Eldritch Dice is an actual play 5th edition Dungeons and Dragons podcast, where we adventure in Dungeon Master Rob's homebrew world of Elthara. New episodes release every Tuesday!
Except Khao. She goes where she wants. It's been a long, fun-filled journey with the Outcasts. Thanks for sharing it with us, and God bless.
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With Necco'Boralas consuming the World Tree seed, Mal'Nirax gleefully watches the party collapse...
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As Naivarra and Nysan prepare for the last stage of their quest, Naivarra has an otherwordly visitation.
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Emerging from the World Tree root, the Outcasts rush to the Whispering Peaks to confront Necco'Boralas.
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As the Outcasts battle to protect the World Tree from his fiendish forces, Mal'Nirax taunts the party.
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At the center of Elthara, the Outcasts fight to preserve the World Tree from a fiendish assault.
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With the forgotten history revealed in the translated book, ancient orders are made anew, while the Outcasts finish their preparations to defend the World Tree.
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An abridgement of historical records long sealed away in the Vault of the Paladins, with a focus on Elcalar and Aramil, and the roles they played in the formation of Elthara and the creation of its inhabitants.
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Putting clues together, the party makes plans for their next move, and Take finds what he was looking for in the lost lore Khao brought back from the Vault of the Paladins.
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Money can't buy you love, but it can buy you a brand spanking new body and obscure historical information.
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As Khao and Tyce interrupt the dark elf excavation, the gravity of the situation begins to reveal itself.
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Looking for glimmervine in order to reincarnate Horus and Vasili, Khao and Tyce descend into Deephold.
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Khao makes plans to get back to Renton and discovers what Runt has been up to with the rest of the Outcasts.
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We return this week with more answers to listener questions! Sans Stephen, though. :(
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Did you ever wonder what monster Derek would be if he could choose? find out this week on our Q&A episode.
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After some unexpected dice rolls, we're taking a moment to pause and reflect on the direction of the podcast.
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Party members are dropping like flies! Will they be able to defeat Sithraxis and revive their fallen allies????
The party attempts to take the sword from the corpse of Joan the Huntress and runs into an old acquaintance.
The party fought off the kraken and discovered the Vault of the Paladins. Now they just need to get inside.
Making great time out to the Isle of Luci, they position themselves to the South and blow the horn...
After getting meteor stormed by the Maverick Hunters, the party is brought back to Renton and starts to look for a boat.
With Set contained in Eru, the party has a few things to do before returning to Elthara.
In a totally unforeseeable twist, Set, the evil snake god of Eru, transformed into a giant cobra!
With the lesser gods of Eru subdued, the party needs to stop Set from escaping to Elthara.
The party must get the crown of Ra from Apep, but Horakhty is trapped in the crystal sphere! Will they be able to get it in time?
Having descended in the Underworld of Eru, the Outcasts must find Ra and persuade him to stop Set and the other gods.
After agreeing to agree to Anubis's request, the party descends into the temple of Neferet to recover Anubis's deifact, the Scales of Judgment.
Worried about Elthara, and doubtful that the gods of Eru will be of any help, the Outcasts need to decide what they'll do.
This is a song Runt learned to perform while at his stay at The Drowsy Horseman in episode 4. It is a hit at every tavern across all of Highland.
Verse 1:
Her cheeses are famous
with a master's technique.
From Southport to Valheim,
but, my, do they reek.
Each wheel is a treasure.
The Lord would agree.
Folks travel for miles
for some cheddar or brie.
Verse 2:
One night while her husband
was bundling the hay,
an ogre came suddenly
and snatched her away.
He saw the large footprints
and knew what to do.
He gathered some stuff
and began to pursue.
Chorus:
My, oh my, oh how do they reek
The good wife knows how to make a cottage stink.
Verse 3:
He entered the cave
and emptied a sack.
The ogre stood up,
and readied an attack.
Some pots and some pans,
some clothes and a comb.
He blew her a kiss
and headed back home.
Reeling from the revelations about the transformation of the people of Eru, the Outcasts quickly return to Elthara to plan.
The Outcasts discover how to activate the Obelisk and pass through into Eru, to see if its gods will honor their oath to defend Elthara.
The Outcasts discover how to activate the Obelisk and pass through into Eru, to see if its gods will honor their oath to defend Elthara.
Trying to flee Sirrhain, the Outcasts must escape the arena and find the Obelisk, and then figure out how to use it.
Emerging from the underbelly of Sirrhain, the party must press through the gladiatorial arena to escape.
The party returns to Sirrhain to deliver the Lightning Stone to Dipti and find out where the obelisk is... but then they must escape.
Having secured the Lightning Stone for Dipti, the party must now survive the return trip to Sirrhain.
In order to get Dipti, the Rijadi matriarch, to tell them where the obelisk is, the party undertakes a quest into The Glass to find a lightning stone.
With the discovery they made in Hassbor, Runt and Vasili adjust plans and regroup with Khao and Horus to find the Obelisk together.
Naivarra has found the Visionary, but it's not going to be easy to get the answers she needs from him.
Music: Forgotten Spirits (Naivarra's Theme) by George Tsaliagos
As Vasili attempts to trade for meteorites from Runt's Goliath clan, Runt and his brother go to find the axe and the dark star shard within it.
In a desecrated cave in the Crownspire Mounts, Khao and Horus battle with a druid and a bloated Khao-tree.
While Runt and Vasili traverse Hassbor looking for a Dark Star shard, they discover they're not the only travelers in that hostile land.
Horus and Khao return to dwarven territory to make a withdrawal from the Ironfirm Repository.
As the High Elves of Celeb Tal hesitate in shock and indecision, the party starts bossing them around.
Just another fun chat around the table. WE WILL BE BACK SOON. This special episode caps off "Season 1" of the podcast, Don't wait to finish Season 1 before listening to episodes listed under Season 2. After a few weeks of a break we will return with Season 3, which will be the final arc of this Elthara story. Please join us on Discord (https://discord.gg/rxDdZGh) to stay connected in the meantime and for your chance to win Eldritch Dice swag. The end is nigh! Are you ready?
As Naivarra, Runt and Horus help the dragon on the tower, Khao and Vasili deal with the elves who are arriving, and the dark elves who are still nearby.
With the Sunstone of Celeb Tal shattered and the party dealing with the surprise consequences, the High Elves begin to arrive and respond.
As the party attempts to subtly penetrate the subeltharrean layers of Celeb Tal, the action rises quickly.
To rescue Naivarra, the party must find a way into Celeb Tal, but Naivarra isn't ready to leave just yet.
While the party prepares to go after Naivarra, she discovers the reason for her abduction.
Naivarra finds herself in hostile company in a dark place, while the rest of the party scrambles to find her.
Naivarra and Thamior get a long-overdue opportunity to sit and talk out their differences.
Having learned that her father is a political prisoner in Renton, Naivarra is determined to see him.
Finally safe and away from Sithraxis's lair, Nysan tells the party her story, and a little of theirs.
As Runt pulls his Miss Congeniality Special, everyone braces for the blast... except Vasili, because he isn't there.
With Dragomir in tow, the party explores more of Sithraxis's lair to find and rescue Nysan.
In battle with Sithraxis's reincorporated spirit and Lord Dragomir, the party has a chance to air some old grievances.
The story of a young half-elf, and how she came to be so sour.
Music: (Khao's Theme) King of the Jungle by Amine Sebti
Runt, Naivarra, and Vasili stumble upon yet another cult's ritual-in-progress. Will they be able to stop it? And where are Khao and Horus?
As Runt, Vasili and Naivarra delve the upper portion of this forest cave, Khao and Horus explore an older, long-forgotten stretch of the dungeon.
The 404 Episode. As the party descends into the forest cave, they come across an old acquaintance.
With the party scattered across the world, it appears as though they won't make the deadline... Or will they?
Naivarra explores the secrets of the mysterious manor house, and Aegis leads her to the Chamber of Trials.
Exploring in the Mistwood, Naivarra and Meriele stumble upon a clandestine gathering of High Elves.
Music: Forgotten Spirits (Naivarra's Theme) by George Tsaliagos
On her journey to the Mountains of Atonement, Naivarra learns of strange events with the church of the Lord and Lady in Valheim.
To reach the Sunken Valley, Vasili must cross the Sea of Grass and re-examine his personal biases.
Vasili seeks a captain in Madera to take him across the Shallow Sea.
Music: (Vasili's Theme) Your Choice by George Tsaliagos
As Vasili sails toward the Sunken Valley, he has time to reflect and to investigate suspicious Elven cargo.
After getting his father to safety, Horus must face the truth about his dwarvitude.
Music: Myths and Legends by George Tsaliagos
Khao and Horus learn about the strange events that have been taking place in Winthrop, and hurry on their way to the Gryphon Riders' Eyrie.
Horus and Khao journey to Horus's home beyond the Frostwall Mountains to face his clan... as a human.
On a friendly jaunt to Rendersfall to rendezvous with some old pals, Runt, Horus, and Khao must settle the score with some old foes.
With Horus successfully (?) reincarnated, the party finalizes their plans to head to Rendersfall and rescue the Outcasts.
As Khao goes for dinner to fulfill her commitment, Runt gets to know Brutus and Giselle better.
In Renton, Runt and Khao start making plans to bring their treasure back, and meet up with some old friends.
Unsure what to make of Runt's deal with Doruthass, everybody takes a timeout to think.
Music: Together We Stand by Scott Holmes
As the dragon carcasses pile up, the party finally gets a chance to ask Runt what he's been up to.
"In the Forge of Fate, all men see what they are truly made of." -King Archer, The Minstrel King
Having slain Sethekiss, the Broodmother, the party pauses to catch their breath and is quickly interrupted by a new arrival. Sithraxis, the Tyrant of Highland, comes calling for Sethekiss too late.
Things start to heat up as the party faces the full brunt of the Broodmother's boiling-lava-hot fury.
This week on Drama and Dragons, the party is reunited with Runt at last, and hides from the Broodmother in her own lair, while Fusmelt drops in for a surprise visit.
As they continue to search for Runt, the party finds a familiar face they weren't looking for.
As the party searches the dragons lair for signs of Runt, they learn some tough lessons in dungeoneering.
Hoping to reach Runt before it's too late, the rest of the party delves deeper into the ancient dwarven outpost against dragonic opposition.
While the party sneaks into the dragons' lair hoping to find him before it's too late, Runt makes a daring gamble to turn events to his favor.
With confirmation that they are on the right track to find the dragons' lair, the party stops for the night and discovers they are not the only ones hunting.
With Nyz'arak slain, the dragonmen defeated, and Doruthass retreating, the party can catch their breath... except for Vasili... because his ribcage is crushed.
DON'T ROLL A 1!!!
Things look grim now that Aaron has fallen, and Satina and Doruthass are no longer occupied.
The party finds out that Aaron has led them into Satina's trap, but that Aaron is ready to turn against his masters and help them... if they think they can really do it...
It's a relaxing Christmas break before the storm. We love you all and hope you have a great Christmas and spend some time with friends and family. Enjoy this impromptu chit chat and discussion of the top moments of the campaign so far.
In which the party pools their resources to establish a headquarters and equip themselves for the task ahead: a dragon hunt.
Having overcome the ambush on the Ascole property, the party collects itself to process the implications of their discoveries. And it's always more complicated than you think.
Having awakened the Ascole family, the New Dragoons make their way back to the front gate.
While exploring the derelict manor house, the Dragoons discover that it's not empty... And that they cannot trust their own eyes.
After some sparring at the Dueling Hall, the party invites themselves over to Wayne manor.
The next morning, the party reconvenes to make plans and read the letter they found with the Dark Star shard.
While Runt, Khao, and Horus are out shopping in Renton, Vasili goes out and Naivarra gets a visitor.
Music: (Vasili's Theme) Your Choice by George Tsaliagos and (review celebration) New Start by Amine Sebti
Having obtained what they came for, now the party must recover Horus's lost war pick in the unseasonably warm and thick forest growth.
After locating the tower that holds a piece of the Dark Star, the party has to figure out how to get in and find it.
Music: Look Behind You by OurMusicBox
As the Outcasts get closer to finding another piece of the Dark Star, they visit the Academy of Magical Studies in Renton and look for more clues about Gray's family and the dealings of dragons.
On the northern bank of the frozen Lake of Tears, Aaron tells the story of the Wind Drake's last voyage.
North of Longbridge, the Outcasts and the Dragoons head to the Lake of Tears for their rendezvous with Aaron, the Maverick Hunter. In the meantime, they get to know a little more about Horus and Gunter.
Having escaped from the Maverick Hunters' jail, the Outcasts make their way back to the Seekers' basement to plan their next move.
As the Outcasts catch their breath from slaying the demon that attacked Gunter, the Maverick Hunters show up to investigate.
The Outcasts jump into action to protect the remaining Dragoons. Hopefully they can find them before it's too late...
The Outcasts come into Longbridge heavy-hearted, and discover that their past is catching up with them.
Music: Dreams Come Alive by George Tsaliagos
The Outcasts say farewell to their fallen comrade and try to honor his memory each in their own way.
The night before the Outcasts leave Wildale, a spooky mist envelops the Slaughtered Star...
The backstory of our party's beloved warlock.
Music: (Gray's Theme) Origins of Faith by Mikromatique
The backstory of our party's beloved warlock.
Music: (Gray's Theme) Origins of Faith by Mikromatique
As the Outcasts recover from Wildale's biggest party in a decade, Gray's new follower makes his entrance.
Runt is rescued from the collapsed tunnel, and everyone goes back to celebrate! Everyone except Gray...
After Gray discovers a secret door behind the fireplace of the Laughing Spirit, the Outcasts gather to explore the old inn.
After defeating the conjured hydra, the party begins to uncover some inconsistencies int he story surrounding the curse of Hilkass.
After triggering Hilkass' treasure (which was rigged to conjure a monster!), the party ust solve the new problem (spoiler: their solution is violence).
The party corners the Dragoons to learn about the dragon they claim to have slain, and they discover that there are terrible consequences.
Music: The Only Way by Mikromatique
The party decides to make its way to Wildale and follow a clue about some dragon hunters. But first, they must navigate through hostile territory.
After routing Winsi's goblins and ogres and raiding her possessions the party has a modest burial, and chooses their next move.
After finding Winsi's hideout, the party tries to bypass the guards to get in and find out what the Crimson Legion is up to.
Once the Eastmarchers are on their way to Rendersfall, the party makes plans to peel off and follow Piotr's lead to Winsi.
Gray interrogates the new prisoner and does some undercover sleuthing! And Vasili makes a new friend!
Gray, Naivarra and Vasili have a chat with Arya and learn what's going on for reals, and Runt and Khao lay low on the lookout for traitors.
After a welcome full-morning's rest, the party has a meeting with Lord Elmdor, and begins to learn what has happened since they left Elthara.
As Runt, Naivarra, Gray and Vasili plow through hordes of Eyeless ones, Khao finds herself awkwardly at odds with the young lordling of Eastmarch.
As Khao attempts to persuade her way into the gates of Eastmarch, Naivarra, Gray, Runt and Vasili problem-solve how to bypass the army of eyeless ones.
Khao and Runt sneak away in the morning to explore the open tomb before everyone else wakes up. Will the rest of the party catch up in time to stop them from doing something more foolish?
As the party returns to Merchant's Landing and sees the changes, they search for clues about what has happened since they left... And they find some!
As the party emerges back into Elthara they discover that conditions have changed since they left. But at least there's a welcome party.
As the party nears the portal back to Elthara, they discover that they're being hunted by more Yeth Hounds, and someone else.
After the party's grueling ordeal with the redcaps, they collapse and recover in the cave beyond. But the Darklings are still scouring the mountainside for the invaders of the Spiral Tower.
As the party escapes from the Spiral Tower, they find themselves in a peculiar and dangerous grotto.
After neutralizing the threats in the Spiral Tower's dungeon, the party settles down for a SHORT rest.
As the party explores the depths of the Spiral Tower, they discover more things that are not as they seem.
Music: Heart of Warriors (Ft. Andeea Ilie) by Amine Sebti
With the Darklings slain, the party begins to examine the apparatus more carefully and makes some interesting discoveries.
Music: Uncertain by Mikromatique
Finding themselves just above the Spiral Tower, the party enters in search of clues about the Dark Star and Khao's strange dreams.
The party is brought to the village of Sleepy Oak, and find peaceful rest beneath its tranquil boughs. Nothing outside could disturb them here. ;)
After leaving the Oracle, the party makes their way through the Dweomerwood to reach the Spiral Tower of Khao's dreams.
Finally face to face with the Oracle, Khao, Vasili, Gray, Naivarra and Runt must search within themselves, and give voice to their questions.
Character theme songs: Your Choice by George Tsaliagos (Vasili), Origins of Faith by Mikromatique (Gray), Forgotten Spirits by George Tsaliagos (Naivarra), King of the Jungle by Amine Sebti (Khao), and The Last Breath by Amine Sebti (Runt)
With the final ascent up the Glimmershard Mountain, the party enters a steam vent cave to find the Oracle.
Music: Beyond the Clouds by George Tsaliagos and No Momentum by OurMusicBox
As the party treks across the fey marsh land on their way to the Oracle, they encounter a pleasant surprise.
Music: Secret Life by Hooksounds, Attack on the Colonies by Miguel Johnson and Birth of a Hero by Bensound
In this special episode, we cover what happened to Naivarra after she fell into the portal back in Episode 32.
Music: Shenandoah Sunrise by Wombat Noises Audio, Forgotten Spirits (Naivarra's Theme) by George Tsaliagos and Catharsis by Punch Deck.
The party, having located Naivarra, heads West to the Glimmershard Mountain to find the Oracle.
Music: Royal Rumble by OurMusicBox
While Gray and Runt deal with the consequences of their decisions, Khao takes Vasili and returns to the Summer Court to ask Titania for a favor.
Another entry from the journal
Writ'n in Mara's hand
A tale of daring bravery
In the twilight land.
Having arrived at the standing stones, our heroes are greeted by wonderful creatures, festivities, and the chance to get Khao fixed.
Music: Make a Wish by George Tsaliagos and Surreal State by OurMusicBox
Guided by Riverbreeze, the party continues their trek to the Standing Stones and recalls some helpful nursery rhymes.
After getting lost by watching the pretty lights, the party now must face the real threats of the Feywild.
Music: Too Excited by OurMusicBox and The White Wolf II by George Tsaliagos
Following Talariel's instructions, the party swims to the bottom of the Berylmere, looking for a way into the Bright Lands... And they emerge in a technicolor phosphorescent wonderland.
Music: Moonfall by Moonchant Music
As the party makes its way South to Talariel's hill, they discover that not all is well, and must work together to put things right.
Music: Beyond by Mikromatique, Grandeur of Stars by George Tsaliagos and On the Origin of Species by Savfk
Heroes of The Lightstorm Alliance help an inspector with a rescue mission. With magical help from the queen's personal mage and a friend of the kingdom, can the group successfully save some trapped children or will a pressing goblinoid army ruin their plans?
Music: Space Mountain and Winter Coldness by Mikromatique and Glory by Amine Sebti
Gray, Runt, Khao and Vasili press deeper into the dungeon where dark things slumber.
Music: Undead Battle by Breakdown Epiphanies.
Finding themselves close to where Runt first heard the voice of the Darkness, Vasili, Gray and Khao agree to explore the cavern at the bottom of the spider-infested crevasse.
Music: Arisen by Moonchant Music
With a luxurious new carriage, Runt, Gray, Khao and Vasili set out to find help for Khao's curse, headed deep into the Great Forest in search of a dryad.
As Gray and Runt set about following leads to Gylas' gang and figuring out how to find where Naivarra went, Khao and Vasili finally return to Kingston as Khao's condition continues to worsen.
As Khao and Vasili continue their escape, things are not quite the way they hoped. Meanwhile, Runt and Gray have to navigate the aftermath of the cathedral burning.
Music: Frozen Flame by George Tsaliagos and Rebirth of Life by Mikromatique
Exploring the bishop's study, Gray and Naivarra are attacked by a small, winged monster. Meanwhile, Runt is sneaking through the sewer to see what his "friends" are up to.
Music: No Where to Run by OurMusicBox and Nightlife by Mikromatique
While Runt deals with the fallout of Gylas' betrayal, Naivarra and Gray investigate the sewer under Kingston seeking a way into the cathedral from below.
As Gray and Naivarra map out the cathedral searching for a way into the bishop's study, Runt steps out of line with his drinking buddies. Meanwhile, over in Merchant's Landing, Khao learns the terrible truth about what's happening behind the scenes.
Music: (Runt's Theme) The Last Breath by Amine Sebti and Dramatic Interlude by Alexander Nakarada.
As Naivarra and Gray begin investigating the cathedral, Runt and Brutus start to re-establish their territory. Meanwhile, Vasili meekly goes after Lord Dragomir and Khao pleads for attention.
Gray, having tried the library, looks for Naivarra at the Running Jester only to discover that she was attacked in the night and is missing. Runt starts working to reclaim territory with Brutus and the gang. Khao and Vasili make their way towards Merchant's Landing and an unnerving discovery.
Music: Shivering Dawn by George Tsaliagos
In this episode, Khao and Vasili, short on supplies, make their way to Woodsedge. Meanwhile, in Kingston, Gray returns to the library, Runt looks for help with his curse, and Naivarra meets with the mysterious group interested in the Paladins.
Naivarra struggles to survive until morning, and Runt unloads some baggage.
Music: Eagle's Victory by Moonchant Music
Khao and Vasili discover what was hidden below the monastery rookery, and Naivarra waits out the night until the meeting in the morning. Or does she?
Music: Silmarillion - Land of the Valar by George Tsaliagos
In this episode, Gray has a meeting with his mysterious patron, Naivarra gets some advice about avoiding bad men, and Khao and Vasili learn a little more about Master Norris's guest.
Music: Distant Future by George Tsaliagos
The party makes their plan, heads home to meet up with old friends and to make new ones.
Music: Out of Mind by Mikromatique
After a night in Merchant's Landing, the party has to decide what they're going to do next. Will they stay together? Or go their separate ways?
Music: (Khao's Theme) King of the Jungle by Amine Sebti, Frozen Flame by George Tsaliagos, (Vasili's Theme) Your Choice by George Tsaliagos.
An entry from the journal kept by Mara and other Huntresses, detailing the events leading up to her obtaining the Dark Star and how, with the help of her friends, it was shattered.
Music: To Whatever End by George Tsaliagos, Foul One by Moonchant Music, Elementary by Mikromatique.
After the party is seen breaking and entering Old Mara's hut, the Kingston Trust Company guards appear! Will they go peacefully? Will they run? Or will they stand their ground?
The party wakes up in the Moonvale and has to figure out what they will do next. Will they stay together and find some new adventure? Or will they go their separate ways?
Ea, Everard, Jackie, Lilac and Thiedra return home from an adventure only to find themselves lost in a scrum-diddly-umptious new world! Enjoy this special Father's Day bonus episode as daddies play D&D with their daughters! - D&D&D&D
Music: Dreams and Fantasies, Faraway Kingdoms, and Chase That Comic by OurMusic Box
Having discovered the secret entrance to the special collection chamber, Nym, Drippy, Thom and Pyra have to fend off the magical guardian and complete their mission.
Music: Spectral by Mikromatique
Nym, a rogue with powerful connections, assembles a group of dangerous professionals to destroy a critical target... A library.
Music: Temple of the Old Gods by Moonchant Music and In Light of Darkness by OurMusicBox
With the key to the door in hand, Naivarra, Runt, Gray and Vasili ascend to the high valley of the Moonvale. Will they find Khao?
Music: Foul One by Moonchant Music and Origins of Faith by Mikromatique (Gray's theme)
Having discovered the words of the oath, the party returns to the chapel to solve the riddle and gain access to the Vault of the Huntresses. Meanwhile, up above the waterfall, Khao attempts to escape to safety.
Music: (Naivarra's Theme) Forgotten Spirits by George Tsaliagos and Spectral Flower by Moonchan Music
Piecing together the clues, the party determines to finish exploring the vale to look for the Oath of the Huntresses. Meanwhile, Khao finds herself unsure amidst new acquaintances.
As Gray,Naivarra, Vasili and Runt begin reading the letters and solving the riddle of the carvings in the Moonvale chapel, Khao rouses Kalleb and begins to question him.
Music: Let Me There by George Tsaliagos
Now that they have finally reached the Moonvale, Naivarra discovers more questions instead of answers. Meanwhile, Vasili and Runt reflect on their journey, and learn some surprising things about themselves.
Vasili's Theme: Your Choice by George Tsaliagos
Other music: Heavenly by Mikromatique
Having finally reached the entrance to the Moonvale, the party is approached by a masked man. Will he bar their way? Or let them pass?
Music: Surreal State by Jay Man (OurMusicBox) and Timeless Conflict by Moonchant Music
Exhausted from a lack of sleep, the party must now press on through the darkest stretch of the forest, and brave the dangers of the last leg of the pilgrimage to the Moonvale.
Music: Touched By Time by George Tsaliagos
Runt's sleepwalking descends to new depths. The party must follow their Goliath comrade in the darkness to save him from what lurks below.
Music credits: Devouring Room by MIKROMATIQUE
Heart of the Brave by George Tsaliagos
While exploring the ruins of an ancient city, Khao and Vasili find cryptic clues amid the overgrown plaza, and Runt's decisions come back to haunt him.
Music (Khao's Theme): King of the Jungle by Amine Sebti
While continuing their quest to the Moonvale, Khao and her Scooby Squad solve the Mystery of the Chupacabras.
Music: Evil Spirit by Jay Man (OurMusicBox)
Vasili arrives in Kingston after a cold journey from the Whispering Peaks with good news for his dear friend Naivarra. The news brings an answer that leads to more questions, and to discover the forgotten truth they must set off in search of a place called Moonvale. But the two of them can't find it on their own-they'll need more help.
With five days left before high moon, Naivarra, Runt, Gray, Khao and Vasili begin to discover the dangers of the Shadow Wood, and Runt has some real trouble sleeping.
After a good night's rest at the Drowsy Horseman, the party stops at Old Mara's for a charm and heads out along the Forest Road. Danger awaits them as they continue on their quest to the Moonvale.
Music credit:
When Good Prevails by OurMusicBox (JayMan)
Moments by Mikromatique
The party finally reaches Merchant's Landing and gets some much needed R&R, and friendly-seeming locals share rumors about the dangers of the Shadowwood.
As Naivarra recovers from her fall and seeks to find a way out of the chasm, she and Runt discover a secret tunnel with dark voices. And another troubling sign: herĀ healing magic doesn't work as it should!
Harried by wolves and desperate to escape before they're overwhelmed, Naivarra, Vasili, Gray, Khao and Runt cross a natural bridge across a dark chasm. Two dire wolves give chase across the bridge, and just before they reach safety, all is lost for some as Naivarra's doom seems certain.
Our story begins with Naivarra's quest to discover forgotten lore about the Lady of the Moon. A helpful clue arrived, indicating more information might be uncovered in an obscure mountain valley known as the Moonvale. Having traveled for a week in civilized lands, Naivarra, Vasili, Runt, Gray, and Khao make their way into the great forest, where danger lurks.