The Guild discusses the fourth One D&D Unearthed Arcana document and spins the wheel of doom to set up the playtest.
The Guild concludes their playtest of the 3rd One D&D Unearthed Arcana document for a second time with an alternate ending.
The Guild concludes their discussion on the newest Unearthed Arcana document released December 1st, 2022 and rolls on the Wheel of Doom for the playtest.
The Guild discusses the newest Unearthed Arcana document released December 1st, 2022.
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The Guild reviews the playtest and playtest material for the second One D&D Unearthed Arcana.
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The Guild concludes their playtest of the second One D&D Unearthed Arcana document.
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The Guild continues their playtest of the second One D&D Unearthed Arcana document.
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The Guild continues their playtest of the second One D&D Unearthed Arcana document.
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The Guild continues their playtest of the second One D&D Unearthed Arcana document.
This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
The Guild continues their playtest of the second One D&D Unearthed Arcana document.
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The Guild begins their playtest of the 2nd One D&D Unearthed Arcana document.
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The Guild discusses the newest Unearthed Arcana document released September 29th, 2022 and sets up for the playtest beginning next episode.
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The Guild continues their playtest of the first One D&D Unearthed Arcana document.
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The Guild continues their playtest of the new One D&D Unearthed Arcana.
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The Guild continues their playtest of the new D&D Unearthed Arcana.
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The Guild creates characters and playlists the new One D&D Unearthed Arcana.
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The Guild discusses the new One D&D play test material.
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The Guild welcomes special guest Jim Pfieffer, the creator of the Greenville Nerd Herder (a local D&D community). They discuss the motivation behind, and the creation of, the Greenville Nerd Herder group and its future as well as the new One D&D play test.
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The Guild hears some new creations by Weston and discusses them and their possible roles in the new world.
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The Guild discusses additions to the new world and the perilous dungeon that claimed the life of two characters recently.
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The continuation of last episodes discussions with the Guild about races in the new world.
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The Guild discusses new playable races and animals for the new campaign setting.
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The Guild welcomes special guest Adventuring Ari from the actual play podcast, "Feats N Fates." To follow Ari on Instagram and Twitter, use @Adventuring_Ari. To follow the podcast "Feats N Fates, use @fatesfeatsdnd on Facebook, @featsnfates on Twitter and Instagram.
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The Guild discusses skill checks vs. skill challenges and better ways to use points of inspiration.
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The Guild discusses new races, religions, and mechanics of the new world.
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The Guild discusses new Prestige Organizations and the benefits and consequences for joining them.
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The Guild continues their discussion of their world creation.
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The Guild discusses a couple of new prestige organizations and many aspects of the new world.
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Continuing with building the new world, The Guild discusses the creation and implementation of prestige benefits for player characters, a valuable resource that everyone wants, and dancing judges among other things.
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The Guild begins building their world for their future D&D adventures.
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The Guild discusses the future of D&D after this years announcements of new senior management, significant changes to the rules, classes, and races, and the acquisition of D&D Beyond.
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The Guild discusses meshing The Starter's Kit with The Essentials Kit for a more diverse adventure to give new players and new DMs (or experienced players and DMs) more real estate and more fun!
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The Guild discusses The Essentials Kit.
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The Guild discusses the published adventure of the Starter's Kit...The Lost Mine of Phandelver.
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The Guild wraps up their three part series on The Curse of Strahd.
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The Guild walks through the main parts of the adventure.
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The guild discusses the published adventure "The Curse of Strahd."
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The Guild wraps up their three part series on Baldur's Gate: Descent into Avernus.
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The Guild continues their discussion on Baldur's Gate: Descent into Avernus.
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In this three part series, The Guild discusses how to DM the published adventure "Baldur's Gate: Descent Into Avernus." Focusing on the DM guidance and the possible pitfalls.
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The Guild discuss this week's escapades in the world of Telamore.
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The Guild discusses their adventures in Telamore, deception of the party, and Griffons.
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The Guild discusses the origins and characters of their weekly campaign.
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The Guild discusses how they tell the story each session and in their overall campaigns.
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The Guild discusses building your world and some tips, tricks, and lessons learned.
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The Guild discusses their ideas and opinions on ways to improve your DM skills and performance.
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The Guild discusses some ways to become a better player.
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Our first bonus episode.
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In this week's episode, the guild talk about their favorite encounters and the monsters and big, bad bosses involved.
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The group discusses game mechanics and some of the home-brew options they use.
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The Guild discusses their current (and some past) characters, and the processes used in their creation.
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In our premier episode, we meet the guild members and discuss their beginnings with Dungeons and Dragons. We also discuss the worlds they've played in and created.
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