Join six friends as they explore curious narrative threads and battle fantastical beasts in their Sunday night Dungeons & Dragons sessions. In a game where actions have consequences, they seem to live by a different principle. Welcome to Karma Resets at Midnight.
A relationship is strained. Needles get's an upgrade. Pins makes a new deal. Grek goes to the underworld. Alice gets something for her companion.
Romance abounds for Pins and Needles. Grek, Alice, and Korrin assist some fishermen deal with an issue they've been having. Pins tells Needles the news regarding Chance. That's it really. Sounds simple, but trust me, things go weird really quick.
Ambush! The group's observers reveal themselves. Grek completes their task. Pins has a visitor. Alice finds a companion. Korrin makes a deal. A local shop keep has eyes for Needles.
Needles is caught off guard. Grek's quarry proves formidable. Alice displays her survivalist prowess and continues her curious search. Mysterious figures observe the group, and we meet a neat old man. All in all, not the worst day in the woods.
Having joined our party in medias res, it's straight to business. Pins and Needles ponder Chance's future at the Good Knight's Rest. Grek propositions the group to retrieve a faunal bounty. A local shop keep has eyes for Pins. Korrin gets on Gormar's good side. The party struggles on their first woodland trek, and Alice finds herself perched in a tree.