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The group attacks a Kobold into joining their party. A player changes their race and religion.
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The group escapes the Trust but finds themselves caught off guard by a creature in an abandoned house
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The group breaks into the vault and discovers strange things
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The group captures and interrogates the Trust manager
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The group speaks with the goblin king and plans their assault on a kobold stronghold
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The group talks with the trust and gets information and items
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The group gets a new member and searches for the missing pets
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The group collects and spends a bit of cash after defeating Mc. Don's men. Unfortunately the recording of the fight was lost
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The group takes some quests and relocates a fish, as well as plants some beans
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The group begins their adventure and discovers a mysterious symbol
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The group makes plans to kill the Alpha, and Dunkleosteus walks into the jungle compelled by magic
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The group does some much needed upkeep and supply gathering for the group
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The group tries to help the crew of the Bloody Tide before parting. Only to watch it be destroyed.
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The group encounters their most fearsome foe yet, a Boiling Sea Dragon
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The group finishes off the fishmen tabaxi that assail them
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The group begins their journey and encounters a dangerous group of fish tabaxi people
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The group fights It That Consumes, a beast of Galapagus
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The group aquires transport to the Pritchet Isles, but first does some shopping
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The group investigates Manarath's disappearance and discovers who their enemies are.
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The group continues investigation the priests house
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The group is quested with killing a woman's father
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The group travels through the Forest and encounters a strange wolf
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The group discusses and begins travel to next destination
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The group fights the final trial of the Pyramid
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The group struggles with venturing through the Pyramid
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The group acquires transport from Pomata to Sohasha
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The group explores a Stronghold before reaching Pomata
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The group manages to defeat their enemy in the swamp and prep to continue forward
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The group is in a tuff spot with 3 members virtually incapacitated
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The group aids the town of Hen's Cradle with their mine problem
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The group reaches the final chamber of the castle and discovers the fate of the Palladin
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The group searches the room they have just cleared
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The group fights a desperate fight against ghosts
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The group continues through a dense swamp and encounters wolves
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The group begins a long journey and reaches Ciethy before continuing
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The group finishes off some drakes near the capital
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The group furthers travels making a new journey to a new location, but first stop to fight drakes
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The group finishes the tournament and begins fighting the Archaic One
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The group has a tournament for fun and to test their new recruits
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The group asks Manarath to help discover who is scryijg on them
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The group acquires more supplies and has supplies crafted
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The group battles a winged beast as they race to cross the land bridge to Llanwrtyd
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The group reaches the Empire bridge and discusses entrance
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After long deliberation, the group decides they will in fact travel to the capital
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The group tries to figure out what to do about their recent troubles with Ike
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The group interviews potential inductees to their guild.
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The group begins acquiring material and people for their guild, The Vindicators, For Now.
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The group fight the final form of the Plague in order to save the world
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The group returns with the pillars to stop the plague
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The group begins the trials for the pillar of beauty
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The group solves the next pillar in an unorthdox way
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The group frees the souls of the people trapped in the house
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The group attempts to find the pillar of Form, but come across a sinister plot from beyond the grave
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The group battles a fearsome bone Fairy for the right of their bones
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The group wakes up and is missing some of their limbs
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The group discovers another pillar, but dont complete the trial
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The group find the first pillar and attempts the first trial
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The group gathers allies to helo find the pillars of creation
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The group travels into the emperors castle to possibly kill him
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Our group finds itself in a new land with new dangers, including a strange virus that makes people into zombie like versions that spawn crows
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Exploring the Underwater temple further, the group obtains the last of the pearls they needed to reach the lower level
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Our group slays a magical cult and rescues the chiefs fiancé
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After gathering some more loot, our Adventurers begin a quest to save the Chiefs wife
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A new person has appeared in town, and he has lots of enchanted goods for sale
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The group must defeat a golem protecting a Rune
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While navigating the tomb, the group finds a series of powerful enemies that they stealthily avoid
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Exploring the tomb further reveals gold, skeletons, and definitely no traps.
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While inside the tomb, the group encounters a darkmantle and a minotaur
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While exploring a temple, the group finds a variety of puzzle boxes and get a big help from their now friend Thran Skullripper
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Nigel B. Fwellington uses his hideous obesity to scare the vampires into submission and finish them off
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What could be more entertaining than frightening a bunch of vampire spawn into a corner and watching as they roll little but 1's to combat you
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After gathering the keys from the stone guardians, our heroes enter the tomb of The Dread Bandit Vandal himself
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The group battles 2 key guardians using to their advantage speed, cunning, and 50ft of rope
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What happens when you sneak into a goblin camp and mindtrick their chief into ordering a massive fight to the death? We're about to find out.
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Our Adventurers build a source of income while away on missions
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After airdropping in, the group defends the village from a goblin asault
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Our heroes find a cleric in need of help to clear the city's catacombs of undead
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Gathering resources has become a necessity. The group searches desperately for resources to improve their home with moderate luck.
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New zombie survival RPG developed by myself. After 1 day in game of play testing, the group heads home to rest. Only to be assaulted by a horde of zombies roaming nearby.
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While exploring Bedlesh, our heroes encounter a mead hall with 2 Tieflings inside, a dancer and a demon hunter. Otho, the demon hunter requires assistance slaying a bearded devil in a nearby cave.
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Now that they have reached Bedlesh, our heroes are in great need of supplies for their future endeavors.
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After getting through the Atrium, the journey through Havenfield is easily accomplished, and the outskirts of Bedlesh are reached
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As our heroes make way to the Capital City or Bedlesh, they must first make the 2 and a half day journey, first through the Atrium and next is Havenfield
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After discovering they have been revived by Deadron, Thrak and Mothrak gather some supplies and search the town for work. They meet a Dwarven fisherman/treasure hunter named Portley who is looking for a crew to help him search for buried treasure, but treasure isn't the only thing they find.