Street Fight’s podcast that uncovers the people and stories behind leading companies in location-based media, tech and advertising. Where are they from? What makes them tick? And what business and life lessons can we draw from that?
The appetite for gaming has inspired ad tech players to maximize interactivity through, among other methods, the gamification of advertising. Gamification and other interactive features can breed deeper levels of engagement, response, and brand recall.
What can one learn through a combination of the Peace Corps, CPA training, and the ad tech world? On Street Fight’s Heard on the Street Podcast, we often talk about the virtues of “cross-training” in a given career path. Perhaps no one embodies that principle more than VRTCAL founder Todd Wooten.
Digilant offers a multi-faceted service model that both diversifies its market opportunity and mitigates its risk as a player in the ever-shifting advertising world.
This multi-faceted approach includes interlocking pieces such as ad tech software, agency services, and consultancy services. These can be mixed and matched in various ways. For example, clients can use Digilant's software for in-house brand marketing work or rely on the company as more of a full-service agency.
Location intelligence is expanding beyond its well-known uses for advertising (ad targeting, attribution, etc.), supporting enterprises in a number of other ways. That includes supply chain management as well as decisions about where to open another store location.
All of the above applications of location intelligence are fueling UberMedia, our latest guest on Street Fight's Heard on the Street podcast. UberMedia CEO Gladys Kong says that this expansion of location data's utility was already underway but has accelerated in the Covid era.
AR's impact on local is playing out in many ways, including Google's "internet of places" aspirations to let you point your phone at storefronts to reveal information like business details and reviews. It's also happening in brand advertising activations to let consumers visualize products in 3D through mobile AR interfaces.
M7 founder Matt Maher tells us there are several advantages to this new flavor of brand marketing. AR's immersion creates strong consumer engagement, which can be seen in metrics like session lengths. In-store activations mean lower-funnel impact near the point of purchase.
We've all heard of out-of-home advertising: staples such as billboards and subway ads. Audio is one of the oldest forms of advertising, from terrestrial radio to pandora. Shopper marketing has been around for decades to steer in-store shoppers with last-mile messaging.
These are all common staples of local advertising. But combine them, and you may have something interesting. This combination of OOH, audio, and shopper marketing is what Vibenomics calls audio out-of-home. It gives retailers a way to more intelligently monetize the soundwave inventory in their locations through targeted messaging.
Digital gets all the attention these days. And rightly so: it legitimately has more robust capability to do things like target audiences and measure results. But we often forget that print media still holds advantages like premium status and deeper engagement.
The ideal approach in advertising is to cherry-pick the best of both worlds. This is where MNI Targeted Media, with a specialty in premium print channels like magazines coupled with targeting expertise, stakes its claim to relevance. MNI director of planning and strategy, Tommy Shaw, joins us on the latest episode of Heard on the Street (listen above).
Bringing new dimension (literally) to location data is the field of "3D location." This essentially takes typical lat/long coordinates and adds a Z-axis. It brings new meaning in the form of elevation, which comes in handy in places like high-rise buildings and shopping malls.
This is where Polaris Wireless hangs its hat. The company uses several inputs like barometric pressure to pinpoint mobile device locations using all three dimensions. This can have many use cases such as helping emergency responders show up to the correct floor of a building.
When most people hear the term "out-of-home" advertising (OOH), they think of old-school billboards and bus kiosks. Those are still staples of the category, but its growth and innovation are being defined by other approaches at the intersection of physical media and digital targeting.
"People instantaneously think billboards, but it literally can be wrapping a ferry going to a music festival for a brand and throwing a party on said ferry," said Quan Media Group Founder & CEO Brian Rappaport on the latest episode of Street Fight's Heard on the Street podcast (listen above). "If you do out-of-home the right way as a brand, you're going to hit that audience you're looking to hit. That's the challenge for me: finding the right fit for so many of the unique brands I work with because really none are the same."
The mobile advertising world continues to shift dynamically as both public and private sector influences reshape ad targeting and data collection practices. The phasing out of third-party cookies and increased privacy regulations, coupled now with the financial pressure related to Covid-19, make 2020 an especially challenging year for marketing tech.
At the center of all of this is Semcasting, whose CEO and founder Ray Kingman is the latest guest on Street Fight's Heard on the Street podcast (listen above). Semcasting applies advanced IP targeting known as Smart Zones to validate audiences and make sure that marketers are reaching the right people.