Immersive Audio Podcast: Recent Episodes

1.618 Digital

Join our host Oliver Kadel and guest presenters, in conversation with industry thought leaders, practitioners, artists, academics and entrepreneurs discussing all aspects of this rapidly evolving industry from art, science and business to practical insights and project case studies. We aim to inform, educate, explore and unite the community. Immersive Audio Podcast is produced by 1.618 Digital Ltd.

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A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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We’re excited to announce the fifth instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts.We proudly present our guests for this session: the Professor of Audio Technology at Chalmers University of Technology – Jens Ahrens, the sound designer and co-founder of DELTA Soundworks – Ana Monte, and the technical lead and co-founder of DELTA Soundworks – Daniel Deboy.This masterclass will focus on “Spatial Audio – Practical Master Guide”, the first Acoucou Courseware programme where technology meets art. This free course blends the technical intricacies of spatial audio with the creative skills needed to craft compelling content. With extensive cross-references to other engineering modules where learners gain a broad understanding of how everything connects.🔗 https://spatial-audio.acoucou.org/We’ll cover the structure of the course, history of spatial audio and evolution of sound aesthetics, psychoacoustics of stereophony, and different applications of spatial audio and delivery formats. Please sign up with the link below.We’re looking forward to seeing you there!🔗 Event Sign Up Pagehttps://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-acoucou-courseware-tickets-1697156624149?aff=oddtdtcreator&utm-source=cp&utm-campaign=social&utm-content=attendeeshare&utm-medium=discovery&utm-term=listingIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the immersive audio workflow engineer Ceri Thomas from LA, US. Ceri shares his personal and professional journey that led him to working with Dolby and Apple at a pivotal moment when spatial audio began to enter the mainstream. He also discusses his latest consultancy venture, IMMERSV. This week’s hot topic was about the critical balance between quality and mass adoption of immersive audio in music.For extended show notes and more information on this episode, go to www.immersiveaudiopodcast.comThis episode was produced by Oliver Kadel, Monica Bolles and Emma Rees and included music by Rhythm Scott.How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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We've just submitted our panel proposal for SXSW 2026: “Audible Dimensions: Expanding Story Through Spatial Audio” We'll explore how spatial audio is more than a technical enhancement but a powerful storytelling tool. From shaping emotion and perspective to guiding audience engagement, we'll discuss how designing for immersive media means writing for space as well as time. As platforms like Meta, Apple Vision Pro, and Android XR raise audience expectations, spatial audio is becoming indispensable to immersive storytelling. Please cast your vote and support our session here.https://participate.sxsw.com/flow/sxsw/sxsw26/community-voting-sxsw/page/community-voting/session/1752616879438001oo8QIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the spatial sound artist and academic Angela McArthur from London, UK. We dive into the IKO, 3D inside-out playback speaker system developed by Sonible, IEM, which offers unique characteristics, making the space architecture part of the sound presentation.For extended show notes and more information on this episode, go to www.immersiveaudiopodcast.comThis episode was produced by Oliver Kadel, Monica Bolles and Emma Rees and included music by Rhythm Scott.How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the production sound mixer, sound designer and mixing engineer – Tim Archer from Victoria, Canada. We discuss Tim’s approach to creating an immersive experience for giant screens and theme attractions, from location sound to sound design, final mix and speaker system design at the installation venues.For extended show notes and more information on this episode, go to www.immersiveaudiopodcast.comThis episode was produced by Oliver Kadel, Monica Bolles and Emma Rees and included music by Rhythm Scott.How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter.If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content, or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the international speaker, author and communication expert – Julian Treasure, from Orkney, Scotland.In this episode, we dive deep into the fundamentals of human communication, discussing the profound importance of listening and powerful speaking and its universal impact on our lives.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comThis episode was produced by Oliver Kadel, Monica Bolles and Emma Rees and included music by Rhythm Scott.How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter. If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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We’re excited to announce the fourth instalment of the Immersive Audio Podcast Masterclass series. As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.We proudly present our expert guest from Nomono, the lead audio engineer and head of content – Ruben Åeng. Nomono is a portable spatial audio recording system paired with a powerful cloud-based processing for content creators with different needs. In this session, we’ll cover recording location sound and dialogue in 3D, post-production and authoring using the Nonomo spatial sound recorder and software.https://nomono.co/spatial-audio-with-nomonoEvent Sign Up Pagehttps://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-nomono-tickets-1380221251919?aff=oddtdtcreator&_gl=1%2Anw21xq%2A_up%2AMQ..%2A_ga%2AMTI1NjY0NDU5OS4xNzQ4MjM5MTEz%2A_ga_TQVES5V6SH%2AczE3NDgyMzkxMTIkbzEkZzAkdDE3NDgyMzkxMTIkajAkbDAkaDAkZGVFYVFBcHloN1ByRkNYcmpneTAxZkxibmU2WHBxNXlwYXcHow to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the author of Reality Check, advisor to FOV Ventures, and a global speaker on the subject of innovation and business – Jeremy Dalton, from London, UK.In this episode, we discuss the emerging technology and convergence between XR and AI, along with its impact on the creative industries.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can subscribe to our newsletter or get in touch via podcast@1618digital.com

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We’re excited to announce the third instalment of the Immersive Audio Podcast Masterclass series.As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.We proudly present our guests from Amadeus, the Co-Founder and CEO - Fabio Kaiser, and the Co-Founder and CTO - Volker Werner. Amadeus developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls or theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. amadeus-acoustics.com/In this session, we’ll do a deep dive into the science of active acoustics and cover tools and workflows featuring the newly released ART platform.Event Sign Up Pagewww.eventbrite.com/e/immersive-aud…ganizer-profileHow to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the media artist, curator, and founder of Sounding Future – Fränk Zimmer from Graz, Austria. In this episode, we bring the spotlight on Sounding Future 3D music streaming service, along with an online platform aimed at providing educational resources for composers and spatial sound community. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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We’re excited to announce the third instalment of the Immersive Audio Podcast Masterclass series.As always, the sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We’ll be providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests.We proudly present our guests from Amadeus, the Co-Founder and CEO - Fabio Kaiser, and the Co-Founder and CTO - Volker Werner. Amadeus developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls or theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. https://amadeus-acoustics.com/In this session, we’ll do a deep dive into the science of active acoustics and cover tools and workflows featuring the newly released ART platform.Event Sign Up Pagehttps://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-amadeus-acoustics-tickets-1302082928089?aff=oddtdtcreator&utm-campaign=social&utm-content=attendeeshare&utm-share-source=organizer-profile&utm-medium=discovery&utm-term=organizer-profileHow to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the University of Greenwich Professor of Music and Sound Arts - Andrew Knight-Hill and the Acousmatic Composer and Sound Artist - Dr Emma Margetson from London, UK. We dive into the meaning and functions of creativity in spatial audio across genres and disciplines, and you’ll hear a virtual tour of the University of Greenwich sound and music department facilities.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In this second episode, we are going to discuss the importance of machine learning for audio, behind the cloud-processing and speech enhancement, talk about the unique Nomono spatial sound recorder design and sustainability policies for hardware manufacturing, and we’ll look into the company’s future roadmap and vision aimed at simplifying spatial audio production.Nomono Website – https://nomono.co/Nomono Sound Capsule – nomono.co/sound-capsuleNomono Cloud – nomono.co/nomono-cloudNomono Spatial Audio – nomono.co/spatial-audio-with-nomonoYoutube – www.youtube.com/c/nomonosoundLinkedIn – www.linkedin.com/company/nomonoso…ts/?feedView=allHow to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this two-part series of the Immersive Audio Podcast, Oliver Kadel travels to Oslo and Trondheim to meet the Nonomo team behind the Norwegian start-up whose innovation in hardware and cloud-processing aimed to enhance spatial sound recording and post production workflow. In part one, we break down the core tech behind the Nomono system, using a step-by-step process. You’ll hear the speech enhancement demo we’ve recorded outdoors in the city.Nomono Website – https://nomono.co/Nomono Sound Capsule – https://nomono.co/sound-capsuleNomono Cloud – https://nomono.co/nomono-cloudNomono Spatial Audio – https://nomono.co/spatial-audio-with-nomonoYoutube – https://www.youtube.com/c/nomonosoundLinkedIn – https://www.linkedin.com/company/nomonosound/posts/?feedView=allHow to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this three-part series of the Immersive Audio Podcast, Oliver Kadel travels to Vienna, Austria to meet - Amadeus Acoustics. Their team of innovative engineers, seasoned acousticians, musicians and tonmeisters, developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls and theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. In this final instalment, we're going to explore a portfolio of case studies where Amadeus Active Acoustics and Immersive Audio systems were installed, we talk about the future roadmap for the company and you will hear about the upcoming announcement of the new platform.Amadeus Acoustics Website - https://amadeus-acoustics.com/Amadeus Technology - amadeus-acoustics.com/artAmadeus Showrooms - amadeus-acoustics.com/showroomsAmadeus Academy - amadeus-acoustics.com/academyLinkedIn - www.linkedin.com/company/amadeus-acoustics/How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this three-part series of the Immersive Audio Podcast, Oliver Kadel travels to Vienna, Austria to meet - Amadeus Acoustics. Their team of innovative engineers, seasoned acousticians, musicians and tonmeisters, developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls and theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. In part two, we're going to talk about the tools and workflow for content creation, how acoustics can fundamentally affect how musicians perform in space and we’ll do a deep dive into the system tuning.Amadeus Acoustics Website - https://amadeus-acoustics.com/Amadeus Technology - https://amadeus-acoustics.com/artAmadeus Showrooms - amadeus-acoustics.com/showroomsAmadeus Academy - amadeus-acoustics.com/academyLinkedIn - www.linkedin.com/company/amadeus-acoustics/How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this three-part series of the Immersive Audio Podcast, Oliver Kadel travels to Vienna, Austria to meet -  Amadeus Acoustics. Their team of innovative engineers, seasoned acousticians, musicians and tonmeisters, developed solutions for acoustic enhancement for live music and speech in multi-purpose venues, concert halls and theatres. Amadeus Immersive Audio provides 3D sound source spatialisation and rendering with accurate localisation and envelopment for indoor and outdoor venues. In part one, you’ll learn about active acoustics and hear a binaural demonstration of the system.Amadeus Acoustics Website - https://amadeus-acoustics.com/Amadeus Technology - https://amadeus-acoustics.com/artAmadeus Showrooms - https://amadeus-acoustics.com/showroomsAmadeus Academy - https://amadeus-acoustics.com/academyLinkedIn - https://www.linkedin.com/company/amadeus-acoustics/How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more. Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ - thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon www.patreon.com/c/immersiveaudiopodcast. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. The livestream contains video demonstrations and spatial audio playback with live Q&A. Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter immersiveaudiopodcast.com/.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the philosopher, oral historian, experiential journalist and the host of the Voices of VR podcast - Kent Bye from Oregon, US.Kent shares his unique perspective on the current evolution and future possibilities of XR technologies and we dive into the significance of spatial audio in immersive storytelling, arts and communication. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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How to access the content from our Immersive Audio Podcast Masterclass series? Head out to our page on Patreon https://www.patreon.com/c/immersiveaudiopodcast. These sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. Our latest instalment features the Co-Founder and CEO of Atmoky - Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky - Christian Schörkhuber and audio, director at VRelax - Jelmer Althuis! In this session, we cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools by https://atmoky.com/.Keep up to date with our upcoming events, announcements and industry news by subscribing to our newsletter https://immersiveaudiopodcast.com/. In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Research Integrator in immersive sound at the Society for Arts and Technology - David Ledoux from Montreal, Canada.David covers various immersive audio initiatives and projects under the SAT umbrella featuring the 93.5 channel audio system for the Satosphere and we dive into the concept of Scenophonic Spatial Audio. This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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Announcement We’re excited to announce the second instalment of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-atmoky-tickets-1058089757949?aff=oddtdtcreatorWe proudly present our experts the Co-Founder and CEO of Atmoky - Dr Markus Zaunschirm, the Co-Founder and Lead Developer at Atmoky - Christian Schörkhuber and the founder of The Sphere of Sound, audio, director at VRelax - Jelmer Althuis! In this session, we’ll cover spatial and interactive sound design for games, XR and web applications using cutting-edge authoring tools. https://atmoky.com/SummaryIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the world-renowned recording engineer and music producer Hans-Martin Buff from Bath, United Kingdom. Hans-Martin shares his perspective on music recording, production and distribution for spatial audio formats, and we discuss his recent work on the Grammy-nominated Peter Gabriel’s latest album - “I/O”.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on X @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel co-hosts the DOK Exchange XR annual podcast with its regular host and curator - Weronika Lewandowska. They are joined by a spatial audio designer and engineer - Aili Niimura and a spatial audio designer and co-founder at DELTA Soundworks - Ana Monte. We discuss how to enhance human interactions through spatial audio and how to approach designing audio experiences that foster meaningful connections within immersive environments. Can spatial audio help create more collaborative or socially engaging XR experiences, how does the physical environment influence design choices and what are the challenges Ana and Aili face when it comes to the integration of spatial audio for immersive experiences that may involve both fully digital and speaker-based deployment and much more.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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We’re excited to announce the launch of the Immersive Audio Podcast Masterclass series. The sessions are designed to enhance your practical learning experience and are delivered by world-class experts. We go a level deeper by providing video demonstrations, spatial audio playback and an exclusive opportunity to interact with our expert guests. https://www.eventbrite.com/e/immersive-audio-podcast-masterclass-with-dr-hyunkook-lee-tickets-977952280597We proudly present our first expert guest Dr. Hyunkook Lee, Professor of Audio and Psychoacoustic Engineering, and the Director of the Applied Psychoacoustics Laboratory (APL), University of Huddersfield, UK. In this masterclass, our audience will learn about psychoacoustic and cognitive aspects of binaural perception, the binauralasation technology and practical use cases of Virtuoso. https://apl-hud.com/product/virtuoso/In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the composer and sound designer - Sol Rezza from Buenos Aires, Argentina. Sol Rezza is a composer, sound designer, and audio engineer who has carved a path in the realms of immersive narratives and spatial audio. Residing in Mexico for 14 years enriched her understanding of soundscapes and aboriginal narratives concerning time and space. This exploration period led to a diverse skill set, including sound engineering, sound design, room acoustics, spatial audio, and immersive audio.Sol talks about her projects whilst exploring concepts of time and space through the lens of new technologies such as spatial audio and artificial intelligence.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, we're joined by the co-founders and artistic directors at DARKFIELD - David Rosenberg and Glen Neath from London, UK.David and Glen talk about the creation of DARKFIELD as a company and a form of immersive entertainment and we dive into binaural sound design behind their most successful shows.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.ukIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the advanced system specialist at d&b audiotechnik - Nick Malgieri from Asheville, US.Nick talks about the d&b audiotechnik's biggest shows and we dive into their new spatial audio rendering system - d&b Soundscape discussing hardware and software integration.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.ukIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the live sound engineer and immersive audio specialist - David Lopez de Arenosa from LA, US.David talks about the entire process of getting an immersive live show from the studio to the crowds, covering pre-production, different immersive rendering technologies, mixing techniques and sound systems.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.ukIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Grammy nominated music producer, recording and mixing engineer – Ryan Ulyate from Topanga, US.Ryan Ulyate has been recording, mixing and producing music for over 40 years with credits on over 120 records working with artists such as ELO, George Harrison, Mick Fleetwood and many others. In 2004 he began a long relationship with Tom Petty, recording, mixing and co-producing several albums. Starting in 2020 Ryan began remixing albums from the Petty catalogue in Dolby Atmos, including Tom Petty & The Heartbreakers Greatest Hits.Ryan talks about his long-standing career in the music industry, his recently released Grammy-nominated immersive solo album Act-3, and we talk about music mixing in Dolby Atmos.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this 100th-anniversary episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles travel to the SXSW conference in Austin, Texas to host a panel discussion on the State of Play of Immersive Audio - Past, Present & Future. We proudly feature our special guests the Segment Manager for Immersive and Experiential Applications at HOLOPLOT - Natalia Szczepanczyk and the Co-Founder and CTO of Audioscenic Limited - Marcos Simón.This panel highlights the key developments that have defined the immersive audio industry for the past decade, reflects on the current trends and looks to the future. Our expert guests cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices and specialist virtual training and immersive media production. In an era where audio experiences are becoming increasingly integral to entertainment, gaming, virtual reality, and beyond, understanding the latest innovations and market dynamics is crucial. We discuss spatial audio, content creation, consumer adoption, and market challenges and opportunities.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.In this second part, we dive more into audio product design and the close collaborative process between the developers and the software users. We’ll cover the emerging market of synthetic data generation for machine learning and talk about the future road map for Treble.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Reykjavik, Iceland, to meet Treble Technologies whose mission is to enable a better-sounding world. Treble is a start-up that built the world's leading acoustic simulation platform that can generate interactive, real-time, immersive audio-visual auralizations. In this two-part series, we will explore the complex world of acoustic simulation.In this first part, we meet Treble’s core founding team members, where the CEO Finnur Pind tells a full story of what motivated them to start the company. You will learn what acoustic simulation is, how the Treble platform works across different use cases and you will hear a real-time binaural audio demo of Treble auralization.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.ukIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the remote audio network engineer and PhD candidate at AudioLab, the University of York - Patrick Cairns from Glasgow, Scotland.Patrick graduated from Glasgow Caledonian University (2019) with a BSc in Audio Systems Engineering. Patrick has since achieved an MSc by research in Audio Technology at the Audiolab, University of York (2021), where they currently continue their research as a PhD student. Patrick’s research explores the development, application and evaluation of bleeding-edge network music performance systems, with a focus on immersive audio. This work investigates how spatial audio and virtual acoustics can be applied to make network music experiences more like live performance, and examines the effect this can have on the way we interact with one another musically in shared virtual spaces. Patrick’s research also includes high-impact industry collaboration within the MINERVA project. Beyond academia, Patrick is an avid enthusiast of all things audio and has experience in various roles across the industry, including broadcast, live sound, sound for film, and music recording and production.Patrick discusses in depth the current advancements in remote spatial audio networking for a range of industry use cases covering the core technology, signal flow and available workflows.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.ukIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the PhD researcher at AudioLab, the University of York - Anthony Hunt from Toulouse, France.Having graduated from the University of York (2021) with an MSc degree in Audio and Music Technology, Anthony joined the Audiolab research team in October 2021. He is currently undertaking a PhD program on “Virtual representation of performers in Extended Reality Networked Music Performance (XR-NMP)” under the supervision of Prof. Gavin Kearney and Prof. Helena Daffern. This project aims to better understand which bodily elements are essential to represent the performer in the XR-NMP context, and how it impacts their sense of social presence.Anthony discusses his research in avatar representation in extended reality for immersive networked music performance and what impacts social presence and immersion.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by HHB Communications, the UK’s leader in Pro Audio Technology. For years HHB has been delivering the latest and most innovative pro audio solutions to the world’s top recording studios, post facilities, and broadcasters. The team at HHB provide best-in-class consultation, installation, training, and technical support to customers who want to build or upgrade their studio environment for immersive audio workflow. To find out more or book a demo at their HQ facility visit www.hhb.co.ukIn this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Professors Gavin Kearney and Helena Daffern from the AudioLab at the School of Physics Engineering and Technology at the University of York, UK.Helena and Gavin talk about the recently announced CoSTAR project - the initiative focuses on leveraging a novel R&D in virtual production technologies including CGI, spatial audio, motion capture and extended reality to create groundbreaking live performance experiences.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Technology Officer at HHB Communications - John Johnson from London, UK.JJ has nearly two decades of experience supplying and supporting audio-visual equipment for post-production facilities, broadcasters, and music studios, worldwide. Managing the Pre-Sales, Training & Technical Support teams at HHB Communications, his focus on technology includes assisting the widespread adoption of Immersive  Audio such as Dolby Atmos and Apple Spatial Audio, and various implementations of Audio Visual over IP solutions – predominantly based on the Audinate Dante platform.JJ covers in-depth the entire process of what it takes to install a multi-channel sound system, from small boutique production spaces to large-scale broadcasters and post facilities, covering the speaker set-ups, consultations, assisted installation and calibration along with associated challenges and opportunities.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to www.immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk Offer available until June 2024.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Chief Executive Scientist for Audio and Multimedia fields at Fraunhofer International Audio Laboratories - Juergen Herre from Erlangen, Germany.Juergen Herre received a degree in Electrical Engineering from  Friedrich-Alexander-Universität in 1989 and a Ph.D. degree for his work on error concealment of coded audio. He joined the Fraunhofer Institute for Integrated Circuits (IIS) in Erlangen, Germany, in 1989. There he has been involved in the development of perceptual coding algorithms for high-quality audio, including the well-known ISO/MPEG-Audio Layer III  coder (aka “MP3”). In 1995, he joined Bell Laboratories for a PostDoc term working on the development of MPEG-2 Advanced Audio Coding (AAC).  By the end of 1996, he went back to Fraunhofer IIS to work on the development of more advanced multimedia technology including MPEG-4,  MPEG-7, MPEG-D, MPEG-H and MPEG-I, currently as the Chief Executive  Scientist for the Audio/Multimedia activities at Fraunhofer IIS,  Erlangen. In September 2010, Prof. Dr. Herre was appointed full professor at the University of Erlangen and the International Audio  Laboratories Erlangen. He is an expert in low-bit-rate audio coding/perceptual audio coding, spatial audio coding, parametric audio object coding, perceptual signal processing and semantic audio processing.  Prof. Dr.-Ing. Herre is a fellow member of the Audio Engineering Society  (AES), chair of the AES Technical Committee on Coding of Audio Signals and vice chair of the AES Technical Council. Prof. Dr.-Ing. Juergen  Herre is a senior member of the IEEE, a member of the IEEE Technical  Committee on Audio and Acoustic Signal Processing, served as an associate editor of the IEEE Transactions on Speech and Audio Processing and was an active member of the MPEG audio subgroup for almost three decades.Juergen explains the science of the key technology concepts behind the worldwide adopted family of MPEG codecs and we discuss the latest addition of the reference model for the virtual and augmented reality audio standard - MPEG-I Immersive Audio.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk Offer available until June 2024.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by composer and sound artist Mariam Gviniashvili from Oslo, Norway. Mariam works as a composer and sound artist  – combining electronics, electroacoustics and 3D sound technology with visuals, dance and live performance to penetrate deep into the physical and emotional essence of sound and space. Growing up in eastern Georgia, she sang and played the piano, and studied composition in Tbilisi, Budapest and Oslo. Through her subject matter, her compositions display a curiosity about the world and society – from distractions during online meetings in DAYDREAMING (2022), to the viral patterns in DECONSTRUCTION (2020). Other works explore the Syrian war, a globally- sourced collection of songs and prayers, and a river soundscape in Oslo. Gviniashvili’s music has appeared at festivals all over the world – the New York Electroacoustic Music Festival (USA), BEAST FEaST (UK), Transitions at CCRMA (USA), ICMC (Korea), Mixtur Festival (Spain), ARD Hoerspieltage (Germany), Ars Electronica (Austria), Klingt Gut (Germany), Heroines of Sound (Germany) and Ultima Festival (Norway).Mariam talks about her journey as a conventional composer evolving into a multidisciplinary sound artist performing her work in spatial audio on multi-channel arrays in different immersive spaces across the world.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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We have a big announcement to make - Immersive Audio Podcast are going to SXSW 2024!We are hosting the panel “State of Play of Immersive Audio: Past, Present & Future”.It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024. With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future.Our expert guests will feature Audioscenic Limited covering binaural audio over speakers on consumer devices and HOLOPLOT discussing spatial audio for large-scale immersive events. We'll moderate the panel as well as discuss our own work in the space of interactive live performance in immersive spaces and spatial and interactive sound design in immersive media production.Audioscenic - https://www.audioscenic.com/HOLOPLOT - https://holoplot.com/If you’d like to learn more about our panelists go to your favorite podcast app or our website and check out Episodes 75/76 featuring Audioscenic (Binaural Audio Over Speakers) and Episodes 77/85 HOLOPLOT (3D Audio - Beamforming and Wave Field Synthesis).Our audience will receive a comprehensive overview of what defines immersive audio as a whole in the modern multifaceted world of digital media. We’ll provide an overview of core technologies, formats and distribution platforms along with associated challenges and opportunities. Attentive audience members will get a range of unique perspectives from panel experts that can be helpful for education and business development.This panel is aimed at Sound Engineers, Sound Designers, Musicians, Mixers, Gamers, Writers, Audio Tech Consumers, Academics, Immersive Content Makers and general Tech Enthusiasts…If you’re planning to attend and would like to arrange to meet us, please get in touch via podcast@1618digital.comThe panel will be recorded and released on our podcast channel as Episode 100th.We’d like to thank all our listeners who voted for us and your continued support!For extended show notes and more information on this episode go to https://immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk Offer available until June 2024.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by electronic music producer and AV artist Halina Rice, from London, UK. Halina Rice is an ‘immersive first’ electronic music producer and AV artist working at the intersection of music, art and technology with her sold-out live shows being described as “part rave, part art-happening.” Creating music that spans from abstract sound design to beat-driven IDM, her performances and installations are often presented in spatial sound in both physical venues as well as metaverse and VR environments. Halina also gives masterclasses and keynotes on the use of spatial sound in immersive performance.Halina talks about the process of producing and preparing material for her live sets, working with L-Acoustic’s L-ISA system, and shares practical insights on how performing with a spatial audio array differs from working with traditional playback systems.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.comIf you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk Offer available until June 2024.In this episode of the Immersive Audio Podcast, Monica Bolles is joined by musicians and audio engineers John Henry Dale and Merijn Royaards from Miami, US.John Henry Dale is an immersive media artist, musician and entrepreneur focused on live spatial audio and video performance, based between Miami and New York. He holds an MSc in Digital Composition and Performance from the University of Edinburgh and composes, performs, and produces music across a range of genres from electronica, jazz, funk, Latin, global bass and ambient, to avant-garde and serialist composition projects. He has also worked extensively in the confluence of IT, Web, AV, Live Streaming, and Immersive Media technology at The Regional Arts and Culture Council, New World Symphony, Hive Streaming and Linkedin.  Most recently in July of 2023, he worked with Merijn Royaards and the Sonic Sphere project to help create custom spatial audio mixes in SPAT, Reaper and Ableton Live of selected works for the Sonic Sphere residency at the Shed and also created a personalised spatial audio mix and listening session for Mike Bloomberg and Marina Abramovic. John Henry performed his live music for his “In Viridi Lux” spatial audio performance project inside the Sonic Sphere as part of a 2023 Miami Individual Artist grant funded by the National Endowment for The Arts and the Miami-Dade Cultural Affairs Department.Merijn Royaards is a sound architect, researcher, and performer guided by convoluted movements through music, art, and spatial studies. The interaction between space and sound in cities with a history/present of conflict has been a recurring theme in his multimedia works to date. His 2020 awarded doctoral thesis explores the state-altering effects of sound, space, and movement from the Russian avant-garde to today’s clubs and raves. He is one part of a critical essay film practice with artist-researcher Henrietta Williams and teaches sound design for film and installation art at the Bartlett School of Architecture.JH and Merijn talk about the evolution of Sonic Sphere as a concept, playback system and performance space. They talk about the practical aspects of crafting and experiencing different spatial audio content within the spherical structures.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to immersiveaudiopodcast.com/episode-89-john-henry-dale-merijn-royaards-sonic-sphere/If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk Offer available until June 2024.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the members of the BBC R&D Audio team Dave Marston and Matt Firth from the United Kingdom.We talk about the Next Generation Audio for Live Event Broadcasting, covering aspects such as immersion, interactivity, personalisation and workflows featuring cutting-edge codecs and metadata for Audio Definition Model (ADM), Serial ADM (S-ADM), and OSC-ADM.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-88-dave-marston-matt-firth-bbc-rd/If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk Offer available until June 2024.In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the academic and researcher at Imperial College - Lorenzo Picinali from London, United Kingdom.Lorenzo Picinali is a Reader at Imperial College London, leading the Audio Experience Design team. His research focuses on spatial acoustics and immersive audio, looking at perceptual and computational matters, as well as real-life applications. In the past years Lorenzo worked on projects related to spatial hearing and rendering, hearing aids technologies, and acoustic virtual and augmented reality. He has also been active in the field of eco-acoustic monitoring, designing autonomous recorders and using audio to better understand humans' impact on remote ecosystems.Lorenzo talks about the breadth of research initiatives in spatial audio under his leadership of the Audio Experience Design group and we discuss the recently published SONICOM HRTF Dataset developed to improve personalised listening experience.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-87-lorenzo-picinali-imperial-college-london/If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Innovate Audio. Innovate Audio offers a range of software-based spatial audio processing tools. Their latest product, panLab Console, is a macOS application that adds 3D spatial audio rendering capabilities to live audio mixing consoles, including popular models from Yamaha, Midas and Behringer. This means you can achieve an object-based audio workflow, utilising the hardware you already own. Immersive Audio Podcast listeners can get an exclusive 20% discount on all panLab licences, use code Immersive20 at checkout. Find out more at innovateaudio.co.uk Offer available until June 2024.In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by theatre sound designer and engineer at Autograph Sound - Luke Swaffield and co-founder and lead developer at Innovate Audio Daniel Higgott from London, United Kingdom.Dan and Luke talk about the world of theatre sound and immersive live events and the fast adoption of spatial audio which offers creative opportunities and the need for innovative solutions.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-86-daniel-higgott-luke-swaffield-innovate-audio/If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the CEO of HOLOPLOT – Roman Sick from Berlin, Germany.Roman is the CEO of the Berlin-based pro audio company, HOLOPLOT. A graduate economist and entrepreneur, he took over the leadership of the company in 2016. Roman has scaled HOLOPLOT at incredible speed, now employing upwards of 130 people across several global sites. His enthusiasm for HOLOPLOT was sparked because of his personal passion for music and audio as well as his conviction that this unique technology has the potential to radically revolutionise the status quo in the pro-audio Industry. In his tenure, Roman has led HOLOPLOT to success on multiple industry-redefining projects – perhaps most notably the appointment of HOLOPLOT as the official audio technology partner for the MSG Sphere in Las Vegas.Roman explains the differences between the core features of the recently released X2 Matrix Array and its big brother X1 and we talk about how HOLOPLOT became the audio partner of choice for the long-anticipated, groundbreaking immersive venue – the MSG Sphere in Las Vegas.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-85-roman-sick-holoplot/If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Audio Software Developer at Audio Brewers – Alejandro Cabrera from Athens, Greece.Alejandro Cabrera is an Audio Software Developer and the Founder of Audio Brewers. Originally from Colombia, currently based in Athens, Greece. He studied Modern Music with an Emphasis in Jazz (Taller de Musics, Barcelona – Spain), BA (Hons) in Music Production and Sound Engineering (University of Wales), and MSc in Sound Design (Edinburgh Napier University). Alejandro has been developing audio tools for over 10 years, including his first Sample Library ‘kFootsteps’. While working at 8Dio Productions as a producer and later a creative director, Alejandro was involved in the development of over 100 Sample Libraries. Additionally, he participated in the development of the Sequential Dave Smith’s Prophet X/XL which won the TEC Award for Best New Musical Instrument in 2019. Alejandro founded Audio Brewers in 2020, the first company to develop Virtual Instruments recorded, mixed, and delivered in Ambisonics, for dedicated immersive audio productions.We talk about their unique set of tools and features for spatial audio designed for a fast workflow for different creative applications and Alejandro explains his concept of impressionism in immersive audio.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-84-alejandro-cabrera-audio-brewers/If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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SXSW 2024 Panel Picker Announcement 📢 "State of Play of Immersive Audio: Past, Present & Future"

It’s been almost six years since we started the Immersive Audio Podcast and as we are coming up to our 100th release anniversary we wanted to mark this milestone with a special edition at SXSW 2024.

With the hindsight of releasing almost 100 episodes, we’ve met a lot of companies and experts covering a broad spectrum of topics fundamental to our industry. This panel will highlight the key indicative developments that have defined the immersive audio industry for the past decade, reflect on the current trends and look forward to the future. Our four expert guests and moderators Audioscenic, HOLOPLOT, 1.618 DIGITAL, Monica Bolles will cover the key sectors: large-scale immersive events, interactive live performance, spatial audio for consumer devices, virtual training for VR and immersive media production.

Please support our idea and give us your vote!

Voting link -> https://panelpicker.sxsw.com/vote/132288

Voting Deadline Midnight 20th of August 2023.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-83-sxsw-2024-panel-picker-announcement/

If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

immersiveaudiopodcast.com

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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

In this episode of the Immersive Audio Podcast, Monica Bolles is joined by the musician and Senior Sound Technologist at Meow Wolf - Les Stuck from New Mexico, US.

Les began working in spatial audio while working for the Ensemble Modern and the Frankfurt Ballet in Frankfurt, Germany. He designed the touring six-channel sound system for Frank Zappa's Yellow Shark Tour, which included a 6-channel ring microphone. He then worked at IRCAM in Paris, where he built several spatializers in Max/FTS - a 6-channel version for Pierre Boulez’s ...explosante-fixe... premiere, an unusual 8-channel version specifically adapted to classical opera houses for Philippe Manoury’s opera 60e Parallèle, and a signal-controlled panner that allowed extremely fast movement. He designed a 7-channel sound system at Mills College that featured an overhead speaker and built a variety of spatializers for students and guest composers. To celebrate the 50th anniversary of John Chowning’s seminal work on the digital simulation of sound spatialization, Les realized a version of his algorithm for release with Max/MSP in 2021, including panned reverb and the Doppler effect, all controlled at signal rate. Currently Les works at Meow Wolf, where he designs interactive sound installations and acoustical treatments. He has developed several spatial plugins for Ableton Live, which typically include a binaural output to preview the results in headphones before going on-site. He led a collaboration with Spatial, Inc for Meow Wolf’s installation at South by Southwest, and did extensive testing of Holoplot speakers for a future Meow Wolf project.

Les talks about his extensive career, working with spatial audio since the 1980s, including projects with Frank Zappa, IRCAM, Cycling74, and we dive into the topic of interactive spatial audio for physical installations.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-82-les-stuck-meow-wolf/

If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound artists and co-founders (ZiMMT) Felix Deufel and Paul Hauptmeier, from Leipzig, Germany.

Felix Deufel is a sound artist focusing on sound and space, spatial hearing, and the significance of soundscapes for both humans and the environment. His artistic works encompass room installations, compositions, field trips, and research. Deufel is the founder of Not a Number Studio, which is currently developing 3D audio software. In 2020, he established the Centre for Immersive Media Art, Music, and Technology (ZiMMT) in Leipzig, providing a platform for interdisciplinary collaboration and innovation in the realms of immersive media art and technology.

Paul Hauptmeier, born in 1993 in Jakarta, is a composer and sound artist based in Leipzig. He studied electroacoustic composition with Robin Minard and Maximilian Marcoll at the University of Music FRANZ LISZT Weimar and at the “University of California San Diego” with Katharina Rosenberger, Natacha Diels and Miller Puckette. Since 2009 he works together with Martin Recker as an artist duo in the field of composition, sound and multimedia art. In addition to works for theatre and opera, live electronics, radio and electro-acoustic music, their focus lies on sound installations and multichannel audio productions. Since October 2022 they work and teach in the field of sound art at the art university Burg Giebichenstein in Halle Germany. Additionally, they teach spatial composition at the University for Music and Theatre Leipzig. He is a founding member of the ZiMMT (Center for Immersive Media Art, Music and Technology) in Leipzig, where he conducts research in the field of spatial audio and organises workshops, panels, concerts and exhibitions on the subject. Besides multichannel-based 3D audio, he has a strong interest in augmented reality in the field of sound and multimedia art. His latest work in this realm was a large-scale multi-media installation for lasers, position tracking and binaural audio and was shown at the Biennale Musica 2022 in Venice.

Felix and Paul talk about the founding of the Center for Immersive Media Art, Music and Technology (ZiMMT) as an independent organisation and Spatial Audio Network Germany (SANG) initiative collectively aimed at educating and nurturing artists who want to learn and incorporate spatial audio in their artwork.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-81-felix-deufel-paul-hauptmeier-zimmt/

If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the field recordists Mélia Roger and Grégoire Chauvot, from Paris, France.

Mélia Roger is a sound designer for film and art installations. She has a classical music background and has a Master's Degree in sound engineering (ENS Louis-Lumière, Paris). She spent the last year of her Master's in the Transdisciplinary Studies Program at the Zurich University of the Arts, Switzerland, where she developed an artistic approach to sound, working with voice and field recordings. She is now living between Paris and Zurich, working in post-production for film and her personal art projects.

Grégoire Chauvot is a sound designer who graduated from the prestigious La Femis in Paris. Working mainly with cinema, he uses field recording to the foreground in his approach to film sound and never hesitates to leave the studio in search of new material. His interest in collecting unique and immersive sounds led him to develop in collaboration with  Mélia Roger and HAL a recording rig designed specifically for Dolby Atmos capture. Mélia and Grégoire talk about their collaboration with HAL Audio resulting in the development of a 3D audio recording rig designed to capture Dolby Atmos natively and the recent launch of the Urban Atmos SFX library for the multichannel postproduction workflow.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-80-melia-roger-gregoire-chauvot-3d-audio-field-recording-for-sfx-libraries/

If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the sound designer - Jelmer Althuis from Groningen, Netherlands.

Jelmer Althuis is the founder of The Sphere of Sound, audio director at VRelax and sound designer at Aku.World. With a passion for audio and technology, Jelmer has dedicated his career to creating immersive audio experiences for a variety of next-generation media. He is an experienced audio professional with a strong background in sound design and audio production.  In 2017 he fully immersed himself in spatial sound design for VR and Art applications in particular. In 2018 he joined the VRelax team as audio director, where he mainly focused on the psychological effect and the influence of spatial sound on well-being. Having created a lot of spatial audio designs helping people to feel relaxed, combining audio and biofeedback techniques and several research activities, he has learned his skill on the job. He has a strong passion for the spatial audio format because he strongly believes in the added value of spatial audio experiences for eHealth & Wellbeing as well as for the digital arts and web3 applications.

Jelmer speaks about his work dedicated to wellness and relaxation through sound and we look at the recent proliferation of spatial audio in the E-Health product market.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-79-jelmer-althuis-spatial-audio-for-wellbeing/

If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit  https://holoplot.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Knock At The Gate duo Sean Hudock and Joseph Disher from East Coast, US. Sean and Joe speak about the creation of their company that re-imagines the classic storytelling, led by the power of voice and sounds, designed to be experienced in the dark.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-78-sean-hudock-joseph-disher-knock-at-the-gate/

If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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This episode is sponsored by Berlin-based pro-audio company HOLOPLOT, which features the multi-award-winning X1 Matrix Array. X1 is software-driven, combining 3D Audio-Beamforming and Wave Field Synthesis to achieve authentic sound localisation and complete control over sound in both the vertical and horizontal axes. HOLOPLOT is pivoting the revolution in sound control, enabling the positioning of virtual loudspeakers within a space, allowing for a completely new way of designing and experiencing immersive audio on a large scale. To find more, visit https://holoplot.com.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the HOLOPLOT team, Segment Manager for Performing Arts and Live – Reese Kirsh and Segment Manager for Immersive and Experiential Applications – Natalia Szczepanczyk and the award-winning sound designer Gareth Fry. We hold a detailed discussion on HOLOPLOT’s technical hardware and software capabilities and talk about the recent David Hockney exhibition at Lightroom, where Gareth shares his experience in creating content and working with this paradigm-shifting technology.Reese Kirsh has been working within the performing arts sector for over a decade in various roles, including Head of Sound for some of the largest West End and Broadway productions, before joining HOLOPLOT as Performing Arts Segment Manager. He’s very aware of the narrative around immersive and what it means to deliver the right tech to empower creative content rather than distract from it.Natalia Szczepanczyk is the Segment Manager for Immersive and Experiential Applications at HOLOPLOT. She has a design and consultancy background and previously worked with loudspeaker manufacturer Genelec and consultancies Mouchel and Buro Happold. Natalia specialises in audio system design and acoustics for experiential audience experiences within the themed entertainment sectors.Natalia Szczepanczyk is the Segment Manager for Immersive and Experiential Applications at HOLOPLOT. She has a design and consultancy background and previously worked with loudspeaker manufacturer Genelec and consultancies Mouchel and Buro Happold. Natalia specialises in audio system design and acoustics for experiential audience experiences within the themed entertainment sectors.Gareth Fry is a sound designer best known for his cutting-edge work in theatre and his collaborations with many leading UK theatre directors and companies. His work includes over 20 productions at the National Theatre, over 20 at the Royal Court and countless more at venues such as the Bridge Theatre, Old Vic, Young Vic, in the West End and many more. He has also designed events and exhibitions, from the V&A’s landmark David Bowie Is exhibition to being asked by Danny Boyle to design the sound effects for the Opening Ceremony of the 2012 Olympic Games and having received a number of awards for his work.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-77-holoplot-3d-audio-beamforming-and-wave-field-synthesis/If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3D Audio to the listener's position in a. Their first commercial success came in the form of a partnership with Razer and subsequent release of Leviathan V2 Pro Soundbar that was announced early 2023 at CES. Since then, their technology received a number of tech awards and mainly the support of the user community. We sat down with the core team members and the early adopters to find out where it all started and where it is heading.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-76-audioscenic-binaural-audio-over-speakers-part-2/If you enjoy the podcast and would like to show your support, please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel travels to Southampton, UK, to visit the HQ of Audioscenic, whose mission is to revolutionise and pivot binaural audio over speakers to the masses. Their team developed technology that uses real-time head tracking and sound-field control to create virtual headphones that render personal 3D Audio to the listener's position in a. Their first commercial success came in the form of a partnership with Razer and subsequent release of Leviathan V2 Pro Soundbar that was announced early 2023 at CES. Since then,  their technology received a number of tech awards and mainly the support of the user community. We sat down with the core team members and the early adopters to find out where it all started and where it is heading.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-75-audioscenic-binaural-audio-over-speakers-part-1/If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Professor of Music Technology at NYU - Agnieszka Roginska from New York, US.Agnieszka Roginska is a Professor of Music Technology at New York University. She conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, mission-critical, and augmented acoustic sensing. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio. Agnieszka is a Fellow of the Audio Engineering Society (AES), and a Past-President of the AES. She is the faculty sponsor of the Society for Women in TeCHnology (SWiTCH) at NYU.Agnieszka speaks about the importance of the Audio Engineering Society and initiatives for education for the unrepresented communities and her involvement in a wide spectrum of research and publishing activities on spatial audio.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-74-agnieszka-roginska-nyu/If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-73-arjen-van-der-schoot-audio-ease/If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.comIn this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the co-founder at Audio Ease - Arjen Van Der Schoot from Utrecht, Netherlands.Arjen studied music technology at the Utrecht School of Arts. After which Arjen and 4 of his fellow graduates started Audio Ease in 1995. He was freelancing recording Classical music, Minoring in Classical guitar and majoring in software development for audio and music. Together they made about 10 products before their big break with Altiverb which became an industry standard. The 360pan suite came out of the fierce hope that an old affection - ambisonics, would now finally definitely make it, because somebody thought of it in the context of head-tracked VR, an application that requires headphones, in Arjen’s opinion the only medium it is perfect for.Arjen tells a fascinating story of the creation of Audio Ease and the famous Altiverb and we explore the topic of convolution for spatial audio.

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This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernizes traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Director of Product Development at THX - Kasson Crooker from Seattle, US.Kasson has spent the past 30 years focusing his career and creative musical passions on the intersection of audio and technology. After graduating from Berklee College of Music (MP&E 1995), Kasson has worked in the videogame industry as Audio Director and Project Director on games like Guitar Hero, RockBand, and Dance Central for Harmonix, at Microsoft creating spatial audio experiences for HoloLens V1, and he is currently at THX as the Director of Product Development for their spatial audio initiatives. He is an electronic musician, composer, and mix engineer having released 20 albums and touring throughout North America and Europe. His current creative passions involve creating interactive music experiences with immersive spatial audio technologies for VR.Kasson talks about the latest technology developments at THX and we explore the implementation of spatial and interactive audio for a music experience in VR.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-72-kasson-crooker-thx/If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Senior Product Manager and Experience Engineer – Matt Neutra from Massachusetts, US.Matt creates unique prototype experiences that are used as the stepping stones for production-ready experiences for retail and beyond. Since 2005 he has been responsible for product demonstrations that make their way to retail locations around the world. Matt’s primary responsibilities include the oversight and development of the diverse tools and workflows used to create world-class sensory experiences. Matt scours the earth for the tools that will enable the impossible. When the tools don’t exist, they have to be created. Matt often has to manage external vendors to define and develop these new tools. Matt’s goal in life is to never be the smartest person in the room, question everything in the pursuit of deeper understanding and get work done with joy and enthusiasm. Featuring on our podcast for the second time,Matt talks about his most recent venture at BrighSign and we explore the state of play for spatial audio in the current consumer market covering digital services and hardware wearables.This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-71-matt-neutra-brightsign/If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcastWe thank you kindly in advance!We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.comimmersiveaudiopodcast.com

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This episode is sponsored by Spatial, the immersive audio software that gives a new dimension to sound. Spatial gives creators the tools to create interactive soundscapes using our powerful 3D authoring tool, Spatial Studio. Their software modernises traditional channel-based audio; by rethinking how we hear and feel immersive experiences, anywhere. To find more go to https://www.spatialinc.com.

In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Co-Founder and Co-Der of SPATIAL - Michael Plitkins, from Los Angeles, California. Before founding Spatial, Michael was a founding engineer at Nest which was ultimately acquired by Google. Michael helped develop a set of groundbreaking smart consumer products for the home like the Nest Thermostat and helped define the category we know as Home IoT today. Prior to Nest, he was a founding engineer at Tellme Networks, which was acquired by Microsoft. He also has experience in developing tools and technologies for 3D modelling, animation, VR and graphics. Michael has over 35 patents in UI design, streaming audio, smart home optimization and more.

Michael co-founded Spatial with the amazing idea that sound should not always be linear or channel based, where he patented the Spatial Reality technology; the Spatial audio rendering platform that allows sound to move, using object-based audio and acoustic physics. Michael also developed key integrations within Spatial’s platform that allows new tools to take advantage of Spatial IP.

Michael shares the story of the creation of SPATIAL as a company which subsequently developed into a multifaceted platform for sound designers. We look at the key elements of software architecture, discuss the most recent case studies featuring Spatial technology and a newly launched educational 101 course for new users.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-70-michael-plitkins-spatial/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Poul Holleman and Salvador Breed the co-founders of the spatial sound and creative development studio - 4DSOUND, from Amsterdam, Netherlands.

Poul Holleman is co-founder and technical director of the spatial sound and creative development studio, 4DSOUND. As a creative technologist, Poul focuses on the application of spatial sound to a variety of art forms, ranging from light installations to kinetic architecture and live performances. His work focuses on the continuous development and exploration of spatial sound as an emerging artistic medium, through the use of 4DSOUND technology. He is a lecturer in the Creative Systems Design programme at Utrecht University of the Arts (HKU). Next to his artistic achievements, Poul holds a Master’s degree in Cultural Sociology from the University of Amsterdam.

Salvador Breed creates and sculpts sound and technology for a wide field of contexts like live performances, fashion shows, video art, and interactive art installations. The Dutch artist preoccupies himself with the way acoustics, natural ambience, silence, and space enrich one another, using subtle means to expand our notions of listening, experiencing, and sensing. As a co-founder of spatial sound company 4DSOUND, he specializes in composing space as an important element of soundtracks - while pushing the technical possibilities in this field.

Poul and Salvador dive deep into the technical make-up of 4DSOUND software architecture along with their unique speaker system implementation and we explore the concept of using a physical space as an instrument.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-69-poul-holleman-salvador-breed4dsound/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the CEO of Atmoky - Markus Zaunschirm from Graz, Austria.   

Markus Zaunschirm MSc, PhD is a renowned spatial audio expert and co-founder of Atmoky. During his research, he combined advanced signal processing with the models of human perception and invented a unique method for spatial audio playback for headphones. Building on that technological foundation, Markus co-founded Atmoky, a spatial audio software company with the mission to shape the future of audio in virtual worlds and the metaverse.  

Markus discusses Atmoky’s creation and their philosophy on spatial audio and we take part in a live interactive demo of their recently released Web SDK which you can listen to binaurally in this episode.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-68-markus-zaunschirm-atmoky/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy – Professor Adam Ganz and the Project Manager for the Second World War and Holocaust Partnership Programme at Imperial War Museums Rachel Donnelly, from London, UK.

Professor Adam Ganz is Head of Screenwriting at Royal Holloway, University of London and Head of the Writers Room at StoryFutures Academy, the UK’s National Centre for Immersive Storytelling. In addition to leading StoryFutures Academy on the ‘One Story, Many Voices’ Project with Imperial War Museum, he designed and ran a project on writing for Immersive Audio with Inua Ellams, Jayde Adams, Georgina Campbell, Fryars and Rae Morris. He was also nominated for best single drama for the BBC for his play The Gestapo Minutes.

Rachel Donnelly is Project Manager for the Second World War and Holocaust Partnership Programme (SWWHPP) at Imperial War Museums. She began working on SWWHPP in early 2020 having previously been the Learning and Audience Advocate for IWM’s new Holocaust Galleries and Holocaust Learning Manager for schools. SWWHPP is a three-year project led by IWM and funded by the National Lottery Heritage Fund to support cultural organisations across the UK to engage with local communities to share lesser-known stories related to the Second World and Holocaust. As part of the programme, the cultural organisations, local communities and IWM worked with StoryFutures Academy, to create an immersive touring sound installation with stories written by a group of celebrated UK-based writers.

In this episode, Adam and Rachel explain how binaural audio was used to enhance their traditional and immersive storytelling techniques and discuss the ‘One Story, many voices’ museum installation case study.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-67-adam-ganz-rachel-donnelly-storyfutures-academy-iwm/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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n this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-66-sennheiser-ambeo-mobility-part-3/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

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You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-65-sennheiser-ambeo-mobility-part-2/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this three-part series of the Immersive Audio Podcast, Oliver Kadel will travel to Zurich in Switzerland for an exclusive opportunity to speak to the entire Ambeo Mobility team. The use of spatial audio is becoming ever so ubiquitous, it seems that it’s just a matter of time before we get to enjoy immersive content from the comfort of our cars on a regular basis. Join us on this journey to explore and learn about the cutting-edge applications of spatial audio in automotive.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-64-ambeo-mobility-part-1/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a director for interactive audio at Skywalker Sound - Kevin Bolen from California, US. 

Kevin Bolen supervises Skywalker Sound’s interactive audio department, which combines decades of cinematic audio experience with bleeding-edge technologies to create unforgettable immersive audio experiences such as the Academy Award-winning Carne y Arena, the Peabody Award-winning Queerskins: A Love Story, and the Emmy-nominated Star Wars: Vader Immortal. Kevin’s team collaborates with partners including Disney, Lucasfilm, Marvel, Legendary Entertainment, and ILMxLAB to extend the power of cinematic storytelling into location-based experiences and home entertainment alike.

In this episode, Kevin shares his perspective on how they approach the spatial and interactive audio philosophy at Skywalker and we explore the Star Wars: Tales from the Galaxy's Edge project case study.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-63-kevin-bolen-skywalker-sound/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by a Principal Dev Leader at the Mixed Reality division at Microsft Noel Cross and Senior Principal Researcher at Microsoft Research Nikunj Raghuvanshi from Redmond, US.

Nikunj likes to invent techniques that create immersive sight and sound from computation. He is endlessly fascinated with simulating the laws of physics in real-time and finds it thrilling to search for simple algorithms that unfold into complex physical behaviour. He has over a decade of research and development experience at the intersection of computational audio, graphics, and physics, with over fifty papers and patents. His inventions have been successfully deployed in the industry, particularly Project Acoustics, which is bringing immersive sound propagation to many major AAA game franchises today. Nikunj is currently a Senior Principal Researcher at Microsoft Research. Previously, he initiated interactive sound simulation research at UNC-Chapel Hill during his PhD studies, whose codebase was acquired by Microsoft.

Noel grew up playing games on my Commodore 64 and Amiga computers. His love for multimedia computing helped him to start working at Microsoft as an intern in 1991 in the multimedia team. This was the age of the SoundBlaster 16 ISA cards and CD-ROMs were just being introduced into PCs. Out of the multimedia team, the DirectX team was born to accelerate the development of high-quality games for the PC. Noel worked on DirectSound and audio drivers for Windows getting a taste of the game development community attending several GDCs in the 90s. This was the first time he was introduced to 3D audio algorithms and at the time the technology didn’t impress much. Through the 2000s, he worked on every release of Windows with the focus on improving the audio subsystem. This led to the complete overhaul of the audio infrastructure on the Windows Vista platform which has remained largely intact since introduced in 2006. The most current stop on his Microsoft journey is working on Mixed Reality devices. He worked on the speech and audio functionality exposed from HoloLens and Windows Mixed Reality devices with a concentration on spatial audio. After having lackluster impact in the 90s with spatial audio, he’s been reinvigorated working on this technology with the introduction of high-quality HRTFs and head-tracking services to complete the experience. Spatial audio processing has also led Noel to better understand the impact of acoustics on virtual 3d worlds. His team is currently working on Project Acoustics which allows developers of 3d titles to take advantage of wave-based simulations to handle how audio propagates in the real world.

In this episode, Nikunj and Noel dive deep into the topic of physics-based virtual acoustics along with Project Triton and Project Acoustics covering fundamental theory, research, technology and case studies.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-62-nikunj-raghuvanshi-noel-cross-microsoft-physics-based-virtual-acoustics/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by a tech journalist and founder of Immersive Wire - Tom Ffisk from London, UK.   

Tom is Chief Editor of Immersive Wire, the newsletter dedicated to immersive technologies and the metaverse, analysing the sector and charting its steady growth over time.

In this episode, Tom shares his view on the current state of play of the Metaverse vision and talks about his upcoming book The Metaverse: A profession Guide.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-61-tom-ffisk-immersive-wire/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by Ken Felton, Sound Designer at Spatial, from the San Francisco Bay Area, US.   

Ken is an Audio Director and Sound Designer with decades of experience in professional audio, and a passion for storytelling and immersive soundscapes. Ken started in pro-audio by touring N. America and running sound reinforcement systems. In 1994 he moved to Northern California and started working with interactive audio at Electronic Arts. Most recently in 2021, Ken joined Spatial where he works as a sound designer and brand ambassador.  

In this episode, we discuss the Spatial technology and its entire ecosystem of tools, exploring the breadth of implementation options and some recent case studies.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://immersiveaudiopodcast.com/episode-60-ken-felton-spatial/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

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You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the director of the Applied Psychoacoustics Laboratory at the University of Huddersfield – Hyunkook Lee.

Dr Hyunkook Lee is a Reader (i.e., Associate Professor) in Music Technology and the Director of the Applied Psychoacoustics Laboratory, University of Huddersfield, U.K. His research over the last 10 years contributed to advancing the understanding of three-dimensional (3D) audio perception and developing new 3D capture and reproduction techniques. He has invented various psychoacoustics-based 3D microphone arrays including PCMA-3D and ESMA-3D, whose principle for height microphone configuration has been adopted for Schoep’s award-winning ORTF-3D array. Recently, he has been focusing on researching and developing perceptually optimised techniques of 6DoF audio rendering for extended reality applications. He is also currently leading a multidisciplinary project that connects immersive arts and technologies. From 2006 to 2010, he was a Senior Research Engineer in audio R&D with LG Electronics, South Korea, where he participated in the standardisations of MPEG audio codecs and developed spatial audio algorithms for mobile devices. He is an Associate Technical Editor of the Journal of the Audio Engineering Society (AES). He co-edited a recently published book “3D Audio” (Routledge). Hyunkook is a Fellow of the AES, Vice-Chair of the AES High-Resolution Audio Technical Committee, and has recently been elected as a Governor of the AES for 2022-2023. Dr Lee received a B. Mus (Hons) degree in music and sound recording (Tonmeister) from the University of Surrey, U.K., in 2002 and a PhD in spatial audio psychoacoustics from the Institute of Sound Recording (IoSR), the University of Surrey in 2006.

In this episode, we discuss Hyunkook’s recent research on “A Conceptual Model of Immersive Experience in Extended Reality” and its influence on spatial audio.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-59-hyunkook-lee-a-conceptual-model-of-immersive-experience-in-extended-reality/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the co-founder and a managing director at the Encircled Max Röhrbein from Berlin, Germany.

Max is a co-founder and a managing director at Encircled audio.solutions GmbH where Encircled is the official and only licensee of the IOSONO software.

In this episode, Max discusses the technical capabilities of the entire IOSONO software and hardware ecosystem and we dive deep into this episode's hot topic - Wave Field Synthesis.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-58-max-rohrbein-encircled-iosono-wave-field-synthesis/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

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You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the ambassador and key collaborator of the FLUX:: Immersive – SPAT Revolution audio engine project Hugo Larin from Montreal, Canada.

Hugo Larin has deep roots in audio mixing, design, and operation as well as in networked control and data distribution. He launched his career in production equipment rentals and in-studio recording. His passion for technology and for the entertainment production environment quickly drove him toward the live production sphere. His activities in this realm include a number of mixing, operation, and technical director roles on a variety of high-profile productions and events.

In this episode, Hugo discusses the technical capabilities of the SPAT Revolution engine along with the entire fleet of FLUX:: Immersive tools and we talk about the newly launched ADM OSC initiative.

For our podcast listeners, Flux:: Immersive are giving special access to extended licenses for Spat Revolution, for more information fllow the -> https://bit.ly/3EN9VAG

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-57-hugo-larin-flux-immersive-spat-revolution/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the founder and CEO of Sound Particles Nuno Fonseca from Leiria, Portugal. 

Nuno Fonseca (PhD), is the founder and CEO of Sound Particles company, and was the creator of Sound Particles software, a 3D CGI-like audio software used in all major Hollywood studios in productions such as “Star Wars 9”, “Frozen II”, “Aquaman” or “Game of Thrones”. Former university professor (computer science and music technology areas),  Nuno is the author of the Portuguese book “Introdução à Engenharia de Som” (Introduction to Sound Engineering), co-author of the Portuguese book “Desenvolvimento em iOS” (iOS Development), author of "All You Need to Know About 3D Audio" ebook, and author of more than 20 papers regarding audio research. He is a member of AES, SMPTE, CAS, MPSE, AMPS, and a member of the Audio Engineering Society (AES) Technical Committee on “Audio for Cinema”. 

In this episode, Nuno shares the story of the creation of Sound Particles and he explains the core operational principles of Physics-based Audio and its unique sonic properties.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-56-nuno-fonseca-sound-particles-physics-based-audio/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Varun Nair from Edinburgh, Scotland.

Varun has spent the past 15 years building technologies, products, teams, and companies in Silicon Valley, UK, and India. Most recently he was head of AR/VR audio software at Facebook. Prior to that, he co-founded Two Big Ears, an immersive audio technology company, which was acquired by Facebook in 2016.

In this episode, Varun shares the story of the creation of the Two Big Ears start-up and the subsequent journey. We dive into spatial audio tech and the future opportunities it presents.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-55-varun-nair-two-big-ears-facebook-360-spatial-workstation/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

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You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by Tom Slater from London, UK.

Tom is an artist and producer who specialises in spatial sound for art and music in physical spaces. Tom co-founded Call & Response Studios in 2011 which is now based at Somerset House and houses a 25.2 surround sound creative production space.

In this episode, we dive into the topic of spatial audio in physical spaces, Tom shares his experience working with large speaker arrays in a variety of set-up for live music and art exhibitions.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-54-tom-slater-call-response-spatial-audio-in-physical-spaces/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by head of the SoundLab group Ulli Scuda and research engineer Philipp Eibl at Fraunhofer IIS, over Zoom from Bavaria, Germany.

Ulli Scuda got a Tonmeister degree at the Film University Potsdam-Babelsberg where he also got his PhD. His experience covers sound recording, sound design and mixing for various film and music formats, ranging from binaural up to 22.2. He was a visiting lecturer at the Ansbach University of Applied Sciences. Today he heads the SoundLab group in the audio department at Fraunhofer IIS where he researches 3D-Audio production and reproduction technologies, as well as microphone arrays and production workflows. His main expertise is immersive audio production, interactive and object-based audio.

Philipp Eibl is a research engineer for Fraunhofer IIS, specializing in Next Generation Audio and the development of NGA production tools in particular.  Together with his colleagues, he mixes content for interactive and immersive experiences and advises industry partners on how they can integrate object-based audio production into their workflows.    Philipp joined Fraunhofer after studying Multimedia Art as well as Media Technology and Production in Salzburg and Amberg and interning in music and broadcast production.  His years of employment in a radio broadcast at the Bayerischer Rundfunk gave him first-hand experience and knowledge of the day-to-day work in both production and live broadcast environments at one of Germany’s largest radio stations.

In this episode, we discuss and compare new generation spatial audio codec MPEG-H and associated authoring tools for its ecosystem.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-53-ulli-scuda-philipp-eibl-mpeg-h/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist Monica Bolles from Denver, US.

Monica Bolles has been working with spatial audio since 2011 when she first gained access to her local planetarium’s 15.1 channel surround system. Since then she has been continuously building toolsets in Max MSP to create large textured soundscapes that explore space, movement, and interaction. Tapping into her roots in traditional audio engineering she works with composers and live performers to explore methods of translating their work to spatial environments while exploring the role the audio engineer plays as a performer and musician. As an artist, she has been focusing on building custom instruments that explore data sonification and use gestural control to create improvised spatial audio experiences. As a producer, she puts together teams to build large immersive works that bring together live performance, dance, 360-projections, spatial audio, and other new technologies. She is also a presenter and host of workshops in her field and has performed in this capacity at SXSW (2019) Ableton Loop (2018), IMERSA Summit (2013-2019), and NIME (2017-2018), among others. Currently, she owns and operates her own company, Resonant Interactions, specializing in immersive experience design.

In this episode, we dive into the topic of spatial audio for domes and planetariums, and Monica expertly covers multiple aspects of this re-emerging industry.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-52-monica-bolles-spatial-audio-for-domes-planetariums/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the Director of Engineering at Embody - Kaushik Sunder, from San Francisco, US.

Kaushik Sunder currently heads the overall Engineering efforts and also leads the Audio and Acoustics Research Team at EMBODY.  Kaushik has spent a great deal of his research career in the field of 3D Audio and Psychoacoustics. Over the last few years, his research has focussed on understanding the importance of personalized HRTFs particularly for headphone playback of spatial audio.   Prior to working at Embody, Kaushik served as a role of Research Scientist at Ossic and as a Postdoctoral Researcher at the Sound Recording Department, Schulich School of Music at McGill University. He is also a visiting research scientist at the Human factors department at NASA Ames Research Center. Kaushik received his PhD from the Digital Signal Processing Laboratory, NTU Singapore. He has regularly authored articles appearing in the Journal of Acoustical Society of America, IEEE Signal Processing Magazine, Journal of Audio Engineering Society, and AES International Conventions.

In this episode, we dive deep into the topic of personalised listening for spatial audio, and Kaushik expertly explains the science behind personalised HRTF and the advantages of its usage in the studio.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-51-kaushik-sunder-embody/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by industry practitioners Henrik Oppermann, Jean-Pascal Beaudoin and Viktor Phoenix.

Based on decades of combined experience of creative practice in the field of spatial audio for immersive media we discuss current affairs and reflect on the progress and prospects for the industry as a whole.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-50-henrik-oppermann-jean-pascal-beaudoin-and-viktor-phoenix/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by electronics engineer Ben Supper from London, UK.

Ben Supper started Supperware in 2018, with the aim of making hardware and software to meet the needs of professional musicians and engineers who work with immersive audio. The challenge has been to meet their needs for high accuracy, speed, and as little impact on their budget as possible. The first product to reach general sale is a head tracker, without which there's no point making anything else. He has spent a total of twenty years working as a product engineer and occasional manager for ROLI, Focusrite, and others. Some products he's particularly proud of co-developing to include the ROLI Seaboard, and the Novation Launchpad and Mininova. Before most of this, Ben obtained a PhD in the field of spatial psychoacoustics from Surrey in 2005 and was a graduate of the Tonmeister course in 2000. It is Ben's dream to make immersive audio work commercially this time around, and not to frighten away those casual experimenters and distractible creatives on whom its commercial and artistic success will completely depend.

In this episode, we dive deep into the topic of head-tracking for audio, and Ben expertly explains the advantages of using trackers for spatial sound and the process of making them.

Supperware is giving away a free tracker to one of our lucky listeners! It’s very easy to enter - all details in the episode - submit your entry by Friday the 5th of March 2021.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-49-ben-supper-supperware/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by sound artist and disability advocate - Andy Slater from Chicago, US.

Andy Slater is a Chicago based media artist and disability advocate. He is the founder of the Society of Visually Impaired Sound Artists and director of the Sound As Sight accessible field recording project. His current work features the sounds of antiquated assistive technology, field recordings, spatial audio design for virtual and augmented reality, video games, and films. He works with analogue and FM synthesis in his sound design process with a lean towards retro-futurism, Classic sci-fi and video game sound, and blurry analogue tape charm. Andy has a masters in Sound Arts and Industries from Northwestern University and holds a BFA from the School Of the Art Institute of Chicago. 

In this episode, Andy shares his unique journey full of frustrating battles and success stories. You will hear excerpts of Andy’s conceptual artwork and find out about his mission of making the world of audio tech for blind and visually impaired people more accessible.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-48-andy-slator/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by the founder of A Sound Effect -  Asbjoern Andersen from Copenhagen, Denmark.

Asbjoern Andersen is the founder of A Sound Effect (asoundeffect.com), the world's largest site for independent sound effects, and is also the co-creator of Soundlister.com, featuring portfolios of thousands of audio professionals from around the world. Along with his team, he also runs the Audio Jobs newsletter and Audio Jobs groups on Facebook and LinkedIn.

In this episode, Asbjoern tells us how he built the biggest independent sound effects marketplace in the world along with an entire ecosystem of practical resources for audio professionals. We also discuss MPEG-H Authoring Suite and the role of the sound designer in the AAA Game development set-up.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-47-asbjoern-andersen-a-sound-effect/

If you enjoy the podcast and would like to show your support please consider becoming a Patreon. Not only are you supporting us, but you will also get special access to bonus content and much more.

Find out more on our official Patreon page - https://www.patreon.com/immersiveaudiopodcast

We thank you kindly in advance!

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel and Bjørn Jacobsen are joined by Dubbing Mixer and owner of 8dB Sound - Alan Sallabank from Bristol, UK. 

Alan Sallabank is a sound engineer with over three decades of professional experience in post-production. From an early age, he has been fascinated by the power of sound to communicate a story, be it musically or spoken, factual or scripted. He has built his own equipment, designed and built mix rooms and foley/ADR facilities, and developed workflows. Whenever new equipment or software arrives, he is always looking at how it can be made to do more than it says on the tin.

Since 2013 Alan has run and owned 8dB Sound - an independent post-production facility, now located near Bristol, UK. He specialises in immersive digital audio and remote workflow, but still has a very weak spot for classic seventies turntables.

In this episode, Alan shares his experience on best practice for remote working and collaboration for audio as well as the evolution of immersive audio in traditional broadcast and TV media.

This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-46-alan-sallabank-8db-sound/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content or get in touch via podcast@1618digital.com

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With these challenging circumstances and restrictions, we all need a bit of escapism. Immersive Audio is one of our favourite ways to do that - without leaving the comfort of your own home.

Enjoy over an hour of gently crashing waves along the coast of Beesands in South Devon, as part of a binaural soundscape series we've captured around the United Kingdom.

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Executive Director, and Creative Technologist at L-Acoustics Guillaume Le Nost via Zoom  from London, UK.

Driven by a passion for sound and technology, Guillaume has built a career in both the artistic and technical domains.

After getting two MScs in electrical engineering and signal processing from Ecole Centrale Paris and IRCAM, he started a research career in 3D sound, and received a PhD in Acoustics. He then performed as a professional rock musician and managed an indie music label before going on to co-found the start-up AudioGaming, a pioneer in audio synthesis technologies and French Ministry of Research award-winner.

He joined the L‑Acoustics R&D department in France in 2009 where he led projects on acoustic measurement and simulation, and developed new signal processing algorithms for integration into L‑Acoustics software and amplified controllers. Guillaume moved to London in 2012 to head the company’s research efforts into immersive audio for live sound. Since then, L-ISA object-based audio technology has been deployed in more than 5000 live shows, from clubs to arenas across the world, with artists such as Aerosmith, Lady Gaga, Bon Iver, Alt-J, or the BBC Proms.

In this episode, Guillaume talks about how the live sound industry is undergoing a quiet revolution by adapting immersive audio and how their latest L-ISA technology empowers sound engineers to break through long standing conventions.

The binaural audio excerpt by Molecule from the Acousmatic 360 tour, performed live at "Printemps de Bourges" with a 12.1 system. The spatialization is done in real-time using L-ISA by a live mixing engineer Herve Dejardin.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-45-guillaume-le-nost-l-acoustics/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Grammy Award-winning percussionist and composer Evelyn Glennie via Zoom from Cambridgeshire, UK.

Dame Evelyn Glennie is the first person in history to successfully create and sustain a full-time career as a solo percussionist, performing worldwide with the greatest orchestras, conductors and artists. Evelyn paved the way for orchestras globally to feature percussion concerti when she played the first percussion concerto in the history of the Proms at the Royal Albert Hall in 1992. Evelyn has commissioned over 200 new pieces for solo percussion from many of the world’s most eminent composers to vastly expand the percussion repertoire. She regularly provides masterclasses and consultations to inspire the next generation of musicians. The film ‘Touch the Sound’ and her enlightening TED speech remain key testimonies to her innovative approach to sound-creation. Leading 1000 drummers, Evelyn had the honour of a prominent role in the Opening Ceremony of the London 2012 Olympic Games. Evelyn was awarded an OBE in 1993 and now has over 100 international awards, including the Polar Music Prize and the Companion of Honour. She was recently appointed the first female President of Help Musicians, only the third person to hold the title since Sir Edward Elgar and Sir Peter Maxwell Davies. Evelyn is currently creating The Evelyn Glennie Collection with a vision to open a centre that embodies her mission to Teach the World to Listen. She aims to ‘improve communication and social cohesion by encouraging everyone to discover new ways of listening as proven in her book ‘Listen World!’. We want to inspire, to create, to engage and to empower’.

In this episode, Evelyn talks about her unique journey and perspective as a musician and dives deep into her long-time mission - to teach people how to listen.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-44-evelyn-glennie/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is talking to the innovative sound technology company Krotos whose mission is to improve the way sound is designed and performed.

The Founder and CEO - Orfeas Boteas and General Manager Matt Collings dive deep into the creation of the company and software development, along with our guest speakers Mark Lanza and Bjørn Jacobsen sharing their unique perspective on how Krotos tools can enhance creativity when designing audio for films and games.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Isaac Joel, Yung Koolade and Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-43-krotos-audio-software-for-creative-minds/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by technical sound designer and XR evangelist Kedar Shashidhar via Zoom from LA, US.

Kedar Shashidhar is an XR creator with a focus on spatial audio design and technologies. With a focus on creative research and development, he has worked to help develop new tools, create content, and explore the boundaries of audio in new realities. Most notably he has contributed to the development of various audio toolsets including Steam Audio, Ossic, and Magic Leap Soundfield Audio. He also formed an indie game studio, Blackout VR, focused on developing audio-only games. Kedar is also an active voice for audio in new realities having previously spoken at Audio Engineering Society, GameSoundCon, Indiecade, and more. In his time at Magic Leap, Kedar was working on bringing the newest innovations in mixed reality audio to content creators in order to continue pushing the boundaries of what is possible for audio in new realities. Currently, Kedar is working on the next generation of virtual venues and concerts in XR with Stage XR.

In this episode, Kedar speaks candidly about his time at Steam Audio, Ossic and Magic Leap, whilst sharing insights on cutting edge tool development for spatial audio and gives personal advice on how to keep high-level creativity and performance whilst maintaining a healthy work-life balance.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-42-kedar-shashidhar/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by world-famous experimental psychologist and Professor at the University of Oxford - Charles Spence via Zoom from Oxford, UK.

Professor Charles Spence is a world-famous experimental psychologist with a specialization in neuroscience-inspired multisensory design. He has worked with many of the world’s largest companies across the globe since establishing the Crossmodal Research Laboratory (CRL) at the Department of Experimental Psychology, Oxford University in 1997. Prof. Spence has published over 900 academic articles and edited or authored, 15 books including, in 2014, the Prose prize-winning “The perfect meal”, and the international bestseller “Gastrophysics: The new science of eating” (2017; Penguin Viking) – winner of the 2019 Le Grand Prix de la Culture Gastronomique from Académie Internationale de la Gastronomie.

In this episode, Charles opens up about the world of multisensory design focusing on how sound affects our perception of taste and much more.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-41-charles-spence-university-of-oxford/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by senior academics of University of Derby Dr Bruce Wiggins and Duncan Werner via Zoom from Derbyshire, UK.

Dr Bruce Wiggins graduated with a 1st class honours in Music Technology and Audio System Design from the University of Derby in 1999.  His interest in audio signal processing spurred him to continue at Derby completing his PhD entitled "An Investigation into the Real-time Manipulation and Control of 3D Sound Fields" in 2004 where he solved the problem of generating Ambisonic decoders for irregular speaker arrays and looked at the optimisation of binaural/transaural systems.  Bruce's research into Ambisonics has been featured as an impact case study in the national Research Excellence Framework in 2014 and will be again in 2021.  His latest work is based around the auralisation of rooms to very high order Ambisonics with head-tracking.

Duncan Werner graduated from Aston University in Electrical/Electronic Engineering in the late seventies, but as a keen musician moved towards the music industry gaining work as a recording and touring musician in the UK and Europe, subsequently being employed by the London-based Chrysalis Music Group as studio sound engineer. This was followed by postgraduate Music Technology studies at City University London. Research interests include immersive music production, in particular the GASP system (Guitars with Ambisonic Spatial Performance) based at the University of Derby. He has been programme leader for BSc Music Technology since its inception in 1995 and is currently Programme Leader for MA Music Production.

In this episode, we dive into the collaborative project GASP (Guitars with Ambisonic Spatial Performance), discuss the Sound in Space Symposium, and current research projects for immersive audio.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-40-bruce-wiggins-duncan-werner-university-of-derby-gasp/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the creative lead at Solarflare Studio Helen Bellringer via Zoom from London, UK.

Helen is a Creative Director, specialising in the dynamic intersection where technology, humans and music meet. Having cut her teeth at MelodyVR, where she developed their original storytelling formats she now leads creative for Solarflare Studio, a pioneering creative technology agency.

In this episode, Helen talks about the importance of sonic branding, the challenges of delivering immersive music to a mass audience touching on a number of unique projects and sharing her professional career journey as she traversed creative industries.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-39-helen-bellringer-solarflare-studio/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the lead R&D audio engineer at the BBC Chris Pike via Zoom from London, UK.

Chris leads the audio team in BBC R&D and the BBC Audio Research Partnership. He is passionate about using technology innovation to enable new creative possibilities in sound production and storytelling. Chris has led the BBC's work on spatial audio for several years, which has led to productions on major brands such as Doctor Who, Planet Earth II and the BBC Proms. He was director of sound on the BBC's first public VR app, The Turning Forest, and worked with Björk to create an augmented reality audio guide for her exhibition at MoMA in New York. As part of his role at the BBC, Chris is active in standardisation bodies, working to ensure open interoperable technology for spatial audio production. He's also completed a PhD with the Audio Lab at the University of York during his work at BBC R&D, on binaural technology and its perceptual evaluation. His thesis is available online.

In this episode, Chris talks about research and development work at the BBC, touching on a number of exciting projects, a collaboration between the industry and academia and his personal journey whilst completing a PhD program.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-38-chris-pike-bbc-rd/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Matt Neutra from Bose via Zoom from Boston, US.

Matt Neutra creates unique prototype experiences that are used as the stepping stones for production-ready experiences for retail and beyond. Since 2005 he has been responsible for product demonstrations that make their way to retail locations around the world. Matt’s primary responsibilities include the oversight and development of the diverse tools and workflows used to create world-class sensory experiences.

Matt scours the earth for the tools that will enable the impossible. When the tools don't exist, they have to be created. Matt often has to manage external vendors to define and create these new tools. Matt’s goal in life is to never be the smartest person in the room, question everything in the pursuit of deeper understanding and get work done with joy and enthusiasm.

In this episode, Matt talks about two decades of working at Bose Corporation, Bose AR platform, unique features of Mach1 Spatial Audio System and the current market landscape of immersive audio formats.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to www.1618digital.com/immersive-audio-podcast-episode-37-matt-neutra-bose

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Mirek Stiles from Abbey Road Studios via Skype from North London, UK.

Mirek Stiles started working at Abbey Road Studios as a recording engineer in 1998, working on a diverse range of projects including The Lord of the Rings trilogy, The Beatles Anthology, Muse, Kanye West, Nick Cave and the Bad Seeds and Paul McCartney. Mirek also worked as a Digital Producer in the Abbey Road Interactive department on a range of Blu-ray titles including Roxy Music, Ringo Starr and Reservoir Dogs.

Today, Mirek runs the studio’s Audio Products department leading the development of a range of software and hardware releases based on Abbey Road’s historic recording IP with partners Waves Audio and Chandler Limited. Mirek also sits on the board and acts as an advisor on the Abbey Road Red incubation programme and is currently exploring and experimenting with Spatial Audio over headphones, ambisonics, spatial microphone arrays and game engine workflow. Recent projects include collaborations with film and video game composer Stephen Barton, joint research with the University of York and the University of Huddersfield and chairing the Abbey Road Spatial Audio Forum, bringing together members from gaming, broadcast, VR, music production and film.

In this episode, Mirek talks about the evolution of technology and his personal journey at Abbey Road spanning over 2 decades, Abbey Road’s own Tech Incubation program RED, and cutting edge research in Spatial Audio conducted as part of the Spatial Audio Forum.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://www.1618digital.com/immersive-audio-podcast-episode-36-mirek-stiles-abbey-road-studios/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by the DELTA Soundworks co-founders Daniel Deboy and Ana Monte via Skype from Heidelberg, Germany.

DELTA Soundworks is a sound production agency in the Rhein-Neckar delta region of Germany. With vast experience in 3D audio techniques, they create immersive sonic environments that place the listener inside the story, adding value to all kinds of visual media productions.

Ana Monte studied “Music Industry and Technology” at the California State University in Chico and “Film sound and Sound design” at the Film Academy Baden-Württemberg, bringing her experience as sound designer and film industry contacts into the team. For her work as a sound designer, Ana has received diverse sound awards including “Best Sound Design in a Drama Series” at the LA Webfest and a “Best Sound” nomination from the LA Film Review.

Daniel Deboy is a sound engineer graduate of the Graz University of Technology and brings his Know-How and experience in 3D Audio and Music Production into the team. Daniel was honoured for his fundamental research in the field of 3D sound reproduction with the “Student Award” of the German Acoustical Society DEGA. For his music recordings, he received gold, silver and bronze awards by the Audio Engineering Society.

In this episode, they discuss a few of their projects such as The Stanford Virtual Heart and mysterious VR game Blautopf, their favourite audio production techniques for immersive media and dome as well as their involvement with the Audio Engineering Society.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://1618digital.com/immersive-audio-podcast-episode-35-ana-monte-and-daniel-deboy-delta-soundworks/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Halsey Burgund and Francesca Panetta via Skype from the studio at MIT campus, Cambridge, Massachusetts.

Halsey Burgund is a musician and sound artist living outside Boston. Both his installations and musical performances make extensive use of spoken human voice recordings as musical elements, alongside traditional and electronic instruments.

Francesca Panetta is Creative Director at MIT’s Center of Advanced Virtuality. Previous to this she was a Nieman fellow at Harvard, and Executive Editor at the Guardian where she worked on immersive and innovations projects for 13 years, notably running the in-house virtual reality studio.

In this episode, they discuss the evolution of their multifaceted careers, mutual collaborative projects such as audioar.org and “In Event of Moon Disaster”, and the importance of synergy between academia and professional practice.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://1618digital.com/immersive-audio-podcast-episode-34-halsey-burgund-francesca-panetta-audioar-org/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Dan Johnston via Skype from his home in York, UK.

Dan Johnston is a third-year PhD researcher in the Audio Lab at the University of York. His research is focused on using spatial audio and virtual reality to help children with autism spectrum disorder cope with common everyday sounds that can often cause them stress and anxiety. He has developed a VR application that combines computer game mechanics, exposure therapy techniques and spatial audio rendering of problematic sounds to create a fun and engaging accessible therapy environment.

In this episode, they discuss Dan’s research project SoundFields covering audio, game design, and the importance of virtual reality therapy as an essential part of intervention and aid for mental disorders and learning difficulties in the clinical setting.

This episode was produced by Oliver Kadel and Michelle Chan with the help of Emma Rees and included music by Knobs Bergamo.

For extended show notes and more information on this episode go to https://1618digital.com/immersive-audio-podcast-episode-33-dan-johnston-soundfields/

We want to hear from you! We value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. You can also follow us on Facebook and Instagram @1618digital. If you have any comments or questions, get in touch via podcast@1618digital.com

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This episode of the Immersive Audio Podcast is brought to you in partnership with our friends at Sonic Presence, the New York City-based wearable microphone start-up with a mission to democratize how immersive audio is recorded on the go.

Whether you’re a regular concert-goer or a Youtube content creator, it’s time to take mobile audio recording to the next level. Immersive Audio Podcast sat down with the Sonic Presence team to share the brand story and the product they created as well as hear from early adopters sharing their experience of using this technology.

In this episode, we’ll explore what goes into building a 3D microphone, how to make recording immersive audio more accessible, and the future of audio content creation.

This episode was produced by Oliver Kadel, Alex Bragg and Michelle Chan with the help of Emma Rees and Haley Lerner and included music by Hair Fairlight, Mikey Geiger, Isaac Joel, Yung Koolade and Knobs Bergamo.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow us on Facebook and Instagram @1618digital. Extended show notes, relevant links and more about this episode can be found on our website. https://1618digital.com/immersive-audio-podcast-episode-32-sonic-presence/

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined in the studio by Amelia Kallman, who is a London-based futurist, speaker and author.

As an innovation and technology communicator, Amelia regularly writes, consults, and speaks on the impact of new technologies on the future of business and our lives. She is an expert on the emerging risks of The New Realities (VR-AR-MR) having recently authored a cutting-edge report for Lloyd’s of London. Amelia also specialises in the future of retail, AI and IoT. She's lectured at Cambridge University, written a multi-award winning book, and directed the first burlesque show in 360° film. Her writing is often featured in WIRED UK, IBC365, and The Big Reveal, her popular monthly innovation newsletter.

Today, Amelia chats with Oliver about how she got into the XR industry, the risks of virtual reality, and how she advises clients trying to navigate the world of immersive technology.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow us on Facebook and Instagram @1618digital. Extended show notes, relevant links and more about this episode can be found on our website. https://1618digital.com/immersive-audio-podcast-episode-31-amelia-kallman/

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: surveymonkey.co.uk/r/3Y9B2MJ Thank you!

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In this episode of the Immersive Audio Podcast, Alex Bragg talks to a variety of guests about the world of public VR centres.

This episode features input from four leading innovators in the VR industry: Mike Bacchus, Director and Co-Founder of Limitless-VR based in Croydon, Anthony Nixon, Director and Co-Founder of Interactive Pro Gaming, a chain of in-pub VR arcades based in London, Alexander Tsyurupa, Director and Co-Founder of DNA VR, London’s first VR entertainment venue known for its multiplayer gaming experiences, Michael Festa, Director of Distribution at Survios, and Cyril Voiron, Executive Producer of Ubisoft Escape Games, the video game developing company behind the recently released virtual reality escape room, ‘Escape the Lost Pyramid.’

Today, they discuss how VR is changing the way we socialize while gaming, reinventing the escape room experience, and being implemented in sectors far beyond gaming, in health, art, and education.

This episode was produced by Oliver Kadel, Alex Bragg, Felix Thompson and Michelle Chan with the help of Abbigayle Bircham and Shane O’Hare and included music by Hair Fairlight, Mikey Geiger, Yung Koolade and Knobs Bergamo.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow us on Facebook and Instagram @1618digital.

Extended show notes, relevant links and more about this episode can be found on our website. https://1618digital.com/immersive-audio-podcast-episode-30-public-vr-centres/

We want to hear from you! We really value our community and would appreciate it if you would take our very quick survey and help us make the Immersive Audio Podcast even better: https://surveymonkey.co.uk/r/3Y9B2MJ Thank you!

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by John Kyle Varley on Skype from Halifax, Canada.

John Kyle is a musician/music producer and founder of Frameworks Productions, a production company that specializes in creating musical scores for virtual reality and 360º film. At the end of 2017, Frameworks worked with the Banff Centre for Arts and Creativity to develop generative music processes using spatial audio. He recently gave a talk on spatialized 3D audio and generative music at VRTO2019, the annual Virtual & Augmented Reality World Conference & Expo in Toronto, Canada.

Today, Oliver and John Kyle discuss the influence of sound and music in virtual reality and the creation of Frameworks Productions.

The Immersive Audio Podcast is produced by 1.618 Digital from London, UK. This episode was produced by Oliver Kadel and Michelle Chan with the help of Shane O’Hare and included music by Knobs Bergamo.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow us on Facebook and Instagram @1618digital.

Extended show notes, relevant links and more about this episode can be found on our website. https://1618digital.com/immersive-audio-podcast-episode-29-john-kyle-varley-frameworks-productions/

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In this episode of Immersive Audio Podcast, Felix Thompson, with the help of insightful guest speakers, will look at Audio for Augmented Reality, and how it’s changing peoples’ lives today.

Augmented reality, or AR for short, is an industry that’s been silently booming over the last couple of years. Unlike virtual reality which totally immerses the user, AR offers a blend of the physical and the virtual worlds.

With the huge success of Pokemon Go, which allows people all across the world to see Pokemon floating around in real life via their mobile devices, augmented reality developers want to take the next step in revolutionising how we hear the world too, making augmented reality experiences for tourism, education, music - and even reinventing hearing aids.

This episode was produced by Felix Thompson and Oliver Kadel with the help of Abbigayle Bircham and Share O'Hare and included music by Knobs Bergamo, Isaac Joel and Yung Koolade.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow us on Facebook and Instagram @1618digital.

Extended show notes, relevant links and more about this episode can be found on our website https://1618digital.com/immersive-audio-podcast-episode-28-audio-for-augmented-reality/

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Helena McGill and Anna Wozniewicz of Noctvrnal via Skype from their office in LA.

Noctvrnal is an audio post-production studio based in Los Angeles. Co-founders Helena McGill and Anna Wozniewicz are visual storytellers with a background in sound design for narrative film.

In this episode, Oliver, Helena and Anna chat about the beginning of Noctvrnal, the advancement of the immersive technology, and talk about the importance of diversity in the creative industries.

The Immersive Audio Podcast is produced by 1.618 Digital from London, UK. This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O'Hare and included music by Knobs Bergamo.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow us on Facebook and Instagram @1618digital.

Extended show notes, relevant links and more about this episode can be found on our website https://1618digital.com/immersive-audio-podcast-episode-27-noctvrnal/

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In this episode of the Immersive Audio Podcast, Oliver Kadel sits down with Tom Szirtes, the founder of Mbryonic.

Mbryonic is a London-based digital studio that works to create cutting edge virtual reality, augmented reality, mixed reality, and other digital content. They work with a wide variety of companies from Amazon to Essex Council to Gazelli Art House. Tom founded Mbryonic with a simple mission, to apply his creative and technical skillset to innovate business and artistic applications of technology.

On this episode, Oliver and Tom discuss the ways that virtual reality technology could enhance the experience of listening to music.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow us on Facebook and Instagram @1618digital.

Extended show notes, relevant links and more about this episode can be found on our website https://1618digital.com/immersive-audio-podcast-episode-26-tom-szirtes-mbryonic/

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In this episode of the Immersive Audio Podcast, Oliver Kadel is joined by Sinan Bökesoy via Skype from Istanbul.

Sinan is a composer, developer and sound installation artist. He has an engineering degree from the Technical University of Istanbul and a PhD in computer music from the University of Paris. His Cosmosƒ stochastic synthesiser is one of the products of his research done during the PhD studies and is one of the rare examples that such research becomes available as an industry tool in the professional music scene.

Today, Sinan talks about composing with digital synthesisers, his work at SonicLab and the creation of Cosmosƒ.

The Immersive Audio Podcast is produced by 1.618 Digital from London, UK. This episode was produced by Abbigayle Bircham and Oliver Kadel with the help of Share O'Hare and included music by Knobs Bergamo.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow us on Facebook and Instagram @1618digital.

Extended show notes, relevant links and more about this episode can be found on our website https://1618digital.com/immersive-audio-podcast-episode-25-sinan-bo%cc%88kesoy-soniclab/

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In this episode of The Immersive Audio Podcast, host Oliver is joined by Darren Emerson who is producer, director and co-founder of VR City and East City Films.

Recorded in Christmas 2018, during the production of interactive documentary ‘Common Ground’, which recently had its World Premiere at the Tribeca Film Festival 2019, Darren discusses the challenges of devising engaging and innovated work and what it takes to push the medium forward in a highly competitive industry. He talks to us about his journey into VR, his earlier VR documentaries “Indefinite” and “Witness 360:7/7”, and the challenges of running a business.

We also learn about how funding has developed for creatives and how the availability of financial support is helping to expand and grow the industry, enabling people to use new technology to be able to break rules and to push the boundaries, creating new and exciting ways of storytelling.

This episode was produced by Abbigayle Bircham, Oliver Kadel, and Lisa Daniels, and included music by Knobs Bergamo.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow 1.618 Digital on Twitter, Facebook @1618digital.

Extended show notes, relevant links and more about this episode can be found on our website https://1618digital.com/immersive-audio-podcast-episode-24-darren-emerson-east-city-films/

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Sofia holds a Master in Design with a focus on Research and Visual Communication, and in her professional experience at Sennheiser has honed music and technology innovation expertise. Now, she is the User Experience Manager in Sennheiser’s AMBEO team, where she leads user-centric research to validate and develop new solutions for a range of 3D audio applications.

Today, she joins Oliver in this episode of the Immersive Audio Podcast to discuss the role of the AMBEO team, Sennheiser’s AMBEO line of products, and the Augmented Audio Developers Program.

The Immersive Audio Podcast is produced by 1.618 Digital from London, UK. This episode was produced by Abbigayle Bircham, Oliver Kadel with the help of Kaelyn Tindall and included music by Knobs Bergamo.

You can follow the podcast on Twitter @IAudioPodcast for regular updates and content. If you have any comments, questions or suggestions for what you want to see, let us know via podcast@1618digital.com

You can also follow 1.618 Digital on Twitter, Facebook @1618digital.

Extended shownotes, relevant links and more about this episode can be found on our website https://1618digital.com/immersive-audio-podcast-episode-23-sofia-brazzola-ambeo-sennheiser/.

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In this episode, we bring you the highlights from the “Audio Design for Mixed Reality Applications” panel hosted by Sennheiser during the Game Developers Conference last week in San Francisco.

The panel featured Jean-Marc Jot, a Distinguished Fellow with Magic Leap, Gio Jacuzzi, a 3D Audio Software Engineer with the Sennheiser AMBEO Team, Jack Daniel Gerrard, the Head of Sound at 1RIC, and Orfeas Boteas, the Founder and CEO of Krotos. The panel was moderated by Oliver Kadel, Co-founder and Audio Lead of 1.618 Digital

The panel discussed the latest tools and the workflow for sound design for mixed reality as well as challenges and innovations that are shaping the future of the immersive audio industry.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-22-audio-design-for-mixed-reality-applications-panel-hosted-by-sennheiser-at-gdc-2019/ Subscribe: 1618digital.com/#contact

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For this episode of the Immersive Audio Podcast, Oliver Kadel is joined via Skype by Dave Malham, ambisonics researcher, retired Experimental Officer at the University of York and half of the team behind the FuMa format.

Today, Oliver and Dave discuss the impact that Malham has had on the Immersive Audio industry we know today, audio production in the 70s and 80s, and the advancements of ambisonics into the digital era.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-21-dave-malham-fuma/ Subscribe: 1618digital.com/#contact

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For this episode of the Immersive Audio Podcast, our team Oliver Kadel and Felix Thompson bring you the highlights from Immerse(d) event in London, bringing you interviews with some of the main speakers and other guests from the day.

Having already held events in Los Angeles and Montreal, Subpac’s event series headed to Ravensbourne University in South East London last weekend.

These meetings have brought together artists, scientists, practitioners and technologists, to explore how deep immersive sound and music are changing society.

There were several panels throughout the day, which looked at the deep cultural roots of bass in British Afro-Caribbean culture, and concepts such as how sound can be used to improve health and mindfulness.

There were several installations too. Guests were able to try out immersive experiences such as “Internal Garden”. By putting on a SUBPAC and headphones, users were able to hear and feel signals from plants.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-20-immersed-london-2019/ Subscribe: 1618digital.com/#contact

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For this episode of the Immersive Audio Podcast, Oliver Kadel is joined via Skype by Adam Levenson, the Vice President of Business Development at Gaudio Lab.

Based in Seoul, Gaudio Lab develops audio technology solutions for VR and streaming media including the Sol VR360 SDK and the Sol Loudness SDK available for licensing now. Working with the likes of Honda Innovation and Naver Corporation, Gaudio Lab received the “Innovative VR Company of the Year” award from the AMD Studios VR Awards in 2017.

Adam Levenson has 25 years of experience in audio production and technology. During his tenure as Senior Director at Activision, Adam established the Central Audio team supporting work on major franchises such as Call of Duty, Skylanders, James Bond, Spider-Man, and Transformers. He’s since worked in high-level positions at companies like Somatone Interactive, CRI Middleware, and Krotos.

On this episode, Oliver and Adam discuss the topics of loudness, audio quality in streaming and standards for creators.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-19-adam-levenson-gaudio-lab/ Subscribe: 1618digital.com/#contact

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This week on the Immersive Audio Podcast, Oliver is joined by Dr Alex Southern, a Principal Consultant and the Auralisation Lead for the engineering and construction consultancy company AECOM.

Alex is also a former Royal Society Industry Fellow and the most recent winner of the Institute of Acoustics Young Person Innovation Award in Acoustical Engineering for his work in Auralisation as well as recently winning an award for his work on the A303 Stonehenge project.

Today, Oliver and Alex cover the topics of the role of audio in architecture and engineering, auralisation for civil-engineering projects, and how academia and research drive the future of audio in engineering, and the challenges within the Acoustics Industry.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-18-alex-southern-aecom Subscribe: 1618digital.com/#contact

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In this episode of the Immersive Audio Podcast, host Oliver Kadel is joined in the studio with Thomas Winsor, Pip Brignall and Kudzi Chiwawa - the crew of the startup VR filmmaking company, Reality Check Productions. Tom Winsor founded Reality Check Productions after first being introduced to VR in 2016, bringing in Kudzi and Pip as the writer and producer respectively in their first project as a company, MacbethVR, a cinematic VR adaption of the famous Shakespearean play.

Today, Oliver and the Reality Check team discuss the development of MacbethVR, interpreting and adapting Shakespeare to new media as well as collaborating with partners and difficulties with securing funding.

For more information follow: 1618digital.com/immersive-audio-podcast-episode-17-reality-check-productions Subscribe: 1618digital.com/#contact

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For this episode, Oliver is joined via Skype by Will Buchanan, Director of RPPTV. Starting out recording his own music for his band, Will picked up a part-time job in a recording studio whilst studying Astrophysics at the Queen Mary University of London, juggling both personal and client work. He soon moved into becoming a Music Producer for a short time before moving into producing music videos and films as well, eventually landing him the role as Director at RPPTV.

Today, Oliver and Will discuss Immersive Audio in the music and film industries, the ASSIGN project and procedural audio, as well as engaging academic research in the creative processes to make more innovative products.

For more information follow: 1618digital.com/immersive-audio-podcast-episode-16-will-buchanan-rpptv/ Subscribe: 1618digital.com/#contact

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In this episode, Gavin focuses on ongoing research, industry practice standards and enhancing audio description.

Audio extracts are taken from the first-person drama Pearl, a film produced at the University of York with Binaural enhanced audio and a music recording session from Abbey Road Studios featuring Nova Neon.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-15-gavin-kearney/ Subscribe: 1618digital.com/#contact

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For this episode of the Immersive Audio Podcast, Oliver Kadel is joined in the studio by Christophe Mallet, the Commercial Director for the London-based company Somewhere Else. The company specialises in immersive tech, most notably working with virtual reality to help companies improve their relationships both with audiences through advertising, and with their employees through VR training experiences.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-14-christophe-mallet/ Subscribe: 1618digital.com/#contact

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In this episode, Dr Hyunkook Lee talks to 1.618 Digital about a variety of topics under 3D Sound and Ambisonics: Psychoacoustics, microphone and recording techniques, and theories such as Phantom Image and Elevation Perception. He also shares with us his personal researching tips for audio engineering students, the importance of realising the value of your own research and believing in the work you do for eventual real-world applications.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-13-hyunkook-lee/ Subscribe: 1618digital.com/#contact

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In today’s episode, Oliver was joined in our London Fields studio by Steve Snooks, sound designer and artist. Snooks runs an indie record label and dj sound system music and works at SubPac where he is involved with Partnership Development and Sales in Europe.

Snooks tells us all about haptics and the technology behind SubPac. He speaks about its uses in production and recreating physical environments as well as its uses in health and wellness and the therapeutic value of low frequencies.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-12-steve-snooks-subpac/ Subscribe: 1618digital.com/#contact

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In this special episode of the Immersive Audio Podcast, we explore the phenomenon of ASMR and talk to a variety of guests to understand how it works, the effect it has on an individual, the subculture surrounding it and the future of it as an art form.

This episode features the input of two of the top researchers in the study of ASMR: Dr Craig Richard, Professor of Biopharmaceutical Sciences at Shenandoah University in Virginia and founder of the ASMR University and Dr Diego Garro, Senior Lecturer of Music and Music Technology at Keele University in the UK. We also got the chance to talk to Avril Furness (VR Filmmaker) and Emma Smith aka WhispersRed (ASMRtist on YouTube), two London-based creative women who’ve worked with ASMR and Immersive Audio both separately and collaboratively.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-11-asmr-the-feeling-of-sound/

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Today we have two special guests in studio, Jane Gauntlett & Tessa Ratuszynska. Jane is a writer for film and theatre. She experiments with new technologies, focusing on designing high-impact experiences with a strong narrative. In 2011 Jane founded the In My Shoes Project, an ever-expanding library of interactive experiences which use story, theatre, audio-visual technology, virtual reality and first person documentary to recreate real-life experiences.

Tessa is a documentary filmmaker, installation artist and creative producer for virtual reality and performance. She is a producer of new media documentary, with particular creative focus in virtual reality, 360 documentary and has a passion for the potential for affecting works of interactive non-fiction. In My Shoes: Intimacy was written and directed by Jane and Tessa was creative producer.

In this episode we speak about early adoption of VR, the advances in technology and keeping ahead of the curve. We discuss reaching out to younger audiences, the importance of not using technology for the sake of it and this new technology as a platform for immersive storytelling.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-10-jane-gauntlett-tessa-ratuszynska-in-my-shoes/ Subscribe: 1618digital.com/#contact

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In today’s episode, we’re joined by James E. Marks, an experimental new media provocateur. He is a creator of award-winning social video edutainment and maker of immersive mixed and virtual reality experiences. With over 20 years of hands-on collaborations with alternative, pop culture branded and unbranded entertainment, James is Co-Founder & Chief Marketing Officer for DoubleMe, a Silicon Valley transformative tech start-up that’s pushing the boundaries of holographic mixed reality. He is also the founder of PsychFi Lab & Hackstock Festival. At PsychFi, he collaborates with the biggest social video & moving image artists, exploring immersive tech, psychology, psychedelia, sci-fi and pop culture.

In this episode, we discuss the importance of sound and all senses in an immersive experience, new technology and how it has changed the approach to composing.

For more information follow: https://1618digital.com/immersive-audio-podcast-episode-9-james-edward-marks/ Subscribe: 1618digital.com/#contact

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Today Oliver is joined in the studio by Professor Damian Murphy. Damian is a Professor of Sound and Music Computing at the Department of Electronic Engineering, University of York, where he has been a member of academic staff since 2000, and is the University Research Champion for Creativity. He started his career in the Performing Arts Department at Harrogate College and has previously held positions at Leeds Metropolitan University and Bretton Hall College.

His research focuses on virtual acoustics, spatial audio, physical modelling, and audio signal processing. This research formed the basis of the Surrounded by Sound project that was selected for inclusion in the Royal Society's Summer Science Exhibition in July 2001, and he was also co-author of SoundFX - Making Music with Technology, the 2004 IEE touring Faraday Lecture.

He has been principal investigator on a number of AHRC and EPSRC funded projects relating to room acoustics simulation and auralisation, and published over 130 journal articles, conference papers and books in the area. He is a member of the Audio Engineering Society, a Fellow of the Higher Education Academy, and a visiting lecturer to the Department of Speech, Music and Hearing at KTH, Stockholm, where he specialises in spatial audio and acoustics. He has held visiting researcher status at a number of universities internationally.

Prof. Murphy is also an active sound artist and in 2004 was appointed as one of the UK's first AHRC/ACE Arts and Science Research Fellows, investigating the compositional and aesthetic aspects of sound spatialisation, acoustic modelling techniques and the acoustics of heritage spaces. His work has been presented in galleries nationally and at festivals and venues internationally and included varied collaborations with writers, photographers and interactive digital artists. He is a founding member of Geodesic Arts through which most of his more recent work has been produced.

In this episode, Damian discusses entering into academia and recreating the acoustics of environments.

For more information follow: http://1618digital.com/immersive-audio-podcast-episode-8-damian-murphy/ Subscribe: 1618digital.com/#contact

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In today’s episode Oliver was joined via Skype by Aaron McLeran, Lead Audio Programmer at Epic Games. Aaron’s first taste of audio programming was writing computer music in CSound while in graduate school at University of Notre Dame (when he was supposed to be doing astrophysics research). Realising his true calling, he left physics to study procedural and interactive computer music, audio synthesis, and audio analysis with Dr. Curtis Roads at the University of Santa Barbara. His first game audio experience was writing procedural music on Spore where he got to collaborate with Brian Eno and Maxis’ audio director Kent Jolly on writing much of the game’s truly procedural music. His next game audio gig was a sound designer on Dead Space 2 where he wrote much of the games interactive audio systems in Lua along with accomplished audio director Don Veca. He made the leap from technical sound designer to audio programmer at Sledgehammer Games where he worked on Call of Duty: Modern Warfare 3 and Call of Duty: Advanced Warfare. His next audio programming gig was at ArenaNet where he got to wrangle with the unpredictability and scale of game audio in the context of an MMO and developed some pretty cool tech around for player-created music and musical interaction. He’s currently working on a new multi-platform audio mixer backend for UE4 and developing new tech and approaches to game audio for VR.

Aaron speaks to Oliver about all things Game Audio and Procedural Audio and his unusual entry into the industry.

For more information follow: http://1618digital.com/immersive-audio-podcast-episode-7-aaron-mcleran/ Subscribe: 1618digital.com/#contact

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In today’s episode we are joined in studio by Catherine Robinson, Audio Supervisor at BBC Wales. Catherine has worked in radio sound for the BBC since 2001. Her specialism is sound design for radio drama, binaural audio and 3D sound for 360 video and VR. Catherine created the sound design and binaural mix for Ring, a horror radio drama for Radio 4. Following the success of that, Catherine has set up the first operational 3D sound studio in the BBC outside Research and Development, using their tools.

Some of the binaural productions that have been created in the 3D studio are: The Russell T Davies adaptation of A Midsummer Night’s Dream, which was the first ever binaural feature film; six 360 films for Planet Earth 2 using dynamic binaural sound design; and an episode of Doctor Who called 'Knock Knock' which is the first binaural TV drama to be made available on BBC iPlayer.

Catherine discusses her role at the BBC, the first binaural episode of a TV program available on the BBC iPlayer - Doctor Who, how content will drive immersive audio consumption and bringing immersive audio to the masses.

For more information follow: http://1618digital.com/immersive-audio-podcast-episode-6-catherine-robinson/ Subscribe: 1618digital.com/#contact

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Today we are joined in the studio by Samuel Huber, the founder of Admix.in, the first adtech platform for mixed reality, giving VR, AR and MR developers the best tools to monetize their content. He frequently speaks at VR, AR and adtech conferences and is obsessed with the convergence of frontier technology, adtech, and consumer behaviour. Sam has previously disrupted the e-commerce market with Kout.io, a gamified e-commerce platform where users play free games to win their shopping basket, live with 20 of the largest retailers. He is a social gambling pioneer with Betify, a gamified video sharing app. He built and sold Rogue Trader, the first binary trading game on the App Store. In a previous life, Sam was responsible for Mercedes Formula 1 engine strategy (season 2011/2012). He has a MSc Engineering from Cranfield

Uni (UK), BSc Physics from EPFL (Switzerland) and Uppsala Uni (Sweden).

Sam discusses Admix and advertising in a non-intrusive way, monetisation solutions and the importance of audio in VR advertising.

For more information follow: http://1618digital.com/immersive-audio-podcast-episode-5-samuel-huber/ Subscribe: 1618digital.com/#contact

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In today’s episode we are joined by Sally-anne Kellaway via Skype. Sally is the Senior Audio Designer on the Microsoft Mixed Reality - Audio and AI team, and an industry leading VR Audio Evangelist.

She has extensive experience in sound recording, editing, implementation and testing for interactive media in standard and VR/AR and has an interest in implementing true 3D spatial hearing and binaural sound in video games and other interactive experiences. She is the founder of the Virtual Reality Content Creators Network of Australia (VRCC) which is a not for profit community for virtual reality and associated industries. The VRCC advocates for innovation and connection for all professionals working in virtual, augmented and mixed reality industries in Australia.

Previously the Creative Director at OSSIC, the leading audio technology providers active in the VR space, she has a Masters in Acoustics with a focus on psychoacoustics and spatial audio from the University of Sydney. Sally-anne is sought after by VR and AR developers, Software and Middleware developers, Conferences, Meetup Groups and Panels to develop and consult on sound design, implementation, tutorials and presentations. She is the Founder of the Women/NB in VR Group for Australia and co-organiser of the San Diego VR community group and is on the AES Technical Committee for Game Audio (Spatial Audio) and on the Diversity and Inclusion Working group.

Sally is a vocal advocate for VR, AR and MR as the future of audio, entertainment and industry and uses her education in Sound Design, Acoustics and Psychoacoustics to rise the tide for all audio professionals passionate about the future.

In this episode, Sally-anne speaks about head-tracking, the future of Audio AR, and diversity in the industry.

For more information follow: http://1618digital.com/immersive-audio-podcast-episode-4-sally-anne-kellaway/ Subscribe: 1618digital.com/#contact

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Michael Kelly is Senior Director, Research and Development at DTS and is responsible for spatial audio SDKs used in games, AR, VR and other media. Kelly is also co-chair of the AES Technical Committee on Audio for games and chairs the AES Audio for Games conferences. He has over 15 year’s experience in the games industry working on both the creative and technical aspects of games. Michael began his career as Lead Sound Designer at Revolution Software working on Broken Sword: The Sleeping Dragon. Following this, he was responsible for the implementation of high quality DSP effects on a number of platforms at Creative Labs and led 3rd-party audio tools and high-level library development for PS3 and Vita at Sony Computer Entertainment Europe. He has a PhD in Electronic Engineering from the University of York, specialising in 3-D audio and Audio Coding.

For more information follow: http://1618digital.com/immersive-audio-podcast-episode-3-michael-kelly/ Subscribe: 1618digital.com/#contact

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Justin Paterson joined us in the studio for today’s highly informative episode. After leaving silicon chip design, Justin worked as a session drummer for a number of years in the 90’s playing on releases, TV and radio before moving to synthesis, production and composition. His research on many aspects of music production and audio technology has been published widely. He has written for, given tutorials to, and peer-reviewed for the AES in the UK, US and Europe. In 2014, He was awarded an AHRC grant to develop an App release-format for music albums with interactive playback, a system that is currently patent pending and undergoing further AHRC-funded commercial exploitation by the Warner Music Group. Justin also worked with the record label Ninja Tune and the band Coldcut on binaural 3-D (interactive) audio for VR. Justin also reviews books for Focal Press, and is author of The Drum Programming Handbook, and a chapter on 3-D music production in a forthcoming Routledge edition in the ‘ Perspective on Music Production' series. He is also co-editor of a newly commissioned Routledge book on 3-D audio.

Justin is also co-chair of the Innovation in Music Conference series, and supervises PhDs related to music technology, both in LCM and externally. He is also a practising record producer with commercial releases, and has authored a number of funding proposals relating to 3-D production, that are currently under review.

As well as discussing the above, Justin explains the concepts of ambisonics, binaural audio and head related transfer function (HRTF). We talk about the academic community, immersive audio and the development of technology associated with 3-D audio. Justin speaks about his plan to create a 3D audio research network, to bring together academia and industry and define cross-industrially relevant research questions.

For more information follow: http://1618digital.com/immersive-audio-podcast-episode-2-justin-paterson/ Subscribe: 1618digital.com/#contact

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In this episode, we are joined in studio by one of the leading 3D sound specialists, Henrik Oppermann. Henrik is the founder of Schallgeber and former Head of Sound at Visualise and has worked on over 40 virtual reality projects, capturing binaural audio in a number of challenging environments. He has over 10 years’ experience of recording audio on location for film, advertising, music industry clients and 3D sound installations. An expert in his field, Henrik has developed hardware and software audio applications for VR collaboration with leading sound partners, to deliver the best possible immersive sound.

We discuss higher order ambisonics, the importance of being involved in a project from the early stages and the ins and outs of recording in unusual locations. We ask how and where immersive audio will be used in the future and discuss the mass adoption of VR.

For more information follow: http://1618digital.com/immersive-audio-podcast-episode-1/ Subscribe: http://1618digital.com/#contact