A podcast about the complexities of making a living in the gaming industry. I discuss independent game development, business, publishing, motivation, etc.
In this episode we spend some time analyzing Andrew's game Super Punchy Face and discuss about what are some requirements to land a publishing deal and the importance of communication of game hooks.
In this episode we spend some time analyzing Andrew's game Super Punchy Face and discuss about what are some requirements to land a publishing deal and the importance of communication of game hooks.