What do you get when you stick amateur storytellers together with some RPGs? Well, I guess you get this podcast! Come join us at our gaming table every other week for Dystropia, a post-apocalyptic game where the dystopian fiction we've been consuming for decades has become a reality.
A snippet from a previous recording session. We had a nice discussion about finding inspiration for RPGs while one of us was troubleshooting internet issues. Enjoy!
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We all enjoyed our time with Aaron's game. Now we spend some time talking about what worked and what didn't so the game can get better.
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The grand finale of the hyperactive thrift shop of players takes place here and now! Listen as they outsmart a cultist and a cowardly diadem, but will the dragon in the middle have something to say about this?
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Our brave adventurers continue their quest to thwart Akator and return to their bodies when the cultists summon a demon and travel to a wizard's tower. Unlikely allies are made along the way. And as usual, someone gets obliterated.
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Our halfling rogue friend has talked his way into a new job, maybe with some help from magical items controlling him. The plot thickens as the cult of Akator works towards his return, and the group of magical objects tries to stop them in their tracks.
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Well, Jedric may have done some terrible things at the behest of the magical items, but that's no reason for them to slow down on their mission to stop Akator's resurrection ritual. Now let's get going!
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Glass, Dagger, and Belt are picked up by a group of, shall we say, extremely lucky adventurers and brought out of the cave into the wide, dangerous world. How will they prevent their old master from returning? Even they don't know.
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For the next mini-series on the podcast, we are going to be playtesting a game that our very own Aaron is working on. In a game of sentient magical items, we explore the ruleset and make our characters for the upcoming games.
This episode is purely rules, character creation, and setup. If you want to skip that stuff, wait until next week when we release the first episode of The Lich's Horde!
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Aaron, Matt, and Trent discuss their experience with Risus. Overall it is a fantastic game built for almost anyone or anything. Listen for some homebrew ideas to make it even better.
Risus by S. John: https://www.risusiverse.com/
At one point Aaron recommended a podcast that introduced him to Risus. It is hilarious, but is not for everyone. https://www.sanspantsradio.com/podcasts/dinosaur-park-the-1986-tabletop-rpg/
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Dunley, Lizzie, and Scallion stay the night in Mosswood before venturing off to Thistleburrow. A river makes it difficult to get there. Will they beat the storm? Who knows.
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We came together to mash together 2 games that we enjoy, Risus and Mouse Guard! Dunley, Lizzie, and Scallion, mice of the guard, are sent to prepare a frontier village for the storm of a lifetime. Will they make it? How will they get there? Listen to find out!
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Continuing on from the last bonus episode, Matt, Aaron, and Trent talk about ideas for games they want to run, mechanics to emphasize particular feelings during games, and projects that will soon need playtesting.
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Aaron, Matt, and Trent discuss their methods and ideas about worldbuilding and creating settings for RPGs.
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Matt, Aaron, and Trent talk about their experience playing Bird Crimes, a one page RPG produced by Grant Howitt, and how some of the constraints of fitting an entire RPG onto a single page change the gameplay experience.
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Well, this isn't going to plan. But then again, nothing has to this point...
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Anton and Kade owe a terrible debt to the "Very Strange Man", and their only recourse is to smuggle many exotic parrots on an airplane from New York City to London. Does it go as planned? No. Is it entertaining? Yes.
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Bravo has been going through quite a character arch... let's see how long that lasts.
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The gang may have won the fight for the city, but they still have to fight to crawl out of the burning wreckage they've created.
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The grand finale of the reign of Vodka Tarra Greene... and maybe Rex and Dice...
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Bravo learned that the world is considerably more complicated than he had hoped while Rex and Dice rummaged around Papa Tuscan's office.
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Bravo's plan goes off without a hitch, mostly, and Rex and Dr. Dice learn that future tech is hard to use.
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Rex and Dice rush over to intercept the tank, but Bravo has a different plan, one that will change him forever...
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With all the secrets that have been causing problems for the team, it's time to start dealing with them one at a time. But can Bravo keep his secrets to himself for the entire battle? Who knows...
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We all know that one person that just doesn't agree with our well-laid, completely thought-out, not-at-all dangerous, totally secret plans. They are needed in a well-functioning group. That doesn't mean that I have to like it...
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The gang has made their way safely from one very dangerous group of people that they've pissed off to a different group of dangerous people that they have yet to piss off. In any case, they'll need some help if they want to take down New Pittsburgh, and maybe they'll find it in the ranks of the Crimson Cobras.
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After finishing our game of The Witch is Dead, we took some time to sit down and talk about our experience playing it. Want to know if you'll like the game, give this episode and the previous 3 a listen!
The Witch is Dead - https://gshowitt.itch.io/the-witch-is-dead
*No animals were harmed in the making of this podcast. This is just a system review, what did you expect?
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The Witch is Dead is a one-page RPG written by Grant Howitt, and Matt takes the wheel to show us just what it can do. Listen as Opal, Reggie, and Mr. Slimey infiltrate the murderer's house to avenge their witch!
The Witch is Dead - https://gshowitt.itch.io/the-witch-is-dead
*No animals were harmed in the making of this podcast, though some may need counseling now. Therapy is a good thing.
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The Witch is Dead is a one-page RPG written by Grant Howitt, and Matt takes the wheel to show us just what it can do. Listen as Opal, Reggie, and Mr. Slimey navigate a new town and track down their suspect in the murder of their beloved witch.
The Witch is Dead - https://gshowitt.itch.io/the-witch-is-dead
*No animals were harmed in the making of this podcast, though one guy had his fictional house burned down. Insurance will probably cover it.
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The Witch is Dead is a one-page RPG written by Grant Howitt, and Matt takes the wheel to show us just what it can do. Listen as Opal, Reggie, and Mr. Slimey attempt to resurrect their beloved witch after they were so unkindly murdered.
The Witch is Dead - https://gshowitt.itch.io/the-witch-is-dead
*No animals were harmed in the making of this podcast, though one guy could still be stuck up a tree. The world may never know.
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Bravo may have run off, but Rex still needs to make sure that Dice gets out of this rescue operation alive, and that's not even considering the insanity that is waiting for them just outside of this building.
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Bravo and Dice got so close last time, but at the worst possible second, they got caught. Now it's time to book it or get booked!
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Rex is in danger, and it is up to Bravo and Dice to save him! After a slight detour to find the superweapon plans, that is. They'll get to him eventually.
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On this Halloween, we dive deeper into the Research Center of New Pittsburgh. While Bravo and Dice scuttle into the depths of the building, General Tuscan delves deeper into the motivations of Rex.
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On a daring mission to save their fellow teammate Rex from almost certain doom, Bravo and Dice must first convince their current squad mates Dahlia and Carter to carry the ladder. This causes more problems than you'd think.
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Finally back from our summer break, Bravo and Dice plan to break how to break into the Research Facilaty while Rex undergoes ethically questionable testing by Papa Tuscan, coincidentally in the same building. Who'd a thunk?!
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Just an FYI for all y'all! We are going to take a short summer break from releasing episodes. We will be back shortly!
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Look, Bravo will need to learn how to make friends at some point. For now, this will do...
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Bravo and Dice are learning that people don't trust strangers in a dystopia, while Rex goes above and beyond in his duties as a guard of New Pittsburgh.
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You know, I don't think I would be very understanding if two people broke into my house, poked around my stuff, and then told me that they were there to help me out when I confronted them. But then again, I don't live in a dystopian society after the end of the world. Maybe it'll work out better for Bravo and Dice.
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As Bravo and Dice explore the home of the Order of the Defiant Omen, things don't seem to be sitting quite right, and Rex has his own struggles trying to keep up with the fast-paced interview process for the city guard of New Pittsburgh.
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We all have had stressful job interviews, but Rex just doesn't seem to care. See how Rex lands the job in this episode of Dystropia.
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Bravo takes a trip through the psychic maelstrom but finds more there than he expected. Everyone else has a group huddle to discuss their next move.
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When last we saw our heros, they were about to be cornered in the road by a number of New Pittsburgh guards. The only thing is, Rex and Opera have something to say about that. Tune in to hear the chaos.
Follow us on twitter for updates about upcoming shows and episodes at @AaronIgnota
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Trapped inside the city walls, surrounded by the local patrol, with their hands in the air. That is the situation that Dr. Dice got herself into. The wild card comes when Rex lumbers over to take a look, but what ends up happening wasn't something any of us saw coming.
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I don't really think they the crew was ready for the reality of being inside of the city walls, but here we are now. What are we going to do with Rex? Are we even going to survive the guards? Will anyone even find us in the first place? We'll find out
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After traveling across the eastern side of North America, the crew has finally made it to New Pittsburgh. But how are they going to get into the city? Bravo probably has an idea worth listening to...
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After getting back on the road and creating a brand new radio system for vehicle communication, the party is accosted by a group of rad, motorbike riding highwaymen, but when Rex recognized someone he once knew, everything goes off the rails. Tune in to figure just what happens as Rex almost shoots his ex-girlfriend.
Follow @AaronIgnota on Twitter for updates and more information about what's coming up! I guess you could also check out The Map of Terra Ignota Podcast on Facebook, but I'd rather go look at Twitter at this point.
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Rex, Bravo, and Dr. Dice learn what they can about New Pittsburgh from Kathryn and get on their way. Bravo finaly gets to use his Savvyhead moves to make something, and everyone is a little on edge spending the night out in the waste. Maybe something will make their fear worth it...
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Apparently, Bravo has a secret admirer, but their relationship is... not that great. Want to know why, well you'll just have to listen.
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The crew is finally on their way back to Eden after their first successful mission, but time doesn't just magically skip forward. Well, at least it doesn't skip forward without giving them time to talk on their drive back and meet some interesting people. This episode may be labeled as downtime, but you'll be missing some key information waiting until the crew gets back on the road for their new assignment.
Also, happy new year!
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Den Ufank: Part 10 The finale is here! Equality 0-0001, AKA Roger Blevins, has met his match against Greggor and Rex, but will they be able to finish their coup before the remaining guards rally to their leader? Who knows? I mean, I do, but then again, I'm the guy to recorded this thing. Follow @AaronIgnota on twitter for updates about the show!
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Den Ufank Pt. 9 Rex has a heart to heart with a narcissist dictator, Greggor and Dice have yet another discussion about morals and means, and Bravo struggles to return from the brink of the wild. Fill in the gaps of my poor summary by listening to this episode!
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Den Ufank: Pt. 8 So you've captured the leader of a dictatorship. You have him at gunpoint, but what do you do now? What do you do to him? How to do you get the people to support your coup? I don't know, and apparently, neither do the PC's.
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Den Ufank: Part 7
In this extra-special, extra-long episode of Dystropia, our crew of crazy characters gets to within one step of leaving Den Ufank. The real question is what did they do to everyone in their way at the guard station and, most importantly, to Equality 0-0001.
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Den Ufank: Part 6
So... I don't know about you, but from what I've seen of the players so far, stealth and skullduggery don't seem to be their strong suits. Being subtle isn't what Rex is built for, and Bravo has broken furniture quite easily. That being said, they are about to do what they have yet to attempt; a silent intrusion into enemy territory.
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Den Ufank: Part 5
Bravo has a vision of static, Dice leads the charge to find Greggor, Rex is suitably confused, and Greggor is a servant to the Mosquito King. Wait, what? You don't know the Mosquito King? That's preposterous! Just listen to Greggor's interrogation and you'll learn everything you need to know about the Mosquito King.
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Den Ufank: Part 4
The party is on the run. The guards have broken down the door. Greggor has pulled out his gun, and Bravo has followed Golden One onto the roof. How does this end, that's a great question.
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Den Ufank: Part 3
Finally, after such a long time the characters finally end up in the same place... only to be split up again. Their adventures as they reunite make up what is this episode of Dystropia!
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Den Ufank: Part 2
What does one do to integrate themselves into a society where the individual has been removed in favor of the collective? Well, I guess you split the party, fake kidney stones, bully a nurse, and wander into the busiest part of town without warning Bravo in advance. I think that is a good place to start. In any case, that's what goes on in this episode of Dystropia, but if you want any of the details or the jokes, make sure to click play.
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Den Ufank: Part 1
Our intrepid trio of PCs stash their van and make their way inside the city of Den Ufank. Inside, they meet the 4th member of their chaotic party, but things start to fall apart from there.
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After a meeting with Kathryn, Greggor, Bravo, and Rex split up to gather their gear. Everyone's got their own stuff going on, and everyone has their own mess to clean up, and who knows when they'll get around to that.
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We see the world, as if from space. We zoom in and see a city. We continue to move into the city, into the center, into the civic building, and see a tall man lounging in a waiting room. The rest of the story will unfold in this episode of Dystropia.
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Let me tell you about how the world ended. Or at least, that is what I will tell you in this episode of Dystropia. Tune in every other week to hear 5 amateur storytellers tackle the many apocalypses that have beset this world, and more importantly, what they are going to do to fix it. Tune in every other week starting this July to hear the story unfold!
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