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https://3speak.tv/watch?v=chadrona/vvahwjer
It’s finally the End of the Season which means it’s time to open those EOS chests I’ve accumulated in these past weeks.
How many EOS chests was I able to accumulate?
About seventy (70) silver tier chests.
Seventy chests were the most that I was able to accumulate since I the new reward system was implemented. Usually it was just fifty or upward, sometimes nearing sixty but never seventy.
But thanks to the split of the Modern/Wild format, seventy became a possibility. It hasn’t been easy though.
Playing in the modern format made me faced off against max level silver deck which means that I found myself constantly losing. There were some lucky days though so it wasn’t all that bad.
Still, I’ve spend a lot of time to accumulate those chests so I hope my effort was not wasted by getting trash loots.
So will I get lucky this time?
Let’s see!
Anyway, enough with that time to open the chests!
https://3speak.tv/watch?v=chadrona/jupxbvih
I’ve only reached Silver 3 for the end of season as such I don’t have much expectation for my EOS rewards. And it was for this very reason that the rewards I’ve received for the end of season surprised me greatly.
What I mean by this was that my end of season reward was so far, the best that I’ve received since I started playing the game.
No, I didn’t receive a gold foil legendary card, or a legendary card for that matter. That being said, I did receive rewards equal to several legendary cards!
Yup, I’m not kidding. The total value of my EOS rewards was equal to several of the cheapest Reward and Chaos Legion Cards. Not bad… definitely not bad at all.
Curious as to what my rewards are? Then I suggest watching the video. The video is less than a minute long so it won’t take much of your time.
Anyways, that’s all I have for now. Thank you for your time.
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https://3speak.tv/watch?v=chadrona/apqhkqcu
Rule Sets: Fog of War and Equalizer
This match is weird. It’s a fight that I only manage to win mainly because of luck. The reason I say mainly because of luck was due to the fact that I made a very crucial mistake when choosing some of my splinters to the point that I really shouldn’t have won.
That being said, luck wasn’t the only reason that I won the match which is why I say “mainly because of luck” and not “all because of luck”. My opponent and my decision to use certain splinter or splinters also play a crucial part in my victory.
The Crucial Mistake that I made that should have cost me the match
As previously mentioned; I made a very crucial mistake when choosing certain splinters. For example; I shouldn’t have used Tenjin Striker and Uraeus in the match.
Why you asked? It’s because of the rule set, Fog of War.
The rule set, Fog of War would temporarily remove the ability Sneak and Snipe from any splinter. This means that splinter with both Sneak and Snipe could not attack the opposing side’s backline, and could only attack the frontline.
It’s not really that big of an issue if you’re using a range and magic attack unit but a huge problem if you’re using melee.
I think you already knew what I’m getting at but Tenjin Striker and Uraeus were melee unit which mean that unless you put them at the front, these two won’t be able to attack because of the rule set which was what exactly happened in this particular match.
Besides the aforementioned two splinters; I also used Disentegrator which also happened to be melee unit at the back. But unlike the other two aforementioned splinters, Disentegrator’s positioning was actually on purpose. The reason for this was due to Disentegrator’s ability, Demoralize that could reduce the melee damage of the opposing side’s splinters by 1.
Disentegrator’s Demoralize actually played a huge rule in this match.
Now, you might be wondering… Why on earth did I even use Tenjin Striker and Uraeus in the first place?
The answer to that question would be because I have completely forgotten about Fog of War after I started choosing my unit despite having seen and read the rule sets. Talk about having the memory of a gold fish, right?
Anyway… let’s move on to the next variable that had allowed me to win this particular fight.
My opponent’s “mistake” that had cost him the match
Calling my opponent’s decision to use certain splinters a “mistake” might not be the right term to use here considering that I just happened to counter some of his plays. But since I don’t know what the right term to use, let’s just make do with “mistake.”
Anyway, the first of my opponent’s mistake was his choice of summoner. Instead of using Pyre; my opponent should have used Tarsa instead.
The reason for this was mainly due to the rule set, Equalizer.
Fire splinters are known for their fire power but low health, as such a team of fire splinter should hit the opposing team hard and fast, causing as much damage as they could before they’re countered. This means that using Pyre, a summoner that could add +1 to speed wasn’t a bad idea. The thing about Pyre though was that he’s the best to use against teams with low health.
If the opposing team has high health, then Tarsa was a better option since she could add +1 to melee damage and +1 to health.
Now the reason why Pyre was not a good idea in this particular matchup was because Equalizer “equalizes” all of the splinters health to that of the unit with the highest health. So if one splinter has 7 health; all splinters would have 7 health as well which was exactly happened in this match. Moreover, as I’ve used Disentegrator, all of my opponent’s melee attackers had their attacks reduced by 1.
The other “mistake” of my opponent was that he chooses splinters with range attacks.
The thing about units with range attacks was the fact that although they could attack from the back line, they couldn’t once they’re in the front with the exception of several range-based splinters with certain ability that would allow them to fight in the front.
All of the factors I mentioned above played a big rule in my victory in this particular match. If even one of the factors was missing, it’s highly likely that I would have lost the match due the crucial mistake that I had made beforehand.
Anyway, that’s all I have for today. I did not do a more thorough analysis of the fight because there’s already a video for it. If you’re curious to see the particulars of the fight, I suggest watching the video.
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https://3speak.tv/watch?v=chadrona/hmevsykg
Rule Set: Stampede
Djinn Oshannus is a great splinter but being a splinter that attacked with magic, the damage he inflicted could be reduced by splinters with the “Void” ability. Of course, with his high health, and high speed, making him fall in battle is easier said than done. And from the time since I started using him, the only splinter that could decently destroy Djinn Oshannus on the regular basis was Unicorn Mustang.
Unicorn Mustang with his high health, high melee attack, and high speed could be said to be able to defeat Djinn Oshannus on a one on one fight most of the time. Unless of course, RNG kicks in and Djinn Oshannus started dodging Unicorn Mustang’s attacks, then things would be very different.
That being said, relying on luck or RNG is never a good strategy but no one said that you could not brute force things to get those sweet, sweet, wins. What I mean by that was to stack some or all of your strongest damage dealer (if mana allows it) and brute force your way to victory.
Yup, demolishing one’s opponent through brute force is one of my favorite “strategies” in the game. Unlike other strategies, using sheer fire power to overwhelm your opponent’s splinters doesn’t require that many brain cells to pull off.
Your opponent’s Unicorn Mustang is giving your Djinn Oshannus problems? Easy, just use an Axe Master, and hit it with two range attacks each turn. Heck, even another magic attacker could inflict at least 2 magic damage could also do the trick.
I'm aware that using such a strategy doesn’t always work especially if your opponents have more powerful cards than you do. Nonetheless, if you could pull it off, it’s actually a lot of fun. And really, having fun is one of the reasons why we play games, doesn’t it?
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https://3speak.tv/watch?v=chadrona/ohwnemvp
Rule sets in the video : Close Range and Spreading Fury
Amongst the Chaos Legion reward cards, legendary or otherwise; Djinn Oshannus is without a doubt my favorite, and for obvious reasons.
After all, even at level one, Djinn Oshannus has amazing stats with 10 health, 4 speeds, and 2 magic attacks. Moreover, it has the built in ability “Void”, which reduced magic damage by 1, at the same level.
At level two however, Oshannus get an additional health which gives it a total of 11 health. At the same time, it’ll unlock the ability “Phase” which gives it the chance to dodge magic damage, and since Djinn Oshannus has 5 speeds; it’ll be dodging quite a bit. Now if we use the Summoner Kelya, Oshannus would get an additional speed giving him a total speed of 6.
Moreover, if coupled with the rule set; Spreading Fury, Djinn Oshannus’ speed would be raise to 9 which is insane and overpowered. Of course, Djinn Oshannus needed to receive some damage first before getting that bonus but with 10 health at level one, it could take a lot of punishment.
If you really want to have a better perspective of how overpowered Djinn Oshannus was even at level one; I suggest watching the video.
Now, you might be asking why I’m promoting Oshannus in this post. Well, the reason for that was because a lot of players seemed to be sleeping on Djinn Oshannus after losing the summoner Alric. Certainly, Alric made Oshannus more powerful but even without Alric, Oshannus is still powerful.
For example; Djinn OShannus’ Void ability, coupled with Bortus’ -1 to magic damage would make it a great tank against magic teams. Same goes with Kelya. If you could level Djinn Oshannus to level two, and unlock its “Phase” ability, Oshannus would become the nightmare of many magic splinters.
So yeah, try not to sleep on Oshannus because if you did, you’ll be missing on one of the most powerful splinters out there.
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https://3speak.tv/watch?v=chadrona/haqhwkcf
Zyvax Vuul…
For a long time now, I have been wondering how this new legendary dragon splinter card would perform in a real fight. Luckily, I have the chance to see it in action when one of my opponents uses a level 2 Zyvax Vuul in one of my ranked matches. And seeing it in action with my own eyes, I conclude that for a legendary splinter, it’s pretty weak.
I’m not kidding. Among the splinters with the “Recharge” ability, Zyvax Vuul seemed to be the weakest even if one was to compare with epic cards with the same ability. Yes, I consider this legendary splinter weaker than other non-legendary splinters with the “Recharge” ability.
Why you asked? Well, it’s because unlike other splinters with the “Recharge” ability, Zyvax Vuul is a ranged attacker which means that it has a chance that it’ll miss, and considering that it could only attack every other turn, that single “miss” could mean the difference between victory and defeat.
Sure, Zyvax Vuul has 2 base range attacks, coupled with “Recharge”; it means that Zyvax Vuul should be able to do 6 damage every other turn. Sounds great right? Well, yes, if it’s magic damage since magic could never miss and could even bypass armor. Range on the other hand could miss and could NOT bypass armor. This means that if Zyval Vuul misses, it pretty much wasted 2 turns, 3 if one considers the fact that it needed to recharge for another turn just to attack again. The same goes if the splinter it was attacking has 1 armor left.
So yeah, compared to other splinters with the “Recharge” ability, Zyvax Vuul was pretty weak (and useless). If only they gave Zyvax Vuul “True Shot” so that its attack won’t miss, then it might be a little more useful. But since they didn’t, Zyvax Vuul would not be on the list of legendary cards that I’ll be buying come general sale.
Now, you might be saying that I’m being too harsh on Zyvax Vuul. But if you watch the video, you’ll understand why I consider it weak, or even useless. In the video, Xyvax Vuul was only able to attack once, and it was even a miss. Certainly, the ruleset (Reverse Speed) had a lot to do with why it missed but even if it didn’t miss, Zyvax Vuul’s attack would still be wasted by my monster’s armor. Moreover, once it missed, Zyvax Vuul was pretty much a sitting duck since it needed to recharge before it could attack again. Unfortunately for Zyvax Vuul; my monsters didn’t give it the chance and were bombarded to oblivion.
Now, I don’t dislike the “Recharge” ability. On the contrary, I’m very interested in it and think that it has potential so much so that I plan to buy several Ifrit Rising cards when the general sale comes. Speaking of Ifrit Rising, I fought someone using it a month or so ago, and I was very impressed by its performance. Although it could only attack once every other turn, Ifrit Rising was still able to demolish my team. Moreover, since it has pretty high Health, killing it was very difficult.
Why was Ifrit Rising so effective while Zyvax Vuul was not? Well, the reason was simple: Ifrit Rising uses magic, while Zyvax Vuul uses range. One could never miss and could even bypass armor; the other could miss and CANNOT bypass armor.
So if you’re interested in the “Recharge” ability and wanted to own a splinter with said ability, then go with Ifrit Rising. Heck, even Temporal Master and Insidious Warlock were much better choices than Zyvax Vuul. Sure, these two epic cards have lower Health and only have base damage of 1 but at least you won’t be wasting turns since they’ll never miss and could even bypass armor.
Of course, if you really want to use Zyvax Vuul, or if you already have the card, then don’t let my opinion stop you. Although I consider Zyvax Vuul weak, some of you might have a better experience with it. So yeah, just ignore what I’ve said in this post if you like Zyvax Vuul since it’s just the rambling of a player who didn’t have a good first impression of the legendary splinter.
Anyways, that’s all I have to say about Zyvax Vuul. Thank you for your time.
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https://3speak.tv/watch?v=chadrona/nhzshtjq
The end of the season is finally here and rewards chests are being opened as we speak.
So now, what did I get for my EOS?
Did I get anything good?
Did lady luck smile at me today?
Or is it another disappointing end of season for me?
Let's all find out!
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https://3speak.tv/watch?v=chadrona/ljugnesc
Rule Sets: Earthquake and Unprotected
This is an interesting match that took full advantage of the rule sets. In this match up, I’m up against a Thaddius Brood. Similarly, I’m also using a Thaddius Brood which means that both my opponent and I choose to use the death splinter.
But although we both used the death splinter, our strategies couldn’t more different. One of the biggest differences in our strategies was that my opponent went full offence while I choose to be defensive. His strategy was most likely to destroy my entire team before the Earthquake destroys his team.
That being said, with just 13 mana to work with, our options were very limited as such going full offence while ignoring Earthquake was a terrible idea because even if I don’t do anything, his monster would still suffer damage. And with how the match went, I was right.
Anyhow, the MVP of this particular match was without doubt Riftwing. Although this monster couldn’t attack, it ability to Fly, and Scavenge(r) made it a very effective splinter in matches with the Earthquake and Noxious Fumes rule sets.
Moreover, not only does Riftwing’s ability to Fly save it from Earthquake, it also help the creature in dodging non-magical attacks, similar to how it dodges two of Curse Wendeku’s attacks in the video.
So yeah, Riftwing is definitely a great monster card to have which is why once the general sale arrives, I’ll be buying and leveling it up.
Anyways, that’s all for today. Thanks for reading and watching (the video).
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https://3speak.tv/watch?v=chadrona/rmgepcrt
Rule Sets: Back to Basics and Taking Sides
In this matchup, I’m up against a level 4 Mylor, a level 3 Pelacor Mercenary, a level 3 Harvester, a level 2 Djinn Biljka, and a level 1 Mycelic Morphoid. On my side, I have a level 1 Obsidian, a level 1 Mycelic Morphoid, a level 1 Royal Peryton, and a level 1 Centauri Mage
By just looking at the level difference between our units, I should be in a disadvantage. Of course level alone cannot ensure victory, especially in a game like Splinterlands. So although I should be in a disadvantage, my choice of summoner, monsters, and even the rule sets more than made up for the level difference.
Speaking of which, the rule sets should always be considered when choosing summoners and monsters. If one failed to do so then there’s a good chance that the match would go to the other party’s favor – which is what exactly happened in this particular match.
Yeah, in this match up, the one that was truly in a disadvantage was my opponent and not me. And it’s all thanks to the rule set: Back to Basic.
That being said, I should still be able to win if my opponent uses the same lineup even with a different rule set. This was due to the fact that I went (almost) all magic while my opponent (almost) went all melee which mean that Mylor’s “Thorn” ability would lose almost all effectiveness against my unit. My units on the other hand greatly benefited from Obsidian’s +1 to magic damage.
So overall, the highlight of the match was that I won the battle despite the level difference by taking advantage of the rule set.
Anyways, that’s all from me for now. Thanks for watching.
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https://3speak.tv/watch?v=chadrona/qcyrrsqd
Rule Sets: Target Practice and Close Range
Djinn Oshannus is the most powerful of the new legendary reward cards but after the release of the Chaos Legion cards in the market, and the loss of Alric from the starter deck, the card’s value dropped significantly.
In my opinion though this was a mistake as although Djinn Oshannus could no longer benefit from Alric’s +1 to magic damage, he’s still a very powerful legendary card, especially with his ability “Void” that reduces all incoming magic damage by 1.
The good thing about Oshannus’ Void ability was the fact that it could be used in level 1. And if paired with Bortus’ -1 to magic damage ability; Oshannus could be considered as one of the best anti-magic tank in the game.
Of course this video is not all about Djinn Oshannus, it’s just that people seemed to be discounting him a bit too simply because we lost Alric in the starting deck.
Anyhow, besides Djinn Oshannus’ role in the current meta, the highlight of the video was my opponent’s use of the Fire Deck as counter to magic. Yes, I was surprise too when I saw what my opponent did.
Honestly, I never once thought of using Fire Splinters to counter magic. Of course, he didn’t just use Fire Splinters in this match, as there were two Neutral units as well, both of which have the “Reflect” ability.
I’m not sure if my opponent’s idea is good in other situation but it certainly didn’t work in this particular match. Why? Because for one, my line up could also be considered anti-magic especially with Bortus as my summoner and Djinn Oshannus as my main tank. You see, I too was kinda expecting to face off against a lineup full of magic attacker. And I was right… well kinda.
I say “kinda” because half of my opponent’s units are indeed magic based with the other half being melee. I on the other hand have two magic units, two range units, one melee, and a healer.
And with Oshannus being my front tank, and Bortus removing 1 magic damage for each of my opponent’s magic unit, the match could be said to be in my favor. Moreover, the rule set; Target Practice allows two of my range and one of my magic units to target his strongest attacker which happened to be the legendary Fire Splinter Caladuum.
And although Caladuum was very powerful, it quickly falls to the onslaught of Nerissa Tridawn, Axemaster, and Sniping Narwhal.
His frontliner (Prismatic Energy) on the other hand couldn’t even pass Djinn Oshannus despite its Reflect ability reflecting a portion of Oshannus’ damage every turn. And to make matters worse, his other units (Rusty Android, Tusk the Wide, and Cerberus) were pretty much useless as they couldn’t attack after being placed in 2nd, 4th and last position respectively. I believed that if these three melee units could attack, my opponent my not have lost the match so badly.
Basically, the rule set; my choice of summoner and Splinter, and my opponent’s placement of his units contributed to my victory in this match. That being, I do think that my opponent’s idea wasn’t bad at all. If he could refine his strategy more i.e, correctly placing his units, etc., using Fire/Neutral as counter to magic-based Splinters might actually become a viable option.
Anyways, that’s all for now. Thanks for watching.
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https://3speak.tv/watch?v=chadrona/sydjhuck
Yes, I know this video is several days late but I’ve been so busy these couple of days that I have almost no time to play the game let alone post anything. There’s also the typhoon that affected my ISP and almost made my internet connection slow as snail.
Well, now that’s out of the way let’s see what reward I’ve received for my end of season rewards.
Okay, so the first chest I’ve opened gave me an Alchemy potion. Not a good start if I were to be honest. The 2nd chest gave me a Pelacor Deceiver. Okay… For my 3rd chest, I’ve got a Gargoya Devil. Hmm… not bad, I guess. The 4th and 5th chests gave me an Alchemy Potion and a Legendary Potion. It’s not the “legendary” I was hoping for but fine, I’ll take it.
For the 6th chest, it gave me another Alchemy Potion. Seriously? I won’t mind it if it was the daily reward but it’s unacceptable for an EOS reward. Next is the 7th chest which contains another Pelacor Deceiver. I’ll take it. The 8th, 9th, 10th, and 11th chests gave me 5 DEC, an Alchemy Potion, a Legendary Potion, and a whopping 9 DEC in that order.
Sigh… this time's EOS is just…
Now for the 12th chest… opening it reveal a… Djinn Chwala!
Well, that was a not so terrible EOS. All of those potions are annoying but at least the last one was decent. Still didn’t get a legendary card though… Seriously game… it’s been months already. When will I get a legendary?
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https://3speak.tv/watch?v=chadrona/mctxyxyx
Rule Sets: Earthquake and Stampede
Battles in Splinterlands can be a caused of great frustration. For example; before I won my first fight for the day, I’ve lost six consecutive battles. Yes, six... I'm not sure how or why it happened but it's either my opponents' splinter of choice counter that of mine or my opponents' cards are leveled.
You might be thinking that I suck in this game, right? Well, let me tell you friend that you’re… absolutely correct. Yes, I’m pretty bad at playing this game. But this article is not whether I suck at the game or not but rather, about the particular match in the video.
In this battle, my lost was almost certain since I made a mistake in my choice of monster cards. Instead of using a monster with the Fly ability, I used a monster with Opportunity instead. The reason for it was because I ran out of time trying to find what I believed was the best splinter to use. Fortunately, one specific rule set saved the day. Thanks to that rule set I was able to escape from the clutches of defeat. Pretty dramatic I know.
But in all seriousness though, this match is really close. So close in fact that even I couldn’t believe that I even won. I mean, I literary skipped the battle after seeing my opponent cutting through my units like hot knife on butter.
But when I saw the result of the battle I was greatly surprised so I quickly clicked the replay button to find out how I won the match – and what I saw made me laugh out loud.
What made me laugh though wasn’t the fact that I won but rather the unpredictability of RNG. After all I’m a victim of said unpredictability as well.
What I mean to say was that I too lost battles that I should have won because of RNG, and it was very frustrating to say the least. And seeing a victory that should have been his must have frustrated my opponent greatly. I mean who would't?
But that's just how the game works. The battles' unpredictability is probably one of the reason why Splinterlands was so addictive. Of couse that biggest reason be the game's play-to-earn nature but that's beside the point...
Anyways, I won’t go into many details about the battle because it’s already in the video. If you're curious I suggest just watchng it then tell me what you think in the comment section.
That’s all for now. Thank you for your time.
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https://3speak.tv/watch?v=chadrona/jlgrawxd
Rule Sets: Equalizer and Healed Out
This is probably one of the most interesting matches that I’ve ever seen. The reason I think so was because of how the fight turns out. Besides that, this match also showcases the importance of proper placement.
In this particular matchup, I was paired against an opponent that uses General Sloan as his summoner. I, on the other hand chooses to use Queen Obsidian for her +1 to magic damage.
The mana cap for this matchup is 23 which mean that cards that we could put on the field was limited. But with the Equalizer rule set, we could put even a weak monster with low mana requirement and that monster could still become an effective tank. My opponent made good use of that and use Chaos Knight with the Shield ability as his main tank, Portal Spinner as secondary tank and attacker, Pelacor Arbalest as his main damage dealer, Xenith Archer for additional 2 damage, and a Chicken.
On my part, I choose Unicorn Mustang since I’m anticipating that my opponent would also choose Queen Obsidian. Obviously, I guessed wrongly…
Since Unicorn Mustang is an 8-mana card, number of monster cards I could put on the field was greatly restricted. Meaning, I couldn’t use Goblin Psychic, Mycelic Slipspawn, and Regal Peryton since all of those cards requires a lot of mana. Not a problem though since I have rented Doctor Blight, and bought Djinn Biljka not too long ago so I could use the two cards as replacement. I also added Khimer Princess and Failed Summoner to the mix so my opponent and I have the same number of cards on the field.
Judging by the lineup alone, my team’s firepower and speed was lacking in comparison to my opponent. And because my opponent was slightly faster than me, he got to go first. And as everyone knew already, speed is of vital importance as it can decide between victory and defeat.
Once the match starts, my opponent’s monsters quickly demolishes my front line especially Pelacor Arbalest who not only has 3 attacks thanks to effect of General Sloan, but could also attack twice.
Honestly, when I saw my front liners being destroyed just like that, my first thought was that “It’s over… I lost” but to my pleasant surprise things didn’t end up as I expected. Instead of losing, I actually won!
Yes, somehow or another, I was able to pull a victory against my opponent, and it’s all thanks to the rule set (Equalizer) which equalizes every monsters’ health to that of the monster with the highest health (Unicorn Mustang), and the fact that my opponent made a serious placement mistake.
If my opponent placed Chicken before Xenith Archer, I would have no doubt lost the match but since the Chicken was put furthest to the back, I won instead. That’s just how close I was to losing. My opponent was probably guarding against sneak attacks unfortunately for him though I went full frontal attacks instead.
Anyways, the match was a good lesson for both myself and my opponent, and should also help other players understand the importance of placement in the game. Although there’s a lot of RNG involved, it couldn’t hide the fact that proper unit placement could help improve the chance of victory.
That’s all for now. Thanks for your time.
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https://3speak.tv/watch?v=chadrona/anrnmvho
Rule Sets: Armored Up and Close Range
This match was short; actually, it lasted till Round 8 but since there were only 3 monsters fighting it finishes rather quickly.
In this match, one could learn the importance of speed, and how having more speed could spell victory or defeat. Let’s begin.
My opponent in this match uses a Bortus and a Torhilo, against my Alric, Djinn Oshannus and Creeping Ooze. If you play or own both a Bortus and a Torhilo, you’ll know that the combination of the two is a pain in the neck for magic users. Bortus reduces magic damage by 1 while Torhilo’s Void ability reduces the damage it’ll receive by 1.
To be honest after seeing my opponent’s line up, I was half expecting to lose. Fortunately, I only needed to face Bortus as it was one of those games with small mana cap (12). Moreover, the rule set; Armored Up works on my favor as Torhilo is a melee attacker which means that he would have to get through the armor first.
So as the battle start, My Creeping Ooze activated its ability to reduce my opponent’s monster’s speed. It’s useless though as Torhilo only had 1 speed to begin with. But although Creeping Ooze’s ability had no effect in this match, it could still as a tank. Thanks to the 2 armor bestowed by Armor Up, it tool Torhilo 2 turn to kill the Ooze. And while it’s doing that, Djinn Oshannus was whittling its health away – one damage at a time.
After killing Creeping Ooze, Oshannus was finally exposed to Torhilo’s wrath… or it should have been if not for the fact that Oshannus’ no pushover. Although it could only do a single damage every attack, it was fast enough to dodge many of Torhilo’s attacks.
So after Torhilo reduced my monster’s health to 6, Oshannus probably thought that enough was enough and activated its ultra-instinct – dodging all of Torhilo’s attack from the point onward – giving me the win.
In all honesty, the match between Oshannus and Torhilo was more of bullying than an actual fight thanks to my monster’s speed. Torhilo with its 1 speed could only helplessly lose because it could not match Oshannus’s overwhelming speed. So yeah, speed is definitely king in this game.
Now that’s over, let’s go to the reward. Today’s daily quest reward was truly something. Opening two loot chests gave me a great surprise: An epic gold foil Uraeus!
It was the first time since I started playing the game that the game gave me something really great. Not only was the epic gold foil Uraeus expensive (priced at $80 or so), it also gives 2500 CP!
Seeing the reward I've received for the daily made me realized that Splinterlands could be very profitable at times.
Moreover, with the gold foiled Uraeus added to my collection, I now have 9115 CP. That’s less than 6k CP needed for the 15k needed for Silver 3! A few more legendary cards and I could finally say goodbye to renting power just to get to the Silver League. And once the CL packs are opened, I would surely grab some of those new legendary cards in the Card Market.
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https://3speak.tv/watch?v=chadrona/cfonromj
Rule Sets: Close Range and Noxious Fumes
The title of this article is no exaggeration – this particular match was truly too close for comfort.
In this particular match up, my team was up against an Owster Rotwell sporting two legendary cards: Ancient Lich and Dark Ha’on. Not only that, my opponent also brought Halfling Alchemist, Grim Reaper, Furious Chicken and Undead Badger along.
My team on the other hand consisted of Bortus, Axe Master, Creeping Ooze, Cyclops, Sea Monster and Water Elemental. On the quality of the cards alone overshadowed my team which is why when I saw my opponent’s lineup, I initial impression was that I’m screwed – and I’m almost right because my opponent’s team almost decimated my team (front and back) in just Round 2.
Fortunately, luck was on my side. Or rather, it was the rule sets that are on my side because although I’m not doing much damage to my opponent; the poison was.
The Noxious Fumes rule sets added poison to my and my opponent’s monsters – damaging them by 2 points each round. Of course, my team was the same as well but Axe Master and Water Elemental was somehow able to get to Round 3. Well, only somehow because Water Elemental was killed by the poison in the same round leaving me with just Axe Master.
Round 3 was where everything turns around. Normally, I would have lost already in this round because Axe Master uses range attack but thanks to the Close Range rule set, my Axe Master was able to attack despite being in the front. And with the help of Axe Master’s superior speed, it attacked Dark Ha’on and Ancient Lich (who both has 1 Health left) in the same turn (it could attack twice thanks to Double Strike); killing both of them, and thus giving me the win.
As you could see, the MVP of my team was Axe Master but the true MVP that gave me the win was the rule sets. That being said, without speed, Axe Master’s Double Strike ability, and a lot of luck, I would have lost.
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