So Many Levels: Recent Episodes

Christiana Ellis

Join Christiana Ellis in her ongoing attempts to lose weight. The highs the lows, and the in-betweens.

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The Pocket Protectors are brought to an audience with the Siphoner Queen, where they are presented with a devil's bargain.

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The Pocket Protectors seek another path through the deep roots of the world tree.

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The Harbor Kids struggle to save one of their own from the fiendish Lobstahman!

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The Pocket Protectors confront the dragon Cuprilmachus, who has been corrupted by the Siphoners!

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The Harbor Kids spend some personal time before a new aquatic villain emerges... or SUBmerges?

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The Pocket Protectors delve deeper into the siphoner-infested roots of Emerit Arboris.

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We play "Mission Accomplished" by Jeff Stormer, adapted to our setting as a trio of construct makers try to get a deal made with a dragon.

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The Harbor Kids have prepared an unconventional gift for the Gunpowder Guardian.

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The Pocket Protectors descend through the roots of Emerit Arboris in search of the Siphoners.

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The Pocket Protectors learn the results... and consequences of their Wish spell.

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The Harbor Kids try to decompress and get their business in order before the next crisis hits.

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The Harbor Kids vacation their way across a sinister magical cruise ship!

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We have another side-story where a team of monster-hunters tries to track down the Dinuther Siphoners! (Playing Monster of the Week, this week!)

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The Harbor Kids advance their plans for "introducing" Elanil to Gunpowder Guardian via a big cake, but a zombie menace intervenes.

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Longarm Vanguard returns to the Harbor Kids HQ to find that they have a guest!

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We begin our new campaign of Masks: A New Generation by introducing our new team of teen superheroes: The Harbor Kids!

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The Pocket Protectors have awakened something... slimy.

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We create a new team of teen superheroes for a campaign of Masks: A New Generation, by Magpie Games.

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The Pocket Protectors visit a Bullywug village and meet some Aarakocra pilgrims in the Elemental Plane of Ooze!

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The Skeleton Crew must extract tens of thousands of modrons from the inside of a Beholder god!

We conclude our campaign of Planescape - Turn of Fortune's Wheel!

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Before The Pocket Protectors travel to the Elemental Plane of Ooze, they do a little magic item shopping!

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We retire from a life of adventuring to start a tavern with "Stewpot - Tales from an Enchanted Tavern" from Evil Hat Games!

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We play a Cypher System one-shot adventure called Nightmare in Mazatlan. Know that meme about how a samurai, a pirate, a victorian thief and a gunslinger could all exist at the same time?

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The Pocket Protectors bask in their victory and then entertain a slimy new offer.

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We play a one-shot of the quickstart for "Terry Pratchett's Discworld: Adventures in Ankh-Morpork"

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We engage with a silly Star-Trekky game of Lasers and Feelings!

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The Skeleton Crew must do battle with the manifestation of evil corrupting the Modron March!

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We break into an Orc Mercenary Hideout with a one-shot from MCDM's "Where Evil Lives".

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The Skeleton Crew has finally found the missing modrons! But can the modrons be saved or are our heroes just trapped with them?

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The newly restored REAL Skeleton Crew make plans to reach the domain of the god of Beholders, by infiltrating the infamous Prison of Sigil!

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Nothing like being invited to a heavenly ceremony in your honor, only to be ambushed by a cage fight for the fate of the universe.

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The Skeleton Crew finally confronts the person behind the missing Modron March!

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The Pocket Protectors accept a heavenly invitation, but what does the ruler of Mount Celestia have up her sleeve?

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The Skeleton Crew returns to the Fortune's Wheel Casino for a confrontation.

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The Tashmian Special Taskforce finally confronts the Nightmare Dragon.

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The Skeleton Crew is betrayed by a seeming ally.

Watch this episode on YouTube! Or find others here: https://www.youtube.com/@ChristianaEllis

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The Skeleton Crew climbs up the interior of the The Spire, in search of R04M, the missing modron!

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The Nightmare Dragon task-force tries to free the friendly dragon Sitslebik from the nightmare energy's control.

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The Skeleton Crew confronts the "Maiden of Misery", tyrant ruler of Hopeless.

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A strike-force assembled by Friend of the Emperor Nelson Devereaux attempts to recruit the dragon Sitslebik to fight the Nightmare Dragon which has invated Villanocta.

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The Skeleton Crew infiltrates the Gate-Town of Hopeless on a mission to GET THEIR STUFF BACK!

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Half of the Skeleton Crew has been arrested! Can the party get back together to continue their destined quest?

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We play a game of "Nexus Books": A Game of a Multidimensional Bookstore, Its Needy Customers & The Hardworking Employees Who Make It What It Is, by Sharang Biswas

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The Pocket Protectors are invited to a grand summit to decide what should be done about the many threats to their world.

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The Pocket Protectors delve deeper into the realm of dream, seeking a mysterious entity.

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The Skeleton Crew tries an unorthodox method of reaching the Automata Gate.

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The Skeleton Crew makes their way to the law-abiding Gate Town of Automata, looking for the last piece of their Mosaic Mimir

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We walk through some of the early material and make characters for MCDM's new TTRPG: Draw Steel

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The Pocket Protectors return to their friends in the flying castle, and then seek out a mysterious figure in their dreams.

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The Skeleton Crew desperately fends off an attack from the war-torn plane of Acheron.

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The Pocket Protectors regroup after their defeat of the Lord of the Pillarines, and then plot their next moves.

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The Skeleton Crew travels to the regimented gate-town of Rigus.

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The Pocket Protectors continue their desperate struggle against the Lord of the Pillarines.

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The Skeleton Crew helps solve a mystery of missing persons in the heaven-adjacent town of Excelsior!

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One of the Skeleton Crew's allies has fallen. Can they find a place to resurrect her?

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The Pocket Protectors are under siege, desperately trying to shut down the Pillarine super-weapon.

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An imposter has infiltrated the Skeleton Crew and is now trying to steal their walking castle!

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The Skeleton Crew has a murder to solve, and the suspects are real animals!

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The Pocket Protectors are in a race against time as they infiltrate the Pillarine Base to shut down their Doomsday device.

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The Pocket Protectors investigate the Pillarines and discover that all is not chill within their fortress.

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The Skeleton Crew meets a teenage godling who wants to party but is ready to make their problems into EVERYONE'S problems.

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The shield imprisoning Dinuther has been destroyed, and reality is tearing apart. What next for the Pocket Protectors?

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The Skeleton Crew is headed to the gate-town of Sylvania, AKA Party City!

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We play a one-shot of the one-page TTRPG "Little Helpers, Witch is Dead" by Grant Howitt!

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The Skeleton Crew is headed for the battle-hungry gate-town of Glorium!

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The Skeleton Crew is fighting their way out of the sealed city of Curst!

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The Pocket Protectors have a colossal fight ahead of them, in the form of a gargantuan humanoid construct!

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The Pocket Protectors have reached the outskirts of the pillar, but um... It's defended.

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A non-canon one shot game of the new edition of "For the Queen"!

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The Skeleton Crew receives a list of destinations they must visit, and they decide to start with the charming village of "Curst".

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The Skeleton Crew attempts to oust a group of invaders from a mysterious castle in the Outlands

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The Pocket Protectors travel toward the mysterious titan artifact known as The Pillar

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Our reality-glitching adventurers are welcomed to a fancy magical casino while they wait to learn the reason for their invitation.

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The Pocket Protectors attempt to retrieve a magical artifact from a not-so-safe safe house.

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Our reality-glitching adventurers are guided through Undersigil in search of answers.

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In a Pashan one-shot, we play a game of Sexy Battle Wizards by Grant Howitt

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Our reality-glitching adventurers continue to explore the city of Sigil.

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We turn our eyes back to Villanocta for another low-level one-shot!

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Our amnesiac adventurers venture into the city of Sigil, and try to find their bearings.

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We begin a brand new campaign of D&D, with Planescape: Turn of Fortune's Wheel

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The Pocket Protectors have escaped the construct-makers and the siphoners, but can they find a cause?

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The Pocket Protectors try to get a night's rest, but encounter some strange magic-eating creatures.

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The Pocket Protectors have found themselves in the heart of the enemy headquarters... ish?

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The epic and draconic finale to our Lightning's Call mini-campaign!

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The Pocket Protectors have arrived in Dinuther, but are they already in over their heads?

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We run through a session 0 and build characters in the officially-licensed Cowboy Bebop RPG from Mana Project Studio!

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The Pocket Protectors finally enter Dinuther.

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With the Pocket Protectors otherwise occupied, another trio of adventurers is searching for a deadly hag.

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Our adventurers continue their exploration of the mysterious Lightning Keep.

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With a pair of new allies in tow, the Pocket Protectors finally confront The Adversary.

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The Pocket Protectors confront the corrupted shadow of Trandinel the Knight

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We begin a new mini-campaign as a party of adventurers accepts a quest to clear a mysterious keep of monsters.

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We play a one-shot of one-page TTRPG Goblin Punks Rule Okay by Grant Howitt!

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Trandinel the Knight and Rupeno the artificer have been on ice for too long. The Pocket Protectors are ready to wake them up!

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We bring our Apocalypse Keys campaign to a close with an epic battle!

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The monsters of DIVISION are desperately trying to solve the mystery of the missing kaiju, but so far answers elude them!

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The Pocket Protectors reconsider their options following a costly battle.

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First kaiju going missing, then zombie kaiju, now clones?!

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The Pocket Protectors have been trapped in a shifting labyrinth of tunnels! But who is responsible?

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The monsters of DIVISION travel to Island Zero where they have apparently misplaced a kaiju.

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Last time the Pocket Protectors traveled to Emershem, they went by airship and had lots of problems, but this time they're going by train, so it should be fine.

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The Empress Solomonia seeks to change the balance of power in Pashan, but the Pocket Protectors turn their eyes toward Dinuther.

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Empress Solomonia has made a big move in Pashan, creating a new wave of clerics and paladins to combat the nightmares.

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On a hidden island somewhere in the Pacific, they've managed to misplace a whole kaiju. Good thing the monsters of DIVISION are on the case!

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The Pocket Protectors can't seem to leave the material plane for five minutes without somebody getting assassinated.

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The Doomsday Clock is ticking and the body count is rising! Can our monsters solve the Manananggal Murders before it's too late?

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Our heroes return, triumphant, to the Feywild, where they can finally rest easy. Still, there are plans to be made.

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A serial killer is targeting harmless monsters in the Philippines and DIVISION is on the scene to investigate.

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Our heroes teleported away from their confrontation with The Lady Despair, but seem to have veered off course.

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We continue our campaign of Apocalypse Keys with our monsters deployed to the Phillipines to hunt a dangerous serial killer... of monsters!

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It's time for the Scare Stoppers, er... the Pocket Protectors, to confront The Lady Despair

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The world is saved... mostly. So it's time for cleanup and debrief back at DIVISION.

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Our omen class monsters confront the harbinger of the Parasitic Library! Hopefully at least MOST of the world will be saved!

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We continue our mini-D&D arc with an investigation into strange tremors at a local park in Villanocta.

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The monsters of DIVISION try to solve the mystery of the Parasitic Library

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We dip our toes back into D&D with a one-shot in the city-state of Villanocta.

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We take another visit with the map-building game "The Quiet Year"

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The Pocket Protectors need to make one last big score in the Moon-Shadowed Sea

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Our heroes have secured a magical crown, but who shall wear it?

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Nothing's better for team-building than infiltrating a living extradimensional library, right? Right?

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Our heroes risk their lives by attending a gala and trying to win a party game!

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We've learned about our monsters, time to learn about their home-slash-employer.

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We learn more about the history of Dinuther with a game of The Quiet Year

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A team of monsters works with the government to save the world... for now. We create characters for a new campaign of Apocalypse Keys.

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Looking to win a rigged party game, our heroes seek out the previous winner.

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Our heroes learn more about their new allies, a magical crown and a big party!

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Our heroes continue their underwater wandering with more Blades in the Dark.

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We conclude our campaign with a battle for the Citadel itself!

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The Order of the Golden Prawn begins their final battle.

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The Pocket Protectors AKA The Scare Stoppers get the crew together and search for some lost armor.

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We take a look at the crowdfunding TTRPG Girl by Moonlight.

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The Pocket Protectors AKA The Scare Stoppers begin their true investigation.

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The Order of the Golden Prawn confronts the Drought Elder.

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We play the community-building, map-drawing RPG "The Quiet Year"!

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It's a game of Roll for Shoes with new characters in the Moon-Shadowed Sea.

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The Order of the Golden Prawn seeks to thwart an entity from the Far Realm.

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The Pocket Protectors finally dip their toes into the Moon-Shadowed Sea!

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The Order of the Golden Prawn investigates an extraplanar anomaly.

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The Keening Gloom is drawing closer to the Radiant Citadel, but the Order of the Golden Prawn are on the case!

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The Pocket Protectors, in their new scoundrel personas, make the journey to the Moon-Shadowed Sea in our first session with the Blades in the Dark system.

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The Order of the Golden Prawn has been buried alive!

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We're temporarily changing systems from D&D 5E to Blades in the Dark! In this session, we adapt our characters!

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The Pocket Protectors have earned the favor of the Arch-Fey, but what does that mean exactly?

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The Order of the Golden Prawn delves some ancient ruins in search of an Imperial Diary.

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The Pocket Protectors combat a nightmarish fungus in the Feywild enclave.

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The Order of the Golden Prawn takes care of business before their next mission.

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The Pocket Protectors finally travel to the Feywild!

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The Order of the Golden Prawn descend beneath the sea in search of a haunted shipwreck!

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The Pocket Protectors fight some extraplanar tree parasites, but a darker secret lurks beneath the surface.

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The Order of the Golden Prawn must resolve a divine dispute.

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The Pocket Protectors do a little impromptu espionage and extraplanar exterminating. #DnD actual-play.

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A trio of survivors hit the open road among kaiju, ufos and cryptids in Apocalypse Roadtrip, by Mynar Lenahan.

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The Order of the Golden Prawn is caught between a harsh theocracy and the rebels who seek to overthrow them.

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The Pocket Protectors return to the world-tree city of Emerit Arboris.

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The Order of the Golden Prawn is invited to the performance of a controversial play, but trouble is brewing under ground.

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Nedri and Zinhorn have a night on the town and decide to play Parsely, by Jared Sorenson.

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The Order of the Golden Prawn looks for a corrupted dragon... to help.

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The Pocket Protectors do some shopping in the capital city of Pashan.

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The Order of the Golden Prawn crosses a miles-long skybridge in search of a corrupted dragon.

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The Pocket Protectors enjoy an eventful train ride.

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The Order of the Golden Prawn hunts down their nighttime assailant.

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The Pocket Protectors begin their journey to the Feywild, by way of Pashan and Emerit Arboris.

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The Order of the Golden Prawn is up for some downtime.

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There's a Beach Festival Trophy on the line!

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Sometimes, even adventurers need a day at the beach.

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A sudden flood may have a supernatural origin, but The Order of the Golden Prawn is on the case!

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The Pocket Protectors bargain with some deep-sea salvagers.

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The Order of the Golden Prawn confronts the source of Tletepec's increased volcanic activity!

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The Patron of the Pocket Protectors shares his chilling tale, and the group discusses how to steal from a foe that can see the future.

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The Pocket Protectors have a new quest in front of them, but first they've got to dredge up some undead dragon armor.

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Lin makes a psychic connection, and a crew of hoods try to carry off a heist, Roll for Shoes style.

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The Order of the Golden Prawn investigate the cause of increased volcanic activity.

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The Order of the Golden Prawn travels to volcano-stricken Tletepec!

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The dragon flees and the flying castle follows.

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The Order of the Golden Prawn join a pair of princes in a rescue attempt for some trapped miners.

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The Pocket Protectors make a new friend and fight a new enemy.

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The Order of the Golden Prawn embarks on a new adventure to the Sensa Empire.

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The Pocket Protectors have finally tracked down Tillitha.

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Strange mists and monster attacks that nobody can remember? Sounds like a challenge for the Order of the Golden Prawn.

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The Pocket Protectors are back and it's time to confront their longtime nemesis Tanglefoot.

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The Order of the Golden Prawn joins the Shieldbearers and spends some downtime before traveling to Yeonido for Sins of Our Elders.

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We re-cap the Pocket Protectors Campaign so far!

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The Order of the Golden Prawn learns all about the "Wages of Vice" in the jungle city of Zinda!

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A demon-worshipping politician is on the run in the conclusion of "The Fiend of Hollow Mine"

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A pilot and their magical automaton are on the run in the conclusion of our game of HOUNDs by Possible Worlds Games!

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The Order of the Golden Prawn continues their Journey through the Radiant Citadel with "The Fiend of Hollow Mine"!

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The Order of the Golden Prawn continues their journey with the level 4 adventure: "The Fiend of Hollow Mine"

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We peek beneath the Dinutherian bubble with a game of HOUNDs by Possible Worlds Games!

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Our new cadets continue their education in Spelljammer Academy!

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We run a new group of cadets through orientation at Spelljammer Academy!

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The Pocket Protectors battle a temple guardian and search for answers below.

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We continue our journey with the level 3 adventure "Written in Blood"

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Our brand new band of adventurers tries to solve a mystery in the Din Singh Night Market!

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The Pocket Protectors delve deeper into the temple, but what has become of Zaelien?

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We begin a brand new D&D campaign with WOTC's Journeys Through the Radiant Citadel!

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Tanglefoot is loose in the Temple of Marushka and the Pocket Protectors must follow!

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All heck breaks loose in the climax to our campaign of ROOT!

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The Pocket Protectors are attacked outside the Temple of Marushka

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Arban has been challenged to a duel by a vindictive duke, and the duke's second is Nigel's long-lost boyfriend!

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The Pocket Protectors attempt to infiltrate an illicit temple-raiding operation.

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Things seem to be going well for our vagabonds. I don't trust it.

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The Pocket Protectors finally leave for Emershem!

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The Pocket Protectors are reunited with their friends and patron.

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Our vagabonds have tested their cure for the crop blight, but will the Marquisate Count approve?

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Our vagabonds explore a derelict treehouse hideout.

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In this dreamlike interlude, we play "Death was the Only Road Out of Town" by Grant Howitt and Alex Roberts

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The Pocket Protectors seek to solidify their new alliance, and then go shopping.

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Our vagabonds try to cure a crop blight and also investigate a creepy old treehouse!

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The Pocket Protectors confront a nascent demon lord.

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Our vagabonds venture into the Marquisate-occupied clearing of Patchwood.

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The Pocket Protectors dive back into the fungus, hoping to rescue their infested neighbors.

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Our vagabonds are ambushed in the alleys of Pinehorn!

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The Pocket Protectors mount a rescue of hostages in demonic fungus!

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A group of vagabonds walk into a bar...

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It's time for the Pocket Protectors to right a wrong... by jumping into a bunch of fungus!

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The Pocket Protectors have been arrested!

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Our vagabonds investigate the source of contaminated flour, and procure medicine for their ailing comrade.

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The Pocket Protectors have been invited to a midnight meeting at the library!

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The Pocket Protectors try to run some errands and do some research in Emerit Arboris.

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Our vagabonds attempt to solve a poisoning in Pinehorn and then attend a sit-down with the Corvid Conspiracy.

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he Pocket Protectors uncover the Eternal Waltz's dark side.

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he Pocket Protectors uncover the Eternal Waltz's dark side.

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Our Vagabonds make their way to Pinehorn, hoping they haven't kicked a hornet's nest.

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The Pocket Protectors have found an infinite party dimension. Time to celebrate?

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The Pocket Protectors must cross the Cinder Wastes to reach the City of Brass, but first… We need to talk about Buster.

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It's a race to solve the Mystery of the Murdered Mobster!

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It's murder most fowl in Windgap Refuge, and our Vagabonds are on the case!

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The Pocket Protectors have been commanded to cleanse a red dragon from her nightmarish corruption.

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Our battered and bruised Vagabonds have arrived at the quiet mountain clearing of Windgap Refuge.

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The Pocket Protectors infiltrate a fiery workshop in order to... HELP a red dragon?

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The Pocket Protectors have made friends in the elemental plane of Fire!

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Our vagabonds are caught between a platoon of Grand Duchy soldiers and their fearsome Captain!

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The Pocket Protectors are stranded on the Elemental Plane of Fire!

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Our Vagabonds have one task remaining in Ironvein. They must place a mysterious idol given to them by a magic stag. Should be fine!

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We give the Pocket Protectors a break with another Roll For Shoes one-shot back in Pashan.

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We get the crew together for a suicide mission with Once More Into the Void from Sword Queen Games.

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Christiana and Mike discuss episode 1 of Survivor Nicaragua.

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Hey everyone!

Sorry for the lack of shows recently. Life has been crazy for the last couple months, but aside from being busy and stressed, I'm doing okay. I hope that things will begin to calm down again soon, and I just wanted to let you know that I appreciate your support and I'm hoping to start doing shows again soon.

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I'm at home in North Carolina this week, so I decided to take a field trip to the local State Park. I also talk a little bit about the guys at Geekfit.com.

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Hi everyone!

Sorry for the delay, but here is One Pound At A Time #3!

I talk a little bit about why the show is late, PME 2006, and mention some of the people I met there, including:

Russ Turley of FatguyRadio.com
and Elsie Escobar of elsiesyogakula.com

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How to eat healthy and exercise while on the road...

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Join Christiana Ellis as she tries to lose weight "One Pound At A Time"!