Tuck N Run: Recent Episodes

Tucker Punch Productions

The world's first, and only, football inspired gameshow podcast! Two contestants compete head to head to determine who knows the most about football.

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Bonus Offseason Episode of Tuck N Run

Game of Thrones trivia

Contestants:

Euan

Michael

Categories:

  • Season 1
  • Season 2
  • Season 3
  • Season 4
  • Season 5
  • Season 6
  • Season 7
  • Season 8

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.25 of Tuck N Run

2020 Superbowl Recap

Contestants:

Captain Rush

Nate "Yellow Sockz"

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.24 of Tuck N Run

2020 Conference Championship Recap

Contestants:

Captain Balls

Dan Wynne

Due to some technical difficulties, and operator error (my bad), almost the entirety of this week's episode between Captain Balls and Dan Wynne has been lost to the void forever. All that remains are the final 8 minutes or so of what was an absolute powerhouse of an episode, you'll just have to take my word for it. And so, for posterity, we are releasing everything that we were able to recover.

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.23 of Tuck N Run

2020 Divisional Round Recap

Contestants:

Fargo

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.22 of Tuck N Run

2020 Wildcard Recap

Contestants:

Captain Rush

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.21 of Tuck N Run

2020 Week 17 Recap

Contestants:

Fargo Amadeus

Captain Rush

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.20 of Tuck N Run

2020 Week 16 Recap

Contestants:

Fargo Amadeus

Smooth Grandmama

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.19 of Tuck N Run

2020 Week 15 Recap

Contestants:

Robert Pennyshanks

Captain Rush

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.18 of Tuck N Run

2020 Week 14 Recap

Contestants:

Logan

Captain Rush

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.17 of Tuck N Run

2020 Week 13 Recap

Contestants:

Sam "Oh me, oh my" Ojih

Dan "Captain Tiberius Balls" Killoren

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.16 of Tuck N Run

2020 Week 12 Recap

Contestants:

Euan "The Scot" Milney

Captain Rush

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.15 of Tuck N Run

2020 Week 10 Recap

Contestants:

Fargo Amadeus

Euan & Captain Rush

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.14 of Tuck N Run

2020 Week 10 Recap

Contestants:

Dan "All I Do Is" Wynne

Fargo Amadeus

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.13 of Tuck N Run

2020 Week 9 Recap

Contestants:

Smooth Grandmama

Categories:

  • Potent Passers
  • Remarkable Runners
  • Radical Receivers
  • Dauntless Defenders
  • Spectacular Special Teams
  • Fantastical Football

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.12 of Tuck N Run

2020 Week 8 Recap

Contestants:

Sam "Oh me, oh my" Ojih

Michael "Taylor Swift" Parkes

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.11 of Tuck N Run

2020 Week 7 Recap

Contestants:

Jesse "Midnight Custard" Chambers

Fargo Amadeus

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.10 of Tuck N Run

2020 Week 6 Recap

Contestants:

Captain Dan "Tiberius" Balls

Fargo Amadeus

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.9 of Tuck N Run

2020 Week 5 Recap

Contestants:

Jesse "Midnight Custard" [REDACTED]

[REDACTED] "Captain Rush" [REDACTED]

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com

Facebook: https://www.facebook.com/tucknrun

Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.8 of Tuck N Run

2020 Week 4 Recap

Contestants:

Luke "Lukers" [REDACTED]

[REDACTED] "Captain Rush" [REDACTED]

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.7 of Tuck N Run

2020 Week 3 Recap

Contestants:

Jesse "Down By Six" [REDACTED]

Mike Tha Beast

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.6 of Tuck N Run

2020 Week 2 Recap

Contestants:

Jesse "Down By Six" [REDACTED]

Luke [TBD] [REDACTED]

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.5 Tuck N Run

2020 Week 1 Recap

Contestants:

Jay "Nimbus" Sabourin

Jesse "No Nickname" [REDACTED]

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

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Episode 1.4 of the New Tuck N Run

2020 AFC Offseason Recap 2

Contestants:

Luke "No Nickname" [REDACTED}

[REDACTED] "Captain Rush" [REDACTED]

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.3 of the New Tuck N Run

2020 NFC Offseason Recap 2

Contestants:

Jonathan "King in the North" Andrew

Sam "Oh me, oh my" Ojih

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.2 of the New Tuck N Run

2020 AFC Offseason Recap

Contestants:

Euan "The Scot" Milney

Michael "McFly" Parkes

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.

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Episode 1.1 of the New Tuck N Run

2020 NFC Offseason Recap

Contestants:

Sam "Oh me, oh my" Ojih

Euan "The Scot" Milney

About Tuck N Run:

  1. Two players attempt to score more points than their opponent by moving the ball up and down an imaginary football field via correctly answering Football related questions. At the beginning of each game, a coin is flipped to determine who starts with the ball first at the Defense's 25 yard line. Each player has 4 downs to move the ball a minimum of 10 yards or possession of the ball goes to their opponent.
  2. Game consists of two 15 minute halves with a continuous clock until the final 2 minutes of each half wherein the clock only runs during the answer portion of each question.
  3. Players have a 40 second play clock to answer each question after it has been read.
  4. Either player may answer at any time during the play clock, whichever player answers correctly first determines the outcome of the play. An incorrect answer by both players results in a loss of downs
  5. Players may choose between Pass and Run plays when on Offense, Run plays are multiple choice and Pass plays are not .
  6. There are 5, 10, 20 and 30 yard questions. The player on Offense gains yards with correct answers, the player on Defense takes away yards on 5 and 10 yard plays and takes away possession of the ball entirely on 20 and 30 yard plays, with correct answers. On a Pass play that both players answer incorrectly, the player on Offense may Tuck N Run where they are given a Punt/Field Goal question (See Below).
  7. On Punt/Field Goal/Tuck N Run plays, both players may answer, the player on offense gains yards for each consecutive correct answer, the player on defense takes away potential yards for each consecutive correct answer. An incorrect answer by either player ends that players turn.
  8. Both players begin the game with two challenges and may challenge any previous play at any time before the next question is picked, a new question from the same category is chosen and if the Challenger answers correctly the previous play is overturned. If the Challenged player answers correctly first, or the Challenger answers incorrectly, the previous play stands.
  9. Inside the final two minutes of each half, a player on Offense may call a Hail Mary play, this is a non-multiple choice question that either player may answer, resulting in a Touchdown for the player on Offense or a touchback for the player on Defense depending on which player answers first. An incorrect answer by either player results in a correct answer for their opponent.
  10. Inside the final two minutes of each half, a player on Offense may call for an Onside Kick, this follows the same rules as a Hail Mary, except that instead of resulting in a Touchdown, a correct answer determines which side possesses the ball at the Defense's 40 yard line.

Questions, comments, want to be on the show? Email us at: TuckNRunPod@gmail.com Facebook: https://www.facebook.com/tucknrun Twitter at: https://twitter.com/Tuck_N_Run

Find out more at https://tuck-n-run.pinecast.co

This podcast is powered by Pinecast.