Intelligame Radio: Recent Episodes

Intelligame

Game culture, criticism, and community for your ears.

Check out new episodes every Monday.

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So many of the issues of our current moment stem from unequal power dynamics, people using their power to exploit others. In the game space, discussions about power dynamics come in all shapes and sizes. For this week's episode, we air a conversation from early May with Lana Polansky, video game critic, labor reporter, and host of the indie-focused showcase The Freak Museum. Her eye for unique games and her blending of criticism with historical grounding makes this conversation one worth listening to.


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2020's been a tough year for most everyone around the globe, but the past couple weeks in particular have been heavy for Black people in the United States and abroad. The murders of George Floyd, Briana Taylor, Ahmaud Arbery and more have returned the spotlight to discussions of racism, anti-Blackness, and police brutality. For our first episode back from our break, we start by saying: Black Lives Matter.

This episode features an interview with Zoe Schneider, Community Manager at Harmonix, as well as a public speaker and activist. We talk about what it means to be a creator at this moment, and some of our personal experiences as Black professionals. We also discuss what it means to have platform at a moment like this, and how to work towards progress for all.

This week's game recommendation is SweetXHeart, a game created by Catt Small about being a Black woman in the Bronx. The main character, Kara, goes through a typical week in her world: working, going to class, and dealing with microaggressions. Still, the game isn't just about pain: it's about life, and the particular issues that take place for those who have multiple forms of marginalization they deal with on a regular basis.

Thanks for listening, folks.

-Josh


Here's how you can help support Intelligame:

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  2. Follow! We're on Twitch, Twitter, Instagram, Facebook...we even have a newsletter.

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This week Josh and Jenny talk about what they're playing! Here's a list of the games mentioned in this episode:

Jenny

  • Animal Crossing: New Horizons
  • Final Fantasy 7 Remake
  • Cadence of Hyrule
  • Just Dance 2020

Josh

  • Final Fantasy XIII
  • Game Dev Carnival
  • Wheel of Fate
  • Legends of Ethernal

Josh + Jenny:

  • Tick Tock: A Tale for Two

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How do we not just move on, but make things better? How do we confront challenges and not just strive to go back to earlier days, but to create brighter ones in the future? This week's episode: Forward.

Our interview this week is with Malik Forté, gaming host who's worked with Nerdist, Bleacher Report, Blizzard's Overwatch League, and more.

Our game recommendation this week is Celeste by Matt Makes Games Inc.


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Hello, folks! Intelligame Radio's making a full return on May 11th; in the meantime, we wanted to air a segment we're tentatively calling "What We're Playing." It's a brief, casual podcast where we talk about...you guessed it: what we're playing!

In this episode (which we recorded a couple weeks ago) , Jenny talks about starting Final Fantasy 7 Remake, while Josh waxes poetic about his love for Final Fantasy 13.

What are you playing? Call in to the show using Anchor.fm, or send a voice note using your mobile device to radio@intelligame.us and let us know! You just might hear yourself on the air!


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These pauses in our lives are a good chance to reflect on the past and think about what we want to bring along to the present. This week's IGR features three segments from our last season of the show, as well as a game recommendation from Josh.


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The forces at our core keep us motivated, keep our blood pumping...physically, sure, but also mentally and emotionally. This week's episode: Heart.


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What do you think of as video game music? What does it mean to bring these pieces into our digital spaces…and into our physical ones as well? This week, we look at the ways these sounds and tracks shape our world: Composition.


Help support developers in financial hardship from GDC by checking out the GDC Relief Fund.

Help needy families suffering from food insecurity by donating to Player vs. Hunger's Outplay Hunger initiative.

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HBO’s drama series Insecure has a new game on the way: Insecure: The Come Up Game. Featuring Issa Dee and many of her friends, you play as a character in LA trying to make your way in the world while maintaining friendships, relationships, and hyping yourself up in the mirror.

This bonus episode of Intelligame Radio features an interview with Dr. Mitu Khandaker and Latoya Peterson of Glow Up Games, the studio responsible for the upcoming mobile title. The game will release sometime during Season Four of Insecure, which premieres April 12th.

Learn more about the studio at glowup.games.


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"Games" are just Call of Duty and Grand Theft Auto? Not by a long shot. This week's episode dives into the world of "wholesome," featuring a spread of panelists who spoke on the subject at PAX East 2020.

Follow this week's interviewees on Twitter (in photo order):

Victoria Tran (Kitfox Games)

James Tillman (Wholesome Games)

Kara Holmes (Monomi Park)

Jenny Windom (Intelligame/Rose City Games)

Josh Boykin (Intelligame)


Help support developers in financial hardship to to GDC by checking out the GDC Relief Fund.

Help needy families suffering from food insecurity by donating to Player vs. Hunger's Outplay Hunger initiative.

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A bonus episode of Intelligame Radio where Josh and Jenny discuss PAX East, some of the ways the world has changed in the wake of the spread of COVID-19, and some of the ways to find hope, joy, and motivation along the way.

Help support developers in financial hardship to to GDC by checking out the GDC Relief Fund.

Help needy families suffering from food insecurity by donating to Player vs. Hunger's Outplay Hunger initiative.

Three ways to keep up with Intelligame:

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  3. Support Intelligame on Patreon!


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On the Internet, it's easy to stay on the surface-level with everything. This week, we explore what happens when we dive, exploring the world that lies beneath.

This week's episode features Robyn Haley and Darren Malley of Paralune Studio. Their new game, Mythic Ocean, is currently available on Steam.

Our Director's Cut this week is a reading of We're In This Together, a 2018 article about Tetris Effect and finding connection.

Jenny's Game Recommendation is ABZÛ, another underwater exploration with a different approach to storytelling and the ocean floor.

Read the full show notes with links here.

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A special bonus episode this week to announce the start of the IntelligameClub! A monthly video game discussion hosted by Jenny Windom, each month covers a different game alongside discussion questions, developer interviews, and more! This first episode tackles Studio Zevere's She Dreams Elsewhere. CW: anxiety, depression, negative self-talk.

Find full show notes here and the discussion questions on the Intelligame website.

Help keep Intelligame going by supporting on Patreon! You can help keep this work going for as little as $1/month.

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It's narratives that transform us. The narratives we create with each other shape our lives, help heal pain or inflict it, deepen connection or destroy it. Narratives are key.

This week's episode: Narrative, featuring an interview with Narrative Director Xalavier Nelson Jr. He's worked on Hypnospace Outlaw and Can Androids Pray?, and is currently developing An Airport for Aliens Currently Run By Dogs.

For the Director's Cut, we discuss Overwatch and ludonarrative dissonance (there's a $1000 phrase) in Why is "The Last Bastion" Stuck in Eternal Deathmatches?

Finally, we close with a game recommendation from Jenny Windom, talking a bit about how game mechanics in The Pedestrian shape her personal experiences.

Help keep Intelligame going by supporting on Patreon! You can help keep this work going for as little as $1/month.

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Welcome back, listeners! Intelligame Radio is revived, and ready to go! On this episode, we interview indie game critic and IntelligameClub curator Jenny Windom, do a Director's Cut of an article about Game Devs of Color Expo, and get our first game rec from a new voice!

Find out more about this week's guest:

http://twitter.com/kimchica25

http://youtube.com/kimchica

http://twitch.tv/kimchica

This week's Director's Cut reading was We Need More Spaces Like Game Devs of Color Expo.

Our Game Recommendation of the Week is Arise:  A Simple Story.

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Get excited: Intelligame Radio is going to be on the air again! Next Monday we'll air the first episode of the new season of the Intelligame Podcast. 


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The Good Ship IGPC hasn’t quite fully returned from hiatus, but we’ve got some special bonus episodes for you in the meantime! These upcoming Intelligame Podcast extras vary in format, but tell important stories. Hope they get you excited for the return of the IGPC!


CONTENT WARNING: This episode contains discussions of trauma, abuse, and mental health.

Rina Purdy hitchhiked her way to PAX South 2019 to showcase her game, Floating Wonderland. A nomad partially by necessity, she found her way from Vancouver, BC to San Antonio, TX then flew to Spain almost directly after. Bubbly and good-natured, she’s kept working on her game even while dealing with homelessness and more.

During the interview, we talk about her life, her game, and her dream of making a dev studio out of a double-decker bus in London. We also talk about some of the resiliency she’s cultivated over the years, and the ways her struggles help her overcome adversity...including some that comes up directly during the interview.


Find more Intelligame content at https://intelligame.us. Send your podcast feedback to podcast@intelligame.us.

If you appreciate the content you find at Intelligame, you can give us some financial support on Patreon: https://intgm.us/patreon.

Join in discussion and games with the Intelligame community on Discord! https://intgm.us/discord.

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Josh discusses some thoughts on long-term planning, and its effects on both gaming and real-world projects.

Intelligame Radio will be taking a temporary hiatus starting Friday, September 14th! Leave your thoughts/comments about the show by emailing podcast@intelligame.us, or leave a message using the Anchor app!


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This time Jenny brings a guest for Friday: Josh! Jenny and Josh talk about their upcoming weekend in Seattle, WA for PAX West 2018! Listen as they talk about games they're excited to play, events taking place in Seattle, and some of the thoughts on their minds as the four-day show approaches.

(Note: this episode touches on the shooting at the Jacksonville, FL Madden tournament; CW: gun violence)

Find more Intelligame content at our homepage: http://intelligame.us Find our social media and recent links on our Linktree: http://linktr.ee/intelligameus

(Episode Image Caption: The blue PAX West logo on top of a yellow-and-black background.)


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Josh discusses the mass shooting in Jacksonville, Florida that took place this weekend. An attendee opened fire, taking three lives including his own, while injuring and traumatizing many others. Content Warning: gun violence, depression.

Find more Intelligame content at http://intelligame.us. Find recent Intelligame links at http://linktr.ee/intelligameus

(Image Caption: The Intelligame Square (a square divided into black and yellow sides, with a yellow I on the black field and a black G on the yellow field) on a dark grey background)


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Josh talks about rethinking accessibility, and the ways making more accessible games benefits everyone.

Look for more Intelligame content on the homepage: http://intelligame.us.

Donate to our fundraiser for Player vs. Hunger: http://intgm.us/juicemoney


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On this episode of Intelligame Radio, Josh recaps his remaining interviews with developers at PixelPop Festival in St. Louis, MO.

Learn more about the developers:

Charles Hans Huang: twitter.com/charleshhuang Sebastian Cooper: twitter.com/thatowlguy Contigo Games: twitter.com/contigogames

Find more Intelligame content at: http://intelligame.us. Find our recent links and social media: http://linktr.ee/intelligameus (Image caption: a blue, pink, and green logo that reads PixelPop Festival against a white background)


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Is all exposure the same? What does it mean to add media coverage to a subject? On this rebroadcast of an older episode of Intelligame Radio, Josh discusses the difference between shining light on a topic, and fanning the flames of a trend.

Stay updated on Intelligame by visiting the homepage: http://intelligame.us See some of our most recent content: http://linktr.ee/intelligameus

(Photo Description: A spotlight shining on an empty hardwood floor. Photo Credit: Benjamin Earwicker)


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What does it mean to talk about games...or anything else on the Internet? What does it mean to have "platform?" Josh talks about the ways we influence others...and the ways others influence us through our media, and how we can help make the spaces we occupy better.

Read Laura Hudson's article referenced in the episode: https://intgm.us/twitter-wrong-verge

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This episode of the Intelligame Podcast focuses on the different ways we represent ourselves and others. Highlighting developers present at both Game Devs of Color Expo 2017 and PixelPop 2018, we take a look at the ways positive representations benefit us all.

This episode's Director's Cut serves as a bit of contrast, as Intelligame Contributor Jenny Windom discusses some of the mistakes made in Detroit: Become Human. But we bring it back to some positivity with our Game of the Show: Nour, a game that's all about playing with your food.

Learn more about Intelligame at the homepage: http://intelligame.us. Find our recent links at: http://linktr.ee/intelligameus


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This episode starts with some great news: Intelligame will be at TwitchCon, and this week is the beginning of the Intelligame/Player vs. Hunger food fundraiser!

In the main segment, Josh follows up on a discussion from a talk he gave at PixelPop Festival in St. Louis, MO, highlighting the potential of small gaming communities. He also takes a trip down Memory Lane, reminiscing about some of the experiences that got him started streaming.

This week's Call to Action: "Reconsider a Stranger."

Find more Intelligame content at our homepage: http://intelligame.us Find our social media and recent links on our Linktree: http://linktr.ee/intelligameus

(Episode Image Caption: A crowd of people milling around and playing games at PixelPop Festival 2018)


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Jenny takes on Detroit: Become Human in this week's IG Radio. There's a lot to talk about, but today we'll focus in on one of the more frustrating components: the oversimplification and gamification of protest movements.


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Josh talks about the benefits of reaching beyond goal setting and setting intention, and the ways that could have helped him get a little less salty during a fighting game at PixelPop Festival...

Learn more about Centenntable at http://buttonsare.cool

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While Josh gets things organized after PixelPop Festival in St. Louis, he's taking a little bit of downtime by responding to some call-ins!

Don't forget you can call in to the show by using the Anchor.fm app on your mobile device!

Learn more about Intelligame at the homepage: http://intelligame.us Find new and relevant links on our Linktree: Linktr.ee/intelligameus


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In our final part of our Game Devs of Color Expo special, Josh plays an improv/murder mystery game called "Here's How it Happened" with the folks at Team Murder Squad. How exactly does the corpse of a woman with an extra finger end up in the overhead compartment of an airplane, anyway?

Learn more about Team Murder Squad at their website: http://teammurdersquad.com

Learn more about Game Devs of Color Expo: http://gamedevsofcolorexpo.com

Find more Intelligame content at our homepage: http://intelligame.us Find our social media and recent links on our Linktree: http://linktr.ee/intelligameus

(Episode Image Caption: Franchesca and Avery, the developers of Here's How it Happened, sit at a table with a sign for the title alongside a display of various cards for the game.)


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On this episode of Intelligame Radio, we visit another interview recorded at Game Devs of Color Expo 2018. Tanya Kan, founder of studio Vivid Foundry, is working on a visual novel called Solace State. During the interview, Tanya and Josh discuss the game, the implications of player choice, Game Devs of Color Expo, and more.

Learn more about Solace State: http://vividfoundry.com

Call to Action: Listen to the talks from Game Devs of Color Expo! They're currently on YouTube: http://intgm.us/gdoctalks

Find more Intelligame content at our homepage: http://intelligame.us Find our social media and recent links on our Linktree: http://linktr.ee/intelligameus

(Episode Image Caption: Tanya Kan standing at a podium, giving a talk at a conference.)


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This week we air interviews from Game Devs of Color Expo 2018! Our first episode features small segments about four different projects on the floor and their creators.

This podcast features:

Discord Duels: https://discordbots.org/bot/292789588399751168 Stress Express: http://stressexpress.company/ Final Spike: https://twitter.com/seanjcheron The Last Stop: https://z04.itch.io/thelaststop

Find more Intelligame content at our homepage: http://intelligame.us Find our social media and recent links on our Linktree: http://linktr.ee/intelligameus

(Episode Image Caption: A number of people at Game Devs of Color Expo in a room sitting and playing games at laptops.)


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In this episode of Intelligame Radio, Josh talks about two recent releases for the Nintendo Switch: the D&D-esque/action hybrid Hand of Fate 2, and the exclusive, eight character driven RPG Octopath Traveler. After finding draws and drawbacks with each title, he wonders: what exactly drives us to play the games we play?

Find more Intelligame content at our homepage: http://intelligame.us Find our social media and recent links on our Linktree: http://linktr.ee/intelligameus

(Episode Image Caption: The left half of the image is from Hand of Fate 2, a cloaked man with a veil covering his face, sitting at a table. The right half is from Octopath Traveler, featureing a tall man in armor and a shorter woman, dressed in red looking out in the distance.)


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Josh digs into something he'd love to see more of: families in video games. Where are the places that families commonly show up, and where could they be more often?

Check out our Call to Action resource, Player vs. Hunger: http://playervshunger.org

Find more Intelligame content at our homepage: http://intelligame.us Find our social media and recent links on our Linktree: http://linktr.ee/intelligameus

(Episode Image Caption: King Regis from Final Fantasy XV, clad in a black cloak with his hand resting on his son, Noctis', shoulder.)


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What can we learn from our smaller communities? Josh takes some time to reflect on the past few weeks and attending Practice, Games for Change, and Game Devs of Color Expo. 

To learn more about each of the conferences, check out: 

https://gamecenter.nyu.edu/events/practice/ 

http://www.gamesforchange.org/ 

http://gamedevsofcolorexpo.com/ 


Find more Intelligame content at our homepage: http://intelligame.us 

(Episode Image Caption: Photo of a crowd of attendees at Game Devs of Color Expo 2018)


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It's a special Friday episode of Intelligame Radio featuring a recap of coverage from 2017's Game Devs of Color Expo. Josh will be at GDoCE 2018 at the Schomburg Center for Research in Black Culture tomorrow, so to prepare for the upcoming coverage, we're flashing back to some interviews from last year's event. Enjoy!

To get more info on the event, go to http://www.gamedevsofcolorexpo.com.


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Josh discusses the power we all have as holders of informative platforms, big and small. In a world of nearly unlimited information, what does it mean for us to "share?"


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Through the wonders of the internets, games don’t have to be a communal experience in an (oftentimes cramped) living room. Why would we want to go back to having to lug around systems, controllers, or--heaven forbid--sharing snacks and couch space with others to play a game? Intimacy. Connection. And even, for us older folks: a little nostalgia.


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While attending Games for Change this past weekend, Josh met Dr. Kelli Dunlap, a gamer with a passion for mental health advocacy and multiple graduate-level degrees. On this episode of Intelligame Radio, Kelli shares information about her background, what got her started into doing clinical research about gaming, and some of her favorite games.

Find Kelli on the Internet: Twitter: http://www.twitter.com/kellindunlap Kelli's Homepage: http://dunlappsyd.com

Find more Intelligame content at http://intelligame.us. If you like the show, consider supporting us on Patreon: http://patreon.com/letsintelligame


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Stress is a common mechanic in many games we play...so how can rethinking our relationship with stress be a benefit to us? Josh talks Azure Striker Gunvolt and Kelly McGonigal's book "The Upside of Stress" in this edition of Intelligame Radio.


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Josh takes a short dive into his experience at Practice, a game design conference hosted by NYU Game Center, and the ways we could benefit from more spaces like Practice.

Learn more about the conference at http://gamecenter.nyu.edu/events/practice

Find out more about Intelligame at the homepage: http://intelligame.us.


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Video games often offer a seemingly simple resolution to conflicts: just fight it out! You mad bro? Time to squad up. The gods got you down? Boy, come here and bring my ax. While satisfying in the moment, Jenny discusses how she hasn't seen very many examples where games readily offer up ways we can apply conflict resolution or effective argumentation into our own lives, and offers up one possible method to apply on your own.

Ooblets Devlog mentioned in the episode: https://ooblets.com/2018/06/the-secret-ooblets-feature-weve-been-working-on.../


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The first Juneteenth took place on June 19th, 1865 when Union troops marched into Texas to declare enslaved people as freed. Of course, that statement alone wasn't (and hasn't been) enough to create "equality," but it was a start.

Josh talks history and the roles of explicit and implicit community standards in this episode of Intelligame Radio.

Learn more at http://intelligame.us.


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Returning from the weekend, Josh reflects on the moral quandary presented in Dontnod Entertainment's latest release, Vampyr. How do you incentivize people to do the right thing when there's no specific reward...other than doing the right thing?


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The Intelligame Podcast is back, and this time we're taking on our noun-iest topic ever: food.

This episode Josh interviews Sylvie Dao, the founder of a brand new non-profit called Player Vs. Hunger. With a specific aim to channel gaming communities to battle food insecurity, she talks about her experience as a streamer, fundraising in Texas after Hurricane Harvey, and the first Player vs. Hunger fundraiser, "Share the Sip: Playing 4 Juice Boxes."

This episode's Director's Cut slides back in time to discuss delayed gratification and the benefits of long-term planning by discussing the sci-fi board game Sol: Last Days of a Star.

Finally, the game recommendation throws players in a hectic kitchen with Team17's couch co-op game Overcooked.

Learn more about Player vs. Hunger at http://playervshunger.org.

Find more Intelligame content at http://intelligame.us.


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In preparation for the episode of the Intelligame Podcast on Friday, Josh talks about the importance of direct action in the communities we care about. Also, the debut of the Community Call to Action!


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The beginning of E3 marks Intelligame Radio's birthday! Josh takes a trip down memory lane, recalling the last year of IG audio content.


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In this latest episode of Intelligame Radio, we introduce our newest host, Jenny. She starts by diving into the deep end of pop culture news this week, asking the question: how does a fandom turn toxic?


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Josh discusses the recent controversy in Steam's sudden change in game policy, then delves into some alternative marketplaces for PC gamers: GOG, Itch.io, and Game Jolt.


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This episode of the Intelligame Podcast dives into the power of teams: the ways we can improve when we collaborate. Our guest star is Kimchica, AKA Jenny Windom, the newest contributor to Intelligame. After her interview, Josh does a Director's Cut run-through of a 2015 IG article about Halo 5. Finally this episode's recommendation is Where the Water Tastes Like Wine, a game made possible by collaboration of a large team of diverse individuals.

Find more Intelligame content at http://intelligame.us!


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Josh discusses the ways to stay informed during convention season, then adds the first IG Lightning Round to the mix: a 90-second discussion on any topic. Today's topic: Harvard's study on horribly inaccurate statistics regarding Puerto Rico post-Hurricane Maria.


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A quick IG Radio on Memorial Day and Josh's mother's birthday.


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Two topics on today's IG Radio: parallels between Twitch communities and churches, and the benefits of leveling up in life.

Check out ImperialGrrl and her fundraiser for St. Jude's PlayLIVE: http://twitch.tv/imperialgrrl


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Josh gives the full breakdown on Dropmix after spending a weekend with the game and doing more research on those hard-to-find cards. Afterwards, an update on Pokemon GO and the world of raiding.


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Josh talks about patching real-world systems in the context of today's shooting at Santa Fe High School in Texas. Afterwards, a discussion about music creation in Harmonix's DJ simulator, Dropmix.


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How many copies can we sell before the Humble Bundle hits? Josh talks about potential strategies used in the digital game economy, then delves into how Runner3 uses subtle design tweaks that look aimed at the streaming/video community.


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Josh discusses Microsoft's upcoming accessibility-focused controller, and then talks about the potential for blockchain in gaming.


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Josh talks about the act of grinding in RPGs and the ways that can connect to our reality. After that, some talk about religion in Pillars of Eternity II.


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Josh talks about the recently-releases Pillars of Eternity II: Deadfire as a newcomer, as well as Fortnite's newest villain....Thanos from Avengers: Infinity War?


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Where's resilience shown a benefit in your gaming?


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Josh talks about Nicky Case's new instructable, The Wisdom and/or Madness of Crowds, and talks about cooking from the Unofficial Final Fantasy XV Cookbook.


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Episode 004 of the Intelligame Podcast centers on a discussion of power. Featuring special guest UnseenAcademical, moderator for Intelligame, Josh discusses themes of power in both gaming and the real world. This episode also features a Director's Cut of "We Become What We Behold, in Media and Otherwise," and a Game Talk about Lovers in a Dangerous Spacetime.

Find this episode's special guest on Twitch: http://twitch.tv/unseenacademical

To view the partial video of "And Maybe They Won't Kill You," follow this link: https://twitter.com/LetsIntelligame/status/787006996851458048

Grab more Intelligame content at http://intelligame.us, and follow Intelligame on social media:

http://www.facebook.com/letsintelligame http://www.twitter.com/letsintelligame

You can also support Intelligame on Patreon: http://www.patreon.com/letsintelligame


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Josh reflects on Social Media's power to hijack attention and focus, and connects the experience to the role of Tanks in gaming.


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Do all games have to let us shape the world? Josh talks the power of linear narratives in movies and games.


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Friday's edition of Intelligame Radio features Josh talking about the power of hype, an unfortunate name in the Gwent Challenger series, and avoiding Avengers spoilers.


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Josh talks about the need for more nerd spaces for people of color and the debacle of Universal Fancon. After that, he gives a quick reaction to starting the new God of War.


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Josh, after going on his first outdoor run of the season, talks about gamification and the benefits of systems.


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We're back, folks! Intelligame Founder Josh Boykin discusses thoughts on legacy, future, and the new God of War.


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...tell your friends. :)


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The Intelligame Podcast comes home after a long hiatus! Episode 3, "Revival" discusses the podcast's return, interviews Vlambeer co-founder Rami Ismail, and plenty more.


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Josh talks about the the difference between highlighting issues and breathing life into causes. Then, a recap of an impromptu IG community gathering!


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Josh talks about Intelligame's third year, the difficulties of creating in dark times, and goals to highlight more marginalized stories. He also takes a call-in about "taking a knee" and nationalism.


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Josh takes a brief moment to say thanks.


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We celebrate IG's birthday with some retrospective and a special guest star!


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Josh addresses some talk during yesterday's Let's Intelliplay and keeping a tolerant, inclusive community. Then, a nostalgia discussion with the SNES Classic.


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Josh follows up on Sunday's talk about taking a knee in protest.


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It's not just Kaepernick taking a Knee anymore. Josh talks about the protest movement in physical sports, and the role of discussion and bringing the self to games.


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Josh revisits South Park: The Fractured But Whole after new news about a possible off-key portrayal of Kanye West's mother that seems to channel blackface.


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On today's IG Radio Josh examines the ending he got in Orwell and the hand he had in that outcome. In the second half, a quick Destiny 2 review!


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Thankfully, the title length restriction prevents a Batman v. Superman Dawn of Justice joke... Josh talks about seeking happiness over pleasure in gaming, and takes some call-ins.


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A quick update about IG Radio and an upcoming format change.


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Josh discusses PewDiePie's "response" to his own usage of the N-word, then talks mobile gaming and video game music to brighten the day.


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Some heavy topics today: September 11th, 2001's effect on the world and PewDiePie's racist outburst over the weekend. We lighten the second half with talk of the Nintendo Switch and game music!


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A mini-episode with two segments commenting on PewDiePie's usage of the "N-word" over the weekend.


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Josh closes out Rose City Comic-Con, finds some folks playing music on a pair of old Game Boys, and discusses the benefits of talking about self-care.


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Rockstar announced that they're remastering LA Noire, releasing it for current-gen platforms with enhanced graphics and whatnot. Josh explains his lack of enthusiasm and takes a call-in.


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It's the day before the PAX West kickoff! Josh talks Ready Player One and the experience of being in Seattle a day early.


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Josh talks with Janessa Olson, host of VRCast: Virtual Recollections, a game-centric storytelling podcast.


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Even when life throws us curves, finding points of normalcy can help us keep steady. Games can be a part of that!


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Let's talk about how we each can do our part to make the world better, then do some introductory PAX talk.


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Let's travel back to June 2017 for the Game Devs of Color Expo in Harlem, NY. Josh interviews Iasmin Omar Ata, Ethan Redd, and Shawn Alexander Allen while also talking about the show experience.


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Josh talks about using gaming as a form of self-care, his changing relationship with gaming, and asks about people's favorite childhood games.


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Crunch: the dreaded all-hands-on-deck part of game dev where 70+ hour work weeks can become the norm. Josh discusses Walt Williams' book excerpt on the topic, then gov surveillance simulator "Orwell."


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Josh interviews game industry friends who came to visit for the total eclipse, talks SNES Classic and takes call-ins about Charlottesville, love, and free speech.


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Popular YouTube celebrity PewDiePie said he wanted to "distance" himself from Nazis and white supremacists after the events in Charlottesville. That's not good enough for a number of reasons.


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Let's do some Nintendo small talk and prep for Let's Intelliplay, our weekly livestream event.


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The day starts with talk about why and how word choice shapes opinions. Josh then moves to discussing deliberate practice and talks SNES vs. SEGA Genesis.


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What does normalcy even really mean? Josh talks on the changing state of normal, then gives practical info on starting in the game industry.


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Josh explains a bit about game theory, then briefly discusses sex in games.


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Intelligame Radio returns to discuss the rally in Charlottesville and desensitization. Josh also talks MuseumCamp in Santa Cruz, shares his talk, and discusses playing Tetris on a harder difficulty.


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Today on IG Radio Josh discusses working in multiple spaces: following drives for both passion and finances. We also discuss non-violence and shifting tactics with the Question of the Day!


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In this flashback episode, Josh wraps up some thoughts on E3 and takes on the first Intelligame call-in!


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After a couple days off, Josh takes some call-ins and discusses differences between toxic behavior and anger/rudeness, then talks education and personal stories about representation in media.


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Today Josh discusses toxicity in and out of the gaming space, and begins talking about Tacoma, the new narrative adventure from Fullbright.


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Welcome to our new podcast listening audience from outside Anchor.fm! Josh discusses the dangers of US and Russia-exclusive thinking. Games of the Day 22 and 23: Fortnite and Divinity: Original Sin.


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A short episode today: we reframe thoughts about a world flooded with new games, and talk briefly about Minecraft.


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We start with a discussion about leadership, then loop back into talk about Vers, a party game about freestyle rap. From there, it's call-in time, and announcement of the Intelligame Recap newsletter!


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Intelligame Rewind! E3 2017, Pt. 2 • Recap of E3 Day 1 • E3 Day 2 Preview: Astro, Survivos, 505 Games, IndieCade • Test Your Truthiness: the PolitiTruth App • Everything is Going to Be OK: Pt. 1 w/ Natalie Lawhead • Everything is Going to be OK: Pt. 2 w/ Natalie Lawhead • The MIX LA: Ascending a Tornado Tower in VR • Thanks for listening! See you tomorrow!


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Welcome to Intelligame Radio! July 30, 2017 • Hope your Sunday is peaceful! • Game of the Day 20: Smarty Pants • Feeling like there's an I in "team" in Fortnite • A cut from the IG Legacy Collection! 😎 👋🏿 • Thanks for supporting www.intelligame.us! 😁🎆


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Welcome to Intelligame Radio! July 29, 2017 • Get excited! www.twitch.tv/letsintelligame has over 100 followers! 🎮🎆🌠🙌🏿😎 • Starting with call-ins • Chainmail and Eldritch Wizardry • Gathering friends with games is great! • I need your expertise 😊 • Some innovative games! • Call-ins RE: Banning Transgender individuals from the military • Militaries have no room for transitioning minds or genders • The Trans issue🤔 • RE: Banning Transgender individuals from the Military • Some clarification points


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Discussing The Evolution of Trust (ncase.me/trust), Pt. 1 • Evolution of Trust, Pt. 2: Increasing Trust • Evolution of Trust, Pt. 3: Walking Away from Cheaters (ncase.me/trust)


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Welcome to Intelligame Radio! July 28, 2017 • Some call-ins on the way • Suicide prevention • Normalizing discussions of mental health • just my 2 cents • just my 2 cents • Keeping context and focus in a shifting world • Fallout with no Violence? Yonder: the Cloud Catcher Chronicles • Feeling like an Antihero: The creepy Truant Officer • Streaming tonight! 5p-9p PDT at www.twitch.tv/letsintelligame


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Welcome to Intelligame Radio, July 25, 2017 • Apologies for the late start! • Bringing older minds to issues of the past: Emily is Away Too • Game of the Day 15: Tetris • Wrapping up early! Until tomorrow, folks.


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Thanks for supporting intelligame.us! • Welcome to Intelligame Radio! • Intelligame has landed at E3! • The show floor's changed! • Brawling in the Wilds: Absolver


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Welcome to Intelligame Radio, July 24, 2017 • Content Warning: Suicide, Depression • Beginning a discussion about the power of influence • Our art, our influence on others • An Overwatch story about suicide prevention, Pt. 1 • A story about Overwatch and suicide prevention, Pt. 2 • Cultivate good on the internet and in games. • The influence of shitposting • Taking on the responsibility that comes with the power of the internet. • If you need help, please call 800-273-TALK


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Learning your role: being a leader AND a follower in XCOM 2 • Leading vs Following; The Stanley Parable • Talking Stanley Parable (with spoilers) • An intro to a discussion about time constraints • Time, in and out of our games.


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Forty Acres and a Chocobo, Pt. 1: Importance of Localization • Forty Acres and a Chocobo, Pt. 2: The Problem • Forty Acres and a Chocobo, Pt. 3: Context and Hope for the Future • Wrapping up for the night! See you tomorrow 👋🏿 • Thanks for supporting intelligame.us!


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Welcome to Intelligame Radio! July 12, 2017 • IG Radio during the day? 😨 • Game of the Day 04: Warframe • A couple minutes to talk about #netneutrality • A couple call-ins: • About numbers/metrics • Talking practicalities of metrics and making money • Thanks from San Diego loving the show 👊🏽🎤🤣❤️ • Creating content that's worthy of its listeners


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Welcome to Intelligame Radio! July 11, 2017 • Starting with a call-in • Twitch is my escapism • Responding to LockeXI and Twitch as Escapism • The dark side of creating on the internet: following the numbers. • A wrap-up note: importance is more than what a number can measure. • We'll be back in a bit!


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Welcome to Intelligame Radio! July 9, 2017 • House of Cards and the Price of "Winning" • Speedrunning: Practicing Mastery in Gaming • Thanks for supporting intelligame.us! • Game of the Day 02: 140 • Until tomorrow! See ya! 👋🏿


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Welcome to Intelligame Radio! July 7, 2017 • Welcome to the Weekend! Also, introducing Lucy Bellwood! • Interview with Lucy Bellwood, Pt. 1: instagram.com/lubellwoo • Interview with Lucy Bellwood, Pt. 2: instagram.com/lubellwoo • Interview with Lucy Bellwood, Pt. 3: instagram.com/lubellwoo


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