Thom's Kingmaking: Recent Episodes

Thom's Kingmaking

Actual play tabletop RPG content. From Paizo's Kingmaker Adventure Path, in the Pathfinder system.

https://thomskingmaking.obsidianportal.com/

Cover Art by https://twitter.com/fault_sama

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As the party explores the next room, past the stair and bronze doors they find a room with no exit, but full of statues.

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As your characters enter the next room, they view pottery lining the room, as well as a mosaic in the floor in the middle of the room. When Drael casts detect magic, the room begins to resonate....

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Faced with an enormous reptile, Finn must decide how to act, and what to do about the underwater stairs.

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The party further inspects the stone spire and makes their way inside to an abundant hallway....

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"Dip One Stick and Let it Sway.

Back and forth throughout the day

Dip One Stick and Let it Sway

Build and build and build."

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The party explores what it means to walk the winding path through the Tors of Levenies, singing along the way, and finds a valley of unknown.

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As the party begins to explore Olah-Kakanket, the Valley of the Dead, then discover the source of the reanimated cyclopes.

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The party communes with a centaur shaman, traverses back to Varnhold, and fall prey to a shadow with arms.

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Embedded in the camp of the Nomen centaurs, the party continues to explore and see what can yet be revealed.

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The party starts surrounded by centaurs, while exploring the Stolen Lands. And ends surrounded by centaurs.

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The party begins its farewells and starts to make its way south from Duskholde until they are spotted.

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The cauldron erupts with more questions, in a most ironic place.

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The night is restless, and morning full in the party's first night in Duskholde.

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What lies beneath Duskholde is revealed, and the circumstances therein discussed over hot cider and baking.

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The party discovers what ails Elsa, and begins to learn more about the secrets of Duskholde.

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Sounds and lights emit from the cauldron once again.

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As the dust, plaster and smoke settles after fending off the latest centaur attack, the party digs deeper into what is going on in Duskholde.

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The halfing-crafted alarm bells toll, and the party rushes to the walls to defend Duskholde from the centaur siege.

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After correspondence, rumours, and fear the party finally regards the current state of Duskholde.

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Finn reaches for the magical cauldron, and something starts to happen.

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The party deals with the conflagration that was the seat of power of the Varnling Host. What do they find?

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Facing down countless ways to come to Duskeholde's aid, the Court of Argentum decides to investigate themselves, and checks on Varnhold along the way.

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Kerubiel and Cora get married to the delight of all of Argentum, and Drael learns more about the Golden Scale Elves.

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The party finishes exploring the elven tower, gaining insight into why it was built.

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At the behest of the Varnling host, the party meets with the Wild Extravaganza and looks to manipulate them for their own ends.

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The party braves past the dangers of the portcullis, and discovers the source of the attacking lights.

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The diplomatic envoy continues their work visiting their easterly neighbours, and building many relationships.

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The Kingdom of Argentum sends a diplomatic envoy to their neighbours in the east at Varnhold. What they discover may surprise them.

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Audio disappointment. The GM audio was lost on this recording. So the episode is short, and just has some highlights of interactions between players.

In year 3 end of summer, Drael leads an expedition to an abandoned Elven Tower with rumours of people and pets going missing around.

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The party find themselves in a difficult situation in Grayhaven. How do they escape and make their way back to Argentum.

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After receiving discouraging news at the Cathedral of Erastil, the party pursues an alternative solution in a different city.

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As Glanrim's body is brought back to Silver Falls, the Court of Argentum decides what to do next.

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Hunt for Hargulka Part 2 (August 17 session). Hargulka's end is determined, but there is more surprise in store for both players and GM.

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Akiros gathers a party, and the hunt for Hargulka begins!

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The end of the Festival of Silver has fireworks (literally), a wedding, and the return of Grigori.

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In-between calamities, the kingdom of Argentum takes a break to celebrate, and meet a new townsperson.

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A question and answer period where players were able to ask the GM questions about how the story of season 2 worked.

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The end of book two, and mourning of characters.

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The final caverns of the dwarven fortifications. The Rivers will Run Red no more.

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The second half of the combat with Nagrundi. A combat with devastating consequences.

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The vision seen by the party, as Stisshak passes away.

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Flashbacks that composed the introduction to the Rivers Run Red Part 4 session. Sadly, the rest of the audio from this session was lost :(

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Entering the Troll fortification.

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The final combat with the troll army. And a fortification made by dwarves....

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Mass combat!

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The end of book 2, begins to climax.

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Finishing with Eirikk's Band of Merry People, and meeting Grigori.

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(Feb 18, 2022 Session)

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The party returns to Silver Falls with Faerm in tow....

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Travelling from Tiressia's WhisperOak, back to Silver Falls.

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Bonus song edition!

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December 10, 2021.

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Just testing