The Dinofarm Community Podcast: Recent Episodes

Dinofarm Games Community

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Hey all! Here’s a new Dinofarm Community Podcast episode. This episode talks about the game design lessons we can draw from deckbuilding games. Enjoy!

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Hey hey! It’s time for another podcast episode with the Dinofarm Community. Here’s the topics discussed in this episode: Actor removal BrainGoodGames‘ Minos Strategos Complexity Content Enjoy! Also, stay tuned because we have a Dinofarm Patron Podcast coming later tonight!

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Hi everyone! I was on this week’s Dinofarm Community Podcast, wherein we have a sort-of-debate about Hopenager’s ideas about high score systems VS my own ideas about binary win conditions (win/loss). I thought it went pretty well! We also touch on a few other ideas in there too. We meant to go 30 minutes, but... Continue Reading

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Hi all! It’s time for another episode of the Dinofarm Community Podcast. Today’s episode is about the content system in Magic: The Gathering. Should be a good one! I also wanted to mention that we’re aware that the forums are down. I’m looking into solutions for this, and there will be news about it soon.... Continue Reading

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Like I said, today we have a DOUBLE-FEATURE of two new podcast episodes! This episode is about procedural generation and content. Enjoy!

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We have a podcast double-feature today! Here’s the first episode, which talks about ethics in game design. Check it out!

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The Dinofarm Community is back with a new episode already! Seems like they’re getting back into the swing of things. Here’s this week’s topics: Core Mechanisms Core Decisions Score Systems Win/Loss Optional Challenge Rewards Man, it sounds like I should have been on this episode. I’ll have to hop in with some responses next time.... Continue Reading

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Hello everyone! Today we’re pleased to announce that there’s a new Dinofarm Community Podcast episode, featuring Redless and Hopenager. In this episode, they discuss pacing, pausing, and taking breaks in games. Give it a listen and let us know what you think in the comments! Also, in case you haven’t noticed, the Dinofarm Patron Podcast, run... Continue Reading

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Hi everyone! It’s time for another episode of the Dinofarm Community Podcast, the podcast on game design run by members of the Dinofarm Games community. Goals vs “Anti-goals” Randomness vs hidden information Strawmanning Keith Burgun (Hey! ) Designing multiplayer mechanics into single player games If you like this kind of discussion, you can come by... Continue Reading

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Hello! Are you ready for another Dinofarm Community Podcast episode!? Well here one comes! Enjoy the improved audio quality of this episode. Topics covered: Hopenager’s latest plan disruption article How plan disruption applies to X-Com Pro/cons of different plan disruption schemes Tactics and strategy arcs   Thanks for listening. Also: make sure to come by... Continue Reading

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Hello! Check out the latest Dinofarm Community Podcast episode. Here are the topics of this week’s episodes: Evizaer’s new article on tension The characteristics of actions How these characteristics interact to produce tension A bit about the relationship between planning actions and the information horizon Enjoy, and thanks for listening.

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Hello Dinofarm Community Podcast listeners! Here’s another episode for you. As Swiftspear explains in the beginning, it’s a bit of a different episode. Topics: The Dinofarm community itself The “Sirlineous exodus” – regarding the Fantasy Strike community surrounding David Sirlin’s games Redless’ games Theming and marketing of indie games Enjoy!

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Hi everyone! Here’s a new podcast episode on game design from the Dinofarm Community, and also from me, Keith! Today’s episode featured Swiftspear, Hopenager, Redless, myself, and Bob! In this episode, we discussed procedural generation – what is it, what isn’t it, and how does it fit into a larger design? Are some kinds of... Continue Reading

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A new DFCP is out! Here are the bullet points: Win conditions vs loss conditions Alternative end state/goal designs Asymmetrical games The value of feedback Is endstate feedback special? Also, if you haven’t noticed yet, our lead designer Keith Burgun has a new Kickstarter out! Listen to the full episode below.

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Today, even though it was a holiday, our community still had a fresh game design podcast for you all. This week’s topics: Difficulty management Hopenager’s critiques of ranking systems “Optional Challenge Rewards” How those things work in Spelunky Check it out!

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We have a new Dinofarm Community Podcast episode out today. The topics covered: Types of criticism Evizaer’s conception of criticism Tension in games Check it out below!

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Today the Dinofarm Community produced their third podcast episode. This one involved host Redless, Swiftspear, Hopenager, and myself, Keith Burgun. On this episode we went pretty in-depth on Core Mechanisms, Core Decisions, whether systems need a single core, and if they do, why? Check out the podcast episode below, and as always, feel free to... Continue Reading

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Today we have the second episode of the Dinofarm Community Podcast. Here are some topics covered: Skinner boxes – what makes a Skinner box? What makes other activities more valuable than them? Moral responsibilities of game developers Gardening “Inhibition porn” More! Give it a listen! As always, you can come by our forums or chat... Continue Reading

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Hi everyone! Today, I’d like to introduce a new cool thing that has come out of the Dinofarm Games community forums/discord: the Dinofarm Community Podcast! If you’re looking for game design discussion, it’s definitely something to keep on your radar. Some topics in this episode include: Information Horizons Input/Output Randomness Mastery and playing to win... Continue Reading