A table-top role-playing game actual play podcast. We play Dungeons & Dragons, Shadowrun, Call of Cthulhu and more. With 20 years of gaming experience, we invite you to listen in to our table-top gaming sessions.
"It would seem that Dr. Andrews is seeking some lost city in the desert wasteland of the Rub Al Khali. Much to my surprise he wishes for me to lead them into, and hopefully out of, that hell." - Charles Stanton, February 4th, 1922
Join us as we test out Dresden Files RPG, published by Evil Hat Productions. Part 4 and the final episode.
Join us as we test out Dresden Files RPG, published by Evil Hat Productions. In this episode we have our session zero where we meet our characters and learn a little about the world.
Episode 21, and the season finale of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 20 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 19 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 18 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 17 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 16 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 15 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 14 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 13 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 12 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 11 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 10 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 9 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 8 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 7 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 6 of Chris's Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 5 of Chris' Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 4 of Chris' Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 3 of Chris' Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
Episode 2 of Chris' Prophecies of Dusk and Dawn, an original fantasy setting played with the Basic Roleplaying ruleset.
In which we embark on a journey into a new fantasy world presented by Chris, using the Basic Roleplaying ruleset published by Chaosium.
In this One Shot, we give The Adventure of the Sword Tournament a spin. This scenario is part of the Pendragon 6th Edition Starter Set published by Chaosium and written by Greg Stafford and David Larkins.
Music from https://www.zapsplat.com.
In this One Shot, we give The Adventure of the Sword Tournament a spin. This scenario is part of the Pendragon 6th Edition Starter Set published by Chaosium and written by Greg Stafford and David Larkins.
Music from https://www.zapsplat.com.
In this One Shot, we give The Adventure of the Sword Tournament a spin. This scenario is part of the Pendragon 6th Edition Starter Set published by Chaosium and written by Greg Stafford and David Larkins.
Music from https://www.zapsplat.com.
Part 9, and the finale of ". . .and Some Fell on Stony Ground" from Chaosium's The Nameless Horrors. Music from https://www.zapsplat.com.
Part 8 of ". . .and Some Fell on Stony Ground" from Chaosium's The Nameless Horrors. Music from https://www.zapsplat.com.
Part 7 of ". . .and Some Fell on Stony Ground" from Chaosium's The Nameless Horrors. Music from https://www.zapsplat.com.
Part 6 of ". . .and Some Fell on Stony Ground" from Chaosium's The Nameless Horrors. Music from https://www.zapsplat.com.
Part 5 of ". . .and Some Fell on Stony Ground" from Chaosium's The Nameless Horrors.
Music from https://www.zapsplat.com
Part 4 of ". . .and Some Fell on Stony Ground" from Chaosium's The Nameless Horrors.
Music from https://www.zapsplat.com
Embark on a riveting journey with our investigators in the 3rd part of ". . .And Some Fell on Stony Ground," as they delve deep into the shadows of Stowell, Pennsylvania in this suspense-packed episode of our Call of Cthulhu 7th Edition adventure. This heart-racing narrative draws you into a world of mystery and fear, as our intrepid protagonists try to decipher the chilling events taking place in this small, quiet town.
Our heroes - Oscar Herman, undercover FBI Agent and a World War I vet; Rob 'Rumble' Wolf, a former heavyweight champion; and Tony Ray Spates, a bounty hunter and former Boston PD - navigate through a nightmare that seems to intensify with each passing moment. Follow them as they unearth grisly activities, rescue a kidnapped woman, and endure encounters that only amplify the suspense and uncertainty.
This episode promises spine-tingling moments, as our characters cope with revelations and confront their potential adversaries while grappling with countless questions. Join them in this pulse-pounding episode as they strive to connect the dots, uncover a secret society's role, and expose an unthinkable horror within the fabric of Stowell.
The story progresses through an uninhabited house shrouded in eerie mystery, to a seemingly innocent church, with every location holding its piece of the puzzle. Struggling with locked doors and gruesome discoveries, the uncovering of a prisoner in disturbing condition, our characters brace themselves for an intense showdown with the menacing forces at play.
In this captivating narrative, expect twists and turns that will have you on edge at every moment. From the troubling revelations shared by a stubborn captive, to the unsettling activities of the town's law enforcement and the peculiar sermons by the reverend, the stakes keep escalating.
Witness intense debates, moral dilemmas, and brave attempts to unravel the horrifying truth that lies beneath the town's calm facade. The echoing question throughout this intense tale of suspense and fear is simple: How do you fight an unknown horror that threatens everything you know? Tune in to this unmissable episode and follow our heroes' desperate fight to uncover the truth.
Music from https://www.zapsplat.com
Deathwatch continues through the And Some Fell on Stony Ground scenario from Chaosium's Nameless Horrors.
Music from https://www.zapsplat.com
Keeper Brandon kicks off a new campaign in Call of Cthulhu. In this episode, we play the And Some Fell on Stony Ground scenario from Chaosium's Nameless Horrors.
Music from https://www.zapsplat.com
"The corpses of several small birds littered the floor, the beginning of the djinn’s serial murders." - Detective Jack Glover, August 23rd, 1921.
"There was a man down there, hobo by the look of him, he attacked me with a table leg. I shot him a couple of times and he went down, clutching his leg." - Detective Jack Glover, August 23rd, 1921
"Of course, as is perfectly understandable, Sheriff Hooper was having difficulty believing our story, but I brought him around to at least believing that we believe it." - Dr. Wallace Andrews, August 22nd, 1921.
"With the assistance of Dr Andrews I took a seat outside the church while I tried to gather myself. The things that are happening to me are reminiscent of the ramblings in my grandfather's journal." - Lance Monroe, August 22nd, 1921.
"After our morning meeting, I had Monroe follow me out. I told him about Larkin’s last words to me, that the stars were almost right." - Detective Jack Glover, August 22nd, 1921.
"There seemed to be several other people inside my skull, people that I had at one point or another absorbed using the power I had copied from Father. " - Lance Monroe, August 21st, 1921.
"Glund fluid! Found in encyclopedias donated by Merriweather. Important ingredient!" - Dr. Wallace Andrews, August 21st, 1921.
"After seeing the bodies, Whitmire and I got out of the station in a hurry." - Detective Jack Glover, August 20th, 1921.
"Seeker of Wisdom, Son of Yog-Sothoth, Deliverer of the people of the water, and bearer of the spirits of Nyarlathotep." -Lance Monroe's translations from the gold sarcophagus, Saturday, August 1921.
"We took the cab over to Monroe’s shop, the whole ride over my mind lingered on the young man who was tailing me. Why follow me all the way from New York to turn back?" - Detective Jack Glover, August 19th, 1921.
"There is a smell that immediately brings me back to the rotten fleshy putrescence of the puddles of human fat from the underground temple in Peru, and I immediately lose my composure, depositing my lunch in the bushes." Lance Monroe, August 19th, 1921.
"A Djinn! A Djinn?!? What in all that is holy is a Djinn? How do I get myself into these things?" -James Whitmire, August 19th, 1921.
"They accepted me well enough, but hearing more of what they are involved in makes me wish they had just told me off and let me call it a wash." - Detective Jack Glover, August 18th, 1921
In this one-shot, Deathwatch plays Shadowrun Anarchy and gets to relive their glory days!
In which Deathwatch tries the Call of Cthulhu Dark Ages setting. We play The Hunt scenario from that sourcebook.
Theme music: Remixed and modified from Crux fidelis (Graduale 1974) by Adabo60ge. Available for use under the CC BY-SA 3.0 license https://creativecommons.org/licenses/by-sa/3.0, via Wikimedia Commons
Additional sound effects from https://www.zapsplat.com.
In which Deathwatch tries the Call of Cthulhu Dark Ages setting. We play The Hunt scenario from that sourcebook.
Theme music: Remixed and modified from Crux fidelis (Graduale 1974) by Adabo60ge. Available for use under the CC BY-SA 3.0 license https://creativecommons.org/licenses/by-sa/3.0, via Wikimedia Commons
Additional sound effects from https://www.zapsplat.com.
The Season Finale! Roc Riders Season 4 Episode 37 of Brandon's ongoing Pathfinder 1E Campaign.
The penultimate episode! Roc Riders Season 4 Episode 36, Brandon's ongoing Pathfinder 1E Campaign.
The Heroes are teleported to a strange place by pesky gnomes. Episode 35 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
The Heroes stand at the mouth of a tunnel complex, buffed up and ready to raid! Episode 34 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
The Heroes continue their battle against the undead. Episode 33 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
Our Heroes battle the undead during their mission to restore a dead god's soul. Episode 32 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
Having just finished a battle, the Heroes sift through some well-earned loot. Episode 31 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
The Heroes have reached Nevalora, deep within the Angry Mountain. Episode 29 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
The Heroes make plans to return the soul of a dead god to his corporeal body. Episode 28 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
The Heroes wrap up some battles from the last episode and plan their next move. Roc Riders Season 4 Episode 27, Brandon's ongoing Pathfinder 1E Campaign.
Casimir has written his name in a mysterious book using his own blood. Meanwhile, the rest of the heroes fight a battle near the village. Episode 26 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
Last time Casimir had found the journal of Threnzon, while the rest of the Heroes regroup. Episode 25 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
The Heroes make a harrowing escape from the collapsing complex and make their way back to Cradle. Episode 24 of Roc Riders Season 4, Brandon's ongoing Pathfinder 1E Campaign.
Casimir has finished his trial, while the rest of the Heroes battle their way to find him. Episode 23 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The Heroes explore an ancient temple, meanwhile, Casimir endures a trial. Episode 22 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
Most of the Heroes reunite at the Home of the Heroes and devise a plan to find Casimir. Episode 21 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The heroes continue their individual missions. Roc Riders Season 4 Episode 20 of Brandon's ongoing Dungeons & Dragons Campaign.
In which the Heroes continue their individual operations; Rohan in the wilds around Cradle, Graham underwater, Casimir in an ancient temple, and Fenrith in Cradle itself. Episode 19 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
In which our Heroes continue to complete their separate objectives. Episode 18 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
Our heroes are on separate missions to help the village of Cradle. Episode 17 or Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The Heroes have to split up to complete their own missions. Episode 16 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The Heroes speak with a mysterious elf who offers them a dire warning. Episode 15 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
Our heroes fend off invaders from an unknown empire. Episode 14 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
Cradle is invaded by odd constructs, goblins, and airships. Episode 13 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The Heroes have some free time in the Village. Roc Riders Season 4 Episode 12, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
*Unfortunately, gremlins stole episode 11, but a recap of events is included at the beginning of this episode.
The Heroes clean up the mess left by the arcane storm and have an encounter with a horse of unspecified origins. Episode 10 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons Campaign.
Our Heroes defend their Rocs from attack. Episode 9 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons Campaign.
We return to our Heroes at the end of the battle, but the storm still rages! Episode 8 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
We return to our Heroes in the midst of a battle, while an apocalyptic storm besets the Island of Cradle. Episode 7 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The Heroes make ready to defend themselves against the coming storm, tech issues, and violent lashing tentacles. Episode 6 of Roc Riders Seasons 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The Heroes of Cradle prepare to shelter against a magical storm, meanwhile, a stranger has washed ashore. Episode 5 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
A storm approaches, and the people of Cradle seek sanctuary in the embrace of their gods. Episode 4 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
New arrivals in Cradle reveal new threats. Episode 3 of Roc Riders Season 4, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The Heroes return home only to find that much has changed . . . Roc Riders Season 4, Episode 2 of Brandon's D&D 3.5 Campaign.
Last season our heroes had been deposited into midair by a strange old man but were rescued by their faithful rocs. In the distance lies a host of dragons. Roc Riders Season 4 Episode 1, Brandon's Dungeons & Dragons 3.5 Campaign.
"At first I heard the raucous sounds of a dinner party but then realized that it was in fact something much worse. A massive banquet table sat heavily laden with food and people sat eating, each with an idol of Tsathoggua before them. The sights I saw in that room were too horrific to describe." - Dr. Wallace Andrews, June 19th, 1921
"While we are interrogating him I hear the sound of a shotgun cocking and when I turn around there are several Dark Hunters entering our realm with a man that seems to be in some sort of a time flux . . ." - Lance Monroe, June 19th, 1921.
"We found ourselves looking down a dark chasm where flashes of ley energy converged on a translucent building below. Whitmire recognized it immediately as the "Barn" which is what the Porcellian Club calls their clubhouse." - Dr. Wallace Andrews, June 18th, 1921
"Inside we see Zhaggua, his translucent skin allowing us to see the all too human remains that it had consumed . . ." - Lance Monroe, June 17th, 1921
"Charlie understood what we told him, but I could see that he could not wrap his mind around the notion of pleading guilty for something he was not guilty of. Whitmire did his level best to explain to Charlie what he faced if he chose not to plead guilty, and came on quite strong. For my part, I countered by telling Charlie that I would personally see to it that he was taken care of if the charges were dropped, so he need not fear being alone in the world. He struggled, but in the end, chose to stand firm on the truth; that he was not responsible for his uncle's death." - Dr. Wallace Andrews, June 17th, 1921.
"With that, he pointed towards a door at the back of the pub and mentioned it was a passage to the Keeper of Dreams, a being that would grant any desire as long as it did not affect others but at a terrible cost. He said that Mr. Merriweather wanted us to know about it for the day when the need was great enough to make the price worth the results." - Lance Monroe, June 17th, 1921
"The thrumming picked up and I realized I could actually hear words in it. The men look like the Consortium fellows I've listened to my companions describe. A flickering on the wall from the dim light below casts their shadows on the wall, and their shadows are absolutely wrong." - Dr. Wallace Andrews, June 17th, 1921
"The chamber I descended into was one to spark legends. A large pillar of flame lit the area and there were two men that appeared to be ancient Egyptians in full regalia. They greeted me and told me that I may pass into the world of dreams." - Lance Monroe, June 17th, 1921
"I warned her that even if we learned how to reach this place we would likely die attempting any rescue, but I could tell immediately that the hooks of love had dug into her young heart too deeply for any sort of reason to sway her." -Dr. Wallace Andrews, June 17th, 1921.
"When I turned around I saw the beginning of a hole open in the air in the middle of the drawing room. I yelled to Jimmy that we must leave immediately and we rushed out the door." -Lance Monroe, June 16th, 1921.
"The towers it turns out are enormous legs of a formless shape in the mist, so impossibly large it defies belief or understanding. It was stomping across the earth. I recognized the barren landscape as the ruins of Boston. I felt a tremendous tear somewhere between my physical brain and my psyche. I poured myself a stiff drink and fought desperately to make sense of what I had seen." Dr. Wallace Andrews, June 16th, 1921.
"There was also a curious point in the night where the good Mrs. Nichols showed us a book that she had picked up out of curiosity called something like Giant Women From Mars. While the book seemed to be pure drivel the jacket had the very eye symbol that we had been searching for. She mentioned that there were several books like this in a book store called the Minds Eye, which gives me another location in Boston to search for the members of the Church of Contemplation." - Lance Monroe, June 16th, 1921
"As I approached him, thinking that perhaps he was having a stroke, he began stuffing pages into his mouth. I called out for help and attempted to stop the fellow from eating the paper while angling him toward a chair, unsure what his affliction was." - Dr. Wallace Andrew, June 16th 1921
"When I found the book I was searching for I opened it, and to my relief, the first page identified it as the Liber Ivonis. While I was staring at the book in my hands in disbelief a piece of paper that may have been used as a marker in the book fell to the floor. I immediately noticed the signature at the bottom of a short letter. It was from Mr. Merriweather." - Lance Monroe, June 16th, 1921
"Upon waking Lamar quickly passed out after seeing the amount of blood that was pouring out of his torn ear. The poor lad, I don’t quite think he’s cut out for this line of work." - Johann Muller, June 15th, 1921
"As one of them shifted, I spotted a pistol in his waistband. At that moment, I realized the gentlemen inside might not have peaceful intentions and Whitmire and Monroe had no idea there were more men outside, and armed." - Dr. Wallace Andrews, June 15th, 1921
"Page after page I read through, and while I didn't understand much of it in my skimming I was nonetheless mesmerized by the possibilities that it hinted at. When the librarian gave me a tap I was brought sharply out of a near trance-like state, he stated that it was time for me to leave, and reluctantly I let him take the Liber Ivonis and place it back in its home." - Lance Monroe, June 15th, 1921
"Soon I must put down this wonderous tome, the De Vermis Mysteriis, and meet up again with my companions. Again, I must put on this mask that I have worn for most of my life, that of a simple man, kind and studious." - Johann Muller, June 14th, 1921
"It was at this point that there was a knock at the door, and to my dismay, there was a police officer conducting an investigation into an attack at the Miskatonic library. The description of the perpetrator being an elderly immigrant matched up to Mr. Muller. Knowing that not only had he been on a crazed journey but that he mentioned having a new book I had to assume that he was the attacker." - Mr. Lance Monroe, June 14th, 1921
"When the boy came in, he was very small and slight and I knew right then that I had been correct in thinking there was no way this boy had the physical strength necessary to commit the crime he had been accused of." - Dr. Wallace Andrews, June 14th, 1921
"At the end of it, he said that perhaps reality is just what we make of it, and if that was true, where would I be right this second. . . I said I would be safe at home, sitting in my chair, comfortable and warm." - Johann Muller, June 14th, 1921
"While Jimmy and Dr. Andrews were engaged with each other the creature gained some sort of composure and reached for me. Seeing this the others lept into action to close the lid. As it started to slide shut the being inside whispered to me about the light. Though, I barely heard the words, focused as I was on the desiccated hand that gently reached out to rest on the back of my own." - Lance Monroe, June 13th, 1921
"Suddenly, Whitmire pulled a revolver from his pocket, held it to his head, and then spoke, but his voice was that of the corpse and not his own and demanded that we destroy him or Whitmire would die." - Dr. Wallace Andrews, June 13th, 1921.
"The second happening was the most violent vomiting of several dozen small artifacts, buttons, and other small sewing apparatuses, by our hostess after being questioned by Dr. Andrews about her demeanor. While I was a bit taken aback, mostly to avoid having my attire fouled, I was nonetheless a bit fascinated by the expulsion." - Lance Monroe, June 13th, 1921
"At some point throughout this acidic exchange, I experienced a horrific flash of lucidity and came to the realization that the dream was in fact a memory of something that had happened, the words I had said, the secrets I revealed, secrets not just mine own, but those of my colleagues and the task that we’ve been given. And now I was to stew in the revelation of that event, and learn, for good or ill, what had happened." - Johann Muller, June 13th, 1921
"I've come to the conclusion that this is all mundane and the occult components of the murder are merely misdirection, or if there truly is some cult influence at work here, the fact remains that someone's influence is pushing for this murder to be pinned on a boy who I do not believe can be guilty." - Dr. Wallace Andrews, June 13th, 1921
"After reading through the journal I find the need to get to the bottom of this 'Cult of the Starry Wisdom.' I am tempted to rush first to the old church that was mentioned in the police report, but after my last adventure, I am a bit hesitant to be so blind in my pursuit." - Lance Monroe, June 13th, 1921.
"I have come in contact with them before, back when we sought information on the Corbit house. Once they had what they wanted, the Liber Ivonis, they fled into the shadows and haven’t shown their faces again. Or so I had hoped, as the death of Mr. Dooley might be linked directly to them." - Johann Muller, June 12th, 1921
"After reading the autopsy report . . . this man was ripped apart, probably for a ritual sacrifice . . . I have a bad feeling about this." - James Whitmire, June 12th, 1921
The final episode! Roc Riders Season 3 Episode 35, Brandon's ongoing Dungeons & Dragons 3.5 Campaign.
The penultimate episode! Roc Riders Season 3 Episode 34, Brandon’s ongoing Dungeons & Dragons 3.5 Campaign.
The heroes are separated, but the battle continues. Episode 33 of Roc Riders Season 3, Brandon’s ongoing Dungeons & Dragons 3.5 Campaign.
The battle continues as the Four Heroes fight to interrupt a ritual. Episode 31 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
Fenrith has been separated from the group, but following the will of his god, has rung a magical bell that echoes throughout the complex. Episode 30 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
The Heroes are separated amidst heavy battles. Episode 29 or Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
The Heroes are locked in battle with barbed devils! Episode 28 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
Graham is almost captured once again, while Fenrith, Casamir, and Rohan continue to battle through the dungeon. Episode 27 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
Graham has split from the party again, while Rohan has fallen under the effects of an illusion. Episode 26 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
The Heroes catch up to the dwarf warrior, who seems to be quite insane. Episode 25 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
The Heroes track a dwarf through the complex. Episode 24 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
After a battle with a troll and an invisible attacker, the Four Heroes pursue their enemies through the complex. Episode 23 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
The Four Heroes gain a new level after a much-deserved rest. Episode 22 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
After a heated battle with barghests and devils and the near-death of Rohan, the heroes once more find themselves alone in the silence. Episode 21 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 campaign.
The Four Heroes battle denizens of Hell. Episode 20 of Roc Riders Season 3, Brandon’s D&D 3.5 Campaign.
Graham and Rohan scout ahead in a worked section of the complex and begin to hear chanting from somewhere up ahead . . . Episode 19 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
In which Graham has snatched an evil book from a troll, and the rest of the heroes gain their bearings after a pitched battle with a Dragon. Episode 18 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
Casimir, Fenrith, and Rohan have found a large room with magical circles on the floor, meanwhile, a ghostly hand appeared before Graham, beckoning him into a mystical painting. Episode 17 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
Casamir overheard a conversation that signals a conflict in goals amongst the enemy, while Graham has just struck an uneasy alliance with a gargoyle. Episode 16 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
Graham has made his way into a large underground complex, while the rest of the heroes take a bugbear captive. Episode 15 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 campaign.
Fenrith, Casimir, and Rohan continue exploring the cave system after defeating a troll. Episode 14 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 Campaign.
Fenrith, Casimir, and Rohan have just discovered a new path, whilst Graham seeks to overcome a locked doorway. Episode 13 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
Graham finds himself in an old mineshaft infested with bugbears, while the others seek to aid the hobgoblin monks in finding their compatriots. Episode 12 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
Casimir, Rohan, and Fenrith along with some hobgoblin monks face off against bugbears, meanwhile, Graham continues ever upward. Episode 11 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
After eavesdropping on the big bads, Graham continues to try and rejoin his companions, while the rest of the heroes recover from their battles. Episode 10 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
In which Graham has been captured by the enemy, and the other heroes trudge forward to stop a ritual. Episode 9 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 Campaign.
Graham finds himself falling again, meanwhile, the rest of the heroes continue a pitched battle. Episode 8 of Roc Riders Season 3, Brandon’s D&D 3.5 Campaign.
Graham has been separated from the party, while the rest of the Heroes flee from the sound of something big and horrible coming their way. Episode 7 of Roc Riders Season 3, Brandon's D&D 3.5 Campaign.
After a battle with an evil cleric and a strange new type of undead, the Heroes stand before the unconscious body of a strange, new creature. Episode 6 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 campaign.
Having descended into a pit and passed through a strange membrane, our Heroes begin to delve into the mystery of their surroundings. Episode 5 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 campaign.
As the Heroes learn more of their predicament, they come under attack from hostile creatures. Episode 4 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 campaign.
Mysterious visions plague the heroes and magic items behave in unexpected ways. Episode 3 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 campaign.
The strange new world proves to be dangerous as the Heroes encounter hostile elves. Episode 2 of Roc Riders Season 3, Brandon's ongoing D&D 3.5 campaign.
After the cataclysmic eruption of the Angry Mountain, the Heroes of Cradle wake to find themselves in a strange new land. Episode 1 of Roc Riders Season 3, Brandon’s ongoing D&D 3.5 campaign.
In this one-shot scenario, a couple of unlucky travelers are stranded on Beacon Island during a stormy night of terror. Deathwatch plays The Lightless Beacon, a scenario written by Leigh Carr with Lynne Hardy, and published by Chaosium.
This scenario can be downloaded for free at the following link;
https://www.chaosium.com/content/FreePDFs/WeAreAllUs/2019/The%20Lightless%20Beacon%20-%20Call%20of%20Cthulhu.pdf
In this one-shot scenario, a couple of unlucky travelers are stranded on Beacon Island during a stormy night of terror. Deathwatch plays The Lightless Beacon, a scenario written by Leigh Carr with Lynne Hardy, and published by Chaosium.
This scenario can be downloaded for free at the following link;
https://www.chaosium.com/content/FreePDFs/WeAreAllUs/2019/The%20Lightless%20Beacon%20-%20Call%20of%20Cthulhu.pdf
"The spot in my mind that linked me to . . . Father began to grow, as it grew I could feel it begin to consume my personality, my thoughts, everything that made me who I was. I knew that this was a possible outcome of my betrayal. I was prepared for my end, but this was different. In this, I could feel the danger of Father taking me to continue his work . . ." (Lance Monroe, March 1921)
Episode 9, and the final episode of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep.
"Something about the carvings was very unsettling to me, though I can not put my finger on why. I felt a tingle in my spine and a slight lurch in my stomach, as though I was looking at something wrong." (Dr. Wallace Andrews, March 1921)
Episode 8 of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep
"I didn’t need to ask to know what it was, I could almost sense that it was coming home to feed Father and the hunger of Father as that worm again. When the creature vomited on the pyramid I could almost sense the fulfillment of purpose . . ." (Lance Monroe, Curioso, March 1921)
Episode 7 of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep.
"If I free this being it can make me powerful. No more small paydays working for rich bastards who screw me at every turn . . ." (James Whitmire, Import-Export Specialist, March 1921)
Episode 6 of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep.
"In the end, we put it to a vote and decided to remove his head and stuff him in my footlocker." (Charles Stanton, Big Game Hunter, and Guide, March 1921)
Episode 5 of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep.
"I dare not write what happened in the next few moments. I was searching the fellow and noticed that to my complete shock the wound in his forehead began to shrink. Trust me, my friend, I have seen many .45 caliber wounds in my life, as you well know. I even put a coin on his head to be sure, and before our eyes, it disappeared entirely." (Nicholas Saucedo. Great War Veteran, March 1921)
Episode 4 of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep.
"I nearly attempted to stop them before I saw what had them so entranced. A motion of something underneath the skin caused the flesh to bulge and ripple in its passage. I felt panic and nausea at the sight of the contusion, my mind reeling and my skin crawling in a facsimile of the disruption I watched. With great precision . . . the man drew the knife along the bulge separating the skin and causing it to split around what I could only describe as a living version of the fat and gristle left from a freshly trimmed round of beef. I felt the bile rise in my throat as it flopped on the floor and began squirming." (Lance Monroe, Curioso, March 1921)
Episode 3 of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep.
"Something really strange happened. The mask showed me something . . . it is hard to describe . . . it showed me a vision of home. In the sky, I saw a being whose shadow covered everything." (James Whitmire, Import-Export Specialist, March 1921)
Episode 2 of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep.
"Augustus Larkin is a slight little man and, if I am correct in my guess, he’s from one of the colonies. Kenya I believe. His companion, Luis de Mendoza seems to be an angry man. Larkin went on for some time about the artifacts and the chance for more. Bunch of garbage if you were to ask me." (Charles Stanton, Big Game Hunter, Guide, 1921)
Episode 1 of Descent Into Darkness Season 1, Travis' Call of Cthulhu Campaign. In which we play through the Peru Chapter from Masks of Nyarlathotep.
In this one-shot scenario, Deathwatch plays Amidst the Ancient Trees, a Call of Cthulhu Scenario written by Matthew Sanderson with Mike Mason and found in the 7th Ed. Keeper Handbook. The Jenkins brothers of Bennington, Vermont investigate the kidnapping of Jane Strong whose trail leads them into the heart of darkness. Part 3 of 3.
In this one-shot scenario, Deathwatch plays Amidst the Ancient Trees, a Call of Cthulhu Scenario written by Matthew Sanderson with Mike Mason and found in the 7th Ed. Keeper Handbook. The Jenkins brothers of Bennington, Vermont investigate the kidnapping of Jane Strong whose trail leads them into the heart of darkness. Part 2 of 3.
In this one-shot scenario, Deathwatch plays Amidst the Ancient Trees, a Call of Cthulhu Scenario written by Matthew Sanderson with Mike Mason and found in the 7th Ed. Keeper Handbook. The Jenkins brothers of Bennington, Vermont investigate the kidnapping of Jane Strong whose trail leads them into the heart of darkness. Part 1 of 3.
Deathwatch sits down to talk about The Wheel of Time, a series of high-fantasy novels by Robert Jordan with Brandon Sanderson. We discuss our favorite books and sequences in the series, and our experiences with the Wheel of Time rules supplement published by Wizards of the Coast. WARNING - SPOILERS!
The party rushes to stop the Black Ajah before they can activate the powerful ter’angreal in their possession. Episode 17 and the Season Finale of Another Turn Season 2, John's The Wheel of Time Campaign.
In which our heroes have captured and question the central figure behind the Darkfriend network in Cairhein. Episode 16 of Another Turn Season 2, John's The Wheel of Time Campaign.
In which our heroes have just fought through a bubble of evil from the Dark One’s prison and must continue their search for the Lady Elspeth. Episode 15 of Another Turn Season 2, John's The Wheel of Time Campaign.
Faulk and Rafe have gotten into a spot of trouble while attending a party, but have learned that the Lord Dragon has gone missing. Episode 14 of Another Turn Season 2, John's The Wheel of Time Campaign.
The party becomes embroiled in local politics as they continue their search for the Black Sisters. Episode 13 of Another Turn Season 2, John's The Wheel of Time Campaign.
In Cairhein, The Hunters resupply and attempt to draw out their quarry, but the Pattern has different plans for our Heroes. Episode 12 of Another Turn Season 2, John's The Wheel of Time Campaign.
In which the Hunters continue their exploration of Jara'copan. Episode 11 of Another Turn Season 2, John's The Wheel of Time Campaign.
The Hunters search for the ancient city Jara'copin, harried by Shadowspawn and unforgiving terrain. Episode 10 of Another Turn Season 2, John's The Wheel of Time Campaign.
The heroes come to the aid of a noblewoman seeking to turn the tides of Trollocs descending up Emond’s Field. Episode 9 of Another Turn Season 2, John's The Wheel of Time Campaign.
After a pitched battle with Trollocs and Myrddraal, the hunters meet a strange pair of travelers. Episode 8 of Another Turn Season 2, John's The Wheel of Time Campaign.
Faulk and company track the Black Ajah across the wilderness, but the terrain is unforgiving and our band of heroes must guess at where the darkfriends are heading. Episode 7 of Another Turn Season 2, John's The Wheel of Time campaign.
In which our heroes have foiled the plan of the Black Ajah to kidnap a false dragon, and Adeena and Rafe Interrogate one of the Darkfriend Aes Sedai. Episode 6 of Another Turn Season 2, John's The Wheel of Time Campaign.
On the trail of the Black Ajah, the Hunters arrive in Saldaea where they hear some interesting rumors. Episode 5 of Another Turn Season 2, John's The Wheel of Time Campaign.
In which our heroes have travelled to Bandar Eben in pursuit of their new quarry and have become involved with a series of strange disappearances. Episode 4 of Another Turn Season 2, John's The Wheel of Time Campaign.
The Hunters foil an assassination attempt on the Panarch of Tanchicho and must now determine what to do next. Episode 3 of Another Turn Season 3, John's The Wheel of Time Campaign.
The hunters have a new task; to track the movements of a certain noblewoman in Tanchico. Episode 2 of Another Turn Season 2, John's The Wheel of Time Campaign.
With their mission in Falme complete, the Hunters travel to Tanchico to collect their reward. Episode 1 of Another Turn Season 2, John's The Wheel of Time Roleplaying Game Campaign.
In this one-shot scenario, Deathwatch plays Call of Cthulhu! Investigators with the Society for the Exploration of the Unexplained are hired to investigate a haunted house in Boston. Part 3 and the final episode of the Haunting scenario, written by Sandy Petersen.
In this one-shot scenario, Deathwatch plays Call of Cthulhu! Investigators with the Society for the Exploration of the Unexplained are hired to investigate a haunted house in Boston. Part 2 of the Haunting scenario, written by Sandy Petersen.
In this one-shot scenario, Deathwatch plays Call of Cthulhu! Investigators with the Society for the Exploration of the Unexplained are hired to investigate a haunted house in Boston. Part 1 of the Haunting scenario, written by Sandy Petersen.
The Heroes of Cradle interrupt a dark ritual and save the day . . . or do they? Episode 25 and the Season Finale of Roc Riders Season 2, Brandon's Dungeons and Dragons 3.5 Campaign.
After facing a hellish creature the heroes take a moment to rest, but the clock is ticking. Episode 24 of Roc Riders Season 2, Brandon's Dungeons & Dragons Campaign.
A contingent of Yuan-Ti moves to attack the village, while the clock is ticking on a dark ritual. Episode 23 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign.
The Yuan-Ti have fled and all is quiet . . . for now. Episode 22 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign.
The heroes recover from their battle with the Baga clan while the enslaved elves celebrate, but the true threat on the Isle of Penance is still present. Episode 21 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign.
The battle with the Baga giant clan continues! Episode 20 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign.
Having killed two hill giants of the Baga Clan, the heroes must make their way to the giant's lair and finish the job. Episode 19 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign.
Snakes! Why does it always have to be snakes? Episode 18 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign.
Shortcuts make for long delays beneath the Isle of Penance. Episode 17 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign
On the Isle of Penance, an alternate route may prove too dangerous. . .Episode 16 of Roc Riders Season 2, Brandon's Dungeons and Dragons 3.5 Campaign.
Fenrith was separated from the rest of the heroes in the last episode and the search for him on a strange island continues. Roc Riders Season 2 Episode 15, Brandon’s Dungeons & Dragons 3.5 Campaign.
The Heroes of Cradle set off in search of the Isle of Penance. Episode 14 of Roc Riders Season 2, Brandon's Dungeons and Dragons 3.5 Campaign.
In which the heroes return to Cradle for a much-needed break from the action. Episode 13 of Roc Riders Season 2, Brandon’s Dungeons & Dragons 3.5 Campaign.
After meeting a strange dwarf and a brief rest the Four Heroes press ever forward. Episode 12 of Roc Riders Season 2, Brandon's D&D 3.5 Campaign.
A pitched battle with ogres begins! Episode 11 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign.
The body of a halfling lies in their path; is it the body of Valster Vindall or someone else? Episode 10 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign
The heroes must face the minotaurs of the Labyrinth. Episode 9 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5.
There is room for respite even as the Heroes journey deeper into the Labyrinth. Episode 8 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 Campaign.
Three out of the four Heroes of Cradle have received visions of the past and upgraded gear, now its Fenrith's turn. Episode 7 of Roc Riders Season 2, Brandon's Dungeons & Dragons 3.5 campaign.
After a deadly trap nearly kills Graham, the heroes press deeper into the Labyrinth. Episode 6 of Roc Riders Season 2, Brandon's D&D 3.5 Campaign.
Rohan drives the party forward and they encounter a terrible new creature. Episode 5 of Roc Riders Season 2, Brandon's D&D 3.5 Campaign.
Harried by traps and the restless dead, the Heroes find a familiar area. Episode 4 of Roc Riders Season 2, Brandon's D&D 3.5 Campaign
New visions and undead nightmares haunt the Heroes of Cradle as they enter . . . the Labyrinth. Episode 3 of Roc Riders Season 2, Brandon's D&D 3.5 Campaign.
After their camp is attacked by the reanimated corpses of bugbears, the Four Heroes zero in on the entrance to the Labyrinth. Episode 2 of Roc Riders Season 2, Brandon's D&D 3.5 Campaign.
Once more the Four Heroes of Cradle must set forth from safety, this time to find and brave the dangers of the Labyrinth. Episode 1 of Roc Riders Season 2, Brandon's D&D 3.5 Campaign.
A recap of Roc Riders Season 1, Brandon's D&D 3.5 Campaign. Roc Riders Season 2 begins 07/28/2020!!!
Events come to a head at Falme, as the Hunters draw closer to completing Adeena's mission to find Megda Sedai. Episode 13 and the Season Finale of Another Turn, John's Wheel of Time Campaign. SPOILER ALERT for the entire Wheel of Time series.
The Wheel weaves as the Wheel wills, and the Hunters of the Horn must once again liberate villagers, this time from the Seanchan invaders. Episode 12 of John's Wheel of Time Campaign. SPOILER ALERT for the entire Wheel of Time Series.
The Hunters come face to face with the Seanchan and lend their aid to a group of ragtag survivors from the nearby occupied village of Tobin’s Hollow. Episode 11 of John’s Wheel of Time Campaign. SPOILER ALERT for the entire Wheel of Time series.
The Taraboner marauders, which turned out to be Whitecloaks and Darkfriends, seek to raid Aturo's Orchard, but the Hunters erect a hasty defense and a devious trap. Episode 10 of John's Wheel of Time Campaign. SPOILER ALERT for the entire Wheel of Time series.
The Hunters are tasked with rescuing villagers from a nearby encampment of marauding Taraboners, but more is happening on the Almoth Plain than even the rumors suggest. Episode 9 of John's Wheel of Time Campaign. SPOILER ALERT for the entire Wheel of Time series.
Another rumor of the Horn of Valere leads to naught, and now the Hunters start their journey to Toman Head, where Adeena is to meet with her mentor, and rumors of invaders from across the sea are ten a penny. Episode 8 of John's Wheel of Time campaign. SPOILER ALERT for the entire Wheel of Time series.
The Hunters arrive in Lugard where Adeena uses her Domani trading skills to offload some goods, after which a new course must be set and preparations must be made to continue the Hunt for the Horn. Episode 7 of John's Wheel of Time Campaign. SPOILER ALERT for the entire Wheel of Time series.
On the road to Lugard, the Hunters must decide to dispense frontier justice as they face brigands and more. Episode 6 of John's Wheel of Time Campaign. SPOILER ALERT for the entire Wheel of Time series.
Under the Light and by the hope of their salvation and rebirth, the Hunters have officially sworn to search for the fabled Horn of Valere and now set out toward Lugard under the guise of merchant guards. Episode 5 of John's Wheel of Time Campaign. Spoiler Alert for the entire Wheel of Time Series.
Having escaped the Ways near an Ogier Stedding, the Hunters set a new course toward the city-state Mayene. Episode 4 of John's Wheel of Time campaign.
Cho'goth's family heirloom is stolen by a beggar who is more than he appears and the chase begins. Episode 3 of John's Wheel of Time campaign. SPOILER ALERT for the entire Wheel of Time series.
After a Trolloc attack at the Golden Stag and the rescue of a young girl, Rafe convinces the others to join him in the hunt for a legendary horn. Episode 2 of John's Wheel of Time Campaign.
In the packed city of Caemlyn, four travelers meet at the inn of the Golden Stag. Episode 1 of John's Wheel of Time Campaign. SPOILER ALERT for the entire Wheel of Time series.
After discovering the fate of their predecessors, the Heroes of Cradle are given a new objective. Episode 12 and the Season Finale of Brandon's Dungeons & Dragons 3.5 Campaign.
Finally free of the dreaded caves, the heroes make preparations to find their way back to the donkey Filo and their supplies. Episode 11 of Brandon's Dungeons & Dragons 3.5 Campaign.
The Heroes of Cradle meet with the stranger, a halfling hero named Valster Vindall, who reveals more about the origin of worlds, and the identity of a villain. Episode 10 of Brandon's Dungeons and Dragons 3.5 Campaign.
Fleeing giant spiders through a narrow cave, the heroes meet a diminutive stranger. Episode 9 of Brandon's Dungeons and Dragons Campaign.
After a hearty breakfast, the heroes prepare to enter the dungeon in the cave. Episode 8 of Brandon's Dungeons & Dragons 3.5 Campaign.