Join Christiana Ellis in her ongoing attempts to lose weight. The highs the lows, and the in-betweens.
The Pocket Protectors are brought to an audience with the Siphoner Queen, where they are presented with a devil's bargain.
The Pocket Protectors confront the dragon Cuprilmachus, who has been corrupted by the Siphoners!
The Harbor Kids spend some personal time before a new aquatic villain emerges... or SUBmerges?
We play "Mission Accomplished" by Jeff Stormer, adapted to our setting as a trio of construct makers try to get a deal made with a dragon.
The Pocket Protectors descend through the roots of Emerit Arboris in search of the Siphoners.
The Harbor Kids try to decompress and get their business in order before the next crisis hits.
We have another side-story where a team of monster-hunters tries to track down the Dinuther Siphoners! (Playing Monster of the Week, this week!)
The Harbor Kids advance their plans for "introducing" Elanil to Gunpowder Guardian via a big cake, but a zombie menace intervenes.
We begin our new campaign of Masks: A New Generation by introducing our new team of teen superheroes: The Harbor Kids!
We create a new team of teen superheroes for a campaign of Masks: A New Generation, by Magpie Games.
The Pocket Protectors visit a Bullywug village and meet some Aarakocra pilgrims in the Elemental Plane of Ooze!
The Skeleton Crew must extract tens of thousands of modrons from the inside of a Beholder god!
We conclude our campaign of Planescape - Turn of Fortune's Wheel!
Before The Pocket Protectors travel to the Elemental Plane of Ooze, they do a little magic item shopping!
We retire from a life of adventuring to start a tavern with "Stewpot - Tales from an Enchanted Tavern" from Evil Hat Games!
We play a Cypher System one-shot adventure called Nightmare in Mazatlan. Know that meme about how a samurai, a pirate, a victorian thief and a gunslinger could all exist at the same time?
We play a one-shot of the quickstart for "Terry Pratchett's Discworld: Adventures in Ankh-Morpork"
The Skeleton Crew must do battle with the manifestation of evil corrupting the Modron March!
The Skeleton Crew has finally found the missing modrons! But can the modrons be saved or are our heroes just trapped with them?
The newly restored REAL Skeleton Crew make plans to reach the domain of the god of Beholders, by infiltrating the infamous Prison of Sigil!
Nothing like being invited to a heavenly ceremony in your honor, only to be ambushed by a cage fight for the fate of the universe.
The Pocket Protectors accept a heavenly invitation, but what does the ruler of Mount Celestia have up her sleeve?
The Skeleton Crew is betrayed by a seeming ally.
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The Skeleton Crew climbs up the interior of the The Spire, in search of R04M, the missing modron!
The Nightmare Dragon task-force tries to free the friendly dragon Sitslebik from the nightmare energy's control.
A strike-force assembled by Friend of the Emperor Nelson Devereaux attempts to recruit the dragon Sitslebik to fight the Nightmare Dragon which has invated Villanocta.
The Skeleton Crew infiltrates the Gate-Town of Hopeless on a mission to GET THEIR STUFF BACK!
Half of the Skeleton Crew has been arrested! Can the party get back together to continue their destined quest?
We play a game of "Nexus Books": A Game of a Multidimensional Bookstore, Its Needy Customers & The Hardworking Employees Who Make It What It Is, by Sharang Biswas
The Pocket Protectors are invited to a grand summit to decide what should be done about the many threats to their world.
The Pocket Protectors delve deeper into the realm of dream, seeking a mysterious entity.
The Skeleton Crew makes their way to the law-abiding Gate Town of Automata, looking for the last piece of their Mosaic Mimir
We walk through some of the early material and make characters for MCDM's new TTRPG: Draw Steel
The Pocket Protectors return to their friends in the flying castle, and then seek out a mysterious figure in their dreams.
The Pocket Protectors regroup after their defeat of the Lord of the Pillarines, and then plot their next moves.
The Pocket Protectors continue their desperate struggle against the Lord of the Pillarines.
The Skeleton Crew helps solve a mystery of missing persons in the heaven-adjacent town of Excelsior!
The Pocket Protectors are under siege, desperately trying to shut down the Pillarine super-weapon.
An imposter has infiltrated the Skeleton Crew and is now trying to steal their walking castle!
The Pocket Protectors are in a race against time as they infiltrate the Pillarine Base to shut down their Doomsday device.
The Pocket Protectors investigate the Pillarines and discover that all is not chill within their fortress.
The Skeleton Crew meets a teenage godling who wants to party but is ready to make their problems into EVERYONE'S problems.
The shield imprisoning Dinuther has been destroyed, and reality is tearing apart. What next for the Pocket Protectors?
We play a one-shot of the one-page TTRPG "Little Helpers, Witch is Dead" by Grant Howitt!
The Pocket Protectors have a colossal fight ahead of them, in the form of a gargantuan humanoid construct!
The Pocket Protectors have reached the outskirts of the pillar, but um... It's defended.
The Skeleton Crew receives a list of destinations they must visit, and they decide to start with the charming village of "Curst".
The Skeleton Crew attempts to oust a group of invaders from a mysterious castle in the Outlands
Our reality-glitching adventurers are welcomed to a fancy magical casino while they wait to learn the reason for their invitation.
The Pocket Protectors attempt to retrieve a magical artifact from a not-so-safe safe house.
Our amnesiac adventurers venture into the city of Sigil, and try to find their bearings.
The Pocket Protectors have escaped the construct-makers and the siphoners, but can they find a cause?
The Pocket Protectors try to get a night's rest, but encounter some strange magic-eating creatures.
The Pocket Protectors have found themselves in the heart of the enemy headquarters... ish?
The Pocket Protectors have arrived in Dinuther, but are they already in over their heads?
We run through a session 0 and build characters in the officially-licensed Cowboy Bebop RPG from Mana Project Studio!
With the Pocket Protectors otherwise occupied, another trio of adventurers is searching for a deadly hag.
With a pair of new allies in tow, the Pocket Protectors finally confront The Adversary.
We begin a new mini-campaign as a party of adventurers accepts a quest to clear a mysterious keep of monsters.
Trandinel the Knight and Rupeno the artificer have been on ice for too long. The Pocket Protectors are ready to wake them up!
The monsters of DIVISION are desperately trying to solve the mystery of the missing kaiju, but so far answers elude them!
The Pocket Protectors have been trapped in a shifting labyrinth of tunnels! But who is responsible?
The monsters of DIVISION travel to Island Zero where they have apparently misplaced a kaiju.
Last time the Pocket Protectors traveled to Emershem, they went by airship and had lots of problems, but this time they're going by train, so it should be fine.
The Empress Solomonia seeks to change the balance of power in Pashan, but the Pocket Protectors turn their eyes toward Dinuther.
Empress Solomonia has made a big move in Pashan, creating a new wave of clerics and paladins to combat the nightmares.
On a hidden island somewhere in the Pacific, they've managed to misplace a whole kaiju. Good thing the monsters of DIVISION are on the case!
The Pocket Protectors can't seem to leave the material plane for five minutes without somebody getting assassinated.
The Doomsday Clock is ticking and the body count is rising! Can our monsters solve the Manananggal Murders before it's too late?
Our heroes return, triumphant, to the Feywild, where they can finally rest easy. Still, there are plans to be made.
A serial killer is targeting harmless monsters in the Philippines and DIVISION is on the scene to investigate.
Our heroes teleported away from their confrontation with The Lady Despair, but seem to have veered off course.
We continue our campaign of Apocalypse Keys with our monsters deployed to the Phillipines to hunt a dangerous serial killer... of monsters!
It's time for the Scare Stoppers, er... the Pocket Protectors, to confront The Lady Despair
Our omen class monsters confront the harbinger of the Parasitic Library! Hopefully at least MOST of the world will be saved!
We continue our mini-D&D arc with an investigation into strange tremors at a local park in Villanocta.
Nothing's better for team-building than infiltrating a living extradimensional library, right? Right?
A team of monsters works with the government to save the world... for now. We create characters for a new campaign of Apocalypse Keys.
The Pocket Protectors AKA The Scare Stoppers get the crew together and search for some lost armor.
The Keening Gloom is drawing closer to the Radiant Citadel, but the Order of the Golden Prawn are on the case!
The Pocket Protectors, in their new scoundrel personas, make the journey to the Moon-Shadowed Sea in our first session with the Blades in the Dark system.
We're temporarily changing systems from D&D 5E to Blades in the Dark! In this session, we adapt our characters!
The Pocket Protectors have earned the favor of the Arch-Fey, but what does that mean exactly?
The Order of the Golden Prawn delves some ancient ruins in search of an Imperial Diary.
The Order of the Golden Prawn descend beneath the sea in search of a haunted shipwreck!
The Pocket Protectors fight some extraplanar tree parasites, but a darker secret lurks beneath the surface.
The Pocket Protectors do a little impromptu espionage and extraplanar exterminating. #DnD actual-play.
A trio of survivors hit the open road among kaiju, ufos and cryptids in Apocalypse Roadtrip, by Mynar Lenahan.
The Order of the Golden Prawn is caught between a harsh theocracy and the rebels who seek to overthrow them.
The Order of the Golden Prawn is invited to the performance of a controversial play, but trouble is brewing under ground.
Nedri and Zinhorn have a night on the town and decide to play Parsely, by Jared Sorenson.
The Order of the Golden Prawn crosses a miles-long skybridge in search of a corrupted dragon.
The Pocket Protectors begin their journey to the Feywild, by way of Pashan and Emerit Arboris.
A sudden flood may have a supernatural origin, but The Order of the Golden Prawn is on the case!
The Order of the Golden Prawn confronts the source of Tletepec's increased volcanic activity!
The Patron of the Pocket Protectors shares his chilling tale, and the group discusses how to steal from a foe that can see the future.
The Pocket Protectors have a new quest in front of them, but first they've got to dredge up some undead dragon armor.
Lin makes a psychic connection, and a crew of hoods try to carry off a heist, Roll for Shoes style.
The Order of the Golden Prawn join a pair of princes in a rescue attempt for some trapped miners.
Strange mists and monster attacks that nobody can remember? Sounds like a challenge for the Order of the Golden Prawn.
The Pocket Protectors are back and it's time to confront their longtime nemesis Tanglefoot.
The Order of the Golden Prawn joins the Shieldbearers and spends some downtime before traveling to Yeonido for Sins of Our Elders.
The Order of the Golden Prawn learns all about the "Wages of Vice" in the jungle city of Zinda!
A demon-worshipping politician is on the run in the conclusion of "The Fiend of Hollow Mine"
A pilot and their magical automaton are on the run in the conclusion of our game of HOUNDs by Possible Worlds Games!
The Order of the Golden Prawn continues their Journey through the Radiant Citadel with "The Fiend of Hollow Mine"!
The Order of the Golden Prawn continues their journey with the level 4 adventure: "The Fiend of Hollow Mine"
Our brand new band of adventurers tries to solve a mystery in the Din Singh Night Market!
Arban has been challenged to a duel by a vindictive duke, and the duke's second is Nigel's long-lost boyfriend!
Our vagabonds have tested their cure for the crop blight, but will the Marquisate Count approve?
In this dreamlike interlude, we play "Death was the Only Road Out of Town" by Grant Howitt and Alex Roberts
The Pocket Protectors dive back into the fungus, hoping to rescue their infested neighbors.
It's time for the Pocket Protectors to right a wrong... by jumping into a bunch of fungus!
Our vagabonds investigate the source of contaminated flour, and procure medicine for their ailing comrade.
Our vagabonds attempt to solve a poisoning in Pinehorn and then attend a sit-down with the Corvid Conspiracy.
The Pocket Protectors must cross the Cinder Wastes to reach the City of Brass, but first… We need to talk about Buster.
The Pocket Protectors have been commanded to cleanse a red dragon from her nightmarish corruption.
Our battered and bruised Vagabonds have arrived at the quiet mountain clearing of Windgap Refuge.
Our vagabonds are caught between a platoon of Grand Duchy soldiers and their fearsome Captain!
Our Vagabonds have one task remaining in Ironvein. They must place a mysterious idol given to them by a magic stag. Should be fine!
We give the Pocket Protectors a break with another Roll For Shoes one-shot back in Pashan.
We get the crew together for a suicide mission with Once More Into the Void from Sword Queen Games.
Hey everyone!
Sorry for the lack of shows recently. Life has been crazy for the last couple months, but aside from being busy and stressed, I'm doing okay. I hope that things will begin to calm down again soon, and I just wanted to let you know that I appreciate your support and I'm hoping to start doing shows again soon.
I'm at home in North Carolina this week, so I decided to take a field trip to the local State Park. I also talk a little bit about the guys at Geekfit.com.
Hi everyone!
Sorry for the delay, but here is One Pound At A Time #3!
I talk a little bit about why the show is late, PME 2006, and mention some of the people I met there, including:
Russ Turley of FatguyRadio.com
and Elsie Escobar of elsiesyogakula.com