Group Game Podcast: Recent Episodes

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Deep underground in 4 separate bunkers, we meet 4 strangers from different backgrounds that must come together to discover the mysteries of a world they now know nothing about.

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Our travelers reach their destination, but it isn't the end of the road as they may have thought.

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Our crew climbs their way out of the deep caverns to brace the cold surface of the planet.  The next step on their journey to hunt down Solarian Dark.

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The crew takes some time to rest up and get warm after the crash of the bullet train.  But this Stronghold has more than one secret and our group is itching to uncover them.

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After a lengthy battle with a Yeti and some wolves, our travelers adventure down the cavern and happen upon a strangely placed Stronghold.

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Our travelers encounter some dangerous foes that they must battle.

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The Anti-Claus has a plan to destroy Christmas.  It's up to our little elves to stop him from stealing all of the joy from Christmas...  with the help of an old friend!

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The war is coming to an end, and our group must face off with an unexpected enemy.  Adiran, Blanco, Jesse and William reach the end of their journey.  But how will it end?

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After the crew becomes trapped in the catacombs beneath the surface of Indis Prime, they discuss their best options for getting to safety and hunting down Solarian Dark.

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Tinsel comes face to face with his father who is corrupted by something sinister.  He must fight hard to save his father and then all of Christmas with the help of some friends!

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After a terrible crash, our crew finds themselves deep beneath the surface of Indis Prime.  They are safe from the cold winds above, but what lies beneath the surface could be even more dangerous.

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Our elf friends travel through The North Forest, seeking Santa's help for the trouble happening in The North Village.  But first they will have to reach Santa's Workshop.  Luckily Tingly has a few friends that are willing to help them on their journey.

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With a couple of hours left in their travel aboard the bullet train, a bomb is discovered.  Our crew must find a way to disarm the bomb before disaster ensues.  

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It's the last night before Christmas and the elves in The North Pole are celebrating another successful year.  All except for 3 workaholic elves who don't have any friends.  They are spending their time at The North Pub, drinking some peppermint schnapps.  After putting back a few drinks, the elves in the village start to act a little sus.  It's up to our 3 friends to find out what's going on. 

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Our crew makes purchase on a planet that does not rotate, making for harsh weather conditions.  They board a bullet train on their way to find Solarian Dark, but come face to face with someone who wants to stop them from completing their mission.

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The crew are given a mission to hunt down the man that had taken them and wiped their memories.

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Zombies flood the roof of the skyscraper, cornering our crew and forcing them to fight for their lives.  But can they survive the hoard before the helicopter arrives?

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After a lengthy battle with a few misguided souls, our group learns of a helicopter ride out of the city.  Our crew makes their way to the roof to catch their ride.

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After discovering the city is overrun by zombies, our group makes their way up the skyscraper to avoid the flesh eaters and discover a possible escape.

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Arch Councilmen Galen meets with our crew after they bring his daughter back to him.  The group splits up to accomplish a few tasks before Galen will meet with them again.  

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The crew land at the Horizon Space station and reunite a kidnapped daughter with her father.

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In this series, Pashma Lee sits down with a couple of friends who have never played a fantasy role playing game before.  They learn the way that things are done over at Group Game Studios.

The 4 part Halloween Special is a one shot campaign played with Corey Kenworthy, Matt Hoy and Pashma Lee.  The first episode follows Matt and Corey as their characters try to survive when an unexplained disaster traps them in the basement level of a skyscraper.

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A Dragonborn, Firbolg and an unfamiliar race board The Platinum Spear.  Now our crew must unravel whether these strangers seek peace or destruction.

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The engines of The Platinum Spear have unexpectedly powered down while enemy ships are headed straight for our group.  The crew must get the engines back up and running, or be defenseless when The Faction of Fire arrives.

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After a battle with Rhino, a Warforged Captain and his crew, the group commandeers the vessel known as Platinum Spear.  The Platinum Spear has more secrets than the crew realizes and come face to face with a stow away.

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Deep in Space, aboard an unfamiliar vessel, a group of strangers are held captive.  With their memories wiped out, they must work together to figure out where and who they are...

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Group Game members get together to discuss what's next for Group Game!

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No Angels.  No Demons.  No Clones.  Jesse, Blanco, Adiran and William are all that is left to protect the people of this new world from an evil man and a misguided soul.

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The group heads to Golden Gate Community for a final stand against Lucifer, Michael Mortimer and The Black Ties.

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Eli rejoins the group in The North City.  Blake returns to the group to inform them of a meeting and an impending ultimatum.  

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Eli is in the North City, but he can't reunite with the group just yet.  He has a mission and Peter is the only one who can help him complete it.  Eli skips the reunion and follows his own path, leading him to a chilling discovery and ultimate power.

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The group is back together, each with important information for the coming war with The Black Ties and Michael Mortimer.  It is time for the group to come up with a plan to end the violence, once and for all.

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Riley is on a mission to bring William back to Lilac, but finds him in a particularly weird situation.  Adiran has been reunited with his one true love, but a mission leads him away from a safe and comfortable life with Patrick to save an entire community full of people.

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A flash of light and Eli is in an endless landscape of nothing.  One man sits just a few yards away, waiting to tell Eli his destiny.  Faced with a moral choice, Eli must decide whether he should follow his destiny or carve out a destiny of his own.

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A flash of light and William awakes in a cave.  A cold and dark area, only illuminated by torch light.  is this hell?  Or something worse?  William works to find his way out and reunite with the group, so together they can stop the bloody figure.

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A flash of light and Jesse is in a building he has never been in before, surrounded by strangers.  Jesse navigates through unfamiliar territory and comes face to face with someone from his past.

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A flash of light and Blanco is alone.  The rest of the group is no where to be seen and Blanco must find his way back to them to fight back against whatever that creature was in the basement of the Bridgeville Cathedral.  

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Seperated from the rest of the group, Adiran does what he can to protect Margot and Draco.  Riley shows Adiran a new place where they are preparing to fight back against Michael Mortimer.  (With Special Guest: Nicole Smith)

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Our group must work together to prevent The Black Ties from bringing The Fourth Pillar to Bridgeville and completing whatever ritual they are planning.

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Our travelers must make it to the top of Umbriel City if they want to bring down the Oblivion Gate and save The Black Marsh, but a terrible foe lies ahead...

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The group is finally reunited under the threat of the Black Ties.  They are bringing the fourth pillar into Bridgeville and it is up to our group to stop them from completing the ritual.

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Our travelers have made it past the slaughterfish and find out a horrible truth.  

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William investigates BioWare and BioTek.  Meanwhile Jesse, Eli and Blanco prepare for the coming of the fourth pillar.

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Our travelers must travel to Black Rose in order to find a hidden treasure that is necessary for saving The Black Marsh from a floating city.

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William finds himself in the middle of a science experiment while the rest of our crew plans their next move in Bridgeville.

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Tek has betrayed the crew and completed a ritual sacrifice that has risen a city from the Black Marsh.  Our travelers make their way into The Black Marsh to investigate this now floating city.

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Our travelers have found themselves separated and must find their ways back to each other and work together to defeat The Black Ties.

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After the loss of Fragile, our travelers journey into Waters Edge, the last stop on their Journey to The Black Marsh.

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William must decide if he should choose his family or his new found friends while Jesse learns more about the White Ties and their power.  Eli helps a person in need.

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Someone from Ahjee and Fragile's past shows up during the group journey to The Black Marsh, but can he be trusted?  The crew plans a heist to steal a Greater Soul Gem.

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Adiran, Blanco and William find themselves in The Last City and must figure out what their next move is.  Jesse investigates the murder of an important figure in The North City with the help of a new friend.

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Our travelers make their way out of the dangerous caverns and head back to Cheydinhal.  Little did they know that their journey would take them into a dangerous Colosseum.

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Adiran has been framed for a crime that he didn't commit and has been taken to confinement.  It is up to Adiran and the rest of the crew to gather evidence and prove Adiran's innocence. 

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Our group travels deep into a cave just past Cheydinhal, and find themselves facing a few traps and an ominous hooded figure.

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Our group rushes to find a way to break Adiran out of prison, but Adiran makes a few friends of his own on the inside.  (With Special Guests: Brandon Garman and Clayton Cook)

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A distant light catches the attention of our travelers, but their adventure lies ahead in Cheydinhal.  Maybe a quick side quest won't be so harmful?

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After gaining access to The North City, our group encounters the most civilized community yet...  but is there something more sinister in the works?

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An unlikely group of criminals are given a chance at freedom when The Imperial King asks them to go on a quest to stop an impending war.

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Our group journeys north to a city run by The White Ties so Jesse and William can train to use their angelic abilities.  The North City seems like a safe place, but our group has yet to meet the townspeople...

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After a lengthy battle against the charred, the group comes face to face with someone they thought they could trust.  But is this person a friend... or foe...

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The group is surrounded by skeleton enemies known as The Charred.  Now they must fight for survival in their biggest battle yet.

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The group springs into battle after a devastating loss and learn of a new enemy that they must face in order to rescue the people they love.  Meanwhile, Adiran is back and has met a new friend.

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After our group learn a few terrible secrets about Bridgeville and some of the cities residents, they must find a way out of this horrible place with the help of a new friend.  (With Special Guest: J)

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The group follows a stranger to his hidden home in the sewers, but this stranger seems to know our group a little more than expected.  Meanwhile Blanco meets with the leader of Bridgeville.

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After being detained for a night, the group meets with an important person in Bridgeville.  Some of our crew didn't expect that person to be a familiar face.

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After learning of an operational city is close, the gang travel to the city of Bridgeville and encounter some new faces...but the city folk seem to be hiding something.

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Our travelers find themselves in a peculiar place and must make the right decisions to make it out alive.

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Our group is presented with an option to take an elevator to another place, or stay behind and wait for the clock to count down.  What will they decide?

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Deep underground in 4 separate bunkers, we meet 4 strangers from different backgrounds that must come together to discover the mysteries of a world they now know nothing about.