Waltraut Ritter is research director at Knowledge Dialogues, specializing in applied research projects on socio-economic issues of information and knowledge societies. Her lecture Open Public Data in the Cultural Sector focuses on how this new culture for digital innovation can be nurtured across memory institutions.
Lina Srivastava is a social innovation strategist combining culture, activism and storytelling. On February 12, she gave a Medea Talk on narrative platforms for social change.
Valérie Lamontagne is a PhD scholar researching Performativity, Materiality and Laboratory Practices in Artistic Wearables at Concordia University, Canada.
Kristina Andersen is a researcher and storyteller primarily concerned with how we can allow each other to practice the future through the making of new exploratory objects.
The Vermont Maker movement: collaborations among artists, scientists and technologists in the US
Ralf Voncken works at Lego where his job is to come up with new ideas, make simple prototypes and then conduct tests with the potential user group.
David Cuartielles, co-founder of Arduino and researcher at Medea, analyzes the boundaries between technology, arts and society.
Patricia Charlton is a researcher on artificial intelligence, cognitive science and technology enhanced learning.
Tomas Diez, Fablab Barcelona, specializes in digital fabrication and its implications on future city models.
Tiffany St James is a social media strategist, trainer and international speaker, advising governments and industry on embedding social media and digital engagement in global businesses.
Katerina Avramides, London Knowledge Lab, is involved in projects developing learner-centred technology for teenagers and supporting teachers in assessing student learning through evidence-based methods.
Chadi Romanos is editor in chief of ARTE’s online platform which explores new interactions between broadcast and webcast, films and any other types of storytelling.
George Wright is head of the Internet Research and Future Services Team at the BBC which builds new prototypes, demonstrators and services across all digital platforms.
Jay David Bolter, Georgia Tech, is a renowned speaker and author of books in digital media.
Jason DaPonte has over 15 years experience working at the junction where media and technology collide.
Tiffany St James is a social media strategist, trainer and international speaker, advising governments and industry on embedding social media and digital engagement in global businesses. This lecture is on digital citizen engagement.
CHRIS SALTER is an artist, Director of Hexagram-Concordia Centre for Research-Creation in Media Arts and Technology and Associate Professor for Design + Computation Arts. His solo and collaborative work has been seen at major international exhibitions and festivals in over a dozen countries. He is the author of Entangled: Technology and the Transformation of Performance. The Hexagram center he directs is known as Canada’s largest pole for research-creation in the many intersecting points between art and technology.
Jeannette Ginslov, performer, choreographer and artistic director, talks about the developmental stages of the AffeXity project, the interdependence of the collaborators, the relational and dynamic formation of technical and human intervention, the encounters of the carnal and the digital, the dialogic and temporal scaffolding of encounters of techne and the hands that attempt to capture affect.
Anna Meroni, PhD, is a scholar and professor in Service and Strategic Design at Politecnico di Milano. She works on design activism, social innovation and sustainability, with a specific focus on food and housing systems. In her talk she introduces and discusses a framework of how design for services can operate in conjunction with other disciplines and competences.
David Cuartielles is a researcher at Malmö University and one of the founders of Arduino. His talk focuses on the history of Arduino and the concepts and projects envisioned by people around the world.
Asta Wellejus is an experienced cross-media producer and developer and has worked with Lars von Trier in 1997 in developing new ways of combining film, theater, roleplaying and games in Zentropa Interaction in 1999. She is now running her own company ”Die Asta Experience". In her presentation, Asta talks about the transmedia universe as a storyworld that is bigger than any of its individual parts. She also talks about marketing, about expanding the screen and creating a multiplatform experience and creating interactive stages for participatory storytelling.
Martin Ericsson is a game designer, participation writer and transmedia content producer. Over the years he has designed, written and game-mastered more than twenty pieces of participative entertainment and art. In this talk, Ericsson says that producing transmedia is like being a party organizer: you set the stage and make sure there are beverages, snacks and a good DJ but you can't really control if the participants have fun or not.
Matt Costello works across all media has meshed game play, technology and story. He has scripted dozens of best-selling games such as Shellshock-Nam ’67, Bad Boys 2 and Doom 3. In this presentation, Matt talks about the concepts that are important to him when going into transmedia projects: 1. to go into projects openly, being Wagner's "perfect fool", 2. tap into people's passion, 3. create a vision of the story universe, 4. experiment and avoid paradigms.
Christian Badse is Creative Director at the Interactive Department at the Danish Broadcast Corporation (DR). In his talk he talks about the working conditions of being a "transmedia hobo" and introduces the key concept BCC (beer, cigarettes and coffee) that, allegedly, is what make Danish screen writers tick.
Hans von Knut Skovfoged is the Creative Director of PortaPlay, a company specializing in developing interactive media focusing on games and entertainment. In this talk, he talks about accessibility and the challenge of keeping the user interested after the first touch-point in a universe that consists of multiple platforms and branching content.
Frank Boyd is the creative director of Crossover and has been a new media pioneer since founding the Arts Technology Centre in 1989. He has worked as producer, funder and trainer on a series of innovative creative and economic development programmes in the arts, broadcast, and in education in the UK, Europe, the US and Australia. In this talk, Boyd talks about how important it is to develop the five stories: the story-story, the user story, the platform story, the impact story and the money story.
Jason DaPonte is the managing director and executive producer of a small digital company called The Swarm. In this lecture, DaPonte talks about how you can use “big data” or the “internet of things” as building blocks in storytelling.
Marc Goodchild works across TV, web, mobile applications and IPTV and has a long history working with the BBC. In this lecture, Goodchild talks about that television is the result of the industrilization of storytelling and that we need to reinvent what television is good for, just like we have found out that the mobile phone is good for much more than being used as a telephone.