VectorCast: Recent Episodes

Michael Zenner

A game-by-game history of Vector display-based arcade games produced between 1979 and 1985. We will also feature occasional "Deep-dive" episodes, in which we look specifically at aspects of vector display technology and history.

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In this special bonus episode, I give my thoughts on the Tempest FPGA Multigame kit developed by Scott Swazey of Tattlersolutions.com The kit replaces the PCB in a standard Tempest game with an FPGA-based solution…Continue ReadingSeason 1, Episode 4.1: Review – Tempest FPGA Multigame kit

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In Episode 3 of the Season of Atari, we discuss the last of the three “First-Generation” Vector games from Atari. Asteroids Deluxe, designed by Dave Shepperd, was the sequel to one of the most beloved…Continue ReadingSeason 1, Episode 3: Asteroids Deluxe

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In the second full episode of the Vectorcast, we discuss Atari’s second Vector game: 1979’s all-time classic, runaway hit, Asteroids. Designed by Ed Logg, Lyle Rains and Howard Delman, Asteroids would re-define what success means…Continue ReadingSeason 1, Episode 2: Asteroids

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In this, the first full episode of Season One, The Season of Atari, we discuss Atari’s first Arcade Vector Game: 1979’s Lunar Lander. Lunar Lander was the first game released on Atari’s “Quadrascan” vector system. …Continue ReadingSeason 1, Episode 1: Lunar Lander

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Special bonus episode 0.1: What exactly are we talking about when we say “Vector Arcade Games”?  Here, I explain what vector games are, and how they are different from Raster-based games.

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Welcome to the Vectorcast! Here’s the introductory episode where we basically go over what you can expect in the future.