This is a Dungeons and Dragons 5th edition real-play home-brew game ran by a father, two of his children, and two of their friends.
We continue to play (a modified) version of The Quiet Year. A super sweet map making game. You can pick up a copy (and other neat games) at
https://buriedwithoutceremony.com/
Come join Trinity, Marlon, Guillermo and me (Josh!) as we play and build a small town.
Things get spicy and dramatic in this final session. Give it a listen!
We continue to play (a modified) version of The Quiet Year.
A super sweet map making game.
You can pick up a copy (and other neat games) at
https://buriedwithoutceremony.com/
Come join Trinity, Marlon, Guillermo and me (Josh!) as we play and build a small town.
This time it finds a name and Bimble continues to be ...
...problematic to say the least....
We take a small break to play (a modified) version of The Quiet Year.
A super sweet map making game.
You can pick up a copy (and other neat games) at
https://buriedwithoutceremony.com/
Come join Trinity, Marlon, Guillermo and me (Josh!) as we play and build a small town.
Our fortuitous foursome seems to have finally found their quarry deep in the Zuiss Mire, the incorrigible catoblepas. How will they fare in this foul foray...
Lia's companions have been held hostage. To free them, the group has been tasked with going even further into the Zuiss Mire to eliminate a source of corruption.
This is the first leg of that journey...
(we also decide what type of damage Galactus received for being severely melted by acid!)
After the play is the After Party;
After the After Party is trudging through the Mire in a rainstorm to help someone...
That's where our group finds themselves.
Heck of a way to end an evening.
The fatigued foursome takes an evening off to rest and relax and take in a play.
The Heralds of Torn: Part 4: The Bridge
The players however, take control over some of the characters in the play and experience the story first-hand.
Part 2 of the side adventure in a different place and a different time with a different group:
Argaz the Quasit, Haras Saul, Greaze the Gnoll and Crowley the dour dwarf continue their Moenus Moralis (Death Duty) mission to kill the Renegade Wizard Trajamorr.
First though, they need to deal with these kobolds...
The group has just ruined the plans to ransom off the poor kidnapped half-elf girl, but whose plans were they to begin with?
They dig into that mystery while Galactus gets bored and goes looking for trouble.
Again.
Aya wakes up well rested and ready to greet the new day, but instead is greeted by the news that her three companions are all currently incarcerated.
After their bacon is pulled out of the frying pan, the group explores the town a bit and finds even more trouble.
Because that is what they do...
The group gets to reap the rewards of clearing a dungeon: Loot and Leveling Up!
Looting is easy, but Leveling Up means growth, that's never easy.....
Each experiences their own personal trials according to the path they chose.
They may not come out unscathed. Physically or emotionally.
Disclaimer: This is not optimized for podcast, it was originally a video (find us on YouTube!)
So to get ourselves back into D&D gaming spirit, we are running a little mini-side-series.
In another place in the world apart from the main story, in a different time, we find a group of four convicted criminals. They are sent on a mission that, if completed, will help earn them their freedom. The odds of success and survival are not on their side.
The group picks up the not-so-hot trail of the goblin leader Setrick. Unfortunately it means exploring the underwater caverns they know are home to a cantankerous cephalopod.
The group successfully convinced the town authorities of the danger nearby. They are charged with leading a small band of capable locals to investigate their claims of goblins, necromancy and devils.
Our intrepid adventurers are face-to-face with a goblin band and their leader in their lair. The odds are stacked against them as they face this new threat.
After unexpected resistance from the goblins in the beach-side cave, the tired trio decides to traverse back to the tavern to retrieve their tiny friend.
Time for our foursome vs. the cave goblins: Round 2!
The finicky four find their services in demand in the town of Crasmere.
Making their way from forest to beach, they just might earn a full belly and full wallets.
The quartet continues their road trip to (and eventual arrives in) the bustling little town of Crasmere. Making unique impressions upon the various denizens of the road.
The group continues north up the road towards Crasmere. But first they stop and smell the meat... and sight-see a bit....
In this first 'official' session of TnT, four strange strangers find themselves sharing a table at an unassuming tavern. Now their lives will be forever intertwined.
Whether they like it or not.
In this first 'official' session of TnT, four strange strangers find themselves sharing a table at an unassuming tavern. Now their lives will be forever intertwined.
Whether they like it or not.