The Covenant Cast: Recent Episodes

Covenant

We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.

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Ridge Kiley, co-founder of Rising Empire Studios, sits down with Zach to discuss their recently announced Alpha Clash comic book series and how the comics allow for a top-down design approach that will completely reshape the Alpha Clash trading card game. Find out more: https://alphaclashtcg.com/news/alpha-clash-comic-book-series-launcheswhere-lore-cards-and-fun-competition-collide Get the comics here: https://cov.link/alpha-clash

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Garett Kiley, co-founder of Rising Empire Studios, sits down with Zach to discuss their recent move away from traditional distribution and into direct LGS relationships via their Champion Store program. This is the most honest accounting of what it's actually like working with traditional distributors as an indie publisher, and a must-listen for publishers and players of these games.

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Tim O'Brien, co-designer of Gudnak, sits down with Zach for a far-reaching discussion that offers a behind-the-scenes look into Chaotic Great's journey as a new indie card game publisher. At the heart of the discussion is the inevitable question for this new round of "LCGs" - what has to change for this format to truly succeed? Check out the second Gudnak Kickstarter campaign to see potential answers to that question: https://cov.link/gudnak-ks

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Woodrow and Josh, the founders of Kingswood Games, are relaunching the AEG classic card game, Warlord, into the modern era. It's an incredible story of two longtime fans bringing back something that they clearly love, with serious echoes of FFG's Android: Netrunner relaunch. Catch our interview to hear the full story. Kickstarter: https://www.kickstarter.com/projects/kingswoodgames/warlord-saga-of-the-storm

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We're back after seven months with one of our favorite creators in the tabletop gaming industry, Andrew Navaro (former Fantasy Flight Games Head of Studio, founder of Earthborne Games), for a deeper look at independent publishing through the lens of someone who has been on both sides of the equation. Recorded in the midst of the second highly successful Earthborne Rangers crowdfunding campaign, Andrew expounds upon the challenges faced since the launch of the game, the influence of distribution on production, and the importance of holding to your vision.

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We've been following Alpha Clash since 2022, and have consistently been impressed with the drive and output of the people behind it. Join us for a conversation with Ridge Kiley, founder of Rising Empire Studios and creator of the Alpha Clash TCG, as we learn more about the game, Cirque de Soleil, collegiate wrestling, and the ambitious plans ahead.

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A remarkable moment - a random comment on our Nighmare Before Christmas TCG stream turns into a conversation and relationship with its designer, Andrew Parks, who then blows us away with fascinating stories from the early days of tabletop (Z-Man, Ed Beard Jr., Iron Crown Enterprises, NECA, Wizkids, and more). Every conversation brings more context to this industry, how we got here, and where we're going - we hope you'll join us for a listen.

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Zach has been taken in by the upcoming Lord of the Rings "Universes Beyond" set of Magic: The Gathering. So much so that he's now learning everything about what to buy, where to buy it, and where to play it. Join us for a conversation about how it has been going, and what things are like for a brand new player - even one quite experienced with TCGs.

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Conversations around expandable games and the LGS continue to swirl online, especially amid things like Magic's continued embrace of direct sales, Flesh and Blood's presence (or non-presence) at retail, and Sorcery's "one set a year, play how you want" approach. Join us as we attempt to cut through it all and get down to the basics of how incentives for publishers, distributors, and retailers continue to alter the simple act of getting products to players.

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We recently hosted our first big event since COVID shut everything down (technically our biggest to date!). As those of you following for the past few years are certainly aware, we've been fascinated by the competitive v casual paradigm, especially as it relates to local events and our plan for Covenant Tulsa 3.0. We finally got a chance to test a lot of those theories during FuseFest, and in this episode we let you know exactly what we found!

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As 2022 wraps up, in many ways it signals the end of the "pandemic" era of thinking, both professionally and personally. Join us for a recap of 2022 in the context of the past few years, and a look ahead to a world that is once again full of possibility.

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These two words seem to haunt the tabletop gaming landscape, and after many decades of exposure there still is not broad agreement as to what they mean. Behind these terms is a more accurate understanding of what each of us is looking for in the hobby, knowledge that has the potential to fundamentally improve everything about the gaming space, so join us as we take however much time is needed to get to the bottom of it.

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A lesson to publishers, and to every human being who communicates - Ghost Galaxy's "Dis In Formats" article is everything we could have hoped for as concern over new Organized Play formats spread throughout the online community. Even if you've never heard of KeyForge, join us for a breakdown of this illuminating story.

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Who better to see KeyForge through its next era than the founder of Fantasy Flight Games - Christian T. Petersen. Join us for a wonderfully candid conversation about GameFound, crowdfunding, retail, organized play, PvE, and the future of the first unique deck game with an undeniable visionary of the tabletop gaming space.

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Card games - and so many things in life - aren't always about having it all. As the expectations around "instant" card access and competitive advantage skew the original TCG (and LCG) equation, we look to our recent Sorcery One Box Meta series as proof that a more joyful approach may well be available to all of us.

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When the largest TCG marketplace buys one of the largest TCG content and event management entities, it's sure to have an impact on the industry. Join two non-Magic players as they look into the future - and inevitably dig up old questions about the concept of collectibility.

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This week, Ghost Galaxy (run by former FFG founder Christian Petersen) announced that their reboot of KeyForge would be kicked off by a GameFound campaign for the first "new" set, Winds of Exchange. The questions this raises, and their potential answers, says as much about the industry as it does about KeyForge - so join us as we try to unpack it all.

We'd love to hear your thoughts about this podcast on the #podcast-discussion channel of our Discord - cov.link/discord!

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Hot on the heels of SolForge Fusion's release and our subsequent podcast (Ep 194) about the Future of Unique Deck Games, Christian Petersen's Ghost Galaxy Games announces their acquisition of KeyForge and a full release of two PvE scenarios - Keyracken and Abyssal Conspiracy. Does the future look different for either of the unique deck games now that there's more competition in the space? Join us as we entertain that exact question!

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Confused or overwhelmed by all the seemingly insane things that players say in this hobby? Join us as we define terms like "aggro", "limited", "bounce", and even TC classics like "bugatti". You'll be up to speed in no time!

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For the final episode of the series, Steven and Zach tackle the issue of "free" effects in games with an approach now influenced by all of the previous Power Seven conversations. Notably, can anything really be "free"?

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Concepts like "mana screw" and "non-games" have existed in card gaming from the start, stemming from the reality that sometimes you do not draw the resource cards you need to play out your deck. With more recent designs doing away with resource cards entirely, we call up Isaac Vega (Dead of Winter, Ashes, Rose Gauntlet) to ask if this approach to game systems still has value, or if it is simply an outdated mechanic with more downside than upside.

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Designers often employ powerful effects that target specific cards or archetypes when a meta becomes unbalanced. But is this ever the right answer?

Our dear friend Alex Davy (Star Wars: X-Wing, Star Wars: Legion) joins us for an enticing conversation about silver bullets, with clear examples from Star Wars: X-Wing and Lord of the Rings TCG!

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Huge board states, compounding static effects, unlimited stacked triggers - some games can get to a point where simply operating the rules is difficult and making meaningful decisions feels impossible.

We've brought in Justin Gary (Ascension, SolForge, Magic PT) to unpack the benefits and drawbacks of certain mechanics as they relate to the memory tax, and whether or not modern game design should include them.

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How many metagames have been ruined by a deck that just simply says "no" to whatever you want to do? And yet how many of your friends absolutely love playing said decks? Denial mechanics might be the most difficult game design needle to thread.

That's why we've brought in Nick Conley (Ashes Reborn) to unpack the ins and outs of denial - and where it can go wrong.

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A simple act - replaying a card or two from your discard pile - has been the bane of countless metagames. Does such a seemingly innocent mechanic really cause problems? Should designers stay away from the idea of recursion entirely? Join us as we catch up with the King of Recursion, Lukas Litzsinger (Netrunner, Star Wars: Destiny), now working for Wizards of the Coast and keen to discuss the past, and future, of recursion.

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Should cards ever be limited to "1 per deck", especially as a balancing mechanic? Can strong cards exist if they are drawn less often? Can the variance of rare cards be fun for all players?

Join us for a phenomenal conversation with MJ Newman (Arkham Horror LCG, Marvel Champions) about the merits of "limit 1" in card games.

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Get ready for our most ambitious podcast series to date! Expanding on the principles of our "How to Ruin a Game" series, we've identified seven common design mechanics that are particularly troublesome to game balance, and are interviewing an esteemed designer about each!

You'll hear from MJ Newman, Lukas Litzsinger, Justin Gary, Isaac Vega, Nick Conley, and Alex Davy as they each take a Power Seven mechanic and discuss their approach to implementing it (or not) in their own games and games that they have played.

It will undoubtedly be an enlightening journey for players and designers alike - as it was for us - so be sure to follow along every week for a new Power Seven episode.

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Recorded the evening before FAB 2.0 was officially announced, Legend Story Studios' founder James White shares a number of perspectives that provide context to that announcement, as well as the long-term future of the Flesh and Blood TCG - including set construction, release plans, bans, metagames, Blitz, Living Legend, competitive play, Classic Battles, and lore.

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We're testing a new type of episode, where we look back at the past three months "inside" Covenant and share how things are going  - including developments that typically stay behind the scenes.

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We dive into the pursuit of card games as sport - with training, rewards, and perfection as the goal - and what publishers and players gain (or lose) by promoting this approach.

*Disclaimer - this episode was recorded before the Magic Pro Tour announcement, the lack of which we reference.

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Erik Oloffson, known best for his role as a founding member of Grinding Gear Games (Path of Exile), joins us to discuss his newest creation - the Sorcery TCG, now the largest TCG Kickstarter to date (over $1m).

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We've asked a lot of questions about various release models over the years, and one common wedge was the trading or collectible card game - especially as the LCG model removed rarity, investment, and trading from the equation. With the TCG boom currently upon us, and games like Star Wars: Destiny and Flesh and Blood getting us back in the saddle, we've dedicated this episode to a fresh discussion about how our views on TCGs have evolved: from childhood to now.

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With SolForge Fusion as the next entry into the genre, the unique game model is top of mind yet again. We discuss the pros and cons realized by KeyForge, new developments brought by SolForge Fusion, and how much potential is yet to be discovered.

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We're so happy to be able to share this interview with Justin Gary, CEO of Stone Blade Entertainment, about the recently announced and funded "hybrid deck game" - SolForge Fusion. We're adding it to our curated selection of titles, and this kind of conversation with Justin is a big reason for that. Join us as we dig into Justin's vision for SolForge Fusion, how it evolved from the SolForge digital game, and why it's worth playing.

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Product life cycles are almost perfectly represented in the rise and fall of the many expandable games we've seen over the past three decades. How an expandable game overcomes the standard "expandable" life cycle is a critical question for any publisher, and we use the Flesh and Blood TCG as a real world example of how Legend Story is attempting to answer the question.

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We take wild guesses at what 2022 might bring, both for Covenant (the store build begins!) and the tabletop industry. What will happen with trading card games, living card games, unique deck games, and even in our ignorance, miniatures and board games?

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Join us for the last episode of the year, wherein we take a look back at 2021 and trace the big moments through notable podcast episodes. A little too perfect that this year began with "What is the point of collectibility" and ended with " Blockchains and NFTs". It's been a weird one.

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We share our research about blockchain technology, explain how these systems work (hopefully), scope the NFT trends in tabletop (as well as more generally), and do our best to remain objective and open in the face of a movement that has historically had difficulty convincing others that it creates real value.

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It feels familiar doesn't it? An influx of new TCGs hitting the market after a collectible boom, with significant financial success and often without the previously expected focus on rules, organized play, long-term distribution, and market position. This time, nostalgia for that first TCG boom - and the Big Three (Magic, Pokemon, Yu-Gi-Oh) that arose from it - seems to be a driving factor. Join us as we begin to unearth exactly what is happening in this new era of collectible games.

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Getting back into a collectible game - for us, that's the Flesh and Blood TCG - brings you back into the inevitable tension between players and investors. The former is annoyed by rising prices and product scarcity created by hoarded, unplayed products, while the latter is annoyed by players who don't understand how without investors, a game will not be financially sustainable (and will, then, die). Let's try to get to the bottom of it.

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Having attended a few big events recently, and having hosted one of our own, we run down the punch list of what needs to happen if you want to host a truly incredible tabletop gaming event.

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We've recently launched the capability to fulfill UK orders domestically via Royal Mail - at least on a select number of products. Join us for a conversation about the process, the complications, and the future.

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Having recently implemented a small but long-in-the-works change to our subscription system, we were reminded yet again that innovation is often more unseen grind than startling revelation. Join us for a bit of self-reflection that explains exactly what that means.

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While we were attending the biggest Flesh and Blood event to date, The Calling in Las Vegas, Fantasy Flight dropped some very significant KeyForge news. Get our full rundown of both, and how those events impact their respective games.

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After much deliberation and assessment of the landscape and costs, we've canceled our plans to attend Gen Con this year. But the curiosity only grows stronger - what exactly is Gen Con 2021 going to be like in this environment? And can smaller publishers take advantage?

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At the root of some of the hesitancy to jump into a game like Earthborne Rangers or a genre like RPGs (roleplaying games) is a simple question: if you can't win a game, why is it worth playing? And at a certain point, is it even a game? We've seen it pop up a lot lately, so put on your philosophy hats and join us for a deep dive into the point of, well, everything.

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Earthborne Rangers has officially launched on Kickstarter, and it is a fascinating change of pace for the platform - certainly when it comes to tabletop games. We hope you'll join us for an equally fascinating (to us, at least!) conversation about vision, systems, and disruption, with Earthborne as the centerpiece.

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A beautiful new customizable, cooperative card game launched by the former head of Fantasy Flight Games, Andrew Navaro, is undeniably going to get our attention. Join us for a conversation about Earthborne Rangers, the first from Earthborne Studios, which will hit Kickstarter on July 27.

Follow the project: https://www.kickstarter.com/projects/earthbornegames/earthborne-rangers

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In a follow up to the previous episode about "old school" organized play, we reflect on another "old school" concept - traveling significant distances to play tabletop games. Between Gen Con and various Flesh and Blood events, it's a joy to rediscover what we so often took for granted - and what we're fortunate enough to do.

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Two almost too coincidental announcements happened recently - Magic announced the end of "Pro Magic", including the Pro Tour, while Flesh and Blood announced its new Organized Play structure, which included pathways to its own Pro Tour and World Championship. It's a fascinating moment, and one that may well be formative for the industry when we're looking back in a decade; so let's dive into it.

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We originally asked this question in Episode 32 of the cast, when Six Packs Six Weeks was announced for L5R. Now that Arkham Horror has transitioned from 7 SKUs to 2 SKUs, with Investigator and Campaign Expansions, we're back asking the eternal question - what does Living Card Game even mean?

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Recent announcements that major publishers - Asmodee, Paizo, Ultra Pro - will not be attending Gen Con 2021 fulfills an assertion from Episode 136 of the cast: breaking habits like convention attendance gives publishers an opportunity to determine what really impacts their bottom line. If sales are unmoved or improved without convention attendance, the logical move is not to return. The upside? A less commercially-centered Gen Con may well be the best Gen Con to date.

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During the ongoing research and planning process for our next local store, we've consistently run into paradoxical perspectives about what a store should be (free tables, well-staffed, well-stocked, plentiful events, warehouse pricing) and what is worth paying for (almost nothing). These kinds of paradoxes run up and down the chain, and have for a long time. Is it time to be more realistic?

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By the end of last week's episode, it had become clear that there was a lot more to explore on this topic of passion, innovation, and disruption in tabletop games. Are local game stores the next "Blockbuster", or will they drive the next major development in the industry - along with the publishers promoting them? Join us for another tiny sliver of an immense conversation.

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It's a classic, near-eternal tale - passion launches something wonderful, and then a shift from those early priorities leaves it vulnerable to disruption. We see this across all industries, from restaurants, to films, to music, and of course right now in tabletop games. Are the titans capable of adapting in time, or is this the beginning of a new, transformative era?

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In the midst of a "seller's market" for a good number of games, it's all too easy to curse yourself for selling too soon, or not buying in soon enough, or selling at the wrong price. How far are you willing to push? Retailers and players can quickly find themselves in a devastating spiral, one that applies to every facet of life, and one that we are keen to discuss on this week's episode.

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Tabletop games have relied on a number of promotional tools throughout their history, and content previews are at the top of the list. Having now experienced the Flesh and Blood approach of a big "preview season" right before release, we discuss when this tactic works, why it works, and the more general tabletop marketing considerations that publishers and retailers should consider.

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After years of watching release dates get delayed, confused, and broken (even by publishers themselves), it's worth backing up and really asking - what's the point of release dates for the majority of tabletop products?

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In our "How to Ruin a Game" series, we talked a lot about balancing a game and sticking to foundational principles instead of throwing things at the wall and banning whatever created problems. Flesh and Blood, Ashes, and Skytear are all demonstrating "principle-first" design in their own way, and it is wonderful to see. Join us for a conversation spurred by the first FAB ban, Drone of Brutality.

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With the announcement of KeyForge Adventures and Flesh and Blood rumored to be testing a PvE variant of the game (as well as Skytear having a similarly positioned new offering on the horizon), we can't help but discuss the possibilities of head to head games giving players an opportunity to cooperate against a common enemy. Aren't those the best experiences anyway?

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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How is it possible that the least amount of in-person play, maybe ever, is creating an unbelievable surge in demand for collectible games? We try to make sense of the current seller's market and unexpectedly veer into a discussion that would make Chidi proud...hopefully.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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With the recent announcement that Legend of the Five Rings is reaching its end, an era of competitive games in the LCG format comes to a close. Starting with Game of Thrones, Living Card Games promised a reprieve from the costs of collectible games and a monthly injection of excitement for players. But given they've all ended, we have to ask - does this format even work?

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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The pandemic has brought many new changes to the tabletop landscape, and like other industries, those changes are likely here to stay (and perhaps overdue, in retrospect). One incredible shift, particularly for card games, is playing over web cam. As it becomes normalized, we may well see larger, more connected audiences for games that play to this new paradigm.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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We certainly never expected a pandemic to be the event that re-opened the door to competitive games, but with Skytear, Ashes Reborn, and Flesh and Blood all hitting the scene in 2020, it was, in retrospect, unavoidable. Join us as we talk about re-discovering that competitive spark, and the undeniable energy and excitement that comes with the genre.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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We've grown up in a world of our favorite games being discontinued (and the majority of players moving on). Going from game to game, hoping that your current obsession keeps getting published, so that you can keep playing, is the result of community building and retail sales being connected - a retail store has no incentive to build community around a game it can't sell. It certainly makes sense, but does it have to be this way? And wouldn't we all be better off if it wasn't?

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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Watching Flesh and Blood has brought up numerous questions about the strengths and frustrations of collectible games among players, investors, and collectors - particularly among our audience. But more than that, it demands inquiry into the deeper question of how and why collectibility exists, and whether it should be promoted or prevented.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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Having looked back at this year - and what a notable year it has been - we discuss what it will be like to move on in 2021. More games? Less games? More social engagement? Less social engagement? Calling it right is an unrivaled opportunity.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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Having talked to a number of guests about how they adapted to such an exceptional year, we thought it best to do the same. Join us for a look back, often way back, on challenges faced and lessons learned.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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In a "strategic realignment" by Asmodee, all current FFG miniatures games (that, importantly, also happen to be Star Wars games) have moved to Atomic Mass, the Asmodee-owned studio responsible for Marvel: Crisis Protocol. What does it all mean? Join us for an episode of pure speculation.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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James White started Legend Story Studios to launch the Flesh and Blood TCG in 2019, after over seven years of development. But like so many publishers, 2020 became a crucible of determination and adaptation. Surprisingly, though, the game is now growing by leaps and bounds - and according to James, the next set, Monarch, is when the system becomes fully realized for the first time. Join us for a fascinating discussion with the driving force behind what may be the next big TCG.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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Last week's Ashes stream was filled with an excitement that is familiar to most of us - the moment when you see behind the curtain, when your understanding of a game is catapulted into new territory that reveals previously unknown possibilities. The best games find ways to create those moments over, and over, and over, while others lose steam before those eureka moments can take place. Join us for a discussion about these breakthroughs, and how they happen.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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We've seen so many card games come and go over the years - but we've never seen an explosion quite like Flesh and Blood over this past month. New partnerships, $1,000 boxes, a thriving singles market, and a migration of disenchanted Magic players - join us as we ask the never-ending question: is this the next one?

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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Eric Lang, designer or co-designer of - Game of Thrones LCG, Call of Cthulu LCG, Warhammer: Invasion, Star Wars LCG, Conquest LCG, Dice Masters, Arcadia Quest, Blood Rage, Rising Sun, Ankh, Song of Ice & Fire Miniatures, Bloodborne, Ankh, Marvel United, and more - sits down with us for an exceedingly insightful 90 minutes on COVID, philanthropy, activism, and principled opposition.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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The second publisher featured on our Industry Insight series, Jamey Stegmaier (Viticulture, Scythe) of Stonemaier Games (Wingspan, Pendulum) discusses the lead up to COVID, the adaptations made in 2020, and where things go from here - for both publishing and retail. Nothing is off the table.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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We've kept up with Brenda and Paraic of Knight Watch Games since they won the Power Retailer Award at GAMA (after which we interviewed the former), watching their space improve and their vision come to life. What happens, though, when COVID injects uncertainty into those long term plans? How can retailers adapt? Let's find out.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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If you've been in this hobby for any amount of time, you've probably seen a video from Rodney's iconic Watch It Played YouTube channel. In this continuation of our Industry Insight series, join us for a closer look at content creation in the age of COVID, and the impact it might have on the future of tabletop.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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"The only way to stop us is to kill us."

Kicking off our Industry Insight series, Giacomo and Riccardo share the inspiring (and terrifying) story of PvP Geeks' first foray into tabletop games - right as COVID-19 shut down the world.

Find all previous casts, as well as products, subscriptions, and blogs, on our website: https://teamcovenant.com

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In our final episode of the "How to Ruin a Game" series, and our final episode of Season 3, we embrace one of the most sacred necessities of any modern business - what to say, how to say it, and perhaps most importantly, when to say it. It's particularly relevant for community-driven games, where even a day of silence can compromise everything.

We'll be back after a few weeks with Episode 150 to kick off Season 4!

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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The ultimate buzzword for any business, marketing is yet another way that tabletop games can fail - and effective marketing is a particularly unique quandary in this industry. Join us for an exploration of marketing considerations for every publisher, from our perspective as an online and local retailer.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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There's a hard reality behind every expandable game. The system can be perfectly designed without extraneous, floating information and rules bloat. The content can stick to first principles while adding exciting new decision points. The organized play program can be robust and focused on the right things. But if production is erratic, delayed, and uncertain, none of it matters.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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Expandable card games thread the middle ground between the fixed costs of board games and the evolving meta of collectible games, but non-cooperative titles have struggled to survive in the standard three tier system. Join us for a discussion about the fundamental reasons for this difficulty, and a potential solution to them - one we're pioneering in partnership with Plaid Hat Games.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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Organized play is so much more than tournaments, and so often a tremendous source of dysfunction for the long-term health of an expandable game. It's incredibly important, and surprisingly simple - but few publishers understand that it's as critical as the content being printed.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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On our second installment of this hyperbolically titled mini-series, we spotlight how information can build during the course of a game - or even before it begins - to the point that meaningful decisions cease to exist. Stacking an ever-growing burden of need-to-remember information does not give a game more depth, just as taxing a computer's RAM is usually a crutch for sloppy development. Will new games like Skytear and Flesh and Blood keep things clean, or, as many others, will they fall into the trap?

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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So you get excited for an expandable game, buy in, and fall in love. Each new expansion opens up new, unexplored ways to play. Time passes, players come and go, and then suddenly you find yourself sitting down to play and realizing that you don't really enjoy it much anymore. Something about the game just isn't what it used to be, and you long for the magic of those first moments.

Sound familiar? Join us for a discussion about one reason this happens - a breaking of the "first principles" that make a game what it is.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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Collectibility is usually a divisive topic - with some claiming the format is predatory and ethically dubious. But what happens when you view the model as something more productive than a convoluted and expensive way to get everything? Lessons from the past may well cause a realignment of expectations, and a much more enjoyable - and sustainable - approach to a game like Flesh and Blood.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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Publishers and retailers face a big challenge in onboarding players, the former typically leading the charge through the products that they make. Having recently experienced the classic, random cards approach of the 90s, as well as the somewhat revolutionary, "brand new system and expandable line" approach of Infinity CodeOne, we discuss starter products with a newfound appreciation.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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After eight weeks of cooperative campaign play through Arkham Horror's Path to Carcosa, there's simply no comparison to the experience. This might be the best that cooperative tabletop can be.

Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com

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Earlier this week, Origins Online was cancelled after a significant number of content creators and hosts walked away from the event. We discuss what happened, what it means, and what it teaches about the greater realities of tabletop gaming culture.

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The Star Wars LCG, with one of the innovative Eric Lang designs shaking up the scene at the time, instantly threw Star Wars fans into yet another furious debate about the proper way to recreate the "magic of Star Wars". For some, it was too abstract. For others, it was an entirely fresh way to experience a card game. After revisiting it this week on the stream, we give our thoughts.

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Games from all genres thrive when they provide players a point of connection when not playing with others - whether through solo play, deck-building, painting, or even collecting. These elements might be more important than any of us fully realize, especially as COVID has forced us to appreciate them.

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Following in the footsteps of Origins and others, Gen Con has officially canceled their in-person convention, replacing it with an online variant. What could these kinds of disruptions mean for businesses and players who viewed Gen Con as a "no-brainer" every year? Forced reflection and introspection abounds in the age of COVID.

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Theme and mechanics should always strive for harmony, but what happens when a wild wrestling match turns into an analytical challenge full of unexpected complexities? For some, the greatest game ever made. For others, confusion.

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Continuing a series of reflections spurred by our revisit to a number of classic CCGs, we try to pin down the mechanical style that makes certain games exhausting. It's a lot more than the number of decisions being made.

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When we say a game is "complex", that really doesn't tell us much. Simple decision trees with complex mechanics can lead to beautifully thematic experiences. Complex decision trees with simple mechanics can lead to incredibly satisfying gameplay. We look at the Middle Earth CCG, Legend of the Five Rings LCG, and Skytear - among others - to dig deeper into the different ways that complexity can help, or hurt, a game.

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Having now streamed over 100 hours from a diverse catalog of games in the past month, we crack open the eternal topic - why do some games stand the test of time while others fall away? Great design is a mixture of mechanics and expectations, and there is no better framing device for this discussion than the recently played classic, Star Wars: Epic Duels.

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Just as we finalized a months-long effort to bring clarity to the online component of Covenant, the perfect candidate for our new mission arrived on our doorstep. Join us for a discussion about Skytear, a tremendous game that ushers in a new way for us to help publishers, players, and local stores.

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After nearly a week of daily streaming for The Forgotten Age, Arkham is top of mind. Join us for a discussion about the merits of a game that you really do have to "earn".

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Nothing could be more disruptive or important to address than the COVID-19 pandemic - it's impact on people, games, and the world. As tabletop retail stores close their doors and mass unemployment looms heavily on the horizon, we're certain that things will never be the same.

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Data and privacy issues continue to impact customers and businesses, especially as Facebook and Google receive greater scrutiny. But do you really need to collect all of this data to succeed as a business? Do you owe it to your customers to protect their privacy? And do you actually make better decisions when you throw it all away? Join us as we discuss our recent decision to do the latter, using real examples from the Covenant website.

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Following from last week's podcast, games that have a higher barrier to entry often have a more fulfilling payoff. Is this true, and if so, what makes it the case? And should it be encouraged?

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With a livestream of Star Wars CCG on the horizon, we talk about why the game has such a tremendous level of adoration - even now - and question whether there are lessons to be learned from Decipher's classic system. With Skytear and Flesh and Blood on our minds, we can't help but wonder if these games are capturing some of this old game design magic.

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We're joined by Jamey Stegmaier, founder of Stonemaier Games, to get a publisher's perspective on direct sales, allocation, and product certainty - particularly in light of the recent Wrecking Crew supply issues.

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A sudden supply shortage cascades across retail and, for the first time, impacts Marvel Champions subscribers. Why did it happen? What does it mean? And how does retail operate without certainty? Let's find out.

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Former Head of Studio for Fantasy Flight Games, Andrew Navaro, joins us for a chat about his growth at FFG, how creative output can dissipate with advancement, and the future of the industry and his place within it.

Disclaimer: We have no interest in pressing Andrew to dish on the current state of FFG, and this interview is not that.

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After many years of a frustrating "two steps forward, one step back" approach, Fantasy Flight Games announced the end of Star Wars: Destiny. We discuss what that might mean for us, for FFG, and for the future of the expandable format.

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Unofficial sources have confirmed that Fantasy Flight Games experienced significant layoffs this week, mainly affecting the RPG, Digital, and Board Games teams. We discuss the potential reasons for this move, and what it might mean for the future.

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Godtear utilizes excellent starter products, pre-assembled models, and a streamlined rulebook to get players to the table almost instantly - and what awaits them, perhaps unexpectedly, is a heavy strategy game. Is that a problem? Using Arena Rex, Crisis Protocol, and X-Wing as examples, we do our best to find the answer.

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Hot off the heels of a third Marvel Champions release date change, we discuss the uncertainty present in the tabletop gaming industry, how it happens from a retailer perspective, and why it matters.

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Right from Covenant Tulsa, where Michael Boggs is attending our Marvel Champions Celebration Weekend event, we take a moment to chat about his journey from South Korea, to Netrunner, to being on the design team of arguably the biggest title of the year - the Marvel Champions LCG.

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Marvel Champions, Crisis Protocol, and KeyForge point to an underlying evolution in product development and distribution. Champions shows a new way for LCGs, Crisis Protocol breaks out of complexity and faction-specificity, and KeyForge shows a long tail on unique games.

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KeyForge sees its third set, Worlds Collide, this weekend, and we reflect on the journey from Call of the Archons, through Age of Ascension, to Worlds Collide - in the context of KeyForge occupying a very special place in the hobby. With FFG providing a solid foundation for design and OP, and continuing to build it in an intentional way, KeyForge has a bright future ahead.

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Today is the official release date for the Marvel Champions Living Card Game, and we take a moment to soak it all up, discussing the strategy guide, unexpected favorite decks, Cosmic Tokens, and Champions Weekend.

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We're so ready for the upcoming Marvel games. Things kick off with Crisis Protocol a week after the Move Set videos, continue into the Champions chaos with early and non-existent release dates, and conclude with a recap of Zach's experience at Star Wars Worlds.

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Fresh off of an 8 hour live play of the Marvel: Crisis Protocol miniatures game, we give our first impressions of the game - including both its relevance to the industry and an evaluation of the system itself. We expect these views to evolve and develop over time as we gain experience with Crisis Protocol, and look forward to sharing more as we go along!

Find all previous casts, as well as Crisis Protocol products and subscriptions on our website: https://teamcovenant.com

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With Zach fresh off of a Destiny Prime Championship, the evolving discussion about tournaments, prizes, winning, and self realization re-emerges. This time, an unexpected depth is explored - one that deals more with human psychology than tabletop gaming tournaments.

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KeyForge has recently done a tremendous job of playing to its strengths, and in light of those discussions, we take a look at how publishers and local retail can best play to theirs. If you could simply wipe the slate clean, how would the FLGS handle community building through events?

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The Vaultwarrior tournament series brings a $200,000 tournament circuit to KeyForge. Cash prizes have both failed and succeeded in the past, so is this the right approach for KeyForge? We bring a lot of historical skepticism to this topic, but the discussion turned out to be a surprising one.

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With Stonemaier's latest in-demand game, the same conversations and disappointments have erupted from every part of the publisher-distributor-retailer chain. Tapestry continues where Wingspan left off, and both reveal systemic problems - but shouldn't that be expected when the systems were never built to accommodate these kinds of titles? There is value in direct sales, distribution, and local retail, but a realignment must occur if the goal is to maximize each.

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The tabletop game store environment continues to shift, with new and veteran retailers asking how best to capitalize on their space. Some say play space is the way forward. Others find success stocking a diversity of products and focusing on traditional retail. After a trip to New York City and witnessing a few stores with the latter model, Zach re-ignites the debate about the future of tabletop retail.

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Zach is in New York City celebrating his wedding anniversary! We'll be back next week for an installation of our Marvel Mondays live stream at 2PM CST and a new episode of the Covenant Cast on Friday. 

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An oft-cited critique of tabletop games, particularly board games, is that tracking all of the necessary variables is an unneeded burden. As a response, various digital integrations and simplified rulesets are pitched as removing this element from the experience and liberating players from the clunky and fiddly moments that "get in the way" of the actual game. But what if these moments were understood to be not only incredible opportunities for engagement but also a necessary component of the "tabletop game" category?

This one goes deep.

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Marvel: Crisis Protocol embraces the fundamental divider of a hobby miniatures game - highly detailed models that must be fully assembled and painted. We discuss whether or not the game has a shot at breaking through the "industry" bubble and reaching a level of ubiquity previously unattained by the likes of Warhammer: 40k.

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Marvel Champions does a lot of things right, but its most important features may well be found in the nuts and bolts of packaging and distribution. We dive into that, using examples from past LCGs, and also spend a bit of time discussing the surprising number of design and deck building levers hidden in the system - because we can't help it.

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After an extremely busy weekend in Indianapolis, we're back with a full assessment of Gen Con 2019 - including Unmatched, Defiance, Marvel Champions, and Crisis Protocol - as well as Teburu and Stonemaier stealing thunder with Tapestry!

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After two months, The Covenant Cast returns with greater clarity and an audio-focused approach. Join hosts Zach and Steven as they discuss the relaunch, their time with Power Rangers and Pokemon, the lead up to Gen Con, and a looming digital horizon at the doorstep of CMON.

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There will not be a new episode of the Covenant Cast this week, and we've paused production for a bit while we focus fully on a number of other initiatives that need our attention. We hope to be back soon!

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We are excited to be joined by Jamey Stegmaier of Stonemaier Games on episode 102 of the Covenant Cast, and talking about transparency in tabletop game publishing and retail. Plus discussions about Wingspan and it's expansions, Scythe's impact, and a few upcoming games!

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Prompted by a simple question, Zach and Steven dive back into Warhammer: Champions to decide if it's still fun to play. After several rounds of draft, they are ready to answer and cover the latest news from PlayFusion including the recent cash tournament changes. Also, Zach finishes his Star Wars fan edit!

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On the monumental 100th episode, Zach and Steven contemplate the next 10 years of Covenant, ask the tough questions about our industry, and unpack the latest ripples made by Stonemaier - including Wingspan pre-orders. Thank you for supporting the cast through its first 100 episodes, and we hope to have you listening for hundreds more!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at teamcovenant.com/about

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Zach and Steven close out the recent industry-focused push with a discussion about allocation and the tabletop supply chain, using the second set of KeyForge as a real world example of its impact.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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This week, on episode 98 of the Covenant Cast, Zach and Steven discuss changes to our local membership model and how we are continuing to support a more casual environment. Plus upcoming events, Gold Squadron Podcast, and breaking down the "boardgamer cliche".

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach is back from Star Wars Celebration and Steven wants to hear all about it. Star Wars: Destiny gets ReyLo and Spark of Hope. X-wing announces Epic gameplay and huge ships. Plus Star Wars Episode 9, The Rise of Skywalker, teaser talk and The Mandalorian aspirations!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven share their adventures of Adepticon 2019 and thoughts from playing Star Wars: Outer Rim!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven are joined by our friend D.C. to get an insider point of view into creating a new game. Check out this episode if you are interested in how games get designed and developed!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Jon share thoughts from GAMA and try to solve the "three tier problem" of how games move from publishers to players.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven are joined by Patrick Day of Uncle's Games and Paige Gance of Just Games to discuss the state of retail. We are live from GAMA 2019 and are discussing the challenges of retail and how each store overcomes hurdles in their unique ways

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach is joined by Travis of Millennium Games, Paul of Games and Stuff, and Steve from Rainy Day Games. We are live from GAMA 2019 and are discussing the challenges of retail and how each store overcomes hurdles in their unique ways.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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It's the two year anniversary of the Covenant Cast! In this special episode, Zach and Steven take an in-depth look at two common game design elements, how they are used, and how they balance against each-other. Thank you for tuning in for the first time, the 91st time, or anytime in between!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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The Covenant Crew discuss concepts for the 'cast! Plus, the upcoming Rise of the Combiners livestream, Godtear videos get posted, and we answer #AskCovenant questions from fans like you!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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The Covenant Crew discuss the great feedback we received from our Star Wars: Destiny vs Magic: The Gathering episode and share their thoughts about everything from upcoming set design and retail impact, to handing out decks at movie theaters!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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The Covenant Crew breakdown Age of Ascension. The good, the bad (if there was any) and the details. Steven talks keywords like Alpha, Omega, and Deploy. Zach looks longterm and talks new and returning cards! Plus, where the name "Covenant" comes from!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Jeremy take a look at the Palpatine previews from the Masters, and reveal a few new cards. All while discussing Convergence, Allies of Necessity, and answering questions from community members like you!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Join in as Zach has guest speakers, Monk of Monk's Gaming Battlefield and Sugi of the Knights of Ren Podcast and they discuss what it takes to get into creating content; plus a Masters recap, and talk about new Palpatine and other Convergence spoilers!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven cover the new set for Warhammer Champions, talk Transformers TCG, KeyForge Organized Play and discuss a bit about cheating and why it happens.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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With the new year comes new revelations as Zach and Steven compare tabletop events with musical concerts. Zach plays Game of Thrones with the Targaryen starter deck, Steven wonders what works for other FLGS's and wants to hear what you think!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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We're Back! Join in as Zach and Steven cover the latest news; why they are returning to their casual roots, and what we want to see in 2019!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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We look back fondly on 2018: our first trip to GAMA, how X-Wing Second Edition and Warhammer: Champions emerged digitally, and how KeyForge and the Transformers TCG shook up the card game model!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Robert break down the Magic TCG model and throw in some vehicle analogies. Plus a glimpse at collecting habits, how a cash tournament affects game growth, and KeyForge! 

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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We dive deeper into the Unique Game mystique. Zach feels the Star Wars: Destiny hype, recaps the meta, and plays Trilogies format. Steven throws axes and dreams of a unique version of Netrunner. If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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We are often asked our advice about getting more people into a particular game. In this episode of the Covenant Cast we breakdown our experience with gaming communities and stores, plus answer community building questions from viewers! 

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven open a number of KeyForge decks and discuss how they evaluate each Archon, as well as their general thoughts about the launch of the game - all while interacting with a live audience!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven take a look at all of the big November releases, including Across the Galaxy, the beginning of KeyForge, and the Onslaught set of Warhammer: Champions, and answer #AskCovenant questions from viewers/listeners!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Steven and Jonathan play through the first scenario of the Forgotten Age expansion for the Arkham Horror LCG! Steven investigates with Silas, Jon answers the call with Zoey!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach experiences New Vader, Steven survives Necroquake, plus giveaway winners for KeyForge, Warhammer Champions and Star Wars: Destiny.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven cover all the latest in expandable card games, and share our exclusive Across the Galaxy spoilers; Tobias Beckett, Val, Tobias Beckett's Rifle, and Double Down! Also, Arkham Horror announces next set, The Circle Undone featuring a witch coven and possible tarot mechanic. We also answer #AskCovenant questions from viewers!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven discuss the important things; Winners of our giveaways, KeyForge, Champions, Destiny and Magic Mike. KeyForge release date announced, PlayFusion to test fixes to Destruction, and new spoilers for Star Wars Destiny. Plus #AskCovenant questions from viewers like you!  

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Jonathon giveaway prototype tokens. Zach paints his Arena Rex minis, Jonathan walks the dog, both answer #AskCovenant questions from viewers!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven announce the winners of the Warhammer Champions, KeyForge, and X-Wing subscribers giveaway, discuss the Transformers release, and dive into recent news - including Magic's decision to distribute directly through Amazon.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Zach and Steven announce the Great Subscriber Giveaway for X-Wing, KeyForge, and Warhammer Champions, discuss Zach's recent trip to Europe, and run down the latest news - including the launch of X-Wing Second Edition and the drama therein.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Steven and Jonathon discuss KeyForge, Warhammer Champions, Netrunner's upcoming Magnum Opus event and answer questions from listeners about X-Wing tokens, kickstarters stretch goals and trading unique decks!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com and learn more about our business at: teamcovenant.com/about

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Warhammer: Champions takes Covenant by storm. Zach embodies Chaos, Steven claims Order.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

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This week on the Covenant Cast the crew talk live-streams, Covenant Masters and playing new games. Zach tests his restraint, Steven eats Californian.

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Zach and Steven look at Discover and KeyForge, and how the Unique Game format impacts the industry. Zach adds his thoughts on Transformers and Warhammer Champions to last week's rundown. And what is with this pivot to collectible games?

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Steven and Robert do a full recap of Gen Con 2018, with a rundown of KeyForge, Transformers, Warhammer Champions, Godtear, and Lightseekers, among others!

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Zach and Jonathan discuss tactics and expectations for Covenant at Gen Con 2018, give a number of updates, and answer audience questions. Jonathan greases the chutes. Zach drafts.

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Zach and Steven discuss the newly-announced Across the Galaxy set of Star Wars: Destiny, as well as their weekend playing in a store championship at Edmond Unplugged!

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Zach and Steven discuss their most anticipated expandable titles from Gen Con 2018, as well as a number of updates to the current lineup. Both celebrate independence day.

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Zach and Steven kick things off with stories from the Netrunner community, then dive into news, listener questions, and rumors swirling around Destiny and others - including the upcoming Transformers CCG and Warhammer Champions card games. Both celebrate Father's Day

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Zach and Ben run down the latest previews and assess the first Covenant Masters event - a Destiny Draft last weekend! Zach makes more time for Westworld. Ben finds a way to mention JoJo's Bizarre Adventure.

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Steven and Zach reflect on the end of Android: Netrunner. Steven watches Bladerunner 2049. Zach goes to a Taylor Swift concert.

Official FFG Announcement: https://www.fantasyflightgames.com/en/news/2018/6/8/jacking-out/

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Robert and Jonathan cover recent FFG previews, allocation of The Deep Gate, a few Godtear developments, and the approaching Covenant Masters deadline! Questions range from Arkham Organized Play to the existential problem baked into collectible games. Jonathan goes to the lake. Robert arms himself.

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Zach and Steven blitz through seven #askcovenant questions about X-Wing Second Edition! Bonus news from the LCG world, including L5R, Arkham, and Netrunner, as well as an off-the-cuff review of Solo. Zach turns 30. Steven takes a vacation.

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Steven and Jonathan keep exploring the new podcast format with audience answers about event attendance, a roundup of news from CMON to FFG, and a number of #askcovenant questions from Godtear to Arkham.

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Zach and Steven explore a slightly different format, with news upfront and a focus on audience questions; the price point for Covenant Masters, X-Wing's design change and its impact on other FFG games, competitive and cooperative store environments, and Saga Set production. Steven watches Eurovision. Zach spends time with family.

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Zach, Steven, and Jonathan do a quick recap of Star Wars Worlds and give their personal thoughts on the X-Wing Second Edition announcement. Also, questions! Jonathan gets a dog. Steven sails.

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Zach sits down with designers Frank Brooks, Alex Davy, and Max Brooke for a more personal look at the journey that led to X-Wing Second Edition. 

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With a few big projects on the horizon and a refining on the podcast in discussion, we will not be recording for the next few weeks! We will return soon. Thank you for listening!

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Zach, Jonathan, and Steven look at the biggest complaint about Steamforged Games - their handling of the Dark Souls kickstarter. What happened, how did it all go down, and who is to blame? Steven watches Westworld, Jonathan counts calories, Zach...Destiny.

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Zach, Steven, and Jonathan share their stories from Adepticon 2018, including new games demoed and old friends reunited! Also, a tangential conversation about tabletop retail...

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Live from Adepticon 2018, special guest and designer for Steamforged Games DC (David Carl) joins Zach and Steven to discuss Godtear, a fascinating new miniatures game going to Kickstarter in April. Join us for a deep dive into the intricacies of game design, crowdfunding, and whether or not dice should have blank sides.

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Zach, Steven, Patrick Day (Uncle's Games), and Travis Severance (Millennium Games) discuss the challenges of local retail and the future of tabletop store models - straight from a hotel room at GAMA 2018.

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Zach, Robert, and Steven celebrate a year on the air and try to clear out the queue of questions built up over previous podcasts! Steven has a birthday. Robert watches British repo drama. Zach bids farewell to Star Wars Rebels. 

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Steven, Jonathan, and Robert discuss their recent dive back into Dungeons and Dragons after a long hiatus, remembering past editions and sharing their thoughts on 5th. Steven buys furniture. Jonathan plays Godtear. Robert adds a dash of bitters.

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Zach, Steven, and Robert take a close look at Games Workshop, creator of the incredibly ubiquitous Warhammer IP - how it all started, mistakes made along the way, and the potentially brighter future ahead. Robert watches Black Panther, Steven eats Italian food, Zach watches a play.

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Zach, Steven, and Jonathan explore a topic that has been hovering around for a while - how has technology integrated with tabletop games, and does it improve the experience? Jonathan plays Zelda. Steven plays Arkham. Zach plays...Destiny? 

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Zach, Steven, and Jonathan detail the process of token creation and how it has changed over time. Also, Godtear! Meantime, Jonathan’s land catches fire. Steven watches the Super Bowl. Zach visits Knights of Ren.

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Zach, Steven, and Robert break open the reality of tabletop games and look at the various categories, how they are growing, how they got started, and the Kickstarter elephant - and what it might all mean for the future. Also, eggnog.

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Zach, Steven, and Jonathan reflect on the past eleven years of Covenant, sharing personal anecdotes along the way. Steven watches Meek's Cutoff while sick. Jonathan watches documentaries while sick. Zach plays Destiny and attempts to not get sick.    If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

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Zach, Ben, and Steven catch up with L5R after the six packs, six weeks experiment, answer questions, and discuss the new Lord of the Rings digital game. Ben fights machine dinosaurs. Steven gets rid of things. Zach falls in love with the TIE Silencer.

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Zach, Jonathan, and Robert get ready for the new movie, sharing their hopes and concerns ahead of its imminent release. Robert plays Stellaris, Jonathan achieves nirvana, Zach drafts Destiny - again.

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Zach, Steven, and Jonathan share what they have learned in their many years teaching others how to play, including methods that streamline the process. Jonathan plumbs again. Zach eats Puerto Rican food. Steven goes to the movies.

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With Thanksgiving, Christmas, and other gatherings upon us, the opportunity to play games with friends and family is at its height. We explore games that should be around the table this season, as well as those that make excellent gifts! Steven watches Netrunner. Jonathan moves. Zach is still addicted to Destiny.

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Zach, Robert, and Steven swim into the deep end of the cultural pool, sharing their thoughts and personal histories with T. Swift and her already-best-selling album, Reputation. Zach proposes. Robert makes egg nog. Steven plays Arkham.

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Zach, Steven, and Jonathan recap Fantasy Flight's World Championship Weekend! Jonathan enjoys home ownership. Steven talks about millennials. Zach says funny things.

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Zach, Robert, and Steven take another look at Arkham Horror: The Card Game, one year after its release, and discuss the recent Novella conundrum. Steven and Zach go to Halloween parties, Robert perfects the wine.

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Zach, Steven, and Robert react to a wild string of announcements for Star Wars: Destiny, including the new Rules Reference, Balance of the Force list, and Rivals Draft Set. Robert mulls wine. Zach plays a Two-Player Starter tournament. Steven goes to a speakeasy. 

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Zach, Steven, and Robert take a look at Kickstarter, the funding platform that has undeniably changed the tabletop gaming landscape. Zach plays Donkey Kong (country?), Robert goes on vacation, Steven loses on camera.

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Jonathan, Steven, and Zach react to the "six packs, six weeks" announcement for Legend of the Five Rings - which, when combined with the Netrunner shakeup, begs the question...what is the living card game format anymore?! Everyone also get riled up about the Netrunner hack.

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Zach, Steven, and Ben participate in Legend of the Five Rings launch night at Covenant Tulsa and share their thoughts about the beginning of what should be a wild ride through Rokugan. Zach rediscovers Netrunner, Ben plays Stardew Valley, Steven listens to Japanese bluegrass.

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Zach, Jonathan, and Steven discuss the state of Star Wars: Destiny after Empire at War, 30 episodes after predicting that the game was not, ultimately, dying. So, where are we now? Zach two steps. Jonathan struggles. Steven validates Jim Carrey.

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Zach, Steven, and Jonathan discuss the Netrunner Revised Core Set, what it means for the game, and how it impacts the future of all LCGs. Zach drafts Empire at War. Jonathan wants to play L5R. Steven gets worked up.

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After playing an extensive amount of Legend of the Five Rings, we are ready to talk seriously about who should play this game. Also - new Netrunner Core! New Netrunner Core!

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Zach and Steven are joined by Alex Davy, known for his design work on Star Wars: X-Wing and Star Wars: Armada, for a conversation centered around his newest miniature war game - Star Wars: Legion. If you are new to these kinds of miniatures games, this podcast is for you. 

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Robert, Zach, and Steven drill into the foundation of a few other cast episodes. Quite simply, what does failure look like for an expandable game, and why does it happen? Robert and Zach hold back Thrones spoilers. Steven struggles with leisure. Zach goes to NOVA.

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Jonathan, Zach, and Steven discuss their experiences at Gen Con 50, with a focus on Star Wars: Legion and Legend of the Five Rings.

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Zach, Steven, and Robert reminisce on past Gen Cons, speculate on the FFG in-flight report, and touch on what games they are excited to find. Zach preps for the trip. Robert gushes about the film "The Founder." Steven takes a vacation backpacking in the San Juan Mountains. 

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Zach, Robert, and Jonathan share their favorite moments and mechanics from their most recent game of Arkham Horror the card game. Jonathan gives an update on the difficulties of real estate. Zach plays Clue with his family. Robert is full speed on the Game of Thrones hype train. And the whole crew gets prepared for Gen Con!

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Zach, Steven, and Robert dive into all of the L5R organized play announcements, from the GenCon tournaments, to clan roles, to the esteemed Hatamoto. Robert hates summer. Steven goes to the lake. Zach watches Thrones.

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How has the Kickstarter platform affected tabletop gaming? How do you get successfully funded? What happens when nine people get together at a viking funeral and attempt to claim their inheritance? Join us for answers to these questions and more, from one of the best minds in the space.

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Jonathan, Steven, and Zach dig deep into the roleplaying genre! What is it, where did it start, and why should you participate? Bonus discussion about the Game of Thrones premier and Dark Souls!

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Zach, Steven, and Robert question the role of prizes in tabletop events and how they can be used to incentivize dramatically different things. Has the industry been emulating a flawed formula? Robert recovers from the 4th. Steven questions hummus. Zach...plays more Destiny.

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Zach, Steven, and Jonathan test their game design skills on the fly - will they create a masterpiece or fail miserably? Prepare to get hungry either way.

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Jonathan, Zach, and Steven recall their favorite moments from conventions, going all the way back to childhood! Jonathan looks to homestead. Zach plays X-Wing. Steven might be a vegan.

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Steven, Zach, and Jonathan explore the power of theme in a game, especially as compared to games like Dominos or Poker. What are the risks, and what are the rewards? Jonathan reads War of Art, Steven worries about Netrunner, and everyone discusses Father's Day.

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Jonathan, Steven, and Zach investigate the time-honored archetypes of Johnny, Timmy, and Spike, but then drift from “how” players approach a game to “why”. Do “why” archetypes exist, and if so, are they more useful? Steven and Jonathan go to a wedding. Zach keeps playing Destiny. 

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Zach, Robert, and Steven attempt to wrangle in one of the most interesting reflections of player psychology and most important considerations for tournament play. Zach spends a week in Chicago. Robert watches Wonder Woman. Steven grills turkey patties.   If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.
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Zach, Robert, and Steven ask the real question that swirled around the last episode: how long can a living card game even last? Assumptions are challenged and solutions are proposed. Robert keeps talking about Caipirinhas. Steven watches Interstellar. Zach attends Destiny Weekend.

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Recorded right before Destiny Weekend; Lukas Litzsinger (designer of Star Wars: Destiny) joins us to weigh the pros and cons between collectible card games and living card games. Steven tries Robert's newest mixed drink. 

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 The lead up to Destiny Weekend has raised a lot of questions about the ways in which we get together to play. Join us for an assessment of the tournament structure, and whether or not it should remain the go-to format for organized play! Jonathan hosts a Eurovision party. Steven and Zach play Guild Ball.                If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

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What a week! Join us for a rundown of Star Wars Worlds 2017, complete with Destiny and X-Wing tournament experiences, a lesson learned from Star Wars LCG, and veterans Daniel and Paul facing off during Imperial Assault. Jonathan praises the X-Wing community. Zach and Steven worry about Spirit of Rebellion.

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We take time from Star Wars Worlds to examine what the future of tabletop games could be, with special guest Andrew Navaro (Head of FFG Studio). Steven discloses his secret to letting go of old possessions and minimizing. Zach attends Tim's wedding. And Andrew talks about his latest video game experiences. 

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

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Board games are meant to be a source of enjoyment right? We delve into what aspects of games take us out of the experience, and what it means to just have a fun time. Robert finds a nice spot for brunch. Steven discusses his concert experience with The Flaming Lips. And we briefly go over our Reddit AMA. 

Our Reddit AMA

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com

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We dissect the newest living card game, Legend of the Five Rings, and voice our predictions for its success or failure. Zach shares his experiences at Star Wars Celebration and the Coruscant Open, and everyone suggests potential "gateways" into non-Euro games.

Legend of the Five Rings announcement article: https://www.fantasyflightgames.com/en/news/2017/4/19/legend-of-the-five-rings-the-card-game/

Preorder your L5R core set here:https://goo.gl/DlxR4G

Sign up for our L5R subscriptions and never miss out on a release: https://goo.gl/Wb22Gk

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com

Our about page: teamcovenant.com/about

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Events are the lifeblood of tabletop gaming, with local and worldwide communities gathering to share memorable experiences face to face. But attending these events, especially for the first time, can be intimidating, exhausting, or downright confusing. Join us for a plethora of tips learned over the past decade that are sure to make your next event more enjoyable than ever!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com

Our about page: teamcovenant.com/about

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Zach, Steven, and Jonathan remember their week of movies and pre-releases. The purpose and practicality of dice in tabletop are dissected. And Jonathan shares his experience on what it takes to be a good Game Master.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com

Our about page: teamcovenant.com/about

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Zach, Steven, and Arkham Horror Lead Developer Matt Newman discuss what it takes to create a cooperative tabletop game, and what makes a memorable gaming experience. Zach and Steven talk about their Adepticon trip, and Matt shares one of his favorite gaming moments, as well as answering audience questions.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com

Our about page: teamcovenant.com/about

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Zach, Steven, and Jonathan search for the factors that make physical tabletop games different from their digital counterparts, and ask which format is superior. Jonathan dives into design philosophy, Zach prepares for Adepticon, and Steven rants further about game balance.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com

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Games are living entities, expanding and changing as time goes on. But what happens when something gets out of balance? Zach, Steven, and Robert hunt for the definition of a balanced game and why it is important, and sort through the various tools designers use to restore harmony. Stick around for Zach's take on the recent X-Wing FAQ and a few special memories from past convention trips!

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube.You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com

Our about page: teamcovenant.com/about

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We kick off the cast with an incredibly hot topic, Fantasy Flight Games’ recent announcement regarding Star Wars: Destiny - and everything leading up to it! Zach, Steven, and Robert dive into the weeds of manufacturing, explain how they first got hooked by tabletop gaming, and reminisce about the greatest obstacle faced in the early days of local retail.

Read the announcement from Fantasy Flight about Star Wars: Destiny.

If you have any questions for us, leave us a comment with #askcovenant on Facebook, Instagram, Twitter, or Youtube. You can find video versions of these podcasts on the latter.

You can find us at teamcovenant.com

Our about page: teamcovenant.com/about