Two guys talk about Dungeons and Dragons and reflect on how the game has changed, how it has become more accessible and inclusive, and how you can keep the game alive and awesome.
Our two wizards chatter about what factions are and how using them can make your campaigns awesome.
Our two wizards chat about the Gith and their relationship to the Mind Flayers. We dive in to see what makes these creatures tick.
Our two wizards chatter about the fun and excitement surrounding on the most cunning of foes - witches and hags!
Our wizards discuss the things they like and the things they don't like about subclasses in D&D.
Andrew and Shane examine how to build/how to create monsters for the game. Very useful tables can be found in the DMG on page 274 and pages 306-309.
Our two wizards chat about the creation process that brought us Rise of the Mushroom King. A new adventure made for 5E and other TTRPG systems with low, mid, and high-level options. New monsters, NPCs, magic items, spells, and more.
Our two wizards preview the 72-page adventure. Made for 5E and other TTRPG systems with Low, Mid, and High-level options. New monsters, NPCs, magic items, spells, and more. Kick runs until June 21st at 1800 PST.
Our two wizards review the newest book in the Monsters series. Monsters of the Dungeon!
123 new monsters, 5E stat blocks with conversion tables for OSR and Pathfinder games. 7 kinds of dungeons, 300+ adventure hooks, and magic items. PDF: https://worldofmyrr.com/product/monsters-of-the-dungeon-brave-the-darkness/ Hardcover and Softcover: https://www.drivethrurpg.com/product/457624
Our two wizards talk about the often neglected travel between locations when playing a campaign. Sometimes too much, sometimes not enough...
Our two wizards chat about the weird OGL stuff and how the game is changing... but not necessarily for the better.
Our two wizards talk about the community drama within the D&D and RPG communities over the last year.
Our two wizards talk about how the World of Myrr is unique and what it has to offer both players and dungeon masters alike.
This episode is a little different because The World of Myrr Kickstarter is coming next week! Here is a little taste of what is in the book.
D&D has helped create the video game industry. Andrew and Shane look back at a selection of video games connected to D&D.
Our two wizards talk about D&D and how it is portrayed in pop culture television and film.
There are some players who choose to skip the first couple of levels of the game. Our two wizards discuss all the reasons why starting at 1st level is fun.
Our two old wizards talk about familiars, companions, and mounts! We learn about how they are more than just getting players from one town to the next.
An imperfect recording is perfect for this topic. Listen to Andrew and Shane discuss why flawed characters are fun!
Our two wizards talk about what Session Zero is, what it isn't, and why it isn't necessary.
Descend into the darkness with us to review an Underworld monster book for 5E! We look at the second half of Monsters of the Underworld, the 2nd book in the Monsters series.
Monsters of the Underworld PDF: https://worldofmyrr.com/product/monsters-of-the-underworld/ Monsters of the Underworld softcover or hardcover: https://www.drivethrurpg.com/product/290974
Our two wizards review the 2nd book in the Monsters series, Monsters of the Underworld. This time we look at the first half of the monsters and the stories behind them.
Our two wizards discuss how monsters and setting should work together and all make sense!
Alignment Matters... Andrew and Shane discuss what it means and why it should remain a part of the game!
Our two old wizards chat about random tables in the game. What tables are helpful for encounters, gameplay, and world-building? We examine the DMGs from 1E and 5E, Xanathar's, our Between Dungeons Handbook, the Wilderness Survival Guide, and our Monsters series.
Our two wizards discuss helpful things that players and characters can do when adventuring within dungeons and enclosed spaces.
Our wizards discuss some of the greatest adventures from classic modules. Dungeon crawls are some of the best adventures.
Our two wizards talk about the latest release from Cawood Publishing! The kickstarter is live and you can get your copy Monsters of the Dungeon: Brave the Darkness.
Check it out here:
https://www.kickstarter.com/projects/cawoodpublishing/monsters-of-the-dungeon-for-5th-edition-and-other-rpgs
Our two wizards discuss dungeon crawling and how it can be one of the most enjoyable thing to do in the game. Oh, and there is a Kickstarter dropping next week!
Our wizards discuss the merits and options for a variety of dungeon based monsters in D&D.
Our two wizards talk about the sometimes forgotten tools that players and use to make their lives easier in a D&D game.
Is every rule useful? No, but some useful ones are also overlooked. Andrew and Shane discuss which rules can you skip.
Are traps boring? Do they take away player agency? They're just traps! They're fun, humorous, and they're challenging! Our two wizards discuss...
D&D tried to make a movie before... It didn't go well. Andrew and Shane look at the trailer for Honor Among Thieves.
(The audio is slightly corrupted for some reason. Apologies.)
Are most of the monsters very intelligent? Do they know what they're doing? No, no they don't! Our two wizards discuss how bright the average monster is and how that affects the game.
Andrew and Shane chat about our favorite underrated magic items. We also have quick updates for the new Kickstarter book and the current OGL situation.
Our two wizards discuss our new book release, the rumored new OGL, and some key tips for your game.
Andrew and Shane list their top 10 D&D monsters from the core book! Why are they so great (the monsters)? Let's find out!
Shane and Andrew discuss character creation and how to fill in your Player Character sheet. We also look at which backgrounds suit which classes.
Our two wizards discuss equipping your character. Which armor, weapons, and equipment are useful for adventuring. We forgot the 10-foot pole! I guess it's so obvious. Good for looking for traps, vaulting, etc.
Shane and Andrew look through the second half of the Monsters of Feyland book. They look at how each creature was created.
Our two wizards go through the first half of Monsters of Feyland. We discuss the monsters in the first book in the bestselling Monsters series.
Our two wizards talk about basic gameplay and how the game works when you're a first time player.
Our two wizards review all the character background options. Also, quick Kickstarter and One D&D updates.
Shane and Andrew discuss starting your character and rolling up your ability scores. There is also a quick update for the One D&D edition.
Our two wizards take a look at the curious warlock class, the last class review in our series. Great ideas with the warlock, is it practical?
Shane and Andrew chat about the sorcerer and its innate magical power. Books...who needs them?! Magic from a patron or god? No thanks... Nature? Unnecessary!
Conan! Only one word is needed to describe a barbarian. Our two old wizards chat about the primal warrior.
Shane and Andrew discuss one of the original D&D classes, the ancient druid! A really cool class with lots of options for players.
So WOTC wants to make a new edition to end all editions. Our two wizards discuss their initial reaction and review the free preview PDF.
Our two wizards discuss giants! We talk about famous giants in literature and the first giants in D&D. Then we dive into the specifics regarding each type. Are they too easy for the overpowered 5E PCs?
Andrew and Shane talk about the rogue class and how it is quite powerful and, if played right, can make all the difference.
Andrew and Shane chatter about bards and how this class is overlook, underloved, and really should be in everyone's backpocket as a character to pull out at a moments notice.
Andrew and Shane talk about the classic creature -- the Beholder! Are they the perfect creature?
Shane and Andrew talk about the Feyland 2 Kickstarter progress and then dive into what clerics are and how they are pretty cool.
This week we talk about the latest on the Kickstarter and then jump into discussing the wizards!
Shane and Andrew talk about the newest Kickstarter from Cawood Publishing. Monsters of Feyland 2 for 5E is funding now! If you want to support the project, head on over here: https://www.kickstarter.com/projects/cawoodpublishing/monsters-of-feyland-2-for-5th-edition
Shane and Andrew chat about the most iconic of all monsters, dragons! We discuss famous dragons and all the different kinds found in the game.
The wizards discuss the archetypal holy warrior and why they should always be lawful good.
The two wizards look at the archetypal ranger and the controversy around the 5E version. We examine the Hunter and Beast Master subclasses from the PHB.
The fighter class! We chat about the three core subclasses; champion, battle master, and eldritch knight.
This episode we look at gnomes, dragonborn, and tieflings. We also discuss whether monstrous races make good PCs.
We chat about two of the classic D&D races, dwarves and halflings. The kender are once again at the center of a debate, we delve into this.
This episode we turn our focus to the players. Humans and elves are two of the many races to choose from for your characters. We talk about some classic human and elf heroes and the features of each race.
We've taken a look at planning a whole campaign, now Shane and Andrew talk about getting ready for an individual session.
This is a big topic! We take a broad look at starting a campaign (a series of adventures).
It's not like the 70s and 80s when it was hard to find D&D players. This week Shane and Andrew talk about organizing a group of players.
This week Shane and Andrew talk about how to start playing this great game. There are many ways to get the rules and resources for D&D.
Shane and Andrew begin a weekly chat about D&D. This week we talk about how we started playing this amazing game.