Dungeons And Dacnomania 2.0: Recent Episodes

Dungeons and Dacnomania

Many quests shall be partaken, all shall be grand and full of laughs and likely violence (Update! We are back playing semi regularly with a new campaign featuring "The Vindicators For Now" With: Sildar, Ike, Dunkleosteus, and Harold) Please email us what or who you have enjoyed listening to. This podcast was originally made simply for our group's benefit and it is fascinating to know there are other people out their listening!

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The group gets ready to find Saskia

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Geeroy gets in trouble in the black market

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The group attacks a Kobold into joining their party. A player changes their race and religion.

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The group is ambushed by a giant spider

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The group escapes the Trust but finds themselves caught off guard by a creature in an abandoned house

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The group breaks into the vault and discovers strange things

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The group captures and interrogates the Trust manager

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The group plans a heist

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The group learns more about the trust and Ted

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The group resurfaces and gathers some info

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The party continues the fight

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The group attacks the kobold stronghold

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The group speaks with the goblin king and plans their assault on a kobold stronghold

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The group talks with the trust and gets information and items

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The group discovers what was taking animals

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The group gets a new member and searches for the missing pets

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The group collects and spends a bit of cash after defeating Mc. Don's men. Unfortunately the recording of the fight was lost

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The group takes some quests and relocates a fish, as well as plants some beans

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The group begins their adventure and discovers a mysterious symbol

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The group continues plans to defeat the Alpha

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The group thinks of ways to defeat the Alpha

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The group meets an interesting new friend

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The group makes plans to kill the Alpha, and Dunkleosteus walks into the jungle compelled by magic

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The group does some much needed upkeep and supply gathering for the group

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The group tries to help the crew of the Bloody Tide before parting. Only to watch it be destroyed.

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The group encounters their most fearsome foe yet, a Boiling Sea Dragon

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The group finishes off the fishmen tabaxi that assail them

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The group begins their journey and encounters a dangerous group of fish tabaxi people

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The group fights It That Consumes, a beast of Galapagus

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The group aquires transport to the Pritchet Isles, but first does some shopping

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The group works towards deciding a new goal

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The group continues to track down the Amulets

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The group scrys on some of their targets

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The group investigates Manarath's disappearance and discovers who their enemies are.

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The group saves the town

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The group continues investigation the priests house

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Thr group finishes off the rug

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The group tries to uncover secrets

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The group is quested with killing a woman's father

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The group travels through the Forest and encounters a strange wolf

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The group discusses and begins travel to next destination

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The group fights the final trial of the Pyramid

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The group traverses the next temple room

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The group struggles with venturing through the Pyramid

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The group discovers their intended destination

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The group begins crossing the desert

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The group acquires transport from Pomata to Sohasha

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The group explores a Stronghold before reaching Pomata

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The group manages to defeat their enemy in the swamp and prep to continue forward

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The group is in a tuff spot with 3 members virtually incapacitated

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The group is in for a tuff fight

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The group furthers their quest

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The group finally reaches home

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The group aids the town of Hen's Cradle with their mine problem

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The group starts heading back to base

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The group discovers their ally Torgus has died

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The group meets a new ally

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The group battles Timulta, the Undead Palladin

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The group reaches the final chamber of the castle and discovers the fate of the Palladin

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The group continues into the castle

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The group searches the room they have just cleared

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The group fights a desperate fight against ghosts

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The group begins entering the castle

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The group continues travel

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The group continues through a dense swamp and encounters wolves

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The group begins a long journey and reaches Ciethy before continuing

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The group finishes off some drakes near the capital

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The group furthers travels making a new journey to a new location, but first stop to fight drakes

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The group finishes the tournament and begins fighting the Archaic One

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The group has a tournament for fun and to test their new recruits

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More things are discovered about Ike's past

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The group asks Manarath to help discover who is scryijg on them

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The group gets Imperial Citizenship

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The group acquires more supplies and has supplies crafted

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The group acquires an ungodly amount of clay.

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The group battles a winged beast as they race to cross the land bridge to Llanwrtyd

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The group reaches the Empire bridge and discusses entrance

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After long deliberation, the group decides they will in fact travel to the capital

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The group tries to figure out what to do about their recent troubles with Ike

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The interviews continue and choices are made

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The group interviews potential inductees to their guild.

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The group begins acquiring material and people for their guild, The Vindicators, For Now.

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The group fight the final form of the Plague in order to save the world

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The group returns with the pillars to stop the plague

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The group must complete the final challenge

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The group begins the trials for the pillar of beauty

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The group solves the next pillar in an unorthdox way

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The group frees the souls of the people trapped in the house

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The group attempts to find the pillar of Form, but come across a sinister plot from beyond the grave

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The group faces the trial of darkness

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The group battles a fearsome bone Fairy for the right of their bones

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The group wakes up and is missing some of their limbs

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The group discovers another pillar, but dont complete the trial

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Onward to the next pillar

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The group find the first pillar and attempts the first trial

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The group gathers allies to helo find the pillars of creation

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The group travels into the emperors castle to possibly kill him

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Our group finds itself in a new land with new dangers, including a strange virus that makes people into zombie like versions that spawn crows

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Exploring the Underwater temple further, the group obtains the last of the pearls they needed to reach the lower level

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The water temple is explored further

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The group goes underwater to find a rune stone

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The group adds a new member

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Our group slays a magical cult and rescues the chiefs fiancé

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After gathering some more loot, our Adventurers begin a quest to save the Chiefs wife

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A new person has appeared in town, and he has lots of enchanted goods for sale

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The group must defeat a golem protecting a Rune

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While navigating the tomb, the group finds a series of powerful enemies that they stealthily avoid

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Exploring the tomb further reveals gold, skeletons, and definitely no traps.

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While inside the tomb, the group encounters a darkmantle and a minotaur

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Tricking a werepire is easier than expected

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While exploring a temple, the group finds a variety of puzzle boxes and get a big help from their now friend Thran Skullripper

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Nigel B. Fwellington uses his hideous obesity to scare the vampires into submission and finish them off

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What could be more entertaining than frightening a bunch of vampire spawn into a corner and watching as they roll little but 1's to combat you

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Time for a shopping episode

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After gathering the keys from the stone guardians, our heroes enter the tomb of The Dread Bandit Vandal himself

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The group battles 2 key guardians using to their advantage speed, cunning, and 50ft of rope

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Our heroes begin a andventure to Vandal's Tomb

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What happens when you sneak into a goblin camp and mindtrick their chief into ordering a massive fight to the death? We're about to find out.

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Our Adventurers build a source of income while away on missions

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After airdropping in, the group defends the village from a goblin asault

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Our heroes find a cleric in need of help to clear the city's catacombs of undead

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Gathering resources has become a necessity. The group searches desperately for resources to improve their home with moderate luck.

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New zombie survival RPG developed by myself. After 1 day in game of play testing, the group heads home to rest. Only to be assaulted by a horde of zombies roaming nearby.

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While exploring Bedlesh, our heroes encounter a mead hall with 2 Tieflings inside, a dancer and a demon hunter. Otho, the demon hunter requires assistance slaying a bearded devil in a nearby cave.

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Now that they have reached Bedlesh, our heroes are in great need of supplies for their future endeavors.

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After getting through the Atrium, the journey through Havenfield is easily accomplished, and the outskirts of Bedlesh are reached

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As our heroes make way to the Capital City or Bedlesh, they must first make the 2 and a half day journey, first through the Atrium and next is Havenfield

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After discovering they have been revived by Deadron, Thrak and Mothrak gather some supplies and search the town for work. They meet a Dwarven fisherman/treasure hunter named Portley who is looking for a crew to help him search for buried treasure, but treasure isn't the only thing they find.