Custom weekly video and audio roleplaying games (using mostly Dungeons & Dragons rules) with Beau, Scott, Jon, Kristen and Kyle!
We have a building-sized demon goat god to deal with, and how it ends up going will kinda blow your minds. Plus, what deals will our crew have to make to get out of the final mess heading their way? Tune in and find out!
Unlikely bed fellows journey with our heroes to an old place they've been before, only now, there are "people" waiting for them there. How will that go? Fasten in!
Time to delve even deeper into the solar mines, and while we are there, Nash finds some old stuff that he's not thought about in a very long time. Oh, and time to hit that door again!
Things are getting hairy in Solar Mine town, and we're not sure how this going to go for our heroes in the end. But if they die, they will surely die trying!
The battle for the Solar Mines continues, and that means fighting massive chrome dragons, and more of those damned paladins. Oh, hey! It's a huge lizard folk! Oh man...
The fight continues as we push to the gates of the Solar Mines! Let the battle get bloody!
We hit the Solar Mines with all the force we can muster! And we have some Slow Peters to deal with right away! Come watch the fight!
The big meeting is here. Are we ready for what is next? We think so. Also, Vorel is super horny.
The team has to deal with a forced dream that is most likely a massive trap set by The Principle itself. Will they escape? Maybe. Also, what does one do with 99 Nashes? That's what Stanley would like to know.
As the battle rages, some drastic measures are needed. So we take the measures and you'll have to tune in to see how that went. Oh, and Nash has a new dark passenger.
The crew is in for some nasty ship to ship fighting, and that's just the prelude to a big visit from a big guest. Tune in and see how this all went down in this season premiere!
The Lich brothers had a dirty play, and in the process, took one of us out. Who and how? Well, you have to listen to find out. Let's just say, "listen to your heart".
A dark, wet, smelly and dangerous place waits for our heroes. With very little light, they make their way through the dark dank dungeon in search of a the ring. Then they have to uninstall some carpet. I promise this will make sense in context.
The team continues to deal with the werepeople they scuffled with last time, but this time to some resolution. And one of their party will NOT be going home with the rest. Who will it be?
Down the hole we go! And things are not friendly to the magic types down there! Come listen and see how YOU would deal with this latest dungeon!
Where do you put Nash when he's really dumb? A box, that's where. But that way all the smart people can get stuff done this week, with a wisdomless Stanley or not! Join us!
We are leaving Planet Nash and heading to a far flung place to progress our main objectives, and that means stopping to taste the slugs that might be there.
We did a one off with the Star Trek Adventure rule set and had a great time! Tune in and see where things go!
The crew is off to Planet Nash to have a council with all the Nashes, so that they can shore up their chances in the coming assault.
The war meeting is on, and we are prepping for some dark business. To the Solar Mines we go!
We're back into the Wastes campaign for season 2, with Beau back in the DM seat! We catch back up with our characters, and immediately get into some gnarly trouble.
It's the last episode before the big Delvers season 3 finale! What kind of mess do we find ourselves in? A big one.
Our crew makes things right before the big fight and the season finale episodes! So follow this thread because things are hitting the fan!
We have a guest player with us today, in the form of Ben Bumhoffer! He joins us for a really fun episode that includes some serious puzzle solving, and some amazing fighting as well.
Rat ball. Dreams. Lost farm. Lance on the ground. Dude in the cart. Rolling lots of natural 1s.
Joining us today, Carter Johnson and her old Cat Lady. (It will make sense, promise.) Do we help her? Does she help us? Were these puzzles hard? Find out!
It’s time to get a visit into the spa in for our team of adventurers. I’m sure nothing will go wrong down there. Nothing at all.
Time to fight! We go deep down and try our best to find crystals! All while the new guy takes pictures of everything. Will we make it? Will we die trying? Tune in and find out!
Remember those episodes of MASH where film makers come into the camp and document how the place is? We had something a lot like that tonight with guest Beau, and it was awesome! Tune in!
Even when they’re apart, our adventurers still have to fight for what’s right! Tonight, we see that big time!
The team starts a new season of the Delvers arc, and have to make some hard decisions before we fast forward time.
Our adventurers find themselves before the folks who will say yay or nay to their advancement in the guild system. Will they achieve Silver Status? Or will be they sent back with the dirty Bronze leagues. Tune in and find out!
Do you like the sand between your toes? No? Well then you are gonna LOVE the fight we get into tonight. Come join the crew!
Something is up in town, and our heroes are trying to make sense of it. A very thoughtful session ahead.
Our crew runs into a mysterious new member of the team, guest spot by Garrett W., and we head in to the belly of the beast! The beat being a huge red dragon! How will it go?
Deep into trouble and deep into water we go tonight, driving big crabs to get there. Our knowledge of the 10 levels not withstanding, we're all ready to get down to the depths and do what is needed.
Our crew goes on a journey with a crab who may or may not have a major speech impediment. They take on a mission that could mean life or death, and threaten the future of the potato farm.
TWBD Delvers S2E5: Shut up, Fruit Loops! The team faces the real threat of trying to get all their loot accounting done without having to hire an outside CPA to make it all work.
TWBD Delvers S2E4: Cover The Faces of Maces. Suit up and get ready for a stealthy journey past the Elemental Brothers. With special player guest, Brian Dunaway!
We are off to the party to stop a dead grandpa from haunting the happy couple and the good times. And we do it with Beau back as guest this week!
We launch episode 1 of Delvers season 2! Our heroes sure have a lot of evidence that something “fishy” had happened, but none of them are totally sure what. There’s more so tune in and help kick off this season in style!
The big finally of Delvers season 1! Come join us and see where things go! And always aim for the eye. ALWAYS.
These fish need saving, and the big guy needs to go down, along with his caster lady friend!
What lurks beneath? We are about to find out! With help of some adorable fish. Sound weird? It is! Listen and find out why!
We finish off a cube and a bunch of hell chickens before getting back to find our next goals and load up on everything we need to take on potentially insane fish men. If that sounds fun, that's because it was so tune in!
The team needs to go back to the well, literally, and seal things off. But little did they know where that was going to lead.
We gotta get those wells taken care of, and so there’s only one team that can get it done! Bugs, blood, goo and mimics! All on this episode of There Will Be Dungeons!
The Darkest Delvers go UP this time. Can you delve up? Anyway, there's a tower that needs to be taken care of and there is a lot on the line. Watch as our adventures talk to a skull and try and get what they need out of him. :)
We go all A-TEAM today in ways that might surprise you. We even take down a hag in record time, plus lots more! Also, wanna see people spend gold like it's going out of style? Good news. :)
The crew finish off some Gricks and find a special room by accident. Will it yield something great, or will our heroes regret all of this!
The team heads north for more gold and glory, only to find a lot of beaks and a lot of tentacles. Will they make it? Will that little weird hairy guy get in their way? Tune in to find out!
The crew takes a new job from the board, and enters the necro crypt you would only dream about a few years ago. There are shadows everywhere. Literally EVERYWHERE. Like, you know, actual Shadows. And a guy named Meatball.
Today beings a brand new 12 episode season campaign, with an excited paladin, a stoic cleric, and a suspicious rogue. Kyle is in the DM seat! Come join us and don't forget to look at the ceiling!!
Imagine a time and place where it was normal for a huge otherworldly burrowing creature took over all your priorities, and did so with such impact, that things might never be the same again?
We have another one-off in the wastes! This time with Kyle helming as DM! A certain villain returns this week, with plans for some unsuspecting test subjects, and you'll just have to tune in to see how this Christmas special happens!
Time to take the bounty hunter task and find out the quickest way through his balls. Can Stanley do it with magic? Can Vorel with might? Can Hope with cunning? Or will it take an idiot like Nash to find the dragon's way? You will have to tune in and find out!
Our heroes immediately get themselves in some hot water and take on hoards of invaders with no end in site, only to have the 2nd worst elevator ride of their lives. Will they make it out? Will double haste work? And whatever happened to the demons?
Sometimes they say, don’t meet your Gods. Tonight is one of those nights. Take a deep breath and spend some time at the bottom of the lake with us.
More trying to get Nash to eat things, but then later, we have to make some really hard choices.
Faced with a dragon-sized problem, the crew has some things to figure out. How do you move a 5 ton metal heart? Why do ghosts of the haunted hunting lodge make so much noise? Why does everyone want ghost food? Ghost food is bad. Never eat ghost food.
We thought there might just be gnarly mushrooms in that cave, but no, a long gone "friend" showed up and things got really hairy in there. We also crack open a long forgotten secret about Nash and his history, Stanley and his old room mate, and Hope learns how to be a pinball. Will Vorel save them all in the end? Maybe. You just have to tune in and find out!
Stanley proves that birds came from dinosaurs. Nash proves that you should taste everything before making any major decisions. Vorel gets super hasty. Hope wants mushrooms. And the world wants our blood.
The hunt begins, with Vorel in the lead! Can we trust the Dildo we brought with us, or will he betray us? Also, what's with those talking rat things? Why does Nash want all the fish heads? And where the crap is the bear!
We find an old face from the old days, and pretty quickly, Stanley makes a HUGE discovery that will change everyone's fate forever. (No, we did not get the Fate 4 back…yet.)
In today’s session, the team is back together, but some of it’s ranks are not all that happy about it. It’s gonna take some time to work out these issues. So they begin to do just that, around the fire, attended by survivors and ancients.
The Hell Squad makes haste and almost loses one of their own in a bad fight with little people. The good Doctor makes a load of spectral babies in a pinch. Sterious takes a fall. Hope takes a leap. And so much more!
The dust settles, the babies are here, and an unexpected visitor arrives. Also, where did this lush forrest come from?
The heroes are in for some intergalactic troubles. Not only that, but a new package is also being delivered. A few packages. Meanwhile, Vorel and Stanley have their plate full with undead problems. It gets a little hairy this week.
Time for team hope to get to send in the Clowns from the Council of Clowns, and find a way back with the knowledge they need to find the eye!
Hope and her crew are trying to navigate things in a new place! Blood Skunk is on the hunt for a torture mime, while Dr Spider and the cow are ready for whatever the world throws at them.
It’s swiftly to the mission now that our crew are back in the wastes, and a big ugly fight awaits them. Was it worth it all to save Angie? Will the demons just stand by while our heroes have their way?
We are BACK to the main campaign and things are heating up! It’s into a portal and back to the Teat! But for what? And is this the Teat our crew are familiar with? Are those veggie peelings any good for anything? Find out today on TWBD!
We conclude our three-week side story this week! How does a huge gelatinous sand creature sound? Well, find out on this episode of TWBD!
The second chapter in our one-off story inside The Dune Breaker. Hack has a change of heart, while his companions grow concerned. Will we save two souls in trade for one? So much to discuss. So much show tonight. Enjoy this one.
We are in The Wastes, but we are doing a little side story with Jon at the helm this week. Three new characters to meet, and a giant sand train to fight on! That sounds rad! That’s because it is!
We finally get our ticket home, but the ticket is a little screwy compared to how it was sold to us. Our adventures are ready, but the way there is weird. Goodbye, frog vendor...you deserved better. Meanwhile, Hope and her henchmen are up to no good, and they get to make a trip to a Spider Lab, and it was awesome. Get in here!
The team is up to a strange new challenge: A bad case of too-many-people-in-the-lift. How will this resolve? How will they survive? Will an old familiar face become Iceman to Vorel’s Maverick? You will have to listen to find out!
This was a big one. Nash got an army, and then did something really dumb with them. Aliens came, but we dealt with them. Too much to list here. You just need to listen and enjoy!
We get our first look at Hope’s new friends as they travel back to the wastes and see some old and familiar faces. Could Blood Skunk Hendrickson roll any worse? Have you ever seen a spider who is also a qualified doctor? How did Danny Devito get in here? All these questions and more get answered today on There Will Be Dungeons!
We have a near moon problem, a girlfriend problem and a "how do we get this out of here" problem. But you know what? We also have a "who are these guys" problem.
Just when all seems to be lost, a big moment happens with Hope and her destiny, and the rest of the team has to try and hold it together. Where does that take us? You will have to listen and find out!
Under the new moon, we continue combat and find ourselves in various pickles. With one final effort, we give it our all and plunge to possible doom. Will we make it? Maybe. Hard to say. Tune in and find out!
The fight is still on, and we have some wild magic problems happening. Like, big ones. The lesson is to never lose a concentration check. Also, did we mention this is a tough fight? Tune in and find out!
The fight is on folks. Big battle on the top of the tower, and it gets pretty hairy up there. Will Nash remember where he banished that guy to? Will Vorel hold on for dear life? Will Hope get out the big guns? And will Stanely get turned on while his girlfriend swings her lightsaber? Tune in and find out!
In today's session, we get closer to the Fist, and further from the illness that swept the outlands. Will Stanley end up hitched to this paladin? Will Hope explain the voices in her head? What will Nash do with all those veggie peelings? And is someone going to kill Walnut? Oh, and when will Vorel finally have enough?
On this weeks There Will Be Dungeons, the crew gets busy saving everyone with soup and a prayer. Does it work? Does Walnut get a little too full of himself? What WAS Hope doing in the library during all this? Did Stanley bring enough protection? Listen and you will find out!
The crew is in a pinch now. Something bad is happening to everyone but one, and they need to rush to find a solution. Also, don’t open that chest in the upper floor closet. You don’t wanna know what’s in there.
This might be our most emotionally complex episode in the history of the campaign. Things come to a head, and things get tricky in a hurry.
The team end up with boat fight on their hands, and a new friend to fight with that packs a lot in her “trunk”. Also, does Nash make a good mount? Ask Hope! Tune in for one of the best fights we have ever had tonight!
Our crew gets all dolled up to fool the church types! Does it work? Will they get the gear they need? Will they get to the airship? You will have to tune in to find out!
Our crew get busy with their first step in getting back home! Will they pass? Will they die? Maybe? Tune in and find out! Also never let Nash be a monkey again.
We finally know who to talk to and get out of this terrible place, but will we have what it takes to convince the lord of the underworld to give us what we need? Find out, on this episode of There Will Be Dungeons!
We are gonna get out of Sigil, even if it kills us. Though Stanley has thoughts about that. We also find a door, and things get really weird there.
There Will Be Dungeons is on! Yeah, that's right. It's Shopping Day for our heroes. Why? Well, something very cool finally happened and you'll have to tune in to find out what!
In a very Vorel focused run, we learn if he has what it takes to come out on top of M Sports best-of-all-time list! And lots more. Will Nash get his "key"? Will Squirts play tricks? Will Nothing say...Nothing? Tune in and find out!
Nash get's a leg up, but that's about it. The Ninjas go down, and we learn more about how the Lady of Pain works. Are there keys there? We will certainly look on this episode of There Will Be Dungeons.
There Will Be Dungeons is back at it after Christmas! We are learning a lot about this new place and what our role is here. We have some wins, some losses, and a very bad night.
On tonight's show, the crew finally get to test their metal at the competition for cash! How did it go? Did they have to cheat? Who's gonna pay for bail if they did? Tune in and find out!
Vorel shows great restraint. Nash grows a couple of digits and a mouth. The Bird is infuriating. The kobold is a tricky little thing. Will our heroes figure out where the gym is? Find out on today's episode!
After last week, you knew things were gonna get weird this week...and so it does. Does nash even need a finger? Is Vorel confused about where we are? What of Stanley and Hope? So much to do and so much to answer. Tune in and find out where things ended up.
We FINALLY get to the end of this eternal boss fight, but at what cost? You will just have to tune in to find out!
Our party starts right back up in the place they were before! Will they end Papa Georgio or not? So much to take in tonight. And what's this? A fire truck in space?
Turns out that all guns blazing is often the best way to deal with a BIG room full of terrible creatures. Tune and find out how we got down the hall and made things happen on this week’s There Will Be Dungeons!
The crew finds some old friends in a very odd way, who end up saving the day for our crew. This episode has the most intense fight we have EVER seen in TWBD history, and there was a lot at stake. You will have to tune in and see how it all went down!
Our full crew is back 100%! And we are up to no good deep in the dungeons of the wastes! Join us for a rockin' new episode! It has some fun bat creatures in it. And blue liquid to make Nash lick.
The final of the two-parter, as Vorel and Hope return next week! Enjoy and never let Garrpoon or Baffo into a library again.
There Will Be Dungeons 77: Inverse Part 3. Kyle and Kristen are out with a new baby, so we continue Jon's Inverse Campaign!
This week we BARELY get out of a mess with the red testicle of death, only to find ourselves buried eye-high in Bugbears! Oh, and we find a VERY unique item. Tune in to find out what!
Just when we thought we had the spider problem licked, we get into even worse trouble with a mind flayer and his "friends". Buckle up! This is a rough one!
What is a Slow Peter? Why are the Ice Boyfriends after us? Why does coat lady seem like she's not all that trustworthy? Tune into this week's There Will Be Dungeons to find out!
From dark ducts to troublesome server rooms, our crew finds that old lady elves are not all they are cracked up to be. Also, screw Toby.
We start right back where we left off, and things are not done getting hairy. Plus there are doors that need to be dealt with, and ice to melt. We are the ones to do it! Also, beware of exploding Security Monkey!
Sometimes it's just too tempting to put on a pair of ancient VR goggles and enter the world of the Flayers with huge consequences. Does none of that make sense? You will have to tune in to find out more.
This week we hit another door snag, and then find a wild world of ancient human remains. This place is so coooooool.
Vorel nearly bites it for the team, Stanley has ways of making things work, Hope got a little stuck in a corner, and Nash invented the Lizardfolk Pez Dispenser. All on this episode of TWBD!
You Need Dung For Dungeons. His Great Wizened Worm. Death is inconvenient to life. You Make Me Feel Like a Natural Dragon. Nash Can Dig A Hole Anywhere. Firey Nashhole and more!
We still have this Tyrant to deal with, but after that, what is this eye forest about? And we meet a new group of potential friends on our way north.
Our team sees rain for the first time in a thousand years. Oh the things the rain can bring.
In a post-Orp world, what will our heroes have to do to get out of the lizard mess they are in! We hope you like Fried Chicken Lord!
Big night tonight. The battle for Fang comes to a head, and the Idiot God makes an appearance. And a mystery in the Pit of Mans.
In what some are saying is the most fun we have had on this show, we go some places no one expects. How many Maggards does it take to screw in a lightbulb? You'll have to listen in to find out for yourselves!
Our heroes have to deal with Orp and his new kingdom, all without upsetting too many issues with the lizard clans. Can Vorel work out the best way to do this? What will Nash find in the bathroom? It's all this week, on THERE WILL BE DUNGEONS!
Tonight we tie up a load of plotlines and move out west to help Vorel and find out we left a loose end that might now bite us all in the butt.
Our crew goes hard on the Bugbears, and live to tell about it! Also, we FINALLY get to meet the principal.
What will our crew do when they run into an unlucky visitor, resulting in our first encounter with a load of Bug Bears! Join us and see for yourself!
We are right back in the fire this week as our heroes face something new, something old, and something odd. Enjoy!
The launching of our next mega-arc for our adventurers! It starts with a dream and ends with a bang! Tune in and enjoy!
The epic conclusion to our 2 part one-shot with Jon at the helm! We LOVED this mini-adventure and can't wait to see these characters again! MEAT GARPOON!
Our one-off adventure as we ready the next chapter of the Dragon Engine campaign! Jon does DM duty while we have a quicky. :)
The Year One Q&A! We finished our first run of the campaign, and you have submitted a TON of questions for us to answer! So we do, on this special episode of TWBD!
Our team reaches a huge milestone today, and we are all happy pigs in poop! We also hit a year in this campaign, and walk out on the other side with a level 7 ding!
Our crew finally finds a way to get out of this flying frog, but it won't be easy. And Vorel gets something AMAZING this week!
How many DnD players does it take to get through the body of a giant frog? You will find out today!
Nash, Vorel, Hope, and Stanley face one of their most vicious foes yet, and she will not go down easily. In fact, we MIGHT have a couple of deaths on our hands. How will they solve this? Why does Nash trip running strangers? Who’s goat is that? Find out more on this weeks episode!
Our crew tries to bring Pod back down from her harrowing state, and get their team back on track. But Stanleys evil half wants something else. What will our team do? Tune in and see!
What a night this one was. Some old "friends" turn up when you least expect them, and the team gets into a mess with one of their own. Too much to explain here. You just gotta listen.
Lots and LOTS of story beats today, including a fun run-in with a couple of guards who did not see that Pixie coming. Also, Queen Hope? Maybe.
So much fun today. Great dungeon action with some erotic library fun. Sound interesting? Well then dive in!
A series of close calls befalls our heroes early in today's session. Will they make it though? What will Nash do with his hot new cloak? Is Vorel truly sorry? Can Hope explain why her people are so crazy? Join us to find out!
On our 44th session, we finally meant the under kind, and get distracted by a green pit of mushrooms. Will it be our undoing? You'll have to tune in and see!
A special holiday one-shot of the show! Minus Scott, but the rest are here! Merry Chromeness!
A world of crazy awaits our team as they face a WHOLE lot of black pudding. Just tune in and find out!
We are in for a BIG fight this week, and all the fireballs and lizard rages might not help. Tune in and find out how we are doing!
Lots of story today as we setup for a HUGE dungeon run. Join us for the fun! And bring the bat poo!
Hope is in bad shape, and it's up to her companions to get here out and get this problem fixed. Can they do it in time? Could they find a worse doctor? Will they lose hope? (get it?)
Nash finds himself in a new place all together. The rest of the crew figures finds their next goal, but everyone finds themselves at deaths door in the end and who knows how it all goes down. A big show today!
Talk about overwhelming numbers! That's the theme of today's episode for sure! Also, Nash might have a new lady friend!
Nash is back, and finds his situation...uncomfortable. The team is back together but finds out there has been another for a while. And they prepare for some Blood Ball!
Hope, Stanley, and Vorel face a strange and difficult foe, and some sporting citizens of Trashburg give our party their most curious invitation yet!
We find possible friends, but maybe foes in 26 block. A new job is on offer as well. We continue to find out way through the 26. We have another new job, and there are complications. There's also some kind of murder creature at the end. Are we gonna make it?
Our adventurers arrive at "The Teet", and find some new friends, and foes. Hope sees red, Vorel sees difficult restraint, Nash has to get into protection mode, and Stanley proceeds with caution. Great session today!
Our adventurers are at it again! This time, taking on a band of lizardfolk and trying to come out alive. We also find a cat. You will just have to watch or listen to know what that was all about.
Could Nash roll more crappy dice today? Seems unlikely, but we go places, and Vorel gets some special story stuff that we are all excited about. Stanley has a moral reckoning.
Our crew is finally out of the dark, and into the world again. Vorel goes hunting, Stanley and Nash check out the camp. Hope joins them and they all get lost and weird stuff goes down. Nash doesn't trust any of this.
The team gets out, and gets revenge, and the dwarves that sent them there will never forget it.
We learn some VERY important things about a couple of our adventurers and have a terrible run-in with a door and a chest. Tune in and find out how it all went!
A BIG story episode with lots of twists and turns, and a visit to a VERY strange place with very strange demons.
What happens when you meet a talking door? All sorts of bad things it turns out. Join us as we get closer to our prey this week!
As we flea from the blaze that is now Slave Town to find the mine, we are hit with a sand storm that leaves our party in a bad place, where Nash reveals a bit more about his past. Also, zombies.
Our adventurers find themselves in a load of trouble this episode, and end up putting Slave Town in a state even they didn't see coming.
On this episode of TWBD, Nash and Vorel have their first side quest together, that ends in a bitter choice to divide and conquer. Tricking the cyclops might have been a bad idea. Meanwhile, Stanley & Hope will find things a little weird when they get back to hand. Let's say that fate has a "hand" in their destiny. Later, the crew learn they may only have one way to save the slaves. Their hopes lie on the 999th floor of the mine they are loath to enter. Also, Nash might be a dragon mother.
We corner a difficult foe, and have a final stand that could mean the life or death of our adventurers. Also, Nash explores a "cave".
From Cyclops problems to a strange trip underground, things get really mysterious for our adventurers.
Things get pretty dicey in town. Especially for Nash. Meanwhile and old friend thought long lost showed up again! So much here today so dive in!
This episode goes places. Lots of crazy places. But it also has some of our most memorable moments ever. Tune in and enjoy!
What will they find when the power comes back on? Will these new little Gnomes help or hurt Nash and Stanley's chances of getting back to Hope and Vorel? Tune in to find out, and be there for one of the biggest moments in TWBD history!
Nash and Stanley are up to their necks in trouble, but little did they know, so were a couple of gnomes making their way in the world. This odd bunch will have to overcome a lot in today's session, so tune in and find out how they do it!
Our adventurers find themselves in a vehicular battle for their lives with a band of road goblins with lots of lessons learned and new wounds opened. Only to find themselves in another mysterious place! Tune in and get the full story!
We finally get in a car and on the road after a bloody display in the middle of Dust Hill! Where does it take us, and who do we bring along with us? Find out on this episode of There Will Be Dungeons.
Guess who finally gets out of the well dungeon?? WE DID! Just in time to have a seriously bad time with some Goblins. But we get some cool new stuff that gives us a world of new possibilities!
There's some dark dark business waiting for our party of adventurers. How will they handle it? Tune in and find out!
Our team goes yet deeper into the the hole they find themselves in, and find all sorts of new things! Will a lizard finally swim? Will a robot cure Nash of his tumors? Will Stanley continue to make dirty things look nice? Will hope get some rad new gear? Tune in and find out!
We delve deeper and deeper into the mysterious well, only to find some of our worst fears realized!
Our first episode of There Will Be Dungeons! Get to know our characters and see just how badly we do traps!