Interviews with Jonathan Holmes and his friends from around the gaming industry. Broadcasts live Sundays 11:30am PST / 2:30pm EST at http://youtube.com/supholmesshow
Holmes talks with Midboss, developers of Read Only Memories and the organization behind the GaymerX event.
Holmes talks with Sam Beddoes of Freakzone Games, developer of Manos: The Hands of Fate and the Angry Video Game Nerd series.
Holmes talks with with James Therrien and Joar Jakobsson of Videocult, makers of Rain World.
Holmes talks with returning guest Jonathan Blow about his recently released work, The Witness.
Holmes chats with game designer Zack Bell, developer of Ink and the forthcoming Fara and the Eye of Darkness.
Holmes gets spacey with Alex Neuse and Mike Roush of Choice Provisions, makers of the Bit.Trip series, Laserlife, and Tharsis.
Jonathan chats with Chris Harback and Kate Thomas of Beardo Games, developer of Smooth Operator.
Jonathan chats with Jamie Tucker and Matt Hammill of Asteroid Base, developers of Lovers in a Dangerous Spacetime!
Holmes chats with veteran developers Mike Dietz and Ed Schofield of Pencil Test Studios.
In this extra, mid-week episode of Sup, Holmes?, Jonathan talks with Disney Infinity VP of Production John Vignocchi.
Holmes talks with game designer Austin Ivansmith in his threepeat appearance on the show.
Holmes talks with Henry Faber, co-founder of the Bento Miso collaborative workspace in Toronto.
Holmes talks with Brazilian game dev Sandro Tomasetti, designer of Gryphon Knight Epic.
Holmes talks with Edmund McMillen and James Id about their new game of suspicion and accusation, Fingered.
Holmes talks with Ben Shostak, designer of Agent MOO: Maximum Overdeath and his new game, High Strangeness.
Holmes talks with Raigan Burns, Mare Sheppard, and returning guest Shawn McGrath, of Metanet Software, makers of the final word in minimalist ninja platforming, n++
Holmes chats with voice actress Stephanie Sheh, whose distinguished career includes voicing characters in BioShock, Bayonetta, Resident Evil, and Sailor Moon.
Holmes chats with artist David Hellman about his work, including Braid and the graphic novel Second Quest.
Holmes talks with James Mielke about his extensive career in video games, from games journalism with 1UP and Electronic Gaming Monthly, to game production with Q? Entertainment and Q-Games, and organizing the Japanese indie festival BitSummit.
Holmes talks with Dave Oshry, game journalist turned producer, whose work with Inteceptor Entertainment brought back Rise of the Triad before starting his own studio, New Blood Interactive.
Holmes talks with veteran game designer David Fox about the early days of LucasArts, Zak McKracken and The Alien Mindbenders, and more recent projects including Rube Works and his reunion with Ron Gilbert and Gary Winnick, Thimbleweed Park.
Holmes chats with Alix Stolzer and Calvin Goble, better known as Robot Loves Kitty, developer of Legend of Dungeon and Upsilon Circuit.
Holmes talks with Derrick the Deathfin creator Gordon Midwood and learns about his new project, Drive!Drive!Drive!.
Holmes talks with game designer (and returning guest) Luc Bernard.
(Note: This episode contains a considerable amount of background noise. We apologize for the audio quality, which was seemingly unavoidable.)
Holmes talks with Mike Mika of Other Ocean Interactive, designer of crowdsourced multiplayer game, IDARB.
Holmes talks with Megan Fox of Glass Bottom Games, designer of Jones on Fire and Hot Tin Roof.
Learn more about Glass Bottom Games at http://www.glassbottomgames.com
Follow Megan on Twitter: http://twitter.com/glassbottommeg
Holmes talks with Too DX co-founder Auston Montville, designer of Sportsball.
Learn more about Too DX at http://www.toodx.com
Follow Too DX on Twitter: http://twitter.com/too_dx
Follow Holmes on Twitter: http://twitter.com/TronKnotts
Holmes talks with Comcept Community Manager Dina Abou Karam
Follow Dina on Twitter: http://twitter.com/PetiteMistress
Holmes speaks with Studio MDHR co-founders Chad and Jared Moldenhauer, two brothers learning as they go while developing the hotly anticipated Xbox One and PC title, Cuphead.
Holmes speaks with programmer Johnnemann Nordhagen about his work from BioShock to Gone Home and his new company, Dim Bulb Games.
Danny Baranowsky joins the show for a rollicking interview covering his career composing music for film and video games.
Jonathan talks with Bodie Lee, a developer who left his job at Bungie to commit full-time to his pet project, Timespinners.
Holmes chats with Syrenne McNulty, freelance games reviewer and developer of I've Gotta Run.
Holmes talks with game designer Chris Chung, currently working on the first-person cat destruction simulator, Catlateral Damage.
Jonathan chats with Dan Vecchitto and Jackie Lalli, the dynamic pair of designers making up Holy Wow Studios.
Holmes talks with Mike Kasprzak, organizer of the Ludum Dare game design competition series.
Holmes talks with producer Justin Woodward about his experience in learning to develop games and bring them to market.
Holmes delves into the depraved mind of Austin Jorgensen, developer behind the successfully Kickstarter project, LISA the Painful RPG.
Holmes gets inside the mind of the man behind the most realistic soda drinking simulator ever created, Will Brierly.
Holmes talks with David S. Gallant about his career and games, including I Get This Call Every Day.
Holmes sits down with artist and designer Holly Pickering, currently hard at work on Ether One
Indie game designer Porpentine talks with Holmes about her work and career, including Armada!
Follow Porpentine on Twitter: http://www.twitter.com/AlienDoveCote
Holmes chats with the effervescent Cristina Vee about her career as a voice actor, including her role as Riven in League of Legends, and her work as the voice director for Skullgirls.
Michael Molinari, designer of Soundodger and numerous other games, talks to Holmes about his work and career.
Follow Michael on Twitter: twitter.com/onemrbean
Holmes sits down with game designer Jake Elliot to discuss his critically-acclaimed adventure game, Kentucky Route Zero.
Holmes talks with Molly Carroll about community management and interacting with game fans.
Holmes talks with Erin Reynolds, founder of Flying Mollusk and creator of Nevermind about games for good and biofeedback systems.
Holmes talks with Kristofor Durrschmidt and Taron Millet, co-founders of Crazy Viking Studios!
Learn more about Crazy Viking Studios on Twitter: http://twitter.com/volgarr
Holmes talks with Marcus Lindblom about localizing MOTHER 2 into the North American release, Earthbound and the changes the games industry has undergone in three decades.
Holmes talks to Chris Seavor, the voice of Conker and project lead of Conker's Bad Fur Day, to discuss his time with Rare Entertainment and his new game, The Unlikely Legend of Rusty Pup.
In a rare interview, Jane Jensen sits down with Jonathan Holmes to discuss her distinguished career in games, including Gabriel Knight, King's Quest and her latest, Moebius.
Holmes talks with the two brothers responsible for Ackk Studios and their new game, Two Brothers.
Jonathan talks with indie game designer Jason Rohrer about his new MMO, The Castle Doctrine.
Indie game designer Kyle Reimergartin keeps Holmes off-balance through the art of deception.
Learn more about Kyle and his games at: http://lazercatz.com
Holmes talks with Shawn Alexander Allen about his career in the games industry, from Rockstar Games to his new project, Treachery in Beatdown City!
Holmes learns about the Earthbound-inspired Citizens of Earth from Eden Industries founder and veteran gameplay programmer Ryan Vandendyck.
Learn more about Citizens of Earth: http://www.kickstarter.com/projects/499609193/citizens-of-earth-a-modern-rpg
Follow Ryan on Twitter: https://twitter.com/EdenIndustries
Holmes talks with freelance writer Leigh Alexander about the current state of the games industry and transcending the mainstream in our search for better games.
Merritt Kopas, designer of Gone Home, talks about her career shift from academia to game design.
Wayfor-gust continues as Holmes welcomes Austin Ivansmith back to the program to discuss the recently released Ducktales Remastered!
Holmes sits down with Jeff Luke, a game director at WayForward currently working on The Regular Show: Mordecai and Rigby in 8-Bit Land.
Holmes talks with artist and game designer Cassandra Chui of Michael Todd Games about the path which has led to her first commercially released game project, Electronic Super Joy.
Holmes talks with Paul Veer, whose pixel creations have appeared in numerous games from Vlambeer, Adam Atomic and more.
Matt Thorson appears on the show to talk about his career and games, which includes indie classics like Jumper, the wildly popular Adult Swim game Give Up, Robot, and OUYA's killer app, Towerfall.
Jools Watsham returns to the program to talk about upcoming games from Renegade Kid (including Cult County and Treasurenauts) and turns the tables on Holmes by taking over the questions portion of the show.
Holmes talks with Michael Frauenhofer, designer of Demon Chic, and learns what it's like when software development becomes a family business.
Holmes sits down with Rich Vreeland, better known as "Disasterpeace," whose music has contributed to the soundtracks of Fez, Shoot Many Robots, KRUNCH, Bit.Trip Runner 2 and many other games.
Holmes is joined by designer and producer Kellee Santiago to discuss her career, including her work as president of thatgamecompany and her new role as a consultant and advisor.
Holmes welcomes James Silva to the show to discuss his career, from the incredibly successful "I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1" and "The Dishwasher: Dead Samurai" through to his latest effort, "Charlie Murder"
Holmes talks with Rami Ismail and Jan Willem Nijman, the two developers who make up Vlambeer and responsible for Super Crate Box, Ridiculous Fishing and the upcoming Luftrausers!
Holmes speaks with Lone Survivor creator Jasper Byrne about the game's pending arrival on PS3 and PS Vita, as well as his latest project, New Game+
Holmes talks with Mike and Vieko (aka "LeGrudge & Rugged") about Krunch and a number of upcoming projects.
Holmes speaks with WayForward Director Tomm Hulett about his lengthy career working with Virgin, Atlus and Konami on franchises such as Silent Hill, Shin Megami Tensei and Contra
Jonathan Holmes talks with Adam "Keits" Heart from Iron Galaxy Studios, designer of Divekick.
Jonathan Holmes speaks with Steve Swink, a game designer whose work ranges from developing new forms of educational software to the Tony Hawk franchise, to discuss his career and his current project, Scale.
Holmes talks with Andy Schatz, designer of the IGF award-winning Monaco: What's Yours is Mine.
Holmes talks with Erin Robinson, designer of Puzzle Bots and the forthcoming Gravity Ghost and keynote speaker for the 2013 Global Game Jam.
Holmes talks with Vander Caballero, co-founder of Minority Media and designer of Papo & Yo.
Holmes talks with PixelJam co-founders Rich Grillotti and Miles Tillman about the creation of their company, early Flash games and their work with Adult Swim, as well as their current project, Glorkbot Adventures.
Holmes sits down with former Destructoid writer Matthew Walden, who has also written for Geoff Keighley at Gametrailers TV as well as a variety of other television projects, and discuss his experiences with post-traumatic stress disorder and video games.
Holmes talks with Nels Anderson, lead designer of the critically-acclaimed Mark of the Ninja
Holmes speaks with Luis Hernandez, co-founder of Necrophone Games, about his upcoming title Jazz Punk
Holmes sits down with Gordon Midwood of Different Cloth / Different Tuna, to discuss his games Derrick the Deathfin and Lilt Line.
Jonathan talks with artist and animator Mariel Cartwright about her work on games including Skullgirls, Scott Pilgrim: The Game and Lesbian Spider Queens from Mars.
Jon talks with comic artist and writer James Kochalka, currently working with PixelJam on Glorkbot Adventures!
Holmes talks with George Royer and Jo Lammert of White Whale Games about their iOS release, God of Blades.
Holmes speaks with Douglas Wilson of Die Gute Fabrik, makers of Johann Sebastian Joust and Where is my Heart?
As we conclude WayForwardVember, Holmes chats with Sean Velasco, director of Double Dragon Neon and A Boy and His Blob
Holmes talks with Adam Tierney of WayForward. Topics include Silent Hill: Book of Memories, LIT, Aliens: Infestation and much more
Holmes speaks with James Montagna of WayForward, currently working on Adventure Time: Hey Ice King! Why'd you Steal our Garbage?
Holmes is joined by Dennis Wedin and Jonatan Söderström of Dennaton, developers of Hotline Miami
Holmes is joined by Alexander Bruce, designer of the IGF Award-winning game Antichamber
Holmes speaks with Derek Yu, designer of Spelunky, Aquaria and many more, and operator of indie games community TIGsource.
Holmes speaks with indie game designer and 'Rise of the Videogame Zinesters' author, Anna Anthropy.
Holmes talks with Gearbox Software writer (and former Destructoid Features Editor) Anthony Burch
Christine Love, developer of Digital: A Love Story and Analogue: A Hate Story, joins Holmes for a rousing discussion of Visual Novels, game design, anime and gender issues.
Holmes is joined by indie developer Shawn McGrath, currently working on Dyad for PS3. This episode features an unusual amount of crude langauge. Listener discretion advised.
Holmes is joined by indie developer Damian Sommer, designer of The Clown Who Wanted Everything. http://damiansgames.com
Holmes is joined by Rami Ismail of Vlambeer, developers of Super Crate Box, Radical Fishing and Serious Sam: The Random Encounter
Holmes is joined by Scott LaGrasta, a level designer at 2K Marin who has worked on a number of big budget titles, including BioShock 2, and a Molyjam contributor.
Holmes is joined by Jasper Byrne, developer of Lone Survivor and Soundless Mountain II.
Holmes is joined by Mike Zaimont, competitive BlazBlue player and lead designer of Skullgirls.
In this episode, Holmes is joined by Anthony Carboni from Revision3 Gaming, host of "A New Challenger."
In this episode of Sup, Holmes?, Jonathan is joined by Adam Saltsman, celebrated developer of Canabalt, Gravity Hook and many more. Here he discusses his new game based on "The Hunger Games," and what it's like to developed licensed games. Plus, a discussion on the difference between "art" and "craft" and the perils of success.
In this episode of Sup Holmes?, Holmes is joined by Philip Tibitoski, President of Young Horses. Topics include the upcoming Octodad: Dadliest Catch, surrealism in gaming and what happens when a bunch of developers live in a house, stop being polite and start getting real.
In this full episode of Sup Holmes?, Jonathan's guest is the irrepressible Luc Bernard, developer of Eternity's Child and Mecho Wars.
Jonathan is joined by Retro City Rampage creator Brian Provinciano for a frank discussion of the challenges in being an indie developer trying to get your game released to the world. Plus, new details on Retro City Rampage.
In the third episode of Sup Holmes?, Destructoid's Jonathan Holmes is joined by Alex Neuse and Mike Roush of Gaijin Games in a discussion about rebirth. Hear the pair's thoughts on why the $0.99 price point is ruining everything, why Mega Man should die and how a Bit.Trip RPG is something they think about all the time.
In our second episode, Holmes is joined for a celebration of life and love by Tommy Refenes of Team Meat and Shannon Gregory. They're lovers and stuff. Topics include romantic games and relationship advice.
The first (technologically challenged) episode of Sup, Holmes? now in audio-only format. Destructoid's Jonathan Holmes is joined by Tyrone Rodriguez, CEO of Nicalis, publisher of Cave Story, VVVVVV and NightSky. Topics include the role of the games press and announcements regarding several of Nicalis' titles.