Design research project of the Academy of Art and Design HGK FHNW, 2003 Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.
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Launch School
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Olico Maths Education
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various authors
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None
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marci tamburo
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