Join the adventures of Nix the Goblin Tinkerer, Sorlie the human child and Tagk the Kobold in this fun, heart-warming, homebrew DnD show suitable for the whole family. New episodes Sundays 11:00 GMT
Taking in the night-sniffs beneath the stars, our friends are enjoying a moment of peace when a sonorous horn blast heralds a new beginning.
DnDdoodoo is a cozy fantasy D&D actual play podcast following the adventures of Nix, Tagk and Fiffa in the magical world of Meraki.
Fiffa knows the way to the Marvelling Ledge — and perhaps it holds answers to the dream she shared with Nix: Moon Bowls, and Orcish Airships.
They don’t want to leave the Stone Elemental behind, but the path is steep… and our adventurers are small.
What will they DnD Doodoo?
DnDdoodoo is a cozy fantasy D&D actual play podcast following the adventures of Nix, Tagk and Fiffa in the magical world of Meraki.
Following their shared dream on the Marvelling Ledge, Nix the goblin and Fiffa the Welve enlist the kobold Tagk in a musical mission.
Can they uncover what’s happened to the Stone Elemental — and whether she can be saved?
DnDdoodoo is a cozy fantasy D&D actual play podcast following the adventures of Nix, Tagk and Fiffa in the magical world of Meraki.
As peace returns to the Welve tunnels, our adventurers are left with many questions. What has happened to the Stone Elemental? Can anything be done to help her? And… where is everyone?
Spitmoulds popping, swords and pitchforks swinging, a goo monster squelching and wild magic surging in a most inconvenient manner! The crew protect the stone elemental while she closes her ritual, but she may have bitten off more than she can chew!
Meet the Season 3 Big Beefy! Can a goblin, a kobold and a welve fend off a monstrous Gooliath determined to overcome a single stone elemental who is weaving a magical, resonant spell? Not rolling Nat 1s would be a good place to start!
As the battle continues, it seems the crew is gaining the upper hand over the Spitmoulds... but something BIG is stirring nearby and it has other ideas.
Nix Gobbo, Fiffa, Tagk and the Boulder leap to the aid of a Stone Elemental as Spitmoulds overrun the cavern. Goo volleys fly, creatures drop from the ceiling, and the moulds begin to glob themselves around the elemental herself. Can she complete her magical ritual, or will the Spitmoulds stop her? Maybe, if our crew pauses to consider their tactics — and check their pockets — they’ll find a way to help.
Deep in the tunnels below The Big Stony Mountain, our wonderfully wonky heroes encounter their most fearsome adversaries yet, Tagk bonds with a Familiar, and Fiffa discovers the source of the 'Bumping and Thumping' that has prevented her from returning home,
Old Nan recounts the story of the legendary goblin Smud and how he invoked the arcane art of 'angabout' and survived an encounter with a big, old stone hurtling towards him.
After all the battle kerfuffle, the crew strike camp. Pot Rootle is on the menu - ah yeah! - but tensions between Fiffa and Tagk come to a head and Nix needs to intervene.
After a scramble to escape the Spitmoulds, the crew find a safe, magical place to camp and recover. A perfect place for a certain Goblin to do a bit of Wild Magic tinkering...
As waves of nasty spitmoulds advance spitting their stinging goo, can our heroes force them back? More to the point, can Nix get to the crux of his story - a Tale from Old Nan he feels sure could help them out?
In a chamber full of luminous, monumental crystals and magical effects, Nix, Tagk and Fiffa discover that an old friend has been trying to contact them.
Our wonderfully wonky crew of adventurers head down into the tunnels and caverns below the Big Stony Mountain, home to the Fiffa's Welve Colony (if they can find it), but also taken over by an explosion of Spitmoulds that spit a stinging goo!
In which Tagk, Nix and Fiffa debate whether or not to go into a big, gaping hole that's just opened up in the ground, and Fiffa bestows bardic inspiration for the first time,
The crew finish their packing and set out towards the Big Stony Mountain to take Fiffa back home... but the leaves are rustling and the ground is hollow underfoot...
Nix awakes from a night of sleepwalking and spies the infamous Farmer working in the field... is the farmer really a threat like Fiffa said, or is something else going on? And how did a Welve come to be living alone away from its colony anyway?
Nix, Tagk and Fiffa are back and now Level 3! What are their new spells and abilities heading into Season 3?
Continue travels with goblin tinkerer Nix on the back of Schildkrote, a giant, flying canopy turtle with a rebellious streak. Will they collide with the great wall of Spite?
Final episode of a three part narrative introduction to the world of Meraki – setting to the DnD doodoo gameplay episodes. Audiobook style, brought alive with a rich soundscape, music and quirky but family-friendly humour.
The second of a three-part audiobook-style story special, brought alive with a rich soundscape, music and quirky but family-friendly humour. Travels continue with goblin tinkerer Nix on the back of Schildkrote, a giant canopy turtle with a rebellious streak. A close-shave with the Bao and a glimpse of the Oobear, but first Schildkrote needs to wake Nix up...
Fancy a tour around the magical lands of Meraki, the setting of the DnDdoodoo adventures? In this three part mini-series, Goblin Nix is your guide and Schildkrote - a friendly, giant canopy turtle - flies you around Meraki.
Audiobook style, brought alive with a rich soundscape, music and quirky but family-friendly humour, these episodes are a perfect introduction to DnDdoodoo, or for learning more about the lore and land of the game.
Join Nix, Tagk Chris and Moll for an End of Season 2 Special.
Timestamps:
00:00 - Introduction to Moll and Chris
03:40 - Spell Components in DnD chat
13:49 - Tagk's sound effect quiz for Nix
Join Nix, Tagk Chris and Moll for an End of Season 2 Special.
Timestamps:
00:00 - Introduction to Moll and Chris
03:40 - Spell Components in DnD chat
13:49 - Tagk's sound effect quiz for Nix
Nix, Tagk and the boulder go back to Fiffa's burrow for a spot of breakfast and to look for Tagk's stash. Watch out for the farmer!
Easy-going goblin Nix, and highly-strung kobold Tagk, are perhaps not the best equipped to handle an unexpected separation, but faced with waking up alone in the woods they attempt to reunite. Well, Tagk does - Nix spends most of his time absent-mindedly eating mushrooms and communing with owls.
Audio source material credit: Pixabay
The two friends brave a magically infused stew and share a little more about their backgrounds... but some meals have consequences...
Tagk and Nix make camp, but the wild magic is still surging and Tagk want answers.
Audio source material credit: Pixabay
The Mudboils are finally sent packing and Tagk finds himself to be unexpectedly popular.
Tagk has been caught by the 'big beefy' - the largest of three mudboils - and hoisted in the air! Can Nix or the animated boulder come to his rescue?
Audio source material credit: Pixabay
Nix and Tagk come to the aid of an animated boulder being attacked by three very bad-tempered mudboils in a pit of bubbly mud!
Audio source material credit: Pixabay
Following Tagk's special stash-location device, our three heroes stumble upon a strange fight in the woods.
Goblin Nix and Kobold Tagk hold a fishing competition and Nix takes a look at his broken dragonfly automaton. Can it be fixed?
Having agreed to take a trip to top-up Tagk's gold stash, the gang call on the advice of their snow sprite friends to give Sorlie's sword an icy edge!
Season 2 starts here! Kobold Rogue Tagk needs to go on a journey, but first he needs some help with the local wildlife. Luckily his friends are nearby. Family friendly DnD game suitable for all ages.
There's one more team to ride the snow elementals' toboggan track... that's if the pilot can be persuaded!
Downloadable, and playable map of the track available by emailing dnddoodoo@gmail.com See if you can beat the winner's time!
Suitable for all ages.
Part 1 of the Toboggan Race: Nix, Sorlie and Tagk team up with the Snow Sprites Sposh, Skift and Grue in a toboggan race that includes Icicle Alley, the Leap of Faith and... the Snowball of Doom! Suitable for all Ages.
Downloadable, and playable map of the track available by emailing dnddoodoo@gmail.com See if you can beat the winner's time!
Nix finally wakes from his trance, but all he can remember is that he said, 'Yes,' to something...
Suitable for all ages.
Sorlie and Fudgie return from the river to find Nix the Goblin deep in a trance and gripping a snow globe carved from ice, inside of which is a perfect replica of Sorlie's base. Suitable for all ages.
In this chapter-end episode, Sorlie travels alone to the river and finds friends old and new. Suitable for all ages.
Nix's dragonfly follows the stone creature, whilst back at camp, Sorlie wakes to find Nix in a wild magic trance scribbling runes... Suitable for all ages.
Sorlie shows Nix and Tagk around his DIY bushcraft base in the woods. Nix gets to feed the chickens. Sorlie treats his guests to some forceful hospitality. Suitable for all ages.
Can our heroes find their way through the forest at night all the way back to Sorlie's cabin? And how far is a league anyway?
Goblin Nix and human child Sorlie join forces with their new ally, Tagk. Together they make their escape with the aid of one of Nix's magical, mechanical creations. Suitable for all ages.
Our heroes make their getaway with the aid of Tagk the Kobold and an amazing magical contraption made by tinkerer Nix.
The stone creature faces off with Rotunda who stands guarding the last, biggest wagon. Will Nix and Sorlie be able to escape? Tagk the Kobold switches sides - can he be trusted to get the horses? Suitable for all ages.
Join Nix the Goblin tinkerer and Sorlie the human child as they attempt to escape from their giant mole rat captors with the aid of a mysterious creature made from chunks of stone. Suitable for all ages.