The Design a Game podcast: we interview game designer and review games from the game design perspective.
I’m writing this post because a reference solution for how to create a Unity button that allows to “share on social” text and images, opening the default “pick a social” screen on mobile apps does not seem to be sufficiently indexed, so my colleague Matteo Bicocchi and I had to struggle in order to put […]
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With Daniele Giardini we wrote our GOTY lists here. They are almost totally disjoint! 😀
The post My Games Of The Year 2017 appeared first on Design a Game.
A first trailer for an idea for a game on football that is taking shape both in design and in development – see the dedicated page for info and the trailer.
The post First Trailer for Football VooDoom: Will To Comeback appeared first on Design a Game.
Working with a no longer minuscule set of customers on applied games of a really wide spectrum of themes I’ve noticed in the early phases some misunderstanding that recur. In order to help both parties (game designers and field experts) to reach a common ground, I’ve set the misunderstandings in extreme and simplified form so […]
The post (Mis)Understanding Applied Game Design: Vaccine! appeared first on Design a Game.
In this short post and video I try to discuss and clarify a few points about GameObject state in Unity with respect to game, scene and “runtime” scope. It is a bit more complex than one may understand initially, so bear with me a little. When you start developing scenes in Unity, it won’t take […]
The post Untangling GameObject State in Unity appeared first on Design a Game.
This math puzzle was proposed on The Guardian: How to fill up the slots with the numbers from 1 to 9 and make the result 66? I proposed it to my kids, who are actually still too young to appreciate the algebraic solution. So I created a simple “brute force” explorer of the problem – […]
The post A little Unity project to explore a math puzzle appeared first on Design a Game.
In this podcast Daniele Giardini and Pietro Polsinelli (myself) discuss story flow in games – and how game endings are told. We roam from The Witcher to Sunless Sea, crossing game genres. Hear us here: At the end of the podcast we read and discuss a quote from If Games Were Like Game Stories… My […]
The post Storytelling flow in videogames – DAG pod 23 appeared first on Design a Game.
I just published a video where I describe how to start modelling and developing a sport game, specifically football (soccer) in my case: In the following notes some motivation for the work and references from the video. What am I trying to do? I am creating a game on football (not American Football), called Football […]
The post Making a sport game in Unity: model & prototype appeared first on Design a Game.
In this podcast I chat with We Are Muesli about (some of) the games we liked in 2014. We each put together a list of games and we sort of interviewed each other. Great Indie Games 2014 We Are Muesli’s list Desert Golfing Close Your – by Goodbye World Sunders Burly Men at Sea – […]
The post Games we loved in 2014 – DAG pod 21 appeared first on Design a Game.
In this dreamy podcast Daniele Giardini and Pietro Polsinelli (myself) discuss the notion of depth in games. We don’t reach any definitive conclusion, but we have fun Here is the podcast: Games with depth The formal definition of depth in games referred to at the beginning is here. Two of the definitions proposed by Pietro […]
The post Beyond mechanics: games with depth – DAG pod 20 appeared first on Design a Game.