Space Tomato is joined by a new guest every week to discuss Star Citizen in regards to their expertise or perspective. Hear from industry professionals, game developers, content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. This all joined by general gaming discussion, once a week every week, full of info, humor, wisdom, and a couple of endless rants. Support this podcast: https://anchor.fm/launchsequence/support
One of the most frustrating parts of Star Citizen is its instability. While servers cause many problems, our computers also struggle to hit FPS targets. Today I’m joined by TenPoundFortyTwo to discuss PC performance in Star Citizen, why your computer doesn’t run the game all that great, and when it may get better.
Today’s Guests:
TenPoundFortyTwo
Youtube - https://www.youtube.com/@tenpoundfortytwo
ToC:
00:00 Star Citizen Generall Discussion
16:30 How Is Star Citizen Performance Right Now?
26:30 How Will Performance Get Any Better?
40:00 Star Citizen “Release”
51:30 4.0 Improvements?
01:02:30 Lighting Enhancements
01:07:12 Last Bits
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With so many major design decisions solidifying and being made, there is a lot of commentary about the direction of Star Citizen and what is right for the game. Today I’m joined by Youtuber LiefX to discuss the simulation elements of the game, why people feel they are going away, and how it’s possible people also believe the game is getting too complicated.
Today’s Guests:
LiefX
Youtube - https://www.youtube.com/c/liefx
ToC:
00:00 Introductions
13:00 What is a Space Sim?
18:00 Are We Losing The Space Sim?
26:00 What Changes Are People Seeing?
43:00 So...Less Sim? (Master Modes)
54:00 But Star Citizen is Becoming More Complex?
59:00 Alpha 3.23.2 & Cargo Changes
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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There are tons of ships to try in Star Citizen, but a select group are catered towards first time players. Despite this, these “starter” ships have a lot of benefits to them in the long run. In today’s episode of the Launch Sequence Podcast, I’m joined by Dedleader to discuss what makes a starter ship, and how you can make the most of them as well. Today’s Guests:DedleaderYoutube - https://www.youtube.com/@DedLeaderVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
A new concept ship has been introduced to Star Citizen, but with no release date in sight it might not be the most interesting. Despite that, the unique nature of the ship, mixed with a versatile chassis has led to a lot of excitement surrounding the new large freighter. I’m joined this week by Phaseone Gaming to discuss the merits of the ship, and what has us interested.Today’s Guests:Phaseone GamingYoutube - https://www.youtube.com/channel/UCemNqvBqVZU7fAVhUx5pf7ATwitter - hhttps://x.com/PGR_Official_ToC:00:00 Introductions04:30 A Shift in Star Citizen Gameplay08:40 The Drake Ironclad12:40 Ironclad Size & Carrying Capacity18:00 6 Person Crew?27:20 It’s a Unique Ship!38:50 What Will It Cost?42:10 Why Do People Like This?46:00 Non-Player Uses for the Ironclad50:00 4.0 DiscussionSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube --- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
We’ve waited years for Star Citizen 4.0, and even now the update is not technically in our hands. But there are reasons to believe the next update is the vaunted server meshing update, and we may see it this summer according to a new roadmap update. But what’s included, and why is this the first major version change to Star Citizen since 2017. I’m joine dby Star Citizen streamer Xerostate to discuss the update and its place in the journey to release.
Today’s Guests:
XeroState
Twitch - https://www.twitch.tv/xerostate
Youtube -https://www.youtube.com/@XeroStateLIVE
Twitter - https://twitter.com/xerostate
ToC:
00:00 Introduction
04:30 4.0 Is Finally Here
13:40 Other MMOs and Star Citizen
32:00 The Pyro System
43:20 Is 4.0 Looking Good Enough So Far?
57:20 Star Citizen Design Changes
01:24:55 What Comes Next?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With Star Citizen 3.23 finally released to the public, a lot of quality improvements have been made to the game. Between gameplay, UI, backend systems, and general content, it seems there might be enough in-game to convince old players to return, and new players to give it a try. In this episode, Youtube TheAstroPub and I discuss what may bring new players back, and what comes next.
Today’s Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
ToC:
00:00 Introductions
4:00 3.23 Is Live, How is It?
10:00 Should Players Jump Back In?
17:00 New Map System
21:00 The Biggest Patch Since 3.0?
41:00 Why Did They Only Wipe Wallets?
45:00 Is It As Good As They Said?
48:00 CIG Marketing This Year
54:00 Are They Walking The Talk?
57:20 Next Star Systems?
01:07:10 The New Gameplay Debate
01:19:10 Bed Logging Losing Its Significance?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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This original recording of episode 154 was video corrupted and lost the last 20 minutes of the recording. For this reason, the audio only will be released as a bonus episode, and a new version of this will be published next week. In this episode, I discuss with Star Citizen streamer Xerostate what various parts of the game may need to be developed or improved on for this game to reach a 1.0 release state.
Today’s Guests:
Execute
Twitch - https://www.twitch.tv/xerostate
YouTube - https://www.youtube.com/@XeroStateLIVE
Twitter - https://twitter.com/XeroState
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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The RSI Polaris is one of the most anticipated ships in Star Citizen, and it’s finally headed for the game. For the first time players will see the capital class ship in-game at Invictus Launch Week in May, but how will we experience it, and why are players so excited for it. Today’s episode invites Execute from the Inforunners to discuss the upcoming ship, it’s origins, and what capital ships will mean for the game.
Today’s Guests:
Execute
Twitch - https://www.twitch.tv/inforunners/videos
YouTube - https://www.youtube.com/@inforunners
Twitter - https://twitter.com/theinforunners?lang=en
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Everybody has a different story for how they found their main game, no matter what it is. Star Citizen ends up bringing many players from games that may not traditionally lead to a space flight MMO sim, but that’s because they game aims for much more. In today’s episode I’m joined by streamer YoyoMeg to talk about her own journey from FPS console shooters to the PC MMO Star Citizen, a journey I and many others share. Hope you enjoy!
Today’s Guests:
YoyoMeg
Twitch - https://www.twitch.tv/yoyomeg
YouTube - https://www.youtube.com/@yoyoMeg
Twitter - https://twitter.com/iamyoyomeg
ToC:
00:00 Introductions
04:50 What Games Do You Come From?
11:50 What Was it About Star Citizen?
17:00 How Many Ships Have You Bought?
25:00 Views On The Development & Open Style
36:00 Star Citizen Gameplay
51:35 How is 3.23?
01:00:00 CitizenCon Predictions & Expectations
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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2 months ago Star Citizen youtuber SaltEMike joined me on the show to discuss his feelings for Star Citizen Alpah 3.23. They were hype. Since then some items have been added to the update, and some (big ones) removed. Today we have chance to reconvene and discuss latest feelings about how these features actually ended up feeling in-game, whether the update still feels as exciting, and honest thoughts about persistent hangars and cargo updates being delayed. Enjoy!
Today’s Guests:
SaltEMike
Twitch - Twitch.tv/SaltEMike
YouTube - YouTube.com/c/SaltEMike
Twitter - Twitter.com/SaltEMike
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen Alpha 3.23 is finally in the first wave of public testing. While there is still plenty more to learn about it, we’ve had several hours to test out some of the first features and have quite a bit to say! I’ve invited Beyond The Verse host, Sulyce, on to the show to talk first impressions, when the update may go to live servers, and what could be coming after that!
Today’s Guests:
Beyond The Verse
Youtube: https://www.youtube.com/@BTV_Cast
Twitch: https://www.twitch.tv/beyondtheversepodcast
ToC:
00:00 Introductions
12:00 How is 3.23 PTU!?!?
16:10 Master Modes. How Is It?25:30 (Engineering) Is Flight Getting Too Complex?
33:26 Precision Targeting Mode
40:25 The New Starmap
48:00 Will We See a 3.24?
55:15 FPS HUD Updates
01:04:50 (Interaction System) Controller Support?
01:09:25 Creature Additions
01:14:45 Local/Interior/Minimap Opinions!
01:19:30 How is the Character Customizer?
01:22:55 Distribution Centers Missing?
01:26:25 Mobiglas Redesign
01:28:12 EVA Tier 2
01:34:15 Feature Delays & Surprise Additions
01:39:23 When is Alpha 3.23 Going Live?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Engineering gameplay will add a multitude of resources to ships, vehicles, and buildings that players will need to balance and control for maximum efficiency. This could provide a TON more unique gameplay for players, but it also could make ship ownership more difficult. Today I’m joined by Loud Guns to discuss the complexities and reasons for engineering, and whether it may ruin solo gameplay for Star Citizen players.
Today’s Guests:
Loud Guns
Youtube: https://www.youtube.com/@LoudGuns
Twitch: https://www.twitch.tv/loudguns
ToC:
00:00 Introductions
01:50 How Are You Feeling About Star Citizen?
11:00 What is Multicrew Gameplay?
14:30 The Resource Network
18:30 Multicrew Ship Roles
24:00 Who is the Tuner?
32:10 Who is The Mechanic?
43:45 Who is the Manager?
51:45 Does This Kill Solo Gameplay?
01:08:00 Is This Good or Bad for Capital Ships?
01:15:30 Less Pilots in Star Citizen
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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From the Polaris to the Zeus, Star Citizen has a full spread of ships in production to be delivered in 2024. Some are known and some are not, some are combat and some are industrial. I'm joined by YouTuber Farrister today to provide these ships, talk about what we know of each one, and speculate on when they might be released. If you like spaceships, this one is for you.
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/@Farrister
Twitch: https://www.twitch.tv/farrister
Twitter: https://twitter.com/thomasfarrister
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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*The Episode being mentioned around 25:00 is 140 not 136.
https://youtu.be/32ugYk7tqgI?si=WLcjTP1aId6Vm-ME
Today’s Guests:
Hybrid V Audio
Youtube: https://www.youtube.com/ @HybridVAudio Twitter: twitter.com/Hybrid_V
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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From sniper changes to reloading upgrades, scanning abilities to sliding mechanics. Star Citizen FPS gameplay has always been rough, but with Alpha 4.0 on the horizon and Star Citizen 1.0 in the minds of the developers, the game needs to pick it up and improve the experience, fast. Today I’m joined by DTOX to discuss how that is happening, and when.Today’s Guests:DTOXYoutube: https://www.youtube.com/DTOX_TVTwitch: https://www.twitch.tv/dtoxTwitter: twitter.com/itsdToxToC:00:00 Introductions02:20 What’s Your FPS Experience?08:45 Star Citizen 1.017:10 How Has The Experience Been So Far?30:00 The Dynamic Crosshair36:20 Reloading Updates41:55 Gun Wear & Tear and Jams44:55 Sliding Mechanics47:05 Scope Updates & Sniper Scope Glint51:30 FPS Radar & Scanning58:00 New HUD!!!01:05:15 FPS Gadgets & Accessories01:09:30 Night Vision01:17:10 Should The 3rd Person Camera Go?01:21:30 The True Potential of Star Citizen FPSAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
In this special episode of the Launch Sequence, I am joined by one of the hands behind master modes and Star Citizen’s flight combat model as whole, Yogi Klatt, along with combat Youtube creator Avenger__One. I was approached to facilitate a conversation surrounding master modes, PvP gameplay, and ship combat in Star Citizen as a whole, with one of the people defining it. This was originally a conversation between Yogi & Avenger that I am happy to host.Today’s Guests:Avenger__OneYoutube: https://www.youtube.com/@Avenger__OneTwitch: https://www.twitch.tv/avenger__oneYogi KlattTwitter: https://twitter.com/YogiKlattVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Server Meshing, Distribution Centers, Master Modes, Pyro, a lot is changing in Star Citizen very quickly. But is this really the moment, or will it be a slog to go from basic server meshing to the real deal? Is 2024 going to actually be a big year? Today I’m joined by longtime friend and guest on the show, Morphologis, to talk the big topics.
Today’s Guests:
Morphologis
Youtube: https://www.youtube.com/c/morphologis
Twitch: https://www.twitch.tv/morphologis
Twitter: https://twitter.com/morphologis
ToC:
00:00 Introductions
06:13 Helldivers 2
12:00 Are You Branching Out?
21:25 Server Meshing is in Testing!
42:00 Crime, PvP, & Reputation
48:10 What Happened to Bounty Hunting & Refining
53:10 Distribution Centers
01:04:50 Master Modes FUN!
01:20:30 Engineering
01:28:50 Thoughts on 3.23
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Master Modes is likely the most contentious topic in Star Citizen at the moment. It's a major change to the way flight works. But did you know it's a change BACK to more familiar waters, just with a twist? Today I talk with Splen and Avenger__One, two long-time players who have opinions on master modes and just how much it does for the game. Enjoy!Today’s Guests:Avenger__OneTwitch - https://www.twitch.tv/avenger__oneYouTube - https://www.youtube.com/@Avenger__OneSplenTwitch: https://www.twitch.tv/splenshepardAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceVideo Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other Youtube Instagram Twitter Facebook Discord--- Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/messageSupport this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Star Citizen has had it’s ups and downs, and oftentimes the news surrounding these times can be exagerated. With so many additions coming soon to Star Citizen, and so many major statements being made, it can be hard to know if it’s time to get truly excited. Today I’ll be discussing the current outlook for Star Citizen based on recent news, and how it has affected SaltEMike’s hype for the future.
Today’s Guests:
SaltEMike
Twitch - Twitch.tv/SaltEMike
YouTube - YouTube.com/c/SaltEMike
Twitter - Twitter.com/SaltEMike
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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With all the recent news surrounding Star Citizen there’s a lot to discuss. Today I’m joined by Tree0311 to talk about the biggest features coming in alpha 3.23 and beyond. From building interiors, to the Zeus Mk2 Star Citizen may be due for a lot of new updates in 2024, but should you believe the hype?
Today’s Guests:
Tree0311
Twitch - https://www.twitch.tv/tree0311
Youtube - https://www.youtube.com/@tree0311
Twitter - https://twitter.com/Tree0311_SC
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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With Squadron 42 reaching the feature complete stage, the features that have been polished for its release are beginning to be moved over to Star Citizen. With Alpha 3.23 on the horizon, many of the placeholder systems that have held Star Citizen back, like the Starmap, interaction system, and character locomotion, are seeing major updates. Is Star Citizen finally moving beyond the tech demo feel it has always had? Today I discuss with return guest, TheAstroHistorian.
Today’s Guests:
The AstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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As Star Citizen is built, the slow process has produced amazing moments and fun gameplay. But at the end of all of this, the game won’t work with the proper MMO backend. CIG is blazing a trail in the gaming industry, and trying to construct something never done before in gaming. With decades of experience in software and network engineerin between them, my guests today hope to shed some light on just how phenomenal the system is, and how difficult it will be to run. Today we sit down with Tybio and Kevin Riggle of recent Star Citizen reaction fame to discuss server meshing with the pros.
Today’s Guests:
Kevin Riggle
Youtube: https://www.youtube.com/@free-dissociation
Mr. Tybio
Youtube: https://www.youtube.com/channel/UCkhTLn6SDkcx1Hu9sYbyXSA
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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While Star Citizen is a sim, and quite a bit to learn, many players don’t want to spend hours every week just to enjoy it. Will this game provide players looking to experience it casually a good experience? This week I talk with streamer R3vak who has covered Star Citizen in the past, only to take a break. Now that he’s back I wanted to know why, and whether the differences he is now seeing might point to a more widely enjoyable game. Enjoy!
Today’s Guests:
R3vak
Youtube: https://www.youtube.com/channel/UCObb-grZK8ct4RoFFCtu98w
Twitch: https://www.twitch.tv/r3vak
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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With the Daymar Rally running players across the deserts of Daymar this weekend, the future of E-Sports in Star Citizen is actually looking bright. With a few key improvements to the game, tournaments and competitions could thrive. Today I’ll be talking to Crucian Gaming with ATMO E-Sports about their upcoming event, the year ahead, and the future of E-Sports in Star Citizen.
Today’s Guests:
Crucian Gaming
Youtube: https://www.youtube.com/c/CrucianGaming
Twitch: https://www.twitch.tv/cruciangaming
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Star Citizen is a complicated topic, and a $48,000 puchaseable item is sure to raise a couple eyebrows, as it has recently. The general gaming community, understandably, is a bit skeptical and taken aback by Star Citizen, so today Bethesda-focused Youtuber @LoneVaultWanderer was kind enough to join me to discuss the outside perception and misconceptions surrounding the project, as well as the controversy and general negative coverage of the game that leads to its reputation. Today’s Guests: LoneVaultWanderer
YouTube: https://www.youtube.com/@LoneVaultWandererTwitch: https://www.twitch.tv/lonevaultwanderer
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The 2 longest-running past times of Star Citizen are transporting goods and shooting things. Combat has seen a multitude of updates, but cargo updates have been minimal. In today’s episode I’ll be talking to industrial streamer Seggellion about how the profession has changed and stagnated, and what the future holds for space truckers.
Today’s Guests:
Seggellion
Twitch: https://www.twitch.tv/seggellion
Bar Citizen Website: https://barcitizen.sc/
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Reputation changes, facility raids, the new Star Map, Theaters of War, and a multitude of FPS and gameplay updates are crowding up to be released in 2024 among many other things. Today I'm joined by TheAstrPub to take a look at the expected just and discuss the likelihood of some of the biggest items. Welcome to the official Launch Sequence Star Citizen predictions of 2024. Best of luck!
Today’s Guests:
The AstroPub
The AstroPub YouTube: https://www.youtube.com/channel/UC0hbWxc-rjSOVenosHXQ5bw
The AstroHistorian YouTube: https://www.youtube.com/@TheAstroHistorian
Twitch: https://www.twitch.tv/theastropub
ToC:
00:00 Introductions
12:00 What Did You Think At The Beginning of 2023?
17:00 When Did Things Get Better?
23:30 What REALLY Changed This Year?
35:40 Did The Year Accomplish What Was Needed?
40:30 Were There Too Many Ships This Year?
46:00 2024 Is Looking EVEN BETTER!
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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If there’s one thing everybody in Star Citizen can agree on this year, it’s that something has changed. Whether it’s tech like PES, gameplay like salvage, or game defining systems like the cargo refactor, the game we are playing now is much different than previous years. But there’s more to it than that, the game is expanding it’s presence in the community and beyond. Today, I’m joined by AbdiYohan to take a deeper look at this change over the course of 2023.
Today’s Guests:
AbdiYohan
Youtube:
ToC:
00:00 Introductions
12:00 What Did You Think At The Beginning of 2023?
17:00 When Did Things Get Better?
23:30 What REALLY Changed This Year?
35:40 Did The Year Accomplish What Was Needed?
40:30 Were There Too Many Ships This Year?
46:00 2024 Is Looking EVEN BETTER!
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Today I’ll be reviewing my personal highs and lows of Star Citizen in 2023. In no particular order, I touch on the major development and gameplay progression in 2023, and what Star Citizen has in store for us in 2024.
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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One year ago salvage didn’t exist in Star Citizen. Now there are 3 methods of doing so, and tons of missions to choose. This change was quick, but it’s not over yet. While structural salvage introduced another step to salvage, it’s far from complete and polished. Today Dedleader and I go over the existing salvage gameplay, and how it’s expect to continue changing in the future.
Today’s Guests:
Dedleader
Youtube: https://www.youtube.com/@DedLeader
ToC:
00:00 Introductions
02:40 How is Star CItizen These Days?
11:50 Star Citizen Alpha 3.22
23:10 Salvage in 3.22
34:45 What Salvage is Supposed to Be
58:00 Off Topic
01:19:10 How Should The Vulture & Reclaimer Change?
01:34:30 What Salvage Ship Could Be Next?
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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One of the biggest gameplay systems in Star Citizen, in development for years, is finally approaching its first in-game iteration, but what does that mean? I’m joined by Morphologis to discuss one of the biggest changes to Star Citizen that affects every ship in the game. Engineering will drive ships, cities, outposts, and space stations in the future, this is your introduction to the new profession.
Today’s Guests:
Morphologis
Youtube: https://www.youtube.com/@Morphologis
Twitter: https://twitter.com/Morphologis?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
Morphologis' Most Recent V9deo: https://www.youtube.com/watch?v=5u9BRRgZSC0
ToC:
0:00 Introductions
02:25 How Are You Feeling About Star Citizen?
09:25 New Features in 3.22
31:10 Our Thoughts on Engineering Gameplay
40:15 What Is Engineering?
47:30 Should You Be Worried?
1:00:00 Future Gameplay
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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The newest ship concept to Star Citizen has been revealed as the RSI Arrastra, a large new mining ship meant for deep space expedition. But what other changes could we see to mining with the introduction of this ship? Today I’m joined by Croncy & RedMonsterSC to discuss the nuances of mining, how it might change, and what this new ship could mean for the profession.
Today’s Guests:
RedMonsterSC
Youtube: https://www.youtube.com/c/RedMonsterSC
Twitter: https://twitter.com/RedMonsterSC
Croncy
Twitch: https://www.twitch.tv/croncy
YouTube: https://www.youtube.com/@Croncy
Twitter: https://twitter.com/Croncy1
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Since CitizenCon 2953 excitement surrounding Star Citizen and Squadron 42 has been high both in and outside the community. This has led to an increase in new players and coverage that will likely continue in the new year. Today I’ve invited a new player and content creator, @GingerPrimeGaming, to Star Citizen to ask all the questions players consider every day to see what a new player might think of the project. Enjoy!
Today’s Guests:
Ginger Prime
Youtube:
Twitter:
ToC:
00:00 Introduction
02:30 How Did You Find Star CItizen?
24:20 How Quickly Did It Become “Not A Scam”?
30:00 Are You Liking it?
42:10 How is actually Playing the Game?
45:55 Is Star Citizen Too Complex?
53:20 Ideal Gameplay For You
1:00:00 Thoughts on the Funding Model
01:07:00 Favorite Ships
01:08:30 How is This Different From Other Games
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen has always had alien races in lore, but recently they’ve been having a heavier influence on the actual game. The Gatac Syulen is the first ship from a new manufacturer, and the first alien “starter” ship. Today I’m joined by YouTuber and ship reviewer Farrister to discuss the Syulen as well as all the other vehicles being released to Star Citizen at CitizenCon.
Today’s Guests:
Farriser
Youtube: https://www.youtube.com/@Farrister
Twitter: https://twitter.com/thomasfarrister
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Start a Star Citizen account with 5000 extra credits in your pocket with the link or the referral code below.STAR-JCG9-94TC
or visithttps://robertsspaceindustries.com/enlist?referral=STAR-JCG9-94TC
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With the first preview of the Pyro channel complete, many players are wondering how much fo the gameplay seen is what the system actually aims to achieve. Over the years, and especially at the most previous CitizenCon, CIG has made clear what they want this new frontier system to be. VoiDude tends to er on the side of my…Pyro-like gameplay, so I thought I’d have him on to talk about how CIG’s vision or Pyro translates to him, and how much different Pyro and even future systems might be from what people expect.
Today’s Guests:
VoiDude
Youtube: https://www.youtube.com/c/voidyvids
Twitter: https://twitter.com/Voidy_Says
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today I’m joined by two professionals with experience around this technology to talk about their opinions of Star Citizen’s application of the technology, whether or not it really is a big deal, and what the next steps are for server meshing.
Today’s Guests:
PanicSwitch
Unobtanium:
Server Meshing Tool: https://sc-server-meshing.info/
ToC:
00:00 Introductions10:20 What’s Star Citizen’s Problem?
17:00 What’s Going on With PES?
28:20 What is Server Meshing? Why is CIG Different?
35:30 The Server Meshing Demo Explained
45:30 Where Do We Go From Here?
52:45 The Replication Layer
58:55 Static Server Meshing
01:07:00 Dynamic Server Meshing
01:14:50 Has Your Confidence In This Changed?
01:21:50 The Quantum Economy
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With CitizenCon a week in the past, we’ve had some time to reflect and soak in the general reaction to what was presented. The hype is still there, and things are actually looking better with news following the event. Today I cover some of our most exciting moments as well as that extra news with LevelCapGaming.
Today’s Guests:
LevelCapGaming:
YouTube - https://www.youtube.com/@LevelCapGaming
Twitter - https://twitter.com/levelcapgaming
ToC:
00:00 Introduction
03:35 What’d You Think of CitizenCon
05:00 Mapping & Scanning
28:20 Ship Systems
47:10 New Missions Raids & Locations
50:35 Pyro Gameplay Review
58:10 Beniot’s Interview
01:07:00 Asmongold and Reacts
01:12:00 FPS Features
01:18:27 The General Public Reaction
01:23:40 What Does Squadron 42 Mean to You?
01:30:00 StarEngine
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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I’m joined by The Astro Historian live at CitizenCon to discuss our initial impressions right after the show. With a surprise visit from Disco Lando as well. This was a great show and there is so much to talk about. We touch on many things in this show, but the next several episodes of Launch Sequence will be focusing on the many details surrounding the show. I hope you enjoy it!
Today’s Guests:
The AstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
ToC:
00:00 Podcast Start
24:57 Disco Lando Shows Up
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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The “$10,000 ship” the Anvil F8C is now in players’ hands, and it’s powerful, some would say too much so. But that surprise isn’t the only ongoing change to the combat meta. Master modes is currently in testing, and many other ship changes aim to alter the way we fight in game. Today I’m joined by combat-focused creators and players Avenger__One and Xerostate to discuss the new heavy fighter and the changing dynamic of Star Citizen combat gameplay.
Today’s Guests:
Avenger__One:
YouTube - https://www.youtube.com/@avenger__one6689
Twitch - https://www.twitch.tv/avenger__one
Xerostate:
YouTube - https://www.youtube.com/channel/UCJBnfo-JfuLRW1-hcEQPKyQ
Twitch - https://www.twitch.tv/xerostate
Twitter - https://twitter.com/XeroState?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
ToC:
00:00 Introductions
03:50 Ship Balancing
13:20 The F8C Lightning | The I WIN Button?
37:15 Does This Fit in The Anvil Lineup?
42:00 Ship Roles & Tiers and How To Recognize Them
58:55 Master Modes & The Future of Combat
01:13:30 Does This Hurt Non-Combat Play?
01:23:45 What Are You Looking Forward To?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With so many ships of the backlog, CIG has a lot of work to get through in making sure all of their sold concepts are flyable. With many set to come in the next couple months, there are several with further out timelines that might not even start for a couple more months. Join me and Execute from @Inforunners to discuss the current lineup of ships in development for Star Citizen.
Today’s Guests:
Inforunners:
YouTube - https://www.youtube.com/@TheSpaceCoder
The Armory - https://armory.thespacecoder.space/
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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A wild week brings us a lot of interesting developments in Star Citizen. 3.21 has entered the open PTU as a harbinger for big backend changes, the jump point has shown up as an unmarked location as well, and major changes to data mining present complications for item services like Erkul, and all gameplay for players going forward. Join me and @TheSpaceCoder to discuss the major changes in Star Citizen currently happening.
Today’s Guests:
@TheSpaceCoder
YouTube - https://www.youtube.com/@TheSpaceCoder
The Armory - https://armory.thespacecoder.space/
ToC:
00:00 Introductions
03:00 The Year So Far
11:30 How Is 3.20 Going?
27:00 3.21 is in PTU!
29:00 Jump Points & Replication Layer
47:30 Other 3.21 Changes So Far
50:30 HUGE Data Changes in 3.20
01:18:35 Is The Entity Graph Failing?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Alpha 3.20 is available now, and in good fashion, has stumbled out of the gate. While there are some frustrating initial issues, underneath the hopefully temporary setbacks lies an actually pretty enjoyable patch. Today I’m joined by Youtuber @Farrister to discuss the new patch, the rest of the year ahead of us, and the further reveal of persistent hangars and how cargo hauling will work long-term. Hope you enjoy!
Today’s Guests:
Farrister:
YouTube - https://www.youtube.com/@Farrister
Twitter - https://twitter.com/thomasfarrister
ToC:
00:00 Introductions
02:10 3.20 Is Live!
09:45 Focus on Stability or Progress?
20:16 Highlights of 3.20
36:00 Was 3.20 A Normal Patch Cycle?
42:40 Roadmap & Delays Talk
59:00 Upcoming Ships & Vehicles
1:20:14 The Cargo Hauling Career Path!
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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LevelCapGaming came into regular Star Citizen coverage HYPED (my interview from that time is linked below), but it’s been 18 months of thick Star Citizen development cycle fatigue. So how is he faring now after delays, mistakes, and instability, and what’s the outlook for the game's future? This is a good one, folks, There is a lot of discussion from LevelCap’s unique perspective. I hope you enjoy it!Previous Check-Ins:1-month: https://youtu.be/xSE5kCWhjSk?si=-gETv4DmEeNq1fh_Today’s Guests:LevelCapGaming:YouTube - https://www.youtube.com/@LevelCapGamingTwitter - https://twitter.com/levelcapgaming
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There has been a hefty dose of reading on and in between the lines this past week. With a 3.21 confirmation, 4.0 will not be coming this year, and with 3.20 approaching, new features and quality-of-life fixes are making the patch sound much better than previously thought. This week I’m joined by SaltEMike to discuss all the latest Star Citizen news and what we expect for 3.20, 3.21, and the rest of the year. Also, tune in for a short review on Starfield with no spoilers.
Today’s Guests: SaltEMike: Twitch - Twitch.tv/SaltEMike YouTube - YouTube.com/c/SaltEMike Twitter - Twitter.com/SaltEMike ToC: 00:00 Introductions 02:50 Thoughts on Starfield 09:30 Star Citizen & Starfield 24:25 Squadron 42 & Starfield 30:50 Star Citizen 3.20 01:00:00 CitizenCon Expectations 01:22:00 Star Citizen 3.21 & The Rest of the Year
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With 3.20 in testing on the PTU, players continue to dig into any possible changes we didn’t already know about. With the Hull C and a new addition to the cargo refactor included, I sat down with cargo hauling Youtuber Jack Axton to get a clue on whether cargo hauling, supply and demand, or the economy in general may have changed to bring the excitement back to cargo hauling in alpha 3.20.
Today’s Guests:
Jack Axton
Youtube: https://www.youtube.com/@JackAxton
ToC:
00:00 Introductions
05:20 The Disappointing State of Trade
15:00 Cargo Hauling is Still Worth it!
17:40 The Ideal Cargo Hauling Missions
28:00 The Future of Carog Hauling & Physical Loading
39:40 How Is The Cargo Refactor Going?
49:50 Trading in the Hull C
56:50 Personnel Transportation
01:01:30 CitizenCon 2023
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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Star Citizen 3.20 is finally in players' hands, and it is sounding better than we thought. Arena Commander updates, Hull C & cargo updates, ground vehicle improvements, and more. Today, I’m joined by Youtuber and esports commentator @Croncy to look at the latest update coming to Star Citizen, expectations around CitizenCon, and the rest of the year for CitizenCon.
Today’s Guests:
Croncy
Youtube: https://www.youtube.com/@Croncy
Twitch: https://www.twitch.tv/croncy
ToC:
00:00 Introductions
06:40 Starfield & The Big Fall Game Rush
22:00 Star Citizen 3.20 Is Here!
24:00 Hull C And Cargo
35:30 Arena Commander 2.0
44:40 The New Port Olisar
50:40 Extra Additions in 3.20
59:15 Economy Changes?
01:02:20 The 3.20 Consensus
01:07:00 3.18/3.19 Post Mortem
01:12:40 The Rest of The Year
01:16:45 Community Morale
01:22:39 CitizenCon Expectations
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Starfield is weeks away. Review copies have been shipped, the hype is building, and regular lore drops have given us insight into the setting of the universe we will step into. Today I review that lore with Youtuber The AstroHistorian, and we dive into what is actually a surprisingly interesting setting and atmosphere. Will this game live up to the expectations though?
Today’s Guests:
The AstroHistorian
Youtube: https://www.youtube.com/@TheAstroHistorian
ToC:
00:00 Introductions
03:30 Who Will be into Starfield?
10:20 Star Citizen Catch Up
15:00 What Are The Expectations Like/ The Baldur’s Gate Effect
26:10 What Is A Space RPG?
35:45 The Lore & Universe of Starfield
01:14:00 Will Space Set Starfield Apart?
01:26:50 What’s Potentially Missing From The Game?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
Support This Podcast:
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This week on the Launch Sequence Podcast I’m joined by Youtuber and former CIG employee The Pilot. Known for ship videos in Elite Dangerous, The Pilot changed over to Star Citizen and subsequently began working for the company as well. Today I pick his brain to hear what it’s like to work on the gargantuan project, vying for insight into the game, and getting his opinion on what’s coming next.
Today’s Guests: The Pilot YouTube: https://www.youtube.com/ThePilotsFederation
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With Starfield soon releasing, comparing it with Star Citizen has become a weekly topic (even around these parts). But these games are actually very different, and not just in gameplay but in origin, timeline, and overall mission + design. Today I want to dive deep into what makes Star Citizen such a unique and exciting project, while also looking at the draw of Starfield in comparison. For this comparison, I’m joined by Escape From Tarkov Youtuber g0at to discuss what draws him to both, and what annoys him.
Today’s Guests:
g0at
Youtube: https://www.youtube.com/@g0atmoth
Twitter: https://twitter.com/g0atMoth
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Some features in Star Citizen are introduced and discussed, but not experienced. The dynamic economy is one of the biggest features that falls into this trap. But what does it include, and why aren’t we seeing it in-game? Today, joined by TheSpaceCoder, I’ll be taking a look at the problems with the economy in Star Citizen, how the Quantum Simulation aims to fix them, and when we might start experiencing it firsthand.
Today’s Guests:
TheSpaceCoder
Youtube: https://www.youtube.com/@TheSpaceCoder
Twitter: https://twitter.com/TheSpaceCoder1
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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While news is slow, Star Citizen is due for a new update soon. Alpha 3.20 is right around the corner, but still in a pretty unpredictable position in terms of the full feature set and exact timing of the new patch. With features like master modes and a ship like the Hull C coming in, though, there’s a lot to discuss. This week I’m joined by Croncy to look at expected features in 3.20 as well as expected goings on at CitizenCon in October, Star Citizen’s biggest annual event.
Today’s Guests:
Croncy
Youtube: https://www.youtube.com/c/croncy
Twitter: https://twitter.com/Croncy1
ToC:
00:00 Introductions
05:00 Esports in Star Citizen
10:00 Star Citizen Alpha 3.20
50:00 Direction of The Game
58:39 CitizenCon Hopes & Expectations
01:23:20 What Are You Playing?
01:27:00 Starfield
01:33:00 Cyberpunk 2077
01:40:00 Other Games & Stuff
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
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One of the biggest launches of the year in 2023 is actually a space game. I couldn’t be happier! But it’s also a video game in 2023, game launches are a tricky lot, now. Is it possible that our excitement for Starfield is leading to overhype? Absolutely! But today I want to talk about WHY that is happening, and of course, acknowledge our biases. Join Morphologis and myself as we discuss the pros and cons of Starfield, and whether it’s worth getting so excited about.
Today’s Guests:
Morphologis
Youtube: https://www.youtube.com/c/morphologis
Twitch: https://www.twitch.tv/morphologis
Twitter: https://twitter.com/morphologis
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Halfway through the year, I’m afraid the outlook for Star Citizen’s bigger features is not shaping up to be as good as I’d hoped. A lot of work that looked set for Q3 of 2023 is now looking like Q4 (shocked). That doesn’t mean we aren’t still getting a lot of new content throughout the remainder of 2023. This week on the Launch Sequence I’m joined by CasaBlack who keeps a close eye on Star Citizen communication to talk about where some anticipated new ships and features may land throughout the second half of 2023.
Today’s Guests:
Casablack
Youtube: https://www.youtube.com/c/casablack
Twitter: https://twitter.com/BlackShrubberie
ToC:
00:00 Introductions
04:20 Your Introduction to Star Citizen
13:00 Our 2023 Expectations
18:30 Has 2023 Been “Good”?
22:10 Features Still To Come in 2023
01:05:45 Ships Still To Come in 2023
01:11:00 The Current Rate of Development
01:15:10 CitizenCon 2023 Expectations
01:16:30 Best Case 2023
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
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Star Citizen is a game built around risk, choice, and consequence. Your preparation and knowledge will help you avoid gameplay you don’t want, and for many that’s PvP. Today I’ll be discussing with Youtuber and streamer Avenger__One the inherent risks of Star Citizen, how you can avoid being attacked by pirates, and how the game will allow you to limit the gameplay you want to avoid.
Today’s Guests:
Avenger__One
Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6A
Twitch: https://www.twitch.tv/avenger__one
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With the recent Starfield showcase, there have been many questions about how it might impact Star Citizen. There’s no denying Star Citizen has struggled with development speed, and many are ready for a more polished experience. But there is a reason people continue to play the game and many more reasons players might stick with it in addition to Starfield. In this episode, Youtuber Loud Guns joins me to discuss this reason and how players might look at these 2 games going forward.
Today’s Guests:
Loud GunsYouTube: https://www.youtube.com/@LoudGuns
Twitter: https://twitter.com/Loud_Guns
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Since 2017 Star Citizen has jumped back and forth between barely playable and passable. Throughout all this time a combination of server and client-side optimizations needed to be made to improve the game. Some of these optimizations have occurred, but many more are needed.
So what does it take for your PC to run the game at 60 FPS, how long until we can all enjoy that stability, and is 2023 the worst performance we’ve ever had? Today I’m joined by Star Citizen benchmarker TenPoundFortyTwo to discuss.
Today’s Guests:
TenPoundFortyTwoYouTube: https://www.youtube.com/@tenpoundfortytwo
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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As a gamer who comes from the likes up KOTOR, Mass Effect, and Deus Ex for my sci-fi fix in gaming, RPGs have a special place in my heart. So a new space RPG has all of my attention. The sci-fi game genre has been struggling for quite some time, creating the chance for something new to tentpole the genre. Will Starfield be that mainstream, quality space game the industry has been waiting for? Today, I’m joined by The Astro Historian to discuss everything we saw in the Starfield showcase in June and give our thoughts on who might enjoy the game.
Today’s Guests:
TheAstroHistorian
Twitch: https://www.twitch.tv/theastropub
YouTube: https://www.youtube.com/@TheAstroPubLive
YouTube: https://www.youtube.com/@TheAstroHistorian
Twitter: https://twitter.com/TheAstroPub
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen has a lot of things going for it, in my opinion, but it’d be pure denial to say there aren’t some crucial ways the game could improve for its players.
Today’s Guests:
The Yamiks
Youtube: https://www.youtube.com/channel/UCo6p2NdDfoUvH2Iw3O3ipPg
Twitter: https://twitter.com/TheYamiks
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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2023 is shaping up to be the best year for Star Citizen “gameloops” the core careers like mining, cargo hauling, piracy, salvage, engineering, and racing all seem to be getting major upgrades. Along with this, there’s just plenty of development going on. I invited Youtuber Farrister on the show for a mid-year check-in on what Star Citizen even is in 2023, and whether you should be trying it.
Today’s Guests:
Farrister
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
ToC:00:00 Introductions2:30 What is Star Citizen Right Now?07:20 Every Major Gameloop Explained56:30 The Next Potential Career Path58:00 Is Star Citizen More Unstable Than Ever?01:09:45 Should Players Jump Into Star Citizen?01:11:05 What Should The Game Focus on Next?
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
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As is tradition, the final weeks of May have revealed new ships and possible new plans for Star Citizen as a whole. But the new ships this year tell a slightly different story than before. This week I’m joined by Launch Sequence regulars The Astro Historian and execute from the Inforunners to discuss the new Mirai Fury, Tumbril Storm, RSI Lynx, and what their arrivals may mean for the immediate future of Star Citizen.
Today’s Guests:
TheAstroHistorian
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Execute
Youtube - https://www.youtube.com/c/inforunners
Twitter - https://twitter.com/TheInforunners
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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The Banu Merchantman, the MISC Expanse, the Hull C, these large ships have been sold with big promises of exciting and unique gameplay, but most still haven’t arrived. Today I’m joined by one of the biggest voices in star citizen ship content on Youtube STLYoungblood. We’ll be talking about the most exciting ship concepts, and what they could do for the game when they are built.
Recorded: May 12, 2023
PS. Yes, we missed the Endeavor, we couldn’t get to everything unfortunately.
Today's Guests:
STLYoungblood
YouTube: https://www.youtube.com/@STLYoungblood
Twitter: https://twitter.com/STLYoungblood
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Welcome to the Launch Sequence episode 100, it’s a long time coming, but I couldn’t be more proud of it. I hope you enjoy it! 8 different interviews were conducted over the last few weeks to understand the thought process of people covering Star Citizen after the most turbulent update in the game’s history. With so many questions about the priorities of the game, who the game is currently being made for, and if it’s even worth playing right now, I couldn’t just get the answer of 1 or 2 people!
Today's Guests:
TheSpace Coder
Twitch:https://www.twitch.tv/thespacecoder
YouTube: https://www.youtube.com/c/thespacecoder
Twitter: https://twitter.com/TheSpaceCoder1
Morphologis
Twitch: https://www.twitch.tv/morphologis
YouTube: https://www.youtube.com/@Morphologis
Twitter: https://twitter.com/Morphologis
Tree0311
Twitch: https://www.twitch.tv/tree0311
YouTube: https://www.youtube.com/@tree0311
Twitter: https://twitter.com/Tree0311_SC
Nazeris
YouTube: https://www.youtube.com/@NovaforgeEngineering
Croncy
Twitch: https://www.twitch.tv/croncy
YouTube: https://www.youtube.com/@Croncy
Twitter: https://twitter.com/Croncy1
TheAstroHistorian
Twitch: https://www.twitch.tv/theastropub
YouTube: https://www.youtube.com/@TheAstroPubLive
YouTube: https://www.youtube.com/@TheAstroHistorian
Twitter: https://twitter.com/TheAstroPub
Jorunn
Twitch: https://www.twitch.tv/jorunnsc
YouTube: https://www.youtube.com/@StarCitizenJorunn
Twitter: https://twitter.com/Jorunn_SC
SaltEMike
Twitch: https://www.twitch.tv/saltemike
YouTube: https://www.youtube.com/@SaltEMike
YouTube: https://www.youtube.com/@saltemikereacts
Twitter: https://twitter.com/SaltEMike
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Over the last couple of years, there has been a noticeable shift of players from Elite Dangerous to Star Citizen. Being a very similar genre of game, this sort of switch makes sense, but I wanted to get a first-hand account of why exactly it was happening. This week, Elite Dangerous Youtubers Yamiks & Down To Earth Astronomy join me to discuss the case of the Elite Dangerous refugees.
Today's Guests:
Yamiks
Twitch: https://www.twitch.tv/yamiks
YouTube: https://www.youtube.com/user/TheYamiks
Twitter: https://twitter.com/TheYamiks
DownToEarthAstronomy
Twitch: https://www.twitch.tv/downtoearthastronomy
YouTube: https://www.youtube.com/c/downtoearthastronomy
Twitter: https://twitter.com/D2EAstronomy
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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From the founding of Hurston Dynamics, to the current state of politics, Star Citizen is a pretty dark game when you consider all the lore involved. But why don’t we get to learn that through the game? In this pre-100 special, I’m joined by TheAstroPub to discuss how lore in Star Citizen is making a bigger impact with new features and factions coming, and how such a dark and dystopian game will continue to immerse players in its fiction.
Today's Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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With the unorthodox launch of 3.18 mostly behind, things are still left pretty “off”. With players essentially having played 3.18 for 3 months already, CIG is looking to launch a follow-up patch shortly after, in May. Today I discuss this upcoming patch with TheSpaceCoder, another Star Citizne Youtuber. We’ll look at included features, potential problems, and whether there will be a delay.
Today's Guests:
TheSpaceCoder
Website - https://armory.thespacecoder.space/
Youtube - https://www.youtube.com/c/thespacecoder
Twitter - https://twitter.com/TheSpaceCoder1
IG - https://www.instagram.com/thespacecoder/?hl=en
Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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Star Citizen is having trouble with the long-awaited 3.18 update. And while each update has its origins, 3.18 may be suffering more than usual. Today Griffin Gaming, the leader of Sol Citizens, joins me to discuss the problems that confront players right now, how we might move past them, and of this was a big opportunity missed.
Today's Guests:
GriffinGamingRPG
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Item finders are an every-day tool of many Star CItizen players, but with update 3.18.1 their long-relied upon methods may need to change. With a change in the way items are stored in the game code, players may need to actually track down an item to know where it might be. This simple change could have huge ramifications for trade, cargo hauling, exploration, and data running in the near and distant future. I’ve invited the creator of the Star Citizen Universal Item Finder to discuss this change and what it could mean for the game.
Today's Guests:
Cornerstone (Meepowski)
Website - https://cstone.space/
Org - https://robertsspaceindustries.com/orgs/CSTONE
Item Finder - https://finder.cstone.space/
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Engineering, Physical Components, Tractor Beams, New Cities, and Underground facilities are all feature additions with a high chance of addition in the next year. Some are already confirmed for the next update. Today TheAstroPub and I discuss these new features in-depth, and how they change the game. We also dive into ‘Beam Citizen’, why it’s necessary, and if it will continue.
Today's Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian
Twitter - https://twitter.com/TheAstroPub
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Many believe PvP is crucial to Star Citizen, many disagree vehemently. But PvP is not the only form of player interaction, and limiting these interactions can be a slippery slope. Where is the line drawn in regards to players affecting other players, and could Star Citizen thrive in a mixed system? Today i talk with Youtuber VoidyVids about why the game is the way it is, and if it could work strictly PvE.
Today's Guests:
VoidyVids:
Youtube: https://www.youtube.com/c/voidyvids
Twitter: https://twitter.com/Voidy_Says
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After almost 5 years of waiting, Star Citizen has finally introduced the 2nd step in industrial gameplay, salvage. And while mining is still getting updated even in 3.19, salvage is not far behind it in development. Hull Munching, the next step in recycling dead ships for money, is possibly coming this year, along with new missions and a mission-giver opportunity surrounding the profession. So in this episode, I dive deep into the new profession with Youtuber, Dedleader.
Today's Guests:
DedLeader:
Youtube: https://www.youtube.com/@DedLeader
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New cities, new underground facilities, and new outposts. These 3 major archetypal locations could be the defining areas for gameplay in the future, and all are seeing major updates over the next few updates. Star Citizen has vastly improved location development over the last year, but the gameplay is still the same. In this episode of the Launch Sequence, I’m joined by YouTuber Starrstreams to discuss possible avenues for gameplay in these new locations, and how upcoming features could be tied in.
Today's Guests:
StarrStreams:
Youtube: https://www.youtube.com/c/starrstreams
Twitch: https://www.twitch.tv/starrstreamsyt
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Many will agree, the most important feature in Star Citizen is server meshing. But server meshing is not just one feature, and it’s not just now being developed. Today, I’ll be joined by Unobtainium, the creator of ‘The Unoffical Road To Server Meshing’ (and a rock in Avatar), to look at the 9 year history of server meshing development, how the idea changed over time, and what it might look like in the future.
Today's Guests:
Unobtainium:
Road To Server Meshing Desktop: https://sc-server-meshing.info/
Road To Server Meshing Mobile: https://sc-server-meshing.info/wiki
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With the recent in-depth revelation of a large organized cheating/hacking ring in Star Citizen, many players are wondering why it matters or what they can do about it. Today, I’m speaking with 11’s Hangar about a cheating ring he has discovered along with others. With the ability to transport players anywhere, make any weapon rapid fire, and turn players invisible, this cheat could be mistaken for glitches, and can also change the testing environment. This special episode of The Launch Sequence hopes to inform players of what this could look like, how they can respond, and the ramifications of these cheats.
Today's Guests:
11’s Hangar
YouTube - https://www.youtube.com/@11sHangar
The video mentioned: https://www.youtube.com/watch?v=8PHvZJawtOo
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I have always wondered how Star Citizen would go about accommodating all its players with cities. They need a reason to exist, enough gameplay to take a considerable amount of time, and a convincing way to tie into a space sim. With the recent first look at the building interiors expansion planned for Star Citizen, I had to sit down with Youtuber DigThat32 to talk Star Citizen, the year ahead, and what these cities could mean for the game.
Today's Guests:
DigThat32:
Twitter - https://twitter.com/DigThat32
YouTube - https://www.youtube.com/user/DigThat32
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Star Citizen 3.19 has finally started to reveal details of features to come later in the year. In addition, a new variant of RSI Scorpius has been introduced as a new ship for 3.18 coming soon. Execute from the Inforunners joins me to discuss these new features and ships, and what it could all mean for the rest of the year.
Today's Guests:
Inforunners:
Twitter - https://twitter.com/TheInforunners
YouTube - https://www.youtube.com/@inforunners
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Recent Monthly Reports point to Star Citizen focusing heavily on standardizing missions for several different professions and features to support those missions. In today’s episode, I’m joined by The Astro Pub to discuss these updates in detail, and look at Star Citizen’s new focus on missions and gameplay.
Today's Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
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There are dozens of medical assistance groups in Star Citizen among other orgs dedicated to servicing players in the verse. As a game in alpha, it’s not a particularly easy thing to commit to, but these orgs are making it work. Join me in this interview with the CEO (Tr1stan) and COO (Regnion) of MEDRUNNER as we discuss their journey creating their medical organization and associated content, how they want to differentiate themself, and what could be the future for groups like these.
Today's Guests:
MedRunnerSC:
Twitter - https://twitter.com/MedrunnerSC
Website - https://www.medrunner.space
YouTube - www.youtube.com/@MedrunnerSC
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2023 began with a monthly report on Star Citizen development in November and December. Some of the topics of progress ended up being a bit of a surprise to the community, and it sounds like some significant game systems are already making good progress for the year. In this episode of the Launch Sequence, Youtuber SaltEMike has joined me to look at what we hope we might see, and what this monthly report seems to say about the rest of the year for Star Citizen.
Today's Guests:
SaltEMike:
Twitch - Twitch.tv/SaltEMike
YouTube - YouTube.com/c/SaltEMike
Twitter - Twitter.com/SaltEMike
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As with every year, The Daymar Rally has arrived to drag players hundreds of kilometers through the scorched deserts of Daymar. This endurance race based on the real-life Dakar Rally draws in the biggest crowds in Star Citizen events, with 2023 pulling over 1000 players into the event. I’m joined by ATMO Esports Caster & partnership Manager Crucian Gaming to talk about their event, how the changing dynamics of Star Citizen continue to evolve it, and what interesting eSports competitions could spawn from Star Citizen.
Today's Guests:
Crucian Gaming
Twitch -https://www.twitch.tv/cruciangaming
Youtube - https://www.youtube.com/@CrucianGaming
Twitter - https://twitter.com/cruciangaming
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While it may not seem like it at first glance, 2023 has a lot of potentials to change the experience in Star Citizen, even excluding server meshing, we are looking at several key problems getting fixed this year. Join Lore Youtuber TheAstroPub & me to discuss the most anticipated additions to Star Citizen possibly coming in 2023.
Today's Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
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Server Meshing, Theaters of War, The Quantum Economy, Squadron 42, everywhere you look in Star Citizen there are lofty goals and ideas, and it can be hard to keep up with the major pillars of the project. In this episode, I speak with Star Citizen Youtuber Montoya about the biggest proposed concepts and systems surrounding Star Citizen, and how they’re going.Today's Guests:MontoyaYouTube: https://www.youtube.com/channel/UC2tg4xvkn-NWXN7cW7ePVDwSupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website Youtube My Other YoutubeInstagram Twitter Facebook Discord--- Support this podcast: https://anchor.fm/launchsequence/support
If nothing else 2022 was a crazy year for Star Citizen. A record-breaking funding year, huge influx of new players, focus on key tech, roadmap shakeup, and more. Today I'm joined by SaltEMike and Berks to discuss the good and bad of the year, how 3.18 may have swooped in to save it, and what may be coming next year, part 3.
Today's Guests:
SaltEMike
Twitch - Twitch.tv/SaltEMike
YouTube - YouTube.com/c/SaltEMike
Twitter - Twitter.com/SaltEMike
Berks
Twitch: https://www.twitch.tv/berks
Youtube: https://www.youtube.com/c/CaptainBerks?app=desktop
Twitter: https://twitter.com/captainberks
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2022 was quite the year for Star Citizen, from unexpected additions to somewhat expected delays. There were a lot of things that happened you may have forgotten. Today I’m joined by Morphologis and GriffinGamingRPG to take a look back at the year, what were the successes and the failures, and what may be coming in 2023.
Today's Guests:
Morphologis
YouTube: https://youtube.com/c/Morphologis
Twitch: https://www.twitch.tv/morphologis
GriffinGamingRPG:
Twitch - https://www.twitch.tv/griffingamingrpg
YouTube - https://www.youtube.com/channel/UCNpCBpAq9K4OjmpsRSXAjHA/featured
Twitter - https://twitter.com/GriffinGamingRP
Sol Citizens - https://www.youtube.com/c/SOLCITIZENS
Sol Citizens - https://www.twitch.tv/solcitizens
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The final and biggest update to Star Citizen is just around the corner with plenty of changes. In today’s episode I invite The Astro Pub and Execute from the Inforunners to look at some of our favorite inclusions in the update. We also begin my 3-episode series of guest expectations going into 2023, and what Star Citizen may hold for us.
APOLOGIES FOR THE SOUND INCONSISTENCY
Today’s Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
Execute
Youtube - https://www.youtube.com/c/inforunners
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From giant 100 player events to small bunker raiding parties, Star Citizen caters very well to group play. But there are many space enthusiasts and many players that want to go about their days solo. I’ve invited friend and creator DTOX_TV to discuss how the game can continue to work for the solo player, and what feasibility it holds right now. DTOX has recently released a video depicting his own org’s major fleet battle, you can find that video below.
Today’s Guests:
DTOX_TV
Twitch: https://www.twitch.tv/dtox_tv
Youtube: https://www.youtube.com/c/DTOXTV
Fleet Battle Video: Star Citizen - EPIC 60 Player Tactical Fleet Battle
Twitter: https://twitter.com/itsdtox
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The new ships are coming, the new ships are coming! In this pre-recorded episode I discuss the latest ship released with Loken Plays. What do these ships bring to the game? How do they set the bar for new ships coming in the future, and was it a mistake to introduce a new concept ship right now? All that and more with new guest Loken Plays.
Today’s Guests:
LokenPlays
Twitch
Youtube
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Star Citizen is having its Intergalactic Aerospace Expo, which means new ships, old ships, and unannounced ships are making big appearances. With this event some players have to wonder, “do we really need more ships”. There are reasons for and against the idea, so I have invited The Astro Pub to discuss what the point of new ships are, and when CIG may stop introducing more.
Today’s Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
Support this podcast: https://anchor.fm/launchsequence/support
Space Tomato has a new monthly podcast, Citizen Central! Last week of every month, Space Tomato comes together with 4 other Star Citizen creators and chats with them about the current state of the game, live on his stream platforms! You can catch this content in video format on YouTube as well as catch the live show at the end of the month! Find Citizen Central on most audio podcast platforms by typing the name!
In the first episode of a new monthly series, I invited some of my friends and fellow creators to discuss some of the major topics around Star Citizen at the moment. The good, the bad, and the ugly. Hope you enjoy it!
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While the cargo refactor does not necessarily push trading gameplay forward, it adds new incentive to try different forms of gameplay. Piracy has always been an option, but it is now being made more accessible, and possibly more profitable for players. I’ve invited Agensleti from the Mongrel Squad to discuss how pirates might use this gameplay mechanic, and what players can do to be ready for it.
Today’s Guests:
Mongrel Squad
Youtube: https://www.youtube.com/c/MongrelSquad
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In Star Citizen, no matter who you are or what you’re doing, as you move away from security areas, you will be at more risk. It’s important that players know how to defend themselves or successfully evade pirates, so I took the opportunity to bring in combat Youtuber Jonathan Winters to talk about the basics of what players might expect. We also discuss the reality of security versus non-security areas, and how this may all change with capital ships controlling the battlefield.
Today's Guests:
Jonathan Winters
Youtube
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Space Tomato and Enderprize hosted a Q&A after the live stream of the 75th episode of Launch Sequence. You can find this content in video form on Space Tomato Too YouTube channel.
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Star Citizen has relied on dynamic events for some of the best activities in the game over the last few years, due to a lack of other large-scale gameplay opportunities. But they have been hit or miss in execution, and have yet to really shake things up in terms of gameplay. Today I’m joined by Enderprize to discuss these events, how they rank compared to each other, and other Star Citizen news like new locations and PES.
Today's Guests:
Enderprize
Twitch
TikTok:
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Star Citizen has been dominated by the 3.17 patch cycle for the majority of 2022, with fewer significant updates coming out on time, a progress wipe coming with 3.18, and the usual Star Citizen fatigue setting in, many players choose to play less or take a break. Today I talk with StarrStreams about how he feels as a new player in this cycle for the first time, and what he does to miss the burnout.
Today's Guests:
Starrstreams
Youtube
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An entire overhaul to the ship movement and travel system has been announced, Master Modes. And the first changes included will be pulled straight from Squadron 42. It promises to make gameplay more fun, but are we hurting the overhaul experience? I invite Avenger__One and Blackmaze to discuss the changes from their perspectives, combat, and racing.
Today's Guests:
Avenger__One
Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6A
Twitch: https://www.twitch.tv/avenger__one
Blackmaze
Youtube: http://www.youtube.com/blackmaze
Twitch: http://www.twitch.tv/blackmazetv
XGR Discord: https://discord.gg/agUE2CAgFB
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With a fully digital CitizenCon focused on sharing information, there was a lot to digest in this year’s major Star Citizen event. I’m joined by Morphologis in this 2-part special reviewing all that was shared, how it may impact the game, and what our own personal thoughts were. In this episode we discuss resource management, newly announced ships, and a BUNCH of Squadron 42 feature updates. Check out part 1 for additional panels!
Today's Guests:
Morphologis
YouTube
Twitch
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With a fully digital CitizenCon focused on sharing information, there was a lot to digest in this year’s major Star Citizen event. I’m joined by Morphologis in this 2-part special reviewing all that was shared, how it may impact the game, and what our own personal thoughts were. In this episode we discuss the new Lorville, ship flight changes, new underground facilities, Pyro planets, and a new mission type. Check out part 2 for additional panels and Squadron 42 information!
Today's Guests:
Morphologis
YouTube: https://youtube.com/c/Morphologis
Twitch: https://www.twitch.tv/morphologis
Support this podcast: https://anchor.fm/launchsequence/support
Quarter 4 is a big time of the year for Star Citizen with many new features coming online and multiple events, ship sales, and free fly events. This week I speak with Farrister about the possibilities of CitizenCon and the next update to Star Citizen, Alpha 3.18. What might change and how could it affect players?
Farrister:
Youtube
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Cargo Hauling has always been a viable profession in Star Citizen, but it hasn’t necessarily been easy or enjoyable. Many have expressed excitement at the prospects of the upcoming cargo refactor in Star Citizen 3.18, but the limited nature of the rework may not meet the moment, and it’s very possible there are other more impactful changes that are needed to fix the career option. In today’s episode, I discuss with the content creator and regular hauler, Jack Axton. Today’s Guests: Jack Axton Youtube
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The MMO genre is a large one. Despite Star Citizen being unfinished, it's easy to see some similarities and differences to the rest of the genre. Today, Draaz3n and I discuss what makes different MMOs unique, and how Star Citizen compares.
Today’s Guests:
Draaz3n
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In this episode, I discuss the history of Star Citizen & Squadron 42, and which was the real focus early on. We also look at how Star Citizen has changed over the years, and how the progress of development compares to earlier more difficult years. This was a very informative talk with one of the OG Star Citizen creators, I hope you enjoy it!
Today’s Guests:
Bored Gamer:
Website: https://www.boredgamer.co.uk/
Youtube: https://www.youtube.com/channel/UC7W5LTUy7DJYpx0cpVKJe0g
Twitch: https://www.twitch.tv/team/boredgamer
Twitter: https://twitter.com/BoredGamerUK
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Today I sit down with the spaceship crew for a secret Inforunners show. We discuss the past and future of spaceships, what new features are coming to ships, and what CIG might have in store for upcoming gameplay when it comes to ships. This is a more casual discussion surrounding one of the biggest topics in Star Citizen, I hope you enjoy it.
Today’s Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
Execute
Youtube - https://www.youtube.com/c/inforunners
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Recent changes to Space Station Kareah & a new wave of players experiencing dynamic events for the first time has brought the conversation of PvP to the forefront again. Instead of talking solely about PvP, though, I wanted to have my friend Avenger__One on to discuss the nuances of combat in Star Citizen and our encounters will likely be changing in the near and far future due to feature updates.
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There is an audio glitch from about 3 minutes until 6 minutes. Apologies we are looking for ways to fix this. Anybody who has been involved in Star Citizen knows the community takes on many responsibilities that the game normally handles. The community has kept this project alive, however it may seem like the community is changing due to increased popularity. Content creator Croncy has some good suggestions for how the community, and what makes it great, and survive these changes. Today’s Guests: Croncy Youtube Twitter
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Today I’m joined by Olli43, who joined me in episode 51 to discuss his newfound love for Star Citizen & creating content for the game. After 3 months, several in-game events, 60+ videos, and a full round of updates, I’ve called Olli again to talk about that original enjoyment, and if it’s still there. Does Star Citizen get stale, or is it worth playing long-term, I’d like to help answer that question today. Today’s Guests: Olli43 Youtube Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website Youtube My Other Youtube Instagram Twitter Facebook Discord
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One of the greatest things about Star Citizen is how wide-ranging and involved it aims to make various gameplay options. From mining to bounty hunting to cargo transport, you’re sure to get a unique experience however you play. But the professions are nowhere near finished, and many barely (or don’t even) exist at all. SalteMike & I take some time in this episode to discuss what choices you have, how they perform right now, and what we can expect from the various career paths in the future.
Today’s Guests:
SaltEMike:
Twitch YouTube Twitter
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Star Citizen is a buggy alpha with a lot of development time and mistakes in its past. And most who follow the game know there is still plenty of work to be done. But is the work actually leading to a release? Will bugs continue to drag down the experience into nothing? Will Star Citizen Ever Actually be released? What is release? All of this and more in my hour+ long discussion with Grump Eye about the outlook of StarCitizen.
Today's Guest: Grumpy Eye
YouTube
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Piracy is one of Star Citizen’s most contentious topics. The acceptance of it is more linked to each player’s internal philosophy about the game, but everybody must accept that it IS part of the game. Today I talk to the leader of one of the most well-known pirate gangs in Star Citizen, Agensleti who runs the Mongrel Squad. We discuss the intricacies of piracy, why it’s the hardest way to play the game, and how critics might become more accepting of it in the future.
Today's Guests:
Agensleti (Mongrel Squad)
YouTube
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I bet you’ve heard somebody complain about Star Citizen’s multitude of issues at least once. Today we’ll be touching on quite a few, looking at some of the more common issues keeping the game from going mainstream, and how they may be fixed in the near-term by CIG. Montoya joins me for this episode to chat about what bugs us the most.
Today's Guests: Montoya
YouTube
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There is quite a bit of development dedicated to Squadron 42 right now, leaving Star Citizen in a weird state of limbo while major backend features are completed. But that doesn’t mean there aren’t some very interesting developments hidden in there. Today Morphologis and I discuss some of the more interesting things we see being added in the next year to the game, and why some of them are very much needed.
Today's Guests: Morphologis
YouTube
Twitch
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Star Citizen 3.17.2 doesn’t quite feel like a replacement for 3.18 - as that patch was essentially delayed - but it is coming with more content than most expected a month ago. As Star Citizen continues through this phase of development the small additions are becoming more common. Today I discuss the upcoming update and these small feature drops we seem to keep getting. Check out his tonk video as well!
Today’s Guests:
Croncy
Youtube
Tonks!
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Star Citizen is many things if not detailed. With at least 5 known spacefaring alien species in the game lore, 2 of them had languages as stretch goals. Those languages have been learned and understood by hundreds now, and with real content being made in these languages by the studio, I thought it would be a good time to bring in some efforts to learn more.
Today’s Guests:
Jale
Youtube Twitter
Chris Harrow
Xi'an Dictionary App Xian Sentence Check
Banu Dictionary App Banu Sentence Check
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A new space game has made big news with a huge gameplay reveal. Bringing features like base building, space ship construction, explorable planets, space flight, and deep-space storylines to the AAA scene, Starfield is poised to make a big impact on the space genre and the industry as a whole. But who is the game for, and will Star Citizen players enjoy it? Me and The Astro Pub discuss.
Today’s Guests: TheAstroPub
Twitch Youtube Twitter
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Most games aren’t publicly developed for as long as Star Citizen, so most gaming communities don’t develop the same way. Star Citizen’s community is unique, and one of the best parts of the game. Let’s look at how the community has changed as the project went from tech demo to proper alpha, and how the community might change in the future.
Today’s Guests:
Jorunn
Youtube Twitch Yacht Club Twitch
Stim Citizen
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The best future looks good for Star Citizen, as it finally begins to grapple with some of the most significant tech hurdles in the game and usher In a huge new expansion with 4.0. But the year of 2022 itself is still filled with plenty of uncertainty and a grab bag of features. Depending on the type of player this year could be significant, but today, Morphologis & I discuss why despite big improvements, 2022 is so not quite the year for Star Citizen to truly step up.
Today's Guests:
Morphologis
YouTube Twitch
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Star Citizen is having another good year, breaking records in funding every month, and maintaining average daily player counts of over 50,000 players. With Invictus Week over, news of Alpha 4.0 out in the open, and an exciting set of upcoming features on the horizon, I thought it’d be a good time to get the trio together again to discuss the state of the game, and how the latest event has us looking forward to the future.
Today’s Guests:
TheAstroPub
Twitch Youtube Twitter
Execute
Youtube
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For many, Star Citizen scratches an itch like no other game. Despite its many issues, it still provides a unique experience. LevelCapGaming joins me for the longest episode of Launch Sequence to date to discuss why he cannot stop playing this game, why it very well may take over his channel, and what excites both of us for the future.
Today’s Guests:
LevelCapGaming
Youtube Twitter
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With more attention coming to Star Citizen recently, I thought it would be a good time to talk with somebody who is new to the game, and also creates content for a living. Olli43 has recently begun publishing daily adventures in the verse to the joy of many of his ~1.5 Million viewers. We sat down to discuss what made him jump in, why he hasn’t left, and what the future might look like with Star Citizen’s current trajectory.
Today’s Guests:
Olli43
Youtube
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Star Citizen is always changing, and any given quarter can be tons of fun or a slow slough to the next update. In this episode I am joined by streamers Moist_Noodle and XeroState, 2 daily Star Citizen players, to talk about what is right and wrong with Star Citizen and what is actually fun to do in-game if there is anything.
Today’s Guests:
Moist_Noodle
Twitch Youtube Twitter
XeroState
Twitch Youtube Twitter
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A new juggernaut space game is on the horizon looking to prop the genre up with a big budget. No, I don’t mean Star Citizen, Starfield is being developed by Bethesda as a single-player space-based RPG, and while it’s no MMO space sim like Star Citizen it could offer many of the same interests: base building, zero-G travel, planet exploration, ship customization and more. Today TheAstroPub and I and discuss everything we know about the new game. Today’s Guests: TheAstroPub Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub Twitter - https://twitter.com/TheAstroPub Consider supporting this podcast to keep it ad-free: Patreon | https://www.patreon.com/SpaceTomato Paypal | https://paypal.me/SpaceTomatoPays Ko-Fi | https://ko-fi.com/spacetomatogaming Follow Space Tomato on social media: Website | https://www.SpaceTomatoGaming.com Youtube | https://www.youtube.com/SpaceTomato My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w Instagram | https://instagram.com/SpaceTomatoGaming Twitter | https://twitter.com/SpaceTomatoGMG Facebook | https://www.facebook.com/Space-Tomato-104355834643773 Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
While not exclusive to Star Citizen, there are some big features that make the game a truly unique experience. In this week’s episode, I’m joined by Youtuber & bounty hunter The Eradicator to talk about some of the major features that set this game apart over the years, as well as some of the others that are coming up sooner than you might think.
Today’s Guests:
TheEradicator
Youtube - https://www.youtube.com/c/TheEradicator
Youtube 2 - https://www.youtube.com/channel/UCiyKTfJ8-C5TgSQTg-HdwDw
Youtube FR - https://www.youtube.com/channel/UCvKGeKnnYfJ8sJ8mV_nkfgA
Twitter - https://twitter.com/TheEradicator5
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Ko-Fi | https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
There are plenty of reasons to be unhappy with the current state of Star Citizen, but the excuse is always what lies ahead, a truly next-gen space experience. But many players just want to enjoy the game now. What is more important to you, and can the game focus on both? SaltEMike joins me for another show where we analyze the game being made versus the game being played. SaltEMike: Twitch - Twitch.tv/SaltEMike YouTube - YouTube.com/c/SaltEMike Twitter - Twitter.com/SaltEMike
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato Paypal | https://paypal.me/SpaceTomatoPays Ko-Fi | https://ko-fi.com/spacetomatogaming Follow Space Tomato on social media: Website | https://www.SpaceTomatoGaming.com Youtube | https://www.youtube.com/SpaceTomato My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w Instagram | https://instagram.com/SpaceTomatoGaming Twitter | https://twitter.com/SpaceTomatoGMG Facebook | https://www.facebook.com/Space-Tomato-104355834643773 Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Star Citizen’s popularity continues to grow as we finish Q1 and receive the first update of the year. Development is moving fast, the year’s rewards are up in the air, and new players are jumping in every day. Today I’m bringing in a guest I tracked down on Reddit after seeing their testimonial. Not only did this player just start playing, they only found out about the game weeks ago. So let’s pick their brain to discover what their experience has been and what it’s like to jump into something like this blind.
Today’s Guests:
acGibby
Twitch - https://www.twitch.tv/acgibby
Twitter - https://twitter.com/acgibbyy
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
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Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
From a relatively ignored and sometimes mocked patch to one of the best in a long time. Star Citizen Alpha 3.17 is currently in open testing before being pushed out to the live Star Citizen servers, and there is A LOT in this update that was not previously known about. So I brought in 2 Star Citizen veterans to talk about what’s in this update, why the additions are so important, and why the update is taking so long.
Today’s Guests:
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
Execute
Youtube - https://www.youtube.com/c/inforunners
Twitch - https://www.twitch.tv/ExecuteAUS
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Ko-Fi | https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
As of Star Citizen Alpha 3.17 there are not many characters in the verse. 2 of the existing characters, The Voice of New Babbage and Agent Rowena Dulli (of the Xenothreat Event), are portrayed by the same person. In today’s show I’m joined by the most recognizable voice in Star Citizen (besides ATC) to discuss what it’s like to be in Star Citizen and work with CIG, as well as her own background in gaming.
Today’s Guests:
Anna Demetriou
Twitch: https://www.twitch.tv/annademetriou
Youtube: https://www.youtube.com/channel/UCMp9hfhMzmDau8pCXtpOMxA
Twitter: https://twitter.com/anna__demetriou
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Ko-Fi | https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Star Citizen is an open game, it provides tools and dishes out consequences, which is true even in PvP gameplay. While there is a difference between piracy and griefing, the fact of the matter is both will occur. But where will they occur, why will they occur, and what can you do to avoid them? I discuss with Farrister and Avenger__One after their own discussion garnered a lot of attention.
Ad-Free Audio Podcast: https://anchor.fm/launchsequence
Enjoy!
Today’s Guests:
Farrister:
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
Twitch: https://www.twitch.tv/farrister
Avenger__One:
Youtube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6A/videos
Twitch: https://www.twitch.tv/avenger__one
Twitter: https://twitter.com/avenger__one
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Ko-Fi | https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Open development allows Star Citizen to share more about its development than almost any other game on the market, but that doesn’t mean everything is shared at all times. For years SC Leaks(now PIPELINE) has been a go-to destination for backers to learn just a little more about what’s going on in CIG, but just recently a massive shift has taken it in a different direction. Today I talk with the owner and founder of SC Leaks about this brand change, what led to it, and the history of the group as a whole. We also discuss other potential leaks this year and general Star Citizen news.
Note: This is primarily an informative podcast and is not meant to share leaks or take sides, don’t expect much unknown information. Enjoy!
Today’s Guests:
H8R115
Youtube: https://www.youtube.com/c/PIPELINESTAR
Twitter: https://twitter.com/H8R115
Discord: https://discord.com/invite/PIPELINESC
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Ko-Fi | https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Star Citizen exists in a small genre. Space Sims are popular, but they are few and far between. Elite Dangerous has announced that future console development is ending for the game. This could be good and bad for the PC side of game development going forward. While things could accelerate, this could be a sign of slowed development. Down To Earth Astronomy is a prominent name in the community who joins me for this episode to discuss the news, what it means for the industry, and how it might affect Star Citizen
Today’s Guests:
Down To Earth Astronomy
Youtube: https://www.youtube.com/channel/UCg3QI9rHzPgvR7KTKSCtPHg
Twitter: https://twitter.com/d2eastronomy
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Ko-Fi | https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
A big part of what makes Star Citizen so great is the depth in gameplay options, the insane detail of ship interiors, and the diverse lore and atmosphere surrounding various locations. These details also slow the game down in development, and your ability to play. There is a spectrum of beliefs on this matter, generally correlating with when backers joined the project, but the question will always remain. Is the detail worth it? Join me and Youtube Farrister to discuss!
Today’s Guests:
Farrister
Youtube: https://www.youtube.com/c/Farrister
Twitter: https://twitter.com/thomasfarrister
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Ko-Fi | https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Whether good or bad, there’s no denying a lot is happening in Star Citizen’s development and across CIG as a whole. This has made for some interesting discourse over the past few weeks. I decided to call in Morphologis to talk a bit about his own recent video and why he had more to say than just those 6 minutes. We also discuss the features we are excited about, the Youtube space in Star Citizen, and the rest of the year's outlook.
Today’s Guests:
Morphologis
Youtube: https://www.youtube.com/c/Morphologis
Twitch: https://www.twitch.tv/morphologis
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Ko-Fi | https://ko-fi.com/spacetomatogaming
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Star Citizen is known for not playing the best, and while it doesn’t all come down to hardware it can make a difference. Today I’m joined by the main voice on the topic as we consider the different reasons for poor performance in-game, how you can fix them, and what CIG is doing to improve this aspect of the game. This is especially important given the major engine changes coming to the game over the next year. Consider supporting this podcast to keep it ad-free: Patreon | https://www.patreon.com/SpaceTomato Paypal | https://paypal.me/SpaceTomatoPays Ko-Fi | https://ko-fi.com/spacetomatogaming Follow Space Tomato on social media: Website | https://www.SpaceTomatoGaming.com Youtube | https://www.youtube.com/SpaceTomato My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w Instagram | https://instagram.com/SpaceTomatoGaming Twitter | https://twitter.com/SpaceTomatoGMG Facebook | https://www.facebook.com/Space-Tomato-104355834643773 Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
PvP is a very common occurrence in Star Citizen if you want it to be. But what if you don't want to it to? And what about those NPC pirates, mercenaries, and hired kilometers that come looking for you? You'll need to fight back, and today I'd like to talk about whether Star Citizen is doing a good job of making that fight fun. Join me and Avenger One as we talk about ship combat, PvP, and whether Star Citizen is creating a good combat experience.
Today’s Guests:
Avenger__One
YouTube: https://www.youtube.com/channel/UCSpHqU4XaHROCzQ2zFirh6A
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Oh boy. We’ve had another major public move from CIG regarding Star Citizen, and as we’ve seen, the communication has been a failure. DigThat32 joins me this week for an episode looking at some of the drama caused by the recent roadmap changes in the game, the problems that have led to this change, and how it could have been done better. There’s more to communication than simply talking, methods and timing are important, and it seems CIG is struggling to realize this. Today’s Guests: DigThat32 YouTube: https://www.youtube.com/digthat32 Twitter: https://twitter.com/DigThat32
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato Paypal | https://paypal.me/SpaceTomatoPays Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com Youtube | https://www.youtube.com/SpaceTomato My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w Instagram | https://instagram.com/SpaceTomatoGaming Twitter | https://twitter.com/SpaceTomatoGMG Facebook | https://www.facebook.com/Space-Tomato-104355834643773 Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Star Citizen is adding new interesting features left and right, and 2022 expects the first new star system ever, but it’s still struggling to take care of its own. From starter ship issues to a lack of any in-game tutorials, the new player experience in Star Citizen can be rough, even with the incredible community at your back. Griffin Gaming joins me to discuss this new player experience, talk about how it’s changing, and consider what the future might look like for new players.
Today’s Guests:
Twitch - https://www.twitch.tv/griffingamingrpg
YouTube - https://www.youtube.com/channel/UCNpCBpAq9K4OjmpsRSXAjHA/featured
Twitter - https://twitter.com/GriffinGamingRP
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Star Citizen has a lot of amazingly detailed space ships, but they aren’t always easy to get a good look at unless you want to spend hours in-game coordinating your vessel. STARJUMP GRIM joins me to discuss the new fleet viewer coming from StarJump, the differences from other offerings on the market, and how Fleet Viewer apps could evolve in the future to support full organization operations. Also discuss the future of Star Citizen gameplay in regards to ships. How will cargo refactors effect players, and how many citizens will end up giving up their large ships?
Today’s Guests:
STARJUMP GRIM:
Twitch - https://twitch.tv/starjump_grim
YouTube - https://www.youtube.com/channel/UChRBwcaz6lNw8MJwbGWXL6w
Twitter - https://twitter.com/starjumporg
Discord - https://discord.gg/A44nu8WtYv
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Star Citizen is set to have a big year in 2022, but it's not THE year. Salt E Mike joins me in this episode of the Launch Sequence to discuss the trajectory of the game, and at which point it will be ready for its big blowup. There are a lot of variables that can go into that, and given the state of the game, it’s likely to happen to some degree. Today we will explore what needs to happen for that to become reality.
Today’s Guests:
SaltEMike:
Twitch - Twitch.tv/SaltEMike
YouTube - YouTube.com/c/SaltEMike
Twitter - Twitter.com/SaltEMike
Consider supporting this podcast to keep it ad-free:
Patreon | https://www.patreon.com/SpaceTomato
Paypal | https://paypal.me/SpaceTomatoPays
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
Youtube | https://www.youtube.com/SpaceTomato
My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
The Daymar Rally is days away, and the leader and founder Corsair has joined the Launch Sequence to discuss the massive event. In this episode we talk about how Star Citizen is a home for racing and other eSports, how CIG is assisting players in making these events happen, and what the future could hold when Star Citizen races have their own tusken raiders!
Note: Apologies about the slight echo towards the end!
Today's Guests:
Corsair
Website: www.atmo.gg
Twitter: https://twitter.com/atmoesports
Twitch: https://twitch.tv/atmoesports
YouTube: https://www.youtube.com/atmoesports
Instagram: https://instagram.com/atmoesports
Guilded: https://guilded.gg/atmoesports
Discord: https://discord.gg//atmoesports
Consider supporting this podcast to keep it ad free:
Patreon | https://www.patreon.com/SpaceTomato
PayPal | https://paypal.me/SpaceTomatoPays
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
YouTube | https://www.youtube.com/SpaceTomato
My Other YouTube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Another year passes and Star Citizen grows up just a little bit more. Bored Gamer and I discuss how that process went, and what the new year may have in store. In this episode of The Launch Sequence podcast, I join one of the most notable voices in SC news to answer the question: What’s going on with Star Citizen?
Today’s Guests:
Bored Gamer:
Website: https://www.boredgamer.co.uk/
YouTube: https://www.youtube.com/channel/UC7W5LTUy7DJYpx0cpVKJe0g
Twitch: https://www.twitch.tv/team/boredgamer
Twitter: https://twitter.com/BoredGamerUK
Consider supporting this podcast to keep it ad free:
Patreon | https://www.patreon.com/SpaceTomato
PayPal | https://paypal.me/SpaceTomatoPays
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
YouTube | https://www.youtube.com/SpaceTomato
My Other YouTube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Support this podcast: https://anchor.fm/launchsequence/support
This one’s going to be pretty casual. As I come up on 20 months doing this full-time, I prepare for the biggest change to Space Tomato Gaming yet I think it’s a good change that will result in everybody being just a little bit happier. But I want to do justice to anybody that will listen, and fully explain my decision. Thanks for listening to this holiday special episode, I’ll see you in January for a fantastic 2022.
Mrs. Tomato:
Instagram: https://Instagram.com/WhatWouldHoneyWear
Twitter: https://Twitter.com/mrstomatosays
Consider supporting this podcast to keep it ad free:
Patreon | https://www.patreon.com/SpaceTomato
PayPal | https://paypal.me/SpaceTomatoPays
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com
YouTube | https://www.youtube.com/SpaceTomato
My Other YouTube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w
Instagram | https://instagram.com/SpaceTomatoGaming
Twitter | https://twitter.com/SpaceTomatoGMG
Twitch | https://twitch.tv/spacetomatogaming
Facebook | https://www.facebook.com/Space-Tomato-104355834643773
Discord | https://discord.gg/DZ7tvSU
Support this podcast: https://anchor.fm/launchsequence/support
Citizen Kate & Sxy Biscuit have both joined Star Citizen in 2021 with much to share about their opinions. With the closing of the year we take an hour to discuss that first year. Topics range from role playing, to content creation, to the future of Star Citizen’s content scene. We discuss burnout, and what makes Star Citizen difficult to enjoy, as well as the strengths and why the game is unmatched in the industry. It’s a mishmash of top tier discussion, and I hope you enjoy it! Consider supporting this podcast to keep it ad free: Patreon | https://www.patreon.com/SpaceTomato Paypal | https://paypal.me/SpaceTomatoPays
Today’s Guests: Citizen Kate YouTube: https://www.youtube.com/c/GameDevByrneGaming Discord:https://discord.gg/mhnapmJP8r Sxy Biscuit YouTube: https://www.youtube.com/c/SxyBiscuit Twitter: https://twitter.com/ASexyBiscuit
Follow Space Tomato on social media:
Website | https://www.SpaceTomatoGaming.com YouTube | https://www.youtube.com/SpaceTomato My Other YouTube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w Instagram | https://instagram.com/SpaceTomatoGaming Twitter | https://twitter.com/SpaceTomatoGMG Twitch | https://twitch.tv/spacetomatogaming Facebook | https://www.facebook.com/Space-Tomato-104355834643773 Discord | https://discord.gg/DZ7tvSU
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Many players from space-based MMO Elite Dangerous have taken their first step in Star Citizen in 2021 for one reason or another. But how has the game treated them in the months since? Racing enthusiast Black Maze joins me this week to discuss the strengths of Star Citizen, what brought him over from Elite Dangerous, and what’s keeping him. We’ll also talk about the racing side of Star Citizen and what the future could look like for the profession. Also, is the honeymoon period over?
Today’s Guest:
Black Maze
YouTube - http://www.youtube.com/blackmaze
Twitch - http://www.twitch.tv/blackmazetv
XGR Discord - https://discord.gg/agUE2CAgFB
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The economy is the backbone of an MMO. Star Citizen’s is already dynamic, but it is definitely not the backbone right now. I’m joined by Jack Axton, a primary source of information on cargo hauling, trade lanes, and market prices in Star Citizen. Join this hour-long discussion about the past, present, and future of cargo hauling, and how it will shape the game to come.
Today’s Guest:
Jack Axton
Twitter - https://twitter.com/JackAxtonSC
Youtube - https://www.youtube.com/JackAxton
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Star Citizen is funded by ship sales, and with over 100 ships in the game already, many believe they should be slowing down. With the recent introduction of 2 new very specific ships, the question sometimes comes up, “Does Star Citizen really need more ships?”. Today, The Astro Pub and Execute join me to discuss these new ships, the idea behind the massive amount of ship diversity this game continues to see, and whether this is something that will continue with Star Citizen. I hope you enjoy it.
TheAstroPub
Twitch - https://www.twitch.tv/TheAstroPub
Youtube - https://www.youtube.com/c/TheAstroPub
Twitter - https://twitter.com/TheAstroPub
Execute
Youtube - https://www.youtube.com/c/inforunners
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Video games are a work of art, Star Citizen is an unorthodox video game. It has had unprecedented success in crowdfunding with $400 million raised, incredible growth worldwide with almost 1000 employees and millions of fans in several countries, and continues to draw in new players and host conventions around the world, all without releasing a game. Many question the validity of the project, but others are wondering if it can continue at this pace. In this episode, I speak with GriffinGamingRPG about the past, present, and future of Star Citizen, what sets it apart from the rest of the industry, and the hard truth about the project (it’s still a business).
GriffinGamingRPG
Twitch - https://www.twitch.tv/griffingamingrpg
Youtube - https://www.youtube.com/channel/UCNpCBpAq9K4OjmpsRSXAjHA
Twitter - https://twitter.com/griffingamingrp
Sol Citizens
Twitch - https://www.twitch.tv/solcitizens
Twitter - https://twitter.com/SolCitizens
Youtube - https://www.youtube.com/c/SOLCITIZENS
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With the help of a AAA game dev and member of the Space Tomato community, I dive into the recently revealed details of Star Citizen’s server meshing technology. We will look at the possible benefits, limitations, and gameplay mechanics surrounding the tech, and how said tech has been used in other games around the industry. Sit back for another hour of gold. All opinions expressed by Witchspace are their personal views and do not reflect the views or opinions of their employer(s). Consider supporting this podcast to keep it ad-free: Patreon | https://www.patreon.com/SpaceTomato Paypal | https://paypal.me/SpaceTomatoPays Follow Space Tomato on social media: Website | https://www.SpaceTomatoGaming.com Youtube | https://www.youtube.com/SpaceTomato My Other Youtube | https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w Instagram | https://instagram.com/SpaceTomatoGaming Twitter | https://twitter.com/SpaceTomatoGMG Twitch | https://twitch.tv/spacetomatogaming Facebook | https://www.facebook.com/Space-Tomato-104355834643773 Discord | https://discord.gg/DZ7tvSU
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While many newcomers to Star Citizen find the experience to be everything they've wanted. Many veterans, and even newbies, have grown tired of some of the major struggles of the alpha. In this episode, we'll discuss why this is the case, what might fix it in the near future, and what would make Star Citizen worth playing again.
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In Episode 23 of the Launch Sequence Podcast, I speak with a new Star Citizen content creator SxyBiscuit about her first 2 months playing, and what it's like for newcomers to join such an expansive and detailed game. Get comfortable for this one!
SXY Biscuit on Youtube: https://www.youtube.com/c/SexyBiscuit
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I had a pretty major issue with the audio in this episode, I hope it is still enjoyable! This week I'm joined by Star Citizen broadcaster DTOX to discuss the community at large as well as the ins and outs of running a community dedicated to the massive space game.
DTOX_TV on Twitch: https://www.twitch.tv/DTOX_TV
DTOX_TV on Youtube: https://www.youtube.com/c/DTOXTV
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This week on the Launch Sequence podcast I'm joined by Jon CItizen, a member of the Garden Interstellar Initiative organization and avid player of Star Citizen. As one of the oldest members of the Star Citizen community, Jon presents an interesting perspective on the state of the industry and Star Citizen, and answered the question: Can you be too old for Star Citizen?
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With CitizenCon fresh in the memory we dive into the various panels and demonstrations to determine if the event was successful in what it set out to accomplish and what we wanted from it. This is an hour of first impressions on the biggest Star Citizen event of 2021, featuring community member GoMitchUrself.
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The biggest event of the year for Star Citizen is on October 9th, and there will undoubtedly be a showcase of released, in-development, and unannounced ships. Star Citizen Modder Sir Piggles, and Inforunners founder Execute join me for a talk about the rumored ships we might see at CitizenCon 2021.
CitizenCon Watch Party: https://youtu.be/RUgzfj_CTPY
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Star Citizen is meant to be a game, but it is also a very powerful tool. The newly premiered “Adrift” limited series is an example of how vast the creative possibilities are with a tool like that. Keenan sits down with Taige, Roger, and Jack, the director, writer, and producer of “Adrift” to talk about the inspiration to pursue a limited series in a video game and the challenges of pursuing that goal. There may also be an easter egg or 2! Episode 01: Adrift Part One | A Star Citizen Machinima Follow Space Tomato on social media: Youtube: https://www.youtube.com/SpaceTomato My Other Youtube: https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w Instagram: https://instagram.com/SpaceTomatoGaming Twitter: https://twitter.com/SpaceTomatoGMG Twitch: https://twitch.tv/spacetomatogaming Facebook: https://www.facebook.com/Space-Tomato-104355834643773 Discord: https://discord.gg/DZ7tvSU Support me on Patreon: https://www.patreon.com/SpaceTomato Supporter me on Paypal: https://paypal.me/SpaceTomatoPays
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In this lengthy episode The Astro Pub joins to discuss the big features coming to Star Citizen, and the way they will fundamentally change the way the game is played. We will also talk about why this is angering some people. Also discussed are the Argo Cargo Ship Showdown hype, how mission givers will bring more mission & lore to the game, and the new MMO, New World.
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CitizenCon is less than a month away, with Star Citizen Alpha 3.15 following shortly after. One event shows us the continuous progress currently coming to Star Citizen, the other will lay out the road ahead. Server Meshing, Quantum, Pyro, planetary gameplay, and more. The future is bright. Let's take a look at what you can expect over the next quarter, which will likely be the game's biggest quarter in years.
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There’s no denying Star Citizen is a decisive game. There’s a lot of hype, there’s a lot of hate. But it’s hard to understand if the game is actually worth all the attention. Special guest Seggellion joins Space Tomato to discuss whether Star Citizen is actually a special project, or just another flash in the pan.
Sorry about my noise gate for the first few minutes. I need to learn to sit closer to the mic!
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Let's talk about the ever-changing nature of the Star Citizen fanbase, and whether it could truly shift the direction of Star Citizen in terms of game features and systems. We will also be talking about the industry at large, and the recent news from Gamescom. https://support.robertsspaceindustries.com/hc/en-us/sections/360001757273-Beginner-Guides
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New features coming to Star Citizen look to change things in pretty substantial ways from here on. Not only will death and injury become much more important, you are going to have trouble taking everything with you on your missions. Join Space Tomato & Moist Noodle for a look into the 2 headline features of Alpha 3.15.
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The Star Citizen Youtuber SuperMacBrothersRyan meets with Space Tomato to talk in depth about so much Star Citizen. What is it like to run an SC Youtube channel full time? Is this the most detailed game ever made? Is it feature creep? Does it matter? And much much more. Another great discussion on The Launch Sequence this week!
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The first week of August 2021 was jam-packed with new feature showcases, location reveals, and even a new update! And that’s all before Star Citizen Live which featured a truckload of new info, though sadly was taking place during these discussions. Space Tomato and Draaz3n dive into some of the exciting bits this week, and talk about a few of the games they are excited for this year.
Video Episode: https://www.youtube.com/watch?v=zuRS_raXNpA
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Space Tomato is joined by Sir Piggles, modder is Star Citizen. In today's episode the possibility of Star Citizen's backend technologies are put to question in a shorter production.
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Space Tomato is joined by The Astro Pub in this week's episode, looking at the best lore in sci-fi gaming from Mass Effect to Halo to Warhammer, and considering how the lore of Star Citizen could be received as it grows and affects the upcoming sci-fi MMO. The next star system, the expansion of dynamic events, and what’s missing in game are all major topics.
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Special guest Nicou, editor-in-chief at Remlok Industries, joins Space Tomato to discuss the recent Elite Dangerous "Exodus", why players are coming to Star Citizen, and what this could mean for both games.
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Space Tomato & Guest Vagabondprime talk in length about the upcoming professional activities in Star Citizen & how they will work.
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Everybody has a different idea of Star Citizen gameplay both now and in the endgame. Space Tomato & Draaz3n discuss the current state of the game and it’s professions, as well as endgame scenarios. Also some discussion about the upcoming Avatar game and Halo.
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Space Tomato and Draazen review the most recent episode of Inside Star Citizen, looking at the details surrounding some of the important developments surrounding the Space-based MMO.
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Space Tomato and Draazen discuss Star Citizen & the various games that were shown at E3 including Halo Infinite, Starfield, Battlefield 2042, Redfall, Replaced, and more! Part ½
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Space Tomato and Draazen discuss the Star Citizen & the various games that were shown at E3 including Halo Infinite, Starfield, Battlefield 2042, Redfall, Replaced, and more! Part ½
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Space Tomato and Draaz3n talk about...you guessed it, Star Citizen.
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Space Tomato and Draaz3n talk about the new updates.
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Space Tomato and Draaz3n talk about nerd things!
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