The Champions rested, and finally reunited with Frosty. With a quick breakfast on go and a goodbye letter from Kaelie, they teleported back to the Conclave of Champions with Leon, the half-orc bandit captain. There he was interrogated by the Champions, Professor Black, and Abbess Meredith Hall. Fearing for his life, he gave them all the information he could. He met a man claiming to be the Baron who wanted Leon to find a gem. The news of the Baron's possible return has the Champions and the instructors at the Conclave worried.
Professor Black was instructed to finish up the investigation and Pendlefirth, while the Champions find out why Amplefield, the farming village, is experiencing such strange weather.
The guards outside were easy to get past after Kaelie calmed the guards, but many challenges and dangers still await deeper down. Yet, the trek into the closed mine continues as the Champions, along with Kaelie, discover fun 'toys' and a few new bandit 'friends.'
The Daring Adventures Podcast is a bi-monthly actual play Dungeons and Dragons podcast following the exciting saga of three young Verdan making their way across a treacherous sea to search for a new home in the mysterious and untamed wilds of Chult.
Flynn and Kit attempt resume their mission after a puppet show and notice a stranger looking at them from a distance. So make sure those Bags of Holding are packed and the house is Arcane Locked as we set off on another Daring Adventure.
"The tale of the King's friends continues in Pendlefirth! Kit and Flynn hear how Mia, Keerik, Borwik made their way deeper into Baron Uldrich's keep, and the dangers they faced along the way...."
Flynn, Frosty, Kit have arrived in Pendlefirth and decided to split up; Frosty heads out to secure a place to stay and some food while Flynn and Kit come across a puppet show. So make sure those Bags of Holding are packed and the house is Arcane Locked as we set off on another Daring Adventure.
Attacked by a tree we continue the tale of Flynn, Frosty, and, Kit as they journey their way through the Spoil-Wood. Along the way our heroes witness the corruption that Baron Uldritch wrought upon these once majestic forests.
Braving the dark forest of the Spoil-Woods our champions meet some fellow prospective job hunters and strike a bargain in the hopes earning a little extra. So make sure those Bags of Holding are packed and the house is Arcane Locked as we set off on another Daring Adventure.
Flynn, Frosty, and, Kit spend their last day at the Conclave tying up loose ends as they prepare to head off in to the land Owryn. Talking to a sleazy Reporter, chili cheese dogs, gentle tummies, and, turning in old gear the time has come for the newest champions to prepare for their Daring Adventure.
Flynn, Frosty, and Kit do their best to pass the tests laid out before them. With each test challenging their core skills, will they have what it takes to become the first graduates of the Conclave of Champions?
We meet the new heroes as they go about their lives in the Conclave of Champions. They have spent some time preparing and learning to be a hero but before they can head out to make a name for themselves they will have to graduate.
After agreeing to hide away in Volo’s apartment to await his return Dusk and Kalanai made a startling discovery, the man they have been talking too is in fact not the real Volo.
In the land of Owryn, a new set of Champions rise to make a name for themselves. So listen along to a new story, new characters, New GM, and a familiar cast as they set off on a new Daring Adventure.
Dusk and Kalanai found themselves alone and at the mercy of the world after the devastating loss of Nettle. Wakanga, taking his portion of responsibility, told The Viridian Voyagers of a ghost village in the Jungles of Chult that maybe home to a powerful witch who might be able to help and offered to try to set a meeting with Jessamine who also shared a similar vision as Dusk after her resurrection in an attempt to better understand the situation. With nothing left to lose Dusk and Kalanai set off to Kaya’s house of Repose to meet with Volo and Rokka to complete the task for Zhanthi. Volo informing them that this may very well be a trap offered to stall for time after learning about Nettle in a hopeful effort to aid The Viridian Voyagers in the best chance to save their friend from an unknown fate.
The Conclusion to the Daring Adventures Christmas Special places our intrepid heroes in the lair of something truly awful, as they must face down the terrible creatures that have been kidnapping the children of Hollyville.
In this Christmas themed one shot Andy, Keegan, and, Steph take on different characters as they try to solve the mystery surrounding the disappearances in the town of Hollyville.
Nettle, with the encouragement of Dusk and Kalanai, agreed to prod for more information after being put to sleep. Finding herself in the same room as dusk and face to face with Aserack she followed through with the plan. Much to the dismay of The Viridian Voyagers this was her undoing. Now having to face the aftermath , The Viridian Voyagers head out into Port Nyanzaru to find Volo. So make sure your bags of holding are packed and the house is arcane locked as we set off on another Daring Adventure.
When we last left off the Viridian Voyagers had just met with Wakanga. Seeing no other option Dusk, Kalanai, and Nettle agreed to plot an expedition into the jungles of Chult to track down a living Construct and the Control amulet in exchange for his help. Once the deal had been made the Viridian Voyagers followed Wakanga into his laboratory and along the way he began to tell them about the death curse that seems to be plaguing all those who have returned to life, and the possible cause of it all. After taking it all in, the Viridian Voyagers finally reached the laboratory where dusk volunteered to go first. So make sure your bags of holding are packed and the house is arcane locked as we set off on another Daring Adventure.
Our Viridian Voyagers had awoken from there fever dream and were guided by Volo to meet with the Merchant prince of fine cloth Zhanthi. Upon their arrival to his villa they began to explain all the events that lead to their arrival here on Chult and the unfortunate circumstances they find themselves in. Wasting no time Zhanthi inspects the are arcane ruin on Nettle’s neck through Red ruby tinted glasses and comes to the conclusion that he will help as long as Dusk, Kalanai, and Nettle agree to venture into the jungle and find news of a missing caravan headed to an outpost owned by the flaming fist. So make sure your bags of holding are packed and the house is arcane locked as we set off on another daring adventure.
Dusk, Nettle, Kalanai participated in a religious event unique to Chult in which everyone consumed hallucinogenic pastries. Waking up in a new town in a new place, the Viridian Voyagers met a Avamar who revealed the town to be into dire straits, After a discussion about what has been going on our friends went to battle the Necromancer who has claimed the church as their own. Once the battle was done the Viridian Voyagers began to come to from their fever dream to Volo drawing them. After wasting no time with pleasantries Volo lead our Viridian Voyagers to meet with one of the Merchant Princes, Zhanthi. Once they finished retelling the tale of how they came to Chult, Zhanthi takes pity and gives them a simple task in exchange for removing the arcane rune that is emblazoned on the neck of Dusk and Nettle.
When the Viridian Voyagers awaken from their unexpected slumber, they find themselves lost in unfamiliar territory within a desolate town besieged by ghoulish creatures. Will they be able to fight their way through the horrors which await them? Tricks AND treats await in this week’s Daring episode!
The Viridian Voyagers had been setup. Lying in wait Members of the Zentharim were at the thundering lizard ready to play part of their hand, coercing Dusk, Nettle, Kalanai to take the responsibility what occurred at sea.
We catch up with Taban and learn the truth of what happened after our Viridian Voyagers left the CWC.
The Viridian Voyagers, coming back from their debut fight victorious, head inside of The Thundering Lizard for a conversation that could prove fatal. They begin to realize that the circumstances from the ill-fated voyage that brought them to Chult are quickly beginning to spiral out of control.
After managing to successfully convince Taban that they were there for an interview Dusk, Nettle, and Kalanai find themselves tangled up in the underground pit fighting world
Unfortunately due to the Dungeon Master losing his audio we will not be able to release Book-keeping for Beginners part 2 of the Daring Adventures podcast. Episode 14 will release on time with an extended intro to highlight the events of Book Keeping for Beginners part 2. Our Patreon exclusive Lounging by the campfire episode will also release on time as well. I am so so sorry.
Dusk, Nettle, and Kalanai learn more about Chult and the inner-workings of Port Nyanzaru from Belym and Draza. Our trio find themselves under the employ of K'lahu, who has sent them to collect on a debt from Taban a man well known in the fighting pits.
Dusk, Nettle, and Kalanai make there way into Old City. Where you find yourselves in the middle of some form of street justice. It proves to be only a minor inconvenience. So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure
Dusk, Kalanai, and Nettle have spent their first night in Chult after celebrating their arrival only to wake up realizing they are desperately in need of coin. So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
Dusk, Kalanai, Nettle, taking a moment to celebrate and enjoy arriving to Chult alive is short lived as they quickly realize they may not able to out run their past. So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
The first taste of many Patreon exclusive episodes where the players and the Dungeon Master of the Daring Adventures Crew sit down and lounge by the fire and discuss the campaign so far.
Our adventurers make their escape from a sinking ship and do what they can to arrive at Chult safely. The first leg of the journey is almost over and just one more obstacle stands in their way.
Dusk, Kalanai, and Nettle fight for their lives against pirates as they attempt to take control of the ship and with the betrayal of Yarbu not much hope is left as they set into motion a desperate plan to survive. So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
Dusk, Kalanai, and Nettle are stuck aboard with a mutinous crew. Far from anywhere that they might have been able to call home, they have no place to run. So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
A broken mast and the whispering of conspiracy from the other side of a door. This can only mean one thing for Dusk, Kalanai, and Nettle…So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
A raging sea and a chance encounter befall Dusk, Kalanai, and Nettle. One can only hope that the path to Chult will only get better from here on out. So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
Dusk, Nettle, and Kalanai begin to unravel the true the cost of their journey Chult. A crew of miscreants banded together under a single banner, a celebrity with no clue, and a fatal error in waiting. So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
A few weeks have passed since boarding the ship from Waterdeep bound for Chult, the journey has been rather uneventful, even with this being a mundane trip the presence of Volo on the ship has kept it entertaining between his drinking and storytelling to his general antics of being in the way. So make sure those Bags of Holding are packed and the house is Arcane Locked and follow along as Dusk, Kalanai, and Nettle set off on another Daring Adventure.
A month or so has passed and the marking of time has been unimportant since the brutish raid of the Verdan settlement after the death of Lord Asherphane Thornwood and the assumption of power by his son. In their downtime they have seen others come and go out of the makeshift barracks that you have been allowed to stay in. The folk that have promised you passage to Chult come at least once a day and with a red ruby like crystal and by some means seem to be sorting through everyone. During one such time, Avioh, is shuffled away as the Men in black garb say “we could use your talents elsewhere”. So make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
Listen along as Andy, Jen, and Tanner roll up their characters they will be using for our Daring Adventures. Laugh, cry, and question all the decisions they make along the way, so make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
Take the time to meet our players for the Daring Adventures podcast and see who they are and what got them started. Today we are talking to Stephanie so make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
Take the time to meet our players for the Daring Adventures podcast and see who they are and what got them started. Today we are talking to Jen so make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
Take the time to meet our players for the Daring Adventures podcast and see who they are and what got them started. Today we are talking to Andy so make sure your bag of holding is packed and the house is arcane locked up because we are going on a Daring Adventure.
Coming soon an actual play podcast with 3 intrepid (if not foolish) adventurers signing up to brave the Jungles of Chult.