Players (and yes Game are players) have multiple roles within the space of an TTRPG. Discussion of these roles, with an emphasis on the role of audience member, as consumer of what the group makes and what that means. ---- editing by @MarcelMTG Bumper music by Eric Wang. You can check his work here: https://www.youtube.com/channel/UC_fnp50g9JiFQaBKskF9dcg and https://www.yizifen.com/
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"Stretch" is a term I use to describe the gap between what an RPG does well and what you intend to use it for. I discuss why stretch is inherent in our hobby, and where it is good and bad to use.
editing by @MarcelMTG
Bumper music by Eric Wang. You can check his work here: https://www.youtube.com/channel/UC_fnp50g9JiFQaBKskF9dcg and https://www.yizifen.com/
Send in a voice message: https://anchor.fm/quinn-murphy0/message
A technique to make powerful effects in your game with a lot less mechanics. If you want to keave a message: https://anchor.fm/quinn-murphy0/message
Send in a voice message: https://anchor.fm/quinn-murphy0/message
Introduction. "Why this podcast?"
Talk about breaking up scenes into smaller chunks to alter the pace and increase player engagement.
"Daydreaming about Dragons" podcast by Judd Karlman https://anchor.fm/daydreaming-about-dragons
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