The Earth Banana Podcast is a weekly show that gives an inside look at the world of game design. Alex and Daniel attempt to combine the world of Board Games and Video Games and document the entire creative process from day one. They discuss a variety of topics like programming, graphic design, game mechanics, artwork, theme, and also some of their favorite games that have inspired them along the way. They also give tips and advice to anyone starting out in game design. So download the show and give them some feedback to help shape the game they are making.
On this episode of the Earth Banana Podcast we discuss Artificial Intelligence, Josh's band "Young Fangs", and Lego machines that can solve a Rubik's cube.
Alex, Daniel, and Joshua discuss Steam becoming a platform and the general future of computer gaming vs PS4 and Xbox. They also talk about NBC's reboot of Heroes as well as which summer blockbusters are going to be worth seeing. Josh also gives us some great insight on the Matrix (but it's not really that great).
The Earth Banana Podcast is back from a extended hiatus to discuss some of the updates that have happened in the last several months. We also talk about recent gaming news including the new Elders Scroll MMO, Xbox 1 vs. Play Station 4, and we discuss why camels are the most addictive animal alive.
Alex and Daniel discuss their new game Build and Battle, a turn based strategy miniatures game. They discuss the progress made so far as well as short term goals they have set up for themselves. They also talk about “sandbox” games and how Build and Battle will be a “sandbox”.
Alex and Daniel discuss video game graphics and go over basic concepts of creating 3D meshes and textures in Blender. They talk about the different terrain types they will be adding into their new game and what it takes to implement 3D graphics into a game engine.
Alex and Daniel discuss Earth Banana Games first project “The Marlin”. They talk about coding the game engine, the toolkit, developing the game play mechanics, and setting goals for the project. Daniel gives a quick time on Windows compatibility issues and Alex discusses using the Logitech G13.