A D&D campaign featuring kids….learning to DM and how to get kids away from their devices and learn to play a game about imagination and role play. It is a learning process for all of us, but we are having fun and contributing to the story we are building. Support this podcast: https://anchor.fm/brendan-herring/support
The group make their way to finding a passageway to Yon, spend the night in a deserted home, play some truth or dare, then find an older woman seeking help, only to find that she had other motives for them.
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Second half of the last session.
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The group head to Little Oak, wrap up there with the Getaway Gang, visit with the Unicorns, and begin there trek towards a mushroom grove to head to Yon. On their way they encounter one of the infamous “golden ones” and learn just how tough they are.
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The group awake to find the repeated fireballs from the night before have taken their toll on Loomlurch…running away while trying to snag some loot, the party finds new problems…--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
Attempting to save a prisoner of Granny Nightshade the group create a clamor bringing Tin Soldiers and Skabatha in to the fray. Through a battle that almost cost several members their lives they emerged victorious, defeating Skabatha and ensuring the children would remain free.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
Sinafay bails on her date after being invited to live with his mother, aunt, and grandmother…reunites with the rest of the group and enters Loomlurch to find Skabatha.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group all meet up at Little Oak, get into a squabble with each other, but eventually head to the marketplace to do some much needed shopping before going to confront Skabatha. Sinafay enters yet another Fey Bargain…--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group stop a would be assassin from killing the unicorn, learn some stressful news, share some details…and battle against a foe that brings a new fear to reality.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group learns Will’s plan, heads to the Wayward Pool and meet a Unicorn and learn more about Zylbina and Prismeer.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group learn some things from a myconoid village, meet some pixies, and eventually arrive at Little Oak.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group stumbled onto what looks to have been a massive battle and learn the Golden Ones were close, then get caught up in a mass herd fleeing danger.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The Unnamed travel to Thither, get mildly lost, and meet an incredibly helpful man plagued by a curse.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group have a battle, discover the portals are lasting longer, and go both ways. Sinafay learns the risk of impulse, and the group decide on a name on their way to Thither.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group discuss if they wish to help or stay out of politics in Downfall, then what to do next.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group battle a cube, get separated, reunite, and apparently join a revolution to overthrow the King of Downfall.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group meet the king, try to shop and get sass, meet the great Bavlorna and embark on a few side quests.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The group encounter some trouble, lose a member, and make it to Downfall to meet the king.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
The party wakes to find a member missing, they eventually track her down and find more than they bargained for, through a risky spell Thorkon summons an ally?
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The group meets up with a local band of brigands, successfully helps out some potential allies, and delves deeper into Hither.
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The group spends their first night together in the Feywild…a short session as our schedules could not align for a real play session.
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The party travel around the carnival, some make questionable choices, meet the owners, and eventually find themselves entering the land of Hither.
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The group enter the Carnival…rides, events, games, and a bit of mystery ensues.
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The group of individuals begin to mesh, but antics and personal drama prevail, they meet a strange man who knows things, and hints at more. On the road to the Carnival they see an impossibility that is…The WitchLight Carnival.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
A group of six uniquely different individuals find themselves together in a small fishing town, each with their own agenda, but finding that they could work together to help this town.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
Sync finds the Hag’s ritual place and takes on almost more then they can handle, but eventually find a way to pull through together…meeting up with friends from Phandalan they part ways, off to seek adventures on their own.--- Support this podcast: https://podcasters.spotify.com/pod/show/brendan-herring/support
A one shot where one of the Child’s try DM’ing for the first time and the DM plays alongside two fresh faces.--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/appSupport this podcast: https://anchor.fm/brendan-herring/support
Sync finds out they are in a very dangerous place, escapes narrowly from a golem intent on death, and find themselves close to their goal.--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/appSupport this podcast: https://anchor.fm/brendan-herring/support
Sync finished clearing the mansion, and finds their way into another puzzle following Haden.--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/appSupport this podcast: https://anchor.fm/brendan-herring/support
Sync battles their way into the mansion, finds Alaric, discovers the Lord and Lady…only to find sorrow, resolution, and danger.--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/appSupport this podcast: https://anchor.fm/brendan-herring/support
A short session that was broken up due to unforeseen circumstances…Sync finds some allies, learns some distressing news, and begins to make plans.
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The group make some purchases at a pet store, maybe getting more than they bargained for…and rush south to Waterdeep.
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The boys head out for some drinks, shopping, and some fighting. Secrets uncovered and a narrowing timeline is discovered.
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Shopping, manners, and rolls.
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Sync stops to help an old woman, finds some trouble and finally makes it to Neverwinter.
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Sync escapes their cells, battles through to a tragic climax, and finds a friend.
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Sync stumbles upon an abandoned mining town, runs into some trouble, then some more trouble.
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Smoke learns more of his past, and Sync stumbles onto more clues about these pools.
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Sync finally finds the location on the map…and finds a threat big enough to end one of their lives, but an unknown ally saves the day.
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The group finally make it to Greenest, earning their trust just in time to defend the keep from an invasion.
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The group wakes to a living nightmare and have to find their way through a land of terrible creatures.
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Sync heads south to get to Greenest, stumbles across some new foes and the Cleric learns a new trick.
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Sync rescues Seven, destroys an entire camp of evildoers…and finds some loot!
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Seven is lead along with other prisoners, stripped of gear and belongings, having to fight to stay alive…waiting on his friends.
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The group wakes to find Seven kidnappped. Hot on the pursuit they meet a new friend, have a quick battle, and find an old building with mysteries unsolved.
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The group meet a Werepack, narrowly avoid a dragon, escape through a dungeon, finding it full of dangers…
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The group do some shopping, get some horses, and get forced into some trouble with some unexpected help.
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The group helps a small town, finds out the secret of the box, and then heads south for horses.
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Sync finds more clues about the mysterious map they found, while yet another member heads for a secret mission.
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Sync sets forth to get some help with the treasure map they found and find some trouble on the road.
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Sync gathers lost members, recruits some new allies, and says goodbye to a friend.
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Sync pushes deeper into the mines, finding foes around every corner…
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The group reunite with Mira, do some light shopping and head to Wave Echo Cave.
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Mira travels north, finds a few friends (?) and takes out a few monsters, crafts some unique armor and finds her path to destiny.
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The group travels from Cragmaw Castle to Phandalan…a short session to wet the appetite.
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The group explores Cragmaw Castle finding friend and foe alike.
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The group discovers that Dragons are serious foes and the lessons about being prepared. They finally settle on a name, Slayers inc., which mistakenly gets recorded as S.inc. in a missive to the Lord’s Alliance.
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The audio is much better this time around, thank you for the patience. The group continues to explore Thundertree, finding tea among other things.
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Sorry for the audio issues, still working on figuring this all it. This audio is bad for the first hour, then we missed about 30 minutes but getting better with each session! The group continue to explore Thundertree as they look for all the pieces of the map while still learning to work as a group.
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The party leaves Phandalan to find Thundertree and speak to the Druid Reidoth, hoping to find the route to Cragmaw Castle.
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