fxguide: fxguidetv: Recent Episodes

Jeff Heusser, John Montgomery, Mike Seymour

Video netcast covering the visual effects, production, and motion graphics industries a high-end professional artist perspective.

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Many of you know Angie as the host of fxguidetv, but do you know her other role in one of Australia's most successful reality TV shows?

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fxguide goes in-depth with the team at ILM on The Force Awakens. Plus a peek at the January 2016 term at fxphd.com.

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The industry's venerable software Flame has been unchained from its hardware purchase requirement. We check out the latest 2016 release from the team in Montreal.

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Follow the fxguide team from SIGGRAPH 2015 and hear from Weta Digital's head of rendering research Luca Fascione.

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Inside stories from ILM's supervisors as the revered VFX studio celebrates its 40th anniversary.

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Our report from FMX in Stuttgart, featuring Weta Digital's Joe Letteri, and VR studios Felix & Paul and Nozon.

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We visit Lola VFX to explore their incredible digital beauty and facial work on films such as Benjamin Button, The Social Network and the Captain America movies.

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We get the details on the new Flame 2016 release from Autodesk's Philippe Soeiro.

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Our 200th episode of fxguidetv celebrates animation with interviews from Animal Logic and Weta Digital. Plus the new January 2015 term at fxphd.com.

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fxguide visits Weta Digital in New Zealand to discuss their visual effects for Peter Jackson's last film in the Hobbit series - The Battle of Five Armies.

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From SIGGRAPH Asia we look at realtime facial tracking, Flowbox's new take on compositing and Disney Research's insight on eyes. Plus there's details on the new fxphd Academy.

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We talk to Patrick Osborne, director of the Walt Disney Animation Studios' new short film Feast, which is playing in front of Big Hero 6.

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Veteran VFX supervisor Richard Edlund sits down with fxguide to discuss his distinguished career. Plus a preview of the October fxphd term.

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The full Maze Runner interview with Method's vfx supervisor Sue Rowe on how to solving the Buggin' Maze !

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Solid Angle's Marcos Fajardo discusses Arnold, one of the world's most powerful renderers. Covering 4.2 speed ups, GPU R&D, SSS, & will it go bi-directional? Plus, exclusive videos.

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We highlight presentations and tech from SIGGRAPH 2014 in Vancouver - including ILM's work on Turtles, recruitment info and a look at a bunch of new tools and apps.

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Weta Digital senior VFX supervisor Joe Letteri and VFX supervisor Erik Winquist discuss Dawn of the Planet of the Apes. Plus we run down the new July term at fxphd.com.

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We discuss video game narratives with Ubisoft, focusing on their new releases Watch Dogs and Child of Light.

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An interview with Flame artist/owner Sam Edwards, who spent eight months working as part of the production on the new series "Cosmos: A Spacetime Odyssey" - creating 38,357 frames of vfx!

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We cover the new release of Flame 2015 in an exclusive interview with Product Designer Philippe Soeiro.

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This week on fxguidetv we're at ILM to discuss their incredible visual effects for Marvel's Captain America: The Winter Soldier, looking in-depth at the Helicarriers and Falcon.

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We're at ILM to discuss their visual effects for Noah. Plus a preview of the vfx training on offer for the April term of fxphd.

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fxguide visits Animal Logic's studios in Sydney to find out how they created the CG bricks and animation for The LEGO Movie.

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NVIDIA's Wil Braithwaite takes us through a decade of GPU use in visual effects and post production, in this presentation from CVMP 2013 in London.

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We break down the ten films being presented at the Oscars VFX bake-off with making of and behind the scenes clips, and we also preview the new January 2014 term at fxphd.com.

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This week on fxguidetv we visit The Embassy VFX in Vancouver and discuss several of their recent commercials projects and the pipeline they use at the studio.

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We talk to the film makers from Cloudy with a Chance of Meatballs 2, and look at their use of FLIX to make and manage the film.

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From films such as Avatar to Star Trek (1&2), Oblivion, Prometheus & more, Character Designer Neville Page is a powerhouse. We sit down in his LA studios to discuss his work and approach to his craft with Modo.

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Coverage of the Flame Award from IBC and an interview with Philippe Soeiro about the upcoming Flame 2014 Release.

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How Image Engine leveraged Shotgun to help them manage the visual effects production for Elysium, not only in their facility but also across other VFX houses on the show.

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Director David Karlak and visual effects supervisor Scott Metzger discuss their collaboration and use of Mari and Modo on the short film Rise.

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fxguide visits DreamWorks Animation to see how their latest animated feature, Turbo, was made, including how the studio leveraged Side Effects Software's Houdini and the OpenVDB library.

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From SIGGRAPH 2013, we look at the computer animation festival Best in Show winner 'a la Francaise' and talk to Academy Award winner Chris Landreth about his new short 'Subconscious Password'.

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We visit ILM to discuss the Pacific Rim production pipeline with John Knoll, Eddie Pasquarello, Lindy De Quattro and Hal Hickel. The pipeline uses NUKE, Houdini, KATANA, Modo, Alembic, Arnold/RenderMan and ILM's 3D and fluid destruction and muscle sim tools.

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We visit Weta Digital to discuss the liquid geo displays and Krypton comm systems from Man of Steel. Plus, we preview the new term of VFX training courses at fxphd.com.

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This week we sit down with two of the filmmakers behind A Cautionary Tail, a hybrid animated short starring Cate Blanchett, David Wenham and Barry Otto.

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This week we visit ILM to talk to ILM's Roger Guyett (vfx supervisor), Pat Tubach (co-visual effects supervisor) and Paul Kavanagh (animation supervisor) about Star Trek: Into Darkness.

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This week we report from the FMX animation and effects conference in Stuttgart where we look at Pixar's new short The Blue Umbrella, MPC's fx tools and see the upcoming releases of Shotgun and RealFlow.

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This week with the help of Lemac (Sydney) we talk about LED lights with Dedo Weigert, the founder of film, television and still lighting system maker Dedolight. In this episode we also highlight the new April 2013 term of visual effects courses over at fxphd.

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This week on fxguidetv we talk to Upside Down assistant director and 2nd unit director Mario Janelle about his work on the film.

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In this insightful CVMP presentation, Fredo Durand from MIT reveals visual content that is invisible to the naked eye, looking at, for example, recent computational techniques that can extract faint visual information from digital sensors, analyze it, amplify it and visualize it.

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This week we feature a presentation made at CVMP in London by John Zubrzycki from BBC R&D on the use of ultra high definition cameras at the London Olympics.

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We sit down with two Weta Digital artists who will this year be the recipients of a Sci-Tech award for Weta's Tissue physically-based character sim framework used on such films as Avatar, Rise of the Planet of the Apes, Prometheus and The Hobbit: An Unexpected Journey.

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VFX Scott Metzger demonstrates how he used a special build of The Foundry's MARI tool to project HDR set-captured environment data onto geometry. The work was done for director Richard LaGravenese's Beautiful Creatures, coming out in 2013.

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Hot on the heels of the VFX Oscar bake-off, we talk to The Avengers ILM visual effects supervisor Jeff White and animation supervisor Marc Chu about the film, one of the 10 in consideration. And we also showcase the new January 2013 term of effects training courses at fxphd.

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fxguide is in New Zealand to sit down with Weta Digital's senior VFX supervisor Joe Letteri to discuss The Hobbit: An Unexpected Journey - visiting Gollum and the world of Middle-earth, this time in stereo and at 48fps.

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This week we report from SIGGRAPH Asia 2012 in Singapore. The guys see how EA Sports use Side Effects Houdini in their game creation, and go behind the scenes at the fun Emerging Tech exhibition.

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We visit CBS Digital in Los Angeles to check out their restoration work on the "Star Trek: The Next Generation" TV series, all completed on Flame, Flare, Smoke, Lustre, and Inferno.

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This week on fxguidetv we're at Atomic Fiction to discuss Robert Zemeckis' Flight with vfx sup. Kevin Baillie. The film's dramatic crash sequence relied on live action backgrounds captured with a three-RED EPIC rig, multiple cockpit + fuselage gimbals and a CG airplane !

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This week we go behind the scenes of our fx2012 practical and digital effects workshop at 32TEN Studios in San Rafael, and we preview the October 2012 vfx training courses available at fxphd.

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This week, a special double episode going behind the scenes of The Foundry-Luxology merger and behind the scenes of Sony Pictures Animation's new film Hotel Transylvania.

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This week we have a tutorial from Image Engine lead texture painter Justin Holt about his work on Battleship using The Foundry's Mari tool. This session was recorded at SIGGRAPH 2012 in LA.

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At IBC, Autodesk is showing a dramatically redesigned Flame, which will be the next version which ships to customers. We visited Montreal and spoke with lead product designer Philippe Soeiro about the changes and got a first hand look at the new workflow.

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This week we celebrate 20 years of Sony Pictures Imageworks, and 10 years of Sony Pictures Animation. Mike Seymour talks to SPI visual effects supervisors Ken Ralston and Jay Redd, and CTO Rob Bredow, about some of their key projects over the past two decades.

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In part 2 of our SIGGRAPH LA 2012 coverage, we look at a hands-on robotic emerging tech shown at the conference, iKinema's LiveAction real-time software and we get a sneak-peek at the next release of The Foundry's NUKE.

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John and Mike are in LA for SIGGRAPH 2012, and in this episode they take a look at what's on at the computer graphics conference, and talk to Thinkbox Software and Shotgun Software about their recent releases.

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This week we chat to Electronic Arts development director TJ Galda about the design behind the latest incarnation of winter sport game SSX.

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This week we chat to Pixomondo VFX supe Juri Stannosek about the Emmy nominated effects in Game of Thrones - Season Two. And we look at a killer reel from The Marmalade with their high-speed robotic motion control slo-mo camera rig called SPIKE.

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This week on our 150th ep we're at SPI to discuss their incredible visual effects for The Amazing Spider-Man, and we preview the July 2012 vfx training courses available at fxphd.

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The last of our Prometheus coverage - and some may say the best! We visually breakdown the film with VFX sup. Richard Stammers, and VFX supes from MPC, Fuel & Weta Digital. This ep also includes exclusive VFX breakdowns of the spacecrafts, holograms, star map room and the Engineers.

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This week we sit down with Sony Pictures Imageworks to discuss their impressive visual effects in the hit: Men In Black 3.

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In our second fxguidetv report from FMX 2012, we talk to Autodesk's David Morin about the new wave in virtual production and to Digital Domain's Erik Nash on how it was used so successfully on Real Steel. And we speak with Glassworks Amsterdam's Rüdiger Kaltenhäuser about a CG origami commercial.

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This week we are at FMX and we talk to Chris Edwards, CEO & creative director of The Third Floor and Gustavo Sanchez-Perez, RealFlow product manager, at Next Limit.

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John Montgomery heads to Adobe HQ, where fxguide was given exclusive access to the After Effects development team in Seattle for the CS6 release.

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This week we have a stereo shot correction tutorial on NUKE and OCULA from Mr. X visual effects supervisor Aaron Weintraub based on his studio's work for TRON: Legacy.

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After 20 years, flame is still going strong. To celebrate the anniversary, we visit with Autodesk's Philippe Soeiro for a discussion on the renaissance of Flame, as well as highlight some of the new features in the 2013 release.

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Continuing our popular series of artist breakdowns in NUKE, VFX Supervisor Alex Fry takes us through the pipeline used to create the skies for Happy Feet 2.

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Cinesite production director Courtney Vanderslice discusses the moving mining city of Zodanga in 'John Carter' and Cinesite's stereo conversion work.

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We go behind the scenes with Mirada on their work for the Wrigley's 5 Gum 'Choose Your Energy' TVC - a futuristic parkour-inspired piece directed by Jon Favreau.

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We talk to COPA co-founder and VFX supervisor Alex Frisch about 'Turn Me On,' a music video for David Guetta and Nicki Minaj, and about how the new virtual studio used collaboration tools to complete the work across the globe.

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Coverage from CVMP, a conference that brings together image science researchers and creatives in production and post. Excerpts from papers on Automatic Object Segmentation from Calibrated Images and HD Stereoscopic Free Viewpoint Video.

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This week we're at Method Studios in LA talking to VFX supe Mitchell Drain and Flame artist Ian Holland about their work for This Means War. Some of the 400 shots included full 3D rendering of effects objects and props - and a car - in Flame.

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In this week's episode we are at ILM talking to John Knoll about stereo. John supervised the conversion of Star Wars - Episode One: The Phantom Menace, and Mike sits down with him to discuss this and stereo 3D in general.

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In this week's episode we are at the 2012 Scientific and Technical Oscars in Hollywood. We have an in-depth discussion with industry veteran Douglas Trumbull about the technical possibilities of future cinema, and catch up with ARRI to talk Master Primes and the new Alexa Studio and Alexa M cameras.

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We report from the 10th Annual VES Awards hosted by Patton Oswalt this week in Los Angeles and speak to many of the award winners, plus Rob Legato, Stan Lee and Douglas Trumbull.

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We talk to Pixar director Enrico Casarosa and producer Kevin Reher about their Oscar-nominated animated short La Luna.

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Mike Seymour sits down with Animation Supervisor Paul Kavanagh to talk about ILM's work on Red Tails.

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In this killer episode, we speak to MI4 director Brad Bird and ILM vfx supervisors John Knoll and Mohen Leo. We discuss risking Tom Cruise, blowing up Moscow without any cast, and wrecking one-off BMW concept cars. Plus, we preview the January term at fxphd.com.

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In our second fxguidetv ep from SIGGRAPH Asia in Hong Kong, we talk to vfx artists from ILM and Lucasfilm Singapore, explore video face replacement tech and check out the emerging technologies exhibit.

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From SIGGRAPH Asia 2011, we look at rendering CG objects into legacy photos and get a demo of a panoramic ball camera.

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New Deal Studios discuss their miniature train crash effects for Martin Scorsese's latest film 'Hugo'.

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We go behind the scenes of Arthur Christmas with the team at Sony Pictures Imageworks.

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We talk to Image Engine about their work on Immortals.

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Uncharted Territory discuss their impressive visual effects work for Roland Emmerich's 'Anonymous', including great before/after shots, their OGEL system, deep compositing, Fusion, Alexa and massive greenscreen work.

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Complete coverage of the November 3rd Canon and RED announcements. Details on the new Canon EOS C300 and RED Scarlet .

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We talk to Image Engine about their creature and environment VFX for director Matthijs van Heijningen Jr.'s The Thing.

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This episode we look at a Nuke promo breakdown by MPC's VFX Supervisor Michael Gregory for Channel 4 "Street Summer" plus a look at the new term at fxphd.com

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We talk to Engine who recently completed a fun spot for local telco Telstra. Increasingly we have seen a shift to improving productivity in lighting by speeding up the responses to the artist, rather than just trying to speed up renders. Enter The Bakery, which has an end-to-end solution for interactive lighting design.

We also have a further Q&A with The Bakery's CTO Arnauld Lamorlette.

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Our second IBC 2011 episode covers Eyeon's announcement, the Adobe acquisition of IRIDAS, and an intro to SGO Mistika.

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IBC 2011 Episode #1 - An exclusive look at The Foundry's new vfx workflow and conform tool, HIERO.

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https://media.fxguide.com/fxguidetv/fxguidetv-ep118.mp4 Play in new window DownloadWe speak to Weta about the use of Deep Color on Rise of Planet of the Apes and Peregrine Labs about their cool Nuke production Plugins.

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https://media.fxguide.com/fxguidetv/fxguidetv-ep117.mp4 Play in new window DownloadWe round out our Siggraph coverage with interviews talking to Cinesync, Shotgun, and Thinkbox.

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From Siggraph 2011 in Vancouver we get a technology preview from Adobe and cover two major open source initiatives, Alembic and OpenColorIO

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We travel to Montreal to get an exclusive look at the new features in the upcoming releases of Flame and Smoke 2012 Ext 1.

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A tour of the new features in Nuke 6.3 with Jon Wadelton, Nuke Product Manager for The Foundry. We'll look at Particles, the Planar Tracker, new Denoise, improved Warpers, Deep Compositing tools and more.

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Another in our popular series of vfx breakdowns done in NUKE, with Union VFX's Mervyn New showing their work on 127 Hours. Also, a look at the new July11 term at fxphd.

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We review and test the new Technicolor CineStyle looks and judge them for their relevance to work intended for heavy post production. We also speak with Technicolor's Joshua Pines about CineStyle.

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From FMX2011, Sebastian Sylwan, Weta CTO, on open source software and their deep opacity tech which will be part of OpenEXR 2.0. Also, a KATANA primer with Sony Pictures Imageworks' Jeremy Selan and The Foundry's Andy Lomas.

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A look at two car spots that both use Flame to provide immense levels of polishing and color grading.

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We take a look at the Adobe CS5.5 with a focus on After Effects and the tech behind the new tools.