The Experience Points Podcast: Recent Episodes

Jorge Albor, Scott Juster, Experience Points

A weekly show from the authors of ExperiencePoints.net. Each episode we will have an in depth conversation on a particular video game related topic.

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It's time to take trip! We'll start by heading to the fae realm to match tiles and ponder post-modern semiotics. Next, we take a walk; a big walk full of puzzles. And our final destination? An exclusive island full of lush vegetation, amazing views, and a host of extremely dangerous prehistoric creatures.

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This week on the EXP Podcast we travel from cozy post-apocalyptic life-sims full of bizarre grass creatures, to firey hot opera performances, and even to the far reaches of space. It's a Nintendo Retro sandwich this week with Pokémon Pokopia, Star Fox, and Parasite Eve!

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This week we try to chase away the dreadful news by talking about a handful of delightful games. We all need some whimsical artistry, upbeat musical wackiness, and fourth-wall breaking pixel punk sensibility in our lives right about now.

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Hardware is more expensive, games are more expensive, and not there are even fewer studios making them. Bad news is in air this week as the games industry is dealing with some data-center constrained realities. This week we try to hunker down through it all! Show Notes:

  • Music by Brad Sucks

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We are back and overflowing with game news! The video game summer Santa himself, Geoff Keighley, has come to town and left behind some shiny new trailers and announcements for all of us good kids. Whether you like first person horror or games or have really been craving a new Gitaroo Man, it has been a packed few weeks. Join us as we try to unpack a small portion of it!

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It's time to find out what's truly more horrifying: ghosts or a hundred blue balls flying at your face! This week on the EXP Podcast, we debrief on the recent remake of Fatal Frame 2 and Saros, a highly-anticipated follow-up to Returnal. We also have a sparkly new domain to find us at in the future!

Show Notes: - Music by Brad Sucks

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I have ventured into movie theater, with my family no less, and have lived to tell the tale. I couldn't escape The Super Mario Galaxy Movie's gravitational pull. How did my wallet and my psyche fare? You'll have to be the judge as we discuss both that movie and a couple other big transmedia happenings in the video game world.

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We are back with our 800th (numbered) episode! This week on the show, we celebrate the only way we know how - talking about video games. This time we round out the Polaris List with debrief on Slay the Spire and Outer Wilds, then go for a ride with Donkey Kong Bonanza and Pragmata. A heartfelt thanks to everyone who has been listening to us over the years. We see you and we appreciate you! Show Notes:

  • Music by Brad Sucks

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We couldn't let March pass us by without doing our annual Journey debrief! We're well over a decade of debriefs on this game and it's very much become a symbol in my year. Forget about New Year's Eve; my year hasn't truly begun until I've made the trek up the mountain and talked about it with Jorge.

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Won't someone think of the children!? This week on the EXP Podcast we open up a loot box and discover both misguided and righteous regulatory attention. And here I was hoping for a Switch 2.

Show notes:

  • "PEGI Revises its age ratings," via Game Developer

  • "Valve argues mystery boxes are 'widely used' in the tangible world," via Game Developer

  • Music Brad Sucks

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This week, we talk about Microsoft's rumblings about their next console and how Sony is rumored to be staying far away from those tremors. But what will it all mean in thousands of years? Perhaps some far-future technology will be able to piece together our console war in the way that we piece together Roman board games today.

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We are back this week with two very different animal-themed video games: one about the trauma of war and dark magic inflicted on children... and the other about cats and butts! Join us for a debrief on two long-awaited games, neither of which you should play with your kids.

Show notes:

  • Music Brad Sucks

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Could it be that the reason this was so late in posting was because I got obsessed with Overwatch and finally launched by esports career? No; just boring life stuff getting in the way. If only I had another multiplayer live service game to motivate me, one with wacky robots and cartoonish characters. And I'm not talking about Fortnite, although Epic and Microsoft most certainly are. Yes it's another week of palace intrigue in the world of video games and we are here to further add to the whispers while we await some of 2026's large releases.

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For the past four years Polaris, a non-profit group of game designers, have been polling luminaries in the field to create possibly the most important Top 10 list of video games - not of the best games, no, but the most inspiring. This week on the podcast, we walk through the 10 most influential games of all time!

Show notes:

  • The Polaris List

  • Music from Brad Sucks

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As we slowly come out of our winter slumber (or perhaps stupor?) it's time to take stock of the year ahead of us. It still feels like everything is orbiting around the massive and erratic gravitational force that is GTA 6, but there are hints and whispers about what else may be in store for us. Stylish bullet hell, horror, and maybe even a wacky walking sim have all caught our eye, as has the ever-present potential pleasant surprise.

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This week on the show we take one last look at the games of 2025 that wowed, surprised, and inspired us. While these great games didn't make our best games of 2025 list, we can't fully embrace the year ahead until we give each of these gems a proper shout-out.

Show Notes: - Music by Brad Sucks

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We did it; we put one foot in front of the other and reached the summit of 2025. And what did we find at the top? The best games of the year, of course! This week, Jorge and I recap our personal top three and reflect on the themes of the year. And to you, the listener: Thank you so much for joining us this week and throughout the year!

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Grab a champagne glass, take your seats, and get your hands ready for applause it's time, once again, for the annual Gamey Awards! This year we've got Dinos, Donkeys, Daddys, and so much more. We hope you enjoy another low-stakes review of a year full of great games and great husbands.

Show Notes:

  • Music from the Claire Obscur: Expedition 33 Official Soundtrack and Brad Sucks

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Well the weather outside is frightful, but these trailers are so delightful. Actually, no: they're mostly gruesome grimdark gore-fests served up by Keighley, the preview demon. In any case there are a ton of them, so this week we go through some of the biggest announcements from The Game Awards 2025. Now let us enjoy the rebirth of early 2000s video game edge lords.

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We are off to two islands this week - one in the windy north of Japan to seek revenge in Ghost of Yōtei, and the other is Isla Sorna, y'know, the one with dinosaurs. Sword fights and massive prehistoric carnivores? What more could you want!? Show Notes:

  • Music from the Ghost of Yōtei OST and Brad Sucks

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Like a phoenix rising from the bargain bin of a Fry's electronics, Steam Machines are back. And they've brought controllers and VR glasses with them. This week we debrief on the latest Valve hardware announcements and review what is shaping up to be an exceedingly strange time in the video game hardware market.

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We are back from the thoroughly miserable round of sicknesses, but at least we've brought back another fun conversation about video games. This week on the EXP Podcast, we dive into recent games including Keeper, Baby Steps, Silent Hill F, and of course Hades II. Welcome back to the show!

Show Notes:

  • Music by Brad Sucks

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Like a glowing boon sent by your favorite uncle from Olympus, Hades 2 has bestowed its favor upon us. This week we dig into on of our most anticipated games of the year and experience some para-social pride around what Supergiant Games has accomplished. And of course: death to Chronos.

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New announcement are coming thick this time of year, and what better way to take a Silksong/Hades/Silent Hill break than with weird Kojima trailers and the hairiest hero there is. Join us as we chat Death Stranding, Wolverine, Battlefield 6, Saros, and more!

Show notes:

  • Music from Brad Sucks

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Well, it's finally here: Silksong! This week we take a break from scrambling after beads and trying to understand just what type of creature Hornet is in order to share our thoughts on the game. I'd like to say that by the time you listen to this we'll likely have seen credits, but let's be honest: we'll be in the middle of a dastardly run-back to a boss that has a third form we have yet to see. What can you do though? That's just a bug's life.

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Wallets are getting thinner, and there are only so many services I can maintain. Are live service games one of them, in this economy? This week on the podcast, we discuss the state of always-on (and always paying) live service games, some hardware rumors, and movie news! Show Notes: - Music by Brad Sucks

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With the summer is wrapping up, it's time to talk about a great crop of games we're squeezing in prior to the fall rush. We're still on our journey to spread the chiral network of course, but we've picked up genealogy and bike racing as well. We've also dusted off some old classics, although it seems that we still don't know what sort of animal Klonoa is after all these years. Maybe some fall semester zoology classes are in order.

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This week on the podcast we visit the beautiful city of Lumiere, eat (and wield) a baguette, take a boat ride on a weirdly large creature, and analyze a painting. Join us on a full debrief of Clair Obscur: Expedition 33 - including a deep spoiler section on the divisive ending!

Show notes:

  • Music from the Clair Obscur: Expedition 33 Soundtrack

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This week we get a report from the field about Gen Con 2025. Despite a microscopic demonic onslaught, Jorge was able to see some of the newest table top games. What have we discovered? Well, the Souls-like genre seems to be transcending the boundaries of video games. Prepare to sit across the table from your old friend, Patches.

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Fumito Ueda, the creator of Shadow of the Colossus, has called it folks. The age of game mechanics is over! Pack it up folks, we're all out of ideas. This week on the podcast, we chat about philosophy, the creation of art, and some video game movie news that has us both excited and miserable!

Show notes:

  • "‘The age of game mechanics is over’, claims Shadow of the Colossus director Ueda from" VideoGamesChronicle

  • Music from Brad Sucks

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It's hard to argue that times have been tough in the video game industry as of late. Since we last talked Microsoft has laid of thousands and shuttered entire studios. This comes at a time when the Stop Killing Games movement is gaining greater visibility due to the increasingly ephemeral nature of so many releases. After taking stock of some of the Microsoft aftermath, we we take a look at Video Games Europe's response to the petition and what it could mean as an alternative way to think about how games can survive games in a long term way.

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Beaches, Homunculi, and strange birth stories - it's an eclectic group of games this week as we debrief Ender Magnolia, To a T, and venture briefly back into the Kojima's world of Death Stranding 2! Show Notes: - Music from the To a T reveal & announce trailers

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Forget weather patterns and school schedules; the real mark of summer is a shotgun blast of game announcements. This week we pick up the pieces of Summer Game Fest as well as some of the adjacent company-focused announcements. A slew of Souls-likes, combative muppets, and a very cool looking Big Walk are all on the horizon.

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This week on the EXP Podcast, we discuss the announcements out of Sony's State of Play - recording just a day before Summer Games Fest, so there's a bounty coming! Today it's why James Bond lacks character, what's so unsettling about Silent Hill F, and much more!

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Grab your baguette, it's time to le rip and le tear your way through hell. This week we jump into Clair Obscur: Expedition 33 and Doom: The Dark Ages. Two games that, while seemingly very different, share a similar commitment to their mechanical and aesthetic themes. Who knew the mass destruction of an entire age group and jaunt through the realm of the old gods would be so much fun?

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Pull your pants up, put away your smoker, and tuck the kids into bed folks it's time to play a dad game! This week on the podcast, we dive deep on what makes a quintessential "dad game," why Remedy's upcoming FBC Firebreak might fit the bill, and what we look for in game for parents with very little free time.

Show notes:

  • "Remedy says it’s made a Control shooter ‘for Dads’" from VideoGamesChronicle - Music from Brad Sucks

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We turn out back for just one week and everything falls apart: Xbox prices are sky-rocketing. Marcus Fenix is doing the roadie run onto the PlayStation. One of the biggest releases of the year and maybe even the last ten years is now delayed. This week we try to pick up the pieces and figure out how they all fit together.

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We are late bringing this one in but on the bright side, the ripple effects of the tariff policies and the shaky economy are still rocking the games industry anyway! This week we revisit the Switch 2 console after the announcement hype has died down. Some things change but Nintendo isn't one of them.

Show Notes: - Music by Brad Sucks

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We're back from spring break and ready to talk about some of the games we've played over the past couple weeks. Our stops include new destinations like the swamps of South of Midnight, the shifting rooms of Blue Prince, and fungus fields of Avowed. There's even a return to Hollow Knight's creepy-crawly caverns as we look to wrap up the year's early months.

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Nintendo unveiled all the juicy details about the Switch 2 this week and in classic Nintendo fashion the news came with a great deal of excitement, bafflement, and surprise. And all of this recorded even before the Tariff's delayed the release of the already expensive console even further! Join as we run down our surprises and disappointments.

Show notes:

  • Music by Brad Sucks

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Our annual springtime ritual continues! It's the time of year when our eyes are watering and we can't quite tell if it's due to the return of seasonal allergies or because of the sheer majesty of thatgamecompany's 2012 masterpiece: Journey. As always, we share our thoughts on this year's playthrough and we also review a bit of the 2012 video game landscape, review what we were playing, and put Journey in context with other big releases of the year. Hope to see you in the desert next year!

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This week on the podcast we venture through the raggedy outer reaches of Citizen Sleeper 2: Starward Vector to the monster filled dunes and valleys of Monster Hunter Wilds. Two vastly different games with enough fascinating and sometimes infuriating designs to chew through. Join us on our adventure and be sure to download the amazing Mr. Broccoli in your Wilds campaign!

Code: F99PE4N38B64

Show notes:

  • Intro from Monster Hunter Wilds - Outro from the Citizel Sleeper 2 OST

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A blurry tree here and little upsell there can't be so bad, can it? But what happens when these little annoyances build into something that truly irritates people into action? This week we have ugly Pokemon and triple-digit game prices are top of mind as we talk about some recent dust-ups in both the fan and financial circles.

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This week on the podcast we share a lot of mixed feelings about two of last year's biggest RPGs. What compels us to finish games like these? Who knows!?

Show Notes: - Music by Brad Sucks

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What with the hectic holiday season and all the game of the year madness, we were so busy talking about games that we didn't have time to talk about games-adjacent things like Secret Level. The streaming anthology series takes direct inspiration from some very well known (and not so well known) games, so we sat down to debrief on what makes a good short-form cross-media game story. Honestly, we're still having nightmares about the Pac-Man episode.

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The Switch 2 announcement is here and it made a splash, but it's one of those tiny little splashes you see at the Olympics. Classic Nintendo, no notes. Join us this week as we discuss, dissect, and have a laugh with the Switch 2 announce trailer.

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It's the beginning of the year and it's nothing but endless possibilities stretching out before us! This week we continue our tradition of looking at this year's scheduled (and perhaps not so scheduled) releases and call out what we're most looking forward to.

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This week to take one last look backwards at 2024 and some of the amazing games that didn't quite make out Top 3. Happy near year everyone!

Show Notes:

  • Music by Brad Sucks

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We've made it around the sun once more and we have a handful of great games to prove it. But which games will be our favorite of year? And will Jorge and I maintain our drift compatibility and choose the same game as our GOTY? All this, along with more Balatro pro tips, in this week's show.

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The most prestigious video game award show is back, celebrating once again not just the greatest bummers and mood lifters, but also the best Waifus/Husbandus, the most elegant games, and of course the gameyest. The 2024 Gameys are here!

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Thanks to the recent 30th anniversary of the original PlayStation launch, there's been plenty of retrospectives about the system and the era it ushered in. This week, we dig into Eurogamer's extended interview with Former Sony CEO Shawn Layden. Layden's tenure at Sony spanned the pre-PlayStation era all the way through the PS4 and he offers some candid thoughts about the state of the industry, development costs, and why he may be the last of the console warriors. Plus, he floats the concept of triple-A development being akin to building a massive cathedral and now I'm obsessed with the image of a stained-glass Dual Shock.

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According to Microsoft you probably have an Xbox in your pocket. So what's an Xbox again? This week on the podcast we chat Microsoft news and venture into the future... of television with the Mass Effect TV series.

Show Notes:

  • Music by Brad Sucks

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Leave it to Nintendo: we turn our backs for just a couple of weeks and they exponentially increase their wackiness. Well I can officially tell this to our favorite baffling company: Chill out, we're awake and we have ready access to the Internet! Your clock and your music app is very cute, but shouldn't you be working on a new console or something? Wake me up once you're ready to tell me what the Super Mario Odyssey team has been working on.

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Sick kids are on the mend so it's back to the gaming mines for us. This week on the show, we fight our way through fog to bring you debriefs on the Silent Hill 2 Remake, Legend of Zelda: Echoes of Wisdom, Balatro mobile, and the Plucky Squire! Show notes:

Music by Brad Sucks

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I can't believe we missed out on the most important PlayStation Pro news when we talked about it a couple weeks ago. Yes, your long nightmare of dealing with disorganized lose paper is over: Sony has created a solution and it only costs $1000. But hurry: there's only 12,300 in existence, so act quickly or else you'll have to go crawling back to Clippy. We dig into this as well as more stories on Professor Layton, Microsoft R&D, and Nintendo's secret police this week.

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This week on the podcast, we discuss two of the most charming love-letters to video games of all time, both of which are not just loaded with nostalgia, but also amazing games (or games-in-games) all on their own! Show notes:

  • Music from the Astro Bot Launch Trailer and the UFO 50 Launch Trailer

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The PlayStation 5 Pro was formally announced and I have to say that my favorite part by far was listening to the calming timbre of Mark Cerny's voice as he explained highly technical things in a way that made me feel like I could understand it. His sonorous, professorial presentation was perhaps the only thing that could have calmed my jangled nerves after seeing that $700 price point. This week, we discuss the announcement and what we think it means for the PlayStation landscape.

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As the saying goes: "Grand opening, grand closing." This week we recap the baffling Concord situation and what it means as part of the broader game landscape. Along the way we check in on some other games, ranging from Flock, to Black Myth: Wukong, and Deadlock as part of a late summer check in.

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We're off to Germany this week to discuss some of the exciting - and not-so-exciting - news coming out of Gamescom 2024. News, Molyneuxs, and more, oh my!

Show Notes:

  • Music by Brad Sucks

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This week on the EXP Podcast we say goodbye to a games industry institution. We also briefly discuss Fortnite, cultural conglomeration, and gambling!

Show Notes:

  • Music by Brad Sucks

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This week we do a summer check in on some of the games we've been playing. Strangely, they're all some form of retro-inspired RPG/adventure style games. There's the Commodore 64-era inspired Skald: Against the Black Priory. There's the Super NES era Super Mario RPG remake. And there's the PS1-aesthetic adventure game homage, Lorelei and the Laser Eyes. Lorelei was of particular interest, as it inspired us to lean into the artistic approach and go back to pen and paper as a way to solve puzzles and remember information. It's a good sign when a game inspires a notebook full of glyphs and half-crazed riddles.

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Time and money is at a premium, are we spending it on Game Pass, in-game purchases, or another caramel macchiato? This week on the podcast, we explore some news about digital games and purchases.

Show Notes:

  • Game Pass Tiers, Capcom Digital Sales, and In-App Purchases - Music by Brad Sucks

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The only thing hotter than this summer's weather is this collection of spicy takes. This week, we use Polygon's collection of provocative opinions as a jumping off point to revisit some of the fundamental arguments that started us down this wacky path. Will we ever figure out what art is and do video games qualify? Maybe the real art is the fun we've had arguing along the way.

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Just in time for the Steam Summer Sale, Valve has dropped three lists of the most popular games played on the Steam Deck. These lists are updated in real time and reflect some trends in the industry. This week on the show, we run down the lists and share some of our favorite games on the Steam Deck - including a remaster of a classic: Riven.

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It's Elden Ring and The Shadow of the Erdtree time and with it comes the predictable discussion about difficulty in games. I guess it makes sense that a game about making looping runs through a punishing world gets people fired up, but I still think it's hilarious that people seem to be surprised at how hard these games continue to be. And thanks to a new interview with Hidetaka Miyazaki, we can be certain that this difficulty is not only intentional, but also pursued out of respect to players. This week, we dissect some of his comments and consider the long-term legacy of his design sensibilities.

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The definitely NOT E3 window of events is over with one more big set of announcements. This week on the podcast, we discuss some exciting games coming to the Nintendo Switch - THIS YEAR!

Show Notes:

  • Music by Brad Sucks

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Now that the great collapse of the E3 ecosystem is well and truly complete, we're beginning to see saplings spring from the ashes. And it's not just a few; Summer Game Fest and the numerous other publisher-specific, indie, PC, and various thematic conferences have quickly formed a forest and are spreading the video game news over the wind like a dense cloud of pollen. This week we take our antihistamines and dive into some of the many game announcements we've seen over the past couple weeks.

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This week on the EXP Podcast, in between Sony's announcements and Xbox's big news, we discuss the state of big budget first-party exclusives and what the future of publishing massively expensive games might look like.

Show notes:

  • "You can’t make AAA games for just one platform anymore" by Oli Welsh via Polygon
  • Music by Brad Sucks

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I've always lived in areas with municipal water systems, so wells are a bit of a foreign concept. But now that I've played Animal Well, I'm basically an expert. I was surprised by the number of hidden eggs and platforming puzzles, but I guess that's just the miracle of underground waterways. This week we debrief after seeing the credits, but most definitely not all the secrets, hidden in Animal Well!

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This week on the EXP Podcast, we record live from our sick bed to discuss recent industry news before getting into some games we've been playing - including Balatro, Children of the Sun, and Minishoot Adventures!

Show Notes:

  • Music by Brad Sucks

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War never changes - the streaming television war, that is! This week we do a deep dive on the new Fallout series. Who knew the post-nuclear wasteland would have so many cameos in it? And are those the jingle of spurs I hear? Looks like The Man with No Name has become The Man with No Nose.

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The Wii U, one of the worst selling consoles of all time, is finally shutting down its servers and turning off the lights. Today on the podcast we poor one out for a console ahead of its time, a messy, imperfect, but maybe a little prescient attempt by Nintendo to transform the gaming landscape.

Show Notes:

  • Music by Brad Sucks

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I meant to publish the show earlier, but I thought I could squeeze in a few more hands of Balatro. 48 hours later, I realize two things: that was a mistake and I'm now starving to death. This week, we dip into Balatro, make our stage debut with Princess Peach: Showtime!, and evaluate Red XIII's surreal attempt at acting like a human. Now, just a few more hands and then I swear I'll go to sleep.

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Everyone's favorite lovable stoners are coming to Call of Duty, about 50 years too late to be culturally relevant. This week on the podcast, we try to draw a line between interesting and relevant in-game partnerships and the pup-culture goop that is Content with a capital "C". Don't puff, puff, pass on this one!

Show Notes:

  • "Everything is Content Now," by Patrick (H) Willems via YouTube - Music by Brad Sucks

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It's finally Spring again around these parts, which means it's time for one of our favorite annual rituals: the yearly Journey playthrough! For whatever reason, Jorge and I both had cautionary tales of resource scarcity and environmental collapse on the brain (I blame Barrett and the rest of Avalanche) and it just goes to show that you can still get something new out of a game every time you play it. Twelve years on and we're still finding new treasures in the desert.

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We discuss why Final Fantasy VIII is actually awesome, how the remake is changing the legacy of the franchise, and what's up with the best (and worst) Final Fantasy games.

Show Notes: - Music by Brad Sucks - "Final Fantasy is the Best, Area Man Claims," via Polygon

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Reports of us rejoining the lifestream have been greatly exaggerated. We're back after being under the weather, but we return having played a bunch of new games. We have Helldivers, Donkey Kong, and more, including 2024 gamiest-game contender Final Fantasy 7 Rebirth. While we're only a few hours into what will undoubtedly be an enormous game, there is plenty to talk and speculate about. Grab a comfy cushion to soften this rickety old bench and join us!

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Last week the internet was buzzing with Xbox speculations that was quickly deflated by corporate-speech-laden "podcast" from Phil Spencer and his team at Xbox. Yes, some Microsoft games are coming to other consoles, but is that it? What does this, and could this have meant? Join us and Mr. Businessman to discuss the future of Xbox.

Show Notes:

  • Music by Brad Sucks

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We are back this week catching up on Sony's latest State of Play, which featured not one but TWO Hideo Kojima announcements. 2024 really is starting strong! Join as we discuss Judas, Sonic, and Kojima's amazing fashion-sense.

Show Notes:

  • Music by Brad Sucks

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Watch out, that pikachu is driving a tank and it looks disgruntled! But perhaps not as disgruntled as Nintendo and the Pokemon Company's lawyers must be right about now. Yes, it's time to talk about Palworld. Part catching monsters and putting them in your pocket, part hitting trees and crafting gear, and all the rage on the Internet - Palworld has clearly tapped into something that both Pokemon and survival game fans have been searching for!

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It feels like we just caught our breath from the game release whirlwind of 2023, but there's no time to delay. 2024 is here and it's bringing a pretty unique list of games with it. This week, we talk about some of our most anticipated games and make some predictions about the unknown unknowns lurking out there.

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Our GOTY-cast is out, but before we leave 2023 behind we need to spotlight some of the great games that almost made our lists. It was a fantastic year for games, so be sure to try some of these games soon before you move on to the hot new thing!

Show Notes:

  • Music by Brad Sucks

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We made it! 2023 is over, which means it's time to talk about our top games of the year. Every year we challenge ourselves to embrace brevity and pick our top three. 2023's landslide of great games made this an even more fun challenge than usual, as did the ongoing meta game of trying to predict if our picks will overlap. Next week we'll talk about some of the other great games that we didn't get to highlight, but for now, join us for the brightest of all the shining stars.

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The most prestigious and important video game awards ceremony is back again. From the best doofus', to awards in elegance, to the best waifu/husbandu, we are once again celebrating the end of the year with the Gamey Awards! Show Notes:

  • Music by Brad Sucks

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Just in time for the end of the year, we reach the end of another story: Alan Wake II! This week we debrief on a game created by and for humanities nerds. Nothing like contemplating the death of the author while rocking out to Norse mythology inspired heavy metal!

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We're head to Vice City, where the sun is shining, drugs are plentiful, and you might get eaten by an alligator. Also, we retroactively predict the Game Awards winners.

Show Notes:

  • Intro from the Grand Theft Auto VI trailer
  • Outro by Brad Sucks

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This week we emerge from our holiday haze and talk about the ways in which some large publishers are trying to foster a fuzzy feeling by appealing to a sense "the good old days" of established games and franchises. This kind of packaged nostalgia is clearly popular; just ask the people paying actual currency to play the original version of World of Warcraft. But what does it mean that we're drawn to these time capsules and does it mean we're headed toward a looping cycle where we reset franchises once every seven to ten years? If so, then I can't wait for my Cow Clicker remake.

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Do you feel that tingle of excitement? No, not that weird green dude. It's Nintendo's latest announcement that Legend of Zelda is getting a big screen adaptation and it's... live action!?

This week on the podcast, we foretell both the bright and dark future this announcement portends. Also, what storyline should the Zelda movie focus on? Who knows, they're all weird! Show Notes:

  • Feel It Now PS5 Trailer - Pokémon Concierge Trailer - Music by Brad Sucks

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2023's absolute deluge of games continues this week and we hanging on for dear life! This week we web sling our way around Spider-Man 2, piece together the mystery of Alan Wake 2, welcome a special end-credit guest in Lies of P, and conclude our trip in Super Mario Bros. Wonder.

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We also knew all the mushrooms would catch up to Mario. This week on the podcast, we take a wonder seed trip into Super Mario Bros. Wonder!

Show Notes:

  • Intro from the Super Mario Bros. Wonder launch trailer
  • Music by Brad Sucks

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This week we talk about a game all about language and a game completely devoid of the written word! Chants of Sennaar and Cocoon are in the rotation this week and both games have impressed us. While they're quite different, both of them drop you right into a world without much explicit hand holding, so we have a good time unpacking the various mysteries contained within. Plus: a little extra Lies of P and Sea of Stars analysis as we continue to dig in to those games!

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This week on the podcast, we leap into Sony's cloud gaming news and marvel at the lengths Baldur's Gate 3 players will go for the perfect run.

Show Notes:

  • Music by By Brad Sucks

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Rumors abound this week as we all collectively start to piece together clues about the Switch's successor. I'm going to out on a limb and say that there will be a Mario game and a convoluted friend request system - maybe together?! On top of that, Jorge and I do some strategizing about how to introduce turn-based RPGs to the next generation. Suffice to say it's a high pressure situation.

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It's a debacle at Unity, some surprising DLC news, the high cost of games, and a step into the closet with Hideo Kojima!

Show Notes:

  • Music by Brad Sucks

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Even after a busy spring and summer, video games refuse to take a break and just chill. There's just so much to play and it can get distracting. Maybe that's what happened over there at Microsoft - someone was so distracted trying to master their mech in Armored Core that they forgot to properly secure all the links in their public court filings. This week it's a gaming grab bag and a rare look at what goes on in the Xbox team's internal pitch meetings.

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This week on the EXP Podcast, we ask whether great games like Baldur's Gate 3 or Tears of the Kingdom should raise the standards for what we expect out of games or if doing so sets the bar too high.

Show Notes: Music by Brad Sucks

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After several months of traversing the gloom, scarfing down endura carrots, and harvesting dragon scales, both Jorge and I have seen credits in Tears of the Kingdom.  I won't even pretend to say we've "finished" it, as there are more korok seeds in this game than there are grains of sand of beach.  Regardless, we do a deep dive on both the late game mechanics as well as the time-bending plot.

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Mer-people, a strange dog (?), and more on this week's games discussion!

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Pop quiz: do you know the various subscription tiers for your game platforms?  And more importantly: do you know which ones you're automatically being charged for every month?  Well here's a hint: it's not Xbox Live Gold, that one's riding off into the sunset.  This week, we play that exact game and quiz each other about what each major console platform is pitching and which ones we've bought into.  Let's just say things get convoluted fast.  On the bright side, we rediscover some members of our Nintendo family and also give Sony some free naming ideas!

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This week on the EXP Podcast, we revisit some of video games' best, and worst, endings - from the multicolored conclusion to Mass Effect 3 (and Elding Ring) to the touching conclusion to some great narrative games like Life is Strange.

Show Notes:

  • "The Video Game Endings We'll Never Forget, For Better Or Worse," from Kotaku and Music by Brad Sucks

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Hello!  Remove that gloom effect, because we're back from the depths after a few weeks.  Well it's not really the depths, it's just that Jorge and his family acquired a new little korok and were doing some much needed bonding.  We ease back in by catching up on what's been going on in Hyrule and what's been going on over at Nintendo.  Apparently Mario is getting bigger than ever.  And I truly mean elephant-sized.

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It's time to hit the street with Street Fighter 6!

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This week we talk about the recent PlayStation Showcase.  But first, stick with me for second here, gang: what if I took a dual sense and chopped it in half...wait, no let me finish...and then stuck a big screen in the middle and then Tears of the Kingdom Ultra Hand-style just mashed all of it together!  We call it Project Q and it's going to revolutionize toilet-based gaming in the home.  What's that?  Fine, we'll sweeten the deal with some ear buds.  Are you happy now?

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Grab your bugs, horns, and fire peppers because this week on the EXP Podcast, we're brewing a love elixir for Zelda!

Show Notes:

  • Music by Brad Sucks

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It's a big week around these parts!  And when I say parts, I also mean the various pieces of scrap wood and ancient tech I'm using to fashion a crude over boat.  Yes, it's time to talk about The Legend of Zelda: Tears of the Kingdom!  We debrief on our initial few hours in the game and talk about how it fits int he broader open-world landscape.  Spoiler: we're having a great time so far, although maybe it's good we didn't pursue engineering in school.

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This week on the podcast, we explore a galaxy far, far, away in Jedi Survivor, wonder why the Jedi Council is training an army of child soldiers, and briefly discuss some classic Nintendo wildness.

Oh, and see you on the other side of Breath of the Wild 2!

Show Notes:

  • Music by Brad Sucks

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This week, Scott ventures out into the theater and reports back on the latest cinematic adventure.  That's right, it's the The Super Mario Bros. Movie!  Seeing is how it's based on a Japanese game franchise and created by Illumination's French studio, can I call this a foreign film?  In any case, and despite a distinct lack of John Leguizamo, there is plenty to talk about, so grab your popcorn and your fireflowers and join us.

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700 hundred official episodes is no small feat! We are celebrating the accomplishment by hosting the first ever Gamey Awards Tournament of Champions! It's time to settle once and for all who the best Waifu/Husbandu is. Why is Inciniroar a genuine contender? And what is the gameyest game?

A special thanks to our small family of listeners, especially those who've stuck around over the years. We love making this podcast every week and we hope you keep enjoying our serious but not humorless conversations about games for years to come!

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When playing a cross-play multiplayer game, what do you do when the an entire platform's worth of players gets left behind?  Well, if you're playing Rogue Company, maybe you rejoice?  This week we use the recent end of Switch support on a cross-play multiplayer game to talk about the ongoing search for your preferred video game community.  What's the slow-pitch, dad-squad, beer-league softball equivalent in video games?  Because those are some folks I could really get along with.

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This week on the podcast, we bask on the sandy shores of Tchia, a darling little Breath of the Wild homage, trudge back into Resident Evil 4, and touch on a couple more games that are actually pretty damn great as well!

Show Notes:

  • Music from the Tchia OST

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Bad news: you have to live in a brutal post-apocalyptic zombie hellscape.  Good news: The Internet's latest crush, Pedro Pascal, is your companion and protector!  This week we talk about HBO's The Last of Us.  Roughly ten years after the first game's release, we revisit the game's bleak world and see how it fares in the world of prestige television.

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It's time again for the yearly Journey replay ritual, in which we wander the sands of Thatgamecompany's magnum opus and maybe even join some strange new wanderers!

Show notes:

  • Music by Brad Sucks & the Journey OST

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We've got some pretty hefty games on the horizon this spring, so we're spending the last few weeks of winter doing a bit of a sampler.  We have a wide variety to talk about this week, ranging from the manic Hi-Fi Rush to the meditative Season.  And then we throw some survival horror in the middle there for good measure!

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It's time to revisit some classics that were, actually, just bad?

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I've long since abandoned trying to be cool, which is hopefully a good defense mechanism against being "cringe."  Marvel, Star Wars, and now Forspoken have all now received criticism for crossing the line that separates wry humor and obnoxious self awareness.  But what's really behind our negative reactions to these try hard characters?  This week we use an article by Austin Walker to explore if maybe the audience-facing winks we see so often are actually a defense mechanism in which writers try to mock their own work before anyone else can beat them to it.

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This week we re-board the Ishimura to take a violent and viscera-filled visit to the Dead Space Remake. Is it one of the best horror games of all time? Absolutely!

We also make a pit stop to check in on a new holiday in Japan - Final Fantasy 7 Day!

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After a very long, Gamey and GOTY-filled Fimbulwinter, we're finally looping back to one of our favorite games of 2022: God of War Ragnarök!  We discussed it in a few previous shows, but this time we go fully into spoilers and geek out over everyone's Greek lout.

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The year is well under way and there is going to be an absolute glut of games dropping this year. With barely any lulls in major releases, we are looking ahead at our most anticipated games of 2023 and some of the games we might play... if they come out this year!

Show Notes:

  • Music by Brad Sucks

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I'm still totally fine with people saying "Happy New Year" at this point in the year, so you better believe I'm still good with game of the year discussions! This week we wrap up the season with some of the best games that didn't quite make our top 3 this year. And you know what, I won't even judge you for the Christmas tree I still see in the corner over there.

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Before we put 2022 behind us, it's time to share our favorite games of the year. That's right, it's the GOTY cast! This was a truly great year for such a wide variety of games, in part due to the dearth of Triple-A games taking up all our time. Stay tuned next week for the last of 2022 leftovers!

Show Notes:

  • Music by Brad Sucks

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It's time to sum up the year in the most traditional way: by having animated discussions about superfluous game mechanics, waifus/husbandos, and the most "gamey" games of the year. This is the episode that most exemplifies our "serious but not humorless" take on medium and it is one we look forward to all year. Thanks as always for listening!

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It's time to dive into all the adorable, terrifying, and black goop filled goodness from the Keighley's 2022 Game Awards extravaganza!

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Oh snap, it's time to get obsessed with a new card game! What's that you say? You think you're fully saturated by Marvel already? Well check out these foil-variant chibi avengers cards and then despair at your own weakness as you begin another game. Yes, this week we talk about Marvel Snap and its impact on the current gaming landscape.

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It's time to deck the halls... STEAM DECK the halls! This week on the EXP Podcast, we dive into Scott's latest handheld device - the Steam Deck.

Notes:
- Music by Brad Sucks

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Ah: Feel that brisk chill in the air? Smell that seared flesh? Hear that deafening groan of the world serpent? That's fimbulwinter baby and we are 100% here for it. This week to have an initial discussion about God of War Ragnarök's opening hours. Pull up a seat next to the fire and let's work through some father figure issues together.

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Back after some rough colds, we bring with us a tiny yellow Play Date, which is great for sick days! Also, Scott has made a great accomplishment in the Lands Between.

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Google decided to shut down Stadia, so unfortunately all those games you may have bought are evaporating in what you might call a cloud-like manner. Don't worry though: something has appeared to fill the spiritual void: it's Mario's new voice. This week we talk about the artistic and moral tightrope that is the Super Mario Bros. Movie as well as the postmortem view of Stadia.

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Cheating has thrown chess and competitive fishing into an existential crisis! Maybe shouldn't bother with real-world sports anymore anyway...

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It's officially Fall, which means we have precious few weeks to wrap up some of the other games we've been playing before the end of year release bounty arrives. This week we come with a pretty wide selection, both thematically and mechanically. We explore the goofier side of cult-life with Cult of the Lamb. We have a snack at the end of the world with Kirby and the Forgotten Land. And we get side eye from our significant others as we painstakingly scrub through full-frontal sex scenes in Immortality.

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It's officially Fall, which means we have precious few weeks to wrap up some of the other games we've been playing before the end of year release bounty arrives. This week we come with a pretty wide selection, both thematically and mechanically. We explore the goofier side of cult-life with Cult of the Lamb. We have a snack at the end of the world with Kirby and the Forgotten Land. And we get side eye from our significant others as we painstakingly scrub through full-frontal sex scenes in Immortality.

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This week on the EXP Podcast, we check in on Kojima's podcast - apparently there's a robot? We also dive into some news and games from Nintendo and Sony. Where will it take us? Let's fall out of the sky with Link and aim for somewhere good.

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This week on the EXP Podcast, we check in on Kojima's podcast - apparently there's a robot? We also dive into some news and games from Nintendo and Sony. Where will it take us? Let's fall out of the sky with Link and aim for somewhere good.

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We couldn't move past Gamescom without taking a look at some of the announcements that got our attention. But really, we should all acknowledge the elephant in the room Hideo Kojima's new podcast. We implore you: find room in your heart for two podcasts. But if you can't, we get it: morbid curiosity alone is enough to check out Kojima's new show. Just know that, after it's revealed that his podcast was just an elaborate way to get all your Internet-connected devices trapped in a massive botnet dedicated to forming a strand-based compute cluster for optimizing egg recipes while listening to mp3s of Bauhaus vinyl records, we will welcome you back with open arms.

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We couldn't move past Gamescom without taking a look at some of the announcements that got our attention. But really, we should all acknowledge the elephant in the room Hideo Kojima's new podcast. We implore you: find room in your heart for two podcasts. But if you can't, we get it: morbid curiosity alone is enough to check out Kojima's new show. Just know that, after it's revealed that his podcast was just an elaborate way to get all your Internet-connected devices trapped in a massive botnet dedicated to forming a strand-based compute cluster for optimizing egg recipes while listening to mp3s of Bauhaus vinyl records, we will welcome you back with open arms.

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We journey the land of dream and wander backwards through games to find the source text upon which they're based. Some have changed wildly, many for the better!

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Sometimes you just make one of those wholesome internet finds that completely derails your afternoon in the best way possible. My most recent example is my realization that a bunch of old video game manuals and guides have been lovingly digitized on Archive.org. Not only has this enabled me to pump those sweet nostalgia chemicals into my brain, it allows me to harass my family about how cool retro game art was with complete visual aids. This week we dive into some of our favorite instruction manuals and game guides and attempt to not sound a million years old.

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This week on the EXP Podcast, we say goodbye to a rarely used features on the PS5: Accolades. Is praise for your opponents dead?

Show Notes:

  • Music by Brad Sucks

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Corporate machinations make for some strange arguments. This week in bizzaro mergers and acquisitions land, Microsoft is trying to downplay any potential regulatory roadblocks to the Activision deal by threading a hilarious needle: Call of Duty (while clearly valuable enough to be worth billions of dollars) isn't important enough to put them into anti-monopoly danger. Sony is of course twisting the knife and claiming Call of Duty is an "essential" franchise within the gaming sector and beyond. Regardless of who wins, we decided to take it as an opportunity to talk about the long-running franchise, its current influence, as well as what other franchises seem essential in today's landscape.

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Get our your cat ears and ready your fursona, it's time to talk about Stray, a game all about being a cat, hanging out with robots, and knocking things off shelves.

Show Notes:

  • Music from the Stray OST

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Well it figures: we voice our doubts about God of War Ragnarok's release date and Sony turns around and dunks a 2022 date right in our faces. We were both totally surprised by the news, which got us thinking about other big and unexpected video game releases from past years. This week, we talk about some of the events that have slipped by our prognostication prowess and why they were such memorable surprises.

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This week on the EXP Podcast, it's co-op puzzlers, action puzzlers, and a curiously-named RPG from the early 90s. We are chatting about some games we've been playing!

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For all its troubles, E3 has still managed to leave a vacuum in its absence. But just like nature, the game industry abhors a vacuum and plenty of summer previews have rushed in to take place. This week we talk about Summer Game Fest, the Xbox showcase, and various other announcements. We also get very philosophical about space, much to nobody's surprise.

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Sonic fans are back at it again, this time demanding Sonic go...slow? Also on this week's podcast, we chat about Resident Evil coming to Netflix with a new live-action TV series and some of the cool looking games from Sony's most recent State of Play!

Show Notes:

  • Music by Brad Sucks

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By the time you're done reading this sentence, someone has purchased Mario Kart 8. This week, we take a look at the NPD group's list of 2022's best selling games to date. Figuring out true sales numbers is an imperfect science these days, but if this is even somewhat accurate, it means that a whole lot of you out there are could be best described as "Tarnished."

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It's episode 666 (mark of the beast!), which means it's time to throw the horns and get down with the devil. This week on the podcast, we chat about devilish and demonic video games.

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The Iron Giant is back and this time it's personal. But first, he's going to go on a late night Jack in the Box run with Shaggy. This week, we talk about the MultiVersus announcement, what it says about media megacorp crossovers, and who we think we could take in a video game fight. Watch your back, Kojima.

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It's time again for us, our children, and our children's children to throw ourselves into the castle that is Rogue Legacy 2. It's been ages since the last game game out - and over 420 episodes, so there are some major changes. But does it reignite our passion and meet the standards of today's Rogue-lites?

All this and more in this week's debrief!

Show Notes:
- Music from the Rogue Legacy 2 OST

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After watching the recent Batman movie, we came to a couple conclusions: 1) Batman's gamer tag is probably "V3ngence_420" and 2) there are some very interesting parallels between this latest cinematic take on the caped crusader and recent video game portrayals. This week we dive into the movie as well as various Batman games and how they've built on such an iconic character.

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An update to the last podcast, Sony has updated their subscription policies and offerings and it's honestly getting better. Also, Netflix had a very bad week. Will they really invest heavily in gaming in the near future? Subscribe to find out!

Show Notes:

  • Music by Brad Sucks

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This week we're dipping into some recent and headlines around game difficulty as well as the difficulty of putting on a physical event in the year 2022. Games like Eldin Ring and Tunic are still very much top of mind and their popularity has brought people to revisit how best to navigate the balance between challenge and letting players experience all a game has to offer. Back on the release and conference front, we talk about some MIA Nintendo games as well as the increasingly unpredictable future of everyone's favorite reason to escape from LA: E3.

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This week on the EXP Podcast, we fight hordes of monsters in the bullet-hill homage to Castlevania - Vampire Survivors. We also revisit and share some closing thoughts on Tunic and Elden Ring. Now, on to the Pacifist Pete run!

Show Notes:
- Music by Brad Sucks and Vampire Survivors

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The video game subscription scene got a bit more crowded this week after Sony revealed their new PlayStation Plus tiers. It's clear they're leaning into the retro angle as well as streaming games, but how does it compare to what Microsoft and Nintendo are doing? This week we do some analysis as well as grapple with the tangled web of monthly recurring bills that has come to comprise the bulk of our entertainment budgets.

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This week on the EXP Podcast, we get into Tunic - an adorable little homage to Zelda that actually seems pretty difficult. We also get back on the Elden Ring horse (Torrent, I guess), and explore what makes this game, or all Souls games, special.

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Every year, Jorge and I play Journey on the anniversary of its release. We don't always talk about it since, honestly, if you took a drink every time we mentioned Journey on any randomly-selected show you'd probably be rushed to the hospital before the episode ended. However, this year is special: we are celebrating a decade of Journey! We're ten years in and still finding new things to appreciate about one of the medium's truly outstanding works. We hope you can join us in continuing the discussion and perhaps even go with us on next year's trip through the desert?

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It's back to the beginning to discuss some of the best intros. Inspired by this Top 13 list, we talk about our own favorite introductions and why if you're new to the Souls franchise and playing Elden Ring you should really jump into holes.

Show notes:
* Music by Brad Sucks

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Gather round, fellow Tarnished, and let us trade tales of accidentally falling off cliffs, getting one-shotted by weird tree monsters, and compulsively picking berries. Elden Ring is here and it's time to do an initial debrief on our early hours with the game. It appears to be a massive undertaking, so we will likely do subsequent check ins as we progress. For now though, let's enjoy a moment of peace in our very own site of lost grace.

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The Elden Ring is almost here, which means we are just biding our time with some video games and honing reflects and patience. This week on the Podcast, we speculate about what's coming in Elden Ring and follow-up with some thoughts on Sifu, the new Kung-Fu inspired brawler, and Subnautica, an older but fascinating deep-sea survival game.

Show Notes:

  • Music by Brad Sucks

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What if they made a Pokemon game where Pokemon actually roamed the countryside? What if you could actually interact or be attacked by wild Pokemon? What if catching 'em all involved stealthy, precision pokeball tosses? Sometimes we think about the alternate history or hypothetical tangents our favorite franchises and genres could take. This week, we use Pokemon Legends: Arceus as a starting point to discuss what happens when an established idea or approach takes an unusual turn. Is it everything we hoped for or should we be careful about we wish for? All I know is that, no matter what the future holds, I have an army Bidoofs at my disposal.

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Just when you thought tipping your barista 20% was spending big, Microsoft shocked the industry spending well over 60 billion (yes, BILLION) on an acquisition of Activision-Blizzard. Now Sony's getting in with a Bungie acquisition. This week on the podcast, we talk about the big industry buyouts!

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Time to jack in! Now that all the game of the year and new year's talk is out of the way, it's time to get back to what really matters: The Matrix. Between Resurrections' divisive reception and the recent Unreal 5 demo, Neo and friends have been top of mind. This week, we debrief about how video games and the Matrix intersect and evolve together. Whether we still know kung fu is up for debate.

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We are back from our short year-end hiatus ready to blast forward into 2022. Which means it's time to talk about some of our most anticipated games of this year, many of which may not come out, well, ever! From little indie darlings to major blockbusters, this is shaping up to be another great year to play all kinds of diverse and interesting games.

Show Notes:

  • Music by Brad Sucks

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It's 2022, but we haven't quite finished the last crumbs of 2021 yet. This week, we partake in the annual tradition of delicious leftovers: games that we didn't quite get to on our games of the year show. I wonder what a Lombax's favorite dessert is and whether it's easy to microwave?

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The year is finally over, which means it's time to count down our top games of 2021! It has been a wild year, with a ton of diverse and interesting games that caught our attention. Have a favorite game you want to shout out? Send us an email with your favorites!

Show Notes:

  • Music by Brad Sucks

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Santa arrived early this year friends: It is time once again for the Gamey Awards. It's our loving tribute to/roast of the end-of-year awards season, complete with custom categories, long debates about subjective art, and pseudo slash fic. Join us in donning your tuxedos (or at least your tuxedo t-shirts), pour a glass of champagne mixed with Mountain Dew, and get ready to turn this show into an NFT.

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The end of the year GOTYs are almost here! Wwhich means we are frantically playing as many games as we can before 2021 is over. This week, we review a few different indies, from a far-flung sci-fi future to a fantasy animated adventure.

Don't forget to tune-in over  the holidays for our yearly Gamey Awards, our top games of the year, and the year ahead!

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Shuffle those decks and bust out your floppy drives: it's time to talk about Inscryption!  This week we talk about the Fall's most popular deck building/horror/meta narrative.  Let's just say there are quite a few layers to excavate on this one, so expect a healthy amount of both mechanical and story spoilers in this debrief!

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From the beautiful vistas of Piltover to the decrepit alleys of Zaun, there is a lot to explore in the latest video game adaptation to grace our television and the front page of Netflix. This week on the EXP Podcast, we join our good friends Jinx, Vi, Jayce, and a few other characters from League of Legends as we review Arcane, a new animated series of Riot Games.

Is this the new pillar of video game adaptations?

Show Notes:

  • Music from the Arcane OST

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If there are two things Jorge and I are comforted by, it's dinosaurs and pixel art. This week, we get to partake in both as we share some initial impressions on Jurassic World Evolution 2 and Eastward. The seem different on the surface, but I'd argue that if both of them put us in the same happy frame of mind, then there must be some shared DNA. Dino DNA as Mr. DNA might say.

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Samus Aran is back... but in a dreadful state! This week on the EXP Podcast, we hop into Metroid Dread and empty our salvo of missiles into the latest blend of side-scrolling horror-stealth.... uh.... Metroidvania-style thing.

Show Notes:

  • Music from the Metroid Dread OST

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Bloodborne as an alternate reality PlayStation 1 release? Nintendo does its classics dirty? Uncharted and the snake that ate its own tail? Alright I guess that's why Sony didn't ask for my advice in naming the movie. This week we catch up on some fall headlines as we start to gear up for the end of the year.

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We're back into the never-ending cycle of violence with Deathloop! This week on the show, we dive into a spoiler-filled discussion of Deathloop from start to finish, then back to start, then finish again... you get the idea.

Show Notes:
- Music from the Deathloop OST

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We're almost always a two-person show around these parts, but when it comes to games, it seems like four is the magic number. Inspired by a recent Polygon article about why so many multiplayer games anchor around a four-player concept, this week is all about quad squads. Is it technology or society that has us hooked on four as a sweet spot? Look into the four chambers of your heart and decide.

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The Forever-War against online toxicity continues and the latest victim may be All Chat. Riot Games recently announced they will be testing out a new policy in which players can no longer text chat with the opposing team, calling it a "vehicle for toxicity." This week on the podcast, we jump right into that vehicle and drive around for a while to see how it feels with and without a direct line to the enemy team.

Show notes:
- Music by Brad Sucks

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Check your watches: it's time to talk about time! This week we spend more than 12 minutes on Twelve Minutes (you're welcome) and do a brief check in on Deathloop. I think we manage to stop ourselves before we get too repetitive, but we'll let you be the judge of that. Judge of that. Judge of that...

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This week on the EXP Podcast, we cover some recent news stories that include intentionally playing a game slowly, historical simulations of slavery, the end of an arcade icon, and Star Wars!

Show Notes:

  • Run time: 37 min 28 sec - Music by Brad Sucks

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What's almost as good as playing games? Thinking about playing games! This week we do a recap of Sony's recent showcase and think about what it will be like to play some of the upcoming titles. Based off how this year and how development timelines are going, we're assuming we'll be playing them while wearing jet packs powered by cold fusion.

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This week on the EXP Podcast, we go back into the dungeon full of birds, bosses, and sexy swords. We are finishing off the discussion started in Episode 631 with a full debrief and spoiler discussion of Death's Door and Boyfriend Dungeon. Come on in for some smooches!

Show Notes:
* Music from Death's Door OST and Boyfriend Dungeon OST

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This week we fall back into our ruts. Or maybe it's not that dire and we're actually slipping on a comfortable pair of shoes? Whichever way you see it, the point is that we're creatures of habit and those habits tend to manifest in the way we play games. Be it our buying patterns or just how we manage in-game inventory, it's easy to slip into the same old patterns. Some are funny, some are annoying, and most are expensive in some way or another, so listen in and let us be examples of what not to do!

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Everything is in Fortnite, even Martin Luther King Jr., and Fortnite is in everything, even Magic the Gathering. Today on the podcast, we explore what Fortnite has become, a larger-than-life conglomeration of fandoms, part music-venue, part game-engine, part ever-shifting IP. Is Fortnite becoming the most powerful and versatile gaming platform around today?

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Sharpen your swords and your beaks: it's time to fight, but also to love. This week we talk about Boyfriend Dungeon and Death's Door. Both games caught our attention as well as imaginations. When it comes to weapon romance, what's your type? How does a crow wield daggers? Will we ever perfect our rolling abilities? All this and more will be revealed; just step through this not at all foreboding door.

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This week on the EXP Podcast, we catch up on some recent hardware news about Valve's new handheld device: the Steam Deck. We share some reasons we might actually love this thing and some reasons why you might not. And well can we actually try it ourselves? Who knows!?

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This week we're enjoying a grab bag of games that are getting us through the dog days of summer. What better way to pass the time than watching a Pikachu viciously dunk on a Snorlax? Or how about experimenting with recreational drugs in a cyberpunk wasteland? Or if that's not your scene, could I interest you in some material that was "liberated" from Shinra's R&D facility? Maybe you could use it as currency in your favorite free-to-play game?

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The Olympics are bigger, more complicated, and more rules-heavy then ever. Is it almost time for esports to take the stage? OK, how about competitive tag at least?

Show Notes:

  • Music by Brad Sucks

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I have my issues with our particular dimension of reality and all its various...quirks...but games like Ratchet and Clank: Rift Apart prove that there is definitely fun to be had.  We've finished the game, so this week we're doing a full debrief on both the mechanics and the plot.  Now if you'll excuse me, I have to get back to converting my sprinkler system into an anti-robot security network.

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Nintendo is back at it again with a confounding, exciting(?), and curious update to their Nintendo Switch hardware lineup. Stand aside Switch Lite! Out of the way Nintendo Pro! Let's give an exciting applause for the Nintendo Switch OLED Model. That's right it's... checks notes slightly bigger!

Join us this week to have some jolly fun and discussing what we do find exciting about incremental upgrades.

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Ghost of Tsushima, Sony goes on a buying spree, Magic loses its...magic? The long, protracted summer of game announcements continues! Who would have guessed that a severely altered and smaller E3 would actually succeed in scattering a bunch of game news spores across the entire month of June? Far be it from us to look a gift horse in the mouth. This week, we talk about everything from director's cuts to Internet conspiracy theories as we continue wade through the flood of announcements and rumors.

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This week on the EXP Podcast we jump into some early mini-debriefs on some new games, including Insomniac's gorgeous Ratchet & Clank Rift Apart, Resident Evil Village, and a couple more older and upcoming treats.

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The multi-day fever dream that somewhat resembled E3 is over. This week we survey some of the notable announcements. These takes are so hot that you'd need the world's most powerful mini fridge to cool them down. Lucky for you: your friends at Microsoft have just the solution.

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This week we hop onto the Pokémon Snap train... that slow, trudging train though a bizarro zoo, and report back with our findings. We also gush about some upcoming chill games that caught our interest ahead of the big E3 weekend!

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This week we take a breath between Returnal runs and before what is most definitely going to be a very weird E3 to talk about some news stories. Lots of loose talk swirling around about everything from new Final Fantasy games to new Valve hardware, so join us in the rumor mill. Just know that if anyone releases a semi-portable console with the form factor of a standard computer keyboard, they stole the idea from us.

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Everywhere you look, Rogue-likes abound! What a time to be alive, then die, then be alive again. This week on the EXP Podcast, we review Returnal, discuss our favorite weapons, and tackle a challenging question: is Returnal too difficult?

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Heads up: you might think we've been podcasting drunk for the past couple weeks, but you're wrong. We're just tired. Doing the late night shifts can make it tough to stay awake, but that's where we seize the opportunity to catch up on some games. But not all games perform equally well under the hazy darkness of the wee hours. This week, we dig into the games that keep us up and are as satisfying as that late night sleeve of Ritz crackers that I totally didn't eat while standing over the kitchen sink.

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We're back! And just in time to defend Earthrealm from Outworld. This week, we go to the movies (by way of our couches) and debrief on the newest Mortal Kombat movie. Blood, guts, and fan service abound!

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This week on the EXP Podcast, we venture into the spooky Alps of Mundaun, get dizzy looping through Loop Hero, and mend a relationship in It Takes Two!

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It's time to travel back to the far flung past to analyze a pseudo-future that never came to pass. But don't worry, you have expert guides at your disposal: Jorge and I came of age in this world of virtual insanity. Ah, yes: Y2K (and the adjacent years). Inspired by a recent article from Fanbyte, we don our cyber goggles and strap on our fish-eye lenses to examine the Y2K aesthetic, its legacy, and its rediscovery.

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Out of the way Michael Jordan, we've got a new set of Hall of Famers! Today on the EXP Podcast, we celebrate the latest finalists vying for a spot in the Strong Museum's Video Game Hall of Fame. We also question the purpose for a Hall of Fame, veto some games off the list, and submit our own entries in the category.

Show Notes:

  • Music by Brad Sucks

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Hey, far be it from me to criticize someone for quitting. Walking away from something is a great feeling. But when that "something" is Journey, I just have scratch my head. This week, we talk about why people seemed to play through Ghosts of Tsushima all the way to the end while leaving other open world games unfinished. This quickly leads us down a rabbit hole of trophy stats and psychoanalysis to figure out why, after purposely getting a game, so many folks walk away.

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There is one fruit that reigns above all others. A fruit whose protective peel hides untold possibilities for play. Is there any other fruit that can play a pivotal role in the future of gaming? No, say I, and Sony agrees. This week on the EXP Podcast, we talk about patents, peripherals, and bananas.

Show Notes:

  • Runtime: 38 min 38 sec - "Sony’s latest patent application: a banana PlayStation controller," by Owen Good via Polygon - Music by Brad Sucks

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You hear that? It's the sound of a jet pack gone quiet. Last week BioWare announced it's intention to shut down Anthem's relaunch, leaving us to wonder "What if?" This week, we go down the "what if?" road not just for Anthem, but for other games that seemed to have potential. We can't help but think that somewhere there's an alternate universe where we're all playing 1 vs. 100 and reading all of the GOTY awards for Cyberpunk. Maybe Anthem was the key to it all?

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This week on the EXP Podcast, we discuss three new games we've been playing: Little Nightmares 2, Bowser's Fury, and Valheim. From the dark terrifying woods, to Nintendo's new open world, and into the festive halls of Valhalla, we finally have some new and exciting games to review!

Show Notes:
- Music by Brad Sucks

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Please excuse all the cigar chomping noises on this week's show: we've become Hollywood producers and were told that cigars were a requirement. Video game movies and casting choices collide this week, as we cover quirky robots, furry animals, and fantasy directors' cuts. Just be glad that we didn't release the Snyder cut of this episode; it's 7 hours long.

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Like digital Robin-hoods, internet sleuths and criminals have patched together two pieces of video game history. The first is the unforgettable GoldenEye 007 which is alive again with some buttery-smooth frame rates. The second is the audio tracks for Super Mario World. This week on the podcast, we chat about salvaging history by means of unethical behavior.

Oh, and E3 is back too. Sort of...

Show Notes:

  • "GoldenEye 007’s canceled Xbox 360 remake is now playable online," by Cass Marshal via Polygon - "Fans have restored Super Mario World’s soundtrack, thanks to Nintendo ‘Gigaleak’" by Ana Diaz via Polygon - Runtime: 32 min 35 sec - Music by Brad Sucks

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Jorge and I have apparently planned out our retirement: we're going to find a museum, set up shop with a little "artifacts you can touch" cart, and lure people in to talk about video games. We still have a ways to go before living that docent life, but we can at least imagine it. Thanks to Nicole Carpenter's recent article about the links between video games and museums, we had the chance to go through some of our favorite virtual exhibits.

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This week on the EXP Podcast, we go big - and I mean really big! Today we cover the latest trailer for Godzilla vs Kong, a new film in the "Monsterverse" film franchise and why we're so fascinated by massive beasts and the disasters they bring. We also identify some games that achieve an enormous sense of scale, or at least more enormous than most games.

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Won't somebody please think of the children? This week, we heed Helen Lovejoy's plea and step into the fraught environment of parenting choices and children's screen time. Inspired by the continuing pandemic as well as a New York Times article on the subject, we dissect the increased screen time kids (along with everyone else) is getting. I suppose this is a good time to pat ourselves on the pack for making an audio show; no screens necessary!

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Allegedly it's 2021 but, looking around, I still have my doubts. This week on the EXP Podcast, we try hope the year ahead is brighter than the last and look forward to our most anticipated games of 2021, some of which might actually come out! From AAA to indies, there are a lot of games to be excited for.

Show Notes:
- Runtime: 37 min 32 sec
- Music from Brad Sucks

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2020 is almost behind us, but before we go, it's time to take another look back at some of the games that didn't make it to the very top of our lists. Unlike almost everything else that happened this year, video games were pretty good, which means that we have some very tasty leftovers to sample. Throw on those sweatpants, plant yourself on the couch, and let's run the clock down on this year and look forward to the next.

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It's time to run through our picks for the best games of 2020! This no-good, terrible, very bad year is coming to an end, but there are some things to celebrate before its over. Today, we discuss each of our top picks.

We would love to hear from you as well! Send us an email with your favorite game of the year. And be sure to come back next week for our yearly leftover discussion!

Show Notes:
- Runtime: 47 min 49 sec
- Music from Brad Sucks

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Neither plague, nor fascism, nor new console scalpers could stop it: The Gameys have arrived. This week it's time for our annual game awards. Our yearly counter-programming/trolling of Geoff Keighley let's us blow off some steam while also recognizing the games and categories that truly matter. We got gear grinders, waifus/husbandus, baffling Nintendo moves and more. And of course we bestow the title of gamey-est game of the year to one special title. Thank you for attending and please do not take the gift baskets home; they are for decorative purposes only.

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This week we played a game where you and a faithful animal side-kick traverse beautiful wind-swept valleys, navigate ancient ruins, and fight magnificent cursed beasts to free the spirits inside. But enough about Shadow of the Collosus! This week on the podcast we review The Pathless, the latest game from Giant Squid. This is a gorgeous game with an interesting lineage and well worth your attention.

Show Notes:
- Runtime: 39 min 53 sec
- Music from The Pathless OST

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This week we open we bridge a temporal rift and debrief on Demon's Souls. With Jorge's knowledge of the 2020 incarnation and Scott's knowledge of the 2009 incarnation, we manage to assemble just enough knowledge to understand that some of Demon's Souls' mysteries will be forever shrouded in arcane lore and obscure flavor text. But seriously, if anyone tells you they understand World Tendency they're lying to you.

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Bugsnax is probably the weirdest game of 2020. Part children's game, part adult body-horror, this game takes the saying "you are what you eat" to frightening conclusion. Join as we eat our way through Bugsnax.

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This week, we (well, Jorge at least) put our money where are mouth is and talk about hands-on PS5 first impressions. Yes, it's big. Yes, it looks like a modernist art nightmare. But it's also the only place to play the Demon's Souls remake, so how could anyone resist?

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The PS5 is officially release! Well, sort of. Most people couldn't pre-order one and stocks are still ludicrously low. Reviews are out, but are they selling systems or are we all just waiting? Oh, and if we keep giving rich Twitch streamers money, how are we going to afford a PS5 anyway!?

Show Notes:

  • Runtime: 31 min 40 sec- Music by Brad Sucks

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Hey, it's a hectic week for those of us living in the US (and many would argue the world at large) so we're going to try to keep it light by talking about something so innocuous that only true monsters would object: petting virtual dogs. Sometimes you need to just focus on mechanics whose entire point is just to provide some small amount of joy. We expand into a few other completely optional world-building mechanics and enjoy a short vacation into a world of totally pleasant digital interactions.

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This week on the EXP Podcast, we introduce Scott's eldest to the legendary gaming progenitor Super Mario himself. And of course we celebrate Halloween with a spoopy discussion of Phasmophobia, an early-access co-op horror game.

Show Notes:

Runtime: 35 mins 33 secs
Music by Brad Sucks

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Like Zagreus himself, we have risen and are ready to throw ourselves against Hades once again. This time, it's a full debrief with plenty of discussion about the late-game mechanics and the story. I'd say spoilers, but you should know by now that there is no escape. Crack open a pomegranate and take in all of the Underworld's delights.

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Sonic in Fall Guys. Steve in Smash Bros. What's next, the car-insurance gecko in Spiderman? This week on the EXP Podcast, we tackle brand synergy and where it does (and doesn't) make sense to invade one world with the characters of another.

Show Notes:

  • Runtime: 34 min 21 sec
  • Music by Brad Sucks

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Ever get the feeling that you're endlessly pushing a boulder up a hill? Or perhaps a self-important, washed up king won't stop blathering in your direction? Or maybe a bone hydra keeps mauling you? Well you're either in the year 2020 or in Hades (maybe both). This week we dive into Supergiant's latest game to compare our load outs and our interactions with all those weirdo relatives from Olympus!

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Get your bombs, ropes, and jetpacks ready folks; it's time for Spelunky 2! This week on the EXP Podcast, we debrief one of this year's most anticipated games, get into the philosophy of getting good, and hate on the mole rats with a fiery passion. This game, like its predecessor, is nearly endless, so I fully expect to come back to this game as the months (and years) continue.

Enjoying the game? Hating it? Sent us your own thoughts via email!

Show Notes:
- Runtime: 38 min 37 sec
- Music from Spelunky 2

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Look, let's be real: Jorge and I recorded this before Spelunky 2 came out because we knew we'd be doing nothing but playing Spelunky 2 by this point in the week. Furthermore, I'm highly confident that you, dear listener, are playing Spelunky 2 as well. In fact, at this point I just assume that everyone is playing it, so the best I can hope is that this show serves as a nice Spelunky 2 soundtrack. List closely though: if you need a Spelunky 2 break, we give some positive recommendations on Spiritfarer and The Last Campfire. Both games are quite charming and might be a good break from the adorable chaos in which we are all relishing.

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This week on the EXP Podcast, we discuss the surprisingly affordable Xbox Series S ($299), just hours before Microsoft announced the price of the One X ($499). Both consoles are cheaper than expected! But if you want to be artificially gouged, there's also a Mario bundle coming out.

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Hard to believe that September is here. It's been a weird summer, probably because we haven't been able to go anywhere. On the bright side, we've had plenty of time to dive into some pleasantly-surprising video games. This week, we talk Fall Guys, If Found, and Paper Mario. We also wonder if we should pursue a new angle in which all reviews are haiku. The feasibility of that is to be determined.

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This week on the podcast, we finish what we started and give our full review of Ghost of Tsushima from Sucker Punch. There is a lot to discuss in this pollen-packed open-world game, some of it new and exciting and some of it aggressively familiar. But it this particular stack of bamboo worth slicing into? Give this episode a listen and find out!

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You know what's hard? Writing something about George Orwell. There's so much pressure to do justice to the talent you're describing. He'd probably advise getting straight to the point, so here it is: this week, we review Orwell's famous style rules put forth in his essay, "Politics and the English Language," and try to apply them to video games. I'm pretty happy with the results, so feel free to scroll down if you want a recap of where we landed.

Orwell's rules for writing:

  1. Never use a metaphor, simile, or other figure of speech which you are used to seeing in print.
  2. Never use a long word where a short one will do.
  3. If it is possible to cut a word out, always cut it out.
  4. Never use the passive where you can use the active.
  5. Never use a foreign phrase, a scientific word, or a jargon word if you can think of an everyday English equivalent.
  6. Break any of these rules sooner than say anything outright barbarous.

Orwell's rules for games (as written by Jorge and Scott):

  1. Do not use a secondary system, mechanic, or sequence simply because players will recognize it.
  2. Never make a long game when a short game will do.
  3. If it is possible to cut an interaction, cut it.
  4. Never take control from the player when you can give control to the player.
  5. When faced with a narrative, design, or linguistic decision, prioritize accessibility.
  6. Break any of these rules in the pursuit of elegance.

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This week on the EXP Podcast, we discuss the sometimes bizarre, sometimes optimistic, and very frequently disheartening realities of COVID-19 and how the pandemic impacts sports - both electronic and traditional.

What do you think the future of e/t Sports looks like? Let us know by sending us an email!

Show Notes:

  • Runtime: 42 min 23 sec
  • "A Day Inside MLB's COVID Protocols," via ESPN
  • Music by Brad Sucks

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A bright flash explodes in your eyes and the purified metal sings its deadly song as it tastes freedom. Something moves past you with uncanny speed and the wind seems to be chasing it, hoping to keep up. You look down and realize it's too late: this podcast has cut its way into your phone as if it were some sort of legendary blade forged from a comet. This week: we come dangerously close to becoming "sword people."

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We're back in Japan this week with nothing but a horse and a samurai sword to our names. It's time for the much-anticipated Ghosts of Tsushima. This is a dense game that opens up quickly and offers a lot to discuss, so we are sharing our first thoughts on the game before we get too heavy into spoiler territory.

Show Notes:
- Runtime: 39 min 22 sec
- Music from the Ghosts of Tsushima OST

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Duck and cover everybody: it's time to talk about video game reviews. Reactionary hot takes have been around forever, but the concept of "review bombing" is a special, terrible twist on the all-too-common public vitriol towards a video game that dares do anything other than pander directly to the most vocal fanatics. Metacritic (no stranger to controversy itself) recently introduced a short post-release moratorium on user reviews in an effort to blunt review bombing. But will it work and what's truly at play here. This week we put on our flak jackets and try to find out.

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They did it. They did the impossible. The remade Final Fantasy VII. This week on the EXP Podcast, Scott and I follow up on our six-part FF7 review with a thorough review of the Final Fantasy VII Remake - which includes some HUGE surprises. If you were doubtful about this game like we were, definitely give this episode a listen!

Show Notes:

  • Runtime: 1 hr 03 min 53 sec
  • Music from Final Fantasy VII Remake original soundtrack
  • Listen to our original Final Fantasy VII Debrief here.

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Grab a brick and sharpen your shivs: This week, we do an in-depth debrief on The Last of us Part II.  It's strikes both of us as a bit odd that a game could simultaneously be so popular and so divisive, but at least it makes for some lively conversation.  As is always the case, we start off with general thoughts and purely mechanical analysis, but be warned that the back half of this show is all about the story in all it's violent detail.  Now if you'll excuse me, I have to go barricade my door and practice my guitar in preparation for society's collapse.

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What makes "Making" good? This week on the EXP Podcast, inspired by a Kotaku article by Ian Walker, we discuss the act of creation, what makes destruction is so easy and satisfying, and how we might elevate otherwise tedious in-game acts. We also chat a little about The Last of Us 2, a game all about destroying - both yourself and others.

Show Notes:

  • "Games Should Make Creating Just As Satisfying As Destroying," by Ian Walker via Kotaku

  • Runtime: 39min 07sec

  • Music by Brad Sucks

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It's a news-y sort of week around here, so let's dive right in. Don't look for this podcast on Mixer: we've already made the jump to hyperspace and are on our way to reclaim our Guinness World Record for podcasting and share one last chili dog with our favorite influencer.

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We have seen the future and it looks like a binder full of Magic cards. This week on the EXP Podcast, we discuss the newly unveiled PlayStation 5 and some of the games coming to the console when it launches... when? For how much?

Leaning one way or the other on next-gen? Let us know your console of choice and why by shooting us an email!

Show Notes:

  • Runtime: 42 min 45 sec

  • Music by Brad Sucks

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90s kids: get out your bifocals and strap on your sock garters: Sega has not one, but four new consoles for you! Yes, this week we squint and discuss the Sega Game Gear Micro, muse about the alternate history where this made sense, and wrap up by thinking through other alternate video game realities.

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This week on the EXP Podcast, we share a meandering conversation somewhat about games and somewhat about the ongoing racial injustices that are on everyone's mind. We encourage you to skip this episode if it's not what you need right now. We also encourage you to stay educated, stay safe, and stay active via donations, direct action, or however you can.

Music by Brad Sucks

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Sometimes, you just have to do your job. Hopefully that job isn't storming the beaches at Normandy, but if it is, hopefully you can take solace in the fact that you're doing your commander proud. This week, we use the WWII sim Post Scriptum as a starting point to talk about hierarchy in video games. When do you follow orders and how is a chain of command set up in a medium that is usually obsessed with individual agency? How will I get those sweet cheevos of my CO has be peeling potatoes?

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Tony Hawk is back and gnarly as ever folks. Tony Hawk Pro Skater 1 & 2 is getting a gorgeous remaster and rerelease. This week on the EXP Podcast, Scott and I grind our way back to a simpler time and revisit this sports classic. Join us for laughs, a rundown of some other not-so-serious sports games, and at least one reference to the hit 1989 Christian Slater film Gleaming the Cube.

Show Notes:

  • Runtime: 35 min 49 sec
  • Music by Brad Sucks

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Knock knock: there's a delivery for you...a smart delivery! Now that we've seen the recent announcement of the first batch of Xbox Series X games, it's time to take stock and partake in some recreational speculation. Vikings, fancy cars, and grotesque body horror: There are more games than you can swing an enchanted barbed wire bat at.

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Once again we've sprung another leak, this time from Naughty Dog and Nintendo. Should we be surprised? The games industry is one of the leakiest ships at sea, right? This week on the EXP Podcast, we discuss these new leaks, some memorable old ones, and what information we would actually want to see in the future.

Show Notes:

  • Runtime: 36 min 58 sec

  • "The Last of Us Part 2 leaked by hackers, reports say," by Michael McWhertor, via Polygon

  • "Massive Nintendo Leak Reportedly Includes Wii Source Code, Developer Materials, And N64 Test ROMs,"by Ethan Gach, via Kotaku

  • Music by Brad Sucks

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Are we alone in the universe? Who knows, but one thing is for sure: virtual space is teeming with extraterrestrial life forms. This week, inspired by recent video of declassified UFO footage, we turn our eyes to the sky and look for aliens and how they're represented in the games we play.

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All aboard the train to Midgar folks, Final Fantasy VII Remake has arrived! This week on the EXP Podcast, we discuss our first impressions on the game, the changes it's made to the originals, and the ways it remains the same. We also have an exciting new update out for Mario Maker and Scott is getting his Joy-Con suped-up!

Show Notes:

  • Runtime: 36 min 01 sec

  • Music by Brad Sucks

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Oh hey, it's your favorite neighbors!  You know: the two weirdos who stay inside and play video games all day and then talk about said video games.  After a small preview last week, we're returning to Animal Crossing: New Horizons for a formal debrief.  There's a surprising amount of analysis and design for a game about a quaint animal town, so we hope you give it a listen.  But if you get sick of us, just know that the ability to craft a good fence means you can craft a good neighbor.

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Put those down those turnips and revolt against the tyranny of Tom Nook's exessive dialogue bubbles! Or maybe we need to relax and let the Turnips be? This week on the EXP Podcast, Animal Crossing has us asking big questions about patience, frustration, and why we can't just eat spaghetti with our hands.

Show Notes:

  • Runtime: 40 min 11 sec

  • Music by Brad Sucks

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We made it through March! Hope everyone is still hanging in there. We are still waiting out the global pandemic in our neck of the woods, so we're taking the opportunity to talk about how the social distancing rules are impacting some big games. We've also had some time the play Animal Crossing and Doom Eternal during our stint in the great indoors. Take a well deserved break and think about better things. Like punching demons in the face!

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This week on the EXP Podcast, we load up the truck and take a little ride on the Kentucky Route Zero. This is a game nearly a decade in the making. It's a surreal, folkloric exploration of a great many ideas and it transcends space and time. All that is to say, this little review of ours isn't easy - and hell, sometimes, neither is playing the game. We hope you at least enjoy the ride.

Show Notes
- Runtime: 46 min 08 sec
- Music from the Kentucky Route Zero OST

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The world seems pretty wild right now, right? The COVID-19 situation has escalated quite a bit in the recent weeks and we hope everyone is doing as well as can be expected. We decided there's no way to do a normal show under the circumstances, so consider this podcast a virtual check in from us to you. We're physically incapable of avoiding all video game talk, so you'll still get plenty of that; there's just some more real life stuff mixed in. Pull up a virtual chair and hang out. Stay safe out there!

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This week on the EXP Podcast we get a fresh start! Inspired by an article from Polygon by Nicole Carpenter, we are talking about the age-old practice of save-scumming - the practice of loading up an old save file to redo your actions and get the optimal (or at least different) outcome. Nicole uses it to save a horse - but we can think of many more malicious - and positive - ways to use such godly powers!

Show Notes
- Runtime: 33 min 24 sec
- "I'm Reckoning With My Save Scumming Ways by Nicole Carpenter via Polygon
- Music by Brad Sucks

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I often worry about the next generation and the world they're inheriting, but then I realize that they don't need my concern: they have Pokémon to protect them! This week, we talk about a few recent news stories: Riot is getting into the tactical shooter business, Twitch is weird, and the children are Pokémon savants. We live in strange times.

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This week on the EXP Podcast, we discover that the vast majority of Mass Effect players never went full renegade asshole-captain. If no one really enjoys playing bad cop, are morality systems a waste of time? Or have we lost something by making all our choices morality-meter free? Perhaps most importantly, what would a great morality system look like and why should it be a mod for Eurotruck Simulator?

Show Notes:

  • Runtime: 34 min 57 sec

  • "Almost Nobody Played A Bad Guy In Mass Effect" by Luke Plunkett, viaKotaku

  • Music by Brad Sucks

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In these hectic times, sometimes you just need to play a game where you just chill and do nothing. But is tending to virtual crops or role playing as a pixelated barista as relaxing as it sounds? This week, we talk about games that try to lower the stakes, ask less, and draw us in with tranquility instead of action.

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This week on the EXP Podcast we cover some recent news! Spider-Man swings into Sony's corporate office (and swings out to with a boatload of cash), Bioware is rebuilding the very core of Anthem, and we say goodbye to our old frenemy Flash (gone, but not forgotten or every really uninstalled).

Show notes:
- Runtime: 36 min 14 sec
- Music by Brad Sucks

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How do show appreciation for your favorite games from years past? Well, if you're Jorge and me, you dedicate dozens of hours talking about them on the Internet (shout out to my boy, Crono). But what if you want to make a grander gesture? Whether it is hoarding cartridges, dumping ROMs, or nailing stuff to the wall, there's a variety of ways to preserve the games you love. This week, we use Andrew Liszewski's article to talk about how we honor great games, ideally without running afoul of copyright law or losing our security deposits.

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We have ventured through many worlds and overcome numerous obstacles, but out of all of them a few are unforgettable. This week on the EXP Podcast, we revisit some of the most memorable levels in video games and try to figure what makes them so enduring.

Show Notes:
- Runtime: 32 min 10 sec
- Music by Brad Sucks

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The world may feel cold and desolate. The days are filled with alternating episodes of terror and inconvenience: you escape the grasp of creatures straddling the line between the living and the dead only to notice your boots have holes in them. But don't worry: you're not alone. You see a flickering strand gently wafting through the chiral dust. It's a podcast from a more innocent time: the Death Standing Debrief. Finally!

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We are full steam ahead into 2020 and the slate of games coming out this year is thrilling. This week on the EXP Podcast we discuss our most anticipated games of 2020, make some predictions of the year ahead, and try to guess our GOTY 2020. Spoiler alert: It's Spelunky 2.

  • Runtime: 40 min 5 sec

  • Music by Brad Sucks

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Think you escaped 2019? Think again! Our game of the year podcast was so jam packed that we had to save some our favorite games for later. Grab your most comfy pair of sweatpants and forget about counting calories: it's time for leftovers.

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Happy New Year listeners! We are celebrating 2020 by rounding up our top games of 2019. It was a weird year for games. My list was tough to put together and had numerous iterations with very different games at the top.

Take a listen and let us know your favorite games of 2019!

  • Runtime: 54 min 13 sec

  • Music by Brad Sucks

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This is it: the moment we've been anticipating and/or dreading all year. It's the 2019 Gamey awards! At the end of the year, everyone (including us) starts to get really serious about bestowing accolades, so we think it's fitting to hand out some of the most ridiculous awards we can think up. Join us in recognizing the essence of what makes video games so great and so silly: the inherent gameyness of it all.

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Small birds, big geese, boyfriends swords, and more this week as we discuss some end-of-the-year news out of Sony's State of Play 2019 and Nintendo's recent indie games showcase. While some of these games are exciting, 2020 remains a big question mark. What does the future hold!?

Well, for one, it holds the annual Gamey Awards! Join us next week when we discuss the gameyist games. If you have a game nominee, send us an email and let us know!

  • Runtime: 38 min 18 sec

  • Music by Brad Sucks

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As we continue our headlong sprint towards the decade's end, we pause to recognize some of the memorable characters of the past 10 years. Using Polygon's list as a starting point, we discuss some standout examples and take stock of where games are in terms of character development. After all, this might be the last decade where we can safely treat these things as fictional characters rather than sneaky AIs waiting for us to drop our guard long enough for them to launch their conquest of humanity. You hear that, Shovel Knight? I'm on to you.

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It's American Thanksgiving this week, and I know one thing that I'm thankful for: a new version of Sonic that doesn't look like the monkey-kid from Jumanji. This week on the EXP Podcast, we emerge from the uncanny valley unscathed and carrying a VR headset and some pokeballs!

- Runtime: 36 min 00 sec

- Music by Brad Sucks

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All the sudden it's November and we find ourselves in the thick of release season. This week we took a break from delivering packages long enough to do an in-progress check-ins on Luigi's Mansion 3, The Outer Worlds, and Death Stranding. Now that I think of it, Gooigi seems like the sort of thing that would be right at home in a Kojima game.

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The decade is almost over and we've come a long way since Y2K crashed our computers and sent modern civilization spiralling towards a Mad Max Oblivion. This week on the EXP Pocast, we discuss the games that got us through the last 20 years and why picking our favorite or the most important games of the 21st century is so damn hard.

  • Runtime: 36 min 16 sec

  • "The 50 Best Games of the 21st Century," by Keith Stuart and Keza MacDonald, via The Guardian

  • Music from the The Legend of Zelda: Link's Awakening soundtrack

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Rise and shine, adventurers! Your dream has come true: a debrief on this year's Link's Awakening remake. We ask the hard-hitting questions: Who is this game for? Has Breath of the Wild ruined everything? Why would a banana man want dog food? Don't worry about it too much; just enjoy the adorable tilt-shift goodness.

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We are back after a brief work/life-induced hiatus! And we brought an obnoxious feathered friend with us and... uh... also a girl on a motorcycle.

This week on the EXP Podcast, we review Untitled Goose Game and Sayonara Wild Hearts in a double debrief! While very different, both games are well worth your attention. Especially if you're into either A) pop albums or B) being just a total asshole to strangers.

Show Notes:

  • Runtime: 38 min 57 sec

  • Music from the Sayonara Wild Hearts OST and Untitled Goose Game Trailer

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If there is one thing I've learned from years working at a white-collar job, it's to never underestimate the destructive power of a thrown office chair. This week on the EXP Podcast, we toss around all kinds of office equipment using the telekinetic power in Control, the latest game from Remedy Entertainment.

For good and bad, this is an interesting game full of excellent ideas (some of which are readily available online via the SCP Foundation). Give the episode a listen and send us email with your thoughts on the game!

Show Notes:

  • Runtime: 46 min 45 sec

  • Music from the Control OST

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Our 6-part Final Fantasy VII debrief comes to a close this week as the dust settles on Sephiroth's reign of terror! We share some potentially controversial opinions on the conclusion to one of the most beloved RPGs of all time, craft some fan fiction of our own, and ponder what the remake holds for players still smitten with FF7 nostalgia.

Show Notes:

  • Intro and fight scene music from the Final Fantasy VII OST

  • Outro from "Black Materia" by Mega Ran

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Dear listeners, Jorge has reached a critical point in his continuing mission, his trek through the stars if you will: the holodeck. This seminal piece of science fiction tech was inspired by and in turn has inspired the types of video games we play and how we even conceive of a virtual world. This week we dig into the concept of the holodeck, something that is simultaneously a blueprint and an source of aspiration for many of the games we play. Also: Jorge correctly and impressively predicts the holodeck-related plots of many Star Trek episodes that he has yet to watch.

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We are back in the cockpit of the Highwind this week in our continuation of our Final Fantasy VII debrief. Our adventure has taken us up to the stars and down to the deep recess of the ocean. Also, we killed a big ol' kaiju.

Show Notes:

  • Runtime: 46 min 38 sec

  • Music from the Final Fantasy VII OST

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Another month, another Nintendo Direct full of the hottest, most delectable morsels a person could ask for.  Or at least that's the case for fans of Terry Bogard (you weirdos).  This week we offer our takes on all of the recent announcements as well as try our hand at some international cultural analysis by way of region-specific Smash character requests.  Apparently there's a huge diversity of opinion out there, except when it comes to Kingdom Hearts.

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The fall season of games fast approaches and we've got some fresh (albeit mediocre) beats to discuss. This week on the Podcast, we chat about Remnant, Control, Pathologic 2, Cadence of Hyrule and few other things to come. Got a game you're loving right now? Send us an email and tell us about it!

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We're back in the saddle...the chocobo saddle! This week it's part 4 of our Final Fantasy VII debrief. Things are really heating up at this point what: startling revelations about Cloud's past, honest-to-goodness kaiju, and hidden menu options all make huge impacts. And speaking of huge, check out this materia! I mean I've seen big materia before, but this is just huge.

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Google held another big announcement recently revealing some pricing around their games streaming platform and an assortment of games that will appear on the platform when it soft-launches this year and becomes fully available sometime in 2020. Google has lofty ambitions, but does the messaging live up to the dream?

This week on the EXP Podcast, we help sell Stadia to all the boys and girls of the world!

Shownotes:

  • Runtime: 39 min 00 sec

  • "Google still has no idea how to pitch Stadia" by Ben Kuchera, via Polygon

  • Music by Brad Sucks

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Bust out your grill and put some sandals over those socks, Guardian: it's time to build the dad loadout. This week, we discuss the phenomenon of the "dad build." It's a concept that has arisen from players pursuing in-game equipment that is useful but also attainable in the hopes that they can stay competitive without having to neglect their real-world responsibilities.

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Like his feudal warrior class namesake, Ninja - one of the biggest gaming streamers on the internet - has disappeared and reappeared on a different platform. It seems like a minor thing for a gaming culture celebrity to move from one service to another, but it could be a sign that Microsoft is setting the stage for retaking their place at the forefront of the gaming culture landscape.

Or maybe Tyler "Ninja" Blevins is so damn he rich he can just do whatever he wants!

Show Notes:

  • Runtime: 34 min 06 sec

  • Music by Brad Sucks

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Look out Jigglypuff mains: your precious ledges are being taken away from you! This week, we talk about an upcoming Smash Bros. tournament with a new rule meant to tamp down defensive play. It's a small change, but it brings up big questions about esports, tournament rules, and overall game balance.

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This week on the EXP Podcast, we duck, dive, and dodge our way through the endless levels available in Super Mario Maker 2. We are both big fans of the first game on this show and we're thrilled not just to talk about the new features and experiences available in the latest game - but to invite you to try our levels as well!

Find Scott's levels Mario Maker code SWD-HY5-1HG and my levels at JH4-TKG-DRG. If you've got some levels to try, send us an email!

  • Runtime: 42 min 34 sec

  • Music by Brad Sucks

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The sun is shining, the fireworks are popping, and I'm desperately trying to avoid the genetically engineered ultra-mosquitos released by one of the many tech CEOs/super-villains that live on the west coast. That's right, it's summer and with it comes a specific set of games that just feel right during those long warm days. Seasonal gaming is a topic we've covered before, but this time to dissect a recent Esquire list and revisit some of our historical summertime picks.

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From the red stone bluffs of Cosmo Canyon to the strange "underwater" ruins of the Forgotten City, we continue our journey through Final Fantasy VII in Part 3 of our ongoing debrief. This week we experience one of, if not the, most important deaths in video game history. But is it how we remembered?

  • Runtime: 52 min 15 sec

  • Music from Final Fantasy VII OST

  • Music by Brad Sucks

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It wasn't so long ago that we were seriously questioning the future of the single player game. "All those multiplayer live games are taking our precious single player games!" we wailed. Fast forward a couple years and single player, predominantly story-based games are thriving on both the indie and big publisher sides of spectrum. But, as Daniel Friedman points out, games like Anthem, Destiny, and Apex Legends are struggling to keep the pace and find the space needed to compete against the Fortnite juggernaut. Take a break from grinding through your battle pass and take a listen!

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The yearly gaming extravaganza of E3 has come and gone! But was it really that extravagant? With EA, Activision, Sony, and Microsoft all absent from the show floor, we had a lot more space to sit on couches and think about the handful of 2019 games that we're excited to see. Join and let us know what games you were excited by (or disappointed by) from E3 this year!

  • Runtime: 53 min 51 sec

  • Music by Brad Sucks

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This week we make use of the calm before the E3 storm to check in on some of the games we've been playing.  Space-faring AI, paper craft dinosaurs, samurais, t-blocks, and a whole shit ton of rats all make an appearance.  It's been a pleasantly surprising year so far and we're not even halfway done.

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The hottest next-gen console is here. It's small, yellow, and has a crank.

This week on the EXP Podcast, we discuss the strange little gaming console called the Playdate, a tinny little console that will launch with 12 games by some indie gaming luminaries. It's a boutique item for a niche audience, but is it right for us? And would we really want to shell out $150 just to get one?

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Your favorite game is more than likely watching and reporting on everything you do, but is that a problem?  I guess it depends on how much of a pro you are when it comes to pulling off 360 no-scopes and how strongly you feel about being identified as someone who likes to "do the Dew."  This week we explore the murky world of data mining and in-game telemetry.  It's a largely invisible part of our games that has quietly become ubiquitous, so Jorge and I try to confuse our algorithm overlords by shining a light on them.

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It's time to win big $$$ at the Goldan Saucer this week folks! This week on the EXP Podcast, we continue our ongoing debrief of Final Fantasy VI, catching up with heroes as they flee Midgar in pursuit of Sephiroth. If you're playing along, this episode ends once we wrap up all the events at the coolest casino in video games.

Show Notes:

  • Runtime: 51 min 58 sec

  • Music by Brad Sucks

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This week we dig into two recent news stories: The Valve Index VR system and the Sonic movie. While I'm a bit skeptical of each one in isolation, I just realized that combining the two would be a transcendent experience. Or one that might make you violently ill. I guess those things aren't mutually exclusive...

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The father of handheld gaming was once a boy... a Game Boy. This week on the EXP Podcast, we celebrate the 30th anniversary of Nintendo's Game Boy, discuss some of our most memorable experience with the hardware, and appreciate the console that ushered in a new era of portable gaming.

Show Notes

  • Runtime: 39 min

  • Music by Brad Sucks

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Much like the World Cup, the Olympics, the movies themselves, Star Wars makes a strong showing on our podcast every few years. We're due to return to that far, far away galaxy and what better time to return? Details on Jedi: Fallen Order are coming in hot and the trailer for Episode 9 has all of us searching our feelings for answers. Listen in for some extremely nerdy references to lore and half-baked fan theories.

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Grab your materia and ready your chocobo listeners, we're headed to Gaia! This week on the EXP Podcast, we kick off the first in an ongoing debrief of Final Fantasy VII. If you are playing along with us (and you really should!), this episode reviews the beginning of the game through escaping Midgar. It's a renowned introduction to a game world - and for good reason.

Give it a listen and send us your thoughts via email. We'd love to know about your memories and experiences with Final Fantasy VII!

Show Notes:

  • Runtime: 47 min 35 sec

  • Music from the Final Fantasy VII OST

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The sun is shining, the birds are chirping, the katana are thirsty for blood, and we're playing some video games! This week we do a quick check in on some of the games we've been playing over the past few weeks. It's been a busy first quarter of the year apparently, as we're covering everything from FAR: Lone Sails, The Liar Princess and the Blind Prince, Baba is You, The Division 2, and (of course) Sekiro: Shadows Die Twice.

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OnLive is dead. Long live Google Streaming! We are back after a short hiatus to bring you thoughts on Google's announcement of Stadia, a games streaming service that looks is aiming to transform the way we buy, play, and sell video games. There's a lot to be excited about! But, we also have some big concerns - many of which are related to Comcast.

Show Notes:

  • Runtime: 45 min 36 sec

  • Music from Brad Sucks

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Despite all my rage, I am still just an massive silverback gorilla in a cage. What's this? A single weakened bar? Well this should get interesting.

This week, we debrief on Ape Out. Do yourself a favor: support your fellow primates and play this game.

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This week on the EXP Podcast, we say goodbye to Reggie, who will now spend all of his retirement getting good at Smash Bros. Ultimate, hitting the competitive circuit, and making children cry when they dunked on by Isabelle.

Also, the Detective Pikachu movie is coming out and it raises more questions than answers.

  • Runtime: 37 min 21 sec

  • Music by Brad Sucks

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Behold the modern battlefield: a dusty techno-future teeming with mercenaries and killer robots.  And then, from the heavens falls a mighty obelisk.  As it slots perfectly into place, the plateau you've been standing on evaporates.  The remnants rain down mercilessly on your opponents and you think to yourself: "Maybe I should go make some Mario levels instead."

This week we do a check in Apex Legends, Tetris 99, and some highlights from the latest Nintendo Direct.

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Time is a flat circle and in this timeline, we're playing Resident Evil 2... again. As of today, we'll also be playing Final Fantasy 9 again, which is great because it gives us a JRPG to play while we wait for Final Fantasy 7 - the game that came out before FF9 but whose remake will come out first and may or may not be a significant departure from what the game actually was ORIGINALLY!

Phew... But will Final Fantasy be around in 100 years? You tell us!

Show notes:

  • Runtime: 34 min 14 sec

  • Music by Brad Sucks

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Sometimes, you just accidentally stumble backwards into a podcast theme.  What do Anthem, Travis Touchdown, and apologetic Nintendo execs all have in common?  They're cool dudes in cool suits of course!  Listen in for some impressions on Anthem, Travis Strikes Again: No More Heroes, and some Metroid Prime 4 news.

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This week on the EXP Podcast, we debrief the artfully crafted Gris, one of our top contenders for prettiest game of 2018. The first game from Nomada Studios, Gris brings a ton of inspiration from Journey, drawing not just themes, but almost entire sequences - so you can imagine why Scott and I would be so interested in this game. Check out the podcast then try out the game and let us know what you think!

  • Runtime: 36 min 52 sec

  • Music from the Gris soundtrack

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We've finally reached the end of the long, dusty trail partners.  But what did we find at the end of our journey?  A dead end?  Redemption?  A nice pre-fabricated house?  This week, we do a full debrief on Red Dead Redemption 2.  We cover everything from the UI to spoiler-filled character arcs, so saddle up!

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2019 is here and the future is bright! Well, at least for games. This week on the EXP Podcast, we look at some of our most anticipated games of 2019 - from underground platformers to weird space indies, there are many, many, games to look forward to this coming year. What are you most excited to play?

  • Runtime: 38 min 27 sec

  • Music by Brad Sucks

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2018 is over but before it's out of site we're going to take a quick look in the rear view mirror.  As always, there were some great games that didn't make it into our GOTY-cast.  This week, we give them their due and ponder another important question: should we call this show "The Leftoveys" or have I truly snapped?

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The best games of 2018 are here! This week on the EXP Podcast, we kick-off 2019 with a discussion of our top 3 games from 2018. Some of these choices are predictable and some might surprise you.

There have been a ton of great games this year, so honing down our favorites took some serious work. Let us know your top games of 2018! Also, be sure to toon in next week when we discuss some of the leftover games that didn't make the list but are worth thinking about (and playing) in 2019.

Show Notes (SPOILERS):

  • Runtime: 41 mins

  • Music by Brad Sucks, The Messenger, Spider-Man, Into the Breach, Return of the Obra Dinn, and God of War

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It's late December and you know what that means: it's Gamey season!  There are many contenders, but only a select few will contend for the illustrious title of being the Gamey-est game of 2018.  But don't worry, there are plenty of other categories to go around.  Husbandos, gear grinders, roommates and more are all up for grabs!

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Geoff Keighley hosted his annual Game Awards show again this year, which is half awards show and half massive promotional event. Not only has the show gotten more lavish since its inception, but more publishers are using the platform to make huge announcements.

Today on the EXP Podcast, we go over some of the more exciting game trailers and updates from the show. Journey with us to the far reaches of space to the depths of Hades.

Show Notes:

  • Music by Brad Sucks

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There's never been a better time for people that love cards but lack table space.  With the release of Artifact, Valve is wading into the collectible card game market and retrofitting some of the traditional economic models onto their own marketplace.  This week we do a survey of the landscape and weigh the pros and cons of converting our retirement funds into rare foil cards. 

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Fallout 76 released a couple weeks ago and fans are, well, not happy with it. News came out today that Bethesda can't even bag the game right. Today on the EXP Podcast, we discuss some of the failures of the latest Fallout and how the game could be victim to its own franchise history.

Show Notes:

  • Runtime: 33m 19s

  • Music by Brad Sucks

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It's Thanksgiving time here in the states, so we're doing a bit of a theme episode this week. Food, football, and feuding with the family: Thanksgiving carries with it many unique traditions. But what is the gaming equivalent to arguing about the gold standard with that one weird uncle you see once a year? This week, we kick off the holiday season with some of our favorite (and least favorite) seasonal rituals.

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If there's one thing that takes longer than downloading Red Dead Redemption 2, it's playing it. With all this time spent playing Red Dead, it's hard not to notice how the game marks its own passage of time. The sun rises and sets, animals rot, and townsfolk walk around town on some personal errand.

How does the passage of time make a game feel more real? And how do some games convey the passage of time better than others? All of this and more in this week's episode!

Show Notes:

Music by Brad Sucks

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Between the recent news from Blizzcon and the final Super Smash Bros. Ultimate Nintendo Direct, it seems like everyone is itching for a fight.  Blizzard has been doing some damage control after dunking on its own fans while Nintendo is pre-apologizing for the existence of DLC.  And of course, Professor Layton is still nowhere to be seen.  This week, we recap a few of the big news announcements and welcome our new mobile-only, pro-wrestling Pokemon overlords.

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We pack our saddlebags and head out West this week to finally talk about Red Dead Redemption 2. This is a long game, so while the full debrief has to wait, today we'll share our first impressions, give some tips on hogtying insolent strangers, and accidentally kick a dog.

Since you're undoubtedly playing the game yourself, let us know your early thoughts by shooting us an email!

Show Notes:

  • Runtime: 41m

  • Music from the Red Dead Redemption 2 Official Soundtrack

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We've been at this old podcasting game for nigh on a decade now.  We've seen a lot of comings and goings over the years, so this week we do a little retrospective on some of the standout trends that have changed the medium over the past ten years.  Somewhere, our Farmville plots are overgrown and our Xbox 360 HD DVD drives are gathering dust, but our progress bars and eSports careers are growing by the day.

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This week on the EXP Podcast, we swing back into some games we've been playing. From the tall buildings of New York to the deep breaches of space-time, we take you on a journey of some recent hits and hidden gems. On our list today: Spider-Man, The Messenger, Into the Breach and the oddly named The MISSING: J.J. Macfield and the Island of Memories.

Show Notes:

  • Runtime: 38m 57s

  • Music by Brad Sucks

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Brace your routers: another generation of streaming game services is careening across the web and towards your wallet. This week, we talk about Project xCloud, along with efforts from Google, Ubisoft, and others to make a push for delivering games on demand. Will this be the beginning of the end for the single-game purchase or are our intertubes too clogged up to meet our demands? Listen in for a chance to hear what two people who are in no way networking experts think.

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Just look at the Sony Classic, a miniaturized version of the iconic PlayStation that's so small it has to be legally marked as a choking hazard. Which is perfect, because if there's one thing Sony wants us to shove down our throats, it's their back-catalogue of amazing games. This week on the EXP Podcast, we discuss the games we think deserve a place on this system.

Oh, and we also come up with a concept for the mini that would have been WAY better than this thing.

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Late last week, Telltale announced it was closing down the studio.  It's never easy seeing so many people lose their jobs and some of the revelations about the questionable work environment make it even worse.  The fact remains that Telltale had a huge influence on the adventure game genre as well as the larger game industry, so we're taking this week to look back on the company's run and recognize the company's impact.

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Shocking revelations from Nintendo this past week with the news that Princess Peach is, in fact, a mushroom-person who is merely granted a human form using the powers of her royal crown. This week on the podcast, we discuss the latest news from Nintendo.

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It's September, which means it's back to school and back to games!  This week to do a check in on three current games we've been playing: Marvel's Spiderman, Donut County, and Into the Breach.  Now that I look at it, I find the variety between those games extremely cool.  Hopefully I can use this bounty to redirect my urge to binge on donuts into an urge to binge on games.  My waistline will thank me.

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Fishing? Who needs it. Crafting? No thanks. Alchemy? That's someone else's job.

This week on the EXP Podcast, we're discussing all the wonderfully crafted game systems we just never seem to care about. From skinning animals to make larger wallets to harvesting herbs to brew all kinds of potions. With so much to do, how could we possibly do all of it? 

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I used to be worried about gene splicing, but then Motion Twin synthesized a hybrid of Dark Souls, Spelunky, Castlevania, along with a generous helping of their own secret sauce. Now I'm fully onboard with our wonderful future of procedural, rogue-like, side-scrolling combat exploration games. This week, we talk about Dead Cells!

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Admit it. You hate Luigi.

Even if you don't, we can all agree the younger Mario brother is the "green sheep" in the family. Inspired by Polygon's recent history of Luigi's unfortunate status in gaming, we discuss our feelings towards loser characters - from Luigi to Link.

Show Notes:

  • Runtime: 31m

  • "When Did Luigi Become Nintendo's Punching Bag," via Polygon

  • Music by Brad Sucks

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The future is here! Again. For at least the third time this year. It's like the future doesn't want to leave us alone. This week on the EXP Podcast, we discuss the MagicLeap, a new pair of Alternate Reality goggles that promise to change the way we see the world - and the way we play in it.

Show notes:

  • Runtime: 33m
  • Music by Brad Sucks

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We've always suspected that Nintendo has sold millions of hardware and software units, but what if I told you they made mii-lions?  Well now you can check for yourself!  Nintendo has taken their investor relations site to the next level and opened the books on all (well, almost all; RIP Virtual Boy) their console platforms.  This week we dive in and compare the golden geese with the goose eggs!

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When automated robots and talking Amazon devices take over the world and subject us to all kinds of dehumanizing experiments in the name of creating a half-man half-robot demigod, will we think back to video games as the harbinger of the end days?

This week on the EXP Podcast, we discuss all of the little things (and sometimes big things) we let our games handle - for better or worse.

Show Notes:

  • Runtime: 37m 21s

  • Music by Brad Sucks

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Have you noticed things getting dark around here?  Why are people swearing all the time?  When did you start wearing eyeliner?  Looks like we've just entered the gritty dimension.  This week after a particularly grim and brooding Comic Con, we talk about the various times when game franchises have taken a turn for the dramatic.  Remember when the Prince of Persia got really into nu metal?  You know you do.

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This just in! Hackers have broken into the mega-city of Inkopolis and illegally modified their Splattershot weapons to fire ludicrous volumes of ink! And just went we thought Nintendo had built an impenetrable squid-city.

This week on the EXP Podcast, we dive into the reasons for and ramifications of the sudden increase of Splatoon 2 hackers. Will this tarnish the Switch or is Nintendo capable of weathing this storm... Tune in and join the discussion!

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The word is out: people are surprisingly obsessed with virtual trucking. How do we know this? Thanks to an inadvertent leak, Valve exposed data that gave us an unprecedented look at the player counts of games distributed via Steam. The hole has since been patched, but the data we have is fascinating and can be analyzed for a long time to come. This week we take a look at some of the surprises and get quantitative when it comes to figuring out what the damn kids are playing these days.

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This week on the show, we discuss some of the recent games we've been playing, which includes some of the best games of 2018 so far. Journey with us to Jurassic World Evolution where we care and nurture dinosaurs, to the land of the Nintendo Switch where we play such games as Celeste, West of Loathing, and the soon-to-be-released Octopath Traveler. We also spend a bit of time with Minit, a game where your play sessions are only 60 seconds long.

It's a big batch of games this week. Join us!

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This week, we talk about the evolution and possible dissolution of a once massive empire: GameStop.  With news that they are pivoting to selling comics as well as quietly shopping around for a potential buyout, we review our past and current relationship with this divisive institution.  And of course, we give some sage advice about the difference between fighting a swarm of bees and fighting a single enormous gorilla.

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Mo-cap make-out sessions from The Last of Us II, a glimpse at Halo Infinite, minor nuclear radiation from Fallout 76, and a whole lot of Smash. This week on the EXP Podcast, Scott and I go over all the biggest announcements, trailers, and teases from E3 2018. Give it a listen and sign our petition for adding Farkus as a canonical character to the Gears of War franchise.

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E3 is in full swing and we are up to our eyeballs in press conferences and teaser trailers. We'll be back next week with a full E3 debrief. This week: we make a future Pokepredictions about our favorite pocket sized monsters. What with the steady stream of Pokemon-related news, we talk about the evolution of the franchise and what we're looking for in the upcoming games.

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Sometimes you just dig your heels. You draw a line in the sand. You find a hill and dammit, you're going to die on it! This week, we talk about the games we wrote off but then subsequently rediscovered. It might have been pride, stubbornness, or an honest mistake, but something caused us to reconsider our once iron-clad opinions.

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We have journeyed the highest peak in midgard and battled the fiercest emissaries of Odin himself to bring you this week's episode. Today on the EXP Podcast, we review God of War.

When you and your son are ready, turn up the volume and listen close to the full debrief, spoilers and all.

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With the closure of Boss Key games, it looks like the once famous/infamous "bad-boy" of video games Cliff Bleszinski is taking some time off the stage. This week on the EXP Podcast, we ponder the strange phenomenon of video game developer celebrity and the shifting cultural figureheads of our gaming landscape. I also make an egregious misrepresentation of The Roots - sorry about that.

Show Notes:

  • "Bleszinski’s fall and the perilous fame game" by Colin Campbell via Polygon

  • Runtime: 36 mins 10 sec

  • Music by Brad Sucks

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Quick: tell me everything you know about cryptocurrency and the buying and selling of video games! Joke's on you: while you've been struggling to put together an explanation that is simultaneously cogent without making you sound like a snake oil salesman, I've mined all those precious digital coins you covet so much. I'm off to buy all the sweetest games. Maybe if you're lucky, I'll sell them to you. Yes; this week we're talking about a trifecta of topics we have only a vague grasp on: blockchain, cryptocurrency, and the used games market. Join us in trying to figure out this exhausting new world!

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Well they finally did it: Nintendo has blocked the doorway to online play with a guy in a Waluigi hat stationed in front to collect your hard earned money. Buying your way in isn't outrageously expensive (especially compared to club Sony and the Microsoft discotheque), but will it be worth it? This week, we dive in to the announcement and dissect what we'll see once we get past the velvet rope.

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I declare Parley! Which I think means you have to stop what you're doing and listen to this episode. This week on the EXP Podcast, we discuss the unspoken rule of Parley in Sea of Thieves that is making the waters a little more sailor-friendly.

Show Notes:

  • Runtime: 46 mins 22 sec

  • Music by Brad Sucks

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After years of asking "Are we there yet?" everyone's favorite dad has pulled the metaphorical car over and dumped us into the mythical Norse wilderness. That's right, this week we talk about our first impressions of God of War. Grab your axe, grow out your beard, and brush up on your fatherly wisdom!

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The yearly "beefcake" parade of video game protagonists is in full swing. In just two days, we get to become as Gods and rip arms off Viking deities. But are the power fantasies God of War provides really all that satisfying? How complex and interesting are the power fantasies video games provide and what other kinds of power can we find in games?

Show Notes:

  • Runtime: 35 mins 20 sec

  • "Games Need More Power Fantasies Beyond Beefy Dudes with Big Guns" by Cameron Kunzelman via Waypoint

  • Music by Brad Sucks

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Overwatch's latest event is out, so it's time to see what those crafty omnics are up to. It seems like they've been taking some tips from zombies. Additionally, perennial husbando candidate Jeff Kaplan shared some thoughts about Overwatch's story and extended cast. What is the best way to have a canonical story in a multiplayer game? Is Mercy correct when she tells us that heroes can never die? What would happen if Hanzo just disappeared? All this and more in this week's show!

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This week on the EXP Podcast, we set sail on the Sea of Thieves! Bounty, plunder, adventure, and swashbuckling abound. But is there really enough to sink our scurvy-ridden teeth into? And if these waters are shallow, what treasure awaits the Sea of Thieves players when the crew at Rare give it the update it deserves? All this, and more, as we monkey around per usual.

Show Notes:

  • Runtime: 40 mins 37 sec

  • Music from the Sea of Thieves OST

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This week we're on the run from the law and the only thing that can save us is meticulously choreographed quicktime events. It's our in-depth debrief on A Way Out. We cover everything from virtual Connect Four to Mexican geography, so grab this crude file and start chiseling through this cell wall.

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Everything old is new again! This week on the EXP Podcast, we talk about some of the old classics we've been playing, from the Journey anniversary celebration to some high-heel-action in Bayonetta.

Music from Bayonetta and Journey OST.

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Looking for the hottest scoops on the 100% confirmed characters in the upcoming Smash Bros. for Switch? Well then you've come to the right place. After watching the latest Nintendo Direct, we can conclusively say that we'll be enjoying a Solaire vs. Professor Layton death match come fall. Join us as we recap the big announcements and provide some insightful analysis on the rest of the Nintendo news.

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In a time where in-game purchases, DLC, and loot boxes are everywhere, does warning consumers about gaming monetization provide much value? The ESRB thinks so! This week on the EXP Podcast, we discuss why the ESRB wants to make some labelling changes and what types of notifications we'd like to see on our games.

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You can save it and you can waste it. You can spend it and you can save it. You can kill it and you can cherish it. Once it's gone though, there's no getting it back. That's right, this episode is about the time! Stinging after a particularly brutal time-related defeat in Monster Hunter World, Scott takes stock of his life choices while Jorge yearns for the cheesy early days of Destiny.

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Our blades are sharp and our bellies are full with cat food. You know what that means? It's time to go a-huntin'! This week on the EXP Podcast, we dive deeper into Monster Hunter World and review some of the game's more complex offerings.

Show Notes:

  • Runtime: 45 mins 06 sec

  • Music by Brad Sucks

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Valentine's day is here, so stop stuffing your face with chocolates and throw away those flowers: it's time to play some video games with your main squeeze.  But what type of co-op game will help you make a love connection and what type will leave you brokenhearted?  This week, we do our best to ensure Cupid's arrow flies true.

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The first three signs of the video game apocalypse have arrived. "And so it will be, that false peace, false heroes, and falses hats herald the end of days." This week on the EXP Podcast, we discuss this year's ill portents and what could possibly be inside Toad's head? And more importantly, is it edible?

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2018 is still getting ramped up when it comes to video games, but that just gives us a chance to play some games we missed from previous years. Of course, there's also the huge, feathery lizard in the room: Monster Hunter World! We've both spent some initial time with it and have some thoughts on everything from its menus to its culinary cats.

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We are back from a one-week break, where we busied ourselves by constructing a massive functional Jaeger mecha out of cardboard. Then we come back to Nintendo's big announcement stealing our thunder! This week on the EXP Podcast, we chat about liquid snake, paper cuts, shitty kids toys, and a whole lot of Nintendo news.

Show Notes:

  • Runtime: 39 mins 32 sec

  • Music by Brad Sucks

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It's not every day when you see a new genre emerge. Kart racing, fighting games, and now perhaps battle royal? This week we start off with a visit to our favorite vaguely post-apocalyptic eastern-European island and eventually travel to the limits of how we categorize some of our favorite types of games.

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It's time to put the old behind us! 2017 was a great year for games, but who's to say 2018 won't be even better. With God of War, Wattam, and maybe even Red Dead Redemption around the corner, there are a ton of games to look forward to. This week, we count down our most anticipated games of the new year.

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2017 was such a buck wild year for games, there's no way we could cover all of our top picks in a single podcast. Luckily, we had the chance to dig into all the delicious leftovers and highlight more of the year's outstanding games!

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One of the best years in gaming is coming to a close. Seriously. Throw a dart at a pile of 2017 games and you're likely to hit an absolute classic. Polygon even called 2017 "the best year in games since 2007," and that brought us The Orange Box, BioShock, Super Mario Galaxy, Rockband, and Mass Effect - and it's true. In other words, it was really difficult to cull down our favorite games to just three each.

Enjoy this week's podcast (we sure did). And hey. Let us know your 2017 GOTY!

Show Notes:

Run Time: 52 mins 50 sec
Intro and Outro music by Brad Sucks
Additional music from each game's respective trailers

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It's that time of year: the time where we gather together to celebrate the wonderful absurdity that is the video game industry.  2017 has been an outstanding year for games, but which game will win the coveted title of The Gamey-est  Game of the year?  Bust out the liquor and eggnog and listen in to find out.

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This week on the EXP Podcast, we review the much-lauded Nier: Automata, a game that hides far more in its rusty, goofy-looking robots than you might expect. Love it or hate it, this is a one-of-a-kind game, so this is a debrief I've been eager to release. Give it a listen! When you're done, definitely look up the soundtrack - it's pretty great.

Show Notes:

  • Runtime: 64 mins 38 sec

  • Music from the Nier Automata OST

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Download this podcast and open the file. Surprise! You have a 1 in 4000 chance of winning a special version in which our voices are played at 3x speed. Most of you will get an episode in which we take a look at the recent loot box discussions and monetization plans in high profile games. Sorry to disappoint those looking for a Chipmunks version of the podcast.

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It's that time of the year where friends and families gather around an offensively large portion of food and give thanks. This time, Scott and I are joining the festivities by serving up some of the things we're thankful for in games. From esports money to in-game settings, here are some of the underappreciated life-changers we're glad to have in our gaming habitat.

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Put on your travelling cap, it's time to take an Odyssey with Mario to save Princess Peach from a bad Tinder date. This week on the EXP Podcast, Scott and I discuss the much-anticipated Mario Odyssey. Join us while we discuss the dark origins of this particular tale. If you listen to this whole episode, you get a Moon.

Show Notes:

  • Runtime: 39 mins 08 sec
  • Music from Super Mario Odyssey

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Ah, Paris: city of Zombies, ninjas, and procedurally generated adventures. This week, we talk about Sony's showing at Paris Games Week. There was a surprising amount of brand new stuff, so we dig through the announcements and maybe even commit a bit of light blasphemy by comparing Spelunky to the bible.

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Scott and I have weaved our way through a barrage of bullets, over fields of violent vegetables, and through terrifying trainyards to bring you this week's EXP Podcast. At least, Cuphead is here and we've drunk down all (or most) of what the game has to offer. What makes this game so special? How difficult is Cuphead really? And did the conversation around its challenging nature tarnish our anticipation for this cartoon-era-inspired gem? All this and more on this week's episode!

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Hope in our magic wagon and mind the drive imps: it's time for a full debrief on Pyre! We touched on it a few episodes back, but now that we've both finished, it's time to talk about the weird intersection of arcade sports, turn based strategy, and dating simulators that is Pyre.

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This week on the EXP Podcast, we have reports from Destiny 2's first raid, our thoughts on the upcoming slate of Nintendo games as well as the company's bizarre approach to streaming, and a conversation about Red Dead Redemption 2. Will "Juan" Marston make an appearance? I sure hope so. All this and more, so give it a listen!

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Forget about the carnage taking place within the slowly shrinking blue circle; this week we're talking about a vicious battle taking place outside of Playerunknown's Battlegrounds. Ok, maybe it's actually more of a slap fight, but even so it's still entertaining. Epic has decided to release its own Battle Royale mode in their game Fortnite, but Blue Hole (publishers of PUBG) don't like the fact that their engine vendor seems to be directly lifting their playbook. I think the only way to resolve this is to drop them both onto and island and let them battle for supremacy.

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This week on the EXP Podcast, we wrestle with the dark underbelly of online gaming - its own players. With toxicity causing trouble in Overwatch, Steam's failure to address racist community groups, Campo Santo striking back against PewDiePie, the topic is on our mind. Even Bungie is reeling from a piece of armor that looks uncomfortably similar to a white supremacist logo. How should developers and publishers police their own communities? Should they?

This is a touchy subject this week folks, so we're sending our positive thoughts your way. Keep up the good fight!

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Jorge and I have been hard at work. Jorge has been fulfilling his destiny to become the best-dressed guardian in the universe while I've been practicing my 360 tomahawk jams. This week we do a check in on two of our most anticipated games of 2017: Destiny 2 and Pyre.

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In space, no one can hear you scream against unsafe working conditions and unethical labor contracts with faceless multinational corporations. This week on the podcast, we put on our space pants and drift into Tacoma. What does this short little follow-up to Gone Home have to say about AI, humanity, and the corporatocratic future? Join us and find out!

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This week we take a journey to the north and debrief on Hellblade: Senua's Sacrifice. This game was flying beneath our radar, but we couldn't be happier that we made the time to play it. Do yourself a favor: grab some headphones, carve out a few hours, and thank your lucky stars that you don't live under the constant threat of being stalked by Fenrir.

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This week on the EXP Podcast, we pay a visit to Titanfall 2 and wonder where everyone went. Was it the dull brown of the landscape that cleared the room? Would this game be more popular if it had brighter colors, cooler names, or banana rockets? The answer is clearly yes.

Everything is better with banana rockets.

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Sometimes, you play a game once and then bounce off, never to return.  Other times you see the potential, but are put off by a weird mechanic.  And sometimes you're just too damn lazy to leave the house and interact with other human beings.  This week, we discuss some games we're considering returning to.  Some of them we've finished, others we originally gave up on.  We also invent a new Pokemon Go mechanic that would be as dangerous as it would be entertaining.

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The endless war between Mayonnaise and Ketchup continues in this EXP Podcast debrief on Splatoon 2. After we get into a heated discussion about condiments, we weigh in on the splatfest design, Nintendo's trouble relationship with online support, and the elements of Splatoon 2 that make this game so damn special.

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Summertime means relaxing on an island.  After murdering the 99 other people on that island of course.  This week we dive out of a plane and into Player Unknown's Battlegrounds.  Along the way we learn about abbreviations, Twitch drama, and that there's a high correlation between a game having someone's name in the title and its quality. 

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This week on the EXP Podcast, we put on our space helmets and meet up in the Tower to discuss the Destiny 2 beta. How do the new classes feel? Is this a significant departure from the first Destiny? How money hours will we spend farming motes of light? Who knows!

Show Notes:
* Music from Destiny 2
* Run time: 43 mins 15 secs

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Strap on your bowcaster and fire up your T-16s folks: it's time to get immersed in the world of Star Wars.  Disney is looking to bring a "100 percent immersive" Star Wars experience to us Earthlings, so Jorge and I decided it would be a good idea to brainstorm what the future has in store for us.  Video games have dealt with the challenging concept of immersion for a long time, so we discuss some of the potential benefits and challenges of trying to stage an entire Star Wars live-action experience.

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The last few months have been a whirlwind of good times with my Tokyo buds. I've laughed, I've cried, I've told my cat to shut up. Now, at long last, I've finally finished Persona 5. While it'll be awhile before Scott graduates Shujin Academy, it's time we dive into the hotly anticipated entry in the long-running Persona franchise. How do the characters stand out compared to Persona 4? Is this game more approachable? Which confident should you romance?

All this and more in another EXP Podcast!

Show Notes:

  • Music from the Persona 5 Official Soundtrack
  • Runtime: 43 mins 23 sec

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Ah how time flies when you're desperately battling against its passage!  We're halfway through 2017, so we decided to take stock of some topics that have been bubbling under the surface or were overlooked.  VR, Player Unknown's Battlegrounds, eSports labor strikes and more await you.  Quick: listen while you still have your whole life ahead of you.

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In Nintendo's infinite wisdom, the NES Classic has been discontinued. But never fear lovers of nostalgia! The hardware distribution experts at Nintendo have announced the SNES Classic, another retro-gaming option that you can pre-order now regret not pre-ordering within the first 30 minutes of its sale.

Join us as we discuss the great games on the mini-console, and the great games mysteriously absent. Want to participate? Send us an email with your own favorite SNES games!

Show Notes:

  • Music by Brad Sucks

  • Runtime: 44 mins 35 sec

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It's time once again for our annual E3 debrief! This year we have some father-son drama, some good ol' fashioned pirate swashbuckling, hardware announcements, and so much more. Did we mention Mario? We've got some Mario too. Join us in the discussion and let us know your favorite games out of E3!

Show Notes:

  • Music by Brad Sucks

  • Runtime: 66 mins 50 sec

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We finally did it!  Ganon is banished, Hyrule is peaceful(ish), and we can go back to pursuing our true passion: equine science.  Or maybe we'll finally open up our hearty durian farm.  Then again, our shield surfing skills could use some work if we hope to make the olympics this year.  In any case, we've finally finished Breath of the Wild and it's time to talk about the big picture.

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Our march through Hyrule continues.  In this penultimate debrief, we find some mysterious glowing animals, play a round of golf, and visit the Rito and and Gorons.  Jorge laments the cruel blood moon and Scott pours one out for Andre, the giant horse.  Next up: Calamity Ganon and beyond!

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Overwatch is one year old! Come celebrate by checking in on the state of the game and remembering those other year-old games that none of us can remember.

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This week we take a break to read the video game news and learn of many mysterious disappearances.  Alan Wake has vanished, Red Dead Redemption 2 is no where to be found, and Destiny 2 is no where to be found on Steam, and Peter Parker is apparently hiding under the pseudonym "Nathan Drake."  Time to get to the bottom of all this.

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The further adventure of Scott and Jorge in Hyrule continues! This week on the podcast, we take on cursed dragons, question the logic of putting children into seats of power, and discuss the social habits of the bad-ass Gerudo warriors. 

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You know, the most tragic thing about What Remains of Edith Finch is that all the tragedy could have been avoided with a competent architect and a proper building inspection.  Structural issues aside, there are still plenty of things to talk about in Giant Sparrow's latest narrative-driven game.  Strap in: it's one where we discuss the very nature of the medium itself.  Plus there's some Wendigo talk in there too.

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This week on the EXP Podcast, we journey to find the dark soul, deep in the Ringed City. It's the last time we delve into a Dark Souls game. What does this foray hold besides numerous deaths? Where will the adventure lead us? What will we do if it leads us to Midir?

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You won't find more stalwart defenders of video games as an artistic medium than Jorge and me, but even we have our moments of feeling self conscious.  How does one describe the plot of Metal Gear Solid or talk about the hour the spent trying to shape a virtual brow line without feeling just a tad embarrassed?  This week we revisit the concept of game shame, recount sick burns from loved ones, and try to rationally justify our relationship with Tom Nook.

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eek, bringing you a riveting discussion of big ol' horses, the Hylian Real Estate market, and Zoran biology. We've also got some serious questions about Link's moral fiber and tardy appearance in Hyrule.

Runtime: 51 mins

Music: "On Horse (Day)" and "Champion Mipha's Theme"from The Legend of Zelda: Breath of the Wild Official Soundtrack

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Microsoft revealed some more information on their Xbox One refresh, project Scorpio.  This kind of mid-cycle upgrade is still a new thing in the console space, so we use the new information as a starting point to check in on the PlayStation 4 Pro, the state of 4K and HDR, and the current console exclusives.  Additionally, we almost talk ourselves into buying a Game Boy camera and printer.

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The gaming industry has suffered another loss, this time in the form of (in)famous peripheral manufacturer Mad Catz. What have we gained from their past creations? And what have we now lost, that is, besides controllers seemingly made from rubbish found at some estate sale? All this and more in this week's episode!

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Nothing like waking up from a century-long nap to get you in the mood for wandering the wilderness.  What's that?  You're hungry?  Well don't you worry; we've got enough strange mushrooms and fiery peppers to keep you fueled up and ready to survive even the fiercest blizzard.  Here, take this sword.  Don't get too attached to it though; it'll break if you sneeze too hard.

Yes, it's time for part 1 of what will likely be a periodic, multi-episode debrief on The Legend of Zelda: Breath of the Wild.

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Greetings from Mount Olympus, where I preside with the other Bloodborne Platinum Trophy owners over the casuals down on the muck you call Earth. This week on the EXP Podcast, I deign to speak with Scott about trophies and the place of achievements in gaming culture today. You may give it a listen, but take care, lest my seraphim-like voice shatter your feeble mind.

Show Notes:

  • Runtime: 34 mins 12 sec

  • Music by Brad Sucks

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Sharpen up your kusarigama and pack plenty of salt: we're talking about Nioh.  This week we get into our podcast stance and apply all our ki in an attempt to understand the game's numerous complex mechanics.  But mostly we just talk about evil yokai and pancakes.

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The Nintendo Switch is out and playable for those not living in Atlantis, a radio tower, or some combination of the two. This week on the EXP Podcast, we check-in on the public reaction and look ahead at some coming games.

Show Notes:

  • Runtime: 29 mins 28 sec

  • Music by Brad Sucks

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You know that old abandoned house in your neighborhood?  Well it's probably just a sad, empty echo of happier times that no one is particularly interested in revisiting.  Then again, it might be an elaborate shell; an ornate elevator to a secret underground bunker where (at this very moment) Valve is hard at work designing the new...thing...that will consume all our lives.  Erik Wolpaw's departure and the end of Steam Greenlight are simply signs that even more resources are needed for the wonderful, terrifying creation that has yet to be released.

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This week we are inspired by a Waypoint article arguing that Nioh proves that Dark Souls has created a genre. If so, what does that genre include and what should we call it? Does it bring any value to games to classify genres like this? These are important questions, but not half as important as this one: What ever happened to the Bro-Shooter?

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What are you running from, Mario?  A horde of rabid koopas?  The long arm of the law?  The unyielding, existential terror of modern existence?  Whatever it is, he sure likes running.  This week, we do a very rare mobile game debrief and talk about Super Mario Run.

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You've waited nearly a decade, and we made you wait a little longer, but finally our debrief for The Last Guardian has arrived. How does the game measure up against Ico and Shadow of the Colossus, two of our favourite games of all time? Was it worth the wait? And more importantly, did we see Trico poop? All this and more on this week's episode!

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We're almost a month in to 2017.  We'll ask the question we always ask at this time: How are your New Year's resolutions doing?  Hopefully most of them revolved around "playing video games" because there are quite a few exciting things in store for this year.  In this week's show, we take a look at what the rest of the year has in store for us.

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The Nintendo Switch got its full reveal last week in what I think we can all agree was a very strange press conference. This week on the EXP Podcast, Scott and I discuss the many revelations, from the hardware tucked away inside those tiny controllers to the bizarre real-world version of Mario.

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Did you see that?  Probably nothing.  It's late and you haven't slept for a while.  That shadow wasn't really moving, inching towards you slowly, but with intent.  Oh what's this?  Someone has rummaged around in your pantry and eaten all your jellied eels.  Who would do such a thing.  You consider this puzzle for a few peaceful moments and then look up to find your view filled by a rapidly approaching barrel of flammable whale oil.  As your apartment burns around you, you hear a whisper "This week, it's a Dishonored 2 debrief."  Two figures with cruel, cold blades jump out the window and you realize that your wallet is gone.

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2016 is over at long last. Before we ready ourselves for the cold nuclear winter ahead of us, let's take a look back at the notable games that didn't make out 2016 Game of the Year list. They might not have topped our personal charts, but all of these are games are worth your attention for one reason or another.

Show Notes:

  • Runtime: 36 mins 55 sec

  • Music by Brad Sucks

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As the year draws to a close, it's time to hunker down and talk about our favorite games from 2016.  Robots, demons, and even a little timeline trouble dominated the last 12 months.  It was a great year for games, but we forced ourselves to each pick our three favorites.  Break out the champagne and settle in for a year-end debrief!

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When last we spoke, we left you with a cliffhanger that totally wasn't caused of a weird technical issue.  But don't worry, the moment you're all waiting for is here: the award for the gamey-est game of 2016.  Please hold your applause until the end.

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Happy holidays everyone! It's time again for the second annual Gamey Awards. One of the most prestigious and sought-after awards in the games industry. Will this be the first year an AI wins the Waifu/Husbandu award? What game might actually be Frog Fractions 2? Is your best buddy in Final Fantasy XV? All this and more in the premier EXP event!

Quick note on this episode. We did have to leave you a cliffhanger before we reveal the Gamey-est Game of 2016, but we'll be back next week with more. In the mean time, you know where to find us.

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Hey everybody, it's E3N: your fun-loving Robro, inter-planetary guide, and remorseless killing machine!  We've finally finished Call of Duty: Infinite Warfare and it's time to debrief.  Strap in for some angry Martians, incompetent captains, and shaky cameras.

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Somehow Sony turned their small-ish fan event into a major venue for big video game news. This year's PlayStation experience brings us a bunch of new trailers, announcements, and (tangentially) another bizarro look into Kojima's latest, Death Stranding.

Show Notes:

  • Runtime: 35 mins 12 sec

  • Music by Brad Sucks

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Forget Siri, Google Now, and Alexa: BT is the only AI assistant you'll ever need.  He'll help you with turn by turn directions while crushing your enemies.  This week we're doing a Titanfall 2 debrief.  Between the new single-player campaign, swords-wielding titans, Harambe-themed multiplayer networks, there is plenty to discuss.

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This week on the EXP Podcast, we forlorn souls visit the cold and lonely painted world of Ariandel, AKA Dark Souls 3 DLC. What do we find there in the rotten world? Why, quite possibly the best boss in all of the Soulsborne franchise. Join us, won't you?

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As consummate professionals, Jorge and I are always on the lookout for others striving to be the best in their fields.  That's why we are fascinated by the upcoming esports estorm that is professional Overwatch.  Blizzard seems intent on fostering regional rivalries and after watching the World Cup exhibition and learning about the forthcoming location-based Overwatch teams, we are hooked.  I want to believe that if Winston from Overwatch had a choice, he'd play for the Bay Area Brawlers.  We're very progressive when it comes to animal rights.

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While your reeling under the weight of the recent presidential election, we bring you this belated discussion of the Nintendo Switch. Consider it a memory of an earlier, more peaceful time, when all we did was go to rooftop parties and play videogames.

Show notes:

  • Music by Brad Sucks
  • Run time: 35 mins 16 secs

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Hey, I don't want to alarm anyone, but this esports thing is getting wild.  So wild in fact, that Jorge ventured into the belly of the beast to bring us a report.  This week, we talk about the League of Legends 2016 World Championship.  Enjoy stories about the thrill of victory, the agony of defeat, and the sweet smell of stadium chicken tenders.

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The world of sports and the world of gaming have never been so intertwined. We've got real life announcers adding color commentary to Madden patches and professional soccer players raising a fit over in-game FIFA stats. What's going on here? And more importantly, when are Americans finally going to care about soccer!? This week on the show, we kick around the influence games and sports have on each other.

Show Notes:

  • Runtime: 33 mins 33 sec

  • "How Video Games Are Changing the Way Soccer Is Played," by Rory Smith, via the New York Times

  • Music by Brad Sucks

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Consider this an old west time capsule, amigos.  It was buried under the digital soil during a simpler time; a time before we knew about Red Dead Redemption 2.  Essentially, Jorge and I got super excited and we recorded this the day after Rockstar began tweeting cryptic pictures of Red Dead Redemption 2.  Since we still don't know too much about it, feel free to partake in our child-like hope and whimsical speculation.

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If you're a fan of bizarre or surreal television, then we have a game for you! This week on the EXP Podcast, we debrief on Virginia, a narrative-based game that's part Twin Peaks and part X-Files. Is this short little game worth your time? And more importantly, what's the buffalo and the weird racist cult? All this and more in our journey to the Old Dominion.

Show Notes:

  • Runtime: 34 mins 15 sec

  • Music by Lyndon Holland via Virginia OST

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Fall is well underway and that means gearing up for new games.  This week, we take a look at two of our most anticipated titles that couldn't be more different from one another: Super Mario Run and Titanfall 2.  Join us as we wistfully imagine a world where we tweet Mario levels while using Titans as farming equipment.

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I recently went on an extended vacation. While I was gone, Sony dropped the big news that Project Neo would actually be called the PS4 Pro. And not only is this fancy new piece of hardware selling for $399, it's launching this November. What does this mean for early adopters and folks who don't make the upgrade? Will VR games take a hit on old hardware? All this and more on this week's podcast!

Show Notes:

  • Runtime: 32 mins 59 sec

  • Music by Dan Deacon and Brad Sucks

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Almost all modern games share something in common, regardless of genre and style: patches!  Whether it's a single-player sci-fi epic like No Man's Sky or an annual sports franchise like Madden, the game released on launch day is often significantly different than the one we play a week, month, or even year later.  In this episode we talk about the good, bad, and wacky sides of version updates.

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Before we head into the busy fall season, we're wrapping up summer with a relaxing news update.  Well, it was relaxing until we stumbled upon Miyamoto-san's secret time travel abilities.  How else can you explain Nintendo's plans to put out a Mario Maker game that doesn't allow you to upload courses to the Internet?  Clearly 1987 Miyamoto-san has usurped his modern self and taken over Nintendo.  Also: Picross 3D is back, baby!

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This week on the EXP Podcast, Kotaku's Nathan Grayson has us exploring the very depths of Overwatch's elo hell. Down there in the cold, dark abyss, one man sought to lower his rank to zero. And like some mortal man who sought to count himself among gods and demons, he achieved his dream. What does that mean for us? And what does it tell us about the worst fans of Overwatch? All this and more!

Show Notes:

  • Runtime: 32 mins

  • "The Guy With The Lowest Possible Rank in Overwatch," by Nathan Grayson via Kotaku

  • Music by Brad Sucks

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Behold!  We have consulted the most ancient of tomes and conjured an auditory apparition for your amusements.  Some may seek to explain this feat by turning to the actions of humankind and their feeble attempt to use technology to harness the great cosmic forces.  We know better though.  We know podcasts are governed by an older logic, one governed by laws untouched and untouchable by simple mortals.  Laws that some, in an attempt to make sense of an impenetrable code, attempt to distill into a single word more easily held by our fragile cultural psyche: magic.

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This week on the EXP Podcast, Scott and I take to the skys and poke strange alien creatures with sticks. We're back to No Man's Sky. Does the game live up to the hype? Is it possible to understand the breeding habits of the pyramid-headed freaks that litter my starting world? Why do Sci-Fi games have universally bad UI? All these questions and more in our latest debrief.

Show notes:

  • Music from No Man's Sky OST
  • Runtime: 38 mins

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If you're tired and need a break from space mining, here's a little piece of history for you. That's right: it's the last podcast recorded before No Man's Sky ushered in the new era of prosperity/despair in which we now find ourselves living (I'm writing this pre-release). Since we PC players are still waiting on the go-ahead from mission control, we decided to have a pre-release conversation around expectations, hype, and the best way to leverage brand synergy when naming planets. See you on the forest moon of Chevy's!

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This week on the EXP Podcast, Scott and I look at friendliness by the numbers. Thanks to a recent survey by research firm Quantic Foundry, we have some data about the ideal way gamers like to play with other people. Some of the results are actually surprising, but are they accurate? And what does this say about games that bridge the competitive/cooperative divide? And what about VR? All this and more!

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What if you knew the exact number of minutes you spent in BioShock's hacking minigame? How about precise amount of damage done by Ryu's fireball? Do you ever dare look at your Spelunky death count? This week we're talking about "the quantified self" as it relates to video games. Don't worry, we haven't sipping the Soylent, we're just wondering what the numbers mean and whether we should be paying attention.

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A game has done the unthinkable. It's made thousands of people go outside. Pokémon Go has become a cultural phenomenon overnight. Your parents, your neighbors, even your coworkers can be found wandering the streets in search of some rare Snorlax. What has the world come to? What can explain all this madness!? This week on the EXP Podcast, Scott and I venture into the tall grass to find out.

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This week we reach the triumphant conclusion of Uncharted 4: A Thief's End.  We go into all the grave-robbing, clock-smashing, jeep-winching antics.  And before you ask, yes we did make a cheap pun about Drake's butt being a "theif's end."  I mean, how could we resist?

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Blizzard has filed a lawsuit against Bossland, a German-based software company that sells access to cheat programs for Overwatch players. The company actually offers this service for other multiplayer games as well, but does cheating in Overwatch mean something different? Why do people cheat at all? And most importantly, how are Lebron James and Big Boss involved? All this and more on today's EXP Podcast!

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Well, Quake, you've had a good run but it's really time to calm down and grow up.  You're not a teen anymore, so you'll have trade your nail gun for a briefcase and rocket jump your way into some adult responsibility.  All of this is a roundabout way of saying that Quake came out 20 years ago.  To mark this occasion, we give ourselves over to a Wikipedia black hole and talk about the other video game highlights of 1996.  For the full experience, you should probably be listening to Jamiroquai on loop during this whole podcast.

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Kratos is a daddy, Norman Reedus got naked for Hideo Kojima, and Link can climb now. It's time for our annual E3 debrief! It was a big show this year, with some amazing highlights, from Snoop Dog getting high at an EA event to me wishing I was high to play a virtual reality dinosaur game.

There was a ton of news, and we want to know what you think about it! Are you intrigued by the Xbox One S? Are you happy to see The Last Guardian actually get a release date? Let us know in the comments or, hey, shoot us an email. We're listening.

Show Notes:

  • Runtime: 1 hour 4 mins

  • Music by Brad Sucks

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Dammit Leeroy, you were supposed to make a good Warcraft movie.  We hate to break it to you, but it seems like Warcraft is joining the pantheon of cringe-worthy movies based on video games.  Hey, it's not all bad though!  It gives us a chance to dig into what makes a good video game inspired movie and take a short walk down memory lane to reminisce on the many gems of the silver screen.

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Med kits and healing rays are the topic of this week's EXP podcast. What games have the most interesting healing mechanics? And why can't you damn Overwatch players just protect the Mercy already, yeesh. Christopher Gile fuels our conversation this week. Be sure to check out his Health 101 piece over on Gamasutra.

Show Notes:

  • Runtime: 29 mins 18 secs

  • Music by Brad Sucks

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When's the last time you gave a hearty thumbs up to an opponent who successfully trounced your entire team?  If the answer is probably somewhere between "never" and "one time by accident," Blizzard is trying to change that.  We're continuing our Overwatch discussion by talking about the things that help keep peace between teammates and opponents.

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We did it! Scott and I have linked the flame (maybe), and beaten Dark Souls III. How does it hold up to Bloodborne? Did I ever figure out Sorcery? Has Scott stopped spamming R1 attacks all day in PVP? These questions and more in our epic Dark Souls III debrief.

Show Notes:

  • Runtime: 1 hr 8 mins

  • Music from the Official Dark Souls III Soundtrack

  • You Died: The Dark Souls Companionby Keza MacDonald and Jason Killingsworth

  • "Praise the Sun: On Yoga & Dark Souls," by Charlene Putney via Existential Gamer

  • "Dark Souls and doughnuts – what video games taught me about vegan cookery," by Kat Brewster via The Guardian

  • "Getting Social with Dark Souls," by ME (deal with it) via PopMatters

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Horse warfare or robot warfare?  You must choose a side.  Unless you're like us and are holding out for robot horse warfare.  The recent Battlefield 1 and Call of Duty: Infinite Warfare trailers whipped the Internet in a frenzy, so we're here to help.  And by help I mean reveal our new pitch for a basketball dating sim starring Prince. 

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Never count out Blizzard. Right when we think they can't take up more of our time, they come out with Overwatch. But will Overwatch replace other competitive games? Should we thinking about Overwatch as a lifestyle? All this and more!

Show Notes:

  • Runtime: 35 mins 52 secs

  • Music by Brad Sucks

  • "Should 'Overwatch'Just Cut Bastion from the Game Entirely?" by Paul Tassia via Forbes 

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After dozens of hours, a whole bunch of graph paper, and more than a little frustrated cursing, we've come to the end of The Witness.  Then again, maybe you never really finish The Witness.  I know I'm still seeing line puzzles hidden within every day objects.  In any case, it's time to debrief and discuss what we learned about technological hubris, metaphysics, and maddening line puzzles.

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Welcome, Ashen One, to another Experience Points Debrief. This week on the podcast, Scott and I eat some ember and get fired up about Dark Souls III. This is a hefty game, and it will take us both some time to complete our journey through Lothric, but we want to bring you some early thoughts on the game as we regain our footing in the Dark Souls universe. There are some tough new lessons to be learned after Bloodborne, oh yes. Namely don't stick your face in treasure chests that aren't yours.

Show Notes:

  • Runtime: 36 mins 54 secs

  • Music by Brad Sucks, Dark Souls III OST

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Ah college: a place where young minds realize their potential and where young wallets are mercilessly emptied by a combination of questionable self restraint and an unfeeling academic bureaucracy.  While you're out of luck if you spend your book money on booze, you might be able to pay your tuition with the very skills you have cultivated during all those hours in which you played games instead of studying.  Inspired by Blizzard's recent Heroes of the Dorm college tournament, we dive into the collegiate side of eSports.  Money, fame, endorsements; everything is fair game as we lament college careers we never had.

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I just recently fulfilled a longtime dream of mine to visit Japan, the home place of Mario, Link, and whatever those creepy anime masks things are. It's a place I've visited in anime and games since I was a child, so there's something surreal about visiting a new but familiar landscape. This week on the show, we discuss our gaming ties to Japan and why cultural experiences through gaming are important.

Show Notes:

  • Runtime: 39 mins 06 secs

  • Music by Brad Sucks

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Remember that one game you loved oh so very much?  Well have you played it lately?  Maybe it's still a classic, but maybe the mists of your memory have obscured a harsher reality?  This week, we talk about the games we remember liking, even though they might not be as flawless in the present day's harsh light.

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Ryan Green, one of the creators behind the heartbreaking and stunning That Dragon, Cancer recently published a blog post that discussed the use Let's Plays from the perspective of a game developer struggling to recoup development expenses. It's a complex morass of fair-use, exploitation, and the struggle to make ends meet as an indie game designer. Nevertheless, it's time we wade in...

Show Notes:

  • Runtime: 39 mins 24 secs
  • Music by Brad Sucks

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It's true: Jorge and I have been sleeper agents of a para-military organization all this time.  We've been activated and have taken our posts in The Division.  However, our role is limited exclusively to playing video games and making videos and podcasts about them.  Hey, someone has to keep everyone occupied while roving bands of pyromaniacs fight with spec ops teams right?  This week we head into the dark zone and talk about the The Division.

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Grab your shovel and put on your work boots, it's time to dig into farm games. This week on the podcast, we ponder the allure of Stardew Valley, the smoking habits of rural towns, and how to make mundane games a little more adult.

Show notes:

Length: 32 mins 37 secs

Music: Brad Sucks

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A dark shadow passes over you.  Not a cloud, but a vulture.  A tumbleweed rolls by and you watch it spin into the distance.  You keep waiting for it to go out of site, but the barren desolation means you can watch it for miles.  What happened here?  This place was the site of true opulence, but now you'd have a hard time convincing someone that it ever existed.  For a moment you think you can hear the echoes of a sick dubstep drop, but you know it's just your ears playing tricks on you.

Ok maybe it's not that extreme, but there have been some notable companies pulling out of this year's E3.  This week it's time to talk about the implications and the future the video game trade show.

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We've all earned our fair share of bumps, scrapes, and bruises in real life. Some of us have persistent aches and pains, some of us have suffered all sorts of injuries, big and small. It's a common occurrence, but how well do games actually model injury? This week on the EXP Podcast, we discuss how it feels to be "unwell" and whether or not games are any good at modeling the strange experience of being in an unhealthy body.

Show Notes:

  • Runtime: 32 mins 44 secs
  • Music by Brad Sucks

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The forest can be a beautiful place.  Centuries-old trees shade your path as you walk through a sprawling valley.  The river has carved this place out the eons and its serene, yet unyielding presence reminds you that it was here before any human set foot in here and it will remain here long after the last human is gone.  The forest can also be a scary place.  One missed step and you're just another piece of debris floating through that river.  Also: does that shadow look particularly bear-like to you?  And of course there are the ever-present personal demons and sense of existential angst that accompany your every step.

You guessed it: this week we're talking about Firewatch!

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Quantum Break is coming to PC, which for some reason infuriates some Xbox One owners who feel mislead. Why so sensitive about the console vs PC market? Is something amiss on the world of console gaming? This week on the podcast, we discuss computer gaming, my recent PC build, and more. Join us, won't you?

Show Notes:

  • Runtime: 32 mins 27 secs

  • Music by Brad Sucks

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Activision is facing a lawsuit, probably not uncommon considering their size, this time from the family of Angolan resistance leader Jonas Savimbi. There are a lot of reasons his children might be angry, some of which make for an excellent conversation starter about historical figures in war games and the changing landscape of warfare in games. Oh, and generic moms.

Show Notes:

  • Runtime: 34 mins 26 secs

  • Music by Brad Sucks

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Did you hear that?  It was as if millions of voices suddenly cried out in terror and were suddenly silenced.  Actually, it’s the opposite of that: those voices turned into a roiling stew of outrage and disappointment.  Yes, we’re talking about the Oculus Rift’s price announcement.  Don’t worry, we get over that pretty fast and then get down to the real issues: which platforms we’re investing in, where we’ll put our tubs of VR immersion jelly, and which celebrities would participate in our new show: CribsVR.  Welcome to the #oculusgrift.

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Happy New Year everyone! We're ringing in 2016 with a look at the games to come. This week on the podcast, we discuss what we are most excited to play, what we think might not even come out this year, and the rich lore of Captain Planet.

Show Notes:

  • Runtime: 41 mins 19 secs

  • Music by Brad Sucks

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Our Game of the Year plates were just too full to accommodate everything last week, so this week we talk about some more of our favorite games from 2015.  It's like a delicious, unending plate of leftovers, so pile it high and indulge yourself.  Don't worry, the squid is totally fine to eat; it's only been in the fridge for a few months...

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What a year is has been for gaming! We've browsed through police interviews, parachuted through the sky, and dug deep into the earth. Now, as 2015 draws to a close, Scott and I return for our annual Game of the Year discussion. As always, we encourage you to share your favorite games that you've played. Yes, even if that includes The Witcher.

Show Notes:

  • Runtime: 56 mins 30 secs

  • Intrio & Outro Music by Brad Sucks

SPOILERS

  • Additional music from the Super Mario Maker, Rocket League, Life is Strange, Bloodborne, and Metal Gear Solid V: The Phantom Pain OSTs respectively.

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It seems like anyone and everyone can have an awards show these days, so we've decided to test that theory.  This week, we introduce our very own, highly serious, and extremely dignified awards show that will from here onwards be referred to as "The Gamies."  Ever wanted to know what was the most tempting money-waster or who was the best waifu/husbandu of 2015?  No?  Well too bad because we're going to tell you anyway.

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Winter has come at long last! This week on the EXP Podcast, Scott and I revisit the cold north of Telltale's Game of Thrones. This marks the end of Season 1. Did it achieve the great heights we've come to expect from Telltale? Does Mira get ahead of the drama at King's landing? Is there an actual Ice Dragon? All this and more!

Quick technical note, due to some unfortunate audacity issues there are a few pieces of audio missing from this week's episode. Let's call it another Westeros mystery and move on as best we can.

Show Notes:

  • Runtime: 43 mins 42 secs

  • Music by Brad Sucks

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It just wouldn't be the holiday season without a little Call of Duty, now would it?  Black Ops 3 is coming at you like swarm of angry bees.  Don't worry though: we're here to guide you through this near-future dystopia.  Rule number one: don't ever trust robots.

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It's nearly Thanksgiving here in America. Today, Scott and I are both thankful we are not the last survivors of humanity wandering an irradiated wasteland. It's the small things, y'know? Let's celebrate by discussing the game everyone's been playing: Fallout 4. And what would Fallout 4 be without bugs? They define Bethesda games! But do they break them? All this and more in this week's EXP Podcast!

  • Runtime: 33 mins 59 secs

  • "Fallout 4 Is Full of Bugs, But Fixing Them Could Ruin It," by Zak McClendon via Wired

  • Music by Brad Sucks

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Two-headed trolls?  JRPG characters from the 90s?  10-second clips that spawn hours of speculation?  It's all pretty standard business for Blizzard and Nintendo.  The two companies recently announced some new and upcoming games (and in one case, a movie), so we're taking the opportunity to weigh in.

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The state of RPGs, Western and Japanese, ebbs and flows. It might just be the copy of Persona 4 Golden in my Vita, but right now I feel inundated with RPG options. From new spirit-trapping colletion games to the much anticipated Fallout 4, we have plenty of options for games that offer dozens and dozens of hours of gameplay in rich worlds. This week on the EXP Podcast, we discuss some of these RPG options we have out our disposal.

  • Runtime: 35 mins 13 secs

  • Music by Brad Sucks

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I recently returned from the Magic Kingdom and I bring with me tales of whimsy, churros, and missed opportunities for gamification.  Disneyland is all about fostering the illusion of fantastical, yet grounded environments.  Because of this, I couldn't stop drawing parallels between world building in video games.  So here it is: the definitive Disneyland review.  For your safety, please keep your hands, arms, and legs inside the podcast at all times.

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Halo 5: Guardians just release, and for the first time since the series began, the latest entry in the franchise does not feature split screen co-op. I only just learned of this travesty moments before recordings, so feast your eyes this week on some shock and anger as it happens. Of course we also discuss ways to bring the benefits of couch co-op to the online space, so maybe there's hope yet!

Probably not...

Show Notes:

  • Runtime: 35 mins 02 secs

  • Music by Brad Sucks

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Hey, I'm not saying that I'd pay for the ability to do the Carlton dance.  What I am saying is that maybe the fact that other people can pay for the ability to do the Carlton dance isn't all bad.  After all, it brings me enjoyment.  There's been lots of talk about microtransactions recently and not all of them have been as seemingly-benign as silly dances.  In fact, by the end of the show, things escalate to the point where Jorge and I start talking about nuclear proliferation.  Will we ever reach micro-transaction disarmament?  Listen in to find out.

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Console exclusive games are increasingly rare in our current console habitat, but this hasn't always been the case. How have our hardware limitations shaped our playing habitats and how we see entire genres? Will the future of VR look like older console generations? Most importantly, what does Mr. Businessman think of the console wars of yore? All this and more on the latest EXP Podcast!

Show Notes:

  • Runtime: 33 mins
  • "That Time Final Fantasy Ditched Nintendo for Sony," by Patrick Klepek via Kotaku
  • Music by Brad Sucks

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They say no news is good news and this week we can't really argue with that.  It's been a little rough out there, but we can't use that as an excuse to turn a blind eye.  Instead we wade into the mess and actually manage to find a few glimmers of hope here and there.  In fact, you might say that we are the heroes Tony Hawk, Deus Ex, Batman all deserve.

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The latest Destiny ads are using Led Zeppelin songs, but based on all the events of Destiny's first year, I think Katy Perry might fit better.  The Taken King is out and with it come a slew of big changes.  This week, we talk about what's new.  Sick helmets, strange coins, and social faux pas: you can find it all in this big ol' universe.

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brings Hideo Kojima parachuting in from the skies to wreak havoc on sheep and the like. This week on the EXP Podcast, knowing we have a massive game in front of us, Scott and I discuss our first impressions of The Phantom Pain, from the tutorial to the effect of horse poop on moving vehicles.

Show Notes:

  • Runtime: 45 mins 11 sec

  • Music by Brad Sucks

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This week on the EXP Podcast, Scott and I bust out our huge collection of authentic Cool Spot merchandise and try to make our way into the Guinness Book of World Records. Did you know Mario was originally called Jumpman (of course you did), Skylanders is the best-selling videogame toyline (you could've guessed)? More importantly, can you figure out why anyone would still care about world records?

Show Notes:

  • Runtime: 34 mins 04 sec

  • Music by Brad Sucks

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This week on the EXP Podcast, Scott and I bust out our huge collection of authentic Cool Spot merchandise and try to make our way into the Guinness Book of World Records. Did you know Mario was originally called Jumpman (of course you did), Skylanders is the best-selling videogame toyline (you could've guessed)? More importantly, can you figure out why anyone would still care about world records?

Show Notes:

  • Runtime: 34 mins 04 sec

  • Music by Brad Sucks

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Remember this day everyone: today is the beginning of what will almost certainly be our decades-long feud with Jimmy Kimmel.  Inspired by his spat with let's play fans, we're diving into how and why seemingly-random people on YouTube have more watchers than major network talk show hosts.  We don't pretend to completely understand it, but we're happy that when we put stuff on YouTube there are at least a few of you who don't want us to die in a fire!

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Everyone has been sucked up into the big glowing pattern in the sky. This week on the EXP Podcast, Scott and I go with them. What do we find there? Why some balls of light, a pastoral British village, and some serious problems with alien life forms of course!

This is a lengthy podcast this week about an interesting and potentially divisive game, so of course we want to hear your thoughts. If you've got some time, send us an email or leave a comment. We'd love to hear your perspective on Everybody's Gone to the Rapture.

Show Notes:

  • Runtime: 51 mins 54 sec

  • Music by Brad Sucks

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What keeps us out on the field?  Is it sweet taste of victory?  Is it the salty tears of our vanquished foes?  Is it the idea that if we stop we will instantly become a sad has-been, unable to compete in all but the most casual public matches?  This week we discuss what has been keeping us playing some of our current favorite competitive games.  Rocket League, League of Legends, Splatoon, and Smash are all part of our training montage.

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Far across the Atlantic ocean, in a land known but some as Germany, in a little village named Cologne, the games industry hold a convention so big it threatens to swallow us all. I have passed through this endless labyrinth of games, trekked through legions of gamers, and returned to the land of freedom alive. This week on the podcast, Scott and I explore the highlights of Gamescom, including survival techniques and hilariously bad cosplay.

Give it a listen, won't you?

Show Notes:

  • Runtime: 46 mins 23 sec

  • Music by Brad Sucks

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A stiff drink is in your hip flask.  Your gun sits in your pocket, cold but comforting.  Your mindset is one that doesn't just accept trouble; you seek it.  You have everything you need to solve a murder.  Actually what you really need is a mid-90s era PC and the endurance to face not only the harsh fluorescent lights but also the long hours sitting in front of a screen.  Don't worry though, Her Story makes even the mundane feel mysterious.  Join us as we try to unravel Her Story's plot as well as its novel approach to storytelling.

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Scott and I have spent weeks on a boat crossing the narrow sea to bring you our latest Debrief. This week on the podcast, we once again join House Forrester and drag ourselves through the painful, violent, wretched existence that is Game of Thrones. Who comes out alive!? Listen to find out!

Show Notes

Time: 55 mins 37 secs

Music by Brad Sucks

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Gas up your tank folks, it's time to take a little joy ride around Gotham!  This week, we soar over the city streets and dive head first into Batman: Arkham Knight.  As with any debrief, we spend the first part of the show talking about the game's systems and then we dive into spoiler territory to talk about the plot.  What is the true nature of fear?  How does Batman balance vigilantism and justice?  When did Riddler find the time to create a vast underground network of race tracks?  If you have answers, let us hear them in the comments.

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EVO has come and gone, but the ringing in my ears from the fanatical shouts from the commentators continues. Who are these people and how did they get this job? What makes a good shoutcaster? More importantly, who will shoutcast the Scott vs. Jorge cage match we have scheduled later this year! Join us this week on the EXP Podcast while we commentate the commentators.

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We had some sad news this past week: long-time game developer and Nintendo CEO, Satoru Iwata, died.  This week, we pay tribute to him by talking about his incredible career and accomplishments.  He leaves us with a huge legacy of outstanding games, so please jump into the comments with your memories.

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That's it. We've had enough! Not of podcasting, but of some video games that just overstay their welcome. We can pinpoint why we play certain games, but why do we stop? When do we know when to quit? And what game elements make is reach that tipping point sooner than others? This week on the EXP Podcast, Scott and I explore the outer limits of our patience, bite into UI frustrations, and make some predictions. Join us!

Show Notes:

  • Runtime: 34 mins 35 sec

  • Music by Brad Sucks

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We've finally reached the end of Earthbound.  There's nothing to do now but recap the final challenges and do what we always do when we finish a game: discuss the nature of human fear and love, meditate on the line between spirituality and organized religion, etc.  You know: normal stuff.  We really enjoyed doing these in-depth talks on a classic game and hopefully you liked them too!  We're looking forward to hearing your thoughts in the comments.  If you have any ideas or suggestions for a future debrief on a classic, let us know!

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Shenmue, The Last Guardian, Final Fantasy VII remake, and Xbox backwards compatibility: These are the four horsemen of the apocalypse that herald the end times... Welcome to the E3 extravaganza! This week on the podcast, we discuss some of the show's biggest reveals and all its E3-weirdness. 

Show Notes:

  • Runtime: 1 hour 17 mins

  • Music by Brad Sucks

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Jorge haven't had too much luck with eSports, but maybe we'll have a shot at seaSports?  Anyone?  Whatever.  You'll all come around when we win the Splatoon world championships.  We've had some time to get our tentacles around Splatoon and have surfaced from the briny deep just long enough for a debrief.

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The Game of Thrones television show is coming to and end, but the battle for House Forrestor is still well underway! This week on the EXP Podcast, Scott and I head north to battle some children, do some barrel rolls in King's Landing, and toss some axes about like professional jugglers. This is a hefty episode, so thanks ahead of time for listening. As always, let us know what decisions you've made along the way and why!

Show Notes:

  • Runtime: 53 mins 10 sec

  • Music by Brad Sucks

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Slaying ghouls, drowners, and nightwraiths: a dirty job, but somebody has to do it.  However, are Jorge and I truly cut out for a life of witching?  Only time will tell.  This week we talk about the early hours of The Witcher 3 and end up wandering down a path full of type faces, open world game design, and griffin heads.

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At long last, it is time to cleanse these foul streets good hunter. This week on the EXP Podcast, we discuss the much anticipated system-seller: Bloodborne. Did it meet our expectations? Did Scott prove himself a "filthy casual?" Did we even make it out of this game alive!? Listen to find out. Also, if you are interested in reading more about the lore of Bloodborne, I encourage you to check out the short treatise on the game in the show notes.

Show Notes:

  • Runtime: 53 mins 11 sec
  • "The Paleblood Hunt: A Bloodborne Analysis," by "Redgrave"

  • Music via Bloodborne OST

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Every so often Jorge and I dive into the virtual newspaper and see if video game news is still weird and scary.  Good news: it is!  This week we talk about potential game to TV crossovers, the strange swamp of well-funded nostalgia is Kickstarter, and our dearly departed P.T.  Jump into the comments with your ideal animal adventure duo.  How about a badger and a fish?

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It's time once again to join Ness and friends on their journey through the wild and wacky world of Earthbound. This week on the podcast, Scott and I find all eight of the melodies, find similarities between Earthbound and Bloodborne, and venture through Fire Spring. We invite you all to play alone and of course you can listen to Part One, Part Two, and Part Three to catch up.

Show Notes:

  • Runtime: 66 mins 52 secs

  • Music by Brad Sucks

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In the span of about a week, Valve rolled out a program for monetizing video game mods on Steam.  Then, the Internet kind of blew up and they rolled it back.  Now that the dust is finally starting to settle, we recap what went down and where we should go from here.  How do you balance creative freedom with compensating creators?  What are the consequences of Valve's domination of the PC space?  Who will make us a  mod that replaces the puts Earthbound sprites into Hotline Miami?

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Nothing says "hardcore" like replacing a C with a K. This week on the EXP Podcast, Scott and I dive into an MK/MK extravaganza! First we try our hands at NetherRealm's Mortal Kombat X, and soon discover our hands are covered in blood and guts. Next we speed through Mario Kart at a blistering 200ccs and measure how well the game holds up in its latest batch of DLC. Kart or Kombat fan? Hop into the comments or shoot us an email and let us know!

Show Notes:

  • Runtime: 34 mins 24 secs

  • Music by Brad Sucks

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My my, hey hey.  Rhythm games are here to stay.  It's better to burn out than to gather dust...if you're a plastic guitar that is.  Yes, after years in hibernation, Guitar Hero and Rock Band are back on stage.  Will that lead Jorge and me back to the altar of rock?  Have our dreams of virtual superstardom faded away like so many missed notes scrolling into infinity?  Fire up the virtual record player and find out.

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We are still in the early days of exploring all that Bloodborne has to offer, but the critical conversation about the game is happening right now. If we wait any longer, Yarnham may be inundated with snake-meatballs and ravens! This week on the EXP Podcast, join us to discuss the madness, the beauty, the painful, painful glory of Bloodborne.

Show Notes:

  • Runtime: 43 mins 14 secs

  • Music by Brad Sucks

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Where do your loyalties lie?  Your house or your queen?  Your brothers in arms or your family?  Actually, you probably shouldn’t answer that; that servant boy over there looks a little shifty.  Don’t worry about trusting us though; we’ll keep all your secrets safe.  This week we recap episode 3 of Telltale’s Game of Thrones.  This installment puts us in the middle of some crucial decisions, which we’re sure will turn out for the best and result in mutual benefit for all involved.  On an unrelated note, can you hold this dagger?  Oh no, that isn’t a blood stain; it’s just rust.

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We have come a long way from Onette Valley everyone! This week on the EXP Podcast, Scott and I join Ness, Paula, and Jeff in the world of Earthbound. From secret waterfalls to parental neglect, there is a lot to discuss If you are playing along with us, we discuss the events just up to Summers. We hope you enjoy your stay at our desert shack on the internet!

Show Notes:

  • Runtime: 55 mins 05 secs

  • Music by Brad Sucks

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Classic arcade characters are on the rampage, Kojima has disappeared, and Nintendo has acknowledged the existence of smart phones: what the heck is happening out there?  This week, Jorge and I do a quick news roundup in an attempt to make sense of the chaos.  If we try to predict the box office, the fate of Kojima productions, and Nintendo's 5-year strategy, we have to get at least one.  I believe that's how statistics works.

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The Game Developers Conference, PAX East/Prime/South/West/Arctic, Twitch Con. There are just so many conventions to attend each year, all hoping to grab your attention with a selection of games, from Triple A to indie. This week on the EXP Podcast, Scott and I discuss the landscape of fan conventions, the presence of virtual reality hardware, and some of the games at the three conventions that just wrapped up over the past couple weeks.

Show Notes:

  • Runtime: 37 mins 45 secs

  • Music by Brad Sucks

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Zombies, fits of uncontrollable crying, and idyllic villages full of aliens: just another day in Earthbound.  We return to our game to talk about parenthood, friendship, and cryptozoology.  We've played up to Ness' arrival in mysterious and (confusing) Saturn Valley.  Hopefully we haven't lost any of you to those vicious new age hippies.  Feel free to share your spirit journey experiences in the comments.

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You probably have a box of them in your house. Some of them might be broken or worn down through use. Others you may have broken throwing against a wall. They are video game controllers, and we love to hate them and argue which are better than others. But how do controllers express their own meaning?

This week on the EXP Podcast, Scott and I are inspired David Shimomura's recent piece on "The semiotics of controllers." With so many buttons, we'll have plenty to discuss.

Show Notes:

  • Runtime: 32 mins 28 secs

  • "The semiotics of controllers," by David Shimomura, via Kill Screen.

  • Music by Brad Sucks

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Why is the thimble the best Monopoly piece?  What makes naked Shulk so enraging?  Why does your best friend always pick the red token?  Lots of things influence the avatars we pick in games.  Inspired by G. Christopher Williams' piece about his affinity for blue, we dive into the rationale behind the characters we pick.  What color palette is near and dear to your heart?  Let us know in the comments!

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It's time to take the black my sworn brothers and sisters. This week on the EXP Podcast, we jump right back into a world dark and full of terrors: Game of Thrones. Telltale's story continues, taking us on a journey from Essos, to Westeros, and the Wall.

Show Notes:

  • Runtime: 62 mins 56 secs

  • Music by Brad Sucks, HBO's Game of Thrones

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The time has come!  Grab your baseball bats and and your hamburgers because it's time to play Earthbound.  We start our journey with some broad thoughts about this supremely strange game and make it to the Happy Happy Village before calling our dad and turning in for the night.  Playing along with us?  Don't hesitate to visit the comments and ward off your homesickness.

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From overturned wagons to the earthquakes, games have long been rife with disaster, but how well have they depicted tragedy? And what risks do we take when designing for tragedy in games? This week on the EXP Podcast, we are inspired by Paste's Maddy Myers when she asks "should disaster games be fun?"

Show Notes:

  • Runtime: 32 mins 22 secs

  • Music by Brad Sucks

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This week on the podcast, our very own Jorge Albor creates a new genre: "big small games."  Don't worry, it actually makes sense.  We've been laboring under the majestic weight of sprawling epics like Dragon Age: Inquisition and Middle Earth: Shadow of Mordor, so we decided to take a break with some games that have a smaller scope.  We talk about Captain Toad: Treasure Tracker, Infamous: First Light, Monument Valley and the overall concept of going for design depth rather than breadth.  Have any favorite games that fit somewhere between free indie and blockbuster status?  Let us know in the comments!

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We may have enough games to while away eternity, all from the latest Steam sale alone, but Scott and I still find time to check-in on our regularly scheduled games of the season. This week on the EXP Podcast, we bring up our patch notes and discuss Titanfall, League of Legends, Destiny, and Super Smash Bros. Has anything changed in the games or in our thoughts? Absolutely!

Show Notes:

  • Runtime: 47 mins 17 secs

  • Music by Brad Sucks

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Gather round, my sweet summer children. Winter isn't coming; it's here, as is the first episode of Telltale's Game of Thrones series. Hanah joins us this week as we recap the story so far and justify our choices. We swear we acted for the good of the realm.

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One hundred years ago, the world was at War. Today we are remembering how that war effected the lives of millions, and continues to effect our own lives today, by playing a video game. This week on the EXP Podcast, Scott and I discuss Valiant Hearts: The Great War by Ubisoft Montpellier. If you have played the game yourself, be sure to hop into the comments on experiencepoints.net and share your thoughts. How does this game depict the war as you understand it? Is this was a "playable-museum-exhibit" should look like? We want to know!

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We talked about our games of the year and the honorable mentions and now it's time to wrap up 2014.  Let's start 2015 by taking a look at the calendar and talking about the games we're looking forward to playing next year.  What do you see yourself enjoying in the coming year?  What do you hope to be surprised by?  Maybe a visit from a mythical fox-dragon?

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Last week we delivered out Games of the Year podcast, but that list is just so short! Scott and I have returned to further unpack the exciting year of video games and give a nod to some of the most interesting games of 2014. Some will will surprise, others not so much. What 2014 games are on the top of your list? Let us know!

Show Notes:

  • Runtime: 37 mins 52 secs

  • Music by Brad Sucks

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It's that time of year again everyone: the time when we make the painful decisions.  The time when we take stock of the year and elevate three champions that represent the year's high points.  It's our Games of the Year for 2014 (because who could pick just one?).  What experiences from 2014 will stick with you as we get ready for the new year?  Let us know in the comments!

Show Notes:

  • Runtime: 53 mins 25 secs

  • Music by Brad Sucks

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What happens in Vegas gets shared all across the internet! This week on the Experience Points Podcast, Scott and discuss the latest news and announcement from the Game Awards show and Sony's Playstation Experience event. You can prepare yourself for the show by watching the game awards show in entirety right here. For your viewing pleasure, you can also find all the trailers for the games we discuss in the show notes below. Let us know which these games you are most looking forward to!

Show Notes:

  • Runtime: 38 mins 18 secs

  • Uncharted 4 Gameplay Trailer

  • Bloodborn Game Awards Trailer

  • Witcher 3 Elder Blood Trailer

  • Drawn to Death Trailer

  • Wattam Trailer

  • What Remains of Edith Finch Trailer

  • Tacoma Trailer

  • Adr1ft Trailer

  • Street Fighter V Trailer

  • No Man's Sky Gameplay Trailer

  • Legend of Zelda Gameplay Walkthrough

  • Music by Brad Sucks

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In what is becoming the World Cup of the video game universe (Sorry Snake, looks like Pac Man bested you in the qualifying round), the medium’s marquee mascots have gathered once again to partake in the time honored tradition of beating the crap out of one another (this time in HD!). We got our hands on Super Smash Bros. for Wii U (despite not getting our hands on a GameCube controller adapter) and spent some time thinking about the new roster, Smash’s place in the fighting game scene, and weaponized Pokemon.

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Super Smash Bros. WiiU came out on Friday and yet we still haven't shown our complete and utter dominance as Jigglypuff yet. Why all the rush? Because some games are just meant to be played day one. But which games and why? Join us this week on the podcast while we discuss all the reasons you want to hop into the latest games, lest you miss out on something amazing.

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Like a demonic phoenix rising from a feces-laden alter, The Binding of Isaac has returned.Rebirth adds cooperative play, scores of new items, and a visual remake (or de-make?). This week we return from our trip in the basement and rogue-likes, faith, and beasts of unimaginable horror.

  • Here's the show's stand-alone feed

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The yearly barometer for shooters and the games industry at large is out! Call of Duty: Advanced Warfare just hit store shelves we are heeding our own call of duty by reviewing and discussing the latest in the multi-million dollar franchise. How advanced is it? Will we ever defeat Robo-Putin? What is the most user-friendly design of a grenade? All this and more in this week's episode!

More at experiencepoints.net

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Let’s talk about your most trustworthy companion. No, it’s not your dog or that flask you’re keeping in your jacket pocket. I’m talking about the thing that’s tucked into the corner of your vision, quietly monitoring you and keeping track of where you’re going and who you’re meeting: the mini-map. It’s a convenient tool, but how does it impact the way we impact the way we interact with a game’s world? Is there a line between a navigational enhancement and a crutch? How does this all relate to the Galactic Empire in Star Wars? Join us as we navigate are way through these questions.

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This week on the EXP Podcast, Scott and I get up out of our seats and jump around! It's time to dissect the art and design of the perfect jump.

Oh! One other thing we forgot. The EXP Podcast has reached 300 episodes! Thanks to each and every one of you that have listened to the show over the years and jumped into this crazy experiment with us. We appreciate each and every one of you and look forward to filling your ear holes with more of "serious but not humorless" chatter.

Show Notes:

  • Runtime: 40 mins 43 secs

  • Music by Brad Sucks

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Your digital library might be limitless, but your entertainment center only has so much space on it.  At a certain point it’s time to box up your old consoles and join the next generation.  Before that happens, it’s worth taking a time to look back on some of the games that probably won’t make the generational leap.  Even in today’s environment of cross-platform releases and remastered releases, there inevitably be experiences that will soon be lost to the sands of time.  This week we talk about a few of these games and make some predictions about what will fade away as the sun sets on the PS3, the Xbox 360, and the Wii.

  • Here's the show's stand-alone feed

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On your lunch break? Starving for a mouth-watering podcast to sink your teeth into? Look no further! This week on the EXP Podcast, Scott and I head to the kitchen to discuss food in games. We round out the podcast at our usual thirty-minute mark, but there is a bounty of food topics to discuss in games. What are your favorite hunger mechanics? What are the most effective examples of eating in games? What is your favorite game that features food and why is it Chronotrigger?

Show Notes:

  • Runtime: 30 mins 23 secs

  • Music by Brad Sucks

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You wake up and roll out of bed.  You strap on the rare gauntlets you found yesterday, you realize you don't have time for breakfast.  When you reach the mouth of the cave, you load your rifle and pull the trigger.  The thrall's head snaps back, it's body crumples to the ground, and you try to decide whether you hate this daily grind or whether it's the best thing in the world.  This week, we revisit the concept of "grinding" in games.  Whether it's farming rare items or trying to trying to level up, what lessons can we learn from devoting time to repetitive action?  As always, jump into the comments and share stories from your time in the mines.

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What does P.T. stand for? Podcast time! This week on the show, Scott and I explore the endless hallways of P.T. and come back with our thoughts on the Silent Hills playable teaser, the creative mind of Hideo Kojima, and what the final product might look like in its most fearsome iteration. Also, after to listen to the podcast, come back and watch the YouTube analysis of the game by Marszie in the show notes. It's pretty great.

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| | | Image from Flickr user Georg Sander |

"Well-weathered leather. Hot metal and oil. The scented country air. Sunlight on chrome. The blur of the landscape. Every nerve aware." Don't worry, we're not turning the podcast into a prog-rock analysis show. However, we are using this episode to talk about cars. Specifically, how video games might preserve automobile history as they change. This leads into a broader discussion on how games can act as archives or as tools to convey history. Feel free to jump into the comments with your picks for what video games should preserve for posterity.

  • Here's the show's stand-alone feed

  • Listen to the podcast in your browser by left-clicking here, right-click and select "save as link" to download the show in MP3 format, or click play below.

Show Notes:

  • Runtime: 35 mins 55 secs

  • "Preserving History in Gran Turismo," by Corey Milne, via Play the Past

  • Music by Brad Sucks

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You thought buying a full priced game was expensive? Microsoft just bought Mojang, and Minecraft along with them, for 2.5 billion dollars. That is way more money than I spent to play the game. So how does Microsoft plan on making it worth their while? This week on the EXP Podcast, Scott and I are joined by a guest to discuss the future of Minecraft, what it can mean for players, and the secret life of Notch.

Show Notes:

  • Runtime: 39 mins 3 secs

  • Music by Brad Sucks

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| | | Babysitting has never been so stressful. |

It’s been a long and deadly road, but we’ve finally made it to the finale of The Walking Dead, Season 2. It’s the culmination of all the big questions: How does Clem adapt to increasingly adult responsibilities? How do you know when to stick with the group and when to strike out alone? Is alcohol the solution to dealing with the zombie apocalypse? We wouldn’t blame you if you needed a stiff drink after this one and we’re looking forward to hearing your responses in the comments!

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Runtime: 1 hr 3 mins 52 secs

  • Music by Brad Sucks

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The football season is back, but the eSports League of Legends season is almost coming to a close. Now I can go from sitting in a room watching strangers play a video game to sitting in a room watching strangers play a sports ball game. How different, really, are the two experiences? And what will eSports look like when we consider it a "past time"? All this and more on this week's EXP Podcast!

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| | | "After I no-scoped that noob I broke down and cried." |

Can games inspire catharsis? If you mean expel bodily fluids, then yes, I suppose it's an inevitability. For the sake of your couch, I wouldn't recommend it. Instead, why not look to games for emotional catharsis? It's a question posed by Critical Distance in this month's Blogs of the Round Table. We decided to join the conversation and discuss the types of games that let us build up and then vent emotions. Competitive games, meditative headstands, and the lasting legacy of Greeks (even ones that have twin chain blades) all come up over the course of the chat. As always, we're looking forward to hearing your thoughts in the comments.

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

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Did you see that amazing and gorgeous looking trailer from Gamescom!? It was a fully rendered marvel! I can't wait to see how it will look in the much more limited and realistic setting of the actual game, you know, we can finally know what it is, right? This week on the EXP Podcast, Scott and I discuss cinematics in games, what they can offer games before and after release, and more. Have some thoughts on CG trailers or cut scenes? Let us know in the comments below, especially if you have a favorite! And if you actually do want to see a cool trailer, check out the one for Rime below.

Show notes:

  • Runtime: 35 mins 05 secs

  • Music by Brad Sucks

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| | | If you look closely, you can see the ghost drivers. |

Video games are often considered a form of escapism, but what about the games that attempt to painstakingly model the small intricacies of the real world? Jorge and I aren’t very experienced when it comes to conducting virtual trains, piloting virtual planes, or growing virtual grains, but we are very much fascinated by the strong interest in simulation games. Inspired by a truly magnificent and terrifying trailer for Farm Simulator 15, we dive deep into the mindset and appeal of games about the real world.

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 37 mins 57 secs

  • Farm Simulator 15 Trailer

  • The video that inspired our puns at the beginning
  • Music by Brad Sucks

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Your bank account is slowly tricking away into nothing. Can you even remember all the services you subscribe to, right now, off the top of your head? This week on the EXP Podcast, Scott and I discuss all the ways we pay for games and services in more than one lump sum. We also touch upon potential value of EA Access coming to Xbox One. As always, we encourage you to subscribe to this very podcast below and let us know your thoughts on subscription models in the comments below.

Show notes:

  • Runtime: 35 mins 49 secs

  • "PlayStation Now rentals cost $2.99 for four hours' play, but everything could be changing," by Brian Crecente via Polygon

  • "EA offers top games and big discounts for $5 a month," by Justin McElroy via Polygon

  • Music by Brad Sucks

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| | | Image from Tell Tale |

Join us “Amid the Ruins” for a discussion on episode 4 of The Walking Dead's second season. As the title suggests, this episode deals with the consequences of some very dramatic events. Characters come and go and we talk about our interpretations of Clementine’s development and her potential fate. We also posit some pretty innovative dairy farming theories.

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

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Show notes:

  • Runtime: 46 mins 45 secs

  • Music by Brad Sucks

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Destiny is still more than a month away from release, but already there is so much to talk about! This week on the EXP Podcast, Scott and I delve into our early thoughts about the game. Is it living up to the anticipation? Does the look and feel adhere to the high standards we've set for Bungie? Where is that wizard from again? The Moon?

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Everyone open your creative writing journals, it's time to answer a question: "What does 'free' mean to you?"  It's a question the UK's Advertising Standards Association answered in their analysis of EA's recent Dungeon Keeper remake.  The game was advertised as "free," but the ASA's ruling found otherwise, saying that the ad was "likely to create a game experience for non-spenders that did not reflect their reasonable expectations from the content of the ad" and that they can no longer use the ad to promote the game.  On its surface, it seems like rebuke of some of "free-to-play's" sleazier dynamics, but it also raises some complex questions about who gets to define game systems, monetization schemes, and player expectations.  Adding to the comments is always free, so jump in with your thoughts!

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| | | The occasional strangeness of Valiant Hearts |

We launch these podcasts every week, but still there is never enough time to touch on every game we play, even if they make an impression. This week on the EXP Podcast, Scott and I take some time out of our regular schedule to chat about a variety of games we've been playing lately, from one "fall" to another. Let us know how you've been spending your gaming hours in the comments below and if we share something on our dockets, please share your thoughts on the game as well!

Show notes:

  • Runtime: 37 mins 54 secs

  • Music by Brad Sucks

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As a relative outsider, I see Notch as an almost-mythical figure. Here is a being who created a system of divine rules upon which millions have built their own worlds. Maybe that's a bit dramatic, but it seems fair to say that Notch has a sizable following of people who are very invested in the game as well as his public image as a lawyer-trolling, Facebook-hating advocate for independent games. But what happens when a figure like this becomes the public face of a controversial decision, such as the recent move to crack down on the selling of in-game stat and equipment boosts? This week we use Richard Cobbett's column as a starting point to talk about celebrity culture, games as platforms, and kids these days.

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Show notes:

  • Runtime: 31 mins 33 secs

  • "Ending the Minecraft Fantasy," by Richard Cobbett, via Eurogamer

  • Music by Brad Sucks

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The granddaddy of kart racing is back! Mario Kart 8 just made its triumphant return to the Wii U recently, and Scott and I got a chance to blast our way through a variety of tracks. Suffice it to say it made enough of an impression to fuel an entire podcast episode, which you can check out below.

And of course we want to hear from you. What do you think of Mario Kart 8? Does it replace your old favorite in the series?

Show notes:

  • Runtime: 36 mins 58 secs

  • Music by Brad Sucks

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The summer doesn't truly start until pounding music, flashing lights, and the collective funk of thousands of sweaty video game enthusiasts assault your senses. That is, unless you're like me, who watched E3 2014 from the safety and comfort of the cyberspace. Jorge went down to Los Angeles while I held down the fort back home. Now that the booths have been dismantled and the food court cuisine are distant memories, it's time to reconvene and try to make sense of what we saw. We chat about our highs and lows from the show and probably start a feud with everyone's favorite Pixar movie score composer.

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

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Show notes:

  • Runtime: 1 hr 18 seconds

  • Music: "I Love L.A.," by Randy Newman

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Twenty-five years ago, Nintendo gifted upon us mere mortals the Game Boy, defining handheld gaming for years to come. Today on the EXP Podcast, Scott and I go into our histories with the portable device, what we've been playing now, and what has us most excited for the future.

Show notes:

  • Runtime: 37 mins 19 secs

  • Music by Brad Sucks

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Many of us have been playing games for decades now, which means we’ve seen a lot. Huge advances in computing technology, the evolution of controller schemes, the rise and fall of Gex the Gecko: there’s been a lot at which to marvel. Bryan Rumsey from Gamer Jockies wonders whether we’ve reached the point where the capability of games to inspire a sense of wonder has diminished. Have all the years of exploring virtual words and memorizing the Pokedex made the average game experience blasé? Whether you’re a jaded veteran or perpetual enthusiast, we’re looking forward to hearing your thoughts in the comments.

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

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Show notes:

  • Runtime: 32 mins 05 secs

  • “A Jaded Gamer: Searching for Wonder in Games,” by Bryan Rumsey, via Gamer Jockies

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We just played Transistorfor you yesterday, but we saved our many thoughts for this moment. Here it is, our debrief on one our most anticipated games of 2014. As always, lets have a discussion about the game in the comments below! I'm sure some of you all have better understanding of the story or the best way to clear a room of bad cells than either of us.

Show notes:

  • Runtime: 47 mins 33 secs

  • Intro: "We All Become (feat. Ashley Barret)," by Darren Korb via Transistor (Original Soundtrack)

  • Outro: "The Spine (feat. Ashley Barret)," by Darren Korb via Transistor (Original Soundtrack)

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Why would you live a life of boring safety when you could start a new society in the aftermath of the zombie apocalypse? Actually, Episode 3 of this season's Walking Dead series offers plenty of arguments in favor of a nice, quiet existence. This week we go through all of the episode's stomach turning decisions and find ourselves horrified and excited about where the series is going.

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

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Show notes:

  • Runtime: 55 mins 50 secs

  • Music by: Brad Sucks

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Nintendo recently announced a re-release of Pokémon Sapphire and Ruby for the 3DS. The future for the series is bright, but have we already forgotten the past? This week on the podcast, Scott and I take on the ultimate challenge. How many Gen 1 Pokémon we name?

Show Notes:

  • Runtime: 46 mins 52 secs

  • Music by: Brad Sucks

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Quick Rorschach test: what do you see when you look at the Luftrausers logo? Well, aside from the two of you that said "puppies" (weirdos), it seems that everyone is seeing Nazi-related imagery. The trick is that the game isn't about Nazis or any specific war in general. This raises a question: do games that make allusions to historical realities have an obligation to explicitly address the events from which they draw their imagery? It's the topic for this week and it's one we look forward to hearing your opinions on in the comments.

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  • Here's the show's stand-alone feed

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 34 min 36 sec

  • "Visual Styles and Depictions of the Past," by Jeff Mummert, via Play the Past

  • Music by: Brad Sucks

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Games for Change, the organization dedicated to games that seek to impact society in some positive way beyond the production of entertainment, just hosted its 11th annual festival in New York this year. I was lucky enough to attend in person and check out a host of speakers discuss this surprisingly large subset of the industry. This week on the podcast, Scott and I discuss some of the festival highlights, insights, and controversies.

Show notes:

  • Runtime: 34 min 36 sec

  • Music by: Brad Sucks

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Blame it on the war economy, blame it on the nanomachines, or blame it on our secret admiration of mullets; the bottom line is that Jorge and I found ourselves sneaking through Metal Gear Solid: Ground Zeroes. It's a fascinating game in both positive and negative ways and we take the opportunity to think about Ground Zeroes and what it says about the series as a whole. Topics discussed include bullet time, the harlem globetrotters, and foot textures; all things that Hideo Kojima undoubtedly has strong opinions about. As always, we're looking forward to hearing your thoughts in the comments!

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

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Show notes:

  • Runtime: 46 min 01 sec

  • Music by: Brad Sucks

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Werner Herzog has been pretty busy lately, so Valve has to take it upon themselves to produce a feature documentary about DOTA 2. This week on the podcast, Scott and I dissect Free to Play, a personal look into the 2011 Internationals. You can actually check out the documentary on YouTube, in full, and when you do, let us know your thoughts in the comments!

Show notes:

  • Runtime: 52 min 11 sec

  • Music by: Brad Sucks

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As if trying to mimic the vast reach of the river with which it shares its name, Amazon is pushing into the media player market. Unsurprisingly, The Amazon Fire TV will tie into video streaming services, but it looks as if games will also be a significant feature. It has a game pad and Minecraft, so things seem pretty serious. But what does the gaming library and the way it is marketed really say about how Amazon is approaching games? How will this change the console experience? Will Amazon continue on its path to knowing us better than we know each other? All this and more is discussed on this week's show.

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Show notes:

  • Runtime: 31 min 40 sec

  • Music by: Brad Sucks

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Our submersible is ready and our scuba gear is donned. We are ready once again to visit the terrible sunken city of Rapture. This week in the EXP Podcast, Scott and I delve into Burial at Sea, the final story-driven DLC for Bioshock Infinite. Does it wrap up the series with a beautifully designed bow? Or does it stir up more deep-sea sediment than it's worth?

Show notes:

  • Runtime: 41 min 10 sec

  • Music by: Brad Sucks

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Jack in to net, cyber-citizens: it’s time to talk about virtual reality. More specifically, it’s time to chat about the looming release of several VR headsets. This podcast was recorded a couple days before Facebook-Oculus Rift bombshell was announced, so view it as a quaint time capsule commemorating our pre-Zuckerberg matrix existences. As always, we’re looking forward to hearing about your VR hopes, dreams, and nightmares in the comments!

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Show notes:

  • Runtime: 35 min 23 sec

  • Music by: Brad Sucks

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| | | The words all pilots want to hear. |

This week on the EXP Podcast, Scott and I drop into Respawn's Titanfall, and what a drop it is! How well does the mech-shooter live up to expectations? Does the multiplayer campaign revolutionize FPS storytelling? Do pilots pee in the suit? Find out by listening to our chat below! And of course, hope into the comments to let us know your thoughts on one of this year's biggest releases.

Show notes:

  • Runtime: 43 min 36 sec

  • Add us on Origin (EXPShen and SJuster)

  • Music by: Brad Sucks

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Spring may be on the horizon for us, but things continue to get colder and darker in for Clementine and the rest of The Walking Dead crew. The weather is getting worse, too. As usual, we spend some time discussing the overall story arc and gameplay systems before launching into plot details. Jorge and I had a few notable differences in our playthroughs, so we’re eager to hear about the consequences of your decisions in the comments!

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Show notes:

  • Runtime: 48 min 45 sec

  • Thanks to Colin who emailed us about the minimalist UI tip!

  • Music by: Brad Sucks

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Between Double Fine's first steps into the crowd sourced funding landscape and Broken Age's release this past month, Kickstarter came of age. Our expectations have soared to great heights, plummeted back down like a rock, and risen again, depending on the project. This brave new world has seen numerous indie darlings released, does Broken Age still stand out two years after it first captured our collective heart? Find out in this week's podcast! Also, let us know what you thought of the game in the comments below.

Show notes:

  • Runtime: 41 min 15 sec

  • Music by: Brad Sucks

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There are some weeks when I swear I spend as much time watching games as I do playing them. Let’s Plays, Twitch streams, and tournament broadcasts are thriving. The usual assumption behind all these types of broadcasts is that there are people on the other end controlling them. What happens when there isn’t? Strangely enough, it’s easy to find game broadcasts in which humans are relegated to the sidelines. This week we talk about the allure of AI vs. AI violence, the allure of gambling, and what happens when thousands of people try to plan a Rube Goldberg machine.

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Show notes:

  • Runtime: 30 min 17 sec

  • Video Game Championship Wrestling

  • Salty Bet

  • Twitch Plays Pokemon

  • Music by: Brad Sucks

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How do you find games? Or do they find you? Who are your trusted sources for video game news and what sort of effort do you put into finding strange or weird games? This week on the podcast, Scott and I wonder how we heard about The Walking Dead and whether or not Steam tags are absolutely useless. As always, let us know your thoughts in the comments below and hey, maybe even give us a game recommendation or two!

Show notes:

  • Runtime: 29min 37 sec

  • Music by: Brad Sucks

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Last week, an unassuming little game called Flappy Bird managed to ruffle some feathers. Sorry, I just had to do that. The entire saga is actually a fairly sad tale about the video games press, attitudes towards intellectual property, and the state of mobile gaming in general. Flappy Bird may be gone from the app store, but legal, financial, and ethical questions it embodied remain. Feel free to jump into the comments with your thoughts!

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Show notes:
- Runtime: 32 min 03 sec

  • "Flappy Bird Is Making $50,000 A Day With Mario-Like Art [UPDATE 3]," via Kotaku
  • "The Flappy Bird Fiasco," via Kotaku
  • http://iwantaclone.tumblr.com/
  • Music by: Brad Sucks

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I have not finished Dark Souls. Can I still sit at the big kids table? This week on the EXP Podcast, Scott and I join in on the AV Club's discussion about Dark Souls and status symbol games. How did this brutally difficult game become not only popular, but a video game rite of passage? And how will it be remembered in ten years? Let us know in the comments below!

Show notes:

  • Runtime: 33 min 04 sec

  • "Why do games like Dark Souls become geek status symbols?," by Matt Gerardi & Drew Toal via AV Club

  • "Android Netrunner - The Game Designer's Game," by Krystian Majewski via Game Design Scrapbook

  • "Playing Dark Souls: Desperate Acts and Our Shared Humanity," by Jorge Albor via PopMatters

  • Music by: Brad Sucks

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Getting early access to a game used to be a pretty tall order. You might weasel your way into a limited beta, find a preview disk in a magazine, or poke around the shadier parts of the Internet. Today, it’s much easier: you can just buy your way in. Whether it’s through Steam or directly from the developer, increasing numbers of games are offering prospective players the chance to play the game before it’s official release. Of course this brings into the question the definition of release dates and what it even means to call a game “finished.” This week, we use Rowan Kaiser’s article on the topic to explore early access trend and what it means for customers, designers, and critics. Feel free to jump into the comments with your thoughts!

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Show notes:

  • "Early Access exposes the lie that the best games should, or even can, be finished," by Rowan Kaiser, via Polygon
  • Runtime: 34 min 44 sec
  • Music by: Brad Sucks

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Out of seemingly nowhere, a little unambitious game was included on both Scott and I's favorite games of 2013. That game was Brothers: A Tale of Two Sons, a simple coming-of-age story that manages to achieve, seemingly with ease, what so many Triple-A games try to accomplish. This week on the EXP Podcast, Scott and I finally give the game the attention it deserves. Join us in the comments below!

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Show notes:

  • Runtime: 38 min 03 sec

  • Music by: Brad Sucks

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Much like the eponymous monsters for which it is named, The Walking Dead is back! This week, we have a thorough conversation on episode one of Telltale's second season of the Walking dead. For those of you who haven't played it, what are you waiting for? But seriously, you can listen to the first half of the show without fear of spoilers, as we use it as an opportunity to talk about adventure games, tweaks to the mechanics, and the state of the series in general. After that we jump right in with story details. We're looking forward to comparing notes with folks that made different decisions, so feel free to jump into the comments!

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Show notes:

  • Runtime: 48 min 32 sec
  • Music by: Brad Sucks

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The year has barely begun, but already the horizon is chock full of interesting titles, from competitive indie sword fights to face-crunching future-battles. This week on the EXP Podcast, Scott and I delve into our most anticipated games of 2014. There is a lot to be excited for if you are the optimistic type, so jump into the comments below and let us know what releases you eagerly await!

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Show notes:

  • Runtime: 32 min 40 sec

  • Music by: Brad Sucks

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Scott made Santa's shortlist this year and the jolly old man dropped off a beautiful Zelda-inspire WiiU on his doorstep. This week on the podcast, Scott and I explore some of the subtle and not-so-subtle elements of the WiiU interface. We also take our podcast ship on a tour through the "Miiverse" and try to understand the future of social platforms. Oh, and of course Mario makes an appearance.

Have a comment to share on your WiiU experience? Leave us a note in the comments below or shoot us an email! We love hearing from all of you, so make a New Year's resolution to get in touch!

Show notes:

  • Runtime: 34 min 59 sec

  • Music by: Brad Sucks

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It's the last podcast of 2013 and it just so happens to fall on Christmas Day. In the spirit of giving, Hanah gives up some of her time to drop by and talk about gifts in games and some of the games that received her attention this past year. Presents, pirates, and pyromaniacs: we cover all this and more as we make plans for our cube-shaped utopia.

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Show notes:

  • Runtime: 26 min 39 sec

  • Music by: Brad Sucks

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Last week we talked about our favorite games of 2013. While these were our favorite experiences of the year, they were not necessarily the games that took up most of our time and attention. Sometimes rough edges and flawed experiments make for the most thought-provoking discussion, so we decided to dedicate an entire episode that didn’t quite make it on our final list for 2013. We cover everything from anti-heroes, to indie darlings, to esports, all of which kept our minds occupied throughout the year. As always, feel free to jump in with your comments on what made the biggest impression on you in 2013.

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Show notes:

  • Runtime: 38 min 11 sec

  • "On Videogame Reviews," by Tevis Thompson, via TevisThompson.com

  • Music by: Brad Sucks

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2013 is coming to a close and it was, well, a strange one. As is tradition, it is time to choose and discuss our personal selection of favorite games! Join us this week as we revisit some of this year's best, and be sure to come back next week when we talk about all the big games that didn't quite make our list. Of course we would love to hear from you. What were your top three games of 2013?

Show notes:

  • Runtime: 40 min 07 sec

  • Music by: Brad Sucks

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Santa came early to the Experience Points household and he brought a shiny new PlayStation 4 with him! This week, we dip a toe into the next generation and report back with some early impressions of the new system's controller, operating system, and social features. I don't know if you heard, but this thing also plays games! With this in mind, we share some thoughts on a few of the early releases. As always, feel free to jump into the comments with your thoughts!

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Show notes:

  • Runtime: 37 min 33 sec
  • Music by: Brad Sucks

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The infamous and controversial David Cage of Quantic Dream is at it again! This time, he's got Ellen Page and Willem Dafoe on his side. Is this a huge departure from Heavy Rain? Has Cage achieved his vision? Is Aiden the ghost dad we've always wanted? Join us this week as we explore the "Infraworld" and let us know your thoughts on the game below!

Show notes:

  • Runtime: 59 min 42 sec

  • Music by: Brad Sucks

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It took two months, but we finally did it: Jorge and I both finished Grand Theft Auto V. It was a massive game by any measure: its development time, the scope of its open world, it's sales numbers, etc. This week we devote an entire episode to GTA V's sprawling pseudo-Californian world. We cover everything from targeting mechanics to the game's unrelentingly degenerate cast and throw in some classic open-world stories for good measure. GTA V sparked some strong opinions from us, so we're interested to hear what you thought. Feel free to jump into the comments with your stories from Los Santos.

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Show notes:

  • Runtime: 54 min 52 sec
  • "Two Important Things GTA V Is Still Getting Wrong," by Kirk Hamilton, via Kotaku
  • Music by: Brad Sucks

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Who let the dog out!? Infinity Award apparently. This week on the podcast, Scott and I are joined by Riley, our lovable canine companion, to discuss Call of Duty: Ghost. This Triple-A behemoth is always worth a visit, and now maybe more than ever. Join us this week to chat about the best new addition to the CoD formula, the political ramifications of "Space Rod Technology", and the death of single-player shooters!

Show notes:

  • Runtime: 40 min 46 sec

  • Music by: Brad Sucks

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Theoretically, sequels exist because we want something familiar. But what exactly are we seeking when we play games that are part of established franchises? Is it the next chapter of an ongoing story, a new adventure for a familiar character, or something more mechanical? This week, we use L. Rhodes' article as inspiration to explore these questions and attempt to suss out the difference between an uninspired rehash and an exciting follow-up. If you have thoughts on this latest installment of our ongoing series of podcasts, feel free to jump in with your comments.

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Show notes:

  • Runtime: 31 min 18 sec

  • "Opinion: Why sequels are sometimes good for gamers — and how they can be better," by L. Rhodes via Polygon

  • Music by: Brad Sucks

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I ran over a deer today in GTA V and I felt nothing. What monster have a become!? This week on the podcast, we're inspired once again by a Gameological Q&A to discuss our animal-killing ways. Join as we talk about tiger royalty, scarcity, cute baby animals, and so much more. As always, we encourage you to hop into the comments and let us know your strategies for making people feel guilty for the slaughter of digital creatures.

Show notes:

  • Runtime: 27 mins 28 secs

  • "Why Can't We Be Friends?", via The Gameological Society

  • Music by: Brad Sucks

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We have plenty of heroes in the video game world, but how many of them are likeable? That's the question the Gameological Society staff recently discussed. We run through their picks and throw a few of our own personal picks in the mix. It turns out that there are plenty of video game heroes that range from a bit annoying to downright terrible. Join us with your picks as we talk about sociopaths, 90s baditude, and the Gorton's fisherman.

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Show notes:

  • Runtime: 28 min 40 sec

  • "The Heroes We Don't Deserve," by via The Gameological Society

  • Music by: Brad Sucks

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The Master Chief has been floating in space for the past four years, but the entire time, the folks at 343 Industries were busy thinking of ways to reinvigorate the franchise without pissing off millions of fans. This week on the podcast, with a healthy heaping of post-release distance, Scott and I discuss the much anticipated Halo 4. As always, we give ample spoiler warning for those cautious about the narrative, so hop on in and let us know what you thought of 343's first efforts and making Halotheir own!

Show notes:

  • Runtime: 36 min 58 sec

  • Music by: Brad Sucks

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Technically, you could play GTA without breaking any laws, but wouldn't that be like playing Mario without jumping? This week, thanks to Mitch Krpata's article about verbs in games, we talk about the gap between the theoretical potential of a game's rules and the practical realities of the actions you can take. Along the way, we do a check in on some recent open world games we've been playing, as that genre seems particularly prone to tension between what you could do and what your available actions steer you towards. We're not here to get in the way of your action, so feel free to jump into the comments with your thoughts.

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Show notes:

  • Runtime: 31 min 28 sec
  • "Verbs," by Mitch Krpata, via Insult Swordfighting
  • Music by: Brad Sucks

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Valve is shaking up the games industry again with a set of three recent announcements (none of which were Half-Life 3 unfortunately). Leaping bravely into the Next Gen Console space, Valve will soon release their very own operating system, set of customizable Steam Machines, and controllers, all to make playing games in your living room easier. While the news was a long time coming, the mix of the three may actually cause quite a stir. Join us this week as Scott and I discuss Valve's endless money-making loop.

Show notes:

  • Runtime: 34 min 17 sec

  • News from Valve here.

  • Music by: Brad Sucks

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We've wandered through these castle ever-shifting castle walls for so long, but we've finally escaped. Actually, both Jorge and I are still fighting our way through Rogue Legacy, but after dozens of generations of fallen heroes, we decided it was time to share our experiences. Gather round for tales of martyrdom, mining, and magic.

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Show notes:

  • Runtime: 34 min 17 sec

  • Music by: Brad Sucks

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| | | "Wait! Don't touch that... welp, you touched it." |

Ouya might be struggling right now, but the concept of a cheap and adaptable home console alternative to the big three is here to stay. What does that mean for the future of gaming? And what does it mean for Microsoft, Sony, and Nintendo? Stick around and ask Mr. Businessman! This week on the show, Scott and I go over the edge with the coming technological tide. As always, check out the article that inspired this week's podcast in the show notes below, it's a good one. We also encourage you to leave your thoughts and predictions about microconsoles in the comments below. Do you own an Ouya? Are you a believer?

Show notes:

  • Runtime: 28 min 05 sec

  • "Snuffing out disruptive microconsoles won't be so easy for the 'big three'," by Kris Graft via Gamasutra

  • Music by: Brad Sucks

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Thanks to you, the EXP mailbag is once again full of questions! This week, we dig through your emails, comments, and tweets, trying our best to sound like we know what we're talking about. Fourth-wall etiquette, the "indie aesthetic," steam sales, Angry Birds: it's all here. Thanks again for your questions and please keep them coming!

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Show notes:

  • Runtime: 40 min 05 sec
  • Music by: Brad Sucks

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Gamescom 2013, the enormous yearly gaming event in Cologne, Germany, wrapped up about a week ago. While there were no huge splashes this year, we spend this podcast visiting some of the most noteworthy news items. Join us this week on the show while Scott and I discuss Nintendo's scaling back of dimensions, Ghost conspiracies, console launch dates (which we chatted about before Microsoft's announcement today), and more! As always, we encourage you to leave your thoughts in the comments below!

Also, don't forget to submit your questions for our upcoming mailbag episode! Any questions, game related are otherwise, are appreciated. You can reach by email or twitter by checking out our contact info on the right!

Show notes:

  • Runtime: 33 min 59 sec

  • Music by: Brad Sucks

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Hot off the heels of our "Homage to Homes," Jorge and I have made our way through Gone Home, a game whose entire point is to explore a house and its inhabitants. It's dedication to portraying everyday environments and ordinary people actually makes it unique amongst a landscape of fantasy and super powers. The care that The Fullbright Company gives to the game's environments and characters helped spark a wide ranging discussion. We cover topics ranging from teenage romance, punk music, and the folly of trying to become a Street Fighter champion, while leaving plenty of time to discuss the more subtle plot points. As always, we hope you make yourself at home and share your thoughts in the comments.

It's the first game from The Fullbright Company, and it stands out for a few reasons.

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Show notes:

  • Runtime: 44 min 28 sec
  • "Creative Restriction And The New Realism," by Matthew Burns, via Magical Realism
  • Music by: Brad Sucks

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The football season is upon us! Yet while the games might be raging in the stadiums, our gaming habits have long since abandoned sports games. Why did we play sports games more when we were young? Why did they fall off our radar? And what could bring us back to the field? This week on the EXP Podcast, Scott and I discuss our professional ping-pong careers, Madden, and free-to-play economics. Let us know your own relationship with sports games in the comments below!

Show notes:

  • Runtime: 29 min 16 sec

  • Music by: Brad Sucks

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I've come to terms with the fact that there's probably never going to be another Bubsy game. That won't break too many hearts, but what happens when we're faced with the potential "death" of a widely loved series like Final Fantasy? Chris Kohler made such a suggestion and was greeted by more than a few irritated fans. We took his articles and analysis as an opportunity to discuss Final Fantasy and whether a few other high-profile franchises have shuffled off this mortal coil. If you have thoughts on a series that isn't long for this world or one that is primed and ready to rise from the ashes, jump into the comments!

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Show notes:

  • Runtime: 32 min 32 sec

  • "Final Fantasy Isn’t Dying. It’s Already Dead," by Chris Kohler, via Wired

  • "The Bad Death of Final Fantasy: Reasons Why It’s Over," by Chris Kohler, via Wired

  • Music by: Brad Sucks

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In one of the moving boxes around my home are my gaming systems, surely one of the nondescript ones at the bottom of a box mountain. While I try to maneuver through the moving process, we thought now would be a good time to discuss homes and the stuff we put in them. Join Scott and I this week as we chat about, SkyrimFallout, and haunted houses. As always, share with us your home-away-from-home games in the comments below!

Show notes:

  • Runtime: 30 min 40 sec

  • Music by: Brad Sucks

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Enclosed, please find one ticket to the Player Haters' Ball. After last week's podcast about the potential benefits of having a strong personality and being outspoken about your opinion (even if it's unpopular), Jorge and I decided to jump up on our soapboxes. We try to keep things pretty positive around here, but sometimes you just have air your grievances. This week, we talk about the things that annoy us, especially those things that everyone else seems to like. Don't worry: things get pretty silly and it's all in good spirit. Sometimes it feels good to talk about what grinds your gears, whether it's a beloved character, a particular genre, or a universally-loved indie darling. Want to get something off your chest? Jump into the comments!

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Show notes:

  • Runtime: 35 min 43 sec

  • Scott's post about Final Fantasy VII's

  • "What We Leave Behind," John Teti's Rogue Legacy review, via The Gameological

  • Adam Jensen Does A Safety Dance! (Deus Ex: Human Revolution)

  • Music by: Brad Sucks

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Scott and I like to think we are experts on the subjects of jerks, meany-heads, curmudgeonly folk, and brutes. Yet while our opinions on assholes might be settled, the role of the creative asshole in the games industry is still hotly debated. This week on the EXP Podcast, Scott and I wonder if maybe our best game designers are naturally assholes, if their behavior is positive for the industry, and what it means to maintain a healthy public persona. We do hope you let us know your thoughts in the comments, we'll be nice, we promise.

Show notes:

  • Runtime: 31 min 23 sec

  • "Why you want assholes to make your video games," by Ben Kuchera via The Penny-Arcade Report

  • "Assholes are assholes," by Rob Fearon via WMTCLD

  • Music by: Brad Sucks

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As Tuesday's video demonstrated, Jorge and I had a great time watching EVO 2013 last weekend. It was a pleasure seeing players at the top of their games, but it was also a great opportunity to check in on the state of fighting games and eSports (from an amateur's perspective, of course). What does the increasingly digital future have in store for fighting games? Can a balance between decentralized, DIY tournaments and corporate-organized, high-budget shows exist? What's the fighting game equivalent of the NBA's slam dunk contest? We tackle all these questions and more. As always, don't hesitate to step into the ring with your comments.

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  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:
- Runtime: 44 min 12 sec
- Music by: Brad Sucks

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Our summer is only a few months long, but in The Walking Dead, apparently it lasts at least 400 days. Maybe that's just Georgia... This week on the EXP Podcast, Scott and I hunker down in our tree-fort and discuss the latest episodic DLC from Telltale! As always, we start off this podcast spoiler-free, so jump on in without hesitation. When you're done listening, do come back and let us know: whose ankle would you shoot off, mine or Scott's?

Show notes:

  • Runtime: 54 min 57 sec

  • Music by: Brad Sucks

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Nothing says "summer fun" like a bleak journey through a ruined society whose inhabitants are more deadly than the monsters that caused their original downfall! This week, Jorge and I talk about The Last of Us. There's a lot to talk about: stealth mechanics, family dynamics, and doomsday preppers all make appearances. As always, we'll give a spoiler warning when we dive into specific plot points. For those of you who have faced the fungal apocalypse and lived to tell the tale, feel free to jump into the comments with your thoughts!

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  • Here's the show's stand-alone feed

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 1 hr 1 min 19 sec

  • Music by: Brad Sucks

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We live in mad times folks. Mad times! Just one week after podcasting about Microsoft's draconian DRM policies and the company does a complete one-eighty, succumbing to popular demand and economic pressure. Why the crowds largely celebrated the shocking occasion, some lamented it as well. Had Microsoft caved too quickly? Are we losing something valuable as a result? And most importantly, what do B-list celebrities think of the whole affair? Join Scott and I this week these questions and more on the EXP podcast!

Show notes:

  • Runtime: 30 mins 56 secs

  • "The Xbox One Just Got Way Worse, And It's Our Fault," by Kyle Wagner via Gizmodo

  • Music by: Brad Sucks

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What is going on in this crazy world!? This week on the EXP podcast, Scott and I discuss the games and revelations coming out of E3, but since the time of recording, importance announcements have already broke! Microsoft took a lesson from countless politicians and flipped their stance on DRM. The complete reversal comes as a shock, albeit a positive one, to many gamers eager to see the company salvage what little goodwill they still had. I, for one, appreciate the bizarre times we live in.

While we don't touch on the latest news in this show, we do unpack some of the sights from E3 and finally put the event to rest. Give it a listen and let us know what you think about the games on parade and the consoles on your mind!

Show notes:

  • Runtime: 41 min 59 secs

  • Music by: Brad Sucks

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This week, we take a mid-week breather from all the E3 madness to talk about a subject that's actually one of the bigger features of both Microsoft and Sony's new consoles: screencasting. What once started out as "Let's Plays" on obscure corners of the internet have now become regular events for a growing multitude of players. Inspired by Kris Ligman's article on the origin, evolution, and struggles of the Let's Play scene, we discuss everything from intellectual property to editing techniques. We're still pretty new to this entire scene, so we're interested to read your thoughts in the comments!

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 28 min 11 sec

  • "Opinion: Let's Play crackdown is an attack on game culture," by Kris Ligman via Gamasutra

  • Music by: Brad Sucks

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The Humble Indie Bundle 8 is in full swing, so this week we discuss some of the games we've been able to play so far. The bundle's wide range of games means we discuss everything from the competitive, skill-driven systems of Awesomenauts and Hotline Miami to the experiential, story driven environments of Proteus and Dear Esther. At the risk of sounding like an advertisement, the Humble Indie Bundle is a great buy for both economic and philosophical reasons: you pay what you want (or what you can) and you support independent, DRM-free games that also happen to be some of the more thought-provoking games on the market. Alright, enough schilling. As always, feel free to jump into the comments with your thoughts.

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 31 min 34 sec
  • The Humble Indie Bundle 8
  • Music by: Brad Sucks

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| | | Curiosity screen via IGN |

We have opened the cube and holy cow, Peter Molyneux was inside the whole time! But what else is inside the controversial designer's bizarre experiment? And what does cube's contents mean for the young grand-prize winner, the future players of Godus, and the games industry as a whole? Join us this week on the podcast as Scott and I search for crumbs inside the box that might give us a taste of what's to come!

Now that you Curiosity is over (well, sort of), let us know what you thought of the bizarre "game-like" thing in comments! Are you a cynic or a cubist?

Show notes:

  • Runtime: 32 mins 17 secs

  • Music by: Brad Sucks

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We're all still trying process Microsoft's vision of the future, so why don't we take a short break and consider one of Valve's recent reveals. In a move that both Jorge and I find bizarre and terrifying, Valve is piloting Steam trading cards. While there doesn't seem to be any specific game tied to the cards themselves, the rules and rewards about obtaining, trading, and crafting cards may in fact have the potential to change the way we play and purchase games. Are you tempted by the prospect of a rare foil head crab card or do you plan on relegating your Steam cards to your digital attic, never to be touched? Let us know in the comments!

  • Subscribe to the EXP Podcast via iTunes
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  • Here's the show's stand-alone feed
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 33 min 16 sec
  • Steam Trading Card FAQ
  • Music by: Brad Sucks

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We thought Lucas Arts and Star Wars 1313 was our last hope for a great Star Wars game. But no. There is another. With the recent announcement that Disney will be handing over the video game licenses for Star Wars to EA, the internet has been abuzz with mixed feelings. Some are eager to see what Visceral or BioWare can do with the franchise. Others are a bit more pessimistic. This week on the podcast, Scott and I step into the proverbial "shockboxing ring" and discuss our own thoughts on the Force, old Lucas Arts games, Boba Fett, and the future of the Skywalker clan.

Show notes:

  • "Saturday Soapbox: Force feeding fandom," by Dan Whitehead via Eurogamer

  • Runtime: 34 mins 52 secs

  • Music: "Star Wars Main Theme" and "Imperial March" by John Williams

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This week, we open a gateway to the spirit realm to call forth a podcast that defies the feeble constraints our earthly plane and human minds. "What sorcery is this?" you ask. It is precisely that, mortal: this week we talk about magic. Actually, we use Robert Rath's recent article on the subject to push past the usual focus on psychic missiles and black cauldrons. Magic is a common mechanic in games, but its more sociological role is rarely portrayed. What would it look like if magic in games was a lifestyle, rather than simply a way to roast bad guys when you're tired of swinging a sword? As always, don't hesitate to join the conversation by suddenly materializing in the comments!

  • Subscribe to the EXP Podcast via iTunes

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  • Here's the show's stand-alone feed

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • "I Hate Magic," by Robert Rath, via The Escapist

  • Runtime: 28 min 25 sec

- Music by: Brad Sucks

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The spring lull is upon us. Without any huge release on the immediate horizon, Scott and are using this time to visit some of the games currently taking up space in our busy calendars. From gamified exercise to eSports and beyond, Scott and I have plenty of game mechanics to both love and hate. Check out all the games listed below in the show notes and be sure to chime in with your thoughts in the comments below!

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  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 35 min 1 sec

  • FitBit

  • Don't Starve

- Spelunky

- lolesports.com

  • Papers Please

- Monaco

  • Music by: Brad Sucks

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This week's podcast was inspired by Katie, an intrepid reader who recently left a comment on something Jorge wrote way back in 2008 (talk about a deep cut!). Jorge's post came at the beginning of this generation's co-op boom and Katie's response provides a good starting point to discuss the ways in which the trend has affected the way we play games. How have different styles of collaborative gameplay distinguished themselves from one another? What happens to in-game storytelling when another player is along for the ride? Is the co-op trend a fad and how will it change in the coming years? We touch on all these topics and look forward to hearing from you in the comments!

  • Subscribe to the EXP Podcast via iTunes

  • Find the show on Stitcher

  • Here's the show's stand-alone feed

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • "Coop Mode," by Jorge Albor, via Experience Points (you may have heard of it)

  • Runtime: 32 min 16 sec

  • Music by: Brad Sucks

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Scott and I have ventured deep into Yamatai's hidden tomb and returned with a treasure trove of insight into the exciting Lara Croft reboot from Crystal Dynamics. After a painfully long, and troublesome, hype cycle, we can at last return from the island and share our thoughts on the game. Does this re-imagining of this pop-culture heroine breathe new life into the old franchise? Are quick time events back in style? Why does everyone on this island keep a diary? Join us while we discuss these questions and more! Be sure to hop into the comments below with your own thoughts on the game!

Show notes:

  • Runtime: 49 min 55 sec

  • Music by: Brad Sucks

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This podcast started with a single question I posed to Jorge: "If someone who has never played games came to you and asked you to show them what video games are all about, what would you show them?" It's a big question, one that may well be impossible to fully tackle, but it's something that has come up in the wake of BioShock Infinite and the discussion surrounding its violent imagery. Does the game undercut the impact of some of its themes with unnecessarily explicit or abundant scenes of violence? Is it a problem that one of the premiere examples of artistic and narrative achievement in the medium falls back on the familiar run-and-gun scenario? A growing number of folks are saying "yes" to these questions. This week, we talk about what types of games encapsulate the medium, and how we introduce them to the uninitiated.

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  • Here's the show's stand-alone feed
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 35 min 19 sec
  • "BioShock Infinite Is Insanely, Ridiculously Violent. It's A Real Shame," by Kirk Hamilton, via
  • "Opinion: Violence limits BioShock Infinite's audience — my wife included," by Chris Plante, via Polygon
  • Music by: Brad Sucks

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Almost six years after BioShock took the world by storm and forever changed our relationship to video games, the esteemed Ken Levine is back with another work of fantastical and historical fiction. At last, after several delays, BioShock Infinite is in our hands. Columbia might be in the sky, but is the story grounded? Are the systems tight? Does any of this even make sense? Join us this week as Scott and I mine the richness that is BioShock Infinite.

As we always promise with debriefs, we will give you plenty of notice before we spoil anything, so feel free to jump in, whether or not you have played the game. When you have finally seen an end to the story though, be sure to come back and leave your thoughts on the game in the comments below (and when you do, spoiler warning tags are always appreciated.

Show notes:

  • Runtime: 66 mins 32 secs

  • Music by: Brad Sucks

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We get it: you're busy. Professional, familial, and personal obligations have a habit of expanding to the point where video games get crowded out. However, all is not lost: inspired by Tina Amini's post, this week's podcast is a discussion about how to gracefully fit games into hectic schedules. Jorge and I talk share the secrets of how we keep up with every game released (spoiler: we don't) and how to stay connected in a way that makes playing a game a pleasure rather than a burden. The nice thing about podcasts is that you can listen to one and play a game simultaneously, so after you're done multitasking jump into the comments with your feedback!

  • Subscribe to the EXP Podcast via iTunes

  • Find the show on Stitcher

  • Here's the show's stand-alone feed

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 37 min 13 sec

  • "How to Balance Video Games with Real Life," by Tina Amini, via Kotaku

  • Music by: Brad Sucks

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New technology that aims to revolutionize gaming is around the corner, yet millions of people are still happy to sit down around a table and place an old-fashioned board game. The two industries have been growing, but have they been growing closer together or farther apart? Join Scott and I this week to discuss the relationships between board games and video games, then stick around while we chat with Sean Colombo about his experience translating the game Hiveto the digital world.

As always, we encourage you to leave your thoughts in the comments section and, if you've been playing any fun board games lately, let us know what they are!

Show notes:

Hive, by Blueline Studios

  • Runtime: 41 min 34 sec

  • Music by: Brad Sucks

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**This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout "Save us!"... and I'll look down and whisper "SERVER BUSY."

You guessed it: this week, we talk about the great SimCity snafu of 2013. The technical issues surrounding the game are fairly well documented, but they raise a variety of broader questions: What does the future look like for single player games? Is the line between design flaw and technical issue getting blurry? Should a game review be amended if the game itself changes? All this (plus some zombie-related speculation) on this week's podcast. As always, feel free to jump into the comments with your thoughts!

  • Subscribe to the EXP Podcast via iTunes
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  • Here's the show's stand-alone feed
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • "Requiring Online for Single Player," by Raph Koster
  • "Why this isn't a one-star SimCity review," by Tom Chick
  • "SimCity Review: Engineering Addiction," by Russ Pits, via Polygon
  • Runtime: 34 min 24 sec
  • Music by: Brad Sucks**

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Oh David Cage, will you always be a source of contention and fascinating design discussions? If my tea leaves tell me anything, it's that the creative mind behind Heavy Rain and the upcoming Beyond: Two Souls will always be stirring the pot, trying to craft something for the games industry we have never seen before. It might taste terrible, but at least it fuels some interesting conversations.

This week on the EXP Podcast, inspired by an excellent article by James Hawkins, Scott and I revisit Heavy Rain and explore the idea of the unreliable narrator. We touch upon several games in our chat, including our podcast favorite (can you guess what it is?). If you have examples of unreliable narrators in games, share them with us in the comments below and let us know how you felt they pulled off the difficult feat. Also, be sure to check out Hawkins' original article in the show notes as well as the "scene in question" below.

Show notes:

  • Runtime: 36 min 48 sec

  • "(Not) Seeing Is (Not) Believing", by James Hawkins via Bit Creature

  • Music by: Brad Sucks

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**Bust out your tin foil hats, because you're being watched. Of course, you probably already knew that; achievement logs aren't all that hard to find, are they? There's no doubt that we have more data about how we play games than ever before, but what does this mean for game reviews? Are we due for a New York Times/Tesla controversy? This week, inspired by Sam Machovech's article, we talk about what it means to review a game in an environment where your opinions and your actions can disagree.

  • Subscribe to the EXP Podcast via iTunes
  • Find the show on Stitcher
  • Here's the show's stand-alone feed
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 32 min 22 sec
  • "The Critic and the Cloud," by Sam Machovech, via Unwinnable
  • The New York Times' responds to questions about their Tesla review
  • KnobFeel: Reviews of receiver knobs
  • Music by: Brad Sucks**

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The PlayStation 4 was announced! OMG! But hey, the new console is still a long way from release and we have games to play now. This week on the podcast, Scott and I discuss the games currently on our playlist. From the over-the-top Metal Gear Rising: Revengeance to Legendary, Marvel's marvelous deck-building card game, we browse the games a catalog of games. If you have played any of them, do let us know in the comments below and let us know what you have been playing as well!

Show notes:

  • Runtime: 39 min 25 sec

  • Music by Brad Sucks

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**When it comes to conversations, especially between three talkative people, Twitter just doesn't cut it. Therefore, when Mattie Brice, Jorge, and I started trading tweets about the merits of difficulty in games, we knew it was time to change venues. This week, we're excited to have Mattie on the show to talk about the meaning behind the challenges games offer. We cover everything from Super Hexagon to Pokemon, and even throw in some parallels to BDSM to spice things up (Pro tip: don't Google BDSM+Pokemon…unless you're into that). As always, thanks for listening, and feel free to jump into the comments with your thoughts!

  • Subscribe to the EXP Podcast via iTunes
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  • Here's the show's stand-alone feed
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Mattie Brice's website
  • Runtime: 52 min 39 sec
  • Music by Brad Sucks**

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America's most widely celebrated holiday, the Superbowl, has come and gone. While all of us over here in the Bay Area are mourning, Scott and I have our minds tuned to video games - well, sort of. Specifically, inspired by an article from Tim Rogers, we're discussing the similarities between American Football and Final Fantasy Tactics. Is Tom Brady a White Mage or a Black Mage? And what's a safety called in JRPGs? Join us this week on the EXP Podcast while we chat about fandom, e-sports, and more. As always, share your thoughts in the comments below and be sure to check out Tim's original article in the show notes!

Show notes:

  • Runtime: 34 mins 13 secs

  • "Football: The Review," by Tim Rogers via Kotaku

  • "The Chris Johnson Problem," by Chuck Klosterman via Grantland

  • The slowest bicycle race you will ever watch: http://www.youtube.com/watch?v=8cL1lXDNSJQ

  • Music by Brad Sucks

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There is a sub-genre of point-and-click adventures with a huge fan-base. Escape the Room puzzles, as the name implies, fill confined spaces with puzzles that hold the secrets of escape. Glyphs might be hidden in couches, parts of a clock could be hidden in a potted plant. From cars, to closets, to art spaces in Japan town, Escape the Room puzzles create a unique experience by hiding mystery behind the seemingly mundane, all in close proximity. Join this week on the podcast while Scott, myself, and a few guests, explore the design and appreciation of room escape games.

Show notes:

  • Runtime: 1 hour 7 mins 12 secs

  • Submachine Series by Mateusz Skutnik.

  • Real Escape Game is produced by SCRAP Entertainment

  • Music by The Underscore Orkestra, Kevin MacLeod, and Latché Swing.

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Scott and I have had "insider conversations" with one Mr. Businessman, which ultimately proved fruitless. Instead, we have our own conversation about the upcoming console cycle. Where is all the hype for the next release? Is there anything we should be excited for? What are you excited for?

Show notes:

  • Runtime: 30 mins 59 secs

  • Music by Brad Sucks

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**Remember when we asked you about your favorite things of 2012? Well, you all delivered! This week, we formally give 2012 a stylish send-off by talking with old friends, listening to new voices, and discussing some great reader submissions. We want to give a huge thank you to everyone who contributed by talking with us, sending in an audio clip, or simply dropping us a line via email or in the comments. 2012 may be over, but that doesn't mean it's gone, so feel free to jump into the comments with your favorite things from last year.

  • Subscribe to the EXP Podcast via iTunes
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  • Here's the show's stand-alone feed
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 1 hr 40 min 48 sec
  • Music by:
  • Blue Ducks
  • Broke for Free
  • Patrick Lee

Extra special thanks to:

  • Christian Fratta
  • David Carlton
  • Gus Mastrapa
  • Jacob Clark
  • Jeremy Sear
  • Kris Ligman
  • Mads Kristensen
  • Malachi Lakey
  • Michael Abbott
  • Michael Chadwick
  • Mitch Krpata
  • Patrick Molloy
  • Phillip Wong**

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Spec Ops: The Line made a surprisingly large splash in the critical games sphere considering its trouble development and relatively low set of expectations. Critical Distance gathered up a huge collection of the best writings on the game, which you can find right here. Also, Brendan Keogh wrote a book about it! With themes that attempt to deconstruct both American military violence and video game violence, there is plenty of depth to explore in the latest debrief. Of course if you have played the game yourself, do let us know what you think of it in the comments below!

Show notes:

  • Runtime: 38 min 53 sec

  • Music by The Black Angels and Deep Purple viathe Spec Ops: The Line licensed soundtrack.\

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**I had some extra time during the holiday break, so I decided to take deep dive into my backlog with two of the most popular franchises of this console generation: Assassin's Creed and Mass Effect. As a teaser, I'll say that I'm only planning on finishing one of the two...

I'm extremely late to the party, but I just couldn't keep my thoughts to myself. I sprung the topic (as well as the terrible idea of calling it a "Quicktime 'Cast") on Jorge and we ended up talking about both series' legacies. Feel free to jump into the comments with your thoughts!

  • Subscribe to the EXP Podcast via iTunes
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  • Here's the show's stand-alone feed
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 37 min 34 sec
  • Music by Broke for Free**

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Alas, the year has come to an end! With 2013 around the corner, what better time to look back on some of our favorite games from the past year. In Experience Points tradition, Scott and I discuss each of our three favorite games of 2012. What makes our lists? Will we continue the trend of sharing the same Game of the Year? Listen and find out!

Also, what are your favorite games of 2012? Or even your favorite "things", period? We would love to feature it on the podcast. Find out more here!

Show notes:

SPOILER WARNING: Our picks are listed below!

Jorge

  1. Journey

  2. The Walking Dead

  3. Borderlands 2

Scott
1. Journey
2. The Walking Dead
3. Papa y Yo

  • Runtime: 39 min 09 secs

  • Music provided by Brad Sucks

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This week, Jorge and I return from top secret mission with classified info on Call of Duty: Black Ops II. This show (which is for your ears only) covers everything from multiplayer dynamics to geo-political commentary, so there's something for everyone. BlOps 2 (as we affectionately call it) offers some intriguing changes to both the mechanical and thematic aspects of the series, so there is plenty to discus. As always don't hesitate to infiltrate the comments with your thoughts!

  • Subscribe to the EXP Podcast via iTunes
  • Find the show on Stitcher
  • Here's the show's stand-alone feed
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 41 min 50 sec
  • Music provided by Brad Sucks**

View Details

| | | Image from Telltale Games |

At least, Lee's story has come to end. After the fifth and final episode of The Walking Dead (Season 1, I hope), we have so much to talk about. What decisions did you make in the end? And, more importantly, does the game satisfy our expectations? Join us this week on the podcast as Scott and I dissect The Walking Dead, Episode 5, and discuss the game's many accomplishments.

Show notes:

  • Runtime: 56 min 34

  • Music provided by Brad Sucks

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We mentioned in our 200th episode that the Experience Points Podcast would try out some new things. Well here is one of our first experimental podcasts. At the heart of this one is a great story by Drew Dixon about his time with Day Z. Initially I wanted to explore why good people do bad things in video games. Instead, I learned more about how reflecting on ethical dilemmas, even ones that turn out less than perfect, can be more rewarding than first imagined. A huge thanks is owed to Matt Lightfoot, Carolyn Jong, and Drew Dixon, for their incredibly insight and willingness to chat. The conversations we had were dramatically shortened for brevity, but every word was fascinating.

Of course we encourage you to share your thoughts on both the topic and this more experimental/themed podcast episode in the show notes! If you like the show, be sure to share this episode with your friends and review us in iTunes. This type of podcast not your "cup of tea"? Never fear! We will be back tomorrow with another regular EXP Podcast!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 22 min 56 sec

  • "It's all gonna break," by Drew Dixon via GameChurch

  • Music provided by Brad Sucks, Alastair Cameron, Broke For Free, Hey Rosetta!

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**Alright, so we haven't actually been doing the podcast for two hundred years, but it's still been a pretty long time! Two hundred episodes ago, Jorge and I started the podcast. It's been more fun than we could have imagined. This week, we get a little bit meta and talk about the show on the show. Don't worry: it's not just self congratulation. We're looking to switch some things up and try out some new ideas in hopes of making the next two hundred episodes even better.

As always, we couldn't be more grateful to our great audience. To everyone who has ever listened: thank you!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 34 min 39 sec**

*- New site banner and logos by Phillip Andrew Wong, Knowrhythm.net*

- Sound effect from Freesound user Halleck

- Music provided by Brad Sucks

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Peter Molyneux is at it again! This time with a massive experiment involving millions of cubes, a mindbogglingly persistent player base, and an almost mythological promise that could only come from the eccentric mind of the infamous game designer. So what is in the heart of Curiosity - What's Inside the Cube? Is it a prize that can literally "change your life", or is it an exploitative train wreck of an experience? Join Scott and I this week as we discuss the power of Curiosity.

Show notes:

  • Runtime: 36 min 42 sec

  • Music provided by Brad Sucks

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**This week, we are pleased to welcome Jim Crawford to the podcast! Jim is a game designer whose latest work, Frog Fractions, teaches us all about the hidden wonders of math. Well, it actually does a lot more than that, but you really owe it to yourself to play it (it's free!). Jim was kind enough to come on the show and chat with us about everything from design philosophy, the role of nostalgia, and the legend of the Twin Beard. We hope you enjoy it and thanks for listening!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 42 min 38 sec
  • Jim Crawford's website: Twinbeard Studios
  • Follow Jim on Twitter
  • Music provided by Brad Sucks**

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| | | Master Chief fan artby Ling Yun via Deviant Art |

What do Master Chief, James Bond, John Carter, Luke Skywalker, and Shakespear have in common (besides huge egos)? They are all lasting cultural icons that show no sign of disappearing from popular consciousness anytime soon. Can we consider all of these "pulp" works in a sense? Join us this week on the podcast as Scott and I discuss Halo 4, the strength of Halo's lore, and the lasting repercussions of 343i taking creative control over a modern gaming hero.

As always, check out the articles that inspired this conversation in the show notes below and be sure to leave your thoughts on the matter in the comments below.

Show notes:

  • Runtime: 33 min 49 sec

  • "How Halo Went From Video Game to Pulp Empire," by Erik Sofge via Popular Mechanics.

  • "Why Video Games Are the New Pulps," by Mark Bernardin via io9.

  • Music provided by Brad Sucks

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You didn't think we'd let Dishonored sneak by without talking about it, did you? This week, we dedicate an entire episode to the game. It's dense in the most positive sense: with multiple solutions to even the most mundane obstacles, an open-ended upgrde system, and a surprisingly massive (albeit hidden) amount of lore, everyone's playthrough will be slightly different. For example, one of us was an unassuming (and slightly bumbling) assassin, while the other was a terrifying rat lord. As always, feel free to weigh in with your thoughts in the comments!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 49 min 41 sec

  • Music provided by Brad Sucks

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Happy Halloween listeners! The witching hour is tonight, and as a means to satiate the hunger of the elder gods, we submit to you this aural offering. This week on the EXP Podcast, Scott and I enter the haunted crypts, blood hallways, and creepy forests of Slender, Amnesia: The Dark Descent, Home, and more. What we bring back might terrify you, or at least entertain you with our insight into the construction of excellent horror games.

As always your comments are appreciated. Let us know what horror games make you favorites list, especially if you play them yearly as a Halloween treat!

Show notes:

  • Runtime: 36 min 01 sec

  • Music by Frederick Magle, performing Bach's Toccata and Fugue in d Minor, and Parsec Productions, Slender music after locating Page 1.

  • Music provided by Brad Sucks

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This week we have the pleasure of welcoming Nels Anderson back the podcast. You may know him from one of his many appearances on the podcast...but it's much more likely you know him as the lead designer of this year's breakout hit, Mark of the Ninja! Design philosophy, player choices, and teleportation: we cover a huge array of topics and have a great time doing so. We hope you enjoy it and, as always, thanks for listening!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 01 hr 03 min 34 sec

  • Official website for Mark of the Ninja

  • Nels Anderson's website

  • "The Long Road From Ninja to Mark of the Ninja," by Patrick Klepek, via Giant Bomb

  • "The Stealth Letters," via Rock Paper Shotgun

  • Music provided by Brad Sucks

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| | | Image from Telltale Games |

We are back again with another visit the zombie-infested South. This week on the EXP Podcast, Scott and I discuss episodes 3 and 4 of The Walking Dead. This podcast jumps right into spoilers, so if you are looking for more general insight into how the series tells its story, check out last week's podcast.

As always, we encourage you to leave your thoughts and your own play experiences in the comments below. Of all the episodes of The Walking Dead, episode 4 might reveal the most about one's character and approach to surviving the apocalypse. Let us know how you shaped Lee's decisions.

Show notes:

  • Runtime: 54 min

  • Music provided by Brad Sucks

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We've caught the fever. You know: the one that starts with a mild cough and ends with you chewing the flesh off your friends and loved ones? That's right, we've been playing Telltale's excellent adventure series, The Walking Dead. This week, we devote a good chunk of time to the series' interesting design and mechanical choices before heading into spoiler country to discuss the details of episodes 1 and 2. Part of the fun of these games is hearing how other people dealt with many impossible decisions they present, so feel free to jump in with your thoughts in the comments.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 50 min 51 sec

  • Music provided by Brad Sucks

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Every now and then a game comes along that attempts to address a delicate and rare issue. Minority studio's debut title Papo y Yo does just that. The platforming-puzzle game of sorts is quite explicitly about a young boy and his alcoholic and abusive father. While the game might be "a bit on the nose" for some, it actually reveals quite a bit of narrative depth and artistry. Join us this week on the podcast as Scott and I discuss this unique indie game.

Show notes:

  • Run time: 41 min 50 sec

  • Music provided by Brad Sucks

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Over the past year, Kickstarter has made a huge impact on the video game scene. Whether it's huge success stories (like Double Fine's campaign) or one of the dozens (hundreds?) of projects that never get off the ground, the crowd funding site has established a new way to create, market, and distribute games. Even so, there's still plenty of ambiguity surrounding the Kickstarter model: questions of what kinds of projects belong on the service, the way rewards are handled, and what people should expect from their investment still linger. This week, Jorge and I talk about the kinds of projects we've backed, our approach to what we invest in, and how Kickstarter may aid in the search for the perfect barbecue sauce. As always, feel free to jump into the comments with your thoughts!

**To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 33 min 45 sec
  • "Kickstarter is Not a Store," via The Kickstarter Blog
  • "Some personal Kickstarter stats," by Darius Kazemi, via Tiny Subversions
  • Music provided by Brad Sucks**

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Ah, remember the good ol' days? Back when you would have to blow on your games to make them work? When Battle Toads was so difficult you would cry, but keep playing anyway? When the "hottest graphics" were about as detailed as your Lego castle? Do you miss those days? Could that charming haze be the tell-tale sign of nostalgia glasses? This week on the EXP Podcast, Scott and I discuss the power of nostalgia, retro-graphics, and even mumblecore. As always, check out Leigh Alexander's inspiring article in the show notes and leave your thoughts (and your examples of nostalgia), in the comments below.

Show notes:

  • Runtime: 34 min 21 sec

  • "Opinion: In Search of 'intelligent nostalgia'", by Leigh Alexander via Gamasutra

  • Music provided by Brad Sucks

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*Have you ever been playing a game and suddenly come across something that is a little bit..."off?" I'm not talking about an NPC clipping through a wall or the weirdness you find in a Suda51 game; I'm talking about the little (or not so little) details that take you out of the experience. For example, Sam Machkovech wrote a recent article about how, as resident of Seattle, Deadlight's* depiction of the Emerald City left him cold. We use his discussion of fictitious billboards and erroneous geography as a starting point and go on to discuss the ways in which small details impact a game's ability to foster a sense of place. Do you have an eye for detail? Have you played any games set in your hometown? Feel free to jump into the comments with your thoughts!**

**To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 33 min 45 sec
  • "Dead Wrong," by Sam Machkovech via Unwinnable
  • Music provided by Brad Sucks**

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The Japanese RPG as a distinct entity still exists, despite the rise and prominence of the "Western RPG" market. Some games, like Xenoblade Chronicles, might even move the genre forward while reinvigorating the joy we once had in playing the latest JRPG. This week on the podcast, Michael Abbot of The Brainy Gamer joins us to discuss "Why We JRPG". As always, thanks for listening, particularly to these longer episodes, and we encourage you to leave your own thoughts on the genre in the comments below.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 55 min 53 sec

  • "Why We JRPG" by Michael Abbot via The Brainy Gamer

  • Music provided by Brad Sucks and "Main Theme" by Yoko Shimomura from the Xenoblade Chronicles Original Soundtrack

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What does the way we play games say about our real life behavior? It's a question Lore Sjöberg poses in a recent article about the way our external psychology manifests itself in our virtual avatars. We touch on everything from behavioral quirks to personal notions of justice, so hopefully by the end you have a better idea of what makes Jorge and me tick. Feel like a little bit of therapeutic sharing? As always, we welcome your thoughts in the comments!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Runtime: 32 min 22 sec
  • "Alt Text: It’s Time for Videogame Psychotherapy," by Lore By Lore Sjöberg, via Wired
  • Music provided by Brad Sucks

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Gamescom has come and gone, and with an amazing turnout at that! The yearly European game conference brings out all sorts of good news and this year, the news mostly concerns brand new games on the horizon. Join us on the EXP Podcast this week to discuss downpours, puppetry, armies of Pomeranians, and so much more. As always, let us know your thoughts in the comments below. Also, be sure to check out the show notes for links to all the game trailers we discuss on the show!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 29 min 40 sec

  • Trailers: Rain, Remember Me, Tokyo Jungle, Until Dawn, Puppeteer, Tearaway.

  • Music provided by Brad Sucks

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How important is competition? What does the thrill of victory (and the agony of defeat!) teach us? Ian Bogost sparked these questions in a recent essay about the importance of competition, and we use his piece as a starting point to hash out the merits of having games with clear winners and losers. We also go on liberal tangents about the Olympics, dodgeball, and the effects of public leaderboards in single-player games. These are questions sparked by a recent essay by game designer

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 41 min 04 sec
  • "In Defense of Competition," by Ian Bogost
  • Music provided by Brad Sucks

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We made the call and you answered. By post, pigeon, and pyschic connection, you sent in questions for the show. This week on the EXP Podcast, Scott and I answer them. We touch on game ideas, to DS favorites, and even the latest Kickstarter craze, the Ouya. As always, if you have questions or topics you want to hear discussed on the show, you can contact us at any time at experiencepoints[at]gmail.com or via twitter (@sjuster and @jalbor). We would also love to hear your thoughts in the comments section below.

Show notes:

  • Run time: 32 min 07 sec

- California Extreme's website

  • Music provided by Brad Sucks

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Last weekend, Jorge, Hanah, and I went on a field trip to California Extreme. Best described as "a classic arcade games show," it's a celebration of historical video and pinball games and a chance to literally play with history without having to worry about running out of quarters. After spending some time on the show floor, we regrouped to talk about our some of the standout games, our arcade wishlists, and the future of classic gaming. We cover a lot, but it's impossible to do justice to everyone's favorite arcade games, so feel free to jump into the comments with your thoughts!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 42 min 38 sec
  • California Extreme's website
  • Music provided by Brad Sucks

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Every now and then Scott and I like to take a break from our usual schedule and actually chat about - you guessed it - video games. This may be hard to believe, but we actually do play a decent amount of games ourselves. This week on the EXP podcast, Scott and I discuss what we've been playing. We touch on The Walking Dead, Metroid: The Other M, Magic the Gathering: 2013, Demon Souls and a couple more. As always, we encourage you to leave your thoughts in the comments section below.

Also, we are doing another mail bag episode! Send in yours questions to us via email experiencepoints AT gmail dot com), message or reply to us on Twitter (that's @JAlbor and @SJuster)or any other method and we will discuss them on the show. To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:


  • Run time: 42 min 07 sec

  • Music provided by Brad Sucks

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Is the goal of photorealistic graphics and the prevalence of gritty shooters at odds with the role of imagination in video games? In a recent column, Steven Boone wonders if the influence of realistic, violent games limits their creative potential. We use the piece as a starting point to talk about how aesthetic style impacts the experience of playing a game. Do today's high resolution, violent, and narratively focused games give us tunnel vision? It's a broad topic that encompasses everything from marketing, to art style, to storytelling techniques, so feel free to jump into the comments with your thoughts!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 57 sec

  • "The Last of Us, and other video games that leave absolutely nothing to the imagination," by Steven Boone, via Capital New York

  • Music provided by Brad Sucks

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Scott recently paid a visit to our fine nation's capital. Besides having tea with the Obama family, he visited a the cornucopia of stellar Smithsonian museums, including the American Art Museum that currently houses the first ever "Art of Video Games" exhibit. The collection highlights a treasure trove of material, albeit still a small segment of the industry as a whole. Scott and I discussed their game choices in detail in an earlier podcast, but now one of us has some familiarity with the look and feel of the exhibit. Join us on this week's podcast as we talk about modern art, cross-generational sharing, and the pleasure of being a tour guide. As always, we encourage you to leave your thoughts on the exhibit and the future of games in museums in the comments section below. To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:


  • Run time: 40 min 04 sec

  • "The Art of Video Games," an exhibition at the Smithsonian American Art Museum

  • Music provided by Brad Sucks

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Supergiant Games released Bastion on XBLA back in 2011, but many players, including Scott, only recently had a chance to play the award-winning game when it joined other stellar works in the Humble Indie Bundle. This week on the podcast, Scott and I revisit one of my favorite games of 2011. Join us while we discuss what makes the game so special and the best way to bring the story to a powerful conclusion. As always, let us know your thoughts on the game in the comments section below.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 35 min 38 sec

  • Interview with Darren Korb via Top Score with Emily Reese

  • Music by Darren Korb via the Bastion Soundtrack

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As you may know, Scott and I are avid thatgamecompany fans, particularly of Journey, their latest masterpiece. It was such a rewarding and almost mystical experience we did not want it to end. Steven Poole, however, thought it should have ended just a tad sooner. This week on the EXP Podcast, Scott and I discuss Poole's claim that Journey's ending is a "cop out" and, more importantly, examine the way game endings can violate themes and trends established within story and gameplay. As always, we love to hear your thoughts on the subject. Chime in with your comments below!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 41 sec

  • Music by Brad Sucks

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This week, Jorge and I take a trip to the theater and discuss the recently-released Indie Game: The Movie. It's a documentary featuring the creative folks behind three of the most well-known independent games of the past few years: Braid, Super Meat Boy, and Fez. The movie offers a glimpse of the extremely personal journey of making a video game and explores the personal and professional challenges they face along the way. The film has generated a lot of discussion inside the video game community and in broader press and we're looking forward to hearing your thoughts in the comments!

Some discussion starters:

  • What does the film teach us about the independent scene and the video game industry overall?

  • Who is this movie for? What can gaming enthusiasts take from it and what might newcomers learn?

  • What other independent developers would you like to see highlighted in a movie?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 46 min 35 sec

  • The official website for Indie Game: The Movie

  • "Indie Game: The Movie's new credits put end to conflict," by Allistair Pinsof, via Destructoid

  • Music provided by Brad Sucks

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We made the drive back up to Northern California, but left pieces of ourselves back in the Los Angeles the convention center - mostly the tired and exhausted parts. This week on the show, Scott and I revisit our experience at E3 and chat about our general thoughts on the show, the weird experience such an industry show creates, and some of our video game favorites and let downs. Surely you watched the show from afar if you couldn't make it yourself. If so, chime in below in the comments section and let us know what your E3 surprises and disappointments were this year!

Show notes:

  • Run time: 34 min 05 sec

  • Music provided by Brad Sucks

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E3 is over! Right now a giant Sonic the Hedgehog statue sits in the dark, international developers are flying over the Atlantic ocean, and thousands of swag collectors are rummaging through their treasures like a child on Halloween night. While the show came to a close, Scott and I still had plenty of games to check out, some exciting and original works and other supreme disappointments. Thanks again for listening and be sure to tune in to next week's podcast when we discuss E3 with more depth and the benefit of hindsight.

Show notes:

  • Run time: 36 min 06 sec

  • Music provided by Brad Sucks

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**It's the second day of E3! Jorge and I spent a lot of time with the big publishers today. We saw high profile titles like Black Ops 2 and Dishonored, but we also carved out space for more niche games like Papa & Yo and Dust 514. We hope you enjoy the recap and we're looking forward to hearing your thoughts on the show in the comments!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 32 sec
  • Music provided by Brad Sucks**

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The E3 2012 show floor doors burst open today, letting industry professional tossing out business cards like they were beads on Mardi Gras, media reps carrying enough stress to kill an elephant, a horde of ravenous fans hungry for glorious swag. Scott and I sauntered in at some point too, a tad confused and more than a little curious. We took Day 1 of the show relatively slow, but we still have plenty to talk about. Join us on this E3 2012 podcast to discuss our first thoughts on the show, some of the IndieCade entries, Natural Selection 2, NBA Baller Beats, and more. As always, we love to hear your thoughts in the comments section below.

Show Notes:
- Run time: 30 min 06 sec

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California is big and brown and has very little 3G/4G wireless coverage in its middle. Regardless, Jorge and I have made it safely down to Los Angeles for E3 2012 while still managing to catch the all-important press conferences for Microsoft, EA, Ubisoft, and Sony. Join us while we discuss each conferences larger themes and our first impressions about what E3 has to offer. If you caught the streamed conferences yourself, let us know your thoughts on the show thus far in the comments below.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 34 min 36 sec
  • Music provided by Brad Sucks

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The same gaming lull is here, but out gaming habits are as vibrant as ever. Believe or not, but Scott and I do find time in our busy schedule to actually play games. This week we take a break to chat about the games we have been playing recently, from everyone's favorite Blizzard release to an unexpectedly enjoyable side-scrolling MOBA. Let us know what you have been enjoying lately in the comments section below, and be sure to chime in with your thoughts on the games we've discussed in the show.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:


  • Run time: 39 min 29 sec

  • Digital: A Love Story

  • Music provided by Brad Sucks

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**We all know there's no such thing as ghosts (right...?), but what about virtual ghosts? This week, inspired by Jason Johnson's piece on Red Dead Redemption's haunted mansion, we discuss the myths, urban legends, and tall tales that crop up around games. We talk about the ways games facilitate far out theories and why mysteries are so alluring to players. Of course, you can't have conspiracies without fellow conspirators, so we're looking forward to hearing your theories in the comments.

And, just for fun, here's one of my favorite haunted RDR videos:**

**Some discussion starters:

  • What are some of your favorite gaming myths, rumors, and/or ghost stories?

  • What type of game best facilitates folklore? How do rules, systems, and plots inform theories?

  • How have gaming urban legends changed over the years?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.
    **Show notes:

  • Run time: 29 min 48 sec

  • "Black Undead Damnation," by Jason Johnson, via Kill Screen
  • A list of rumors about Tumbleweed, from the Red Dead Redemption wiki on Wikia
  • Music provided by Brad Sucks****

View Details

There are some truly stunning game players out there, people who can shoot, soar, jump, and score through the most difficult gaming challenges around. They show a true mastery over game systems. But does this make them good critics? How good at games do we have to be to contribute the most valuable video game discussions? This week on the EXP Podcast, Scott and I tackle an excellent article by Kyle Stegerwald addressing the question of skill and games criticism. As always, we encourage you to leave your thoughts in the comments section below. 

Show notes:

  • Run time: 32 min 37 sec

  • "Bad at What? The Question of Skill and Games Criticism", by Kyle Stegerwald via medium difficulty

  • Music provided by Brad Sucks

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**We try to stretch, maybe do some breathing exercises, and envision that "happy place" in our mind's eye, but even the best of us experience game-related grumpiness. This week, thanks to Mitch Krpata's recent and refreshingly honest appraisal of his video game raging, we talk about games that make us mad. We touch on everything from specific games to the ways frustration manifests itself, while trying to keep fury-related flashbacks to a minimum. As always, don't just stew in silence; feel free to burst into the comments with your thoughts on angry gaming.

Some discussion starters:

  • What specific games make you mad? Are there certain franchises that continually rile you up?

  • How do specific games systems foment anger? Conversely, are there certain types of mechanics or dynamics that are naturally calming?

  • Let's hear your horror stories: Broken controllers? Smashed monitors? Lifelong bans? What are the consequences of Hulking out?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 42 sec
  • "All the Rage," by Mitch Krpata, via Insult Swordfighting
  • Music provided by Brad Sucks**

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I may be a low-down dirty cheat, but I am not alone. In fact, plenty of people glitch against walls, harvest the brilliant internet hive-mind for puzzle solutions, or ask the twitterverse how to build the sweetest weapons and armor. Are we losing something or gaining something by cheating? And why do we cheat in the first place? Join Scott and I while we discuss these questions, our own cheating habits, and so much more. As always, we encourage you to leave your comments below and let us know how, when, and why you have opted to rely on outside help.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 35 min 30 sec

  • Music provided by Brad Sucks

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**Jorge and I are always going on about why games are valuable, but we're usually talking about their artistic, social, and cultural value. This week, we focus more on the bottom line. Inspired by Chris Kohler's fantastic article about game pricing and the effects of the used market, we talk about the monetary factors that influence the games we play and how we perceive the industry. It's huge topic and we touch on a host of issues that all deserve their own conversations, so I'm sure we'll come back to them in the future. For now though, we're interested in what you think about when budgeting your game purchases. Feel free to jump into the comments and share your cost benefit analysis!

Some discussion starters:

  • How does a game's price factor into your purchasing decisions?

  • What is your current relationship with the used game market? Has this changed over the years?

  • Would more transparency in game company budgets and financial strategies impact what you would willingly pay for a game?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 41 min 21 sec
  • "Videogames Can't Afford to Cost This Much," by Chris Kohler, via Wired
  • Music provided by Brad Sucks**

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As we mentioned over the last few podcasts, this week on the show, Scott and I discuss Ready Player One, a young-adult sci-fi novel that marries Willy Wonka and the Chocolate Factory with every 80s pop-culture reference in existence. I highly recommend you give the book a read. If you have not yet picked it up, feel free to listen to the podcast anyway. Like always, we remain spoiler-free until near the end. As always, we would love to hear your thoughts in the comments section below. Also, because I forgot to mention it on the podcast, if I were to pick a giant robot for the final battle, I would pick an Evangelion.

Show notes:

  • Run time: 48 min 50 sec
  • Music provided by Brad Sucks

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**We've all played some clunkers in our time, but what what are the roots of a bad game's troubles? Could it be the person at the end of the controller? Could we be doing it wrong? Today, Jorge and I talk about the line between a bad game and a bad player. Inspired by Sean Sands' thoughts about getting a new perspective on games he hasn't liked, we discuss the search for a clear vision. We touch on everything from Kinect Star Wars to Far Cry 2, and have a great time searching for the good in even the most tedious experiences. As always, feel free to jump into the comments with your thoughts!

Some discussion starters:

  • Has there ever been a time when you realized you were playing a game "wrong?" What prompted this realization?

  • What kinds of things do bad games teach us? Is "bad" more of a relative concept based on popular conventions than an absolute category?

  • To what extent should developers guide players toward the standard or "right" way to play?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 35 min 14 sec
  • "You're Doing it Wrong," by Sean Sands, via Gamers With Jobs
  • Music provided by Brad Sucks**

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The Mass Effect 3 fervor remains in full swing, and while many are already growing tired of the backlash against Bioware, it would be a missed opportunity to not discuss ramifications of player-driven protestations. Of course this is a grand subject, so we could not handle it alone. Kris Ligman of Critical Distance and Dire Critic joins us this week to discuss player entitlement, authorial intent, and all the drama surrounding the color-coded end of Commander Shepard. As always, we would love to hear your thoughts on the controversy in the comments section below. You will also find more of Kris' work in the show notes as well as pertinent articles about the Mass Effect ruckus.

Show notes:

  • Run time: 41min 06 sec

  • "In which Squaresoft wrote a Bioware game. (Spoilers.)", by Kris Ligman via Dire Critic. See her weekly roundups at Critical Distance

  • "The Ending," by Cruise Elroy

  • "Why the ending of Mass Effect 3 was satisfying, and worthy of the series (Massive spoilers)", by Ben Kuchera via The PA Report

  • "The argument over Mass Effect 3's ending makes Ken Levine sad", by Brian Crecent via The Verge

  • Music provided by Brad Sucks

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**How do video games handle religion and spirituality? It's a question that's been inspiring a fair amount of buzz. It's a big topic, so we decided to add a third seat on this week's show. Jorge and I are excited to welcome Richard Clark to the podcast. Richard's a prolific writer who regularly tackles issues of religion and morality in video games. As an added bonus, he's also an all around nice guy! Be sure to check him out on Twitter, Kill Screen, Christ and Pop Culture, and Game Church. As always, feel free to leave your thoughts in the comments. Thanks for listening!

Some discussion starters:

  • What are some of your favorite examples of religion in games?

  • What kind of game (e.g., open world, adventure, strategy, etc.) is most conducive to tackling questions of spirituality?Open world vs. scripted story for considering spirituality?

  • Have you ever unexpectedly encountered religion/spirituality in a game?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 53 min 55 sec
  • "How do games handle the divine? Accidentally." by Yannick Lejacq, via Kill Screen
  • "Video games are a good fit for theological exploration," by Brian Crecente, via The Verge
  • "Capcom Videogame ‘Asura’s Wrath’ Draws Hindu Critics’ Wrath," by Sriram Vadlamani, via Tech Wire Asia
  • "Study: Video games depict religion as violent and problematic (interview)," by Stefanie Fogel, via Venture Beat
  • Music provided by Brad Sucks**

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At long last, the much awaited Journey from thatgamecompany is available on PSN. Jenova Chen's discussion of his own creations always seem so lofty, can his team deliver what Scott and I have so eagerly desired since its announcement? Join us while we discuss our personal experiences, how Journey is more "gamey" than we imagined, and how the game tells a story. We go quite long in this one, so we appreciate everyone who puts in the time to listen. The task of discussing Journey is not an easy one, but we hope you enjoy this voyage with us nonetheless. As always, we would love to hear your thoughts on the game. Please leave them in the comments section below.

Show notes:

  • Run time: 53 min 11 sec

  • Music, "Apotheosis" and "Final Confluence", by Austin Wintory from Journey. Find more of his work here.

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The yearly Game Developers Conference has come and gone, and while Scott and I sadly missed the event proper, we did keep our hear to the ground. This week on the podcast, we discuss some highlights that caught our attention. Join us as we touch upon Valve's approach to Portal 2, mobile pricing models, the problem with DRM, and the "mind your own business" mentality.

Show notes:

  • Run time: 38 min 42 sec

  • "Witcher developer CD Projekt Red abandons DRM for future releases," by Eric Caoili via Gamasutra

  • "GDC 2012: 'Don't underprice your mobile product' - Cave COO," by Kris Graft via Gamasutra

  • "GDC 2012: Humor, meaning, cooperation and ambition: the microtalks," by Leigh Alexander via Gamasutra

  • "GDC 2012: Portal 2: Making a sequel to a 'perfect' game," by Tom Curtis via Gamasutra

  • Music provided by Brad Sucks

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**Turn down the lights and turn up the Marvin Gaye: this week, it's all about sex. Inspired by Rich Stanton's recent article on the subject of sex in video games, we take a look at the more amorous side of medium we love. We talk about everything from Wii waggling to polyamory in this episode, so there's bound to be something to arouse your interest. As always, we're all about free love around here, so feel free to express yourself in the comments.

Some discussion starters:

  • What games portray sex in a notable way?

  • When it comes to portrayals of sex in video games, how do we differentiate schlock from good stuff?

  • How does one's connection (emotional, physical, or otherwise) to their avatar impact the meaning of sex in games?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 33 min 33 sec
  • "Why Can't Games Do Sex?" by Rich Stanton, via Eurogamer
  • Music provided by Brad Sucks**

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**We finally did it: we played Gears of War: The Board Game!" Last year, Jorge and I discussed the game in a podcast about the general relationship between board games and video games. Being fans of Gears and games in general, we decided (for better or worse!) we would play it once it was released. We finally did so and now we've regrouped to offer our thoughts on the game and its relationship to its source material. As always, feel free to jump into the comments with your thoughts.

Some discussion starters:

  • For those who played the game: did you like it? What worked and what didn't?

  • It was somewhat surprising that the Gears board game felt very faithful to the video game. What are some video games might lend themselves to board game adaptations in a similarly counter-intuitive way?

  • What lessons can video games take from their more tangible brethren?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 41 min 35 sec
  • Official website for Gears of War: The Board Game and some discussion at Board Game Geek
  • Music provided by Brad Sucks**

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Are you a "Gamer" and proud of it? Some actually shy away from the term or want to abandon it entirely. The name "gamer" evokes images of basement-dwellers and incredibly long sessions of World of Warcraft, at least for those outside the community. But can we salvage this form of gaming identification? Should we reclaim the word and shout "I am a gamer and proud of it" from the rooftop? This week on the EXP Podcast, inspired by an article from Jason Johnson, Scott and I discuss the gamer moniker, knitting circles, and more. As always, you can find the original article in the show notes below and we encourage you to leave your thoughts in the comments section below and while you're at, feel free to leave us a review on iTunes. Thanks for listening!

Show notes:

  • Run time: 34 min 27 sec

  • "Will the Real Gamer Please Stand Up?", by Jason Johnson via Kill Screen Daily

  • Music provided by Brad Sucks

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**Every week, it seems like there is some sort of mini-controversy happening. Whether it is outrage over a shady DLC scheme or frustration over a classic series' new artistic direction, there is never any shortage of noise and fury. This week, we use Sean Sands' observations on the recent Super Bowl to explore the line between constructive criticism and pointless rage. Feel the need to get something off your chest? We're always here to listen, so feel free to share your thoughts in the comments

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 29 min 00 sec
  • "The Noise and the Fury," by Sean Sands, via Gamers With Jobs
  • Music provided by Brad Sucks**

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Scott and I have returned with another selection of independent games that deserve your attention for more than a few reasons. We begin with two browser-based MMO's, the first a bullet-hell RPG the other a surreal cat roleplaying game, both of which will tickle your... fancy feast (YEAAAA!) We round out the show with a more serious look at Triple Town, Yeti Town, and the dangers of clones and patent laws. You can find links to all the games in the show notes below along with a few articles of interest. As always, we encourage you to leave your thoughts in the comments section below.

Show notes:

  • Run time: 39 min 55 sec
  • Realm of the Mad God, by Wild Shadow Studios
  • Chatchat, by Terry Cavanagh and Hayden Scott-Baron
  • Triple Town, by Spryfox
  • Yeti Town, by SixWaves/LoLApps (and allegedly Spyrfox)

  • "The Bulldog and the Pegasus," by Ian Bogost via Gamasutra

  • "Attack of the Clone Attackers," by Jamin Warren via Kill Screen

  • Music provided by Brad Sucks

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This week's podcast is brought to you by...you! We solicited questions from readers and listeners and received a great batch of topics. We touch upon a huge variety of issues, including region locking, games with historical settings, and the different approaches to games criticism. This was a fun show to record and we'd like to do it again, so keep those questions coming via email, twitter, or singing telegram. Thanks for your questions and thanks for listening!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 39 min 50 sec
  • Krystian Majewski on Mass Effect and Batman: Arkham Asylum
  • Music provided by Brad Sucks

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We may say we are all part of a large gaming community, but some groups of players may be living in a walled off city, isolated from the popular discussion of games. World of Warcraft may have millions of players, but is the WoW community excluded now more than ever? Katie Williams thinks so in her article that inspired this week's podcast discussion. Who built these walls? What are we losing by isolating ourselves? And most importantly, how do we tear these walls down? Join Scott and I this week while we try to answer these questions and many more. As always, we encourage you to read Katie's original piece which you can find in the show notes below. We also encourage you to share your thoughts in the comments section.

Discuss starters:
- How relevant is WoW today?
- Are MMOs unique enough such that they inherently exist in a walled off city?
- What role do developers, and community managers in particular, play in fomenting conversation between games.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 29 min 05 sec

  • "The Walled City of Gaming: World of Warcraft," by Katie Williams via Gameranx

  • "Bow Nigger," by Always Black
  • "Alice and Kev: The Story of Being Homeless in Sims 3," by Robin Burkinshaw

  • Music provided by Brad Sucks

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**When we talk about the greatest games of all time in terms of their design, technology, and art, are we fooling ourselves? In a recent opinion piece, Leigh Alexander suggests that "truly great games" are all about players' personal contexts. This week, we use her article about the mystique surrounding Ocarina of Time as a starting point for a discussion about how our memories and the passage of time shape and re-shape some of our favorite games. As always, we're looking forward to hearing your thoughts in the comments!

Discussion starters:

  • When you think about your favorite games, how crucial was the context in which you played themt?
  • Have you ever revisited a game and then come away with a drastically new opinion?
  • How should we take a game's context into account when thinking about its legacy?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 20 sec
  • "Truly Great Games," by Leigh Alexander, via Edge
  • Music provided by Brad Sucks**

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We have consulted the Mayan calendar, had a chat with John Cusack, and returned with our prediction on games, habits, and hardware for the coming year. This time we take a scatter shot approach, going down a long list of topics and releases in hopes of sharing out quick thoughts on almost every 2012 issue on the horizon. Naturally we missed out on something you are eagerly awaiting. Let us know what that is in the comments section below. Again, happy new year and we look forward to discovering what the future actually holds.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 34 min 45 sec

  • Music provided by Brad Sucks

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It's that time of the year again, folks: time to pick our game of the year! Jorge and I could never pick just one (or could we...?), so we each pick three of our favorite games from 2011 and talk about what makes them great. It was a great year, if I do say so myself, and our lists reflect the many diverse and memorable titles released over the past year. Of course, we don't come close to discussing all the great games of 2011, so we're looking forward to hearing your favorites in the comments! Happy New Year and thanks for listening!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

SPOILER WARNING: Our picks are included below

Jorge's Games of the Year:

Skyrim
Bastion
Portal 2

Scott's Games of the Year:

don't take it personally, babe, it just ain't your story
Lesbian Spider-Queens of Mars
Portal 2

  • Run time: 34 min 53 sec
  • Music provided by Brad Sucks

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Normally I try to think about high school as little as possible. But recently Kirk Hamilton of Kotaku asked us all to revisit our bygone days and think about high school as an interesting setting for videogames. This week on the EXP Podcast, Scott and I put on our school colors and discuss our experiences with media set in high school and the trials and tribulations of our collective youths that might make us turn on our console to visit, of all places, our own school experiences. We encourage you to read Kirk's original piece, which you can find in the show notes below. We also want you to leave your thoughts in the comments section below.

Discussion starters:

  • What games set in high school have interested you and why?
  • What high school experiences lend themselves well to gaming?

Show notes:

  • Run time: 31 min 10 sec

  • "High School Sucked, Can We Please Have More Games About It?," by Kirk Hamilton via Kotaku

  • Music provided by Brad Sucks

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Long before the advent of Achievement Points, players have chased after goals. But are all tasks created equal, or are some more important than others? This week, inspired by Wired's two articles on mandatory missions every well-informed gamer should undertake, we discuss some of the game experiences that give us common ground. As always, feel free to jump into the comments and share your thoughts. Thanks for listening!

Discussion starters:

  • What do you consider to be mandatory missions?
  • Is the idea of a set of canonical video game experiences useful or realistic?
  • How has time and technology affected what we would consider to be defining video game moments?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 34 min 07 sec
  • "9 Mandatory Missions All Gaming Geeks Must Master," via Wired
  • "Readers’ Picks of 9 Mandatory Gaming Moments," via Wired
  • An interesting interpretation of Portal: "Still Live? She's Free?" by Steve Bowler via Game-ism
  • Music provided by Brad Sucks

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No matter how many hours Scott and I spend playing, analyzing, and writing about games, there are still so many sub-cultures to which we remain largely ignorant. Competitive gaming, particular around the fighting game genre, continues relatively under the radar of both gamers and the public. I Got Next, a recently released documentary by first-time film maker Ian Cofino seeks to shine some light on the relationships players have with Street Fighter and its competitive gaming community. This week on the podcast, Scott and I discuss the movie, competitive gaming at large, and the fascinating community of Street Fighter players, friends, and rivals. As always, we encourage you to leave your thoughts in the comments section below. If you would like to watch the film before listening to the podcast, you can find a direct link to the Hulu source in the show notes.

Discussion starters:
- What are your experiences with competitive gaming?
- How might the competitive scene change if it were taken more seriously by the public? Is there something about gaming culture impeding its progress?
- What are your thoughts on the film?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 36 min 47 sec

  • Music provided by Brad Sucks

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Admit it: You didn't think we would do it, did you? You thought all our talk of investigating Facebook games was brought on by too much turkey and an overabundance of holiday spirit. Today, Jorge and I are happy to present to you a conversation about our initial experiences with a handful of Facebook games. In addition to the games themselves, we discuss the nature of social games, monetization, and ethical design. As always, we look forward to hearing your thoughts and we invite you to join our experiment by befriending us on Facebook. Thanks for listening!

Here are our dedicated Experience Points Facebook accounts:

Jorge's account
Scott's account

Discussion starters:

  • What are some of your favorite Facebook games?
  • For those of you who play them, how do the social aspects of Facebook games influence your behavior while playing?
  • What game genres are still underrepresented on Facebook?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 40 min 34 sec
  • Games discussed
  • Ravenwood Fair
  • The Sims Social
  • Hero Generations
  • Dragon Age Legends
  • PixelJunk Monsters
  • Music provided by Brad Sucks

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This week on the EXP IndieCast, Scott and I are joined once again by game designer Nels Anderson, who's recent Montreal International Game Summit talk sparked a lively conversation about systems literacy, 2D indie-darlings, old television shows, player expectations, and so much more. Give this elongated episode and listen and let us know your thoughts by leaving your comments below. As always, you can find bonus material in the show notes below.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 33 min 11 sec
  • "MIGS Slides and Talk Text," via Above49 by Nels Anderson

  • Everything Bad is Good for You by Steven Johnson

  • Thinking in Systems by Donella Meadows
  • House of Leaves by Mark Danielewski

  • Music provided by Brad Sucks

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It's Thanksgiving time here in the U.S., so Jorge and I decided to get into the spirit of the holiday. In this episode, we each pick a few video game concepts for which we are thankful and chat about the reasons behind our gratitude. We cover everything from Batman to sado-masochism, and we're looking forward to hearing about the game-related things that make you optimistic! Additionally, Jorge and I reveal our new initiative to learn more about a certain sizable, yet often under-analyzed, segment of the video game world and we solicit your help!

Discussion starters:

  • What sorts of video game subjects or trends make you happy?
  • Is there anything for which you are thankful that you originally disliked?
  • What do think we'll find in our adventure into the wild blue yonder?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 59 sec
  • Our dedicated Experience Points Facebook accounts:
    Jorge's account
    Scott's account
  • Music provided by Brad Sucks

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Naughty Dog's latest cinematic achievement can finally wow players with a heaping load of spectacle and a fair bit of Nolan North charm. Scott and I get in on the "taste for adventure" this week while we discuss Uncharted 3: Drake's Deception. In this longer-than-normal episode, we discuss a range of issues, from the game's gun-play to its lauded story to the future of our witty treasure-hunting hero. If you have joined in on Drake's adventure, we would love to hear your thoughts in the comments section below.

Discussion starters:

  • What are your thoughts on the slightly revamped combat system in the latest Uncharted addition?

  • Where would you like to see this franchise go?

  • What are your thoughts on Naughty Dog's multiplayer pay wall?

Show notes:

  • Run time: 57 min 10 sec

  • Music provided by Greg Edmonson via the Uncharted 3: Drake's Deception Original Soundtrack (from the tracks Nate's Theme and Second-Story Work)

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What is the point of doing something if there aren't any points to be won? Radek Koncewicz's post on the irresistible, but ultimately pointless actions we take in games inspired us to think about the little personal flourishes we add to our game playing experiences. Maybe you're one of those folks who had to catch the Super Mario Bros. 3 wands in mid-air, or maybe you're a strict adherent to the jumping screen shift in Mega Man. Whatever the case, games are full of irresistible opportunities to form personal habits that don't always have gameplay ramifications. As always, feel free to jump into the comments to share your personal quirks. Thanks for listening!

Discussion starters:

  • What are some "irresistible" actions you take?
  • What are some examples of actions that blur the line between subjective choices and those that have objective ramifications on the game?
  • How do rewards, achievements, and stat tracking influence your dedication to forming unique habits within certain games?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 32 sec
  • "The Irresistible," by Radek Koncewicz, via Significant Bits
  • Music provided by Brad Sucks

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We have crossed ancient lands, traversed architecturally unsound bridges of questionable origin, journeyed to the heart of this forgotten temple, and place our mics upon a demigods alter to bring you part two of our Team Ico focused podcasts. This week, Scott and I discuss the marvels of Shadow of the Colossus as well as historical collections of notable games in general. As always, we would love to hear your thoughts in the comments section below.

Discussion starters:

  • If you played Shadow of the Colossus at launch, what were your first thoughts of the game?

  • How does your play experience differ the second, third, and fourth time you play a game?

  • What game series would you like to see given a collector's treatment?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 51 min 36 sec

  • Music provided by Koh Ohtani from the Shadow of the Colossus Soundtrack.

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It's time once again for an independent game roundup! This week, Jorge and I discuss A Closed World, A Tale By Alex, and Fisher-Diver. All three games are free to play and boast interesting mechanical and thematic features. Each game is thought-provoking and well-worth playing; we have a wide ranging conversation that encompasses everything from considering the difficulties of incorporating LGBTQ themes in games to hunting the most dangerous game. As always, thanks for listening and fell free to jump into the comments with your thoughts! *To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 33 min 11 sec

Games:
- A Closed World
- A Tale by Alex
- Fisher-Diver

Additional reading on A Closed World:
- "A Closed World: A Game About LGBTQ Themes," by Hal, via GayGamer
- "Interview: How GAMBIT's A Closed World Tackles Sexuality, Identity," by Leigh Alexander, via Gamasutra
- "'A Closed World' and thoughts on gay video games." and "LGBTQ game design knife fight!" by Robert Yang
- "a closed mind," by Anna Anthropy
- "Anna Anthropy on 'A Closed World,'" by Christine Love

  • Music provided by Brad Sucks*

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Somewhere in a forgotten castle in Japan, where the sound of ocean waves can drift through the remains of ancient keeps, Fumito Ueda is hard at work crafting The Last Guardian. The only tenable flavor of that otherworldly realm must come from the recent launch of the Ico and Shadow of the Collosus HD bundle. This week on the show, at the request of listener Chris Rickard, we take a look at the first half of the collection and revisit our time with Yorda, Team Ico's management of camera angles and scales, and the evolutionary tree of platformers. Surely you have played the game before (If not, get on it!), so be sure to leave your thoughts on the game in the comments section below, as well as your feelings towards the HD conversion. If you liked this show, come back in two weeks while we discuss Shadow of the Collosus.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 37 min 22 sec

  • Music provided by Brad Sucks and Michiru Oshima from the Ico Soundtrack.

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Time moves fast in the world of video games. Technology changes (remember Rumble Paks?), franchises rise and fall (just ask Guitar Hero!), and it's hard to predict what will gain popularity (Minecraft, anyone?). With the recent release of Gears of War 3, Jorge and I decided we would take stock of what we consider to be one of most important franchises of the last five years. This show is less about the games' specific story and more about their narrative within the industry. We talk about everything from the influence of cover to blurred genres distinctions, and close with some thoughts (and hopes) regarding Epic's future. As always, thanks for listening and feel free to voice your thoughts in the comments!

Discussion starters:

  • How does Gears differ from other big franchises of last few years?
  • Is the series' influence understated, properly recognized, or exaggerated?
  • What are your hopes for Epic's future projects?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 41 min 20 sec
  • "No Glory for Gears," by Jorge Albor, via PopMatters
  • "'Gears of War 3:' A Triumphant Past, a Familiar Present, and an Uncertain Future," by Scott Juster, via PopMatters
  • Music provided by Brad Sucks

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If Antonio Banderas can sell sinus medication, why can't Captain Olimar sell herbicide? Maybe he can. Video games have been used to sell a wide variety of non-game related merchandise, but have our iconic protagonists ever been spokespersons? If not, then Nathan Drake is changing videogames again, and this time he is doing it was sandwiches. This week on the EXP Podcast, we discuss the fourth-wall breaking personification of Nathan Drake, how it reflects the status of games cultures and narratives, and the ethical concerns about connecting game content with real world consumption. We encourage to watch, and the re-watch, the Uncharted 3 Subway commercial embedded below, and then leave your thoughts in the comments section.

Some discussion starters:

  • Does this ad campaign water down Uncharted 3's story?

  • Do you think this type of marketing will weave its way throughout videogames more often?

  • Did you already buy Subway before even listening to this episode?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 58 sec

  • Music provided by Brad Sucks

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A long time ago in a galaxy far, far away....Jorge and I recorded a podcast about Star Wars. Inspired by the recent announcement that the Bioware-developed MMO, Star Wars: The Old Republic would indeed be released this year, we discuss our expectations and the nature of Star Wars video games in general. We've flown from one end of this galaxy to the other, and we've seen a lot of strange stuff, but finding a great Star Wars game is rare and precious thing. Many Bothans died to bring us this podcast, so make it worth their sacrifice by sharing your thoughts in the comments!

Discussion starters:

  • Will Star Wars: The Old Republic become more fun than you can possibly imagine, or will it cause a great disturbance in the Force?
  • What are your favorite Star Wars video games and what elements of the universe do the depict?
  • Which lesser known characters or themes would you like to see in a Star Wars game?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 39 min 32 sec
  • "Star Wars: The Old Republic Launching Dec. 20, starts at $15 per month," via Joystiq
  • Wikipedia's list of Star Wars games
  • Music provided by Brad Sucks

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Like some sort of radioactive monster from the sea, the Tokyo Game Show has risen and invaded Japan. This week on the EXP Podcast, Scott and I discuss the most interesting tidbits out of TGS, touching on a variety of subjects, from our longing for the "Japanese" aesthetic to pregnancy peripherals and the prospects for the PS Vita and the 3DS. Be sure to check out the show notes for some of the games we mention in the show.

Discussion starters:
- Do you miss traditionally "Japanese" games?

  • What games out of TGS piqued your curiosity?

  • Are you more or less excited for the Vita? How about the 3DS?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:


  • Run time: 42 min 53 sec

  • Ni No Kuni TGS Trailer

  • Gravity Rush TGS Trailer

  • Mommy Tummy TGS Footage via Joystiq

  • "Opinion: 'Expansion Slide Pad' Reflects Lack Of Confidence In 3DS," by Kyle Orland via Gamasutra

  • Music provided by Brad Sucks

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This week, Jorge and I are pleased to welcome Krystian Majewski back to the show! Krystian is designer of Trauma, an independent game that blends puzzle solving, exploration, and interactive storytelling.

We discuss the Trauma's development process and ask Krystian about his approach to game design. We also find time to talk about everything from urban exploration to Lego robots, and we find out whether Krystian ended up with "Katherine" or "Catherine."

Unsurprisingly, we had a great time talking with Krystian and we hope you enjoy the conversation as well. Be sure to check out the links in the show notes if you're interested in Trauma, as well as Krystian's many other projects. Thanks again to Krystian, and to you all for listening!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 1 hr 04 min 17 sec
  • The Official Website of Trauma
  • Krystian's writing on Game Design Scrapbook and Game Design Reviews
  • The Monster Hunter Podcast on Social Dissonance
  • Krystian's Design Portfolio Website
  • Music provided by Brad Sucks

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We have wrestled with sheep, turned blocks into staircases, and climbed the highest towers to bring you this Catherine themed podcast. This week on the show, Scott and I discuss the latest erotic-story-focused-puzzle game from Atlus, its cowardly and ineffectual protagonist, and its take on gender, marriage, and fidelity. As always, we encourage you to share your own thoughts on Catherine in the comments section below.

Some discussion starters:
- What do you think of Catherine's protagonist?
- Do you feel your ending fit within the story well?
- What sort of message came through Catherine?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 48 min 07 sec
  • Music provided by Brad Sucks

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This week's show is all about music games. It's a big topic, so Jorge and I recruited a talented trio of musicians and video game writers to help us out: Dan Apczynski, David Carlton, and Kirk Hamilton were all kind enough to stop by to discuss the merits of music games. We cover a huge swath of topics ranging from pedagogy, to musical philosophy, to Bon Jovi's genius. We've known Dan, David, and Kirk for a long time and it was a blast to have an excuse to hang out with them and record the show. Hopefully you all enjoy listening to our podcasting jam session as much as we enjoyed recording it. Thanks again to all our guests and thank you for listening!

And now, inspired by Kirk's reference, here's a kid playing Guitar Hero while solving Rubik's Cubes:

Some discussion starters:

  • What is your take on the state of the music game genre?
  • What do games like Rock Band teach us, both about music and game design?
  • What are your hopes for the future of the genre?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 1 hr 15 min 34 sec
  • "the beatles, rock band, and genre," by David Carlton, via malvasiabianca.org
  • "Rock Band, Guitar Hero, and Musical Convergence," by Kirk Hamilton, via Kirkhamilton.com
  • "Games of the decade: Rock Band," by Mitch Krpata, via insultswordfighting.blogspot.com
  • Shameless self-promotion: "A Day in the Life," "I'm Looking Through You," and "Yesterday," posts about The Beatles: Rock Band by Scott
  • Music provided by Brad Sucks

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We have clicked though the photograph, plummeted through spiked filled tunnels, and shattered the fourth wall entirely on this week's independent games focused podcast. Join Scott and I as we journey through the surreal landscape of Trauma, praise and criticize the torture that is VVVVVV, and try to wrap our heads around the strange construction of The Stanley Parable. As always, we encourage you to check out these games on your own, listen to our discussion, then chime in with your thoughts in the comments section below.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 38min 21 sec
  • VVVVVV
  • Trauma
  • The Stanley Parable
  • Music provided by Brad Sucks

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Jorge and I love talking about Halo almost as much as we love playing it. This week, we discuss what was supposedly Bungie's last Halo game: Halo: Reach. It's a wide-ranging conversation that encompasses everything from the gameplay systems to the grand plot of the Halo universe. As always, feel free to join in with your thoughts and comments.

Some discussion starters:

  • For those of you who played the game: What are your thoughts?

  • What challenges and opportunities do video game prequels present?

  • What aspects of Halo do you wish to see Bungie bring into their next project? What should they leave behind?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 46 min 19 sec

  • Music provided by Brad Sucks

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Last week Scott and I discussed Mark Filipowich's article on cross-media storytelling. Out of that podcast came a challenge: We would put Mark's theories to the test by watching Halo Legends and Dead Space: Downfall. We have returned with out lives, if not our dignity, in tact, bringing you our views on these films and what they add/take-away from their parent franchises. If you rank amongst our bravest listeners, you joined us on this journey and we encourage you to leave your own thoughts in the comments section below. If you have not watched them but are curious enough to do so, both films are currently streaming on Netflix for those with service.

Show notes:

  • Run time: 42 min 13 sec
  • "Games and Cross-Media Storytelling," by Mark Filipowich, via PopMatters
  • Music provided by Brad Sucks

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Today, it feels like more games than ever enjoy an "expanded universe." Books, TV shows, comics, and movies all develop worlds and characters that first appeared in video games. This might be great for devoted fans, but what does it imply about games' abilities to stand on their own? This week, we use Mark Filipowich's article on cross-media storytelling as a starting point for discussing the ways in which supplemental media affect the stories games try to tell. We also lay out some plans for a cross-media adventure that will be the topic for a future show. As always, we're glad to have you all along for the ride and look forward to reading your comments!

Some discussion starters:

  • What are some of your favorite examples of game-related cross-media storytelling and why are they effective?
  • How can we separate marketing cash-ins from legitimate additions to a game's story?
  • Does an abundance of ancillary material degrade in-game content? How can games tell stories that stand on their own?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 00 sec
  • "Games and Cross-Media Storytelling," by Mark Filipowich, via PopMatters
  • Music provided by Brad Sucks

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Does the entire world love a game that you despise? You are not alone! We invited games journalist and brave contrarian Mitch Krpata on the show this week to discuss his criticism of Ocarina of Time, the value of terrible games, love/hate relationships with indie games, and more.

Discussion starters:
- What are some games you have disliked that everyone else seems to enjoy?
- Is there a value in playing a game you despise?
- What are the dangers of universally praised games?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:


  • Run time: 49 min 57 sec
  • "Hey! Listen! The Case Against Ocarina of Time," by Mitch Krpata, via Joystick Division
  • Insult Swordfighting blog by Mitch Krpata

  • "Review: Limbo," by Mitch Krpata via The Boston Phoenix- "Mass Effect: Massive Interface Fail," by Krystian Majewski via Game Design Reviews

  • Music provided by Brad Sucks

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This week, Jorge and I are happy to welcome Peter Brinson to the show. Peter was one of the lead designers on The Cat and the Coup, a independent game about the 1953 CIA-orchestrated Iranian coup. After talking about The Cat and the Coup on a previous show, we thought it would be a great idea to have Peter on to learn more about the game's inception as well as his approach to incorporating history, art, and design in creating a documentary game. As we said before, we highly recommend the game. Thanks again to Peter for taking the time to chat with us and thanks also to everyone listening. We hope you enjoy the show!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 53 min 47 sec
    -You can download The Cat and the Coup for free and learn more about its subject matter on the official website: http://www.thecatandthecoup.com/ The game is also available on Steam.
  • La Maison en Petits Cubes
  • The Power of Nightmares
  • Music provided by Brad Sucks

View Details

The summer gaming dry spell is upon us, yet Scott and I both have our gaming dockets full. After a long month of work for the both us, we have returned to our backlog with a ravenous appetite. This week on the Experience Points podcast, Scott and I discuss what we have been playing, from Zelda sequels to isometric shooters, and a few things in between. Let us know what you have been enjoying lately in the comments section below, and be sure to chime in with your thoughts on the games we've discussed in the show.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 18 sec
  • "Cold As Ice," by Nels Anderson via Above49
  • Music provided by Brad Sucks

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Cash-strapped gamers have never had it so good: today, there are plenty of companies literally giving games away for free. However, developers aren't simply doing this out of the goodness of their hearts; games without initial costs often feature non-traditional ways of making money. Recently, a few high profile games like Team Fortress 2 and World of Warcraft have started experimenting with free-to-play and micro-transaction payment models. They join a host to of other games that are trying to change the way players pay for games. This week, Jorge and I talk about some of the financial, gameplay, and cultural issues surrounding free-to-play business models. As always, we're always interested to hear any of your valuable thoughts, so feel free to jump into the comments with your thoughts.

Some discussion starters:

  • What are some of your favorite free-to-play games and how do they implement their non-traditional payment models?
  • Do specific types of games or genres lend themselves well to the free-to-play model?
  • What kinds of cultural and socio-economic issues arise when transitioning to a micro-transaction payment system?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 23 sec
  • "World of Warcraft goes free-to-play until characters hit level 20," via Joystiq
  • Music provided by Brad Sucks

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The sun is shining, birds are chirping, and the beaches are crowded, summer is in full swing. To celebrate, PopMatters just featured a great selection of the best summer entertainment. Our compatriots even offered up their choice for great games and podcasts for the season. This week on the EXP Podcast, Scott and I continue the conversation with more of our own picks for games we associate with the summer. As always, we encourage you to join the discussion in the comments section below.

Some discussion starters:

  • What games do you associate with the summer?
  • Does replayability or game duration affect this association?
  • Who is your go-to-character in Smash Bros.? (That's right. We only ask the toughest questions.)

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:


  • Run time: 27 min 49 sec
  • "The Best Summer Entertainment," by multiple authors via PopMatters
  • "Great Games and Podcasts for Summer Fun," by multple authors via PopMatters
  • Music provided by Brad Sucks

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What do five-year-olds, mythical creatures, and Iranian history all have in common? They are all topics in this week's independent games podcast! This week, we take a look at Sissy's Magical Ponycorn Adventure and The Cat and the Coup. Both are free and quick to play, so we encourage you to take a few minutes to experience two well-made, thought provoking games. After that, we invite you to listen in on our discussion that touches on everything from the value of game design to the nature of history. As always, feel free to join the conversation in the comments!

Some discussion starters:

  • How does a game benefit from youthful inspiration? Also: which is your favorite Ponycorn?
  • How does one balance the impulse to both challenge and educate the player in a documentary game?
  • Are certain types of games more useful for imparting specific messages? How do game mechanics influence the way a story is told?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 48 min 02 sec
    -Sissy's Magical Ponycorn Adventure
  • The Cat and the Coup
  • Music provided by Brad Sucks

View Details

This year's Electronic Entertainment Expo has departed, but Scott and I are staying on topic just a little bit longer. Although we both missed the event this year, we kept abreast to the buzz coming out of Los Angeles. Consider us the clean-up crew, bringing you a serious, but not humorless, discussion of the rumors, technical innovations, and idiocies at this year's E3. Let us know your thoughts on all the E3 announcements in the comments section below.

Some discussion starters, in which I can ask anything I want:

  • What games are you most excited for coming out of E3?
  • How awful is Ubisoft's Mr. Caffeine?
  • What is the worse named piece of hardware: the Wii U or the PSVita?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 57 min 59 sec
  • Giant Bomb's E3 coverage portal
  • Music provided by Brad Sucks

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Jorge and I are still processing all the E3 madness, so we thought we'd talk about one of last week's big stories: Call of Duty: Elite. Activision's new Call of Duty social network promises to provide players with detailed battle statistics, group functionality, and a persistent profiles across multiple games. However, some of this comes at a price: parts of Call of Duty: Elite will only be available to those who pay a premium fee. It's move with very few precedents, so we thought it would be a good topic to discuss. As always, feel free to jump in with your thoughts in the comments!

Some discussion starters:

  • How much (if anything) would you pay for premium Call of Duty content? Are there any other games that might hook you with a similar structure
  • What does this mean for the future of the Call of Duty series?
  • How will the advent of premium content impact plot-driven games?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 00 sec
  • A preview of Call of Duty: Elite, via Joystiq
  • Music provided by Brad Sucks

View Details

Two weeks ago, I wrote about the state of Science Fiction in modern videogames. It turns out a mere smattering of words is not enough to thoroughly explore the veritable galaxy of topics regarding this ripe genre. Joined this week by Grayson Davis of Beeps & Boops, Scott and I discuss the good and bad of science fiction, a bit of Star Trek, time travel, and sources of excellent Sci-fi gaming. As always, we encourage you to leave your thoughts in the comments section below.

Discussion starters:

  • What are your favorite science fiction games?
  • How should we approach the genre as it relates specifically to games?
  • How do you see the state of modern science fiction games?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 48 min 10 sec
  • Beeps & Boops, Grayson's site
  • Music provided by Brad Sucks

View Details

It's time once again to look at some of the independent games we've been playing over the last month! This week, we discuss a few games created for the Ludum Dare game jam event as well as Christine Love's newest work, don't take it personally, babe, it just ain't your story. Both topics encompass a huge amount of material, so we highly recommend you visit the websites listed in the show notes to explore all the intriguing games. Weather you're into sword showers, scurvy, or social scandals, this episode has something for you!

Some discussion starters:

  • Which Ludum Dare games did you enjoy?
  • How can games effectively model emotional and social systems?
  • What benefits does a highly-structured game like don't take it personally... have over more player-structured games?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 31 min 53 sec
  • Ludum Dare, The Rapid Game Creation Community
  • The Legend of Mulida
  • Grave Robbers
  • The Wager
  • don't take it personally, babe, it just ain't your story, by Christine Love
  • Music provided by Brad Sucks

View Details

The Sony network has returned, but has our faith in the company? What happens to brand loyalty when the going gets tough? This week, inspired by the Gamers With Jobs podcast, Scott and I discuss our own loyalties to corporations and developers, the Sony hacking debacle, and the meaning within these illusory relationships.

Some discussion starters:
- Where do your brand loyalties lie?
- How, if at all, has Sony's recent troubles altered your relationship with the company?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 31 sec
  • "GWJ Conference Call Episode 239," via Gamers With Jobs
  • Music provided by Brad Sucks

View Details

Last week, the Smithsonian American Art Museum announced the games that will be included in its upcoming exhibit The Art of Video Games. After the curators selected 240 nominees, people voted for which games would be included in the exhibit. The list is full of influential games, so we thought it would be fun to go through the selections and discuss some of the highlights. You can follow along with us by downloading the PDF document listing the winners and runners up from the American Art Museum's website. It's a big list, but not nearly big enough to fit everyone's most beloved games, so feel free to share your choices in the comments!

Some discussion starters:

  • Which of your favorites made the list? What were some notable omissions?
  • What patterns do see across across the time periods and the various formats?
  • While visual art is relatively easy to convey visually, it is can be more difficult to convey design philosophies. How are games best presented in a public format?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 48 min 20 sec
  • "The Art of Video Games," an exhibition at the Smithsonian American Art Museum
  • Music provided by Brad Sucks

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The internet is abuzz with rumors and speculations about Nintendo's 'Project Cafe,' what most of us are calling the Wii 2. The newcomer will feature a touchpad screen on each controller, HD capability, and maybe the ability to read minds.  But what about its predecessor? Are we abandoning the Wii as a failure? To help us answer this question, we are joined this week by Gus Mastrapa, who wrote a timely and provocative piece about just this subject. Join us while we discuss the high and lows of console failures, the loss of console cycle excitement, and Nintendo's history of innovation. As always, you can find original articles in the show notes.

Show notes:


  • Run time: 53 min 17 sec
  • "The Wii Was The Most Successful Video Game Failure Ever," by Gus Mastrapa via Joystick Division
  • "In Memory of Moon Leaps," by Sean Sands via Gamers With Jobs
  • Music by Brad Sucks

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It is time once again to heed the call of the Elder Gods and protect Earthrealm from the evil forces of Outworld and the Netherrealm in the time-honored tradition of Mortal Kombat. Or at least that's what Wikipedia said the game was about...In any case, this week we're talking about the latest Mortal Kombat release!

As an added bonus, check out the slide show Hanah made of Jorge and me playing the game. I think the pictures demonstrate the game's real strengths: much of Mortal Kombat's fun comes from sharing its the gross absurdity with friends. Fighting games, and Mortal Kombat in particular, are great spectator sports.

Some discussion starters:

  • Mortal Kombat is one of those iconic games that most people have at least some familiarity with. What's your history with the series?

  • How effectively does the latest Mortal Kombat cater to both fighting game veterans and newcomers?

  • What does the future hold for Mortal Kombat and for the fighting genre in general?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 31 min 53 sec
  • Music byThe Immortals

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There are so many great games from the past, but do they look terrible on your huge HD television? Are those blocky polygons jarring and atrocious? Maybe we should convert them to high resolution remakes. Or maybe not. Sometimes, as Michael Abbot states, "better isn't better." This week on the EXP Podcast, Scott and I discuss the risks and rewards of HD remakes, touching upon designer intent, history lesson box-sets, contextual play, and more.

Show notes:
- "When better isn't better," by Michael Abbot via Brainy Gamer
-Music by Brad Sucks

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We had such a good time on last week's IndieCast that we decided to do double up! This week, we welcome game designer Jason Rohrer to the show. Jason is the creator of a host of games, including such well-known titles as Passage and Sleep is Death. Most recently, he released Inside a Star-filled Sky, a top-down shooter that combines classic arcade dynamics with innovative approaches to procedural level generation and unique social aspects. Jason and his games are always thought-provoking, so Jorge and I were delighted to get the opportunity to chat with him. We cover everything from Picasso to Spelunky and even manage to touch upon lunar exploration. We hope you enjoy the show!

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally,here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 51 min 02 sec
  • Jason Rohrer's website
  • Inside a Star-filled Sky, Jason's latest game
  • Music provided byBrad Sucks

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The Experience Point Podcast is branching out. Scott and I have decided to put on our swim trunks and wade into the world of independent games with a brand new monthly podcast dedicated to the too often overlooked members of the games industry. At least once a month, we will explore two games that have caught our eye. We will also supplement this talks, when possible, with interviews with their designers. This week on the show, Scott and I discuss the rocket-boosting madness of No Time To Explain and the infinitely recursive realm of Inside A Star Filled Sky.

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When everyone else is nestled snugly in bed, the most die-hard fans are battling the elements, sleep deprivation, and mall security in hopes of being the first to procure a new console or game. This week, the tale of a man named Isaiah-Triforce Johnson came to our attention. After waiting in line for a week, he was one of the first Americans to buy a Nintendo 3DS. His quest got us thinking about the strange rituals surrounding console launches and game releases. It's a surprisingly broad topic, and we cover everything from the "first!" impulse to frostbite. As always, we'd love to hear your thoughts, as well as any of your release night stories in the comments!

Some discussion starters:

  • Have you ever stood in line for the release of a console or game? What was your motivation?
  • Why is it important to play something immediately upon release? Is it even important?
  • Should developers incorporate release day bonuses into games?

To listen to the podcast:

  • Subscribe to the EXP Podcastvia iTunes here. Additionally,here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 33 min 36 sec
  • "Waiting for Nintendot: One Man's Quest to Buy First 3DS," by Jason Schreier, via Wired
  • "Queer Characters: BioShock," by VorpalBunny, a.k.a. Denis Farr, via GayGamer
  • Music provided byBrad Sucks

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Are gamers selfish? That is the question Michelle Baldwin from Pioneer Project asks herself when confronted with "the look." When some unfamiliar with games hears about your small obsession or hobby, a curious glare not uncommon. Where does this look come from? How might social games address the divide between gamers and non-gamers? And how might we contemplate selfishness that makes us better thinkers, designers and players? Join us this week as Scott and I discuss all of these questions and more in the most selfish EXP Podcast to date.

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When Jorge and I found out that someone is making a Gears of War board game, we were a bit puzzled. We're both fans of the series, but Marcus and company never really seemed like the tabletop types. This week, we use this odd development as a chance to discuss the relationship between video games and board games. Topics include the cultural overlap between the board game and video game communities, the strengths of tabletop gaming, and whether the forthcoming Gears of War board game will be "SWEET!" We look forward to hearing about some of your favorite cardboard campaigns in the comments!

Some discussion starters:

  • A Gears of War board game: terrible idea, or terribly-awesome idea?

  • For primarily video game folks: what keeps you away from board games and what could draw you in?

  • For board gaming folks: what sorts of lessons can video games learn from board games?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
    • Listen to the podcast in your browser by left-clicking here. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 32 min 28 sec
  • "Gears of War Board Game Still In The Works," by Stephen Totilo, via Kotaku
  • "A Guide to Board and Card Games Based on Video Games (1971 to 2007)," by Yehuda Berlinger, via Jergames
  • Board Game Geek
  • Music provided by Brad Sucks

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The 25th annual Game Developer's Conference has come and gone. In its wake, besides a pile of business cards, beer bottle caps, and shattered dreams, is a burning desire to make the games industry a better place. A cornucopia of panels and sessions were devoted to this very task, the vast majority of which Scott and I completely ignore in this podcast. However, we do manage to pluck out a few gems. Join us this week while we discuss the state of social and mobile gaming, Iwata's defensive positioning, Notch's funny hat, and inception-style worlds within worlds.

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With the release of Dead Space 2, Jorge was finally enticed into playing the first Dead Space. I had played the game some time ago and had quite a positive experience (check out the show notes for some of my writing on the game), so I was excited to get a chance to discuss it on the podcast. As with all of our in-depth discussions on particular games, we cover everything from the rule systems to the story themes, giving folks ample warning before revealing any crucial plot points. We discuss everything from the aesthetics of hydroponics, the nature of the sci-fi genre, to signs of an extra-terrestrial Professor Layton. While no one can hear you scream in space, feel free to sound off with your thoughts in the comments!

Some discussion starters:

  • Is there a way to balance the impulse to create a unified world that avoids becoming repetitive? Are Dead Space's sterile hallways a liability or a strength?

  • How does Dead Space relate to other survival horror games?

  • What are the benefits and drawbacks of revisiting or playing an original game before its sequel? For those of you who have already played Dead Space 2, how did your knowledge (or lack thereof) with the original affect your experience?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

  • Run time: 41 min 07 sec

  • "Review: Dead Space's Uniquely Familiar Feel," by Scott Juster, via Experience Points
  • "The Real Monster," by Scott Juster, via Experience Points
  • Music provided by Brad Sucks

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The trailer for Dead Island appeared last week and shook gaming enthusiasts to the core. The internet was positively elated by this emotionally provocative commercial, which you can find embedded below. Techland must be doing something right, the film adaptation of the game has already been optioned. But how does the trailer hold-up to our critical gaze? What is all the excitement about? Join us this week while Scott and I discuss dead children, cultural expectations, and the art of a good trailer. You can find a slew of links in the show notes and, as always, we encourage you to share your thoughts in the comments section below.

More Dead Island Videos

Some discussion starters:

  • What did you think of the Dead Island trailer?

  • Is it sound to try to enhance a game using material not find within it?

  • Should Dead Island set a new precedent for successful game trailers?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking this link. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link in the address bar.

Show Notes:


  • Run time: 27 min 38 sec
  • "Dead Island - Announcement Trailer," via IGN
  • "Welcome to Dead Island," by Ryan Geddes via IGN
  • "Dead Island trailer made chronological, humorous," via Joystiq
  • Carousel and Delux Commercials by Adam Berg

  • Music provided by Brad Sucks

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With the ubiquity of the Internet and the popularity of social games, are single-player experiences becoming a niche genre? This week, we're happy to welcome Justin Keverne back to the podcast to discuss the role of single player games in a medium currently fascinated by group experiences. An accomplished game designer and critic, Justin helps us make sense of the relationship between single-player, multiplayer, and "social" games. We cover everything from the fourth wall, to Venn diagrams, and even the behemoth that is Facebook. As you know, the podcast isn't meant to be a single-player experience, so feel free to share your thoughts in the comments!

Some discussion starters:

  • Is the single-player experience a historical aberration?

  • How do social components effect your experience with a game? What are the differences between a collaborative playthrough of a single-player game, online leader boards, asynchronous play, and active multiplayer?

  • What types of themes are best explored in a single-player game? What are some examples of games that rely on solo experiences?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 58 min 38 sec
  • "Groping The Elephant," Justin Keverne's website
  • "What is a Social Game?" by Nicholas Lovell, via GAMESbrief
  • "Are single player-games doomed?" by Raph Koster, via Raph Koster's Website
  • "Is the shift to online a fad?" by Raph Koster, via Raph Koster's Website
  • "Have single-player games ever existed?" by Raph Koster, via Raph Koster's Website
  • "Single Players are Not an Aberation" by Tadhg Kelly, via Gamesbrief
  • Music provided by Brad Sucks

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We have traveled the world far and wide and brought back with us a special guest for this week's show. Joining us on this very special podcast is Professor Roger Travis from the University of Connecticut. In both his educational and literary work, Roger takes a fascinating interdisciplinary approach to games, history, and classics. Who could be more suited, then, to discuss Russian plans to retell national mythologies in videogames? Join us this week while we discuss practomime, games based learning, cold war villains, bardic storytelling, and the Arbiter. As always, we encourage you to leave your thoughts in the comments section below. You can also find the original article and more of Roger's work in the show notes.

Discussion starters:

  • Does does historical nostalgia manifest itself in video games?
  • Do game makers have an obligation to accurately portray history?
  • What are the narrative confines of heroic mythologies in games?
    To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 64 min 13 sec
  • "Russia wants to ban Cold War villains from games," by Shaun Walker via The Independent
  • Video Games and Human Values Initiative
  • Living Epic
  • Play The Past
  • Music provided by Brad Sucks

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Batman has Robin, The Green Hornet has Kato, Sherlock Holmes has Dr. Watson: Whenever a hero needs assistance, a loyal sidekick appears to lend a helping hand. This week, we use Brendan Main’s piece about a particularly controversial sidekick to explore how second bananas function in video games. Feel free to type up your thoughts in the comments. Alternatively, you can just tell your sidekick to do it for you.

Some discussion starters:

  • On the subject of Navi: Love her or hate her? Why?

  • What are some examples of well-implemented sidekicks? Is their success tied to specific narrative or thematic elements, do they perform a specific function in the game, or is it some combination of both?

  • How do multiplayer games encourage or inhibit leader/sidekick relationships? Is there a way to foster this relationship without devaluing the second player?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

  • Run time: 30 min 58 sec

  • “Hey, Listen, I Like Navi,” by Brendan Main, via The Escapist
  • Music provided by Brad Sucks

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Take a famous icon, smear it with mod and dim the lighting, and you've got a successful franchise reboot. At least that is what Crystal Dynamics is hoping to accomplish with their latest Lara Croft project. Even though two Tomb Raider games were released in the last three years, apparently the franchise is in need of a face lift. Join us this week on the EXP Podcast while Scott and I discuss Tomb Raider's longevity, Dragon Ball Z, Jesus, and what it means to reboot a series. As always, we encourage you to leave your thoughts in the comments section below.

Discussion Starters:

  • What aspects of Lara Croft remain iconic for you?

  • Is Lara an immortal icon, or would a failed reboot mark her death knell?

  • Can you think of any games that succeeding in rebooting a franchise for you?

  • What games do you think desperately need a reboot?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:


  • Run time: 32 min 35 sec
  • "A Survivor Is Born: The New Lara Croft," by Megan Marie via Game Informer
  • First-Person Tetris

  • Music provided by Brad Sucks

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There’s a huge amount of great video game writing out there. Too much for your humble hosts to ever digest by themselves. This week, we take advantage of 2010’s embarrassment of riches and discuss some of our favorite pieces of video game writing from last year. As always feel free to join in and spread the word about your favorite game-related posts, essays, novellas, treatises, and tweets!

Pieces discussed:

  • “Okay, Kids, Play on my Lawn,” by Roger Ebert, via Chicago Sun-Times
  • “Groping the Map”, by Justin Keverne, via Groping the Elephant
  • “Video games: The Addiction,” by Tom Bissel, via The Guardian
  • “Making Men Uncomfortable: What Bayonetta Should Learn From Gaga,” by Tanner Higgin, via Gaming the System: Tanner Higgin
  • “Castrating the Straight Male Gaze on Bayonetta (or at least making room for other ones!),” by Amanda Phillips, via The Humanities, Arts, Science, and Technology Advanced Collaboratory
  • “The Presence of the Past in Fallout 3,” by Trevor Owens, via Play the Past
  • “Riffing on the Flagpole,” by Michael Abbott, via The Brainy Gamer

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

  • Run time: 34 min 25 sec

  • Music provided by Brad Sucks

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This week, we stay just a bit longer under the sea, exploring the much lauded Bioshock 2 DLC, Minerva's Den. 2K's final journey into Rapture may just show other game developers how to create stand-alone additional content that puts other full length titles to shame.

Some discussion starters:

  • How does Minerva's Den compare to Bioshock 2?
  • How does Minerva's Den compare the DLC from other recent games?
  • Does this game make you more excited/hopeful/concerned about Bioshock Infinite?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 34 min 31 sec
  • Music provided by Brad Sucks

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This week, we board our bathyspheres to revisit Rapture. BioShock 2 was faced with the monumental task of following one of gaming’s most revered titles and it was initially met with trepidation from fans. However, the game is much more than a cookie-cutter sequel, and we spend this episode discussing the significant systemic and narrative changes it brings to the series.

Some discussion starters:

  • Did BioShock 2 alter your feelings towards the original game?

  • Did the moral choices in BioShock 2 carry weight for you?

  • How did the game’s emphasis on defending Little Sisters impact your play style?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • “Groping the Map: Pauper's Drop”, by Justin Keverne, via Groping the Elephant
  • “On My Shoulder, Whispering,” by Michael Abbott, via The Brainy Gamer
  • Run time: 38 min 04 sec
  • Music provided by Brad Sucks

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We have covered our games of the year, but 2010 held far more than just six titles, and 2011 will hold many more. This week on the EXP Podcast, Scott and I discuss some of the game we neglected last week, from games we never played to games we look forward to playing. Join us around the table while we devour our leftovers. As always, we encourage you to leave your thoughts in the comments section below.

Discussion starters:
- What games are people neglecting that deserve more attention?
- What games of 2010 do you regret not playing?
- What games of 2011 do you most look forward to?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:
- Run time: 29 min 25 sec
- Music provided by Brad Sucks

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It’s GOTY season, and we just couldn’t let the opportunity go without talking about some of the outstanding titles we played this year. Naming the one true “Game of the Year” is a hopelessly subjective task, so instead we each chose three games from 2010 that made strong impressions on us. As always, feel free to join in on the conversation. What were your highlights from 2010?

Jorge’s Top Games of 2010:

Mass Effect 2
Lara Croft and the Guardian of Light
Red Dead Redemption

Scott’s Top Games of 2010:

God of War III
Super Mario Galaxy 2
Red Dead Redemption

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 35 min 45 sec
  • Music provided by Brad Sucks

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In clinical psychology, continually doing a repetitive action with little or no justification is tell-tale sign of obsessive-compulsive disorder. In MMOs, it's just called the grind. Why, after so many complaints, is the grind still a major feature of nearly every MMO RPG available? Inspired a post from Zach Best writing for Game Design Aspect of the Month, that is the very question Scott and I will be exploring in this week's podcast. You can find the original article and a pouch of magic destiny in the show notes. We also encourage you to leave your own gaming experiences in the comments section below.

Discussion starters:

  • Do you enjoy grinding? Does it fulfill an important purpose for you?
  • Is grinding a permanent feature of games with leveling mechanics?
  • How much of the grind is self-imposed?

To listen to the podcast:- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 20 sec
  • “The Opposite of Grind," by Zach Best via Game Design Aspect of the Month
  • Music provided by Brad Sucks

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It’s crucial for games to catch a player’s attention, but what is the best way to ensure that someone will stick around to the end? This week, we use Leanne C. Taylor’s article to think about the ways both cutscenes and mechanics are used to keep players’ interests. She examines the concept of the “10 minute rule” that many movies follow when attempting to engage their audiences and examines its applications in video games. Hopefully, the first 10 minutes of our show persuades you to stick around! If so, feel free to share your thoughts in the comments.

Some discussion starters:

  • What sorts of story-telling devices capture your attention when you start a game?

  • Are there specific genres that benefit from a particular kind of hook?

  • What are the relative strengths and weaknesses of a cut-scene approach vs. a gameplay approach?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:
- “History, Mystery and Story: Games and the 10 Minute Rule,” by Leanne C. Taylor, via Gamasutra
- Run time: 35 min 45 sec
- Music provided by Brad Sucks

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In a series of posts lavishing praise on Nintendo's latest iteration on the Kirby Franchise, Kirby's Epic Yarn, Michael Abbot of the Brainy Gamer has been exploring the game's charming concept. It seems these days you can't shake your Wiimote without hitting a title, from both indie and traditional developers, that exploits some of the tactile art designs, lullaby-like musical themes or children's book narration that comprise some of the elements of the "cute aesthetic." Join us this week while Scott and I discuss the adorable betrayals, cuddly characters, and charming anomalies of "cute" games. As always, we encourage you to leave your thoughts in the comments section below and check out Michael's insightful articles in the show notes.

Discussion starters:

  • If you had a chance to play Kirby's Epic Yarn, what did you think of the art design? Does it make the game feel "childish" in a bad way?
  • Is the textured approach to art design growing old?
  • Does the cute aesthetic hold up to the test of time better than other art designs?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 17 sec
  • "Kirby's Epic Concept" by Michael Abbot, via The Brainy Gamer
  • "Plush Tech," Ibid.
  • "Kirby's Epic Sound," Ibid.
  • Music provided by Brad Sucks

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The following information is for your eyes only: This week, the Experience Points Podcast discusses Call of Duty: Black Ops. Topics such as the game’s campaign structure, its multiplayer philosophy, and its relationship with historical subject matters are covered. Be careful: surveillance indicates the presence of plot spoilers towards the end of show. Your mission: listen to the show and then share any of your thoughts in order to add to the growing body of intelligence surrounding this massive gaming phenomenon. Remember: if you are caught, your Gamertag will be wiped from the records and the government will deny any knowledge of your existence.

Some discussion starters:

  • Does the single player campaign’s linear style still hold up? What is the right balance between set pieces and emergent gameplay?

  • What makes the Call of Duty multiplayer system popular? How do rule systems, statistics, artistic choices, and cultural dynamics impact your enjoyment?

  • How does Black Ops relate to historical reality? What is its place among other Cold War fiction?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 37 min 31 sec
  • Music provided by Brad Sucks

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Court is in session and the fate of video games in California is on the line! Alright, maybe that's overly dramatic. But really, the Supreme Court is hearing proceedings for Schwarzenegger v. Entertainment Merchants Association. The Justices will decide whether banning the sale of videogames to minors infringes the freedom of speech enshrined in the first amendment. Based on the reactions of the court, which you can read here, I don't the industry is doomed quite yet. However, this case raises legitimate concerns worth considering. Join us this week while Scott and I discuss America's founding fathers and the redeeming values, according to Jason Schreier, of nine violent videogames. As always, we encourage you to leave your thoughts on the comments section and check out Schreier's inspirational article in the show notes below.

Some discussion starters:

  • What "adult" games have redeeming values for minors in particular?
  • How can the games industry help parents manage their children's consumption of violent videogames?
  • Should more gamers be paying attention to the Supreme Court case or do we have nothing to worry about?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 37 min 59 sec
  • “Blood Redemption in 9 Violent Videogames" by Jason Schreier, via Wired GameLife
  • Music provided by Brad Sucks

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While the main draw of the Nintendo 3DS remains its titular capacity for accommodating a third visual dimension, other thought-provoking features are beginning to emerge. According to The Wall Street Journal, Nintendo is looking to implement a variety of networking and communication features aimed at turning the device into a platform for social gaming. Nintendo’s on-line strategy (such as it is) has always been unique, and it will be interesting to see if this strategy signals a bold new direction or simply another half-step towards towards keeping up with Internet-focused devices like the iPhone.

Some discussion starters:

  • Is a single-use portable gaming device still appealing?

  • What are your thoughts and concerns regarding the StreetPass and SpotPass programs? Does it affect your attitude towards the 3DS overall?

  • Aside from obvious matchmaking functionality, what is the potential of services like StreetPass?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 27 min 23 sec
  • “Nintendo Bets Big on Social DS System,” by Daisuke Wakabayashi, via The Wall Street Journal
  • Music provided by Brad Sucks

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I have been free of World of Warcraft for almost two years now, but already its tendrils are pulling me in - and I'm not the only ex-WoW player being called by the sirens of Cataclysm, Blizzard's next expansion to the iconic MMO. Sean "Elysium" Sands inspires this week's podcast discussion with his article "Is Cataclysm Enough to Bring You Back?" I know my mind has been changed at least once. As always, you can find the original article in the show notes.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 02 sec
  • “Is Cataclysm Enough to Bring You Back?," by Sean Sands via Gamers with Jobs
  • Music provided by Brad Sucks

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While reviewers often strive for “unbiased” opinions, the impact of personal taste on one’s enjoyment of a game is unavoidable. In the current climate of heavily authored and story-based games, is it possible for a game’s plot to impact one’s enjoyment of its game mechanics? This week, we use an article sent to us by Sam Crisp and written by Kieron Gillen as a starting point to explore this question. We cover a range of issues including the search for objectivity, the original intent of designers, and the existence of the gaming wolf-boy. As this is a topic focused largely on opinions, we’re looking forward to hearing from you in the comments.

Some discussion starters:

  • For those folks who played Mafia II, did you enjoy the story and did your feelings towards it impact your experience with the mechanics?

  • What games have either won you over or turned you off with their stories, rather than their gameplay?

  • Is it possible to make any objective conclusions about game plots, or are we stuck in a world of relativity?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 36 min 19 sec
  • “I Am The Mob: Mafia II, Subjectivity And Story,” by Kieron Gillen, via Rock, Paper, Shotgun
  • Music provided by Brad Sucks

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Wow! One hundred podcasts and over three hundred posts on Experience Points and we are still going strong. This week, Scott and I look back on some of our past writings and hold an impromptu interview of sorts. Join us while we celebrate our EXP Podcast Centennial! A huge thanks to everyone who has joined us for our conversations about games and culture. We could never express our gratitude, at least not without tearing up a bit.

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 46 min 44 sec
  • Music provided by Brad Sucks

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Most people would probably agree that revealing the end of Star Craft 2 is considered a spoiler, but would they feel the same way about revealing unit stats or building techniques? This week, we use Kieron Gillen’s article about game mechanic spoilers to explore the notion that the enjoyment of a game’s systems and rules can be affected by premature knowledge. We cover everything from the role of previews, the responsibility of critics, to the effects of preconceived opinions. We even stumble upon a new potential business venture: the “mystery game of the month!” As always, we look forward to hearing your thoughts in the comments.

Some discussion starters:

  • Are there certain games that are more susceptible to mechanical spoilers? How does a game’s plot relate to this susceptibility?

  • Have you ever played or avoided a game because of a mechanical spoiler?

  • How should reviewers and critics discuss a game’s rules or mechanics?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 29 min 12 sec
  • “Mechanic Spoilers: Beyond I Am Your Father,” by Kieron Gillen
  • Music provided by Brad Sucks

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It happens to everyone: everything is going according to plan when suddenly, you run into a virtual brick wall. Whether this obstacle is a particularly cruel boss battle, an demanding time limit, or a mind-bending puzzle, the result is the same: you’re stuck! This week, we use Michelle Baldwin’s piece about her odyssey to slay a mighty dragon that had been tormenting her and a friend for months. Along the way we discuss some of our own personal battles, various design choices that both lead into and out of tough situations, and the social dynamics of being stuck alongside others. As always, we hope you stick with us until the end and venture into the comments with your thoughts.

Some discussion starters:

  • Have you ever experienced any notorious instances of being stuck in a game? Did you ever overcome the barrier, or was it the end of the line?

  • Is there an optimal way to help players through rough spots?

  • How does being stuck in a multiplayer game (either cooperative or competitive) change your experience?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 26 min 13 sec
  • “Stuck,” by Michelle Baldwin, via PioneerProject.net
  • Music provided by Brad Sucks

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Warning: This podcast contains more adult language than usual. This podcast might be NSFW all thanks to Austin Ivansmith, who recently wrote an interesting article on swearing in videogames. Join us this week while Scott and I discuss the ethics of curse word construction, artistic integrity and avoiding offensive language, and the types of games that just might pull off an "F Bomb" with aplomb. As always, you can find the original article in the show notes below. We also encourage you to leave your thoughts in the comments section and let us know what you think.

Some discussion starters:

  • Can language be just as stylized as violence, and therefor be more acceptable?
  • Is adding "bad language" toggle option an artistic betrayal or a helpful feature?
  • What games include good use of adult language and which do not?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 26 hr 2 min 24 sec
  • "Why all the swearing?," by Austin Ivansmith via Carrot v Stick
  • Music provided by Brad Sucks

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For many folks, September means having to relinquish the last strands of summer and head back to school. However, trading the couch for the classroom doesn’t mean you have to abandon video games. This week, we are pleased to welcome Michael Abbott of The Brainy Gamer and Wabash College to the show. Michael is in the process of launching “Enduring Questions,” a course “devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community.” In addition to more traditional texts, some sections of the course will have Portal on the syllabus. We were thrilled to learn this and invited Michael to join us in discussing the course, how video games function as academic texts, and the challenges involved in teaching games.

Some discussion starters:

  • Have you ever taken any classes in which video games were on the syllabus? What games would work well as teaching tools, and for what subjects?

  • Establishing gaming literacy is challenging. How is critical playing best taught? How did you learn to analyze games?

  • What kinds of challenges arise from using games in the classroom? How do we overcome things like generational stratification in regards to certain genres or games in general?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 1 hr 2 min 28 sec

  • “Portal on the booklist,” by Michael Abbott, via The Brainy Gamer

  • “Portal and the Deconstruction of the Institution,” by Daniel Johnson, via Gamasutra

  • “In Search of History’s Best Video Games: Canon Fodder, Season 2,” by Stephen Totilo, via Kotaku

  • Music provided by Brad Sucks

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Scott and have once again ventured into the frigid north - Canada. This time we return with Chris Lepine of The Artful Gamer, who brings with him some marvelous insight into "mastery" as an aspect of fun. Continuing last week's discussion about the "fun factor," we delve deeper into one particular notion of enjoyment. Along the way we chat about poetic play, the dangerous of neurotic mastery, multiplayer mastery, and the joys of griefing. If we stir up your thoughts along the way, we encourage you to share them in the comments section below. You can also find a link to Chris's original article and more of his work in the show notes.

Show notes:

  • Run time: 63 min 23 sec
  • "The Neurotic Joy of Gaming," by Chris Lepine of The Artful Gamer
  • "Mad Skills," by Nels Anderson of Above49
  • Music provided by Brad Sucks

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While we weren’t able to make it to PAX this year, the magic of the Internet allowed us to vicariously experience one of gaming’s best conventions. This week we’re taking advantage of the still-present PAX afterglow by talking about some of our favorite news from the show. We touch on the importance of expectations and nostalgia, the quiet innovation of some of the smaller games, and the general evolution of the conference itself. Since PAX incorporates everything from huge announcements (like Duke’s return) to low-key indie premieres (like The Witness), it’s almost impossible to catch everything, so feel free to jump into the comments to share what stood out to you.

Some discussion starters:

  • For those of you who made it to the conference, what were your overall impressions? What would you like to see from PAX in the future?

  • What is your reaction to Duke Nukem? Are you interested in the game and does the franchise have a future?

  • SpyParty was a pleasant and unexpected surprise for both Jorge and me. What unexpected games impressed you?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 27 min 53 sec

  • Music provided by Brad Sucks

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There is a grand project being conducted right now - an effort to catalog why we love the games we love. After propositioning a broad array of players to describe what makes particular games fun, Michael Abbot of The Brainy Gamer has put together a catalog of descriptions for us to peruse. Join us this week while Scott and I discuss wonder and possibility, exploration, special snowflakes, luck, British apprenticeships, and nostalgia. We encourage you to leave your comments in this shred. For the full catalog and to contribute your own ideas of fun, check out Michael's link in the show notes.

Show notes:

  • Run time: 35 min 48 sec
  • “Fun Factor Catalog," by Michael Abbot via The Brainy Gamer
  • Music provided by Brad Sucks

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What happens when a renowned filmmaker gets involved with video games? It doesn’t happen often and the results are usually less than spectacular, but THQ and Guillermo del Toro are looking to buck this trend. This week, we use this development as a starting point to discuss the what happens when established directors try their hand at game making. We cover everything from artistic philosophies to the possibility of “dream team” partnerships between famous designers and directors. As always, feel free to weigh in with your thoughts on whether titans of the box office can also conquer the Xbox.

Some discussion starters:

  • What are your thoughts on Guillermo del Toro potentially making a game?

  • What kinds of skills could directors bring to games? How important is it for them to have a lot of experience with the medium, either as a player or a creator?

  • Have you played any games in which a film director was involved? Which directors do you think would make enjoyable games?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 26 min 45 sec

  • “Guillermo del Toro negotiating video game deal with THQ,” by Ben Fritz, via the Los Angeles Times

  • Music provided by Brad Sucks

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We say it so often, it’s almost a cliche: video games allow us to explore virtual “worlds.” The medium is replete with strange locations that players learn to navigate as naturally as they do their own neighborhoods. Whether it is the Mushroom Kingdom, Rapture, or Liberty City, a convincing world can yield an immersive experience. But what exactly makes for a good game world, and how do we describe these qualities concretely? In his recent Edge article, Chris Dahlen raises these question and begins to push for a more explicit articulation of how game worlds function. We use his article as a starting point and cover issues of fiction, systemic storytelling, and themes that define gaming worlds. Seeing as how we have such worldly listeners, we’re looking forward to hearing your thoughts in the comments!

Some discussion starters:

  • What are your favorite video game worlds and why did they impress you? Conversely, what prevents you from being drawn into a game world?

  • How much of a game’s world is defined by its rules and systems? For example, would a Mario game that isn’t based in the Mushroom Kingdom or rendered with a fantastic art style still be in the “Mario world?” Would an artistically traditional Mario game without platforming still be part of the “Mario world?”

  • What role does imagination play in world building? How is the willingness to believe in a place augmented by previous experiences, as in the case of sequels?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 34 min 04 sec

  • “You Build Worlds,” by Chris Dahlen via Edge

  • Music provided by Brad Sucks

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My name is Jorge, and sometimes Shen, and other times Arkania. I have also been a variety of strangely named characters in everything from JRPGs to First-Person Shooters. According to Andrew Lynes, whose piece inspired this week's podcast, character name changes may subtly affect our gaming experiences. Join Scott and I while we discuss Link, Pseudonyms, Uno etiquette, and ways to improve the name game. For Andrew's article and a short list names I consider particularly uninspired, check out the show notes.

Show notes:

  • Run time: 28 min 4 sec
  • "How Character Names Change the Narrative Experience," by Andrew Lynes via Bitmob
  • Music provided by Brad Sucks

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We are back on the saddle, this time to talk about all the spoiler-laden story elements of Red Dead Redemption. Such an ambitious and expansive game requires quite a bit of wrangling, so this week's podcast is extra long to compensate. This week, we delve into Red Dead as it relates to other Western mythologies, the ups and downs of open world story telling, and the meaning of redemption in a barren and nihilistic landscape. If you have thoughts on the game yourself, we encourage you to chime in below in the comments section.

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 62 min 37 sec
  • Music provided by Brad Sucks

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Saddle up, amigos. It’s time to ride into one of the year’s most high-profile games: Red Dead Redemption. Published by Rockstar, Red Dead Redemption attempts to convey the feel of the Mythic West by dropping the player into an expansive, beautiful, and dangerous world. It is a highly ambitious game whose plot and game systems both deserve in-depth analysis. Because of this, we have split up our conversation. This week, we mainly discuss the game’s structure and mechanics while avoiding specific plot details. We cover topics like morality, emergent gameplay, and the viability of the Rockstar formula. As always, we’re interested to hear what you all thought, so feel free to share your experiences in the comments.

Some discussion starters:

  • How much time did you spend on the side quests? Were they just a distraction from the main plot or did they offer you something

  • Do you have any good emergent stories from your travels in New Austin? With all the angry wildlife, surly townsfolk, and wide-open spaces, strange things are bound to happen...

  • Do you think the Rockstar, open world formula is a viable platform to explore other genres?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 39 min 36 sec

  • Music provided by Brad Sucks

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The perils of internet anonymity have long stirred up conflict within gaming communities. Blizzards attempt to fight back against forum trolls resulted in a loud outcry from those eager to protect their privacy. While Blizzard's Real ID plans were eventually canceled, they opened up an interesting discussion about anonymity and the role of developers in maintaining a healthy community. Join us this week as Scott and I discuss Blizzard's plans, facebook privacy, horse photos, public shaming, Dennis Rodman, and militant honesty. We encourage you to leave your thoughts in the comments section below.

Some discussion starters:

  • How well can online communities police themselves?
  • What responsibility does Blizzard have in monitoring and shaping player behavior?
  • Is our relation to anonymity changing?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 39 sec
  • “Pro Real ID" by Krystian Majewski, via Game Design Scrapbook
  • Music provided by Brad Sucks

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Aperture Science was a meme factory. Years after Portal’s release, we are still quoting the jokes and phrases that helped give the game its unique personality. With the forthcoming release of Portal 2, writer Erik Wolpaw is grappling with the memes spawned by the original. Making cake references might be an easy way to wink at fans, but there is a danger of the game collapsing under the weight of its own baggage. This week, we discuss the unique challenges facing Portal 2 and consider the ways in which memes function in video games and the video game community. We’d be interested to hear your thoughts in the comments, be they on the subject of cake, cubes, or Keyboard Cats.

Some discussion starters:

  • Will it be hard for Portal 2 to distance itself from the baggage of the first game? Would you be disappointed if there were not cake references?

  • What are some of your favorite game memes and why? Is there a specific purpose they serve either in or out of the game?

  • Is it possible to have gameplay memes?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 25 min 03 sec

  • “Portal 2's Wolpaw: 'I Do Not Want To Resurrect A Three-Year-Old Meme',” by Chris Remo, via GameSetWatch

  • Music provided by Brad Sucks

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Every year E3 is all about surprises. Some take the art of the surprise very seriously. At this year's event, Designer David Jaffe shocked fans when he announced the new Twisted Metal. Why were some so taken aback? Because Jaffe explicitly denied the existence of such a title. Without a shred of doubt, he completely lied to journalists and readers. Branching off a post from Kyle Orland on the subject, and two pieces by Nels Anderson, Scott and I discuss the value of surprises, games journalism, film industry norms, and the cultural of secrets. You can find the original articles in the show notes and we encourage you to share your thoughts in the comments section below.

Some discussion starters:

  • Is secrecy in the games industry valuable in anyway?
  • Should we be alright with this much secrecy? How about Jaffe's behavior?
  • Is the industry incapable of becoming more transparent or is the a cultural trait that can be changed?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 24 min 27 sec
  • "David Jaffe is a liar. Do we care?" by Kyle Orland, via The Game Beat
  • "It's All Cloack & Dagger" by Nels Anderson, via Above49
  • "Sometimes, The Spy Games are Too Much" by Nels Anderson, via Above49
  • Music provided by Brad Sucks

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“Alright Browncoats: we break atmo in five minutes and we’ve got a whole mess of ruttin’ hostiles lining up to meet us. Get your fancy pants and grab your guns, we don’t want to disappoint our hosts. Stick together, make your shots count and everything will be shiny...”

Oh, sorry everybody. I think I’m getting my sci-fi universes mixed up. But if you’ve played Halo 3: ODST, you probably understand. This week, Jorge and I discuss this unique entry in the Halo franchise. Part expansion pack, part sequel, and part spin-off, ODST is an interesting beast. We discuss everything from the mission structure, the gameplay, and the storytelling approach. As always, feel free to drop into the comments with your thoughts.

Some discussion starters:

  • For those of you who played it, what did you think? How does ODST compare with the Master Chief trilogy?

  • Did the story and its characters draw you into the plot? What are your thoughts on the silent protagonist and the rest of the crew?

  • ODST is a rare example of a “spin-off” game: it uses an established mythology and gameplay system as a base from which to branch off into something new. What other franchises would yield enjoyable spin-offs?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 34 min 06 sec
  • Music provided by Brad Sucks

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This year's Electronic Entertainment Expo has come and gone, leaving in its wake rumors, exciting announcements, technical innovations, and underpaid "booth babes." I was fortunate enough to attend the three day event, getting to see some unreleased creations a few months early and bask in corporate self-aggrandizement. This week on the podcast, Scott and I discuss the ins-and-outs of E3, from motion controls and 3D technology, to Zelda and SOCOM 4. Let us know your thoughts on all the E3 announcements in the comments section below.

Show notes:

  • Run time: 38 mins 59 secs
  • Music provided by Brad Sucks Read more!

Ed. note: I know, Twilight Princess is a Zelda game on the Wii.  Also, 3DS ships March 2011, not this fall. Sorry to get your hopes up.

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While they may not always do so in the most graceful fashion, even even the most mainstream games address complex issues like sex and violence. Religion, however, remains a relatively understudied topic. This week, we draw inspiration from Richard Clark and Jason Killingsworth, two authors who examine the ways religion is manifested in games and how theology impacts our relationship with them. Over the course of the discussion we touch upon faith as a game mechanic, how religion impacts cultural expression, the deity’s of Dungeons and Dragons, as well as the inspiration for this episode’s silly title. As always, feel free to share your thoughts in the comments. Some discussion starters:

  • In which games has religion played a major role?

  • Can issues like faith and spirituality be conveyed with game systems or should religion be explored through thematic details?

  • How does your religious background affect your response to religion in games? How do you want to see the subject addressed, if at all?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 31 min 53 sec

  • “Not Beyond Belief - How Religion And Gaming Interact,” by Richard Clark, via Gamasutra

  • “In Your Game We Play,” by Jason Killingsworth

  • Music provided by Brad Sucks

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In an effort to explore the depths of choice and human ethics, morality systems have become commonly used tool in game design. Morality can be a deeply complicated and heated topic of discussion, so how do games successfully tackle this subject with players? Recently J. Matthew Zoss asked this question of some influential game designers in his piece on Gamasutra. Fittingly, GameSetWatch's (and Gamasutra's) Andrew Vanden Bossche joins us this week as a guest host to delve into the "rights and wrongs" of morality in games. As usual, you can find the inspirational article in the show notes, as well as links to more of Andrews work.

Show notes:

  • Run time: 40 min 48 sec
  • "Ethics 101: Designing Morality in Games," by J. Matthew Zoss via Gamasutra
  • Design Diversions, biweekly column by Andrew Vanden Bossche via GameSetWatch
  • Mammon Machine
  • Music provided by Brad Sucks

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It was a long holiday weekend here in the U.S., but don't think that Jorge and I were taking a break. On the contrary, we engaged in some some field research by trekking to the local movie theater to see the latest video game-to-film adaptation: Prince of Persia: The Sands of Time. As long time admirers of the franchise, we proceeded hopefully, yet cautiously. Would the Sands of Time live up to the quality of its source material? Would we be left wishing we could rewind time to before our money left our wallets? Would Nolan North dub over Jake Gyllenhaal's voice? Check out the show to find out.

Some discussion starters:

  • For those of you who saw the movie, what did you think? For those of you who haven't, what makes you hesitant?

  • Do you have any favorite video game films? What games do you think would work well on the silver screen?

  • Given that the player's ability to actively interact with a game largely defines the narrative, can a film do justice to a game's themes?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 36 min 33 sec

  • Music provided by Brad Sucks

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Sometimes games are just too hard or too large. Is this a common problem and is it hurting the industry? John Davison of GamePro thinks so. Maybe this explains why so many people never finish their own games. Guest host David Carlton of Malvasia Bianca joins us this week to offer his insights on lengthy games, the joys and pains of difficulty, adult gaming habits, and cyclical gaming trends. You can find the original article in the show notes, as well as links to more of David Carlton's work.
- What long or hard games have you stuck with and why?

Show notes:

  • Run time: 37 min 34 sec
  • "Too Big and Too Hard, " by John Davison via GamePro
  • Malvasia Bianca, home of David Carlton
  • The Vintage Game Club
  • The Video Games and Human Values Initiative
  • Playdom
  • Music provided by Brad Sucks

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As you may remember, Jorge and I are playing through the Halo series and making podcasts along the way. Released in 2007, Halo 3 was one of the biggest gaming events of the decade and I was quite excited to see how the game has aged. Having wrapped up the Master Chief trilogy, we spend the podcast discussing Halo's plot and extended universe, the game's influential design choices, and what the future holds for the franchise as well as Bungie. Halo's structure facilitates unique experiences for everyone who plays it, so feel free to jump in with your thoughts in the comments.

Some discussion starters:

  • Halo 3 seemed to emphasize its story more than the first two installments. How significantly does the in-game narrative, as well as the surrounding universe and marketing campaign, impact your enjoyment of the game?

  • While Halo's combat has always had a distinct feel, each game has introduced subtle tweaks. Of the original trilogy, which game did you enjoy the most?

  • After Halo 3, were you still interested in continuing the franchise? What are your thoughts on Bungie distancing themselves from the franchise and the rumors of their ambitious new project?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 34 min 26 sec

  • Music provided by Brad Sucks

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The cub scouts, the younger sect of Boy Scouts of America, have recently added a new honorable achievement for children to attain: the videogame merit badge. Technically, it is a belt loop or an academic pin. Regardless, to claim the glory of such a trophy, kids have to accomplish a few tasks. Join us this week as Scott and I discuss the ESRB, consumer education, math with Marcus Fenix, and what it takes to become a young videogame guru. You can find a link to the scouts official requirements in the show notes.

Show notes:

  • Run time: 25 min 22 sec
  • The cub scout video game award and requirements
  • Music provided by Brad Sucks

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Have recent video games left you feeling a little flat? Fear not: as we speak, companies are getting ready to venture in to your living room via the third dimension. This week, we use Gus Mastrapa's article about the current 3-D gaming scene to discuss what may be the next big visual leap in games. Topics include everything from the practical costs of the technology to its implications for game design. Regardless of whether you already own a custom pair of 3-D goggles or if you still rock a black-and-white tube-TV, feel free to share your thoughts in the comments.

Some discussion starters:

  • What kind of barrier to entry does 3-D face for the average gamer? Is there a certain price it must reach or a certain feature it must have before you make the jump?

  • What do you think the relationship will be between 3-D and other technologies such as motion control and head tracking?

  • How would you like to see 3-D implemented in games (if at all)? Are there certain existing games that you feel would benefit from the added depth?

  • How does something like the Nintendo DS (or the forthcoming "3DS") impact your thoughts on TV and monitor-based 3-D rigs?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 27 min 42 sec

  • "Why 3-D Gaming's Future is Still Blurry," by Gus Mastrapa

  • Music provided by Brad Sucks

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We have reached the lands of the Gods, gazed upon their infinite knowledge, and returned with another enlightening podcast. This week, Scott and I eagerly delve into God of War III, the final installment (maybe) in the epic Kratos trilogy. Join us this week to discuss the game's new features, the design of Olympus, fun with fleeces, over-the-top aesthetics, and the brilliance of thematic consistency.

Show notes:

  • Run time: 44 min 23 sec
  • "Time for God of War to Call It Quits," by Chris Kohler via Wired
  • Music provided by Brad Sucks

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When playing games with others, the already-challenging task of learning the systems and rules is compounded by having to learn about the other players. Differences in techniques, skills, and expectations definitely keeps things lively, but what happens when problems arise? This week, inspired by Alex Martinez's article about how cute little Sackboy precipitated a big ugly fight between him and his wife, we look at what happens when players see things differently. We discuss how games approach the challenge of accommodating players of different skills, goals, and play philosophies while also touching on some of the ways players communicate with each other. As always, if you want to add your perspective, jump into the comments!

Some discussion starters:

  • How much is a player's enjoyment impacted by their "gaming literacy" and how much is influenced by how they approach games generally? Are there certain games at which you are not skilled but still enjoy because of their dynamics?

  • What games do a good job of accommodating both highly-experienced and minimally-experienced gamers? Do they do this through levelling the play field or by quickly and efficiently educating the newcomer?

  • How can players reach an agreement about what they want to get out of a game?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 35 min 44 sec
  • "Little Big Trouble," by Alex "Spaz" Martinez
  • Music provided by Brad Sucks

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The digital wilderness can be a confusing place. Thankfully, when we need a guide or a helping hand, we have the luxury of being able to turn to the gaming equivalent of CliffsNotes: FAQs. Whether they are called walkthroughs, guides or cheats, it's likely that every gamer out there has at some some point consulted them for clues on how to get the most out of a game. This week, inspired by Robert Janelle's profile on some dedicated FAQ writers, we discuss the relationship between games and guides. FAQs have always been more than simple spoiler lists, and we explore the different ways to use walkthroughs, the role they play in gaming culture, and what it takes to write a great guide. As always, feel free to offer your own thoughts on tips, tricks, and techniques in the comments.

Some discussion starters:

  • Are there any particular games you have played in which FAQs were particularly useful? Does this correspond to specific genre or gameplay style?

  • In what contexts are FAQs most useful? Should guides be more integrated into games? How have services like YouTube affected the way you seek out hints?

  • Have you ever written a FAQ? If so, how did you like the experience? If not, would you ever consider writing a FAQ for any particular game?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 27 min 44 sec

  • "Bad MotherFAQers," by Robert Janelle, via The Escapist

  • Music provided by Brad Sucks

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There are, occasionally, titles that seem to herald a new day in videogames. Some have claimed Quantic Dream's latest creation as one such experience, marking the future of interactive fiction.We hope you brought your umbrella, because this week Scott and I venture into Heavy Rain to discuss whether or not this theory holds water. As usual, we will avoid spoilers until absolutely necessary. For the spoiler-sensitive out there, we give plenty of warning before we reveal secrets, so feel free to give this podcast a listen.

Discussion starters:

  • Prior to the game's release, were you excited about Heavy Rain? If so, why?
  • How well did the game's mechanics succeed in telling the story? Should they be emulated by other creators of interactive drama?
  • How well does Heavy Rain succeed in telling an "adult" story?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 47 min 17 sec

  • Music provided by Brad Sucks

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For a medium designed to entertain and even calm, videogames can be surprisingly frustrating. Intense hostility can be elicited by games, be they single-player or multiplayer. This can result in high blood pressure, loud swearing, or even the destruction of property. Chris Lepine of The Artful Gamer inspires the podcast this week with his post on angry gamers and a shattered six-axis. Join us this week while we discuss breaking controllers,  8 bit anger, the calming affects of transparency, diverting hostility, and adversarial gaming.

Show notes:

  • Run time: 36 min 26 sec
  • "The Angry Gamer," by Chris Lepine via The Artful Gamer
  • Music provided by Brad Sucks

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It's easy for games to get lost in the crowded winter season, when huge games like Mass Effect and Call of Duty dominate dominate both sales charts and critical conversation. This week, we have an in-depth discussion about a game that has been quietly lurking in the shadows: Silent Hill: Shattered Memories. The most title recent in a long-running series, Shattered Memories re-imagines the first Silent Hill to provide both a unique gameplay and storytelling experience. In addition to upholding the sense of dread and horror from the previous games (seriously, try playing this with the lights off!), the Shattered Memories has some narrative twists that set it apart from most other games.

Jorge and I made sure to keep the first half of our talk spoiler-free before getting down to specific plot points. Despite (or perhaps because of) its rough edges, we both highly recommend the game. Just don't blame us when you're huddled beneath the covers at night, afraid to turn the lights off. Finally, the in-game psychologist told us its healthy to share your feelings with others, so feel free to jump in with your comments.

Some discussion starters:

  • For those of you who played the game, what did you think? Had you played other Silent Hill games before? How did your puzzles and stories differ from ours?

  • The game claims "to play you" just as much as you play it. For those of you who played it, was this accurate? What other games "play" their players, and how do they do so?

  • Is there room on the market for "double-A" games like Shattered Memories? Is this a meaningful distinction? How should we evaluate games with experimental concepts but less polish than blockbuster titles?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 44 min 23 sec

  • Music provided by Brad Sucks

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This past weekend concluded the 2010 San Francisco Game Developers Conference, which brought together developers from around the world to discuss all aspects of the games industry. Numerous talks were held covering a wide range of subject. One particularly interesting talk, embedded above, was by Chris Hecker, who called on designers to "finish" their games. Fittingly, we called on game developer Krystian Majewski, creator of the IGF Award nominated Trauma, to offer his professional wisdom. Join us this week while we discuss missing deadlines, game depth, charismatic marketers, and the importance of wacky ideas.

Show notes:

  • Run time: 38 min 05 sec
  • "Please Finish Your Game," by Chris Hecker, via ChrisHecker.com
  • See Game Design Reviews for more information about Trauma and Krystian Mejewski
  • Music provided by Brad Sucks

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As games evolve, more mainstream titles are incorporating elements of nudity. This raises the question of nudity's importance. In one sense, its value is derived from what it represents in terms of the story or the characters. Nudity is also useful for examining wider societal issues and cultural norms. But what if we had to assign nudity an actual economic worth? Does $3 sound about right?

This week, we discuss G. Christopher Williams' article about nudity in The Saboteur. The game represents an intersection of monetized, optional, and artistic nudity, and is an interesting case study for how mainstream games deal with exposed flesh. We share our thoughts on the game's approach to bare bodies and then trade ideas about what the future holds for digital nudity. Feel free to share your thoughts in the comments (clothing optional).

Some discussion starters:

  • What are the implication of having monetized nudity?

  • Do you think there is a difference between cutscene and interactive examples of nudity from a moral/ethical point of view?

  • Can you think of any games in which nudity was essential to the complete experience? Are there games in which nudity ultimately weakened the overall experience?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 09 sec
  • "The Value of Nudity: Considering the Saboteur," by G. Christopher Williams, via PopMatters
  • "In the Nude for Games," by Jorge
  • Music provided by Brad Sucks

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It is hard to look away from the onslaught of newly released titles, which time to pique our interest with all these "fresh" ideas. But games have been around for a while now, and not every game is a glistening display of pure innovation. We have old roots that are worthy of exploration. Or, as Evan Stubbs suggests, those seeking to expand the medium have an obligation to reexamine older titles and put modern day gaming in its historical context.

Join us this week while Scott and I discuss stealth mechanics of the past, the art of building upon genre, the Beatles, Braid, and the risks and rewards of gamer time travel. As usual, you can find Evan's original article on the subject in the show notes. We also encourage you to leave your thoughts in the comments section below.

Show notes:

  • Run time: 28 min 51 sec
  • Learning from History by Evan Stubbs, via RedKingsDream
  • Music provided by Brad Sucks

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Remember back in October, when we tried to guess which new fall titles would be the biggest sellers of the season? This week, we reveal the much anticipated outcome. The whole experiment was much more complicated than we bargained for, but we came away with some interesting lessons about the allure of franchises, the supposed "casual/core" dichotomy, and the shadowy world of sales numbers. Below is our list of the best selling games as well as our respective predictions. For those of you playing along, how did you do? Were there any big surprises? Did any of your favorites miss the list? Also, you may want to take this opportunity to say "hi" to Jorge. You know, put any old arguments to rest, or maybe say something nice just to show you care. Life is unpredictable: one day you're on top of the world and next you're writhing in intestinal anguish after indulging in some laxative-infused tiramisu custard...

Actual List (as calculated by us):

  1. Call of Duty: Modern Warfare 2

  2. New Super Mario Bros. Wii

  3. Wii Fit Plus

  4. Assassin's Creed 2

  5. Left 4 Dead 2

  6. Dragon Age: Origins

  7. Borderlands

  8. Uncharted 2: Among Thieves

  9. DJ Hero

  10. The Legend of Zelda: Spirit Tracks

Jorge's List:

  1. Modern Warfare 2

  2. New Super Mario Bros. Wii

  3. Wii Fit Plus

  4. Band Hero

  5. Uncharted 2

  6. Left 4 Dead 2

  7. Assassins Creed 2

  8. Lego Indiana Jones 2

  9. DJ Hero

  10. Dragon Age

Scott's List:

  1. Wii Fit Plus

  2. Modern Warfare 2

  3. New Super Mario Bros Wii

  4. Lego Indiana Jones 2

  5. Dragon Age

  6. Lego Rock Band

  7. Assassin's Creed 2

  8. Left 4 Dead 2

  9. The Legend of Zelda: The Spirit Tracks

  10. Brutal Legend

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 11 sec

  • Music provided by Brad Sucks

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Take a look at the trailer for Vanquish above. This is the latest work from Shinji Mikami, famed creator of the Resident Evil franchise. What exactly is going on here? What type of game is this? We've got a gruff looking space marine fighting robot aliens. What are we supposed to get out of this trailer? Which brings us to this week's topic: What are we supposed to get out of trailers in general? Join us while we discuss veterans, butterflies, 80's music, exploitation, and the art of game trailers. You can find links to some of the trailers we discuss in the show notes.

Some discussion starters:

  • Can trailers even hope to give an accurate assessment of what the game is going to be like?

  • Do they have an obligation to not mislead the viewer?

  • What do you look for in a good trailer? Have any favorites? Have you ever avoided them?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 02 sec
  • Halo 3 Museum Trailer
  • GTA4: Liberty City Stories Trailer
  • Mirror's Edge Trailer
  • Gears of War 2 Trailer
  • Left 4 Dead 2 Trailer
  • Music provided by Brad Sucks

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For a long time, many video games have sought to emulate storytelling techniques found in film, particularly the ways a story is visually conveyed. While a growing number of people are questioning the wisdom of this goal, "cinematic" is still usually a complementary term used to describe games. This week, we turn the tables and examine how aesthetic techniques from video games are influencing TV and film. With the help of G. Christopher Williams' article on the video game aesthetics of Spartacus, we discuss both subtle and overt aesthetic contributions games make to works outside of the medium. As always, feel free to share your thoughts on the sharing in the comments

Some discussion starters:

  • Do any specific films or TV shows strike you as aesthetically inspired by video games?

  • Is there a particular "look" that denotes video game aesthetics? Is it still pejorative to liken a film or TV show to a video game?

  • Can film and TV appropriate video game aesthetics even though they lack the ability to appropriate the corresponding mechanics?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 22 sec

  • "The Video Game Aesthetics of Spartacus: Blood and Sand," by G. Christopher Williams, via PopMatters

  • Music provided by Brad Sucks

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To his personal shame, Scott had never played any of the Halo games. So we decided to drop into the franchise from orbit, pull Halo one from cryo, and mount up as Master Chief. Scott and I have just finished playing the first two Halos (on Legendary mode) and want to take a moment to discuss our thoughts on the birth of a truly epic franchise. Podcast topics this week include the dangers of zombies, complex level design growing pains, purple corridors, and the birth of a Spartan legend. We encourage you to leave your own thoughts on the franchise in the comments section below, though please avoid Halo 3/ODST spoilers.

Discussion Topics:

  • How did you first feel about Halo 1 and 2 when you first played them.

  • Is it hard to visit older titles? Do you find past mistakes become more tiresome? Do sequels forever take the place of their predecessors?

  • How did Bungie manage to construct such a important franchise with such an influence on the history of game development? How well does the beginning of the franchise hold up today?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 36 min 25 sec
  • Music provided by Brad Sucks

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We routinely talk about the impressive content within games, but, in today's market, the way in which we procure that content is equally striking. Digital distribution is changing long-standing traditions regarding how games are sold and played: an increasing number of both games and players are leaving discs and cartridges behind in favor of ones and zeroes. Inspired by Evan Stubbs' article on the future of digital distribution, we discuss some the potential benefits and drawbacks of what seems to be the inevitable move towards completely digital gaming. Whether you feel that this change will usher in a new era of economical convenience or a technological apocalyspe, feel free sound off in the comments. Some discussion starters: - What are your habits regarding digitally distributed games? Is there a certain reason you do or do not download games you could get on discs? - How do you feel about pricing structures based on "segments" rather than as a function of time? What kinds of privacy issues arise? - How soon, if ever, do you think games will go 100% digital? To listen to the podcast: - Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed. - Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format. - Subscribe to this podcast and EXP's written content with the RSS link on the right. Show notes: - Run time: 26 min 49 sec - "The Future of Digital Distribution," by Evan Stubbs, via RedKingsDream - Music provided by Brad Sucks

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Few genres have seen a rise and fall like the once illustrious Japanese RPG. There still exists a strong core group of players dedicated to the JRPG, but could the poor showing of Japanese titles in 2009 be the death knell for a dying art form? Jeff Fleming think so. This week on the EXP Podcast, inspired by his recent opinion piece, Scott and I visit to the local genre hospital and discuss the health of JRPGs, DS confinement, teen angst, and the 'unicorn magic' of operatic storytelling.

Show notes:

  • Run time: 27 min 52 sec
  • "The Last Days of the Japanese RPG?" by Jeff Fleming via GameSetWatch
  • Music provided by Brad Sucks

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Put on your robes and wizard hats folks: it's time to do some role-playing. Whether you are playing as a knight, a space marine, or a rogue treasure hunter, video games give the player an opportunity to assume an identity different from their own. However, the increasing complexity ofRPGs as well as the inclusion of sophisticated characters in non-RPG games can lead to a conflict between the player and the game: What happens when the player wants to do something that their character would never dream of? Grayson Davis from Beeps and Boops raised this question, inspiring us to explore some possible answers. This is a complicated issue and one that is likely highly influenced by personal taste, so feel free to jump into the comments with your thoughts.

Some discussion starters:

  • When playing a game, do you role-play your character? How does this affect your play experience?

- What is the balance between providing individual experiences based on specific characters versus ensuring players see all the game has to offer?

  • Are there certain games that you feel walk this line particularly well? Are there games in which role-playing actually decreases your enjoyment?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 32 sec
  • "The Player's Role," by Grayson Davis, via Beeps and Boops
  • Music provided by Brad Sucks

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The best games of 2009 have been selected and I have joined an unsurprising chorus of individuals who laud Uncharted 2: Among Thieves as their experience of the year. Such a title, however, with its unapologetic approach to cinematic game design, may hold untold dangers for the medium. So begins this week's conversation about the successes and failures of Uncharted 2. Once again, Scott and I focus on one single game we have recently played, reflecting on Naughty Dog, the impressionable public, and the future of game design.

  • Run time: 32 min 59 sec
  • Music provided by Brad Sucks

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As 2009 draws to a close, it's time to take a step back and reflect on the games we played over the year. Being the rebels that we are, Jorge and I are even letting pre-2009 games get in on all the GOTY action played numerous games this past year that were not even released in 2009. Instead of abandoning them to the sands of time, we decided to do a super-sized show that highlights both our favorite 2009 titles as well as our favorite gaming experiences from the past calendar year (release dates be damned!).

As always, feel free to offer your assessment on the year and share your top gaming moments from 2009. Thanks to everyone who visited the site over the past year; without you we'd just be yelling at the screen. Have a great New Year, and we'll see you in 2010!

Some discussion starters:

  • First thing's first: What were your favorite 2009 titles? Which games are we missing out on?

- Regardless of release date, which games hooked you over the past year? Did you find a hidden gem in your back catalog, or are you still pouring hours into a game like Roller Coaster Tycoon?

  • We didn't have enough time to touch on this in the podcast, but what were your favorite gaming trends or surprises from 2009? What are you looking forward to in 2010?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 49 min 19 sec
  • Music provided by Brad Sucks

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The innards of the videogame industry are dark, mysterious, and just a little bit icky. According to a recent article by Leigh Alexander, not all is merry for our game developers this holiday season. Some people who have put in a lot of work are being ignored, by publishers and gamers alike. Maybe, as Joshua Lin describes, we need more videogame celebrities as advocates and developer representatives. Join Scott and I while we discuss labor disputes, the Joss Whedon appeal, developer secrecy, and the hidden ailments of the games industry..

Show notes:

  • Run time: 29 min 4933 sec
  • They worked on the game you played but didn't get credit, by Leigh Alexander via Kotaku
  • We Need "Celebrities", by Joshua Lin via Gamasutra
  • Sometimes, the Spy Games are Too Much, by Nels Anderson via Above49
  • Music provided by Brad Sucks

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Every so often, the fall's harvest yields an extra-special crop, a crop in which fungus is the bounty rather than the blight. New Super Mario Bros. Wii is out and provoking unusually disparate reactions. In order to share our thoughts on the game, Jorge and I have called a truce on throwing each other into lava pits for just long enough to record a podcast. We discuss our impressions, the madness that is multiplayer Mario, as well as the contemporary relevance of Mario's game design. Feel free to triple-jump into the comments with your thoughts. We promise we won't throw any koopa shells at you, just remember we never said anything about Bob-ombs...

On a related note, I found this video of a big band performing the Super Mario Bros. theme song. It even has lyrics!

Some discussion starters:

- For those of you who have played the game, what do you think? For those of you who haven't, does a side-scrolling Mario appeal to you?

  • One of the most surprising things about NSMBW's multiplayer mode was its ability to foster both cooperative and competitive play. Can you think of any other games that have tapped into this dynamic?

- Should Mario adopt modern gaming conventions such as character classes or more forgiving difficulty? Can a newcomer find as much enjoyment in this game as an experienced player?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 33 sec
  • Mitch Krpata's review, via The Phoenix
  • To get a taste of the hilarity that is the multiplayer, check out Giant Bomb's review
  • Music provided by Brad Sucks

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What makes Mario such a memorable character? Is it that sweet mustache? Those flattering overalls? Could it be his trademark 'woohoo'? Or is his appeal coincidental? How would Faith from Mirror's Edge measure up? These topics are on our minds thanks to a fascinating article by Andrew Vanden Bossche discussing game design and its influence on memorable characters. This week on the EXP Podcast, join Scott and I while we discuss ass kicking, those gendered voices in your ear, first-person hugs, and the art of impressive character design.

Show notes:

  • Run time: 28 min 34 sec
  • "Memorable Game Characters, Mirror's Edge and Picture Books" by Andrew Vanden Bossche, via Gamasutra
  • Music provided by Brad Sucks

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It's amazing (and frightening, depending on your viewpoint) how quickly social networking websites have become part of our daily lives. In 2004, who would have thought that [The] Facebook would be keeping track of their video game accomplishments? In 2006, Twitter asked the world "What are you doing?" and now we can answer its nagging inquiry by replying: "I'm updating you on my Xbox." As Web 2.0 snakes its tendrils into our game consoles, we discuss our initial impressions of the features and exchange some ideas about the ramifications of adding our game-playing selves to the Internet Hive Mind. Seeing as how the explosion of social networking has been crucial to this site, I'll stop teasing the hand that feeds us and invite you all to jump in with your thoughts in the comments.

Some discussion starters:

- Have you activated the social networking functions on your consoles yet? If so, are you enjoying the experience? If not, what stops you from doing so?

  • What effects will social network integration have on player habits?

- What does the future hold for the relationship between sites like Twitter, the game industry, and its culture? Is this the beginning of a huge change or simply a passing fad?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 26 min 13 sec- Music provided by Brad Sucks

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Continuing our holiday theme, Scott and I reached into our 'epic' spreadsheet of podcast topics to share with your our seasonal leftovers. From dark Disney characters to videogame weapons, these six stories are a little old, but still have a lot of flavor. Join us while we discuss persistent world narcissism, games of the decade, in-game trust, and old-school medallions. As always, you can find all these stories in the show notes.

Some discussion starters:

  • How can lies and mistrust be implemented in a videogame?

  • How do you feel about collector's editions? How do you flaunt your 'geek' pride?

  • Epic Mickey: How much do you trust Warren Spector really?

  • What are the most influential games of the decade?

  • How do we implement persistent worlds in the most painless way possible?

Show notes:

  • Run time: 30 min 36 sec
  • "Games of the Decade: An Introduction" by Mitch Krpata, via Insult Swordfighting

  • "Design of a Decade" by Steve Gaynor, via Fullbright

  • Epic Mickey details via Game Informer

  • Modern Warfare 2 Prestige Edition via Joystiq

  • "Dear persistent worlds: you make me feel bad" by Andrew, via Charge Shot!!!

  • "Inside the Video Game Weapon Replica Business" by Mike Fahey, via Kotaku

  • "Fear and Mistrust in Videogames" by Scott Sharkey, via 1Up

  • Music provided by Brad Sucks

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"Thank you Mario. But our princess is in another castle! I'll show you the way...for only $5!" This scenario might be an exaggerated nightmare, but the world of DLC is becoming an increasingly complicated one. The recently released Dragon Age: Origins launched with day-one premium content, some of which is actually offered by in-game NPCs. Unsurprisingly, many gamers vehemently disapproved of this and set out to form angry Internet mobs. This week, we discuss Sean "Elysium" Sands' plea for gamers to re-evaluate the merits of premium downloadable content. He makes a thought-provoking argument, suggesting that DLC may be the price we pay in order to perpetuate the existence of gaming as we know it. Do his ominous predictions have you reaching for your wallet? We invite you to jump in with your thoughts, free of charge.

Some discussion starters:

  • What kind of DLC have you purchased? Do you have specific personal rules about what you buy?

  • Do you believe that one game's DLC can subsidize other games, or will it just yield more DLC for that game?

  • Is there an ethical component to DLC from an artistic or democratic standpoint?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 52 sec
  • "A Dirge for the Sinking Ship," by Sean "Elysium" Sands
  • Music provided by Brad Sucks

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Big chubby news recently came out of Nintendo: Their next DS version is imminent, and it is a much larger beast than we are used to. The DSi LL (DSi XL for the western market), is a whopper compared to its older sibling. Its screen is fully 93% larger than the original DSi. Take that poor eye sight. This week, Scott and I tackle this behemoth and discuss the current state of handhelds, what we've been playing on our itty-bitty screens, fat fingers, developing for limitations, and the elderly market. You can find more information, including nice photographs, in our show notes, and we encourage you to leave thoughts of any size in the comments section.

Some discussion starters:

  • Aside from portability, what has attracted you most to handheld games?
  • What limitations of the current handheld market are potentially empowering?
  • What games have you been playing on a small scale, and what best use the smaller hardware?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run Time: 27 mins 21 secs
  • Nintendo Officially reveals the DSi LL, via Destructoid
  • Music by Brad Sucks

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Invisible coin blocks, hidden passages within a level, and obscure collectible trinkets are just a few of the conventions often turn games into digital Easter egg hunts. However, in a time when large numbers of gamers never even bother to finish a game's main story mode, the reason behind the near-ubiquitous inclusion of in-game secrets is a mystery unto itself. This week, we use Andrew Vanden Bossche's recent GameSetWatch column as a starting point to discuss secrecy in games. How do deceitful children, James Bond, and avian harassment factor into the conversation? You're one click away from finding out. As always, feel free to weigh in with your thoughts in the comments: do you crave concealed cash, or are you simply sick of sleuthing?

Some discussion starters:

  • What sets your favorite examples of secrets apart from your least favorite examples?

  • Are secrets that affect gameplay any more or less ethical than those that do not?

  • In light of the Internet, what is the future of secrecy in games?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 31 min 37 sec
  • "Design Diversions: 'It’s A Secret To Everyone'," by Andrew Vanden Bossche, via GamaSetWatch
  • Music provided by Brad Sucks

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Our console generation is getting old, and there doesn't seem to be a new model in our immediate future. So what is going to happen to those "Next Gen" games we are perpetually looking forward to? According to LukePlunkett of Kotaku , we might be short on innovative wonders for awhile. This week, Scott and I delve into Plunkett's somewhat controversial piece. Join us while we discuss generational shifts, ideal zombie numbers, creative spaces, sea mammals, and evolution of game design. As always, we love to hear your thoughts in our email or the comments section below. Check out the show notes for Luke's original article; it is well worth reading.

Discussion Starters:

  • What makes a truly "next gen" game? Or is this a frivolous distinction?
  • What advancements most open up a creative space for developers to implement bold innovations?
  • Is the evolution of games better characterized by fundamentally different eras or gradual iterations on common ideas?

Show notes:

  • Run time: 28 min 11 sec
  • Music provided by Brad Sucks

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He has been called a heartless, devilish, carpetbagger. He is unapologetic about his mission to take the fun out of making video games. He has inspired neo-folk protest songs. He is Bobby Kotick, CEO of Activision. This week, we discuss one of gaming's most infamous characters and his influence on the medium. We cover capitalism, sensational journalism, and some light conspiracy theory in an attempt to fight against the culture "of skepticism and pessimism and fear," perpetuated by everyone's favorite villain.

Some discussion starters:

  • How does Kotick's business philosophy affect your perception of Activision-Blizzard and the titles it publishes? To what extent are your more casually-interested friends and family aware of the business side of games?

  • Which (if any) company executives make a positive impression on you? How do they this?

  • To what extent is Kotick simply playing role for the public? Is this even plausible?
    To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 27 min 50 sec
  • "Why We Love to Hate Activision - And Might Be Wrong," by Leigh Alexander, published on Kotaku
  • Music provided by Brad Sucks

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Last month, previous EXP podcast guest Nels Anderson made an interesting claim: videogames have far more in common with television than film. Truly the Citizen Kane of comparisons. Scott and I watch a lot of television, but we're no experts. So this week we thought it appropriate to discuss these two mediums with another guest. Joining us this week is JustinKeverne of Groping The Elephant. We are honored to have such an intelligent blogger and designer in our midst. Justin provides plenty of insight to go around and one of those charming British accents to serenade our listeners.

Join us while we discuss format breaks, self-created narratives, short attention spans, and television adaptations. Our hosting triad and the broad subject matter has made this podcast a little longer than normal. Don't worry, it is time well spent. You'll findNels's original article in the show notes, along with supplemental articles we mention in the show and links to Justin's own work. As always, we'd love to hear your thoughts in the comments section below.

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The Fall release season is upon us, bringing with it its annual gaming bounty. While it may be humanly impossible for us to play all of the new releases, nothing is stopping us from trying to guess what other people will play. This week, Jorge and I channel our inner Michael Pachter and enter into a gentleman's agreement: We each came up with a list of what we believe will be the top ten best-selling games released between October and December. When February rolls around, we will take revisit our predictions and score them based on their accuracy.

The winner will enjoy a (hopefully) tasty dessert of their choosing...made by the loser! Food, games, and gambling: What could be better? Below are our respective picks. As always, feel free to jump in with your choices in comments section. What are your predictions? While we can't promise dessert for anyone that beats us (or can we...?), the victory will undoubtedly be far sweeter than anything made by mere mortals.

Jorge's List:

  1. Modern Warfare 2
  2. New Super Mario Bros. Wii
  3. Wii Fit Plus
  4. Band Hero
  5. Uncharted 2
  6. Left 4 Dead 2
  7. Assassins Creed 2
  8. Lego Indiana Jones 2
  9. DJ Hero
  10. Dragon Age

Scott's List:

  1. Wii Fit Plus
  2. Modern Warfare 2
  3. New Super Mario Bros Wii
  4. Lego Indiana Jones 2
  5. Dragon Age
  6. Lego Rock Band
  7. Assassin's Creed 2
  8. Left 4 Dead 2
  9. The Legend of Zelda: The Spirit Tracks
  10. Brutal Legend

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 11 sec
  • Music provided by Brad Sucks

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You've put in hours into a game, the final boss is just on the horizon. While the end might be nigh, it probably isn't unpredictable. Game endings tend to be repetitive success stories, lacking the ambiguous or downer endings readily available in other mediums. Menveer Heir, of Raven Software and Design Rampage, inspires us again on this weeks podcast with his post lamenting the lack of depressing games. Join Scott and I while we discuss player agency, dead avatars, Roman aggression, and authorial control. As always, leave your thoughts in the comments section below and we'll shower you with praise.

BE WARNED! This podcast contains potentially significant spoilers for about twelve games and two movies. These are listed in the show notes, along with Manveer's original article. If you are sensitive to spoilers and hear a game title, go ahead and skip ahead a few seconds.

Some discussion starters:

  • Confession time. What downer game endings have tugged at your heart strings?

  • Does character failure equate to player failure? What about failure and downer endings in non-character driven games like Civilization?

  • So you've got a sad story to tell. How do you pull it off with out upsetting the all-powerful player?

Show notes:

  • "Life is a Series of Down Endings," by Manveer Heir via Design Rampage
  • Run time: 29 min 3 sec
  • Music provided by Brad Sucks

  • Show includes spoilers for: Prince of Persia, Shadow of the Colossus, Chronotrigger, Passage, Halo 3, Call of Juarez, Call of Duty 4, Eternal Darkness, Far Cry 2, Final Fantasy X, Bioshock, Braid, Braveheart, and Marley and Me.

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Saddle up pardners: Today, you're riding out west with the EXP Gang. OK, I'll stop. This week, we discuss the recently released Western-FPS Call of Juarez: Bound in Blood. We cover everything from co-op, to cover mechanics, to Confederates. Although the game had some shortcomings, it ended up provoking a fruitful discussion. Feel free to mosey on over to the comments section to share your thoughts.

Some discussion starters:

  • What are your favorite things about Western film and literature? What games (Western or otherwise) evoke similar feelings?

  • How can the thematic topics seen in many Westerns (explorations of civilization and the wilderness, violence and the law, morality versus barbarism, etc.) best be incorporated into games?

  • Are we getting to a point where co-op, much like competitive multiplayer, is becoming a standard feature that we expect from games?

  • For those of you who played the game: What are your overall impressions?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 39 min 14 sec
  • Music provided by Brad Sucks

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How we depict figures from our cultural history and actual history is our entertainment media is fascinating. We tend to overly praise and ridicule these individuals, particularly celebrities. Deciding which depiction of a cultural figure is too offensive or disrespectful is no easy task. The appearance is Kurt Cobain as a playable character in Guitar Hero 5 runs this border. Giving more options to players is great, but is allowing a deceased celebrity, particularly one who died in a tragic way, to sing ABBA too much?

This week, Scott and I discuss this Cobain fiasco and the philosophy behind open access to potentially disrespectful material, and we don't stop there. Our topics include duck hats, Johnny Cash, mash-up culture, and Frederick Douglas. As always, we love to hear your thoughts, feel free to leave them in the comments section below.

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There is nothing like a little friendly competition to get a heated discussion going. In fact, according to Leigh Alexander's recent interview with Capcom senior director of communications Chris Kramer, rival development teams may lament their bygone days of battle. Join us this week while Scott and I discuss the Mortal Kombat/Street Fighter debate, the pros and cons of exaggerated competition, and some of the more memorable video game rivalries.

As always, you can find the original article in the show notes. We would also love to hear your thoughts on the subject, as well as memorable rivalries we may have missed, which you can leave in the comments section below.

Some discussion starters:

- Have you ever found yourself picking sides on a video game rivalry? Did this enhance your experience with the game or the gaming community?

- Do you think video game rivalries are healthy for the industry? Is there a genre or particular game that needs a boisterous competitor?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 25 min 1 sec
  • Interview, "Capcom 'Would Welcome' Return Of Street Fighter, Mortal Kombat Brand Rivalry" by Leigh Alexander via Gamasutra
  • Music provided by Brad Sucks

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The final day of PAX 2009 has come to an end. Though saddened by the thought of an empty convention, eerily devoid of digital revelry, we are filled to the brim with satisfaction. The last day of PAX was as busy as ever. Panels included such interesting topics as the future of videogames, gamer culture, and depictions of sex and serious topics. The excellent panelists gave us loads to talk about on this episode, but we also discuss games from the show floor and out feelings towards the unique PAX event over all. We invite you to leave your thoughts in the comments section and join us next year for PAX 2010!

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 33 min 16 sec
  • Music provided by Brad Sucks

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It's Day 2 of PAX and Experience Points is going strong! Today we sat in on on a variety of panels that covered everything from sex, to gender, to story telling methods in games. We also were lucky enough to witness the spectacle that is the Omegathon, a PAX-wide video game tournament featuring attendees. In this episode, we recap our thoughts on the panels and re-live the glory of the Omeganauts. As always, we love your comments, so feel free to jump in with your thoughts.

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 29 min 10 sec
  • Music provided by Brad Sucks

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Experience Points is in Seattle for PAX 2009! The days are unbelievably packed with all things gaming related. Much of our first day was spent in the various panels, so this podcast serves as a sort of debriefing session. Feel free to to leave your thoughts or questions in the comments, and if you are in Seattle, let us know so that we can stop by and say "Hi!"

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 29 min 08 sec
  • Music provided by Brad Sucks

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The mainstream acceptance of video games is a relatively recent phenomenon, as is the scientific study of how games effect players. When studies are conducted, it is important to examine them closely, as they can influence political decisions, social perceptions, and future research trends. This week, we explore a study looking at gamers' physical and mental health. We discuss some of the study's shortcomings and anticipate the ways in which future research can benefit the larger gaming community. As always, we welcome your input so feel free to read through the articles and weigh-in with your comments.

Some discussion starters:

  • What is the best way to organize the gaming community in a study? Number of hours gaming? Relative importance of gaming in someone's life? Can we find any way to define what constitutes a "Video-Game" player?

- How do people utilize games to deal with problems in their life? Are games something that attract a certain mental or physical profile? Do games cause ill health or does ill health lead people to play games?

  • What can games teach us in terms of our lifestyles? How do games (even those that are not "serious") improve our lives?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 21 sec
  • The Two Articles from the American Journal of Preventative Medicine can be found here, in the August 2009 press release section. They are in PDF format.
  • "Study: Average gamer is 35, fat and bummed," via MSNBC.com
  • Music provided by Brad Sucks

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Remember the days when the only way to connect with your fellow gamers was to be in the same room? Whether it was showing off your custom Excitebike track or networking a group of PCs in your parents' living room, connecting with other players was decidedly local experience. Today, on-line multiplayer allows us to play simultaneously with dozens of people in as many countries...as long as the connection is stable. This week, inspired by articles from Chris Dahlen and Phill Cameron, we discuss the wonderful world of routers, ports, lag, and the culture surrounding on-line gaming. Feel free to reach through your firewall and leave a comment with your thoughts on the past, present, and future of inter-networked.

Some discussion starters:

  • What responsibility do developers and publishers have in terms of connection issues and standardization? Would you pay more for increased stability?

  • What role does a game's community play in alleviating or normalizing connection issues?

  • Could an asynchronous multiplayer system enjoy the same kind of success that real-time multiplayer does?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 14 sec
  • "Trying to Make a Connection," by Phill Cameron, via Game Set Watch
  • "Will We Ever Game Against Mars?" by Chris Dahlen, via Edge
  • Music provided by Brad Sucks

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When it comes to videogame art design, is reality over-rated? In an industry constantly creating and mastering new technologies, game creators have always wanted to show off. For many developers, showing off means aiming for the bountiful land beyond the uncanny valley. For Sean "Elysium" Sands of Gamers With Jobs, the "Gritty Realism" aesthetic has lost its appeal. This week, inspired by Sean's article "Breaking the Mirror", we discuss realistic sweat, humble art design, aging graphics, and the phantom of realism. You can find the article in the show notes and, as always, we love to hear your thoughts in the comments section below.

Some discussion starters:

  • Do games that show off their visual realism appeal to a wider audience?

  • What is the most excellent looking game you have ever played? Did it fit with the gameplay and narrative?

  • Which games age best visually?

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 25 min 19 sec
  • "Breaking the Mirror" by Sean Sands, via Gamers With Job

  • Music by Brad Sucks

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Let's be honest: During our early console gaming days, how many of us would fling our controller upward in a desperate attempt to make Mario jump just a little bit higher? We learned to shed those earnest, yet useless actions, but with the rise of motion controls and quirky peripherals, it seems that those old habits have been revived. This week, inspired by an article from Bob Mackey, we discuss the strengths and weaknesses of motion control as it stands today. Although we are less than three years into the mainstream adoption of motion control, the phenomenon has made an impact in game design, player accessibility, and market strategy. As always, feel free to Wii-waggle your way into the conversation with your comments.

Some discussion starters:

- Which games exemplify your favorite forms of motion control and which subject you to your least favorite?

Are motion controls capable of the kind of complex actions found in button/key-exclusive control schemes, or does motion control necessitate simplicity?
- What will the future of motion control look like? Will motion control become a kind of genre, will it be integrated into traditional games, or is it just a fad?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 14 sec
  • "Cutting the Cord," by Bob Mackey, via 1up.com
  • Music provided by Brad Sucks

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Peanut-Butter & Jelly, Chicken & Waffles, both ingenious combinations! So why not Guns & Wizard Hats? Well I might have a few reasons. This week, Scott and I gnaw on an interesting article by Wired's Chris Kohler regarding Ray Muzyka's and Cliff Bleszinski's RPG/Shooter portents. We touch on such topics as big-ass swords, stat tracking, and the troublesome word that is "genre." As always, you'll find the original article in the sow notes. Also, your thought are always fascinating; you should leave them in the comments section below.

Some discussion starters:

  • What risks do developers running adding genre elements from RPGs into Shooters?
  • Are their some genre elements that are incompatible?
  • What RPG elements would you add to existing genres, if any?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 29 min 57 sec
  • "BioWare's Muzyka: Line RPGs, Shooters Blurring" by Chris Kohler, via Wired
  • Music provided by Brad Sucks

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What happens when our universe and the digital ones we find in games begin to overlap? Inspired by Steven Conway's excellent piece about re-examining "the fourth wall" in the context of video games, we take a look at the strengths and weaknesses of playing a self-aware game. Much is discussed: we navigate the labyrinthlabyrnth that is the Metal Gear universe, explore the hidden meaning of Tingle, and dredge the depths of Rapture in search of answers. Help us break the fourth wall of our site by jumping in with your thoughts in the comments!

Some discussion starters:

- What games successfully play with the idea of the fourth wall? Do they employ subtle "winks" or explicit self awareness?

Are games that "extend the magic circle" to encompass the player the ideal way to play? How does the rise of motion control effect this?
- How does the role of authorship impact the idea of the fourth wall? Is it necessary for a designer to extend the magic circle, or is it up to players to dictate their level of involvement in the game's fiction?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 35 min 47 sec
  • "A Circular Wall? Reformulating the Fourth Wall for Video Games," by Steven Conway, via Gamasutra
  • Music provided by Brad Sucks

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I am inundated with excellent games, happy as a clam. But trouble has been brewing for some gamers who fear the titles they love will be marred by sneaky developers and their zany "improvement" schemes. Some have gone so far as to organize an online defense force, including fans of Left 4 Dead, Starcraft, and Diablo. Maybe they have some reasonable complaints and should be heard. Or maybe they are entitled good-for-nothings with too much time on their hands. This week, Scott and I tackle 'nerd rage'. Join us while we discuss whiners, community organizing, unicorn art and what pisses us off. As always, your comments are appreciated.

Some discussion starters:

- Should gamers, such as the Left 4 Dead 2 boycotters, bother organizing against perceived grievances by developers/publishers? Where does the sense of entitlement come from?

What responsibility do developers/publishers have to their consumers, fan base, and online community? What are the best tactics for diffusing hostility when it arises? Is acquiescing harmful?
- What sparks your nerd rage?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 27 min 56 sec
  • Left 4 Dead 2 Boycott Group
  • Starcraft 2 LAN petition
    -Diablo 3 art petition
  • Adam Sessler's response to L4D Boycott
  • Music provided by Brad Sucks

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How many videogame characters have died, by your hands or another character's? Now how many of those actually meant something? There is something unique about murder in videogames in contrast to killing. This week, Scott and I once again spring board off the murderous ideas of Christian Nutt of Gamasutra. Join us while we discuss Shakespeare, revenge, and wanton killing. Christian's original article can be found in the show notes. As always, we encourage you to chime in by leaving your comments below.

Some discussion starters:

  • Does an excess of killing in videogames dampen the effect of murder?

  • Do certain genre's lend themselves better to murder stories?

  • Are there specific murder stories that you would like to see in a videogame format or believe would translate well?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 28 min 12 sec

  • "Can Murder and Games Meaningfully Meet?" by Christian Nutt, via Gamasutra

  • Music provided by Brad Sucks

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Last month, outspoken game designers Clint Hocking and Manveer Heir held a little cross-blog discussion regarding the design and implementation of ethical choices in video games. We are accustomed to making decisions about weapons, strategies, and the color of our Sim hairstyles, but meaningful choices with moral weight are relatively rare. Even when faced with potentially tough moral dilemmas, the current nature of video games may dilute the effect. Heir suggests in-game permanence (which has created various interesting experiments), while Hocking eschews authorial influence in favor of ludic solutions.

It is tough topic, so we decided to we decided to call for backup. This week, we have are honored to welcome Nels Anderson, author of the excellent Above49 blog and gameplay programmer for Hot Head Games. Join us while we discuss permanence, harvesting children, Choose-Your-Own-Adventures, readability, and the future of moral choices in games. With three of us at the table, we made this podcast slightly longer than normal, but extra time is well spent on a very complicated and contentious subject. We encourage you to read the Hocking's and Heir's original articles in the show notes, along with supplementary pieces we discuss in the show. As always, feel free to weigh in with your thoughts in the comments.

Some discussion starters:

  • Have you ever faced a difficult in-game discussion that stemmed from moral concerns? If so, did you translate this into simply mechanical outcomes? Did you approach is role-playing as the protagonist?
  • If your in-game decisions were permanent, would they be more meaningful? What techniques add add weight to a decision?

    To what extent is in-game decision making impacted by real-world experiences? Do you carry your personal set of ethics into a game?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 41 min 13 sec

  • "Ethical Decision Making," by Clint Hocking, via Click Nothing

  • "Designing Ethical Dillemas," by Manveer Heir via Design Rampage

  • "Ludonarrative Dissonance in Bioshock," by Clint Hocking

  • Rescuing vs. Harvesting Little Sisters Graph, via Escapist Magazine

  • Music provided by Brad Sucks

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Trying to make a game simultaneously accessible and challenging while also retaining a cogent plot is a daunting task. Inspired by Julian "rabbit" Murdoch's piece about his son's gaming habits and a recent Gamasutra post by Leigh Alexander, we discuss the nebulous subject of challenge in games. Using the articles to focus the discussion, we explore the necessity of challenge, different ways of testing players' skills, and how we view the evolution of game difficulty. Such a hard topic means we need your help to do it justice, so feel free to join the discussion in the comments.

Some discussion starters:

  • Do you see a trajectory in terms of the games' difficulties over the years? If so, how and why have they changed?
  • Have you ever considered quitting a game due to its difficulty, but decided instead to fight through it? Was this rewarding?
  • To what extent do players and designers share the burden of accessibility?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 27 min 04 sec
  • "Wimp," by Julian "rabbit" Murdoch, via Gamers With Jobs

  • "Can Nintendo Take 'Accessibility' too Far?" by Leigh Alexander, via Gamasutra

  • Music provided by Brad Sucks

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Sometimes when the going gets tough, the less-than-tough just quit. At least that's what Sean "Elysium" Sands did when confronted with some ridiculously skilled players of Demigod. We here at EXP have immense respect for the talented writers of Gamers With Jobs, so we would never ridicule Sands' excellent confession in his Personality Flaws piece. On the contrary, this week Scott and I spring board off of the article to discuss unhealthy competition, victory through attrition, player tantrums and cooperative design in competitive games. As always, your thoughts are welcome in the comments.

Some discussion starters:

  • Has competition ever soured your gaming experience? What about a need to keep up with other players?

  • Is there competitive meta-gaming in gamer culture? Do you think this is destructive or healthy?

  • What does a competitive game look like if it's designed to encourage cooperation and mutual learning?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 30 min 27 sec
  • "Personality Flaws," by Sean 'Elysium' Sands of Gamers With Jobs
  • Music provided by Brad Sucks

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With Father's Day coming up this weekend, we decided to dedicate a podcast to exploring the role father characters in video games. Starting with an eclectic list of various game dads, we examine them in terms of their gameplay functions, back-stories, and their narrative importance. A number of surprising patterns crop up that link even the most dissimilar-seeming game fathers. We finish by theorizing about how father characters will continue to develop in forthcoming games. As always, feel free to share your thoughts about anything we mention in the podcast, as well as your analysis of any game dads we passed over.

Some discussion starters:

  • Who are your favorite game dads?

  • How is fatherhood portrayed in games? What makes dads important to the gaming experience in terms of story and gameplay?

- Has your perception of fatherhood in games changed over the years? Will the portrayal of fathers in games change as more gamers have children?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 31 min 04 sec

  • The Story of Being Homeless in Sims 3: "http://aliceandkev.wordpress.com/"

  • "The Absent Dad," by Michael Abbott of The Brainy Gamer
  • Music provided by Brad Sucks

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E3 has come and gone, but the over-the-top presentations of upcoming games lingers. Huge screens depicting carnage and head-ripping made epic enthusiasts from around the world spasm with excitement like an epileptic at ananime convention. Which brings us to an article from last month by Chris Remo, Gamasutra Editor At Large and Idle Thumbs entrepreneur, asking if the videogame industry "over-eggs" the epic. I think we've got enough examples of gun-swords and gut-busting work this discussion into a soapy lather. Join us this week while Scott and I ponder chainsaws, crescendos,back flips and fun with Milo. As always, we encourage you to leave your own thoughts in the comments below.

Some discussion starters:

  • Is the videogame industry producing a glut of epic titles? Is it the brunt of guilt on consumers or designers?
  • What are games do you think restrain themselves yet remain epic?
  • Do the titles presented at E3, and motion controls, effect the future of epic?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 27 min 44 sec
  • Do Video Games Over-Egg The epic? by Chris Remo via Gamasutra
  • Music by Brad Sucks

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As we all learned from Uncle Ben, "With great power, comes great responsibility." When Paragon Studios gave players the tools to create their own quests in City of Heroes, it soon became a case study of what happens when people discover a new-found power. Upon gaining the power to design quests, some players began to exploit the system for maximum experience points with the minimum amount of work. This kicked up a storm amongst the City of Heroes players, as well as in the larger video game community. This week, we use Nels Anderson's post on the subject as focal point for discussing the role and regulation of player-created content. As always, we're interested to hear your experiences, so feel free to create some "reader-generated" content in the comments.

Some discussion starters:

- How should player generated content be regulated? Should it? By whom?

Are games with player-created content fated to be dominated by an elite class of creators? Is democratization necessary or ideal?
- Why do players exploit games? Where is the line between optimization and exploitation drawn?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

  • Run time: 26 min 56 sec

  • Nels Anderson's post, via Above49.ca: "About that Player-Generated Content..."

  • Nate Ralph's post, via Wired: "Handed Keys to Kingdom, Gamers Race to Bottom"
  • Music provided by Brad Sucks

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Our bags are in the trunk, Teenage Wasteland is playing on the stereo, and our coffee stained road map is on the dash: On this podcast, we're hittin' the road. This week, we draw our discussion from prolific and esteemed games writer/pseudonym L.B. Jeffries and his excellent article on Popmatters. Early last month, Jeffries discussed his thoughts on travel in videogames and raised some interesting questions. This week, Scott and I tag along with our own journey through videogame travel, hitting such topics as basic math, warp tubes, and boredom. As always, we encourage you to share your own tales of navigation in the comments section below.

Some discussion starters:

  • Do you ever use out-of-game distractions during in-game travel?
  • Are games allowed to be boring? Not just calm, or unexciting, but actually boring?
  • Do you use landmarks, or any other tricks, to help make sense of space while traveling?
  • Which games capture your definition of travel best?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

-Run time: 25 min and 53 sec
- Travel in Video Games, via Popmatters
-Music by Brad Sucks

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Every week, we add to a massive list of notable news, analysis, and opinion pieces related to video games, knowing full well that most of them will never make the show. We figured it was time to sort through some of the backlog for any gems that may have been passed over and fashion them into an auditory smorgasbord.

The topics vary widely, and range from art design, memory and history, dating, and even death. Be sure to check out the show notes for links to the articles. As always, feel free to weigh in on the discussion in the comments with your thoughts on the stories, or with links to some of the stories you've enjoyed over the past months.

Some discussion starters:

-How do you keep track of your past gaming experiences?
-Have you ever learned about history through gaming?
-What is the perfect "date game?" Does such a thing exist?
-Which games do you admire for their artistry?
-Do you have any life/death stories that took place in an on-line space?
-Which recent gaming articles have you enjoyed recently?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show notes:

-Run time: 31 min and 53 sec
-"Altars," by Lara "KaterinLHC" Crigger, via Gamers With Jobs
-"Can Games Handle History," by Luke Plunkett, via Kotaku
-"The Dating Game," by Wendy Despain, via The Escapist
-"Artist Wants More Diverse Game Graphics, Says Developers Should 'Believe More in Games,'" by Steven Totilo, via MTV Multiplayer
-"Death Leaves Online Lives in Limbo," by Peter Svensson, via The Associated Press, posted on SFGate.com
-Music by Brad Sucks

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Is this already episode twenty-five? My how time flies! Which is exactly the topic of the day. This week on the EXP Podcast, Scott and I stumble upon a clever idea from Reid Kimball, Gamasutra Expert Blogger and level designer for Buzz Monkey Software. Taking a cue from cinema, Reid suggests game designers implement the potentially cheesy but versatile tool that is the montage. By creating an interactive montage, the passage of time is expressed without a non-interactive cut scene or jarring jump in time. Join us while we discuss flashbacks, lumberjacks, the mighty Chronos, and how games and gamers play with time itself. Of course you can find Kimball's article in the show notes below. As always, we would love to have you share your own temporal musings in the comments section.

Some discussion starters:

- What games express the passage of time in satisfactory ways? Does their interactive, or the lack thereof, improve the experience?
- Do you enjoy playing games under a time constraint? Does this give greater meaning to the passage of time in-game?
- Are there characters or franchises you would like to see age in real-time? Do you think this would add to the immersion?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 26 min 48 sec
  • Reid Kimball's article, via Gamasutra
  • Music provided by Brad Sucks

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This week, Inspired by Daniel Johnson's article about games and culture, we wade in to the fascinating-yet-nebulous realm of culture in video games. After a brief discussion of how to define the term, we think about the cultural influences found in video games. Whether it is a game's content, the way it was produced, or its capacity to illustrate the societies in which it exists, games carry meaning about everyone involved in the process. As this site is largely about examining the culture that both flows through and emanates from games, we found plenty to talk about in this article. We hope to hear your thoughts in the comments!

Some discussion starters:

  • What games have you found particularly interesting in terms of the way they represented a specific culture (either positively or negatively)? Who is most qualified to handle cultural topics in video games?
  • When does a culture become stifling? How do development techniques, business practices, social mores, and player expectation impact this?
  • What do video games say about our current societies? What games from the past do you find particularly illustrative of cultural zeitgeists?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 28 min 50 sec

  • Daniel Johnson's Article, via GameSetWatch: "'Lingua Franca' – The Place Of Games In Culture"

  • Music provided by Brad Sucks

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Well yippee-kay-yay, this week on the EXP Podcast we focus on big burly men with chainsaw-guns. Developed by Epic Games, the Gears of War franchise has found immense success amongst a variety of gamers. With a collection of books , a movie in the works, and an inevitable third game, Gears of War just seems to stick in our minds for some reason. Earlier this week L.B. Jeffries of Popmatters drew connections between GoW2 and the Iliad , the talented editors/contributors of Critical Distance chatted about GoW2 and ludonarrative dissonnance (which Scott and I discuss briefly on this podcast), and I wrote my own Sensationalist piece on the game Monday.

Scott and I finished both games in the series on cooperative mode, much like Resident Evil 5. Though not as controversial as RE5, we still plumb the subterranean depths of Gears of War and find some "sweet" analysis of the coop experience, over-the-top storytelling, and how to make giant worms even more epic. Please share your own thoughts in the comments section, we love to hear them.

Some discussion starters:
- Do you think the Gears of War franchise is representative of triple-A games at large? Has Gears become cliche?
- Do you think Epic is wasting their time incorporating a serious story on top of the tone set by gameplay?
- Somewhat referring to last week's podcast, would you show a videogame outsider Gears of War to draw them into the medium?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 24 min 59 sec
  • Music by Brad Sucks

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If you read this site, you are probably one of two kinds of people:

  1. The kind that loves video games or...
  2. The kind that is subjected to rants about why we love video games (i.e. non-gamer friends and family).

This week, we were inspired by Owen Good's article about explaining the allure of video games to non-gamers. We use his discussion of trying to decide which games to demonstrate for his grandfather as starting point to discuss the tricky business of sharing our favorite games to people that probably have never heard of them. It is a situation in which many of us have found ourselves, so please feel free to share your stories in the comments!

Some discussion starters:

- Have you ever tried to explain or demonstrate your gaming interests to a non-gamer? How successful were you?

What is the most effective way to draw someone in to gaming? Finding a game that ties in with their interests? Showing them something completely new? Demonstrating graphical realism? Showing them inventive story-telling?
- Which games would you show to a non-gamer and why? What would you want to communicate to them?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 30 min 20 sec

  • Owen Good's Article, via Kotaku: "What Would You Show to Someone Who's Never Seen a Game"

  • Music provided by Brad Sucks

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Last week, Konami announced Six Days in Fallujah, a game set during the tumultuous 2004 batle in Fallujah, Iraq, developed by Atomic Games. Nothing stirs up controversy like a videogame adaptation set in a current war zone (except a large scoop of gratuitous nudity). With war veterans on both side of the fence, it is not so easy to work out how videogames should address warfare and current events. Yet Scott and I try to do just that anyway! Join us while we discuss PR insults, mixing games and social messages, and limitations of fun.

At the bottom of the page, you'll find our delightful show notes. In them you'll find the Wall Street Journal's and LA Times' articles concerning Six Days in Fallujah, we encourage you to read them, particular for soldiers' opinions. Also, Chris Breckon of Shacknews had a closer look at the actual game, the product seems unsatisfying, but his thoughts on the subject are insightful. As always, we look forward to reading your thoughts in the comments section.

Some discussion starters:
- Is there a market for games about current events, particularly about controversial subjects?
- Can a game intend to make players uncomfortable yet still be fun, or does this defeat the purpose?
- Have any games you've played addressed serious and currently significant subjects?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 24 min 59 sec
  • Wall Street Journal, Iraq, The Videogame
  • Los Angeles Times, Konami announcement update
  • Chris Breckon of Shacknews, Six Days in Fallujah, One Small Problem
  • Oligarchy, a political game about the petroleum era.

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Grab you shotgun and your thinking caps, because this week, we are devoting the podcast to a thorough discussion of Resident Evil 5! We put in some marathon couch co-op sessions, analyzing everything from the control scheme to the game's character development. As we discuss in the show, Resident Evil 5 quickly became a controversial game in a number of respects. The game has sparked debates over everything from game design to social responsibility, so we take some extra time to delve into this surprisingly complicated game. We encourage everyone to read the show notes for some background on the ethnicity discussion, as some very smart folks have calmly, patiently, and rationally explained the issues behind the game's imagery. These are some charged topics, but as always, we welcome feedback and discussions. Feel free to send us an email or post your thoughts in the comments.

Some discussion starters:

- When does a control scheme move from being a "style" to simply being outdated? If you have played the game, do you think RE5 crosses this line?
- Resident Evil has always featured arbitrary, yet constant rules. To what extent do you appreciate "game-eyness" in your video games? What do you think about the "if-then" gameplay we discussed?
- What kind of co-op games most effectively make use of two-player teamwork: do structured, explicitly-designed two player challenges or more free-form, player initiated cooperation make for better cooperation?
- What are games' obligations towards social responsibility? How can games address complicated issues like race, class, gender, and politics?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 50 min 16 sec

  • N'Gai Croal's original comments on the RE5 Trailer: "Newsweek’s N’Gai Croal On The ‘Resident Evil 5′ Trailer: ‘This Imagery Has A History"

  • Shawn Elliot: "Primal Fear: Haunted by Ghosts of Predators Past"
  • Shawn Elliot: "Racial Imagery in RE5 Trailer?"

  • Evan Narcisse on Crispy Gamer: "Thought/Process: More on Resident Evil 5 and Uncomfortable Echoes"

  • Music provided by Brad Sucks

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The gaming internet sites were humming with excitement during the Game Developers Conference last week in sunny San Francisco. Upon one particular announcement, a mix of gleeful tittering and cries of consternation were audible across the bay and a widespread internet discussion soon followed. The product announced was OnLive, a gaming service that purports to do away with hardware concerns by streaming your games over high-speed internet. This week, Scott and I discuss OnLive as it relates to the curative properties of snake oil, urban ISP ruffians, scam artists, and the future of consumer participation in game consumption.

Since we are drawing on a wider collection of news sources than normal, we will link some of the more interesting pieces in the show notes along with OnLives demonstration video. If you are curious about OnLive further, allow us to google that for you. Comments are encouraged via email on the right or in the comments section below. We look forward to hearing your thoughts.

Since we are drawing a wider collection of news sources than normal, we will link some of the more interesting pieces in the show notes along with OnLives demonstration video. If you are curious about OnLive further, allow us to google that for you. Comments are encouraged via email on the right or in the comments section below. We look forward to hearing your thoughts.

Some discussion starters:

  • Do you think the time is right for a service like OnLive? Are people ready for another console competitor?

  • Do you think the infrastructure exists for OnLive?

  • Would you partake in this service or do you think the growing pains of expanding their content is too much?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 28 min 14 sec

  • OnLive website with video.

  • John Spinale talks to The Escapist about OnLive.

  • Richard Leadbetter, of Erogamer, explains why OnLive can't possible work.

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Animals have a long history in video games, and continue to play important parts in the most recent titles. This week, we happened upon an article detailing the story of a high school student offended by the treatment of dogs in Call of Duty: World at War. Her efforts to petition Activision to change its ways got us thinking about how and why games are criticized, as well as the larger role of animals in games. Although we have a bit of fun at the article's expense, it is a useful tool for examining how people react to violent games, how different forms of violence are interpreted, and how animals fit in to the medium as whole. As always, we love hearing your responses to both the story and the podcast, so feel free to send us an email or jump in on the comments!

Some discussion starters:

- What memorable animal appearances can you think of? What role did the animals play in the game?

While we were not exactly optimistic about Lucci's chances of getting Activision's attention, her efforts raise a good point: how should people display their disagreement with publishers and developers? Petitions? Essays? Response games (like the PETA example)? Voting with one's wallet?
- To what degree does the incorporation of animals succeed in games, and how would you like to see it improved?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 25 min 54 sec

  • Mike Fahey's (Kotaku) article and response: "Students Protest Call Of Duty Dog Killing"

  • The original article from the Lowell Sun: "NDA students protest video game's depiction of cruelty to animals"
  • Cooking Mama and PETA's response
  • Music provided by Brad Sucks

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It seems like most people have their favorite examples of the "so bad it's good" class of film. Low-budget, occasionally self-aware, "B movies" often form strong followings of people who love them for their effort and entertainment value. This week, we discuss a recent article by Christian Nutt of Gamasutra that examines the obstacles and efforts in the creation of "B" video games. We invite you to join our conversation about chainsaw arms, "Sweet" dialogue, and NPH by commenting on this post. As always, you can find the original article in the show notes for your enjoyment.

Some discussion starters:

  • Have you ever enjoyed a game you knew was poorly designed or implemented? Would you consider this a "B" videogame?
  • Is it possible to have "B" game mechanics or must "B" games rely on thematic implementation?
  • Can you think of any games that you considered "A" level when they were released, that now seem campy or "B" level?

To listen to the podcast:

- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • 27min 18sec
  • "Can The Industry Make a 'B Game'?" by Christian Nutt, via Gamasutra
  • Music provided by Brad Sucks

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We all know by now that the stereotype of the solitary, basement-dwelling video game nerd is the stuff of fiction. Gaming communities have always existed, but the rise of the Internet has allowed for increasingly complex and direct communication between players and developers. This week, we use Leigh Alexander's piece on Eve Online to start a conversation about community management in modern games. We take a look at Brandon Boyer's article about Infinity Ward's Twitter-based suggestion box for the next Call of Duty: Modern Warfare game. Of course, no discussion about community would be complete without your feedback, so please don't hesitate to jump in via comments or email!

Some discussion starters:

-How involved are you in large scale community games like Eve Online? What drew you to the community and why do you think it was successful?

-Players: How (if at all) do you interact with game developers? Do you post on message boards, send emails, or just vote with you wallet? Developers: What are the most effective ways of gathering feedback?
-In today's world of downloadable content and game patches, is there a danger of developers over-reacting to complaints from a vocal minority of players?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

-Run time: 27 min 56 sec

-Leigh Alexander's article about Eve Online: "Interview: CCP's Tinney On How EVE Keeps Growing"
-Brandon Boyer's article about Infinity Ward's use of Twitter: "Call of Duty creators Infinity Ward launch their Twitter suggestion box "
-Steven Totilo's article about Gabe Newell's DICE 2009 talk: "DICE 2009: The Very Different Gaming World Gabe Newell Wants"
-Music provided by Brad Sucks

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Keita Takahashi of Namco Bandai, creator of Katamari Damacy, has once again dipped his nimble fingers into his mystical bucket of genius and pulled out Noby Noby Boy, one of the most bizarre games I have ever played. Mike Schiller of PopMatters bravely took it upon himself to review this oddity. This week, Scott and I use Schiller's piece to discuss our own thoughts on Noby Noby Boy, Metagames, "play," and the sexuality of interstellar worm-like beings. I highly encourage you to watch some YouTube videos of the game and read the PopMatters review, both of which you can find in the shownotes. As always, we would love you to post your comments, no matter how bizarre they may be.

Some discussion starters:
- What are your thoughts on making your own in-game challenges? Have you any memorable accomplishments?

  • Do metagames enhance or diminish a gaming experience?

  • Do you think Noby Noby Boy is representative of a wider PS3 audience?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

-Run time: 27 min 4 sec

  • Some Noby Noby Boy gameplay.

  • Noby Noby Boy and the New PS3 Paradigm by Mike Schiller of PopMatters.
    -Music provided by Brad Sucks

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The video game world is buzzing with the release of Street Fighter IV. It is a franchise that helped usher a generation of gamers into the fighting genre, and arrives greeted by a wave of emotionally-charged expectations. Further complicating any attempts at objective analysis further is the fact that Street Fighter is rooted in the arcade tradition. With the game's release comes peripherals (by the way, it looks like Jorge was right: MadCatz is the pricey one!) that capture the arcade feeling. Mitch Krpata of the site Insult Swordfighting raises the important question of how to analyze games that rely (either implicitly or explicitly) on peripherals. We trace a brief history of non-controller pad input devices and muse on their effects on the games that use them. As always, feel free to jump in with your experiences and thoughts.

Some discussion starters:

-Should Street Fighter IV be reviewed a specific way (either arcade stick or control pad)?

-How much focus should the hardware have in game analysis?

-What do you think of the "fairness" argument: Should games have a standardized control scheme to ensure a level playing field? Should developers ensure that third party peripherals do not undermine this?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.

  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.

  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

-Run time: 28 min 19 sec

-Mitch Krpata's article: "A Peripheral Concern "

-Music provided by Brad Sucks

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Hello readers and listeners. This week Scott and I branch off of neat panel discussion Stephen Totilo held with Ken Levine of 2k Boston and Todd Howard of Bethesda Softworks. Each panelist was asked to comment on their game endings, Bioshock and Fallout 3 respectively. We take their comments and run with them, discussing our thoughts on cut scenes, interactive conclusions, and more. As always, we encourage you to take a look at the original article and footage in the show notes. Comments are appreciated and we've got some discussion starters just below if you need some momentary inspiration.

Some discussion starters:

  • Do traditional game endings feel like a payoff? Have you ever cheated and watched an ending online?
  • What do you think the future holds for videogame endings? Do you think there is an easier or better way to end games?
  • What have been your favorite and least favorite videogame endings

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

-Run time: 31 min 12 sec
- Original MTV Multiplayer article with footage from Ken Levine and Todd Howard Comic-Con panel.
-Music provided by Brad Sucks

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This week will see the release of thatgamecompany's unique new title, Flower. In an interview with MTV Multiplayer, Jenova Chen, the co-creator of thatgamecompany, explained that he hoped that Flower will feel "like therapy" to players. This got us thinking about the ability of games to act as stress relievers and how both the mechanical and narrative techniques in games affect our mindsets. We also talk about the traditional notions of why some games are considered relaxing, and we explore the soothing possibilities of games that normally would not be considered calming. We invite you to relax, take a deep breath, and then jump in with your thoughts!

Some discussion starters:

-What games, if any, do you use as "therapy?" Do they fall into one genre, or are there any you think are "surprisingly" calming? -Is there a contradiction between a therapeutic game and one in which the player partakes in destructive in-game behaviors? -What kinds of themes and imagery do you think of when you here about a "therapeutic game?" -Does a genre of meditative or Zen gaming need to exist, or can it be encompassed within larger categories?

To listen to the podcast:

  • Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
  • Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
  • Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

-Run time: 25 min 43 sec

-Patrick Klepek's article with excerpts from Jenova Chen: "‘Flower’ Should Make You Feel Better About Yourself, Argues Creator"

-Music provided by Brad Sucks

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Be they breaking a sweat playing a mean game of Wii Tennis or squeezing their "mind grapes" learning a foreign language, students are incorporating videogames into their educational curriculum. This week on the EXP Podcast, Scott and I take out our chalkboard, calculators and pen protectors to talk about videogames in the classroom. We branch off two Kotaku articles available for your perusal in the show notes. Let us know your thoughts on the subject in the comments section and free to answer the questions available below.

Questions of Interest:
- How have you used videogames as learning devices, if at all?
- What do you think are the limitations of videogames in the classroom?
- Is there anything you learned from videogames you still use, or could use, today?

Show Notes:

-Run time: 26 min 18 sec
-Kotaku article: Wii in PE
-Kotaku article: Learning English on the DS
-Music provided by Brad Sucks

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Post recording note: We chose this story and recorded the podcast before we heard some unfortunate news. It truly speaks to our economy's sad state of affairs when talented people who produce thoughtful, entertaining writing are let go. Ben, we hope to see you on the other side of tunnel soon!

This week, we flirt with the fires of console fanboyism to talk about the state of the Playstation 3. We were inspired by Ben Fritz's opinion piece in which he contemplated whether the PS3 had an "artsy" image that was hurting its sales. We range from a discussion on the console's physical appearance to its popular perception and corporate philosophy. "Artsy" is a vague term to be sure, so everything we say is definitely open for discussion, and we look forward to hearing your thoughts as well. Check out the show notes for the article that spurred the discussion, along with a bonus link to a window into the weird and wacky world that is Kaz Hirai's mind!

Some discussion starters:

-Do you get some kind of "vibe" from specific gaming platforms? If so, how does this affect your playing habits?
-How big of a role does marketing play when it comes to game sales?
-To what forces do you attribute Sony's reversal of fortune in the console market?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

-Run time: 27 min 53 sec

-Ben Fritz's article: "Is Sony too artsy for its own good?"
-Some Kaz Hirai gems
-Music provided by Brad SucksPost recording note: We chose this story and recorded the podcast before we heard some unfortunate news. It truly speaks to our economy's sad state of affairs when talented people who produce thoughtful, entertaining writing are let go. Ben, we hope to see you on the other side of tunnel soon!

This week, we flirt with the fires of console fanboyism to talk about the state of the Playstation 3. We were inspired by Ben Fritz's opinion piece in which he contemplated whether the PS3 had an "artsy" image that was hurting its sales. We range from a discussion on the console's physical appearance to its popular perception and corporate philosophy. "Artsy" is a vague term to be sure, so everything we say is definitely open for discussion, and we look forward to hearing your thoughts as well. Check out the show notes for the article that spurred the discussion, along with a bonus link to a window into the weird and wacky world that is Kaz Hirai's mind!

Some discussion starters:

-Do you get some kind of "vibe" from specific gaming platforms? If so, how does this affect your playing habits?
-How big of a role does marketing play when it comes to game sales?
-To what forces do you attribute Sony's reversal of fortune in the console market?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

-Run time: 27 min 53 sec

-Ben Fritz's article: "Is Sony too artsy for its own good?"
-Some Kaz Hirai gems
-Music provided by Brad Sucks

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Some of those smart minds over at the University of Rochester got together and published a little study for us to talk about this week. Those psychologists, tinkerers of the brain I call them, have learned gore and gamers don't necessarily mix. The original article can be found in the show notes for your enjoyment. Your input on the subject is always appreciated. Feel free to answer some of the questions we have for your below if you need some inspiration.

Some discussion starters:
- How often do you notice gore when playing a game?

  • When is violence and gore excessive?

  • Would you miss the gore if taken out of traditionally violent games?

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run Time: 27mins 10sec

  • The article on the University of Rochester study.

  • Music provided by Brad Sucks

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This week, an intrepid Internet explorer happened upon some mysterious patents filed by Nintendo. The documents lay out a new system for delivering hints in a game, as well as a mode of play in which the player watches the game unfold on its own until they choose to join in. This raises numerous issues in regards to game difficulty, the accessibility of modern video games, and defining exactly it even means to "play a game." As always, check out the show notes for links to the stories and references, and feel free to offer your speculations on how (or if) this patent will be utilized.

Some discussion starters:
- Do you think this system would create new gamers, or simply irritate current gamers?
- How much challenge do you like in a game? Does it depend on what kind of game it is, or is there a specific way of implementing challenge that is particularly appealing?
- How much interaction do we need with a game in order for it to still qualify as a "game?"

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 26 mins 13 sec
  • The Kotaku article describing Nintendo's patent

  • Some developers comment on the news

  • Corvus Elrod's excellent exploration of the definition of a "game"

  • Music provided by Brad Sucks

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The first 2009 EXP Podcast is upon us. This week we were inspired by news about a patch coming out for PixelJunk Eden mid-January that will, among other things, lower the game's difficulty. The original story is in the show notes for the curious listeners, but we mostly use it as a jumping off point to discuss patches in general, the idea of an ever-changing medium and Star Wars.

Some discussion starters:
- Should patches be mandatory?
- Is a patched game a different game?
- How do we talk about a frequently updated title?
- How much do you hate George Lucas for ruining Star Wars? (Only slightly kidding.)

To listen to the podcast:
- Subscribe to the EXP Podcast via iTunes here. Additionally, here is the stand-alone feed.
- Listen to the podcast in your browser by left-clicking the title. Or, right-click and select "save as link" to download the show in MP3 format.
- Subscribe to this podcast and EXP's written content with the RSS link on the right.

Show Notes:

  • Run time: 28mins 1sec
  • PixelJunk Eden patch coming soon.
  • Music provided by Brad Sucks

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It's the end of the year, which means it's time to reflect on the events of 2008.  This week, we fill the podcast to the brim, discussing our favorite games of the year, our favorite pieces of game writing, and a few news stories that didn't make the original cut.  Check out the show notes for links to all of the games and articles we reference and be sure to weigh in with your favorite 2008 highlights.

Some discussion starters:

-What was your favorite game you played this year?  How about your favorite "gaming moment?"
-Did any game writing or particular blogs make an impact on how you view the medium?  What trends do you see forming in game writing?
-Which news stories caught your attention?  Were there any important or quirky ones that were overlooked?

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This week on the EXP Podcast, we discuss the "prestigious" Spike TV Video Game Award show. This glamorous extravaganza aired on December 14th complete with scantily clad ladies, crotch shotguns, and some fairly insulting stereotypes. Check out images and videos from the links you'll find in the show notes.

As usual, we encourage you to participate in the conversation. Some questions for discussion:
-What would you like to see in a videogame award show?
-What awards would you give out?
-Who should vote on the winners?

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This week on the EXP Podcast, we wade in to the murky waters of advertising in video games. Microsoft-owned company, Massive Inc. held a conference in which several large publishers (such as EA, Activision, and Ubisoft) discussed how to best implement commercial advertisement in games. Let's not let them be the only ones discussing this...

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This week we discuss an IGN preview of Scribllenauts from 5TH Cell and an interview with creative director Jeremiah Slaczka. We theorize on the limitations of a game that claims it can do anything and the potential impacts of what sounds like a ground breaking venture.

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This week, we talk about a survey conducted by Guitar Center saying that a huge number of people that buy Guitar Hero are subsequently inspired to learn how to play a real guitar. We discuss the effect games have on our personal interests and explore games' abilities to inspire non-gaming action.

Show notes:

  • Run time: 24m 12s

  • The Gamasutra article

  • Music provided by Brad Sucks