Be A-Head of the Game: Recent Episodes

Ten Square Games

This is the podcast version of "Be A-Head of the game" by Ten Square Games - a show in which we discover where passion and work can take you in the mobile game dev industry.

You can find video version here: https://www.youtube.com/playlist?list=PLUClfeUqRDetPFOKXk6md8NI5WTmicb1w

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What led Selina Springvloet-Dubbeld, TSG’s Head of Growth, to the gaming industry? She claims that it was a pure chance. Selina switched from banking to gaming, and she has stayed in the industry for almost 9 years. In our opinion, this is not a coincidence ;)

With previous experience in Gameloft and Wargaming, Selina is definitely the person you would ask how much has video game marketing changed in the last few years?

In the latest episode of Be A-Head of the Game series, we asked her about that but also about the differences between traditional, digital, and game marketing, about the latest trends and challenges in the industry and its future.

If you want to know the proper proportion between metrics and creativity to lead a successful game marketing campaign or what it takes to work in games advertising, watch the interview below.

Visit our website, to watch the video version: CLICK HERE!

If you liked the episode give us a rating in Spotify or Apple Podcasts. Thanks!

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Did you ever hear about the rule saying that "the last 20% of the game takes 80% of the development process"? According to our Head of Frontend Development Agnieszka, making games isn't the easiest type of development, but definitely the one worth making an effort for.   

After graduating with a degree in programming, she wasn't sure what she would like to do for a living, but fortunately, someone showed her Unity Engine. That path led her to work for one of Finland’s most recognizable game producers. Agnieszka started working as a programmer, then an academic lecturer (teaching game development), lead programmer, technical manager, and finally head of frontend development at TSG. 

What she likes the most about the job is a complex creative process, and as she says in our latest Be A-head of the Game interview, "it is not writing the same piece of code every day." Why does she compare frontend development in gaming to glue? What makes it stick together? What skills does one need to have to become a game developer? And what are the specifics of this industry of constant change?

Visit our website, to watch the video version: CLICK HERE! 

If you liked the episode give us a rating in Spotify or Apple Podcasts. Thanks!

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The best adventures usually have a twist, and Grzegorz Gieczyk’s road to becoming our Head of Game Services has been full of them.

But no spoilers - he reveals this story in the second episode of our Be A-Head of the Game series.

In an interview with Artur Florkowski, Grzegorz shares his story about growing into the role of a leader, and all the lessons learned along the way.

How did the history of TSG become the story of Grzegorz? What corporate values does he consider to be the most important in his role, and what is the most difficult obstacle he’s had to overcome on his path to leadership? Listen to the episode and find out for yourself!

Visit our website, to watch the video version: CLICK HERE!

If you liked the episode give us a rating in Spotify or Apple Podcasts. Thanks!

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The gaming industry is considered a branch of wider understood IT, but what makes it different is the creative spark, essential to make games immersive, entertaining, and even therapeutic.

In this episode Marek Žilavý, our Head of Game Design talks about his field, which he calls "a territory full of dreamers."

Marek, by education, is a teacher and has a diploma in philosophy. For 15 years, he was developing his skills in game design until he got to the point when he noticed that as much as creating games, teaching others, and helping them grow satisfied him as well. This is why he has come full circle in his career, returning to the kind of teaching in the cross manager function. TSG’s cross managers’ role is to see the talent and set an appropriate development path for them. As the most experienced experts, they support their colleagues, build an expert community within a company, and offer to mentor.

In the interview, you will learn more about Marek’s professional journey and learn more about game designers’ roles, the qualities and skill set needed to succeed in this career path, and the future of game design.

Visit our website to watch the video version: CLICK HERE!

If you liked the episode give us a rating in Spotify or Apple Podcasts. Thanks!