Jason Ulaszek discusses his thoughts on design as a tool for social good and his two design organizations, Ux for Good, and Inzovu.
1:00 A Little About UX for Good & Inzovu
2:39 Jason's Thoughts on Design as a Tool for Social Good
7:09 Jason's Journey to Design
12:20 Why Social Impact?
16:40 Kagali Genocide Memorial
Over 75% of Uganda's population is under the age of 35, and doesn't have access to design services. Abigail Turinayo, Design Without Borders' general manager, discusses her journey to the organization, its mission to use design as a tool to improve Uganda's products and services, the changes within the organization, and one of their successful projects.
Temie Giwa Tubosun, founder and CEO of LifeBank discusses her journey to connecting hospitals to blood banks, her vision, and the next steps for her company.
6:15 First Steps
8:50 Biggest Challenges
11:36 Transition from Tech to Tech & Distribution
12:36 Milestones
14:11 LifeBank’s Technology
Description: Mara Mintzer, Program Director of Growing Up Boulder, discusses the inception of the organization, their work with involving children and young people in Boulder’s decision-making, and what adults can learn from children.
In this Episode: 1:25 Growing Up Boulder inception story
5:25 Original idea for Growing Up Boulder
9:40 Pivot/ Growing Up Boulder moves into a different direction
14:00 What adults can learn from children
18:00 Mara Mintzer's takeaways
22:22 Final thoughts from Mara Mintzer
Description: Cathy Alderman, the Vice President of Communication and Public Policy at the Colorado Coalition for the Homeless, discusses the organization's mission and the stigmatization of homelessness.
In this Episode: 3:12 Colorado Coalition for the Homeless' mission & Cathy Alderman's story
5:15 Why inequality exists
7:42 Most difficult part of Cathy's work
10:10 Cathy's everyday
11:09 Keeping level-headed
17:08 Colorado Coalition for the Homeless successes
19:05 Any holes in the system? Improvements?
22:05 What else should we address?
Description: Living Ink's co-founder, Scott Fulbright, discusses his journey to creating a 100% bio-based ink pigment out of algae.
In this Episode: 1:38 Scott’s Journey
3:41 Living Ink’s Pigment Process
10:37 Other people’s reaction to Living Ink
24:24 Potential for Algae based products
Description:
Angie Buckley, creator of the Student Agency at the University of Colorado Denver, discusses the process of matching college students to employers while growing student portfolios.
In this Episode:
2:40 The Student Agency’s Inception Story
5:15 The criteria for The Student Agency
6:15 Challenges
9:12 How Students are matched to employers
11:43 What about the students that don’t know what they want?
13:16 Why is this a solution?
14:49 Students as employees
17:53 Why would a client want to work with students
Last Episode, Thomas Frey, Founder of DaVinci Institute, discussed the eight technologies everyone should know. The DaVinci Institute founder calls these technologies the Disruptive 8.
Thomas Frey, Founder of DaVinci Institute, discusses how future technologies will change our daily lives.
In this Episode:
1:33 The inspiration behind DaVinci Institute
2:03 DaVinci Institute current projects
5:02 Future Inventions
8:28 How the DaVinci Institute stays up to date
9:46 The Disruptive 8: Terms everyone needs to know to understand the future
10:42 How Thomas Frey sees the future
Happy 10th episode! Let’s celebrate by sharing what we’ve learned, discussing our interview with the Biomimicry Institute, and by going over some examples of biomimicry.
In this Episode:
2:42 What we’ve learned so far
5:45 Recap of interview with the Biomimicry Institute
10:06 Biomimicry examples
Description: Megan Schuknecht, Director of Design Challenges at the Biomimicry Institute, defines biomimicry, and discusses her organization's educational efforts.
In this Episode: 2:25 Biomimicry Defined
4:36 Education within the Biomimicry Institute
6:11 Why people aren't using biomimicry
10:27 How to get people more interested in biomimicry
Episode 8: News- Designing With Nature in Mind
After speaking with Bumble Fumble’s founder, Danielle Bilot, we wanted to celebrate designs that honor nature.
1:47 Recap on episode 7
2:34 Recap on my experience with mindfulness apps
4:54 Top 5 lists: designs that keep nature in mind
When we first met Danielle Bilot, she had already started an initiative to implement native bee friendly planters in parking lots: The goal? Help them navigate urban areas. Danielle Bilot, shares with us her discoveries after founding Bumble Fumble.
NOTE: the reference to planters in the beginning should instead be plantings.
1:18 Bumble Fumble Inspiration
3:24 Roadblocks
5:27 Urban heat island effect & bees
9:00 How to improve landscape architecture
11:24 Danielle Bilot’s discovery
After brainstorming with Clear Lens Movement Podcast on positivity app ideas, we did some research on apps that were already out there.
Clear Lens Movement aims to spread positivity. We talked with its host, Anthony Buscaglia, about being present in the moment, mental health, and meditation.
With countless sexual harrasment cases coming to light, we thought it was time to offer up 2D spaces as both a resource to victims & allies.
In The Shoes Of podcast, examines what it’s like to be another person. Its host, Jeremy Nickel, talks about the social issues that are heavy on his mind, brainstorms a way to fight sexual harassment, and discusses the difference a podcast can make.
In this Episode: 1:58 Social issues heavy on our minds
5:01 Brainstorming: How can we combat social issues?
7:56 In The Shoes OF guests & their contribution
11:01 Jeremy’s mission
Last episode, we interviewed Variable Labs about their work with empathy & VR. This week we’ve complied a list of innovative VR projects, tips for creating your own VR space, and my ideas on future uses of VR.
1:28 Episode 1 Recap
4:14 Three Amazing VR Projects
7:49 Creating your own VR space, and the future of work places
11:17 My hopes for VR & designing spaces
Dennis Bonilla, Variable Labs' Chief Technology Officer, helps create virtual reality (VR) simulations to teach soft skills to Fortune 500 companies. Through different scenarios and empathy, users experience the consequences of their decisions.
In This Episode: