Active Topical Banter Show: Recent Episodes

Scott Wachter

An editorial Roundtable podcast about game design and game business from the perspective of RPGamers

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BioWare was on top of the world in the late 2000s. Then it got the bright idea to make a portable game with a certain blue hedgehog, and the internet rejoiced… or did it? Join us along with guests David McBurney and Mike Moehnke as we take a deep dive into Sonic’s first (and last) RPG adventure! Spoiler alert: Sonic’s first RPG didn’t go well.

The post RPG Backtrack 228: Hedgehog Age appeared first on RPGamer.

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Our hiatus ends by airing the last recording we have with Michael Cunningham. The panel goes over how games confront difficult topics including, loss, mental illness, and so much murder.

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We get back into the action with a slew of listener-submitted questions, learn about our gameplay habits, soundtrack preferences, kickstarter regrets, and some other secrets.

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Scott is supremely suspicious of nostalgia, Mac is losing his voice, Sam and Trent had it easy as kids all come up in on retrospective...

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Game difficulty is a lot like whiskey, in that most people are going about them wrong. Our panel examines what and how RPGs are hard...

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Dialogue in games is a bit like the Jazz music in a few ways, mostly in that Scott is way more interested in it than...

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We examine our personal experiences with the Final Fantasy franchise, how a major anniversary is half gone without publisher support and some E3 stuff.

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The panel goes behind the curtain to explain the RPGamer review process in detail, from solicitation through to comment section. Inside baseball and anecdotes abound.

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Our discussion this month is entirely self directed. Scott tries to throw down a glowing trail for questors to follow but it gets off tangents...

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Nintendo has always done it’s own thing, and for that we’ve always seen that less than successful. Apple Computers analogies, Swiitch predictions, and yelling at...

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We stand at the cusp of having to buy new consoles (maybe) to get the most of “core gamer lifestyle.” But is that worth anything?

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No year-end navel gazing here. Just coasting the through the season on some user-submitted content.

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We yell about class systems, job boards and mid-game specializations. Scott sneaks two tabletop rants in.

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The Game of the Book of the Movie is finally out. We examine the peculiarities of confronting tie-in rpgs.

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Sometimes the only winning move is not play, and then try to eke some trade-in value out it. The panel delves into what makes us...

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The word ‘grind’ gets thrown around too often with a clear meaning. We spend an episode trying to unpack the term for our own benefit,...

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Does spending money on games before they are out even make sense anymore? We delve into the business and cultural factors of the pre-order problem.

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The panel tackles the nature of localization and the methods behind it.

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When we look at a game, how much of what is not the game proper do we take into account. Or “I came to play,...

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Looking at the 2016 release calendar we find ourselves faced with an unprecedented market saturation. We share our concerns about that fact.

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We end the year with user questions. Thanks for asking and thanks for listening.

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People are the worst, but how can we write reviews around those facts? These and other complaining question answered by our panel.

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Hallowe’en is upon us and we take an hour to explain why the hybridization of typical RPG mechanics, detracts from horror games.

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The panel breaks down the moral compass of games writers only to discover it only points two directions. We ramble on that and some related...

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So, the Final Fantasy VII remake is finally happening. We have thoughts and feelings about this.

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‘Power to the people’ meets ‘Shut up and take my money’ as we go through the ins and outs of gamerdom and crowdfunding.

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We look at Bioware’s output since their buyout by EA, and what that has meant for gamers and business types since then.

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A multi-level examination of the ludic, narrative, and artistic elements of the JRPG and how they interact with the Western market vis a vis popularity....

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The Banter panel unpacks special pleading, ignorance and self-centred behaviour in the fandom and hope for a brighter future for comment sections.

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Gaffs, goofs, preshow rituals, gossip and the biological needs of pets round this collection of never-before-heard Banter.

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Sex is not a win-state and other romantic notions are on the slate this installment. We share all of our varied emotions about this splendid...

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When gunplay and stats interact sparks and ideas fly. We capture a few of both for podcast infotainment value.

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We open up the old mailbag for some listener-submitted topics in rapid-fire succession. Then we get judgemental about each other. It’s a Festivus miracle!

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We tackle this issues faced by this benighted franchise, from both the business and creative standpoint. More importantly we attempt to decide whether we should...

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Between various platforms, business models and the ever-present Square-Enix Tax, we navigate the state of game pricing for RPGamers.

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Sony’s latest handheld endeavour has been struggling, or maybe it hasn’t. It’s a matter of perspective. Listen to our panel vigorously share theirs on the...

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As gamers get older we begin insisting the youth of today play the games that mattered way back when, this doesn’t seem to work out...

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We tackle the notion of evolution within a game genre via an pair of related metaphors about rare animals. Whether or not JRPGs have to...

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Immersion, engagement and a few other ten dollar words get taken to task by our panel. Both the design and marketing side of the terminology...

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Scoring is a fickle beast for a reviewer. Our crew attempts to tame and/or slay the monster with our of bits intact.

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In this episode our intrepid crew tackles the East/West Divide, the phone/dedicated gaming device divide and the environment. Also debuting the feedback segment (with prizes).

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Re-releases, ports and up-scales, ‘What do we want and what does it mean for the business’ get examined in this instalment. Rather apropos for the...

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Can objectivity be achieved in game criticism, and is such a state even worth it? Join our new podcast as we discuss the questions and...