Video game developers in Kansas City talk about the games they are making and the games they are playing. Join us every two weeks to discuss video game development topics.
Flyover Indies is collection of Kansas City area game developers. We use all types of engines (Unity, Gadot, GameMaker Studio, etc) and are passionate about all types of genres (platformers, puzzle games, simulation games, etc).
Our rotating cast of hosts include Caleb J, Ross, Charlotte Trible, Jo Hanna, and many more from the Flyover Indies Discord.
Play some of our games here: https://itch.io/games/tag-flyover-indies
Today we talk about that stuff that goes in your ears when you play a video game. No, not the wet fingers of an annoyingly immature roommate or little brother (though, in this case I’m pretending both the immature roommate and the little brother are named Wily, so getting a “wet Willy” at least makes some kind of sense). No, we are talking about video game music!
Join us as we talk about the music we’re listening to and the game music we love. Last, but not least, join us in a video game music listening party of sorts as we listen to four tracks created by the Flyover Indies community, which can be listened to as part of the full Flyover Dailies 2021 album, available here: https://flyoverindies.bandcamp.com/album/flyover-dailies-2021
The sounds we mentioned are:
The Flyover Indies songs and song-makers we mentioned are:
The mentioners of the aforementioned mentionables are:
If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party. We might just read your tweets or emails in a future episode.
Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
Intro and outro music by Nash (https://www.nashhigh.com)
Subscribe to the Flyover Indies Podcast:
Video games are input/output systems, but unlike other forms of software, video games aren’t coded for efficiency. Rather, they want players to interact in a variety of ways to create a variety of outputs to maintain a feedback loop that aims to entertain rather than aims to solve a single, rote need. So, inputs, both the physical mechanisms and the button actions, are an incredibly important aspect of video games. Join us as we spend some time discussing video game controls.
The games we mentioned are:
The game-making lessons we learned are:
The mentioners of the aforementioned mentionables are:
If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party. We might just read your tweets or emails in a future episode.
Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
Intro and outro music by Nash (https://www.nashhigh.com)
Subscribe to the Flyover Indies Podcast:
More places to subscribe: https://anchor.fm/flyover-indies
In this magical episode of the Flyover Indies Podcast, we discuss brainstorming. Brainstorming is an incredibly valuable tool for generating ideas, bonding teams, and creating motivation. Specifically with game development, brainstorming is a wonderful way to generate lots of verbs and mechanics for a game…which we do LIVE at the end of this episode. So, stay tuned through to the end to learn lots of cool ways to solve puzzles with lasers and cats.
Rules for brainstorming: https://www.ideou.com/blogs/inspiration/7-simple-rules-of-brainstorming
Haakon Faste and Eric Paulos are the creators of the grid-style brainstorming technique that Caleb mentioned. Good luck finding examples online though. I (Caleb) couldn’t find any.
The games we mentioned are:
The game-making lessons we mentioned are:
The mentioners of the aforementioned mentionables are:
If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party. We might just read your tweets or emails in a future episode.
Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
Intro and outro music by Nash (https://www.nashhigh.com)
Procedural generation is a term often cited by game fans and game critics in reference to a single thing: level generation. But procedural generation is so much more than just random generation of levels. In fact, you likely use some form of procedural generation in your own game development without even realizing it.
We discuss L Systems, level generation using procedural generation, random variation, Perlin noise, Wave Function Collapse, and other cool things that I (Caleb) definitely, for reals knew about before this episode…for real…honestly…do you believe me?
Also, this episode features a special appearance by Nash’s bird!
At the end of the episode, we play another round of Caleb’s Evil Trivia Challenge. The current score is tied at 2 points for Caleb and 2 points for the players. Who will take the lead? Listen to find out.
The games we mentioned are:
The game-making lessons we learned are:
Mentioned Resources:
The mentioners of the aforementioned mentionables are:
If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party. We might just read your tweets or emails in a future episode.
Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
Intro and outro music by Nash (https://www.nashhigh.com)
In this very special episode of the Flyover Indies Podcast, we chat with Flyover Indies co-founder Charlotte Trible about her game Tracer, a neon, heart pounding, endless arcade racer!
This is the first in what we hope will be a series of episodes in which we ask Kansas City area game developers Whatcha’ Makin’?
Stick around through the end to hear the latest round of the on-going trivia game in which the host, Caleb, competes against the co-host for world trivia domination. The score is currently: Players 2, Caleb 1. Will Caleb get his second point? Or will the co-host expand the lead?
Play Tracer here: https://espiongames.itch.io/tracer
Watch The Making of Outer Wilds - Documentary (Noclip) timestamped to the relevant discussion regarding floating point errors: https://youtu.be/LbY0mBXKKT0?t=1906
Read the Tracer dev log here: https://espiongames.itch.io/tracer/devlog including the “How to Win at Tracer” guide that we discussed briefly in the episode.
The games we mentioned are:
The game-making lessons we mentioned are:
The mentioners of the aforementioned mentionables are:
If you have any comments to make on this or any Flyover Indies Podcast episode, feel free to Tweet us @Flyoverindies or email us at contact@flyoverindies.party. We might just read your tweets or emails in a future episode.
Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
Intro and outro music by Nash (https://www.nashhigh.com)
Subscribe to the Flyover Indies Podcast on Apple Podcasts, Google Podcasts, Stitcher, and many others. Links available here: https://anchor.fm/flyover-indies
Making games is hard. Hard things require motivation to, over time, sand to smooth easiness. That sanding journey is often landmarked by epiphanies, sudden moments of enlightenment, and general ah ha moments. These are what we talk about on this episode of The Flyover Indies Podcast.
Stick around through the end to hear the latest round of the on-going trivia game in which the host, Caleb, competes against the co-hosts for world trivia domination. The score is currently: Players 2, Caleb 0. Will Caleb get his first point? Or will the co-hosts continue to dominate?
Listen in as we talk about our game development “ah ha” moments, including:
Stick around through the end for the next round in our ongoing trivia game. The score is Players 2, Host 0. It seems we need to get at some harder questions in the rotation. Will the players continue their winning streak, or will the host play hardball?
The games we mentioned are:
The game-making lessons we mentioned are:
The mentioners of the aforementioned mentionables are:
Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
In this second episode of the world famous Flyover Indies Podcast, three Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. Get to know Gage, Charlotte, and Caleb as we talk about why we choose to make the kinds of games that we make.
Stick around until the end of the episode to hear team GagChar/CharGage battle it out with the Trivia Master in a game of Exception Handling. Will the players continue their destruction of the Evil Trivia Master Caleb J. Ross’ ego to grow their lead or will Caleb land his first point.
The games we mentioned are:
The game-making lessons we mentioned are:
The mentioners of the aforementioned mentionables are:
Play some of our games here: https://itch.io/games/tag-flyover-indies
Credits
Intro and outro music by Nash (https://www.nashhigh.com)
Subscribe to the Flyover Indies Podcast:
Welcome to the first episode of the Flyover Indies Podcast, where Kansas City area indie game developers chat about what we’re playing, what we’re learning, and what we’re making. On this first episode, get to know Jo, Charlotte, and Caleb by way of our game developer origin stories. Why do we make video games? Stick around until the end of the episode to hear team JoChar/CharJo battle it out with the Trivia Master in a game of On Awake().
The games we mentioned are:
The game-making lessons we mentioned are:
The mentioners of the aforementioned mentionables are:
Play some of our games here: https://itch.io/games/tag-flyover-indies
Intro and outro music by Nash (https://www.nashhigh.com)
Subscribe to the Flyover Indies Podcast: