E&E Beyond: Recent Episodes

Chipped Canon

Moore DnD for all. But especially you. You know who you are. A Chipped Canon Production

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The Party travels a lot this session. They return the the Wizard's Tower, Vallaki, the Vistani Camp, and then hit the road again!

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The Bummers reunite with Ireena and travel up to the Abbey of Saint Markovia

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Session 27 Audio is borderline unusable. Sorry, Mason.

The party has defeated the druids of Yesterhill. They stopped the summoning of Wintersplinter and defeated the current Forrest Khavani leadership.

Now they confront Strahd who arrived on Yesterhill.

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The party rescues the Martikovs and the winery. Or do they?

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The Fight for the Wizard of the Wines Winery continues

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The party hits the road for Krezk once again only to get sidetracked once again

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New payer character, New Vistani, and New Allies? How much newness can a new session hold?

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Last Session, after the Dinner with the Devil, the party decided to F around. This Session they find out.

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The Bummers do some light murders...

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Isn't it awkward when you and your buds mistakenly aid a cult? 

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A secret cult?! Where has this been the whole time?!

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The Party finishes the fight at the church and maybe finally settles on a name.

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The party fights to return the bones of St. Andral in the church

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It's a pun. An Appetizer and a Tiger. You get it.

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Day 2 in the Town of Vallaki. The party meets the Baron's son and finds new leads.

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This begins and ends a little abruptly because of my recording issues. Though nothing too important was lost for this part of the session. 

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I had a lot of recording issues for Session 10. I lost the beginning and middle of the Session. So the recap, most of raw materials haggling, meeting Gadof Blinksy, and the beginning of Arasek Stockyard are all gone forever. Here's what I remember from those bits. 

From Blinksy:

  • The party saw how weird Blinksy's Toys are and how weird Blinksy is.
  • Discovered he was not the guy from Kane's card reading even though he has a monkey. That he got his monkey from someone else not too long ago.
  • Learned the captain of the guard, Izek, forces him to make dolls that look like Ireena for him.

From Arasek Stockyard:

  • I made the Arasek's country because they keep a big crossbow behind the counter for troublemakers.
  • Jacuvio snuck off around the stockyard to poke around.

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The DM does his best to remember any information at all about the Village of Vallaki

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Be warned humble traveler, the Svalich Woods are bad at night!

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The party knows just how deadly the Old Mill is now, but will they escape with their lives? 

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Our party makes a new friend at the scenic Tser Falls and finds old enemies at the Old Bonegrinder.

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The party reaches Tser Pool and meets the Vistani while the DM has computer issues

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The Church of Barovia falls, Strahd gives gifts, and a party member lends a hand 

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Big fight in a well

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Mending fences and burning bridges. Exclusively in that order 

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Don't table-talk gamers. 

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Lost the beginning of this section. Note to self: Make sure the laptop is charging when it's plugged in. 

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Lost the audio at the end and had to split the session into three

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New player Jacob joins as Jacuvio. Also sorry Mason. The audio was never great, but now we have a baby in the party. 

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I'm going to play Curse of Strahd even if I have to DM it myself. And this time I am.

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We're wrapping up this storyline and taking a break from d&d for the foreseeable future. Scheduling is difficult, so we decided to accelerate the d&d process and skip to the end of the arc with a Mass Effect inspired, Choose-Your-Own-Adventure, interactive story leading up to an Ultimate Finale of Ultimate Destiny.

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The Night of the Gala finally arrives. What mysteries and dangers does it hold for our heroes?

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The Party reaches the top of the tower

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The party's on a Basilisk hunt and don't think they don't know how to weeeeeed them out

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The party reconnects with an old friend, Charlie uncovers startling revelations, and Elvan makes a wild move

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Previously in Margineilia...

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An actual paying job for the party? A decisive interrogation? Tense Spy intrigue? Accordia's heating up

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It's a Big Ole Fight Session!

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Our heroes pick up the pieces of their botched first step in the Avenger hunt.

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It's like a recap but before the actual episode! Prepare yourselves. E&E Beyond Campaign 1 is turning 40.

Thanks to Adventure Zone Balance for the amazing music. 

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In this session, our heroes ambush their enemies in an alley and do everyone's favorite thing to listen to, shopping. 

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The Boys are back in town! 

Sorry, Mason. This audio is even worse than normal. 

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We're going on a Yeti Hunt

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This one's mostly a big conversation but our party also pokes a wormhole with a stick

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Thrilling conclusion of the mountain ambush. Will our heroes make it out alive? Do all of them want to? 

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Feel the Thunder. A reunion of old allies and enemies rocks the Coollective to their core.

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Tension runs high in the party. Can the Coollective keep their collective heads cool?

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Ireena! You are the only only only

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Who are we to disagree?  In this Session, Elvan (played by Cedric for a day) bids farewell to an old ally, Archie and Lagi both have revelations while  Olam enacts his newest philosophy

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Have you heard about our dictator and evil tyrant, Strahd von Zarovitch? 

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Vahnk's still around baby

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Death House continues

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Doesn't get more D&D than Ashton's crazy mage hand plan

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Straaaaahd! Aaaaaaaahhhhhhh! Tyrant of Barovia! End of every one of us!

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I’m not dumb. Traps are dumb. Shut up

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Joe with no exclamation point joins the party as they venture into the treacherous Death House

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Enter Barovia. Spoiler Alert: Everything is bad there

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Matt takes the DM chair and begins a new adventure into the mysterious, dangerous, and miserable land of Barovia. Eat your heart out, Mason. 

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Our heroes take a slight detour and decide to pursue their assailants with hopes of rescuing the missing people. 

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Gosh Dang Wolves

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Suprise Attack!

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In this episode our heroes battle a hydra... still. The battle goes from bad to worse, things look bleak for the party. Will their journey be cut off or can they come out ahead?! You'll have to listen to find out.

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We're short some of our players, but the others are totally capable enough to run their characters. Yup. Totally works out well for everyone.