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Eight heroes embark on a journey of misadventures in the magical world of Dungeons and Dragons, led by Dungeon Master Brian
The party: Jesse as Alexander Graystone the Human Fighter Sydney as Fillion Nathanson the Human Paladin Sierra as Flask Bacillus the Gnome Ranger Jacob as Flip Snap Thunderclap the Gnome Wizard Amy as Igneous Magnetite the Gnome Rogue Maia as Valkyrie Nightshade the Gnome Wizard Ryan as Xander Flynn the Genasi Bard/Barbarian Duke as Zieg Scatha the Dragonborn Fighter
Igneous and Flip work out. Boffin offers to buy tea pots with numerous ladies. Fillion is melodramatic about his friends coercing him into yet another date with Akeela.
The Questers mourn the unexpected departure of an old friend, and begin to get to know their new friend.
Chaos ensues when Xander accidentally injures Fillion, triggering a vengeful, cursed rage from the paladin. Hit points are lost. Cupcakes are eaten. Gnomes are stolen.
The Questers say goodbye to Orem La before departing on a journey for The Order of the Bound's main encampment. Along the way, they acquire horses, invent the audiobook, and bond during the night watches.
Igneous, Scatha, and Alexander interrogate one of th captured assassins. Fillion, Valkyrie, and Flip check on the Reeds.
After the near deadly encounter with sentient bushes, the Questers process their feelings, with varying degrees of emotional success.
On the hunt for red flowers, the party faces off against an army of sentient bushes. We ask the hard questions, like do the bushes have feet? And why is Scatha upset THIS time?
The Questers embark on a quest to get ingredients to cure a baby dragon, with Amelia tagging along. Friendships are tested. Butts are wounded.
A short episode, in which the Questers ask for Amelia's help gathering information regarding the nothic, and talk to a bakery owner about a quest to gather remedial herbs for a baby dragon.
With the new information they have learned, the questers regroup in town. They discuss how to handle this information, and where to go next.
The adventure continues, as the questers stakeout to catch the book thief, and track it back to its hideout. However, it seems there is more to this thief's motives than the questers could have guessed.
Mystery. Intigue, Rooves... so many rooves.
After much bumbling around, the party accepts a quest to unravel the mystery of a literature loving demon. Also, half the questers are sick in real life, so people cough a lot.