“ENTERTAINING, CHAOTIC ADVENTURE.” ~ Publishers Weekly.
Barnabus J. Wildebear is an ordinary guy who promises his sister on her deathbed that he’ll keep her teen-aged son Ridley safe. He fails.
First, they don’t get along. Then a beautiful stranger lures the boy through a trans-dimensional portal to help battle an ancient evil. To protect Ridley, Barnabus must follow him through the portal to the strange and dangerous dimensions beyond, into the fog of alien war…
An ill-timed sneeze deposits Barnabus in the past, hours before his sister’s tragic demise. Barnabus seizes the chance to change history and save his beloved sister. By so doing, maybe he can make all his terrible problems go away.
But can it really be that easy?
Many thanks to all the kind folks who assisted in the creation of A Time and a Place.
Stay tuned for more projects from Donovan Street Press!
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Jacques the Necronian rams its enormous starship into the mountain harbouring the T'Klee and Sarah. Drawing upon the power of the gate, Wildebear only has time time to save Sarah, but upon seeing others in danger Sarah drags her heels, placing them all in jeopardy.
This chapter concludes the adventures of Barnabus J. Wildebear in A Time and a Place.
Let Donovan Press know what you thought of A Time and a Place by emailing us at ilanderz@gmail.com. We'd love to hear from you.
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Wildebear is horrified when Iugurtha begins to absorb him like she has done so many others before him. Jacques commits one final, spiteful act.
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Akasha, otherwise known as Knowledge Incarnate, tries to seduce Wildebear with multiple civilization's worth of knowledge. Meanwhile, Jacques argues for Akasha’s destruction. Wildebear must choose between them.
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Wildebear inhabits Jacques' mind and relives Jacques’ entire tragic existence from its first moment of awareness as a single Necronian to the present day.
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Wildebear takes an injured Iugurtha through the gate to seek help but winds up on a completely different planet where time behaves oddly and rain falls from a cloudless sky. There he is forced to choose sides.
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The Necronian attack on the T'Klee intensifies. Wildebear forges an alliance with a powerful new ally in his fight against Jacques.
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Wildebear decides to give the Necronian Jacques what it wants. Schmitz has other ideas, none of which bode well for Wildebear.
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In the midst of battle, Wildebear finds himself under a unique form of psychological attack.
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Wildebear escapes to C'Mell, where T'Klee forces are preparing for war. Sebastian experiences an existential crisis.
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Wildebear wakes up in the den of his house with possible brain damage and an opportunity to save someone from his past.
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Wildebear awakes to find himself imprisoned in a dark tank floating on a mysterious gooey substance. His cold has worsened. And he's not alone.
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The Necronian monster attacking Ansalar threatens Wildebear's sanity. To neutralize the threat, Wildebear is forced to traverse the gate again.
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Wildebear awakes with a bad cold in a small room in what appears to be a boat. It isn't. It's a secret Casa Terra base, located somewhere deep beneath the ocean. And it's under attack.
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Wildebear accidentally transports himself and his friend Doctor Humphrey into the bodies of seagulls. Doing so, he loses the gate. Without the knowledge Iugurtha placed in Wildebear’s brain, Humphrey is in bad shape, barely able to eat or fly. Wildebear must find the gate and get Humphrey back home to his own body before it's too late.
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Is the past immutable, or can it be changed? Wildebear and Humphrey try to prevent the motorcycle accident that killed Wildebear's sister Katerina.
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Wildebear and Humphrey find themselves back on Earth, near Summerside, two years in the past. Wildebear realizes that he can prevent his sister Katerina's tragic motorcycle accident. Or can he?
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Back to himself, Wildebear finds his nephew Ridley, but their reunion doesn't go as planned.
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Wildebear wakes up in the mind of a young alien cat named Sweep of the Paw, and is forced to watch helplessly when monstrous aliens arrive and lay waste to Sweep’s farm, family and the entire budding T’Klee civilization.
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Wildebear awakens inside a mountain on an alien planet with only the artificial intelligence unit Sebastian and a giant mechanical spider for company. Trying to find his nephew Ridley, Wildebear winds up farther away from him than ever before, in both space and time.
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Braving the gate, Wildebear finds himself on a distinctly alien planet with the artificial intelligence unit Sebastian. They bicker like an old married couple, but that's not the worst of it. Not by a long shot.
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It's time for Wildebear to step up and go through the gate to find Ridley and Humphrey. But how? He can't even walk properly. And with whom? Can he trust Casa Terra? And if he does successfully make it through the gate intact, what then? How can he possibly survive in an alien world he knows nothing about?
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As Wildebear recovers slowly from the debilitating effects of Mind Snoop, he learns about terrible forces at large in the universe that threaten the Earth. And how the recently unearthed knowledge in his brain might just help him rescue his nephew Ridley.
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Casa Terra imposes a psychologically invasive procedure on Wildebear called Mind Snoop designed to unlock the secrets of his brain. The procedure goes poorly.
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Barnabus J. Wildebear learns more disturbing information about the mysterious Gate, the sinister entity that has abducted his nephew, and the secretive organization that has taken upon itself to deal with the threat to Earth. And he must decide: is Casa Terra friend or foe?
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Doctor Humphrey and Wildebear's nephew Ridley Doucette have disappeared through the mysterious portal called the Gate into the wilds of alien world. Wildebear will do anything to get them back. He meets Sarah Frey of Casa Terra who promises to help rescue them. But can she and Casa Terra be trusted?
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Wildebear finds out more about the beautiful stranger Iugurtha who's shown up in his house, none of it good. Is she really a demon, or something worse? And with the help of his good friend Doctor Humphrey, can he protect his nephew Ridley from her?
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When fifteen-year old Ridley Doucette’s personality changes overnight, his uncle and sole guardian Barnabus J. Wildebear invites his old friend Doctor Peter Humphrey to Prince Edward Island to investigate. Could supernatural forces be responsible?
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