The Party travels a lot this session. They return the the Wizard's Tower, Vallaki, the Vistani Camp, and then hit the road again!
Session 27 Audio is borderline unusable. Sorry, Mason.
The party has defeated the druids of Yesterhill. They stopped the summoning of Wintersplinter and defeated the current Forrest Khavani leadership.
Now they confront Strahd who arrived on Yesterhill.
New payer character, New Vistani, and New Allies? How much newness can a new session hold?
Last Session, after the Dinner with the Devil, the party decided to F around. This Session they find out.
This begins and ends a little abruptly because of my recording issues. Though nothing too important was lost for this part of the session.
I had a lot of recording issues for Session 10. I lost the beginning and middle of the Session. So the recap, most of raw materials haggling, meeting Gadof Blinksy, and the beginning of Arasek Stockyard are all gone forever. Here's what I remember from those bits.
From Blinksy:
From Arasek Stockyard:
The party knows just how deadly the Old Mill is now, but will they escape with their lives?
Our party makes a new friend at the scenic Tser Falls and finds old enemies at the Old Bonegrinder.
Lost the beginning of this section. Note to self: Make sure the laptop is charging when it's plugged in.
New player Jacob joins as Jacuvio. Also sorry Mason. The audio was never great, but now we have a baby in the party.
We're wrapping up this storyline and taking a break from d&d for the foreseeable future. Scheduling is difficult, so we decided to accelerate the d&d process and skip to the end of the arc with a Mass Effect inspired, Choose-Your-Own-Adventure, interactive story leading up to an Ultimate Finale of Ultimate Destiny.
The Night of the Gala finally arrives. What mysteries and dangers does it hold for our heroes?
The party's on a Basilisk hunt and don't think they don't know how to weeeeeed them out
The party reconnects with an old friend, Charlie uncovers startling revelations, and Elvan makes a wild move
An actual paying job for the party? A decisive interrogation? Tense Spy intrigue? Accordia's heating up
It's like a recap but before the actual episode! Prepare yourselves. E&E Beyond Campaign 1 is turning 40.
Thanks to Adventure Zone Balance for the amazing music.
In this session, our heroes ambush their enemies in an alley and do everyone's favorite thing to listen to, shopping.
Thrilling conclusion of the mountain ambush. Will our heroes make it out alive? Do all of them want to?
Feel the Thunder. A reunion of old allies and enemies rocks the Coollective to their core.
Who are we to disagree? In this Session, Elvan (played by Cedric for a day) bids farewell to an old ally, Archie and Lagi both have revelations while Olam enacts his newest philosophy
Joe with no exclamation point joins the party as they venture into the treacherous Death House
Matt takes the DM chair and begins a new adventure into the mysterious, dangerous, and miserable land of Barovia. Eat your heart out, Mason.
Our heroes take a slight detour and decide to pursue their assailants with hopes of rescuing the missing people.
In this episode our heroes battle a hydra... still. The battle goes from bad to worse, things look bleak for the party. Will their journey be cut off or can they come out ahead?! You'll have to listen to find out.
We're short some of our players, but the others are totally capable enough to run their characters. Yup. Totally works out well for everyone.