Lazernaut is a Danish polymath who works with music and video games, sometimes blending the two. Creatively influenced by '80s and '90s media, Lazernaut’s work is both nostalgic and futuristic.
I worked with Emiliano (https://twitter.com/EmilianoCenizo) on a game for Ludum Dare 55 which is a game jam that takes place over a weekend. I was really happy with how the title track I wrote turned out so here it is. You can try the game at https://emilianoc.itch.io/ld-55-master-of-the-pit.
Music I wrote for a new level pack for the original Doom game. Chris, the brain behind the maps, has been making new maps for 25+ years and has compiled a pack of the best levels he'd made. For this he needed music and I was privileged enough to write a big chunk of it.If you would like to play it yourself you can do so here: https://windward.dk/TDR/?page_id=1548The music was written entirely in midi (meaning no modern bells and whistles when it comes to mixing, mastering etc.). A soundfont called Arachno was used.Background art by Pawel Zarczynskihttps://www.deviantart.com/notmuchnormal
Music I wrote for a new level pack for the original Doom game. Chris, the brain behind the maps, has been making new maps for 25+ years and has compiled a pack of the best levels he'd made. For this he needed music and I was privileged enough to write a big chunk of it.If you would like to play it yourself you can do so here: https://windward.dk/TDR/?page_id=1548The music was written entirely in midi (meaning no modern bells and whistles when it comes to mixing, mastering etc.). A soundfont called Arachno was used.Background art by Pawel Zarczynskihttps://www.deviantart.com/notmuchnormal
Music I wrote for a new level pack for the original Doom game. Chris, the brain behind the maps, has been making new maps for 25+ years and has compiled a pack of the best levels he'd made. For this he needed music and I was privileged enough to write a big chunk of it.If you would like to play it yourself you can do so here: https://windward.dk/TDR/?page_id=1548The music was written entirely in midi (meaning no modern bells and whistles when it comes to mixing, mastering etc.). A soundfont called Arachno was used.Background art by Pawel Zarczynskihttps://www.deviantart.com/notmuchnormal
Music I wrote for a new level pack for the original Doom game. Chris, the brain behind the maps, has been making new maps for 25+ years and has compiled a pack of the best levels he'd made. For this he needed music and I was privileged enough to write a big chunk of it.If you would like to play it yourself you can do so here: https://windward.dk/TDR/?page_id=1548The music was written entirely in midi (meaning no modern bells and whistles when it comes to mixing, mastering etc.). A soundfont called Arachno was used.Background art by Pawel Zarczynskihttps://www.deviantart.com/notmuchnormal
Music I wrote for a new level pack for the original Doom game. Chris, the brain behind the maps, has been making new maps for 25+ years and has compiled a pack of the best levels he'd made. For this he needed music and I was privileged enough to write a big chunk of it.If you would like to play it yourself you can do so here: https://windward.dk/TDR/?page_id=1548The music was written entirely in midi (meaning no modern bells and whistles when it comes to mixing, mastering etc.). A soundfont called Arachno was used.Background art by Pawel Zarczynskihttps://www.deviantart.com/notmuchnormal
Music I wrote for a new level pack for the original Doom game. Chris, the brain behind the maps, has been making new maps for 25+ years and has compiled a pack of the best levels he'd made. For this he needed music and I was privileged enough to write a big chunk of it.If you would like to play it yourself you can do so here: https://windward.dk/TDR/?page_id=1548The music was written entirely in midi (meaning no modern bells and whistles when it comes to mixing, mastering etc.). A soundfont called Arachno was used.Background art by Pawel Zarczynskihttps://www.deviantart.com/notmuchnormal
Music I wrote for a new level pack for the original Doom game. Chris, the brain behind the maps, has been making new maps for 25+ years and has compiled a pack of the best levels he'd made. For this he needed music and I was privileged enough to write a big chunk of it.If you would like to play it yourself you can do so here: https://windward.dk/TDR/?page_id=1548The music was written entirely in midi (meaning no modern bells and whistles when it comes to mixing, mastering etc.). A soundfont called Arachno was used.Background art by Pawel Zarczynskihttps://www.deviantart.com/notmuchnormal
Synthwave track "The Method" pays homage to the scientific method with catchy synth leads and vocal chorus reciting its steps. It emphasizes the importance of the scientific process.Music video: https://www.youtube.com/watch?v=CXv8FoSK_v0
Get ready to explore the power of the scientific method through an electrifying audio experience that will leave you inspired.
In 2022 I worked on midi music for a megawad project (complete level replacement) for the original Doom game. Unfortunately the organizer had to abandon the project for personal reasons. Never the less I felt some of the songs deserved a spot in my portfolio so here they are.
In 2022 I worked on midi music for a megawad project (complete level replacement) for the original Doom game. Unfortunately the organizer had to abandon the project for personal reasons. Never the less I felt some of the songs deserved a spot in my portfolio so here they are.
In 2022 I worked on midi music for a megawad project (complete level replacement) for the original Doom game. Unfortunately the organizer had to abandon the project for personal reasons. Never the less I felt some of the songs deserved a spot in my portfolio so here they are.
Made for a yet unfinished game by Fartfish. Play it here, and give him a follow: https://fartfish.itch.io/crowguelike
Written for a friendly creativity jam in a community I'm part of. The theme was "Outer Space" and recently I've found myself fascinated by the progress in the field of faster than light travel.
The soundtrack for the indie game Wicked Wilds by Perino and Sn4pi, an entry for the Ludum Dare 50 event (www.ldjam.com).
The soundtrack for the indie game Wicked Wilds by Perino and Sn4pi, an entry for the Ludum Dare 50 event (www.ldjam.com).
The soundtrack for the indie game Wicked Wilds by Perino and Sn4pi, an entry for the Ludum Dare 50 event (www.ldjam.com).
Made for Manisha's (https://twitter.com/manisha_w96) music jam. The goal was to make a video game inspired track based on the given theme. In this case it was "drifting". This track is what my mind conjured up. Inspired by games such as Lotus: The Ultimate Challenge and other racers of the early 1990s.
Images by https://www.instagram.com/Alex88156 and https://www.instagram.com/introspectivedsgn
A track originally written for a project that was scrapped. The purpose of it was to have 2 versions of it: one playing during the day and one during the night.
Download the tracks here: https://lazernaut.itch.io/night-n-day
Original song and lyrics - Forum / Viktor Saltykov aka. Форум / Виктор Салтыков
Licensed through Distrokid
Arranging and mixing - Lazernaut
Vocals - Max Tetsoshvili
Cover image - Suzy Hazelwood
Cover editing/arranging - Alen Domazet
The soundtrack for a game jam entry by Manisha called Hatched! The game jam was called Dino Jam. Play the game here:
https://wannibemanisha.itch.io/hatched
The soundtrack for a game jam entry by Manisha called Hatched! The game jam was called Dino Jam. Play the game here:
https://wannibemanisha.itch.io/hatched
The soundtrack for a game jam entry by Manisha called Hatched! The game jam was called Dino Jam. Play the game here:
https://wannibemanisha.itch.io/hatched
The soundtrack for a game jam entry by Manisha called Hatched! The game jam was called Dino Jam. Play the game here:
https://wannibemanisha.itch.io/hatched
Unused track for the game Uh Oh, UFO! May be used as long as you give credit to me, Lazernaut, and link to my website lazernaut.com. Let me know if you need the loopable version. If you do use it, please send me a message - I'd love to see what you do with it.
Made for a game by Fartfish, for the Supersensory Megamix gamejam.
Play the game here: https://fartfish.itch.io/rico-and-chet
Made for a game competition hosted by the team behind the Opera GX browser.
Play the game here: https://gamejolt.com/games/uh-oh-ufo/637882
Made for a remix competition held by Georgia (the original artist), I wasn't completely satisfied with how it sounded so I had it professionally remastered just to see what that'd be like.
Remixed and remastered by www.uglebjerg.com
Cover licensed through easysonglicensing.com
The photo on the cover was taken by me, and the girl in it is Marie (@_lillie_marie_ on Instagram / https://soundcloud.com/user-651663661).
The graphical work on the cover was done by www.alendomazet.dk.
Vocals: Allister Bradley (allisterbradley.com)
Verse 1 By the flower stand again He pulls her in, gives her a rose But it seems to me It’s just a plant to her
Pre-chorus If they spoke their mind What would they find?
Chorus Unspoken words Have consequences How I wonder Will I see them tomorrow?
Verse 2 New day, same routine again She pulls him in, gives him gift But it seems to me It’s just a box to him
Everybody, it's a good thing Everybody, wants a good thing Everybody, ain't it true that Everybody's lookin' for the same thing
Ain't it true, there's just no doubt There's some things that you can do without, and that's good
Everybody's just like you it's true Everybody wants a good thing too
Everybody, it's a good thing Everybody, wants a good thing Everybody, ain't it true that Everybody's lookin' for the same thing
Ain't it true, there's room for doubt Maybe some things that you can do without, and that's good
Everybody's just like you it's true Everybody wants a good thing too
Now let's have a great big hand for everybody who can understand Life's a bee without a buzz it's going great 'til you get stung And let us not forget to toast everyone who might have missed the boat And to everybody else who waits 'til the next one sails in again
Everybody, it's a good thing Ain't it true, it's a monumental good thing
Youthful and ignorant Looking up into the void Tiny orbs of mystery Luring my mind away
Knowing the universe and the treasures held within Entering the vault is hard When you don’t have the key
I wanna go off-world See it all unfurled Explorer at heart and no way to depart
Vocals by Nicole Carino
We walk in the shadows Of those who went before The last tears of sorrow Will haunt us no more
We're coming in fast And it's nearing the time Starfall at last It's the end of the line (And it's calling me)
Preparing for entry A brave new world awaits For so many eons Awaiting salvation
We're coming in fast And it's nearing the time Starfall at last It's the end of the line (And a second chance)
My heart beat is urgent We finally set down And just for a moment We don't understand
The die has been cast Let's do better this time Starfall - the hope Of a million lives (New humanity)
Vocals by Nicole Carino Lyrics by Sterix
People are frugal in guarding their personal property, but as soon as it comes to squandering time, they are most wasteful of the one thing in which it is right to be stingy.
Putting things off is the biggest waste of life: it snatches away each day as it comes, and denies us the present by promising the future. The greatest obstacle to living is expectancy.
Let us prepare our minds as if we'd come to the very end of life. Let us postpone nothing. Let us balance life's books each day. The one who puts the finishing touches on their life each day is never short of time.
Sit by the fire Let it comfort you Fulfill your desire Divine from past and prior
See your reflection Judgment looking back The key is forgiveness Open the door to greatness
Come into my house Gaze upon yourself And then fact and fiction Offer no contradiction
Don’t fear the mirror Let it be your friend You’ve been granted access To live in excess
Verse 1 A blindfolded archer Aiming carelessly He might hit the mark it won’t make him see
Verse 2 If you shoot a target that you didn’t choose - then what is it worth? would you win or lose?
Verse 3 When you hit the bull’s eye just by letting go then your eyes will see and your mind will know
Chorus I am the sculptor I am the clay Master of destiny I shape it my way