The Lost Minds - An Epic Adventure: Recent Episodes

KamanDM

Listen to the adventures of The Lost Minds, er, The Heroes of Phandalin. Note that this is a narrated recap of their adventures, not a live recording of the game. (Approximately 100 hours of game time can be listened to in about 4 hours.)

The adventures of Lost Minds is 5th Edition Dungeons & Dragons campaign that takes place in a custom version of the Forgotten Realms, using some homebrew rules and a custom pantheon blended with the Forgotten Realms pantheon when appropriate. The intent is to mix a sense of gritty heroism in a narrative style game.

See the complete timeline.

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With the The Spider Dead, the group confronted the new threat from their previous party member, and now nemesis, Ivor, as Albrecht worried about the safety of his fiance who had Ivor's sword at her throat.

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After defeating the spell forge’s guardians, the group decided the rest and recover in the forge room.

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After finishing off ten more ghouls in the great cavern, the group dismembered the undead bodies and argued about what to do next.

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After inspecting the cracked skull and ensuring the immediate threat was over, the group took inventory of their singed belongings and considered their next steps.

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The group slept uneasily in the cavern as the rhythmic thunder of pounding waves echoed all around them, loud enough to make the stone underfoot shiver. But their sleep would not last long.

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After overcoming the hobgoblin ambush at the edge of Neverwinter Woods, the group went back to deal with the trail of bodies.

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With Gundren revived, the group was wrapping things up at the castle and planning their next move.

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Human male druid. As a young boy, I was raised by poor traders in a small town. Sometimes they traveled to make ends meet. Occasionally they would bring me with them, but often I was left to fend for myself. I never really got along with people and felt more at home among the animals in the woods. As I grew older I spent more time in the woods until I decided never to return to civilization. Eventually I was approached by the keepers of the woods, the druids of The Emerald Enclave. They took me in as one of their own, but also they left me to my own business, enjoying the solace of nature.

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With King Grol and all his minions defeated, the group began to prepare their next steps.

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Half-elf male bard/warlock. As a young boy, I was raised by a very powerful gentry family in the large city of Neverwinter. My mother was an elf, and my father was a human, and despite the relationship between elves and humans, my mom and dad got along fine. The story I’ve been told is that a godlike figure brought them together and said that this was a destined meeting. They got married two weeks later and began preparing to have a child. The life that was provided to me as being the only child of a noble family was one of time and freedom. I was able to pursue whatever skills I desired. I quickly picked up on the art of social manipulation and economic theory, which lead to my outstanding abilities as a merchant, and conman. One day, however, our manor was raided by bandits and chaos was sewn throughout the lands we owned.

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A few minutes after Ivor entered the castle, the group decided to enter after him. Unfortunately, from the edge of the surrounding wood, no one heard the ringing of the alarm bells being sounded from within.

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With all of the hobgoblins down, and one spared, the group considered their next steps before continuing to Cragmaw Castle.

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Having just defeated Glasstaff and his minions in the Redbrand Hideout the group quickly descended into an argument about what to do next.

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The group slipped through the secret door to find a bedchamber with scarlet cloth drapes covering the walls. The furnishings included a comfortable-looking bed, a wooden chest at the foot of the bed, and a small writing desk with matching chair. Sitting at the desk was a short, dark-bearded human male in robes, studying a tome. He wore a princely mantle of ermine. Briefly startled, he looked up. "Ah my good gentlemen, please come in and join me," he said as he grabbed the beautiful glass staff that was leaning against his chair, to stand.

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After the Redbrands in the barracks surrendered, moving further into their Hideout.

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After being attacked by the Redbrands outside The Sleeping Giant, exploring their hideout under Tresendar Manor seemed like the next best step.

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Having just defeated Klarg and all the goblins in the goblin cave, the group began to survey the area.

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Having just defeated the goblins at the cave mouth, the group considered their next move.

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Human male knight.

While passing through Phandalin, I was hired by Barthen to travel to Neverwinter to find out what was holding up Sildar Hallwinter and Gundren Rockseeker, who should have arrived days ago.

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Human male urchin boy turned rogue. My parents were murdered in a stabbing in my home city. I became an orphan and learned to pick locks and act stealthy by escaping orphanages or sneaking out of a foster home. My parents were pretty wealthy before they were murdered and my father got most of his wealth from inheritance from his father. His father was a wizard and got his wealth as an adventure completing tasks for people. His wizardry caused him to age fast and he died while my father was relatively young. Before he died he gave my father his spell book, which my father gave to me. My father also gave me his father's necklace with a token on it.

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Human male former soldier turned ranger. Lee is just a really tough guy who just wants the best for others without people being ridiculous. Born Angaid Comhan in the Neverwinter Woods, Lee’s life began with his mom, Fionn Buids, and his father, Grand Ciaran Comhan. His parents were both druids of the Emerald Enclave, and Lee was born next in line to be one of the clan council members. The clan council was made of three men and three women who voted on all issues of the Emerald Enclave and the family name Comhan had an important force in the council. Most of his life only involved discussing the basis of debate and the rare books on politics to prepare him for his council role, never allowing him to venture out into the woods or hunt for the group.

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Human male sage and wizard. My family is no stranger to wealth, power, and privilege. In the glory days of Neverwinter, my parents were the count and countess of Corlinn Hill, a large estate located in the hills northeast of the city; however, disaster struck when Mount Hotenow erupted twenty-nine years ago, which devastated Neverwinter and erased Corlinn Hill from the map. As one of the few survivors of the devastating eruption, I was on the road at age eight. As a child, I was fascinated with maps and had a very keen mind; as a result, I was able to find my way to Triboar, a nearby town, with a map and a compass.

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Human male scholarly priest of the Morninglord Lathander. Always committed, rational, and good, Turenim just finished studying at the very young age of 29 and on a mission to preserve the just cause of hope, faith, and charity. As a young child, Turenim was raised into a position of privilege. He attended a highly exclusive university with small classes and famed professors. Here he debated philosophy with progressive elitists, learned classical religion and art history, and explored cutting edge metaphysical science. Turenim and his close knit group of idealists adopted entitled and unrealistic ideas about morality and philosophy.

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Human female far traveled monk. I grew up in a small lumbering village in the southern hills of T’u Lung, a country to the far east. Our entire village loved knowledge, and at least partially worshiped Oghma, god of knowledge, and my family was one of the stronger supporters of him. Although we loved knowledge, my family was so poor that we couldn’t afford me any schooling. They hadn’t gone to school either, so I didn’t learn much. Since the oppressive, corrupt T’u Lung government didn’t allow anyone but the troops and guards to have weapons, we learned at an early age how to fight unarmed and with self carved branches. Anyone who spoke up and voiced their opinion was executed; either hung or beaten to a pulp, depending on the offense.

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In the city of Neverwinter, the old warrior Sildar Hallwinter introduced the characters to his dwarf friend, Gundren Rockseeker. On Sildar's referral, Gundren hired them to escort a wagon of supplies to the village of Phandalin. The characters were to be paid 10 gp each by the owner of Barthen's Provisions in Phandalin upon safe delivery of the wagon to the trading post.