Game Designers of North Carolina Podcast: Recent Episodes

GDofNC

The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content that any designer can find useful. We’ll also be sharing news of what group members are up to in the design world.

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Lyn Phillips, Josh Bowman, and Mark McGee get together to discuss what value games offer, and whether games should exist. It’s not nearly as Nihilistic of an episode as that sounds! We also discuss how to pitch games to Allplay.

  • 2:48 – What are Games Good For?
  • 13:16 – Pitch Perfect: Allplay
  • 25:30 – Should Games Justify Themselves?

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our website at http://www.gdofnc.com.

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Kevin Ude (@UdeGames and udeudeude), Josh Bowman, and Mark McGee (@mmark40) get together to discuss Designer Diaries, Carcassonne farmers, and look into why Josh doesn’t like Humanity (the board game, he like humanity just fine in general).

  • 1:20 - Make A Designer Cry
  • 17:10 - Designer Diary Diary
  • 28:39 - My Favorite [Most Controversial?] Rule

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our website at http://www.gdofnc.com.

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Isaac Shalev (@kindfortress), Josh Bowman, and Mark McGee (@mmark40) get together to try new things on this episode of the Game Designers of North Carolina Podcast.

  • 5:55 – Iterative Design
  • 26:40 – Do Games Offer Choice?
  • 44:29 – Eclipse and Dice

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Check out our website at http://www.gdofnc.com.

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Mark McGee (@mmark40) and Kevin Ude (@UdeGames) join Matt Wolfe (@mattwolfe) to talk about starting a new publishing company How To Steam Broccoli.

  • Tell Me Something Good
  • Main Topic - Designers Becoming Publishers

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Ashwin Kamath (@BoardGameGhee) and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about their journey designing their game The Wolves.

  • 1:02 – Getting to know Ashwin
  • 8:15 – Main topic: Talking About The Wolves

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Matt Wolfe (@mattwolfe) joins Mark McGee (@mmark40) to talk about designing games in different genres.

  • -- Tell Me Something Good
  • -- Main topic:  Designing Games in Different Genres

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Visit our site at www.gdofnc.com.

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Clarence Simpson (@stoichamster) and Mitch Wallace (@MitchWgames) join Mark McGee (@mmark40) to talk about PAX Unplugged.

  • 0:37 – First Timer Palooza with Mitch
  • 6:54 – Tell Me Something Good
  • 10:10 – Main topic: PAX Unplugged

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Mike Belsole and Grace Kendall from the Tabletop Mentorship Program (Tabletopmentorship.org and @tabletopmentor) join Mark McGee (@mmark40) to talk about their mentorship program.

  • -- First Timer Palooza
  • -- Main topic: Tabletop Mentorship Program

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC. Visit our website at www.GDofNC.com

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Ian Phillips (@crunchwrapgames) joins Mark McGee (@mmark40) to talk about inherent properties of board games.

  • 1:01 -- Tell Me Something Good
  • 3:30 -- Main Topic: Inherent Weaknesses of Board Games

Discuss this episode in our guild at podcast.gdofnc.com and visit our website at gdofnc.com. Follow us on Twitter at @GDofNC.

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Ian Zang  (@IanZangDesign, @GravGames, and gravitation.games) joins Mark McGee (@mmark40) to talk about all sorts of things that Ian Zang likes.

  • 2:30 -- Tell Me Something Good
  • 19:32 -- Main Topic: Zanged

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC or check us out online at gdofnc.herokuapp.com.

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TC Petty III (@PuppyShogun) joins Mark McGee (@mmark40) to talk about inherent properties of board games.

  • 1:37 -- Tell Me Something Good
  • 7:49 -- Main Topic: Inherent Strengths of Board Games

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Isaac Shalev (@KindFortress and www.kindfortress.com) and Josh Mills (@JoshuaJMills)  join Mark McGee (@mmark40) to talk about Player Expectations.

  • 00:56 First Timer Palooza with Isaac Shalev
  • 11:22 Tell Me Something Good
  • 18:25 Main topic: Player Expectations

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Nate Bivins (@natebivins) joins Mark McGee (@mmark40) to go into a deep design dive about his game The Silver River.

  • 1:46-- First Timer Palooza with Nate Bivins
  • 8:51-- Tell Me Something Good
  • 11:52-- Main topic: The Silver River

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Kevin Ude (@UdeGames and udeudeude) and Tony Miller (@beardedrogue) join Mark McGee (@mmark40) to talk about Redcap Ruckus and Kabuto Sumo, two games that share a similar inspiration but wound up being significantly different.

  • 1:59 -- Tell Me Something Good
  • 12:40 -- Main topic: Simultaneous Design Inspiration

The Breaking Into Board Games episode mentioned in this episode can be found at https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-131-kevin-ude

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Josh Mills (@JoshuaJMills) and T.C. Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about designing for the first-time experience.

  • 1:14 -- Tell Me Something Good
  • 9:21 -- Main topic: First Time Experience

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Kevin Ude (@UdeGames and udeudeude), Emilia Zywot, and David Marron (@emdadesign) join Mark McGee (@mmark40) to talk about codesigning games.

  • 0:57 -- Double Time First Timer Palooza
  • 7:28 -- Tell Me Something Good
  • 12:42 -- Main topic: Codesigning Games

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Josh Mills (@JoshuaJMills) and Seth McCormick (@CardboardProf and cardboardprofessor.com) join Mark McGee (@mmark40) to talk about avatars and how they relate to games.

  • 1:18 -- Tell Me Something Good
  • 8:37 -- Main topic: Avatars in Games

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about fiddly games.

  • 0:57 -- Tell Me Something Good
  • 6:15 -- Main topic: Fiddliness

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Matt Wolfe (@mattwolfe), Julio Nazario (@Junazaru), and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about designing, testing, and pitching games virtually.

  • 01:12 - First-Timer-Palooza with Clarence
  • 06:55 - Tell Me Something Good
  • 14:05 - Main topic: Designing in a Virtual World

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Ian Phillips (iansloatphillips@gmail.com) and Kevin Ude (@UdeGames and udeudeude) join Mark McGee (@mmark40) to talk about Mean Games.

  • 01:17-- First Timer Palooza with Ian Phillips
  • 08:33-- Tell Me Something Good
  • 15:22-- Main topic: Mean Games

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Jeff Allers (@JeffreyAllers and jeffinberlin) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about Different Designer Scenes.

  • 1:05 -- First Timer Palooza with Jeff Allers
  • 9:05 -- Tell Me Something Good
  • 14:11 -- Main topic: Different Designer Scenes

Check out SAZ mentioned in this episode at www.spieleautorenzunft.de 

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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TC Petty III (@PuppyShogun) and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about what mechanics mean.

  • 1:02 -- Tell Me Something Good
  • 6:59 -- Main topic: What Mechanics Mean

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

For information about First Look NC, mentioned in this episode, check out the First Look NC event page and follow @FirstLookNC on Twitter.

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Matt Wolfe (@mattwolfe) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about mechanical corollaries (game mechanisms that are similar to others, but perhaps more suited to certain settings).

  • 1:27 -- First Timer Palooza with Alex Cutler
  • 13:14 -- Tell Me Something Good
  • 19:38 -- Main topic: Mechanical Corollaries

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Daniel Solis (@DanielSolis) and TC Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about games that helped them get to where they are as a designer.

  • 1:24 -- Tell Me Something Good
  • 5:37 -- Main topic: Booster Rockets

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Matt Haberfeld (@MattHaberfeld) and James Meyers (@apollocontinuum) join Mark McGee (@mmark40) to talk about solo games.

  • 1:18 -- Tell Me Something Good
  • 4:18 -- Main topic: Solo Games

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Julio Nazario (@Junazaru) and Quentin Burleson (@EquipKilt)  join Mark McGee (@mmark40) to talk about Game Components that Enforce the Rules.

  • 00:47 -- First-Timerpalooza with Quentin
  • 07:38 -- Tell Me Something Good
  • 12:04 -- Main topic: Game Components that Enforce the Rules

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Seth McCormick (@CardboardProf and www.cardboardprofessor.com) and Dave Conklin (@_dave_conklin and blazongame.com) join Mark McGee (@mmark40) to talk about historical games.

  • 00:52 -- First-Timerpalooza with Seth McCormick
  • 11:00 -- First-Timerpalooza 2: Return of the Palooza with Dave Conklin
  • 17:23 -- Tell Me Something Good
  • 21:17 -- Main topic: Historical Games

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Elizabeth Hargrave (https://twitter.com/elizhargrave) joins Josh Mills (https://twitter.com/JoshuaJMills) and Mark McGee (http://www.twitter.com/mmark40) to talk about her experience winning the Kennerspiel des Jahres, and things she's learned along the way.

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Kevin Ude (https://twitter.com/UdeGames and https://boardgamegeek.com/user/udeudeude) and TC Petty III (http://www.twitter.com/PuppyShogun) join Mark McGee (http://www.twitter.com/mmark40) to talk about making unique games.

2:01 -- First-Timerpalooza with Kevin Ude

6:26 -- First-Timerpalooza Part 2: Electric Boogaloo with TC Petty III

11:46 -- Tell Me Something Good

17:41 -- Main topic: Making Unique Games

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills)  join Mark McGee (@mmark40) to talk about starting new things.

3:50 - Tell Me Something Good

7:28 -  Main topic: Starting New Things

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In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advice for concessions that can be made towards this market, while still maintaining the core of a game.

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Chris Faulkenberry (@ccfaulkenberry) and Eric Rayl (@zoomoutmedia) join James Meyers (@apollocontinuum) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process.

  • 00:50 - Main topic: Documenting Kickstarter
  • 26:27 - What’s in the Oven?

Things mentioned in this episode:

  • The Game Designers documentary: https://www.kickstarter.com/projects/zoomoutmedia/the-game-designers
  • Battle for Biternia: https://www.kickstarter.com/projects/stonecirclegames/battle-for-biternia-the-battle-arena-board-game

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond to criticism in a professional manner.

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Mark McGee (@mmark40) and Ansleis Kalb (krokmaster on Board Game Geek) join James Meyers (@apollocontinuum) to talk about their feelings and game design.

  • 00:45-- - Designer Spotlight
  • 04:10-- - What’s in the Oven?
  • 06:15-- - Main topic: Emotions in Game Design
  • 56:05 - GDofNC News

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t drastically compromise the designer’s artistic vision.

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James Meyers (@apollocontinuum) talks with guild members about games that came out in 2018 and why designers should play them.

  • 00:45 - Let's Make a Bus Route with Daniel Solis (@danielsolis)
  • 08:32 - KeyForge with Ansleis Kalb (krokmaster on Board Game Geek)
  • 15:07 - Decrypto with Graham Russell (@colorninja)
  • 20:07 - Chronicles of Crime with Julio Nazario (@Junazaru)
  • 26:48 - The Mind with Matt Haberfeld (@matthaberfeld)
  • 32:27 - Architects of the West Kingdom with Matt Wolfe (@mattwolfe)
  • 40:20 - GDofNC News

News Update: After this episode was recorded, the Kickstarter date for Anthelion: Conclave of Power was pushed back one week to January 8th.

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In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in heartbreak just as publication is within a designer’s grasp.

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Matt Haberfeld (@matthaberfeld) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to discuss their experiences at Essen.

  • 0:00:57-- - Main topic: Essen Experiences
  • 1:10:19 - GDofNC News

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In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for designers to harness the transformative power of gaming to improve their game’s reception and possibly improve the lives of their players.

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This is part 2 of our Game Assumptions discussion where Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to continue this discussion.

  • 0:30 - GDofNC News
  • 1:08 - Main topic: Game Assumptions (Part 2)

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In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in-person and electronic pitches applicable to game designers of all types.

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Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to discuss assumptions we make when designing games.

  • 0:00:41 - What's in the Oven?
  • 0:02:24-- - Main topic: Game Assumptions
  • 0:53:01 - News

Mentioned in this episode: Demo video for Flying Taxi

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In the second classic episode of Deep Design, T. C. Petty III talks the importance of playtesting and how to playtest effectively. With trademark humor, T. C. offers practical advice about playtesting with intent and how to prepare and direct playtests for a designer’s benefit.

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Graham Russell (@colorninja) and Julio Nazario (@Junazaru) join James Meyers (@apollocontinuum) to discuss designing games for kids and designing games for contests.

  • 0:00:57 - Designer Discovery: Julio Nazario
  • 0:06:17 - What's in the Oven?
  • 0:15:17-- - Main topic: Designing games for kids and designing games for contests
  • 0:53:40 - News

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In the first classic episode of Deep Design, T. C. Petty III talks about the process of creating an initial prototype from a concept. With trademark humor, T. C. delves into the stages of the realization of an idea. And, of course, offers practical tips and tricks for designers creating and playtesting the first draft of their games.

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Matt Wolfe (@mattwolfe) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to discuss Kickstarter projects from the perspective of designers who are also not publishers.

  • 0:00:48 - What's in the Oven?
  • 0:03:56 - Main topic: Kickstarter from a Designer’s Role
  • 1:03:57 - News

Mentioned in this episode:

  • Happy Birthday Robot (Summer 2010)
  • Do: Pilgrims of the Flying Temple (2010)
  • Writer’s Dice (2011)
  • Wombat Rescue (Summer 2015)
  • Avalanche at Yeti Mountain ( Fall 2015)
  • Kodama: The Tree Spirits (Fall 2015)
  • Kintsugi (Fall 2017 as part of the Hero-Tec campaign)
  • Kodama Duo (Summer 2018)
  • We have an Asheville chapter now! Contact Julio Nazario for information. Twitter handle @Junazaru

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Josh Mills (@JoshuaJMills) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to discuss finding the right scoring mechanism for a design.

  • 0:00:50 - What's in the Oven?
  • 0:02:00 - Main topic: Scoring Methods
  • 1:05:07 - News

Mentioned in this episode:

  • Sheepland - Designed by Simone Luciani and Daniele Tascini. Published by Cranio Creations
  • Junk Orbit - Designed by Daniel Solis. Published by Renegade Game Studios

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Matt Wolfe (@mattwolfe) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way.

  • 0:00:52 - What's in the Oven?
  • 0:04:10 - Main topic: Five Years of GDofNC
  • 1:24:21:04 - News

Mentioned in this episode:

  • Deluxe Metal Meeples - Art by Daniel Solis Runs until May 31st A pledge of $10 AUS gets you 1 red metal meeple and a pledge of $30 AUS gets you 8 metal meeples in your choice of six colors.
  • Kodama Duo - Designed by Daniel Solis and Nick Little A standalone two player game with a sixth player expansion to Kodama: The Tree Spirits. Runs until June 1st A pledge of $19 gets you Kodama Duo and a pledge of $34 gets you Kodama Duo and a copy of Kodama: The Tree Spirits
  • Plume: Rad Birds designed by Daniel Solis and Drew Hicks Combine this with the original Plume deck for a 4 player game

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Burke Drew (@realburkedrew), Matt Haberfeld (@matthaberfeld) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to talk about their experiences at Unpub 8.

  • 01:00 - Designer Discovery segment
  • 05:04 - What's in the Oven?
  • 10:43 - Main topic: Unpub 8

Mentioned in this episode: Rule Book Building 101 by Dustin Schwartz

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James Meyers (@apollocontinuum) talks with guild members about games that came out in 2017 and why designers should play them.

  • 00:32 - GDofNC News
  • 01:25 - Paper Tales with Matt Wolfe (@mattwolfe)
  • 07:12 - Fallout with Drew Hicks (@evenweirdermove)
  • 15:49 - Dropmix with Graham Russell (@colorninja)
  • 21:46 - Codenames: Duet with Mark McGee (@mmark40)
  • 29:56 - Azul with Daniel Solis (@danielsolis)

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James Meyers (@apollocontinuum) talks with group members about their 2017 designs, what they learned as a designer this past year, and their goals for 2018.

  • 01:06 - Daniel Solis (@danielsolis)
  • 11:02 - Drew Hicks (@evenweirdermove)
  • 17:09 - Graham Russell (@colorninja)
  • 24:45 - Mark McGee (@mmark40)
  • 30:32 - Matt Wolfe (@mattwolfe)
  • 41:22 - James Meyers (@apollocontinuum)

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Chris Faulkenberry (@ccfaulkenberry) and Victoria Earl (@vmearl join James Meyers (@apollocontinuum) to discuss teaching and demoing your game in various settings.

  • 0:46 - Designer Discovery: Chris Faulkenberry
  • 3:59 - What's in the Oven?
  • 7:15 - Main topic: Teaching and Demoing Your Game
  • 52:17 - GDofNC News

Battle for Biternia Kickstarter - Ends December 7th

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Daniel Solis (@danielsolis) joins James Meyers (@apollocontinuum) to discuss re-theming your designs for yourself, for playtesters, and for publishers.

  • 0:36 - What's in the Oven?
  • 1:27 - Main topic: Re-theming Your Designs
  • 55:38 - GDofNC news

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Josh Mills (@joshuajmills) and Drew Hicks (@evenweirdermove) join James Meyers (@apollocontinuum) in an attempt to define variable player powers, asymmetry, the difference between them, and then discuss how to use them in design.

  • :40 - What's in the Oven?
  • 1:31 - Main topic: Asymmetry and Variable Player Powers
  • 1:03:03 - GDofNC News

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Mark McGee (@mmark40), Josh Mills (@joshuajmills) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to talk about their experiences at Gen Con 50.

  • 0:50 - Main topic: Gen Con 50
  • 58:07 - What's in the Oven?
  • 1:03:20 - GDofNC News

Mentioned in this episode: Building the Game Iron Design Challenge 2017

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James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Darrell Louder (@getlouder) join Matt Wolfe (@mattwolfe) to talk about how designers should conduct themselves at a convention.

  • 2:30 - What's in the Oven?
  • 8:04 - Main topic: Convention Conduct
  • 1:23:00 - GDofNC News

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Mark McGee (@mmark40) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about stretching your boundaries in game design.

  • 1:13 - What's in the Oven?
  • 3:54 - Main topic: Stretching Your Boundaries

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Graham Russell (@colorninja) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about hitting a wall in designs and what to do about it.

  • 1:54 - What's in the Oven?
  • 4:45 - Main topic: Hitting a Wall

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Cardboard Edison (@CardboardEdison) join Burke Drew (@realburkedrew) to talk about the Cardboard Edison Award.

  • 02:12 - What's in the Oven?
  • 04:42 - Main topic: The 2017 Cardboard Edison Award
  • 50:46:00 - GDofNC news

Things mentioned in this episode:

  • The Cardboard Edison Award
  • Battle for Biternia - The MOBA for Boardgamers

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Several of the Game Designers of North Carolina join super awesome host Burke Drew (@realburkedrew) to talk about their experiences at Unpub 7

  • 0:00:37 - Adam Skelding Interview (@spur_serif)
  • 0:08:27 - Daniel Solis Interview (@DanielSolis)
  • 0:21:26- Drew Hicks Interview (@EvenWeirderMove)
  • 0:36:48 - Graham Russell Interview (@colorninja)
  • 0:47:32 - James Meyers Interview (@apollocontinuum)
  • 0:58:27 - Joshua J Mills Interview (@JoshuaJMills)
  • 1:13:14 - Mark McGee Interview (@mmark40)
  • 1:22:11 - Matt Wolfe Interview (@mattwolfe)
  • 1:34:56 - GDofNC news

Things mentioned in this episode:

  • @MrTrashWheel
  • The blindfolded murder camp game: Nyctophobia
  • Prisoner’s Delight

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Graham Russell (@colorninja) and Drew Hicks (@evenweirdermove) join Matt Wolfe (@mattwolfe) to talk about what they've learned from designing large group games.

  • 0:00:43 - What's in the Oven?
  • 0:02:58 - Main topic: Designing Large Group Games
  • 1:20:59 - GDofNC news

Things mentioned in this episode:

  • Trickster
  • The Genius

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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James Meyers (@apollocontinuum) and Daniel Solis (@DanielSolis) join Matt Wolfe (@mattwolfe) to talk about taking breaks from game design and how to get back in the swing of things when you do.

  • 1:30 - What's in the Oven?
  • 3:42 - Main topic: Returning from a Break
  • 42:48 - GDofNC news

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Mark McGee (@mmark40) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about ludological arcs in games.

  • 1:02 - What's in the Oven?
  • 4:00 - Main topic: Ludological Arcs
  • 1:03:17 - GDofNC news

Things mentioned in this episode:

  • I Can't Even With These Marvelous Supers
  • I Can't Even With These Spectacular Supers

Discuss this episode in our guild at podcast.gdofnc.com. Follow us on Twitter at @GDofNC.

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Several members of the group discuss what games released in 2016 they think designers should play and why.

Games mentioned in the podcast:

  • Flamme Rouge
  • SeaFall
  • Terraforming Mars
  • 13 Days: The Cuban Missle Crisis
  • Costa Rica
  • Star Trek Ascendancy
  • Arkham Horror: The Card Game
  • Millions of Dollars

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC.

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Adam Skelding (@spur_serif) and Graham Allen (@f3thermoore) join Matt Wolfe (@mattwolfe) to talk about how to turn an idea for a mechanism into a game.

  • :58 - GDofNC news
  • 5:19 - What's in the Oven?
  • 9:07 - Main topic part 1: Turning a Mechanism into a Game
  • 27:31 - Main topic part 2: Mechanism Brainstorm Exercise
  • 44:08 - Contact Info

List of things discussed in this episode:

  • 2017 Cardboard Edison award

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC.

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Mark McGee (@mmark40) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to talk about analysis paralysis and how to reduce it in your designs.

  • 1:00 - What's in the Oven?
  • 3:51 - Main topic: Reducing Analysis Paralysis
  • 1:15:31 - GDofNC news

Things mentioned in this episode:

  • Button Shy Nano Game Contest
  • Curse You, Robin Hood!
  • I Can't Even With These Monsters

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC.

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Daniel Solis (@DanielSolis) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) for part 2 of our discussion on how responsible the designer should be for player behavior in their designs.

  • 1:06 - Twitter Poll
  • 5:17 - Main topic: Responsibility for Player Behaviors (Part 2)

Things mentioned in this episode:

  • Atomic Game Theory: Hate Drafting
  • Homo Ludens

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC.

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Daniel Solis (@DanielSolis) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) for part 1 of our discussion on how responsible the designer should be for player behavior in their designs.

  • 0:53 - What's in the Oven?
  • 3:29 - Main topic: Responsibility for Player Behaviors (Part 1)
  • 1:06:17 - GDofNC news

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Special Guest Nate Murray (@natecmurray) joins Matt Wolfe (@mattwolfe) to discuss working with licensed intellectual property (IP).

  • 4:32 - What's in the Oven?
  • 11:57 - Main topic: Working with Licensed Intellectual Property

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Graham Allen (@f3thermoore) and Josh Mills (@JoshuaJMills) join Matt Wolfe (@mattwolfe) to discuss decision scales in games.

  • 1:20 - What's in the Oven?
  • 5:07 - Main topic: Decision Scales
  • 1:07:21 - GDofNC news

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Matt Wolfe (@mattwolfe) flies solo on this episode to discuss how to find a publisher for your designs.

  • 0:49 - Main topic: Finding a Publisher
  • 28:33 - GDofNC news

Links to things mentioned in the podcast:

  • Rocky Road a la Mode
  • Pod-X

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC.

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Graham Russell (@colorninja) and Burke Drew (@realburkedrew) join Matt Wolfe (@mattwolfe) to discuss harvesting components and ideas from other games for use in your own designs.

  • 1:02 - What's in the Oven?
  • 3:37 - Main topic: Harvesting Games
  • 45:50 - GDofNC news

Links to things mentioned in the podcast:

  • Rocky Road a la Mode
  • Palenque Tanga deal
  • Rage
  • Rook

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC.

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Mark McGee (@mmark40) and Adam Skelding (@spur_serif) join Matt Wolfe (@mattwolfe) to discuss inspiration and how it relates to game design.

  • :55 - What's in the Oven?
  • 4:32 - Main topic: Inspiration
  • 50:55 - GDofNC news

Links to things mentioned in the podcast:

  • Rocky Road a la Mode
  • Pirate problem
  • Fire Balloon

Please join our guild at podcast.gdofnc.com to discuss this episode! Follow us on Twitter at @GDofNC.

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Matt Wolfe (@mattwolfe) is joined by his lovely wife Marci to discuss creating, organizing, and running an Unpub Mini.

Links to things mentioned in the podcast:

  • Unpub Mini request form
  • Impressions Game Distribution Services

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Burke Drew (@realburkedrew) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss various loops in game design.

  • :50 - What's in the Oven?
  • 2:58 - Main topic: Loops in Game Design
  • 1:28:54 - GDofNC news

Links to things mentioned in the podcast:

  • Unpub Mini at Atomic Empire
  • Trajan
  • Splendor
  • The Builders: Middle Ages
  • Glen More
  • Power Grid
  • Dominion
  • Saint Petersburg
  • San Juan
  • The Bloody Inn
  • The Manhattan Project
  • Glory to Rome
  • Innovation
  • Ticket to Ride

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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Just about everyone who went to Unpub 6 talks about their experiences in this supersized episode. Enjoy!

  • 0:35 - Daniel Solis (@DanielSolis)
  • 11:55 - Adam Skelding (@spur_serif)
  • 22:58 - James Meyers (@apollocontinuum)
  • 33:00 - Burke Drew (@realburkedrew)
  • 41:45 - Victoria Earl (@vmearl)
  • 57:51 - Graham Russell (@colorninja)
  • 1:15:26 - Mark McGee (@mmark40)
  • 1:29:46 - Drew Hicks (@EvenWeirderMove)
  • 1:47:15 - Josh Mills (@JoshuaJMills)

Links to things mentioned in the podcast:

  • Unpub 6

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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Victoria Earl (@vmearl) and Daniel Solis (@DanielSolis) join Matt Wolfe (@mattwolfe) to discuss accessibility in game design.

  • 1:15 - What's in the Oven?
  • 4:31 - Main topic: Accessibility in Game Design
  • 1:19:17 - GDofNC news

Links to things mentioned in the podcast:

  • Blind Lady Vs.
  • Unpub 6
  • That dress

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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Falcon Arendell (@LO5Games) and Graham Allen (@f3thermoore) join Matt Wolfe (@mattwolfe) to discuss player counts for designs.

  • :56 - What's in the Oven?
  • 4:08 - Main topic: Player Counts
  • 42:08 - GDofNC news

Links to things mentioned in the podcast:

  • Unpub 6
  • Guest Post: The Basic Elements of Solo Variant Design

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills) join Matt Wolfe (@mattwolfe) to have a rambling conversation about hooks in game designs.

  • 2:22 - What's in the Oven?
  • 4:11 - Main topic: Hooks
  • 1:17:24 - GDofNC news

Links to things mentioned in the podcast:

  • ShushCon
  • ButtonShy Game of the Month Club
  • Triskaidekaphobia rules and PnP (Google Doc)

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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Graham Russell (@colorninja) and Adam Skelding (@spur_serif) join host Matt Wolfe (@mattwolfe) to discuss various aspects of playtesting.

  • 1:06 - What's in the Oven?
  • 3:51 - Main topic: Playtesting
  • 1:05:33 - GDofNC news

Links to things mentioned in the podcast:

  • Seeking Playtesters BGG forum
  • /r/tabletopgamedesign (reddit)
  • Board Game Playtesters Guild (Facebook)
  • Cardboard Edison Patreon project
  • PlaytestNW Patreon project
  • Dice Hate Me Games Dexterity Challenge Winners
  • ButtonShy Game of the Month Club
  • KidLit Drink Night podcast

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Daniel Solis (@DanielSolis) and Matt Wolfe (@mattwolfe) join awesome temporary host Tom Gurganus (@tomgurg) to discuss their BGG.CON 2015 experiences from a game designer's perspective.

  • 0:56 - What's in the Oven?
  • 4:47 - Main topic: BGG.CON 2015
  • 53:50 - GDofNC news

Links to things mentioned in the podcast:

  • BGG.CON
  • Curse You, Robin Hood!"

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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A whole bunch of group members get together to discuss their ideas for games with a holiday theme. Enjoy!

Please join our guild at podcast.gdofnc.com to join in on the conversation. Follow us on Twitter at @GDofNC.

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Mark McGee (@mmark40) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss root cause analysis and determining problems in your designs.

  • 0:51 - What's in the Oven?
  • 6:26 - Main topic: What's Wrong with My Design?
  • 1:08:22 - GDofNC news

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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Graham Allen (@f3thermoore ) and Burke Drew (@realburkedrew) join Matt Wolfe (@mattwolfe) to discuss designing with a partner.

  • 0:51 - Designer Discovery segment
  • 6:59 - Main topic: Designing with a Partner
  • 46:28 - GDofNC news

Links to things mentioned in the podcast:

  • BGG.CON

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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Victoria Earl(@vmearl) and Falcon Arendell (@LO5Games) join Matt Wolfe (@mattwolfe) to discuss melding theme with mechanisms.

  • 1:04 - Designer Discovery segment
  • 12:42 - Main topic: Melding Theme and Mechanisms
  • 1:06:00 - GDofNC news

Links to things mentioned in the podcast:

  • Kodama The Tree Spirits
  • Hemingway Editor
  • MACE Con
  • Unpub Mini at Battlegrounds

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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Josh Mills(@JoshuaJMills) and Adam Skelding (@spur_serif) join Matt Wolfe (@mattwolfe) to discuss making prototypes.

  • 1:03 - Designer Discovery segment
  • 11:40 - Main topic: Making Prototypes
  • 1:08:29 - GDofNC news

Links to things mentioned in the podcast:

  • Kodama: The Tree Spirits
  • thenoteboard.com/
  • game-icons.net/
  • Gamers for Cures

Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

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Daniel Solis (@DanielSolis) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to discuss how to iterate a design.

  • 1:03 - Designer Discovery segment
  • 18:14 - Main topic: Iterating a Design
  • 1:16:44 - GDofNC news

Links to things mentioned in the podcast:

  • Avalanche at Yeti Mountain
  • Kodama: The Tree Spirits

Please join our guild at podcast.gdofnc.com to join in on the conversation!

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Drew Hicks (@EvenWeirderMove) and James Meyers (@apollocontinuum) join Matt Wolfe (@mattwolfe) to discuss designing dexterity games.

  • 0:42 - Designer Discovery segment
  • 19:14 - Main topic: Designing Dexterity Games
  • 1:13:01 - GDofNC news

Links to things mentioned in the podcast:

  • Avalanche at Yeti Mountain: Avalanche at Yeti Mountain Kickstarter
  • Comrades and Patriots: Comrades and Patriots Kickstarter

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It’s our first episode! Mark McGee (@mmark40) and Burke Drew (@realburkedrew) join host Matt Wolfe (@mattwolfe) to discuss how to get started with designing tabletop games.