I read out and play a selection of adventures from the the fantasy browser RPG Sryth. If you like them play the game. All forms of engagement is encouraged.
I retell a old seasonal adventure along with a guest. The cure must be delivered before the killing hand of winter claims more lives.
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Owldysseus plans to visit the human home in two weeks. He has to send a message to confirm they actually meet him and then other better message to fix the panic the first caused. Which is difficult as Owldysseus has nothing to write with or on and doesn't know how to write yet.
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Something written by myself with the GM only being an inspiration.
Prelude to new coming adventurer, Owldysseus a telepathic 10ft tall owl who was the first of their species to really get to know humans.
This part is of first contact between humans and big fluffy and mighty owl people.
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Sir croakington steals the treasure of the boss of all those catamorok slavers she has been fighting in the jungle though the mirror of gating. She finds a lot of loot that she sells for a lot of gold.
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The rest of the functional upgrades at my grand residence are tried out.
I fight a lot of bugs and the spar with by Haligorom and my moat monster.
I then see the enchanted mouth and are repeatedly insulted
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Sir croaking goes to her grand residence she explores some the repeatable adventures there.
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Deep in fogbough forest is a very large wolf. Show your might and the wolf will aid you with even more power and cost of a huge mountain of general xp, which is ok as that was just making a huge pile anyway.
Stats gained 6mr and 6sp
xp sacrificed 130 000 ish
Big wolf fought: 10 times
Big wolf petted: many many times
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Thymbrak has his finest, and last, hour.
We escape but the Lunurek leader but something in my mind, I pushed it back before I did something horrible but I'm not sure it is go after all he did say I'll never be free of him.
This bring us to the end of Rhaknar Mad stuff, there was more but that has been unlinked from the rest of the game as it isn't cannon any more.
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Sir croakington is trapped in her won mind by sinister Lunurek mages. She escapes with the power of hope and only dies once.
She then get out and finds it a more convention prison and get revenge on the people that double trapped her.
We find how we're looking for, but it look like things are going to be difficult.
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Emithayla brother is capture by the Psychic interrogators, spy, torturers and all round bad Dudes the Lunurek. As he hadn't his psyche ravaged enough by the dreadstones and after he only just pulled himself together again.
We team up for a rescue and learn the are probably working for Runeskin as they have Oakaruk. We meet them and are knocked out in less then a minute and now I am such in my own mind, where they are also rooting about searching for secrets and discovering all my darkest desires.
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Sir croaking, played by Zoop for this adventure decides to try out the meele ladder in the adventurer's collective. After more then a hundred fights against various foes the ladder is climbed to the top. Along the way several different lorebook entries are read and Trolls get bonted, pity their just illusions so the bonting is less fun.
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Tally's has started to mass produce the powerful tome of attainment and sir Croakington gets one, but it doesn't do anything yet.
Goblins are angry about this as it was originally a goblin artefact made using powerful goblin magic although later enhanced by human mages and plot to get it back and having a forest sneak up on the trading post.
Sir croakington goes into the forest and keeps goblins from getting all the most powerful items, armour and weapons in the world.
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After telling the tale of this adventure https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/0041a815-9f15-4dea-9173-1f4d1d0dbfe2 I decided the only way to be sure I get everything is go through the entire quest list on the wiki.
The first I find is a Dragon's lair near Talinus. I visit it several time to try all the options and regret none of them is just having and nice chat over Palo and biscuits.
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A big scary redwolf keeps trying to attack sageholt (just not that hard) Sir croaking drives it off, but it will be back.
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In this episode I finish off everything else in shadowedge, I get some Imbuable weapon and and test one out and talk about all the uses they could never is anybody every used them, which they don't.
Sir croaking goes on patrol and fights some skeletons then the giant ironfirst returns to cause more trouble.
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It turns out Sir croakington is the disciple of the Great warrior spirit Palk and has left her duties as that unattended for 3 years. Fortunately nobody made any moves whilst I was away. Sequel to this: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/9271ea0f-cc95-47f1-a954-18d464253478
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Finishing off the rest of the random encounters in Trithik I return the dragon egg from the last episode and save a guy from being attacked by mole people.
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On a Whim I decided to have sir Croakington check out the random encounters in Trithik, it turns out she hasn't done them yet. I encounter Bandits, Goblins, Monsters and Drunkards and rescue to people and a dragon Egg.
There is still more to do here.
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I now explore the caves beneath fort ironwind to find part of the emblazoned key, a fight big furry beasts a long icy snake and solve a fairly basic puzzle. One some is trying to stop me, possibly several someones in methods of subtle and direct and violent.
We also meet with our friend from another MAD maze apparently we'll have to team up at the bottom
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I learn that a thief known as "Scavenger" is on the trail of the key. I go to a retired bandit a mountain fortress and learn the map to one part has been taken by the scavenger for reason unknown and the key is in a poisoned cave. On brighter note one part of key is caves here.
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We start the adventure by taking choices not taken that time, we don't sleep and see the village burn, but at still too late to save anyone and confirm it was definitely runeskin behind it, apparently just to be dick or maybe is he can promise to not do so many warcrimes if I join him (and then do them anyway because he's a dick)
We get to the temple, solve a puzzle of levers and snakes reach the statue and finally get rid of the curse. All four on the trip get very very muddy, one very very very very muddy.
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It's time to deal with that curse. Unfortunately the place to deal with it is on the other side of the kingdom. With 3 guilds Sir croakington makes her way through the wilderness fighting fighting Bandits Muck and Bugs.
Then to rush into the temple to dispel the curse before it ends my companions with many many undead
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Fighting through a bunch of statues that didn't even have to carved before trying to kill me I get the key I missing. However 2/3rd of it is missing and elsewhere and clue to get to the next part doesn't make an sense right now.
When I try to get out it turns out a lot of oakruk wrecked all those undead that loitering around and blocking my way out. The sorceress Koro-Tul my maybe ally is one source but runeskin and Ginoras have oakruk too and certainly need me alive to do their schemes.
This curse is getting annoying, next episode its time to get rid of it.
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It turns out that curse I got in the previous episode is going to continue being a problem. Where I want to go has a hundred undead in the way. I meet up Emithayla who explains how all this started and the secret headless lady cult that made the MAD and why they did. I get an amulet that may help with curse.
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I got into the deepest depth of Blacktor, now to get out again. A lot of undead that I accidently sent on my trail are in the way and I also have to solve a puzzle of four flames to get out.
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To get deep in Raknar's Mad I need something, this goblin knows where it is, but it tried to kill me. I pursue it into an ancient temple, and it went and filled it with traps.
I find the goblin, learn its secrets and discover getting out will be very hard indeed.
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Sir Croakington climbs the last of those statue and gets another of those cubes that aren't nearly as good as my one true cube. We then hear (again?) what happens if you climb the same statue again.
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Sir croaking goes off to Lilith's Mountain where Lilith's 150 foot statue is. But first she has to climb up the tor to get there where that are various dangerous things to get past on the way. After that climb another giant statue, she almost fall off it this time but just about makes it.
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Sir Croakington goes to the groggy Giant tavern, looks another at the various nick knacks eats and drink far more then is healthy and then saves a giant from snake men for which she gets a permanent stat boost which is very very nice.
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I finish off in the demon dactyl and discover what horror is still behind the door I then meet a storyteller and get a hat.
I then climb two more of those 150 feet tall statues and get two more cubes.
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In the demon Dactyl tavern the Do not open door continues to cause problems, letting out smoke and tendrils.
After fiddling with statuettes and paints the time comes to deal with it once and for all, destroying it so hard it never existed.
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Sir croaking does the adventure in the boomerang tavern and then moves on the demon Dactyl Tavern and get at very nice bonus and learns of a generation curse she'll probably do something about.
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In this statue we first 3 nice thing in honor of Greygor, great hero of this age and Patron of highest order of the most beloved bard Matthew Yarrows (the GM of Sryth at sryth.com).
Sir Croakington statue climbing (whispered) madness continues as she climbs Greygor's statue. The worst result happens, twice, surely the time mages are getting sick of saving her from her own obsessions.
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After powering up the staff of the bats an egg appear and it keeps getting bigger. Several days latter it has hatched and something has escapes withe the help of the guildmaster the chase it on.
After a big fight the staff of bats gets it ultimate power up.
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Continuing the everywhere-I-haven't-been-yet tour sir croakington visits two more towering adventurer states. Both are in very nice places. She climbs these ones too and losses grip a few times but saves herself from doom.
She also fight scalp hunters near the first statues as another person.
Tiny ravenbone cube count: 5
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Sir Croakington goes to dawnwind vale and she and climbs two gigantic statues of famous adventurers She then goes into her own grand once and fights some skeletons.
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In the previous episode I visited the other lair and unlocked two new quests which I do now.
I save the tavern from being burned down and fight a big bug.
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Recovering from big adventures and madness sir croaking goes to the pub. She visiting the other lair tavern. Which is also an anthill with the ants still in their and serving beverages (unless something goes wrong). There's strange food and drink and darts and a bard.
Two formal adventures are unlocked here for the next episode.
I also make up what randomly generated song names are about and sing a bit of them.
I got to put this tavern in the game for supporting the 2019 kickstarter.
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Finally get to the end of In Bleakest Winter. I go through a massive cold cavern between columns far above raging surf on rickety wooden bridges and often fall down fighting shadows and that Ogre that causes problems for everyone.
Except this is whispered madness and what actually happened is unknown.
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Sir croaking continues with in bleakest winter and picks the third and final options for each of the 30 choices in the trial of choices. Asides include talking about the ancient roman plutocratic fire service for profit.
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After climbing the hill the other way I go through the trail of choices again picking different options.
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After climbing the hill again and making different choice on the way up it it time for the trail of choices where you get 30 mini scenarios and then you choose what you do with each one.
30 choices each with 3 options. In this one I just pick whatever the first options is, sometimes its heroic sometimes selfish, sometimes cowardly.
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I continued in bleakest winter and finally get through the door without dying for no reason. A hill is climb where a lot of choices are made where the results are unexplained and inexplicable.
The Mic stopped working a few times so things will suddenly skip ahead, to find what is missing there you'll just have to play the game.
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I begin the 5 part of the whispered madness saga, in bleakest winter. Before even getting to the main part of the adventure I kill myself and break my mind by being pointlessly stuborn. Then I respawn and do it again.
I also remember Vark, another person I killed for no reason, in the tunnels of peril adventure.
I then next episode we'll get further.
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Continuing the whispered madness saga. Apparently now even the smallest action can be believed as epic action against eldritch evil.
I one thing I know for sure is I got some very nice bread.
I might have met a certain ogre, but with the whispered madness in my mind I'm not sure.
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The Whispered madness Bores ever deeper into sir Croakington's mind, it now a raise of break it before it breaks her, if only she had a clue about how, hopefully the rest of the new 7 are working on something whilst the madness toys with me.
I fight many several devastating battle,except I don't but I still get hurt. I learn that whatever is going on ties into the Balewards, Raknar's MAD, the prince Iakor, or at least she thinks it does, but Madness.
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Sir Croakington is now officially fighting at the return of the great madness with its distant eyes and silent roar. The madness had already claimed a young man I meet who beyond being mad and having a hostage is a mystery. Then the madness make it first strikes at me, I past the checks, of which their will be many many more and mind doesn't break (any more?)
You would have guess non existent weapons could hurt so much?
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Sir croakington starts to investigates the great madness which once drove the world to the edge of destruction shattering untold minds in its wake and is how coming back to complete what wasn't before. A new order of 7 has formed to stop it, she will be the seventh of replace someone those mind was already broken.
I get an amulet to protect me (hopefully), I put in on and won't take it off for quite some time.
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Sir croaking finally gets the last of the 3 small bronze Gem she has been seeking for 3 episode. The reward for this is very nice indeed.
Next is go back to Saarnguard isle (as soon as its but in game, apparently its on the back burner as time crab is more fun)
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I go into the maze of the bronze giant to get the 3 gems I was told to get. I talk about a retired grinding opportunity, where all those metallic guardians comes from and the precise definition of pebble.
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We again meet with lady slow portals, once again she has stolen (or tired to) and I have to the deal with ruckus she has cause whilst she runs away.
This time the mark is Tragyrox, the lord of the bronze hall, magical being, meddler in mortal affairs and really really big. He knows I am returning to that scheme filled isle and wants to be sure I'm prepared. Do do that I have to get 3 gems from a maze of his making and then forgetting. But that will wait for next time.
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Doing the full length of the adventure from the previous adventure. I end up fighting a lot frogmen and a giant frog god. My supreme sin against froggy god of froggy frogness gets an interesting reaction.
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In tyndmoor and then the goblin claw in we help a lady those memories of her and probably both wibbly wobbly and timely whimey in origin out of two scrapes she was not herself into my stealing stuff and having portals that those way too slow for someone that what to run away from all the guards she keeps making angry.
The first time I go into the portal and second time I don't, but that time was boring so it doesn't count.
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After all the changes brought about by Proving Grounds VI something new is outside Tarn.
Firstly I get a magical Aura that boosts Neveral reserve
Then someone tells me to retrieve a crystal ring and I get Ring that was powerful before power creep in the same dungeon.
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We finish off proving grounds 6 with me and thane Pyrond teaming up to take down some very low level brigands. Then make out way back to trithik.
After finally getting back I learn something survived, and that it hates me.
We are going back to Saarnguard, perhaps it will all start again.
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First sir croaking has to escape from Unleri and get off the boat, owl fixes her stupid mistake.
She then remember what the her of his timeline was told to do, a summoning site.
What is summoned is those darn thrones themselves. 4 of them, this 4 of them and bring at lot of them. That alder bastard is their too, I see them all burn to tiny piles of ashes..
Surely this is the end, the enemy of time will never know of this place, right, RIGHT.
More importantly the best thane is back and still badass and I didn't turn him evil.
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All of sir croakingtons travels through time and space have lead back to the present where there is apparently one more thing to do, even if she isn't sure why.
She meet two old friends, and learns what all her temporal meddling did to them. For one it went well and the other it went very very wrong indeed.
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Sir Croakington finally gets the alder throne and has it burn for once.
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Having failed to stop them turning evil midway we meet the Tynok sibling before they get tangled up with coded journals and time traveling thrones. It doesn't go exactly as planed but hopefully close enough.
Apparently it worked but it still doesn't go them for them.
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Firstly I let Unleri take her revenge, hopefully this doesn't change here too much.
Then I turn up to destroy the alder throne half way through it turning the 4 siblings. Turmithra falls and I fail to save her because I hesitate.
I am allied with Mazembak before he becomes thane.
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Proving grounds VI continues with more time the chasms of time. This time we meet Unleri as a child, it was a bad time, We also fight a ridiculous amount of wolves.
Also child Unleri is someone you don't mess with if you like breathing.
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After a bit more Tangling with a witch and her bag of infinite Tzaril. I also smash through a barrier.
We the meet Thane Pyrond when he did the badassness that made him a thane.
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Sir croakington goes into the chasm of time, the witch is behind her, she very angry what with being blown up and having just killed her sister, and she hated me before all that. She has tzaril, because of course she does, who get a free bag of infinite tzaril with the mask and scarring.
First two jumps in time into the past of two dear friends of ours. I may have changed history, or maybe changed it back. It all very wibbly whobby timey wimey here.
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We finally meet the Seer. We then learn the true enemy is far grandeur then an immortal mind controlling magical despot and what is at stake is far more then nations.
Also ding dong a witch is dead, and the other is pissed.
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A mission for the Resistance of Kardsen. We take down the ghost patrol and thus and big part of the grand sentries mind controls. The cost is far too great and the fires too hot.
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Owl has a secret route into the city.
It isn't secret anymore and one of the witches is there with us and the only way it to run, no matter the cost.
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Returning the bear path lodge, things are very bad and there is lots of fire.
We have to go to Kardsen hoping that there hold back just a little in their own territory amongst those that think they are the good guys.
I then take a very stupid decision despite being repeatedly told it is very stupid and die.
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Sir Croakington finally makes it to bearpath lodge which is either within or next too the city state of Kardsen (I guess solid borders aren't a thing yet). Owl got there first using secret owl ways but he went off to rescue someone and hasn't come back. Off of rescue him and the first guy from a whole obedience of roustmen.
Then things get more complicated.
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Sir croaking set off the Kardsen, noticing we are certainly being tracked he decided to spilt up to meet up at the bear path lodge.
Along the way sir croakington spends a night at a border rangers outpost. Thing then get tragic.
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With as much what we claim for is remains to climb it is time to leave the isle and set off for Kardsen. We hear of the Thane Mazebak and how is the perhaps not the evil matermind thane Pryond thought him to be. The beat makes it long foretold appearance and it is bonting time.
With every even quarter way safe way off destroyed a true risky way off the island must be used, it doesn't go to plan.
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As we reach the the top of Shrine Isle Owl finally tells of more of what his goals are, although he has more secrets yet, and that's just about this quest. We learn of the struggle for the freedom of Kardsen between the rabble and roustmen and how the city state fell to the sorcery of the grand sentry my reading the lorebook entries that pop up. We formally meet one of the two witches of Kardsen, they look like they will cause us problems for some time to come.
As expected snakemen are also fought and there is lots of fire.
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We learn was the bad news is, it is very bad indeed.
We then take a winged reptile short cut to the top but it seems that with the guys having winged reptiles to and unlimited fire we have not avoid danger but rather compressed it.
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As we get onto shrine isle we learn that whatever we are fighting they like fire, as those on the Sharn howl learn at the greatest cost.
A lot of snake men at fought and a lot of fire is thrown at us. He once again meet our old friend from all the way back in proving grounds one.
There is bad news, but what that is will wait to the next episode
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We board the ship and meet someone you just how far up shit creek he is, and the large amount of paddles of a huge ass boat might not be enough to help.
We decide to get out of boat before half the crew turn out be rats (probably snakes actually tzaril feature heavily in at least some of the schemes of the island) or something but even your boat out was trapped.
I take about how spider that aren't magically big don't really work for assassinations and ants would be better. Spiders aren't going to waste their precious poison on something too big to kill and eat.
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Sir Croakington finally starts Proving grounds VI - or as far a most of the isle know Regular dude does some regular heroism.
We are going to the city state of Kardsen which is long way away. We only just started and have already meet archers and a fire pew pewing sorceress.
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The staff of bats, took from a necromancer upon palemoor island at the end of the iron skull saga has slot for two gems.
The first is got from a well connected merchant we helped before
The second evolves going past 4 ghosts cursed by very weapon we use against them that repeated tell me this is very very bad idea.
We go forward anyway because we have to know what happens.
Then there is an evil looking egg but what that will hatch will wait for a later episode
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The lord of the waking mire, an entity from deep in the Neverness with it only agenda that everything else better get out of the way of or else has another Job or sir Croakington.
All she has to do is say 3 words to someone and ignore the dreadful implications of doing so. There are 3 ways this can do, and several ways to them. I read all of them
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A Bat Creature has taken a lady from the village from Marl's wood. Though a magically barrier that either of them should be able to pass through.
After getting a way into the cave she fight her way through the technicolor bat squad and then meets a bat with clothes and magic who was taken the lady as a "bride" which implies some very horrible things may have happened who is called the bat lord and claims the land by ancient settlement and dibs.
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Firstly in stonegap I meet someone that commands the dead for reason that might turn out to just in the end, although maybe only the general xp is making me like them.
In the battlegrounds I finally win a spar against a ruffian turned adventurer and get a ridiculous amount of xp.
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Somehow picking up a pumpkin leads to meeting a really cool guy and hunting down two superwerewolf brothers. But what do I do with them.
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Sir Croakington oozes through the 40th level of Rhaknar's mad. She fights a lot of Sludge beasts and meets up with the Sorceress to take down a giant version. Hopefully we can stay on the same team and she didn't actually do anything so vile I can't in good conscious do that. Between Gulnoras and Runeskin and certainly other well what actually went down in the the tower of the grey circle and during the Siege of Ashlyre is a mystery. Regardless there are greater evils to face.
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One level 39 sir croakington first solves a teleportation puzzle around the outer edge, remembers some handy fluid and then solves some math in the middle.
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Sir Croakington goes deep into Rhaknar's actually pretty sane considering the circumstances labyrinth.
37 is fairly typical puzzle involving levers, broken statues and giant mechanical rats.
One floor 38 we finally meet the mage we have been after since the attack on Ashlyre hundreds of episodes ago, there is fighting but maybe that isn't how it will always go.
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Sir Croakington get to level 36 of the Rhaknar's made were a poems tells you exactly what to do. I don't listen and sir croakington gets hurt because of it.
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One level 35 of Rhaknar's mad is the super happy fun slide, which I suspect Rhaknar but in just so he could go on the slide. Why else would colliding into the walls at scores of miles per hour do so little damage.
There's also some fighting at the end, although that might not have been part of Rhaknar's original design.
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On floor 34 there is a huge plant, so huge is nigh indestructible until a bash it up a bit at a time. After that I meet someone that had go into Rhaknar's Mad, but not my Rhaknar's mad, Also there is a least 56 levels to this beast of the dungeon.
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Next up it 33 level. It has, giant earth elementals, a vortex of doom, leverless slots, transgender blocks that don't seem to do everything and more
Someone I figure it all lot and the hammer gets more gems to make it fabulous.
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Sir Croakington moves to level 32 of Rhaknar's made and encounters a puzzle where solving one part unfolds the next. These puzzles would have been solved quicker if I wasn't a dumby dumb dumb who forget that solution don' t have to be near problems.
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On the 30th floor there is lot statues of a tough guy thing look dire but they stay inanimate even as a smash them to find more places to go.
The next for a blob monster, hot churning gears and pottery shards, there's a connection somewhere.
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Now sir Croakington has to climb out of the spiral, oakaruk block the path, I suspect they were not part of Rhaknar's original plan. They set smashed up and kicked into the gears below.
Then one the next floor there are giant shadow serpents.
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I find out what happened to the big statue, it came to life and is trying to kill me, because of course it is, what else will a statue do. I physically meet Rhaknar in the flesh, turn out centuries alone with dark magic is bad for your health. Then on floor 28 I spiral into madness and math which I over-complicate.
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In levels 25 and 26 of Rhaknar's Mad I encounter more statues they do what statues alway do, good thing I have the spruce smasher. There also cubes that aren't nearly as good as the best cube which is my cube and nobody elses.
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The next 3 floors of Rhaknar's Labyrinth as all around the Hammer of icy Wrath. We get blue gems to pretty it up and it meets (and eats) some ghostly friends.
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Sir Croakington goes to the 21 level of Rhaknar's mad after spending so long unlocking it.
The little stone spiders are put to use, skeletons are fought, loot is gotten and a giant spider is fought
Finally we Meet Rhaknar himself who explains somethings, notably that the Labyrinth is Not Mad.
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I explore the side dungeon to the Mad to find something that will help me go even deeper into MADness.
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A note at the entrance of the Mad leave me back to the Twisted Gate alehouse. There I learn of anyone ancient organization interested in the secrets of the MAD, from what I've seen so far they are on my side. I learn a little of what the dreadstones did to thrymbakk, it isn't nice. I learn more of what people think Rhaknar built the Labyrinth for have it further confirmed that their are many schemes and schemers tied to the MAD.
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I meet up with Thyrmbakk and get rid of the dreadstones, the dreadstones don't like that and try to make me all murdery.
I hope Thyrmbak can deal with them before they wreck him.
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Sir croakington has another try at gallowtop and tries to do it without everyone dying.
She learn the giant had a noble reason to be there and helps with that.
Dreyuk is still driven utterly crazy by the desire of the dreadstones, the feeling becomes mutual.
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Sir croakington has another try at gallowtop and tries to do it without everyone dying.
She learn the giant had a noble reason to be there and helps with that.
Dreyuk is still driven utterly crazy by the desire of the dreadstones, the feeling becomes mutual.
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Sir Croakington goes to Gallowtop hill to deal with mountain giants that moved in there for reason she was to murderous to figure out.
As happen in many cases involving the dreadstones there end up being a lot of corpses and dreadstone get a new owner (but who/what own's who here?)
Surely there a better way this could go and thus this route never happened.
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Time to explore the tomb of the a master elementalist. Which for the tomb of an elementalist has a lack of elementals which you which he would summon and a lot of undead, guess that's the dreadstones doing.
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Going deeper into Rhaknar's Mad is blocked until the 3 dreadstones are found. Sir Croakington find's the Thymbrak can lead her to where one is.
Its turns out its with another powerful wizard that went crazy and disappeared, as wizards do.
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Sir Croakington finishes the puzzle Rhaknar made for the 20th level, then something intrudes that was not parts of the wizards plan and I learn what this labyrinth was hiding is even worse then everyone that knows of it feared.
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Sir croakington explores the 19th floor of Rhaknar's mad and starts to explore the 20th.
The 19th has a lot of elementals and a elemental theme all round.
The 20th is a of stuff which automatons, shadows spiders and a lot of stuff to do with the best dial and we're only just getting started.
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Sir croakington encounters another of those giant indestructible super stronger elemental. This one of earth. Then she is trapped and has to somehow defeat it.
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Sir Croakington goes deeper in the Rhaknar's Labyrinth. Its seems Rhaknar was on a hammer kick when making the 16th floor and you use it a lot and smash and lot of stuff. You also use the solid silver feature to get a lot of Xp which is nice.
I also talk about how dating with lichen growth is a thing and that reveals that my name was carved centuries ago in an inaccessible place
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Sir Croakington learns what the hammer is for, smashing things with ice and wrath and sometimes both at the same time. She also find a lucrative use for the solid silver feature from a few floors back.
This time the giant nigh indestructible elementals are earth and the hammer removes the nigh and in.
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Sir Croakington goes the 13th and 14th floor of Rhaknar's mad. She finds icy goo (somehow in molten rock) and icy chunks to added to the icy scepter to make big icy hammer that I'm sure will end up being very useful on lower levels.
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Sir Croakington goes down to the 12th level of Rhaknar's mad. This level is ice teams were sir croakington temporary becomes the ice king before the ice republic is quickly declared and a giant, super strong, indestructible ice elemental (and a got of small ones that quickly melt) works to insure she suffers the same fate many ex-monarchs suffer and she is only saved by its short attention span.
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Sir Croakington Bouyed up by having found the dial in the previous floor finds a message carved by someone who came here before. It warns of the trap, that whilst ominous is expected, Rhaknar's is full of traps. More concerning is someone else could get in here once and thus could happen again.
I also find a monster that is far far above Sir Croakington's ability to defeat, fortunately I don't have too much it still there and we will probably meet again.
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Sir Croakington get a dial that would have need convenient on previous floor of Rhaknar's mad and will be essential in future ones. The dungeon then confirms she knows how to use it. I also say a very silly word I just made up a lot and burst into laughter a lot as a result.
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On level 9 Sir Croakington finds chimeric monster, shadow warriors and the power of the moon and well as a new hat.
I his episode I talk about werewolves and why they should learn that much astronomy and I also burst into a song based off the song with that comes up whenever the word Flash appears all highlighted.
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Sir Croakington goes through the 7th and 8th floor of Rhaknar's mad.
She fights a lot more of those fight warrior and gets the rest of the pieces of the ogre automaton. She have to solve the very difficult puzzle of having to remember what was on the previous floor.
She then fights a lot of giants shadows by setting herself on fire.
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Sir croakington goes deeper into the Mad Labyrinth.
First she crosses the abyss and she's what is on the other side, then she has to cross it again to find out something I should have remembered or noted down somewhere back on floor 2. It turns out that poem is important lower down as well (which I knew as I done this before many times but I forgot for drama or something)
Then she fight robots and are also skeletons for twice the expendablity .
She then starts gathering giant metallic body parts for reasons unknown, maybe building herself a new non toad body?
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Sir Croakington goes deeper into the MAD. She sees statue that comes to life and try to kill you, because of course they do, you have to do powerful magic so they don't come to life and start murdering. Monster that are nigh indestructible until you figure something outs. Dials of eyes skulls and moons solid objects made of mist lots and lots of mechanical monstrosities.
There is still much deeper to go.
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Sir Croakington is told by the grey mage herself to go to the Bottom of Raknar's Mad Labynith and close the shadowpath within it, presumable at the very bottom of it many many floors.
In Just the first floor she finds, deadly automatons, moving floors that try to stop her (she finds something to help with that) and first encounter with the eye, skull and moons symbols and dials she will become VERY familar with.
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Other many weeks for me but one episode for you Sir Croakington builds a giant statue of the goblin king. When it is finally complete it does what most statues do and has to be destroyed.
I then meet the actual goblin king and he tells the story of the fall of his empire and what he would have done with the statue if everything hadn't been destroyed before it was done. I then get massive rewards.
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With the Seven Glyphs of Kaldenrook gathered it is time to go deep into the Neverness and deal with the cruel entity those reckless summoning messed everything and has been feeding off the two mages bickering for 2 centuries and making it much worse.
At the end there is a great mechanical reward and all the souls trapped by this business are freed.
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Sir Croakington finds the rest of Glyphs and has to face various challenges to get them.
Along the way we meeting beings that we caught up with the curse that put the two mages in the painting.
I also go off on tangents such as about reassemble-able Roman statues that and the stabby politics that made they necessary.
We then cut off just before we finally confront whatever the heck is going on here.
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I begin the search of the 7 glyphs starting with the wizard that created them who is also trapped in a portrait in another player owned tavern. He explains what happened and that as well as the two mages I will also be saving their two adopted children. I am then directed to the first of the glyphs in tavern in port Hallik, but I only know that the tavern was 50 years ago and things change in that amount of time.
I then get directed to the next glyph which I then go and get in an illegal way that then didn't happen.
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Sir croaking visits two of the player owned tavern and gets very very full, very very drunk and very very much in need of the toilet.
She also fight an ogre and seems to be part of greater schemes.
She then finds a lady in a painting and is drawn into a larger adventure.
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Sir croaking meet a mages condemned to death in Redglen and I see all the ways that can go.
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With the Rune Covered Jar recovered from the Dastardly glowing goblin in the Previous episode it is time to ascend the tower. But first it has to be unlocked, but there is one place we found and haven't explored yet.
Sir Croakington Climbs the tower solves a puzzle that proved hard for an idiot (me) fights a lot of undead watches geometry go off and cry in a corner and gathers the flame. Then it is back to Irongard for great rewards and no real answers.
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Sir Croakington set of to Thorn isle to climb an ancient tower that is likely filled with all sorts of danger and mystery and will a Jar with some sacred flame. But first she has to find the Jar, the glowing goblin psycho prankster from several long ago seasonal events makes that more difficult.
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Sir croaking finishes off the clearable dungeons with shimmerpool cave near lake Ironrain. Visits lake ironrain discovers its either haunted or someone is messing with illusion magic and then gets a quest to acquire a sacred flame.
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I go to the map maker and Unlock three new repeatable dungeons and then clear the first two.
Along the way I talk about the range of replayables in Sryth, historical map making and ways the piles of human bones could have got there.
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Sir croaking Finishes off gathering all the green stone fragments in the game so far.
She then does a bit of extra judicial killing tests a new axes she got and meets a crime lord.
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I meet a lady that has been messed with the by forces far beyond what regular people can deal with their minds intact and seems to tie into the schemes of the time crab.
I get some green fragments from her that I help will do something.
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Now that sir Croaking goes what is going on in Thal Breyek she goes to track down Gra Granak and stop the snake man.
Gra Granak has one last trick which is quite unexpected by sir Croakington but which Breyek seems to have seen coming .
She then makes her exciting escape.
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Sir Croakington learn Tzaril are doing something on Hawkrest Isle, deciding this very likely to be something bad as 100% of snake men she's met so far have been wronguns she goes to find out what they are up to.
She goes into the ruins of an ancient tower fights a lot of snake men and finds a cat man that explains what is going on who is behind how disastrous it will be if they succeed.
Taking them down will be in the next episode.
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Two adventure near the town on the edge of the Loch.
Firstly I help defend a rundown fortress from a bunch of angry trees.
Then I rescue someone from a semi legendary amphibious beast
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After attracting interest for her thievery skills sir croaking is given a trail to retrieve a dragon statue from a sewer filled with traps, monsters and locks.
Once his get his she has the attention of people who certainly have a flexible attitude to property rights and may turn out not to be safe to know in general (if this quest yet lead to anything further)
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Sir Croakington take up flicktap in the lakeshore tavern.
After more then 200 games she defeats the 7 mavens and become known as the greatest player.
Some zarathmoorian stuff is tied into this to because of coarse it is as the great crab's pincers reach far indeed.
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Sir croaking tries all the options of the menu at the Lakeshore Tavern and with the final one unlocks a transmutable ring.
She then she and rat and ends up having to deal with that problems and coming across wibbly wobbly timey whimey zarathmoor stuff in the cellar along with the rat's friend.
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I start my reading a new GM journal update and hint all sorts of fun stuffing nearly completion by his GMness.
Sir Croakington goes to the lakeshore tavern and starts by climbing her first of the titans of tysa statue getting the first of 9 ravenbone cubes.
On the way into the tavern some wibbly wobbly timey whimey zarathmoor stuff happens or at probably did.
Looking around the tavern a bit sir croakington then repeatedly relaxes by the fireplace until 24 adventure tokens are found.
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Garsmyn the horse trader is concerned about a nearby cave full of monsters and it falls to sir croakington to clear it out along with bottle of angry water.
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An ancient temple is infested by snakemen (or snakewomen it hard to tell with them) is falls to sir croakington to clear them out and average or the murders, vandalism and impiety.
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Firstly sir Croakington gets a book of secrets after fighting though at lot of very large beetles.
The She goes to the Moonshore crossroads and take part in some of the earliest events ever added to the game
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Firstly I track down an assassin that sincerely believes are they murders are for the good of humanity and may even be on to something.
They I track down an ancient artefact and ignore all the the contextual information
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Sir Croakington get into a lot of bar fights to get the attention of a dread expirate you then gets here to intimidate the repayment of a debt. She then fights all the master warriors at training yard then wanders the city and comes across two bands of criminal that she also fights.
She also get told to track down an ancient Aldvarian Amulet and that will almost certainly lead to fighting too.
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Sir croaking hops around the Capital and help outs various people in quests too small to be formal adventures and which you might miss if you don't fully explore the city.
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Sir Croakington goes to the blustery earth and comes across two completely unconnected cursed. The first is a werewolf out for poor aimed revenge. The second is a stone that has utterly used up some goblins, what will it do to sir Croakington
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Sir Croakington finishes off a few scenarios still left undone around Hawklor.
Firstly she gets sent off to seek from treasure by Piripor (the tavernkeep) cousin the she discovers something disturbing below the church in Hawklor.
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Sir croakington explores a Mazy dungeon with a detailed puzzle and solves it and slays a lot of slimes, ghouls and rats to get an ancient lantern that somehow ties into the sword of merzekk.
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Sir croaking crosses the foul mire of meglasmire and then discovers she could have skips all the murky bit. She then opens a secret door 5 times in 4 different ways fights an evil skeleton and gets an upgrade to the sword of merzekk.
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Sir Croakington crosses a lake that takes a long time cross even for players and fights a big angry snake. She then finds the third part of the table of merzekk. I then help some people out of certain death which leads to the tablet being fixed the getting some stuff that goes with it.
Then I go to another place I unlocked long ago in blentlimb wood and upgrading the table.
I then do the first upgrade of the sword itself.
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A rare book has been sealed below the library of longlight it falls to sir croakington to get it so that it had fulfill its bookish destiny of being in a working library. I then help another book I found find a good home and are rewarded for it.
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The library of Longlight is finally being restored, but some goblins raids are making that difficult and they're stolen book. That will not standard and all those goblins are dead along with whoever as united cave and mountain goblins (that usually hate each other) to steal books for undoubtedly sinister schemes.
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Sir croakington is hired by the river guild to bring in line a rogue dock inspector reminding them of what happened to someone else that acted out of line (I presume). I then meet skeletons that were caused by the previous enforcement I intimidated with before. Sir croakington then decides to go back to fighting goblins in the next episode as it much simpler when everyone is open about wanting to kill each other and it probably safer then being a merchant in trithik.
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I go to silver shaft inn and find their is a rattling coming from below.
I go down and find the inn is haunted, but that isn't the real problem.
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Now to have all the pieces of the wand of dragon fire it is time to put it together again.
First I need to get a map to the place which involves dealing with two somewhat shifty characters.
Then I go into the Tomb of Zardruzin and see that became of him and restore the wand.
This adventure is also framed in a very creative and heartwarming way.
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Having got the first piece of the wand at the end of the last episode in this episode I get the other 6 meaning I fight the spirit of Jurin-Nol 6 more time each time he gets angrier and tougher.
Then at the end of the episode I learn what to do with them.
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Ildraria rather was if anything even bigger and more power and more hateful of humans and with the ability to turn into iron. He even though he was eventually slain he had his spirit sealed away in a tomb with goblin magic to plot his return and revenge. I fight against the iron entrapped remain of the heroes that brought him down and get the first piece of the weapon that can finish him for good.
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The great dusk Dragon Ildradia has returned to copper wood and is gather the monsters of the area into her army. The heroes of the age unite to stop her in the multiplayer combat.
Sir croakington fights her off on her own and gets 10 jagged Iron shard and are fused together to make a disk that will unlock further adventure.
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Sir Croakington is tasked with rooting out the cultists of the dark god is a smaller village.
They are found and only violence remains to be done.
I also might have got the interest the dark god or one of its minions and gets a repulsive token of said interest.
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The conclusion to the muldwurn adventure started here https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/869d9a38-264d-4153-a03a-6ca46245f474
I learn what blueboot thought we was doing and decide what to do with him. Then I try to find rethwill.
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Sir croakington goes to meet with the old friend of the silver crest and finds a Mage that fights with boulders from the sky and giants from the earth and isn't all that accurate with either.
Concludes here: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/869d9a38-264d-4153-a03a-6ca46245f474
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I go another quest for the silver crest where I track down a troll that too stupid to stay dead
I then visit blade square and get my pocket picked and discover most of the ways that could turn out, with one being much more rewarding then the others and leading to ATs
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The silver crest has decided to diversify into dealing with humans too in two adventures
In the fight a thief is tracked down
In second I rescue a goblin fence before learning a terrible secret
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As is tradition there is a special event for Christmas in Sryth.
This time there is no adventure (like this https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/143b1a90-5fb2-4f10-a5bc-7ce872b9c5bd) or new area (https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/69198f89-57bf-4787-bf0a-aef9fe43f450) to explore as there was been in previous years, with time instead being spent on family and permanent content instead your just get powerful equip that becomes even more powerful when used together giving me a new most powerful weapon.
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Elluwen has task the silver crest, meaning off course sir Croakington to retrieve a garnet studded boot of unknown properties that ended up in cave filled will giant beetle for reason that I'm sure aren't fully explained.
I then find someone else wants the boot and gives even less reason, as they aren't even the one that wants it and they don't say who does.
At the end I can only hope I haven't helped the forces of evil because I have no way of knowing if I did.
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The silver crest, the band of monster hunters Sir croakington became the lead of following the events of proving grounds 5 it back slaying monsters of profit, although it seems sir Croakington does most of work.
Firstly I first a slimy worm and then bunch of glowing monsters although it turns out they aren't just a random monsters.
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The lead of undead invasion is banished and their point of entry closed. Now to dead with all those already gated over or raised.
That is lot of them and it mostly falls on sir croakington
Even after victory the heartbreak doesn't end.
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After finding and closing a second shadow path I fight someone I'd killed earlier https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/edf7fd10-92b7-4850-8298-8633466a6b39 the second try doesn't work any better.
I then learn of and play a part in, the tragic fate of the mage Nillom who give me what I need to strike at the heart of this business.
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As sir Croakington returns to Stonegate she learns things have only just begun.
One the way she finds a cave filled with undead wolves and demiwolf who seems to be behind all of this.
Finally getting back to stonegate and rather then rest she find more undead rampaging around killing and terrorizing everybody, undead use in more horrific tactics then usual.
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Sir croaking has been called to the village of stonegate in eastern Tysa. It turns out stonegate has an undead problem which is also an extradimensional invasion.
A lot skeletons get smashed.
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I finish uncovering what is uncovered by what starts with the adventure "the last trek out"
I discover it out only the souls of bad dudes that are stuck in axepath cemetery.
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I explore all side paths I missed out the last run through Axepath cemetery.
I encounter another undead lord that hate Jurth Creyn, but that doesn't make him a friend and I go tomb robbing.
I start to uncover the secret of tablet of axe and brambles.
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Sir Croaking visit the forsaken Axepath cemetary and fights through a horde of skeletons to defeat the evil Lord Jurth Ceryn.
She then challenges the hall of seven ghouls.
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A set of 3 adventures in the Southfoot region of southwest Tysa.
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I follow a Hum in Hawklor and then a lot happens.
I meet a palobreadman and wolf creatures that that wants to eat him and all his people and an island kingdom that is being exploded and its knights cursed to wander as ghosts.
This was the started of an aborted jousting event in the battlegrounds.
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3 smaller adventures set in wilds near hawklor
Bandits, bug and goblins oh my.
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On the road to Hawklor I repeatedly meet and defeat an ogre champion that was specially made to fight me https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/9a7d2ed8-2c36-4409-a048-6962b40ff8f9
It is super strong, super faster, and super pissed off at me, and that before I killed it a dozen times.
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500 years ago Lord Tarkhald set himself up a pretty tyrant and was generally a dick. I like all the dickyist dicks he built a huge tome filled with undead.
Sir croakington goes to it and has various adventures including a fight with a big worm.
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I encounter deadly peril on the road to Hawklor
Firstly a company of Oakaruk
Then I encounter the Ogre champion again, it still hates me
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The giant Hawk Statue which has pride of place in Hawklor has mysterious disappeared. It falls to Sir croakington to follow the clues and track it down.
At the end of the trail I find the Gilnoras who can finally explain things whilst Runeskin is busy fighting a whole lot of dragons.
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I get sent to a crumbling tower north of Hawklor.
There over several day I encounter an image of an ogre that is slowly becoming real. It seem to be being slowly made to just to fight me.
At the same time Ginoras is also advancing his schemes which I will probably take part in until our goals diverge overmuch.
Eventually the ogre becomes solid and attacks furiously.
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I come across necromancer and his bandit crew interrogating a dying dragon. I drive off the necromancer and the dying dragon gives me a quest to retrieve an ancient box and deliver it to someone.
I get the box.
Then the necromancer wants the box too.
I don't know enough about either of these to make the choice. But I feel I made the wrong choice here.
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Tarlaro's elixir are finally back in Durnsig. Sir croakington has one of them boosting her quite low base stats and gaining the power of battle rage.
Since I'm already in Durnsig I do a couple of adventures their too.
I deal with some ogres in the traditional stabcentric way.
I once again meet the entity that I first meet in this episode, https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/9883b189-bc16-44fe-84f9-ac1a65cad5c7
I am to get some scrolls for him but I have to get past a dungeon filled with skeletons first
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After restoring the circle of warding and clearing all 7 major buildings of possessed townsfolk I discover the monsters that have been possessing all these folks and object and summoned them.
Who but that object there isn't clear put the townsfolk saw a man in a leather hat who has interested in the circle of warding.
I also get 4 adventurer tokens.
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Sir Croakington has a simple delivery for the village of redwarren.
This aren't so simple has something has possessed everybody in the town and I have to fight through them.
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3 short adventures set in the wilds around Hawklor. Bears, bugs and a basement.
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More things happen in the stoneback tavern. Something has gone wrong with a wizards rope. My grand house becomes more like a grand home and more help from the archmage.
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I continue to delve into the Depths of Tarn. I find lost treasure and gain the ire of the Tarn Hurn who sends a giant guardian to stop me.
I also find some very powerful blue stone orbs.
This concludes everything that is in the game so far.
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In the lower ruins of Tarn I found the piece of a broken Amulet.
Tally had been there so I asked him about it.
It appears it used to be his, or his partners, and a center much be found to restore it. I go to a former companion of Tally to get the missing piece.
Then Things get complicated and deadly.
The rewards at the end are great.
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A new type oakuruk attacks hawklor. This one is much tougher and won't stay down.
Then I have my first encounter with a ghostly ogre
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I, and other soldiers get lured to the source of Hawklor's main water supply. Unsurprising I meet a lot of Oakaruk and the faceless foe that I first meet in the previous episode.
I can only hope they didn't do anything nasty there.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I get a use for all those rune mark stones I have been finding. I use it to getting something called the Dagger of Vanquishing, which it seems to be part of Gilnoras's scheme to betray runeskin and have me do the stabbing.
I have my first two encounters with what seems to be a attempt to make a copy of sir Croakington.
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Sir Croakington is continues to explore the ruined city of Tarn over several sessions. She get approached by supposedly retired thief to get a magic ring to heals with daughter. She then get intimidated by a very large, very strong and seeming very evil stone troll to get the same thing. Thing will surely get complex if he ever finds it.
I also uncovered the first lower level of Tarn and that it is Tarn Hurn himself that has the ring. Apparently there are more layers to go (they aren't in game yet)
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Return to Hawklor from excursion to tarn (which will get it one episode once more is revealed there) I meet more more Oakaruk on the road to hawklor. They quickly become piles of scrap and firewood. I then meet Gilnoras who plans to use me in this schemes to dethrone runeskin and presumably use the power for himself. Part those are to take a ring, which I take, I'll deal with him after Runeskin (unless runeskin banishes him to the forever stable first)
There then more Oakaruk north of village, where I find another runemark stone left by mysterious axeman.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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The march of the Oakaruk continues, much to the sorrow of those that get trodden underfoot.
Reinforcements have arrived, from someone how has dealt with runeskin before, starting here: logisticssupportsalisbury@wessexarch.co.uk
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Another village has fallen to the wood and Iron automatons known as the Oakaruk. Once again it falls to sir croakington to clear them out one building at a time and be glad I can arrange this so I only have to fight one at a time.
Since the traitor mage Gilnoras has turned up runeskin is certainly behind this, what if any role the sorceress in the woods had is unknown.
Even though village is saved not everyone in the village is.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I meet Zorlairn and Sage
Firstly I get and enhancement from him that helps me role more 20s in battle which is very useful.
Then I learn he has got himself in debt to another mage you has very rough friends were are as all the other things a master mage can do to those that anger them like turning them into a slug or something. I retrieve an ancient staff with possible necromantic powers to clear that debt, hope that does lead to problems down the road.
There's supposed to be a ring but Zorlairn won't talk about it.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I continue to delve tomb into untold heaps of bones.
On each floor I encounter a unique skeleton with unique loot, and lots of lots from the regular skeletons.
At the bottom I finally defeat what I assume it the evil behind all of this and and enslave all the rest of the skeletons.
I gets some nice rewards at the bottom of this.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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Someone from another world has tasked sir croaking to liberating an extra-dimensional catacomb stuff with skeleton that don't want to be there but are forced of fight by horror beyond regular realities.
We explore the skull shaped dungeon which has many layers, a least 3 so far and lots of loot.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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The Stuff going in Fogbough is now spreading far beyond the cursed wood.
Something has done down in Hawklor and Runeskin is connected.
The Oakaruk have now down as far as Mirgspil, and in such large numbers it requires a heroic sacrifice to deal with them. It appeals runeskin controls them, so how much of previous Oakaruk business was the sorceress?
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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Going through tarn I find a scroll that is certainly the rightful inheritance of the current steward of Baleward.
I show her it it is half of the writ of Umdorol and give me clues to find another. I get to where it is with the help of a mysterious ally that I have meet before. I fight some elements meet Umdorol and complete the writ.
Using it we find a weapon that will help against all those Oakaruk we keep on fighting.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I check in on Castle Baleward from which I banished the mist and killed the mistwraith.
The stewardship of fogbough is now restored and is battle against the curse of the wood and finding the sorceress and here walking sticks are a foe.
I get a very nice reward of a large permanent base stat boost.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I have fallen into a dungeon beneath castle Baleward and the Mistwraith is hunting me.
I learn what became of the disgraced mage Umdurol Baleward.
After finally ending the monster I return to trithik and am greatly rewarded.
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Sir croaking set off to Castle Baleward. On the way she learn the darkness in the headquarter of the grey circle goes farther then one sorceress and her wooden army, and this conspiracy wants her dead and has many means to do it.
As the castle I she just you strong the wards on it are and am very glad I'm wearing the Baleward Seal.
As I light the beacons I learn the fog doesn't like being banished and is quite capable of doing something about it.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I finally learn what the Balewards are after having found all these hints about them whilst exploring the cursed word.
I am tasked with relighting the beacons of Baleward castle to drive of the cursed of the forest and restore the stewards of Fogbough to return to keeping that word in check.
It seems very likely I will encounter a Mistwraith before this is all done.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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After finishing the silver crest reborn adventure some new things are unlocked.
Firstly I unlock and use the full power of the bowl of blood, hopefully that doesn't turn out to be a terrible idea.
I find a mysterious book in silver crest headquarters and meet Dreadmask again and help him fight something again. (previous meet here:https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/43fa690a-994f-4336-b559-dea19ead85c9)
After that the silver crest is ready to go back to monster slaying (although I suspect I will end up doing most of it)
I also find more treasure in the spider trolls lair.
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I rescue venerable adventure Teek from the lair of a spider troll. I also finish the bowl of blood.
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I continue to explore fogbough forest. I finally find the 3 pouches that Tallys wanted me to find and are greatly rewarded.
I meet a corrupted guardian of the forest
I get all the equipment needed to explore the circle of the wood.
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I keep exploring the cursed forest
I help some people get out of forest whilst keeping ahead of some oakaruks
I see the sorceress for the first time put she teleports away before I can do anything.
I find several places that I may return to in the future.
I find two sources of temporary stat boosts.
I try out the goblin totem block for permanent passive stat boosts.
I find enough to unlock and silver crest reborn and heir to flame adventures.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I get exploring Fogbough forest as sir croakington. I encounter a lot of giant bugs in including a dragon sized moth that just picks up sir croakington. I here and couple of hit about something called Baleward, which going by the name is something that fights all the bad vibes in this forest but is currently out of commission but which I will soon restore.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I start exploring the cursed forest of Fogbough. I meet up with an old friend and several of my new enemies.
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I return to the town of Ashlyre which I previously saved from oakaruk occupation, bandit attack and then a nightly invasion of shadow monsters.
https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/9d6b0f99-e8eb-489a-bb9f-2c05f8f4d8cd
https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/9d6b0f99-e8eb-489a-bb9f-2c05f8f4d8cd
https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/9da95c25-9077-4a81-b1b8-8f2ecd92f9d1
We learn the some bits of evil are leaking out of forest, but maybe there is good within it too.
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I continue to run the Lord of ogredom challenge to find the silent temple to find the gems to finish the bowl of blood and power and creepy artifact.
I fight the Ogre god that gardens the gems and smash it to bits.
My apologies to any Skargokk believers listening to his.
I get up to ten gems, to get the last 2 I will have to explore the cursed forest.
I also read a New GM journal update and get hyped.
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I get the Bowl of blood, a powerful artifact of ogredom. But it isn't complete and I have to get 12 gems to put it in. Most of the gem are in silent temple and guarded by a snaky ogre god, but first I need a keep to it for which I first it ogre guardian.
Between rounds of the Lords of Ogredom Battle grounds challenge I find away to the temple. I has many traps and then the Ogre good himself. I get my first gem. 9 more to go and then I can see Teek, formerly of the silver crest about the last 2.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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After all the stuff that just happened I finally make my way back to where we started in 'Trithik.
I then get a lot of rewards for finishing Proving grounds V. But I have to fight at cat to get them, a cat that has nine lives and zero sense.
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I finally confront the shadow dragon Magraxxa and learn things are even more sinister then I expected.
All my companions are demindcontrolled and then we banish the evil from this world and get a cool weapon too.
Then there are good byes.
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Things are going very bad for Sryth. It look like its oldest hero is dead, Traeltok is mind controlled again and the new hero Sir Croakington has fallen under the dragons Dominion.
But what is the green glow?
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Sir Croakington, Halanne and Rynduil team up to the temple fortress of the shadow dragon and taken him down.
It may be too late as the dragon as already took control of figures at the highest level of society and stole the army. I have to fight them but only to subdue as they aren't themselves right now.
I go towards the dragon temple fight ancient heroes and then I have a sudden revelation that completely changes how I view everything.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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Teaming up with the unminionified Traeltok we go to a village that shadow magic has taken complete control of; body, mind and soul.
Its seems this village is more for Larping then as a military base.
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With the eye of Arngaror in hand I return to the cellar were I last left my companions.
Things have not been going well. There have been deaths and turnings.
With the power of the eye the shadow dragon's greatest minion is released from centuries of darkness and my surviving companions are restored.
We then team up to fight a horde of enemies.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I arrive a realm of fire in search of the mind control banishing Eye of Arngaror. I am find my way to a mighty fortress and are brought before the spider king of this realm to be sentence to death.
After many trails I face the spider king defeat him after an epic showdown and take his treasure.
Now to go back to by companions, if there's anything left of them.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I finally make to the place I have been mysteriously directed to. I meet up with all the Members of the water future bards may call the new League of five including the master Shadowmage Nirith how brought us all here.
Sir Croakington learns shadow magic, a lot of shadow magic. We then learn where we will go where it will be most sorely needed.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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Sir croakington and the shadow mage Halanne head towards the capital to find the master shadow mage Nirith the only being how might even have a clue about how to fight this league of shadows.
The road is long and shadows hunt us put it seems be do have an ally.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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Those that have been plotting against the silver crest finally strike directly. Whoever they are they have shadow powers.
I then learn of how this all got started with the war been the league of 4 then later 5 and the shadow dragons.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
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I do more monster slaying work for the silver crest.
Meanwhile back in Trithik a greater evil tires to eliminate the whole silver crest.
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The silver crest, monster hunters who have been doing it for longer then most have been alive and been halted by some short of ghost attach. It falls to sir croakington to take over slaying monsters for them.
I face a Kurnok then a Stumpstill. As for what they are you'll have to listen, or play Sryth yourself.
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I come across some paintings of the hero of lore Dreadmask. A hero who's face or name were never revealed. These paintings really draw you it, literally.
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Sir croakington sir is here to defend the palo supply once again. This time against skeletons those love for a good brew transcends death.
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Some one is intruding upon the Palo trade near moonlyre lake, and no one stands between Sir croakington and her brew.
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Two adventure in eastern Tysa. The first is for the border rangers guild and I learn what a woodhulk is, and so will you if you listen/read the lorebook/play the game. I then pursue a wooded Ogre.
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Firstly I help deal with the Bothersome Brothers Telldare you have been causing all sorts of troubles and now brought a dog into their mischief which means it time for sir croakington to teach them a lesson. Then I fight big bad tree.
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I do 3 adventures in the village of warfoot in the wilderness of eastern Tysa. I convince a giant to kindly bugger off. I come a neveral portal and track down a particularly murderous goblin.
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I have asked to rescue someone form bandits. That someone is someone completely unexpected.
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I go into Dragonmere deep once again. This time on the trail of 3 adventures that weren't ready for a place like that and the magical items they were give. The lodge master and the taskmaster disagree on what is to be done about one of them, unfortunately neither of them explain why.
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Sir Croakington is tasked with finding a ruin in Dragonmeer deep, a place few leave alive and fewer sane.
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In another task for the copper Hilt Lodge Sir Croakington is to Acquire a fang shaped emerald encrusted and very very sharp dagger known as the third fang, where the other two (or more) fangs are remains a mystery.
To get it I raid a tomb. Unlike other tomb raiders I do not disturb all the dead, just most of them that were already walking around.
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I join the copper hilt lodge where adventurers of the old school hang out drink a lot and go off to do heroic deeds, or at least profitable ones. I gain respect by beating the lodgemaster in a fight. I then have look around.
My first mission is simple wagon guarding duty, or it was supposed to be that anyway.
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Firstly I deal with some rowdy mercenaries in the stoneback tavern. Then a magic trick ends up with sir croakington being even tinier then usual and having to fight comparatively giants bugs and rodents, and candles the cat.
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After meeting with a retired adventure who is nostalgic for how adventuring was in the good old days I get told of an interesting cave.
I go there it is filled with bandits. Even after loudly beating them nearly to death they still won't run away until they're had their turn. There leader is even dumber then that and uses up his one mercy token and thus has to die.
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Follow a trail of brutal killings Sir croaking finds the servants of the dark god gathered in an ancient temple. The kurund has somehow summoned a really big really strong demons and somehow made is so even if its defeated it just comes back again.
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Brother Kol's suspicions about dark going on a Lyrelocke Monastery have come to past and the order of hammersign seems to tied in the Dark God cultists of Kurund. I follow to the one clue he got before banishment and find a dagger in and evil statue. It how falls to him to find out what it means.
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I know go deep into the basement below Lyrelocke monastery to close a shadow gate and deal with a invasion of creepy crawly menaces. I also meet warrior monk Kol.
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I do a couple of adventures in the Riverport of Mirgspil. I deal with a guy with serious anger issue and a another guy that like burning things and people. Since I fail the second by trusting people I then do moth adventures again and seas some those routes though them. I then go to trithik and and wander around a bit before finding trouble in Lyrelock monastery.
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In mirgspil face off against groups of rat men that at poised to take the city. Or maybe something more is going on.
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I do a couple of jobs for Lyorik Thumbrelk the lord of dragonwrath. In the first I must deal with some bandits, but something strange has occurred. In the second I must rescue two miners from a cave filled with ravenous beetles.
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Sir croakington visits the town of Dragonwrath a town with tragic and exciting history and a cool name. It is now almost entirely controlled by one family.
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In the battle grounds you have the chance to duel the near legendary adventurer Barynbor, and man who used to run with the wrong crowd put he seems to be over that now. He is very Tough with lots of health very damaging and common specials and the ability to just shrug off much of the damage you do him. Since this is friendly duel and Zumyrm is watching the usual tricks I use to beat tough foes at available, I can't blast him with wand of dragonfire, I can't use magic and I can't use the quickstone heals. This is contest of raw might and very hard indeed. It takes several tries to finally beat him and I get a huge rewards for doing so.
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I take part an archery contest that could be easily for someone with lvl 73 in archery but isn't due to the adventure being very luck based.
It takes 3 goes to finally win the contest. An the attention of legendary bandit chief and self (and sometimes other people too) proclaimed hero moonwolf. I say I will help him out but I whether I will remains to be seen.
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I am finally taught how to use the troll Bont. Just in time to Bont a whole bunch of trolls.
Something spoilerly happens and Jirig is going to stop hunting trolls.
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After fighting through about a gazillion wolf kin and 3 other silverclaw trolls I finally face Auz-Birok how had been behind all the problems for 3 episodes. I at the end I get the medallion he did so much crime to try to get a show its cool power as I get to be troll for a bit too.
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I catch up with the staff wielding man that has been kidnapping and mindcontrolling huntsman and trolling around wolfkin all whilly nilly. I learn of what he is and his very close and personal tie to Jirig and a huge revelation about him.
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Suddenly Jirig and the rest of this troll (and nearly everything else) hunting crew are meet with a foe that can best even Jirig. The also have a horde of wolf men and the presumed leader can shapeshift and mind control. Several of the huntermen and Jirg himself that been captured and I go deeper and deeper into a cave to find them.
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Goblins, Trolls Bandits, none of theme are safe if they choose to exist near sir Croakington.
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Returning again to the hall of ruin I had given a scroll those secrets can only be unlocked by blood of the goblin king. Over several trips to the hall of ruin I use blood on the scroll and reveal what is hidden upon it. Another part of the hall of ruin is then revealed.
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I decided to take the opportunity to deal up the the legendary troll hunter. Not to be typecast Jirig and his band as currently hunting goblins
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The Wand from the previous episode ( https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/af1ffd10-90a9-4f07-a762-c5219a257cda ) is such menace that it should be destroyed. But that is impossible so instead it must in hidden depend in the Neverness.
Guided by the Archmage Hurenon (who I first meet here: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/7c5e57f0-65a8-4b68-b269-2e939105b162) I go to to a strange place to get rid of it.
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I get an ancient wand in a tomb. Which is of course filled with undead and collapsed once you get the treasure, those being standard features in all the best tombs. However the wand is one of the thing you really want, to a murderous degree and so murder does end up happening. I keep playing through the quest until I eventually end up on a route where I don't kill anybody which in adventures like this is a win.
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I am called to the top of Mount Stonejaw, which is very cold indeed to get the archmage of out of problem that that even he needs help with.
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I we do Palemoor island, this time trusting my friend rather then my enemy and so getting rewarded for it.
I then do some short by very rewarding follow up adventures to it.
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I go to the haunted and forsaken palemoor Isle to get the last piece of the iron skull.
Just to see what happens I make a series of bad decisions and an adventure option that will never have happened.
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I finally find the iron skull, then things then complicated.
Whilst the 1st of the 3 parts is easily to find then second is taken by the guards and placed in the well fortified guard tower.
Good thing I'm friends with their boss.
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The iron skulls has been stolen.
I follow the trail of people that had it, but they have already passed it on.
The blind Archmage Hurenon, who's power and skill rivals the Grey Mage herself has commissioned me to get before it necromantic power is used for ill.
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I do the explorable segment of hawklor.
I fight: a hag, undead spider
I don't fight: dog because they are good boys
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I deal with some more problems in Bentlimb wood
The tree lord tells me of a guarded glade, the guards being nastier trees and then some ghouls. I can't get the thing they are guarding yet.
I then collect the bounty on a master assassin and resist this bribe of lots of blood money.
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Bentlimb word has two lords. The first is a affable ancient tree who has seen far too much and mostly wants to nap. The second is a twisted odd racist so filled with hate he just won't die and is also a terrible father and all round bad dude.
Sir Croakington meets both of them.
With the hall of ruin know unlocked sir Croakington does in it to she was horrible things the goblin king is doing.
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After helping out an old man (who probably didn't need my help) I learn where the hall of ruin, tomb of the goblin emperor and filled with all shorts of goblinly nastiness is.
Thing is there is a bunch of other goblins in the way that don't want he rummaging around in the tomb of their most renowned leader for some reason, but they are quickly scattered, but they will be back.
Then I end to talk to another old man about how to actually get in there.
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The thane's sneakiest agents, the grandmaster thief the owl, has gone and got himself captured in locked up the dungeons below Saarnguard keep. Dressing up as a guard I go and break him, and some other people too, out.
Its that not everything going to here is what the masked thane wants, I suspect more snakey authority has a big role.
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I quickly find the tagged bog but finding the ruins within take a while. I then find these ruins and explore, I fight some constructs flips some levers and put on new clothes.
Then I find the secret at the store of everything, a throne with iron panels and certainly some magical powers.
I sat on, maybe that was a very very bad idea but asap xp makes you forget regrets.
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I help an old peddler carry a package that's way to heavy. I then rewarded with the first Upgradable item outside the adventure stop. I upgrade from 4 Mr and Sp to 14 of both for the how price of 5000 experience and 10000 gold total making it strong enough to equip.
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Sir Croakington sets off to explore the jagged hills.
Within there are monsters to fight and mysteries to uncover.
I finally meet the sorceresses in the hills which we which got hints of in our first formal adventure wholly on the island. Apparently we're been here before, in another time and place entirely and it links to a great smoldering throne.
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For winning the joust I get to be the rider of the awesome horse Stormgait, she is the best a horse could be and a very good girl.
I then explore Saarnguard keep, it is a very scary place and constantly tries to kill you and is filled with secrets and lies
I also get 8 ATs.
A clue I find tells me where to look next, the jagged hills where I go back to to beings that are at least honest about wanting to kill me.
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The finally round the joust is quite ruined by attempted murder so my victory doesn't count so to really win I have to defeat somebody. Fortunately a prideful mercenary captain from Ryorsial will allow there to be a finally for everyone to enjoyed.
He is good, so could I only won by temporal shenanigans knocking him off his house so hard there is no melee fight needed.
I then learn who he really is and it is very good news.
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The assassination against sir Croakington (but they might not know that) comes but against the wrong target due to last minute changes.
The show goes no least morale be further damaged and she still naturally wins.
The mechanics of jousting are explained in the previous episode https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/d8613726-36f2-41c2-8761-540bf012a90b
In in part 4 we see the schemes extends far beyond thanely politics as we suspected before.
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It is finally time for the joust. However sir Croakington can't just enjoy as she has been told there will be (another) attempt on her left during the joust.
Also one of the jousts is a jerk, but he get back at him with the lance.
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Even though I still have no idea what is going on here apparently whatever the snakemens plan is I am getting in the way of it. Discovering that they have little chance of sir croakington being undone in the wilds they decide to do it themselves. This snake men are natural sneaky, and everyone is sneaky on saarnguard the do it by attacking at night.
This obviously results in more dead snake men and zero dead sir croakingtons. But the reaction to his intrusion threaten my disguise as much as theirs.
I also meet blue cape, despite trying to kill me twice he seems closer to the side of angels, as close as you can get on saarnguard.
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Teaming up with the skilled, and very sexy, huntsman Arthurok I spend 4 days exploring the wilds of roaring wood.
I meet monsters and a friend in the wild.
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Taking a break from all the schemes within schemes within schemes next to other schemes that besets Saarnguard Sir Croakington does her old favourite of rousting a cave full of goblins.
Along the way me get messages from a soceress in the hills that we will surely meet later.
The chief of goblins is also of note.
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Footstep in the night wake up sir croakington at midnight Saarnguard keep. I pursue an unknown though passages far off the public away for the keep and find that other non human actors are interested in the book I found in Migspil and books like it, including one belong to thane Mazembak who is not allied with these snakes.
I also fight a giant fire breathing snake that just comes back bigger if you kill it.
Things in saarnguard continue to run deeper and darker.
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The mission to saarnguard Isle now officially starts and I can visit it as I need to, just make sure I'm not stopped coming and going.
Further show by combat Prowess and learn of a qualify for a joust.
I also talk with the thanes chief commander here.
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I finally set off to Saarnguard isle. Naturally the great hero of the land sir Croakington would be recognized there so a magical ring of disguise is provided.
I warp to the island and after fighting some goblins make a good first impression and so face what is probably not an accident and prooves nearly fatal.
Such is danger in this endeavor that not even the fortress of thane is safe any more.
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Then Pyrond task me with delivering a secret message to an agent in mirgspil. It become clear that this is all very cloak a dagger assinations, coded messages and names and business not being shared.
However it all seems to link to saarnguard isle and the efforts to reclaim it
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I get though the tunnels fighting a lot of stuff on the way and meet up with some very capable allies that have no problems with regular giants.
Things get very complicated as a massive battle with goblins, ogres and royal calvery breaks out.
Only stonesong can end this and with the help of an expected ally it does.
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With my only ally brutually assassinated I follow the only clue I have and go to Elmbridge. Gathering the parts of a giant hating weapon on the way I meet someone that tells me where my ally probably is. The way to them is the center of elmbridge which is filled with goblins, I clear that problem in the usual way.
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Just when things seem darkest I hear that the way to the location of giant killing superweapon stonesong has been found. Since this the only chance we have (the giant is to big and strong to kill otherwise) Sir croakington has to give it a try.
One tomb raid later the horn is retrieve, now we just have to get past the army of the goblins and ogres to totally toot up that giant (and hope the legends are true and the magic still works)
I also identify the items picked up in the previous episode and use them to max out sir Croakington's base stats.
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Hawnley-Jakk, the mountain giant has been terrorizing and extorting the village of hawklor and other places in the hart hills of generations and getting away with it because he is to strong for anyone to stand up to him (guess Tallys had retired by the time it got too bad), now however Sir Croakington can and so will send a message saying that he'll get on more tribute from Hawklor, other messages like this have lead to a quick death.
But then I learn the message is non longer necessary but hawklor is even further from safe now.
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There is still a open shadow path, and who knows what horrors they might send through. However Sir croakington quickly closes it with the skill of gating.
We then find that the remaining forces, now stranded in this world have decided to attack southleaf just to be dicks in something like a fantasy version of the battle of Castle Itter and like that battle we meet up with other quirky defenders.
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Sir Croakington and Unleri sneak into the temple with help from Tui the Terrible. Fighting through more trolls and more masked Swordsmen they reach the shadow path.
It is already opened so we have to fight various things they bring through it and the true leader of the attack.
He also learn exactly what they are they.
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With nothing more to go on the a vague direction we go after the father kidnapping town burning brigands.
After dealing with the dangers of wilds and and an ambush he discover they are going to an ancient temple to summon forth who knows what.
I also find an ally.
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Sir Croakington Visits the Town of Quaris-Taen to try out the ale. However everything is on fire and masks swordsmen and trolls are killing everyone
They are seeking a mage you knows how to open locked shadow paths thought which even greater horrors will doubtless be brought.
The town now safe I team up the the master elementalist Unleri to stop the invasion, save her father and avenge those already fallen.
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A spell-caster that is either going though a bad time or just doesn't care about looking clean task me with getting water from a shimmering spring under the well of blades in Trithik.
Just getting close to springs is hard enough but then then I have to fight my way past a small army of undead solve a puzzle and defeat the springs final guardian.
I just help that this water helps whoever it ends up being given to.
This is also my first episode with intended background sounds.
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I explore the ruins we first found in the previous episode. After a minor puzzle and some fighting I get very nice reward.
An item that I found in those ruins helps the town out of its economic slump, although how it works and how it got there remains a mystery.
I then deal with a criminal element that was using the town, permanently.
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In the village of Ebbmark on the shore of lake Ebbmark I find an old lady called woodfoot, she doesn't have a wooden foot, that's her sister.
I am tasked with finding an amulet on an island.
I explore the isle land and find a cave with a magical barrier more exploring finds 3 crystal rods to lower it.
As I find the amulet it less and less looks like it was simply lost.
However and bit of convenient forgetfulness and some all skills and powers xp make me not ask questions
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I the leader of the rat men in Phak-rur has stolen Vark's daughter. So we team up to rescue her.
This begins a long quest where we fight along side each other, with Vark either defeating some foes or making combat easier. But he does get hurt in the process.
Since I'm a twisted bastard I wanted to find out what happens if I Vark's health goes down to zero.
I find out, it is very sad but the adventure does continue and nearly always takes note of that.
I really appreciate that that GM wrote and coded this dark route even though it is quite possible that nobody has seen until I did just now.
This is how is should have went if I wasn't so sadistic: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/9ba9a83b-e112-47f8-aa05-99123ee57989
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3 smaller formal adventures in phak-rur and the northeast of Tysa
I fight trolls
A rogue stone construct that doesn't know to stay down
A dimension with unknown by certainly evil goals
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I finish off the other two major foes in phak-rur.
I fight and ancient and incredible tough skeleton with thousands of health.
I then fight a big snake that may not have actually been a threat to anyone
Both of them give me lots and lots of xp to everything.
I then trade in all the stuff I found over the previous 4 episodes to Timikith for a lot of adventure tokens.
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In the undercity of the phak-rur, which Sir croakington just opened, there are 3 great menances that must be dealt with before she can move on.
In this adventure we deal with the last by restoring the shattered idol the really really big rat god (I presume). Oddly enough this god has no issue with me just taking the idol.
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Having opened the way to the undercity of Phakrur the ruins of city older then known civilization I rush to deal with whatever down there before it reaches the surface and causes all sorts of problems.
I find a big snake, lots of stinky ghouls and suspiciously aggressive rats with glowing eyes.
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I decided to open the way to the undercity of Phak-Rur. The switch to open it involves climbing up a 600 foot stone collumn far out to sea then climbing down a thousand feet inside it, defeating a deadly guardian and then climbing back again.
It almost like someone wants the undercity to stay seals and there are things down there and should stay down there.
Guess I have to deal with whatever monsters are down there pretty sharpish before then get out and kill everybody.
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Sir Croakington explore the sea cliff and find a few kicknacks I exchange for ATs
More importantly she finds the dragon we saw flying over the city in the previous episode and we have a chat. He has problem only a smaller person can solve, which I then do.
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Sir croaking explores the city of Phak-rur and learn of 3 hooks for further adventures.
She see's a dragon and is told where to look for it
She learns and secret and very dangerous way to open a path to the even more dangerous undercity
She learns of rat man problems lead by dude in eye patch you is almost certainly a rat in disguise.
Then there is a shocking twist at the end.
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I wander on down to foxfell forest. I then help the dead sort out there tombs from violence and thievery two separate times. We also see the mapmaker but don't buy any maps.
These adventures as short but I spend so long on theological speculation I pad it to the hour mark
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Sir croakington's big huge fancy house comes with it very own adventures.
Following restoring it to a mostly presentable state Sir croakington starts getting visitors. The first is very unwanted but the option to whoop his arse and get 8 ATs makes it worth it.
The second reveals the previously owner was eccentric even beyond what comes naturally with being costume drama lead rich and had an actual secret basement for mad wizardry, at least some of which involved the quickstone and other of it the involved shadows, shadows that are far more the mere absence of light.
A normal person would be angry about this but for sir Croakington having danger without the commute is a selling point for this house.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
We receive a powerful Zarathmorian artefact called the potion forge which lets us combine various strange ingredients to make stat boosting potions. We can level up the potion forge to get more ingredients per potions and more potions to drink.
This is also the end of the backlog so the next episode we go back to adventures of sir Croakington
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
The christmas event for 2022 where we get a present each day for 12 days. We also leave a mess. Over several days we get the pieces for powerful items.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
After hunting down the first 10 of the 13 bandits in the previous episode and getting the first 15/20 coins of destiny 2 and 3 episodes back I can finally resolve both of these issues.
I get the bandits and an extradimensional horror to boost getting powerful equipment to better deal with whatever menaces the kingdom next.
This adventure is so tough sir Croakington has to sit it out as she doesn't have the powerful items that would help having only done about a 5th of all the stuff one could do.
Even Zoop has a lot of difficulty and has to use all the tricks he has which makes the victory even sweeter.
I also meet the mysterious rescuer from the very start of Zoop's adventuring career.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
300 years ago Otharath the Vulgar and this crew of odious outlaws commited banditary and murder across the kingdom. Eventually there were caught and executed, but that wasn't the end of it, now they are back on their crime spree and it falls to a hero to stop them Otharath had his 12 accomplices, for good.
Only the first ten are sent to the bad place here the other 3 have holed up somewhere and it will take a whole adventure to root them out
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
I get the 11-15th coins of destiny. These ones are hard to get.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
I have been tasked with searching the whole kingdom (and beyond) to find the 20 coins of destiny.
A series of very odd timey whimey reality bending zarathmoorian stuff happens whilst I get them
This gets me the first 10 of them
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Every know and again there is an archery contest in the battlegrounds. Character shoot a few arrows at a few targets a 4 times a day for several days. This generates the score, top score wins a fabulous prize, top ten and slightly less fabulous prize. In some contests there were prizes for appearing in the top half and for taking all possible shots (or close enough).
I read out what those prizes were here (except the top prize as on the winner knows what they are)
I also tack a different contest for a very nice amulet on end.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
For a few months towards the end of 2022 a giant wheel appears in the battlegrounds along with a very very enthusiastic barker (who I hope is paid well as being that enthusiastic about random number generation for that long is exhausting). You spin the wheel and you get cubes that just appear from somewhere, maybe stolen from a minecraft dimension. You then fuse the cubes in better cubes which you fuse into better cubes...then you get up with platinum cubes.
At the end of the event the Platinum cubes were traded for fabulous prizes, including more adventurer tokens then you'll get from doing everything permanent with one character and powerful equipment.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
As part of Easter 2023 event a basket of Eggs is picked up. They have the 3 concentric squares so this ties to Zarathmoor in some way, which means it doesn't have to make sense but it will try to kill you.
Later we deal with the those eggs: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
On the 30th of september is the GM's Birthday. Tapping into his inner hobbit all the players get present. We get a magical quill that we can use to draw items to get part of their stats as a bonus.
Here's hope he indulged the other hobbit traditions of good food eaten often, being friends with cool wizards, being forgotten by the forces of evil and long lives.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
All across the kingdom has been appearing mysterious statue of a swordsman. However it is only visible to adventures. Is this a trap, or a call for help.
After touching the pommel of of statue 30 times over several months (and likely being featured in several episodes) sir croakington get teleported to mysterious dungeon in another dimension to meet who brought me there, and she cannot leave, even in death.
She get got, but has to go through some skeletons with some help from a helpful magical axe.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Behind the blue door is preview of the coming Gnawing Gloom adventure which will eventually start the explorations of Zarathmoor and Arkyandar which which fight more neatly in conventional time. May questions are raised.
Fanwork contest running: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
The main event of the Easter 2022 celebration, after finding the eggs after much searching (after about 15 minutes in the episode 2 dozen for 1 https://app.redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/f3dd0d10-b01b-48b5-87e0-82208a3dbf64) I now get to trade them in for fabulous prizes, but first I have to have an eggtraordinary adventure.
I also learn a bit more about Zararthmoor
Crabby Fanwork contest ongoing: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/episodes/5255dfe4-8fc8-4f96-87b9-ead507c514eb?\_gl=1*1dojids*\_ga*MTQ5MTUzMjc3Ni4xNjI4MjgzMTM4*\_ga\_KVZ47LYJWW*MTY4Mjc5MzQyMi4xNi4xLjE2ODI3OTYyNzEuMC4wLjA.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
In previous archery contest and adventure won Blackstorm tower near Tyndmoor. Sir Croakington now visits it to discover the lore of the place and get nice stuff.
Crab based fanwork contest ongoing: [url]https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/episodes/b70bfaaf-2162-4c75-a31b-0e6012d12d03?\_gl=1*frq4ah*\_ga*MTQ5MTUzMjc3Ni4xNjI4MjgzMTM4*\_ga\_KVZ47LYJWW*MTY4Mjc3NTMxMi4xNC4xLjE2ODI3NzY4MDUuMC4wLjA.[/url]
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
At great expensive Sir croakington now has her very own swamp with a grand old house next to it.
As the legal owner of this place, I have a piece of paper that says it and am legally aloud to use or have used force to uphold that, all swatters much be removed, from life.
Once the residence is fully restored and upgraded there will be many thing to do there. There will also be several adventures there.
Fanart contest ongoing: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514eb
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Hanging out in the griffon's ledge alehouse Sir croaking does activities that would have ended badly of anyone that that isn't a main character.
She buys a map from a random guy with promises of "great treasure" then drinks a strangely colour liquid she found in the middle of nowhere.
She then goads a master swordmans into a duel, a swordsman we met before. Sryth bedtime stories | RedCircle
Fanart contest ongoing: Sryth bedtime stories | RedCircle
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Like all the best adventures this ones stats in a tavern.
Sir Croakington is hired to defined to defined a riverboat from murderous pirates.
I then learn they are even worse then that.
I am currently running a fanart contest: Sryth bedtime stories | RedCircle
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Sir croakington ends up working with some very very experienced monster hunters and deals with a monsters underground and in the air.
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
A bog giant has attacked a outlining village with no defenses.
What's worse this giant is either sent by or influenced by the Demon lord itself.
Then I get there and its even worse.
Fanart contest running now: Sryth bedtime stories | RedCircle
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
The thane has tasks Sir Croakington with dealing with a vicious band of criminal known as the Yeltham crew.
Currently running fanart contest with cash prize: Sryth bedtime stories | RedCircle
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Goblins have attacked the was village of werrit and been totally goblining it up. These goblins have better strategy and equipment then normal, and a painted man. It falls to sir croakington to deal with this before anyone does something stupid and heroic and more people die.
But who is the painted man and what happened to him answers seem illusive.
Fanart contest is live to 19th may 2023, check 500th episode for more details
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
After waiting far too long it is the 500th episode.
This is an Easter event were I have to get rid of dangerous eggs before they do something dastardly
I also announce the 500th episode contest were any sort of art about Zararthrook timebender the time controlling crab and omnipotent lord of Zarathmoor with the contest judging starting on 19th of may. An sort of creative endeaver will be excepted, including writing, poetry, sculpture, memes, cakes, or maybe a document explaining who to make a DnD warlock with Zarathrook himself as the patron, putting tiny crowns on crabs, singing and anything else you can think or of think of with help.
Wherever you post it publically link to Sryth.com
Lore book entry for inspiration: http://www.sryth.com/game/ci.php?f\_c=lore.inc&f\_infoid=zarathrook&f\_fs=1
£500 prize. Show me what's you've made and where you've shown it off on the sryth discord or email at srythbedtimestories@gmail.com
Until this is suffix is removed I will be running a fanwork contest: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/5255dfe4-8fc8-4f96-87b9-ead507c514ebSupport this podcast at — https://redcircle.com/sryth-bedtime-stories/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Having proved by mettle with the whole stoneback hill thing the thane now has more jobs for me.
The first is to catch a poacher.
The next to deal with some problem in a small village which turns out to have had the missfortune of being a sight of demon invasion, but I nip that in the bud.
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Having now got 200 ATs I buy the quickstone, it goes a lot of stuff, and will eventually do even more stuff.
I then return to Sevenhorn and the wild man Quith. The Kurund are up to something, and since its them its going to something bad. It is only in the second adventure I learn just how bad.
Also one person is very very very very very stupid, but gets to live up because I'm impressed that someone could put that much stupid in one place.
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A deadly disease has struck skybend, Sir croakington teams up with Quith the woodsman to battle though the wilds and winter to bring them the only cure.
I take a different route then I did when Zoop did this https://player.fm/series/sryth-bedtime-stories/the-killing-hand-of-winter and take a path that is more rewarding has someone mostly innocent paying the price for it.
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Sir croakington is finally summoned by the king. He is two track down and bring to justice (stabby justice) the notorious twin blades.
I also talk about some ways this adventure could be spiced up a bit.
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Two thing rise from the depths near port Hallik. The first is as monstrous as expected. The second goes much better for everybody then you would originally think and leads to some nice rewards.
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A preview of the first part of the coming adventure Saga "The Gnawing Gloom" which will lead to whole new realms of Arkyndar and Zarathmor.
There is a mysterious man with mysterious powers from a mysterious source who plans mysterious murder for mysterious reasons. At least some of those mysteries with me revealed when the scenario is published.
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Sir Croakington Meet the Crimson Helmed rider for the 7th time (the other times were earlier and off mike) time is is told of legendary cave with the legendary monster and curse which will EVENTUALLY lead to a legendary treasure, a really cool looking shield she just saw a hint of.
Its will take 36 runs to get shield, these will all be done off mike, this is what will happen when you finally get it https://player.fm/series/sryth-bedtime-stories/the-final-slaying-of-the-ice-troll
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Sir croaking she was she win for growing such a ungodly huge pumpkin. Guess she has a green thumb even though she doesn't have thumb.
Then she comes in contact with the minions of the time crab. Its turns out things are already timey wimey.
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Sir Croakington finally finishes the ring illusion and get fabulous prizes.
She fight 2 of the most powerful monsters ever and then a foe that is in every way her equal, which actually wins.
Then she tries again wins on the second try.
She also meets someone very very important.
The rest of the Ring: https://www.breaker.audio/sryth-bedtime-stories/e/98564978
https://www.breaker.audio/sryth-bedtime-stories/e/98588307
https://www.breaker.audio/sryth-bedtime-stories/e/98621975
https://player.fm/series/sryth-bedtime-stories/ring-of-illusion-4-monsters-from-the-past
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I continue with the ring illusion going though 4 more rounds.
These rounds are retelling of historical adventures, two from Tallys himself and one from the thane Pyrond. I also fight the toughest foe in the whole ring.
The ring so far: https://www.breaker.audio/sryth-bedtime-stories/e/98564978
https://www.breaker.audio/sryth-bedtime-stories/e/98588307
https://www.breaker.audio/sryth-bedtime-stories/e/98621975
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Sir Croakington continues with the grand ring of illusion fighting bandits, cannibals and something that his hopefully just made up for the contest.
Ring of illusion so far; https://www.breaker.audio/sryth-bedtime-stories/e/98564978
https://www.breaker.audio/sryth-bedtime-stories/e/98588307
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Firstly I help Solunder with a political sensitive matter
Then back to the ring of illusion for 5 moves rounds.
Goblins, giants, and angry wizard and even a werebear await.
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Sir Croaking takes part in the ring of illusion, a series of 20 illusionary scenarios made by the master mage Solundor
To start off with we have Ogres, Evils Trees and Bad kitties.
Ring of illusion playlist:
https://player.fm/series/sryth-bedtime-stories/sir-croakington-starts-the-ring-of-illusion
https://player.fm/series/sryth-bedtime-stories/public-illusionary-adventure-and-a-secret-real-one
https://player.fm/series/sryth-bedtime-stories/a-bunch-of-illusionary-weirdos-and-a-toad
https://player.fm/series/sryth-bedtime-stories/ring-of-illusion-4-monsters-from-the-past
https://player.fm/series/sryth-bedtime-stories/sir-croakington-finishes-the-ring-of-illusion
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We finally find out what was in the package we found under that tree that appeared for no apparent reason.
Put first we have to get it back, which means we have to solve a dungeon filled with murderous bells.
The rewards are great indeed.
Also has a co host.
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I find the location of beggars Delve, where a bandit stored a stash but died before he could get it.
Sir croakington has difficultly due to repeatedly making very bad decisions and getting killed, fortunately its a video game (but without video) so that didn't happen. She then filled and escapes with the treasure, but it turns out she isn't the only one after it.
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Then event with the creepy old man in goblin claw inn draw to a close,
Its started here: https://www.breaker.audio/sryth-bedtime-stories/e/96210826
This time she has to fight a lot of Undead, using that handy undead bashing staff she got in the previous episode.
Somehow that has ended up saving that whole realm, I may be for the best not to know exactly how.
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Shadow beast are attack Ashlyre. It falls to Sir Croakington to deal with it.
Its turns out an old foe is behind it.
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Sir Croakington was given 12 ATs for future services a while back, time to give those services.
She is to get an orb of underground ruins. 3 tried before and they never escaped, probably due to all those giant bugs.
Sir croakington succeeds, of course and get another 4 ATs.
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I that by visit Sryths first ever christmas tree, and pick and gift, which will be opened on the day that gifts are opened.
Sir croakington then goes to the battlegrounds and takes part the challenges. Someone drops in uninvited and starts off something that will probably take a while to finish.
Sir croakington also gets a nice new Bow
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I help the master of the battlegrounds with a problem that was brought to him and then with one he brought upon himself.
Also art criticism.
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Magical books have been stolen and Sir Croaking goes to Retrieve them.
After dealing with some regular bandits she tracks down the leader, who is also necromancer, barely.
The books are retrieved in short order.
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In the Battlegrounds the Oakenstone Mask Event has a brand new scenario involving tiny pastries that sometimes bit really really hard.
They is then get another archery contest which is the same as before except when the technicolour snowflakes fall, I everyone tries shot as they already got their bows out.
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A couple more adventures in Deepwell.
A stuck well turns out to have a truly monstrous cause, and even killing it isn't the end of it.
Then sir Croakington help deal with a troll under a bridge
Then I get you off on a lorebook dive about the Fabled north.
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Sir Croaking meet and guy with a healthly interest in skulls in help him get another pieces for his collection, but then former owner of skull its all too pleased about that.
She then finishes of a century old tale of love, terrible parenting and murder.
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I wander around the old north wood. I meet a old man who ask me to retrieve 20 very very mall stones that are somewhere in that very very large wood.
Somehow sir Croakington Finds them, it might have something to do with that person that turns up whenever she finds one.
She gets some of them from a lair of giant ants and there even gianter queen.
At the end there is huge reward, several of them actually.
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Sir Croakington steps into the ruined city of Tarn. A city of sorcerers that feel to ruin after a rebellion and the corruption of its leader.
She gets a few uprgrade on the way to discovering the secrets of the city.
It will take many runs to uncover all that is to be seen there.
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Runeskin Someone thinks that if he gives me enough nifty items and Xp I'll forgot about all the many many evil things he's done and become his champion.
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With the demonscourge assembled and and a horde of demons fought though Sir Croakington Finally Faces runeskin and defeats him in combat.
She Gets the feeling this was his plan all along.
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After surviving a sinister maze with 4 seemingly invincible ghosts Sir Croakington gets the third part of the Demonscourge. Now she just has to find a ware to stick them together, which is hard as they didn't come with instructions.
She then snakes through a now dungeon and choses a shape for reasons as yet unknown.
Then a portal opens, it surely leads to the final showndown, but she should be sure she is well rested before doing that.
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Sir croakington gets teleported to dungeon with seemingly no escape. She is shown various foreboding images and then gets another piece of the demonscourge.
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In two other adventures it is learned that Runeskin can bring back the dead to fight again and can perfectly disguise his minions.
The after fighting another of runeskins immortal minions, this one a human (or a least WAS human) she ends up with part of something that might actually win this thing.
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Runeskin's violently foretold attack comes upon the village of Silverwysp.
Its a huge thing with goblins, undead, trolls ogres and every bad thing that could be rounded up.
Quite a few things for Sir Croakington to Deal with
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Runeskin is coming, and he likes to make an entrance. That entrance being a lot of random murders.
Sir Croaking Fights Runeskins Varied Minions and then the beast himself.
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Sir Croakington Needs up in the city of Charna and works for a mysterious paymaster to clean up the city.
and despite some bumps along the way succeeds and is greatly rewarded.
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Sir Croakington continues to do heroism in the city of Syr. This get the unwelcome attentions of Volundra's Curse and there Leader Trevinter, who marks her for death, and really tries to achieve it.
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Starting proving Grounds II a series of varied events break out in the cities of Trithik and Syr.
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The Rine Beast, sealed in eternal slumber for a century is awake and angry, it falls to sir croakington to put it down before it kills again.
Its turns out its worse then that.
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Sir Croakington Does into the Innermost Chamber of Kiryldas Tomb and comes into combat with the necromancer herself and a lot of undead.
We finally stab all the evil out of her and she then combines her 3 pretty god rings to one uber ring.
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After some Misadventure Sir Croakington finds her way to the Kirylda's Tomb and meet up with someone from her Very First Adventure.
She then fights a lot of undead and pushes through to the inner chamber where a lot of stuff will do down in the next episode.
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I help out a merchant
The the merchant uses a bonus I got early to some I can actually use it.
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More missions for the Border Rangers
Goblins
Giant bugs.
Giant humanoid that aren't rare enough.
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With the goblin curse thing mostly dealt with (or at least a dealt with as its going to get) sir croaking can finally pay back the border rangers who cured her of several deadly poisons. She joins the border rangers and help them out this a couple things. There remains more to do there.
She also thanks her horse, firstly by giving her a name.
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I finish the whole 7 goblins king by fighting a goblin that breaks all the rules by coming more and more to life the more I kill it.
Before that I explore the odd north woods a bit and find the Jade Fang Ant lair, which I stay far far away from, those ants are scaled!!!
I also get permanent stat boosts, this saga being one of first places put in the game to do that, as by then several people had maxed out Xp and brought nearly everything at Tallys's so that was the only way everyone gets something nice at the end.
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With 6 Tattoos I can finally open the hatch I saw in the previous part. It is the temple of an evil goblin god. Like all true Rpg heroes I end up fighting it.
But first I have to deal with redcoat yet again.
I also learn the goblins have other deities, one of which is is opposed to the goblin odd of fire and hatred.
But it isn't over yet, in the final part I can finally do lasting damage to the goblin gods schemes.
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Sir Croakington is at the goblin claw in again. A magic trick gone wrong end up making a salamander monstrously sized, sometimes.
It falls to Sir Croakington to save the salamander before it gets hurt, or hurts someone else, or both.
There also goblins because that's what the saga's about.
This adventure was also the very first I recorded, so you can see the (lack of) improvements brought about by 18 months of podcasting
https://www.breaker.audio/sryth-bedtime-stories/e/64021569
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Its turns out a simple fedex quest was delivering weapons to goblins. Sir Croakington quickly puts a stop to that.
In this one most of the goblin fighting goes to other people, she's got traps to worry about.
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Redcoat is up to his old tricks again, more goblin capture more people for evil that just starts with mass murder.
After stabbing through the latest goblin subcontractors Sir Croakington finally traps the necromancer somewhere he can't run. After he finally runs out of skeletons he is killed.
But he is a necromancer.
She also meet someone she'll like to have an adventure with sometime.
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I meet the Legendary Goblin Chieftain Tarungar The Axe. Fortunately he don't have fight, unfortunately that necromancer as turned up again is up to his old murdery tricks.
Its turns out Goblin human relations don't always have to lead to war.
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The 2 part of 7 goblins. Sir croakington fights a goblin that likes hunting way too much and gets poisoned a lot.
She'll have to help out the border ranges that cleared that up once she's dealt with whatever these flame Tattoos do.
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Whilst wondering through the wilderness Sir Croaking come across the a sinister deal between goblins and necromancer with innocent villagers paying the price.
The goblins and head and scattered and won't be probably for a generation, the necromancer escaped and will certainly cause more trouble.
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It turns out Koro-tul didn't just throw away her whole army for no reason. She has more Oakaruk, a lot more, I strongly suspect she can just make more. They are still a danger as more bandits learn the hardest way. But Sir Croakington is more of a danger and turns them into that much firewood.
The wood is calling, she will have to go into it eventually.
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The Town of Ashlyre was conquered by the Run and Iron Constructs of a renegade Sorceress.
They need a hero to take the town take, conveniently for them Sir Croakington is on the case.
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Sir Croakington meets a neromancer and decides what to do with her.
She then meets someone she was sure was dead, what with having chopped his head off and everything.
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The grey wall brother have gone missing in cave filled with ants, which is bad. The ants have been messed with by a extradimensional meddler, which is worse.
I also talk about ants, because if they were big we would be screwed
Fortunately sir Croakington is on the case.
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Sir Croakington Goes to the goblin Claw inn. She meets a creepy old man, a fellow adventure of much greater experience and a thief looking for help.
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Sir Croakington Deals with some pests in Durnsig. Spiders, and rats and a dude , oh my.
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Sir croaking Explores a tomb on behalf on an antiquarian. As well as the expected undead there is another type of foe as well.
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Sir Croakington deals with a few of the non city threatening problems that remain in Graldok.
She fight as a adventurer that fell to level of the brutes he used to fight, I let them live, maybe that will have effects.
She then fight a giant worm, that is probably very tasty afterwards, especially with garlic, cloves and rosemary.
Finally she tracks down a brutal mass murderer and takes his head, which he can't live without. She also take the high quality equipment that he certainly doesn't need any more.
I also make up backstory for how she gets all that magical equipment to fit her even though she's a toad and ponder how a sryth hardcore mode would work.
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The crabs are now a problem, they went and clawed someone they should have let be and now they will all pay, with crab meat, their own body weight in crab meat.
Sir Croakington then goes into a cave to fight big crabs, bigger crabs, and a too big crab.
Then she has to get out again.
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I see the rock that will eventually lead to the Realm of Zarathmoor, which is ruled by a time bending crab godking.
I then get assailed by the minions of said crab king, whom kill Sir Croakington before she can find out. But Crab king hasn't had enough fun yet so that timeline is snipped off
She then has a nice relaxing walk in the wilds before meeting a giant but still very mortal crab. Who is shot until dead.
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For the halloween event I get a new powerful Item for 3 characters in a row.
This also means Sir Croakington gets his first look at the battlegrounds.
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I do the simple choice adventure, which gives a huge amount of choices, so many the first part has 64 ending.
A lot of weird stuff is found on the way, including the Rat men become even more terrifying.
Somehow the Cube is arranging it for its own inscrutable purposes, so I better not see any of you trying to scrute them. For this the cube rewards me with another sliver of its infinite power.
Praise the Cube
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Sir Croaking gets a mysterious cube and great power and unknown purpose, but it boosts stats so we'll just assume it will all work out for the best.
Sure the cubes last Guardian died almost immediately after the cube left it for reasons unknown but that isn't going to happen to her. The cube is here best friend, the cube would never betray her.
Now all of you don't tell anybody about the cube, because there are all sorts of people and non people entities that want to steal it.
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Sir Croakington Continues to Explore the frozen wilderness around Hawklore and finds all the lost villagers and all the lost magical naughty gift boxes.
She also seeks and find a giant ice worm when exploring the cold region for no reason at all.
The reward is a rediculous amount of experience and nice equipment and unlocking a permanent stat boost.
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Winter has come to Hawklor, unlike in another fantasy series it came very very quickly leaving some people trapped in the Snow. It falls to sir croakington to save them.
She also comes across a powerful mage who is no help at all and instead sends her on a gather x quest. Although admitted she forgot to tell him about the whole people freezing to death thing.
As she explores she finds whole new types of foe to slay.
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A horde of long clawed goblins have assaulted the Town of Eastfell and drove out its Garrison. The army is on the way, but why should they get to have all the fun.
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Sir Croakington hoped to never return to the slimy, murky, muddy, squelchy, bitey, stingy, boot stealingly murk but when someone offers a reward she has to.
She assaulted by so many red flags about the mission but she didn't get this dirty for something so she ignores them all the presses on. She ends up doing the right thing anywhere and gets paid by everyone.
She also learns martial arts which I guess mostly consist of crotch stabs with sharpened warts.
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There is now yet another archery contest going on in the battle grounds. This is the 60th one. This was a new thing called Frydwark's Blessing which increases the minnium and maximum base roll you can get faster then normal, adding up to hundred of extra points for an average shot if you shot every day to get the numbers up.
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I continue into the murk, I gather the parts to get an ancient magical weapon and use it to defeat a shadowy Guardian. Then I raid a temple of an evil Worm god, slay its minions and cast out the god itself discover a Traitor and save a large chunk of the world.
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The town of stormfield is under attack by hordes of men of murk and slime and bad smells. It falls to sir Croakington to deal with it.
It links to a dead god of evil and millenia old pillage who have nothing left but rage. Apparently there is a traitor to humanity too.
She also learns how to start getting her own undead horde
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Sir Croakington goes upon the Silver Crown.
Quite naturally danger occurs first with a really really big monster then with lots of smaller ones which are dirty cheaters and murderers too.
I then meet some one that the deepest depths of neverness can just keep. I keep the captain with a problem that he doesn't explain.
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Firstly Sir Croakington Learn the skills of thievery whole the secret master adventurers.
She she goes to Graldok and saves the city from a deadly storm and a treacherous mage and lot of goblins too. She then learn how to command the very elements.
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I go after the rest of the Phantom Assassins gang and then the man himself. After many attempts and a lot of luck he finally goes down and his head will shown off far and wide to the greatly relived citizens.
Along the way Sir Croaking bumps into other things whilst exploring the realms are random. A evil Creep ghost, a Crypt of Cruel Cadavers and spiders that are way way way to big for a tiny toad and a bunch of bandits that should have started running after I killed half of them in 12 seconds.
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I get an upgrade to dreamstone making the boosts it gives more powerfully and giving me 4 dreams a day rather then 3. I also learn the dreeamstone has it own plans that might be sinister but I'll risk them it it means stat boosts.
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With the adventure the in Goblin Claw not be avialable until she learns new skills sir croaking goes to nearby villages. Firstly she chases down a rogue elementalist and brings him to justice then she goes after some giant bats to rescue a lady, then runs at the last minutes as the bat is magic and very big too.
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Sir Croakington stabs some bugs under the goblin claw inn and r returns this shield
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I go to the stoneback Tavern and meet 3 quest.
I ignore one. Start one and complete the 3rd.
In the third quest I help conclude a 3 generation long quest for vengeance and a sword and I punish Blalak's Dad for raising a murderous son and a little thing I like being long dead isn't going to stop that.
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After worrying she is losing her edge Sir Croakington meets the Man in the Leather Hat in Warfoot and get 10 ATs. Then she hops around Eastern Tysa and discovers she Isn't ready for the stuff there yet.
She then meets the Man in the Leather Hat again, and is absolutely whooped. Thing happen and she ends up joining the Adventurers Collectives and sees some of stuff they offer.
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The hunt begins for the Phantom assassin and his team 8 other mass murderers. No town city or village will take these rouges and murders so they must live in the wild. It falls to sir Croakington to wander the length and Breadth of the Kingdom to find them. There are other looking too but as it tradition in video games they won't ever get anyway as they aren't the playable character.
4 of the 8 accomplishes are found so far and a lot of gold and xp is given as the reward.
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Somehow Sir Croakington Ends up being the chosen Disciple of the Great Warrior Spirit Palk then goes to his own battle filled dimension to save his most loyal followers from extra dimensional skeleton wizard and gets a nice ring.
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I few smaller adventures in Western Tysa.
I help a mage that probably could have handled it on his own with a particularly psychotic goblin.
I meet someone in Mirgspil with anger issues.
I fight rats and "rats"
Then fight in the arena to get a position I already have.
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3 adventures in the capital
Sir Croakington ends up kidnapped into a strange place by a demon witch thingy met (and fight) her adorable pet spider and a bunch of mutant creatures.
She then meets someone you is surprising helpful
and finally explores a abandoned underground home
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Sir Croakington get all the nice treasures within the Voren-Thul chambers. She then leave the tomb and are reminded of the original reason she went to Stoneback hill. She Joins the Grey circle of Mages and get her own tower.
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Sir Croakington goes in the Tomb of the Voren-Thul and fights and huge horde of diverse undead within. She passes a corridor or maximum spookiness dies a few times and slays a lord amoungst the Undead thus saving the nearby areas from death and then worse.
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Its seem bandits are operating out of the cursed and forbidden land of Stoneback Hill. It is discovered it is forbidden for a very very good reason.
I also talk about how medieval undead are so much better then modern undead
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I get the Adventurer Appreciation Month Item for 2021. The Dreamstone. I also sing.
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There is something spooky happening under the old cathedral, it falls to sir Croakington to deal with it and also get a nice magical Dagger in the process.
I also fight one of the most metal foes in the game.
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Something weird is happening in Durnsig. A giant pumpkin patch grew out of nowhere. Something prowls within. The villagers call upon the great (big head) Rokmokkara to deal with it, they get sir Croakington instead, which is better for everybody. Not the village now that, there though you arrived is the wrong gender and species, guess the bards were vague about that.
She also gets a nice hat
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Sir Croakington wanders near Durnsig and find 7 statue that are just too realistic. They come to life and attack, something she will soon get used to.
After defeating and 7 knights 7 times that curse is lifted (for reasons) and knight move on (and maybe die and go to ultraheaven we never she them again so we don't know).
Guess sir Croaking got off lightly curse wise, she can still move.
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Sir Croakington shows way to many wolves that being tiny just makes it easy for her to line up the stabs.
Farms are made safe and rewards are given and found.
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Another Oakenstone mask events where I do snippets from right in the middle of adventures that weren't out when they first appears (although some of them are now)
I fight a crime lord, skeletons, cultists, a rouge construct, Crickets that got way too big, ghosts, undead pirates, someone with a bad case of monsteritious and a dragon.
Full adventures: Vlelogorath the Wretched: https://redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/episodes/d4ae16a4-86d2-466d-8fdd-bf45e09f2911
Dark Circle: https://app.redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/a37b02b4-8a1c-4ec8-9e53-15916b6a2423
Stompers Day Out: https://app.redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/fedded1b-90a8-4665-83e4-01469b9be4b1
Bones and Blades (and others too): https://app.redcircle.com/shows/bd535987-8b1f-4ba5-afcb-adb2484eef24/ep/7dab55ff-016d-4e59-8ba5-23277c0182d1
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Sir Croakington Does her first Proper adventure, to slay and entire cave full of goblins, including their brutish leader before they eat them all.
This version has slightly more stuff then when Zoop did it.
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I decided to make a new character you just happens to be turned into a toad but nobody brings it up because that would be rude.
Being a toad as is now reason not to have the same adventures
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I delve in to the lair of the Bog Lich in Another Oakstone Mask Event (but not really its just fantasy VR). I go into a Tomb of a Mage that just not eviler after dying and who now commands both the dead and swampy things as it too spiteful to die.
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see what's in side the Titans of Tysa package, the package brought by the the owns of Taverns such as the Lakeshore Tavern and The Other Lair.
The package Contains at lot legendary item with their own pieces of the lore. Some of these item could be used for non heroic acts, put the won't be because this character is a paragon of all known virtues and some unknown ones.
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I go into the cellar of the lakeshore tavern to deal with the rat problem and whatever else is down there. I quickly discover I am being hunted and more ominously there influence of the time crab is great here.
There are also rats, big ones and lots of them, but that just comes with the profession.
After solving a lever puzzle I make a discovery I am very very excited about.
I then deal with the person behind the rat problem, although its really time crab,
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I continue to enjoy all the lakeshore tavern has to offer. I talk to the tavern keeper and enjoy the whole menu in one sitting. I meet a mysterious woman and get a nice ring that I transmute for permanent stat ups.
I see a rat, I've deal with that later, because of course I've have to.
Then play Flicktap, I then play Flicktap some more, then I play flicktap some more, then things become a bit of blur then when it stops I have become the grand master maven of Flicktap have 25 ATs a luck charm that actually boosts luck and the attention of the time bending crab lord.
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I visit the Tavern of the illustrious Adventure Silvana. But before I get here I get distracted by seeing a big statue of this adventurer on the horizon and I just have to climb. Partially to get get a item that will have a use somewhere for something at some point in the future but mostly because its there.
I then enter the tavern where some timey wimey stuff happens and I get an item I don't know how I got, you get used to, it just one of the things that happens when your an adventurer. I then sit down whilst other people have interesting conversation and somehow get 12 very valuable ATs. I nearly break a chair when I stand on it with by muddy muddy boots and learn the time crab Zararthrook links has linked or will link to this somehow.
The fanwork contest in one ongoing to the 19th (or so) or august, details in the last episode.
There is still more to see in this tavern, in the next episode.
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Its the 400th episode so to celebrate I'm announcing a fanart contest with the prize of actual money of the kind you can buy cheese with. Any sort of creative work will be excepted, pictures, poems stories, baking a cake shaped like a Hylbor beetle, a custom D and D scenario whatever you can think of with Srythy content.
First prize will be £300 sterling whether can how many secondary will be determined depending on number of entries.
All entries must be submitted in at least one publicly assessable place and contains links to the game itself.
Tell me were you've put it by either emailing here: srythbedtimestories(at)gmail.com
or joining the Sryth discord were any updates will be posted and the winner(s) voted on
...
In this episode I join the Fiends of Arkyndar oakenstone mask challenge were I experience, though the magic of the mask 7 middle bit from 7 adventures that are set in the fabled north. These adventures are likely to expanded to full adventures in the future. I these scenarios I fight goblins, skeletons, angry cold ghosts, cultists, assassins, something like a yeti, a look of rocks that got in my way, a huge snake that is too valuable for its own good and gravity.
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I finish off the getting the stuff in the Bundle. I get my own imp who is helpful and snarky and get a dangerous Interdimensional Artefact.
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I got a bunch of things, time to see what they do
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i finishing opening the rest of the 2020 backer bundle
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The 2020 kickstarter had so many rewards this entire episode clovers about half of them.
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I talk about the now defuncted start up scenarios, 7 mini adventures that are no longer in the game, but could be brought back.
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I read out what I got in the 2019 Kickstarter package. A selection of interesting items and encounter all of which boost the character to a crazy level.
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Its a curious thing indeed to make have a giant statue of yourself made and then but it in a place that is very distant and hard to get too.
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I get the next two green stone fragments. Some else wants them and they are perfectly willing to use violent means to get them.
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I meet a mysterious woman in Trithik who has been effected by something. I get the first of the two mysterious Green stone Fragments, who many of them there will be, that will be seen soon enough.
I also explore another tile based Dungeon, then Zoop takes a very long bath after the episode ends.
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I do the Easter 2021 event. It turn out to be far more substantial then I dared hope, it has it own dungeon with monsters and puzzles. As expected the rewards are huge.
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I do do an adventure that many players wouldn't even know was there. There's a lone rider with a lot of gold, what do I do about that.
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A special Easter event, I go behind the blue door and get a basket of eggs of all sorts of colours. They do something, something very nice, I find out on the 10th of April.
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After nearly 3 weeks of repeatedly smashing and bashing Ulgrog along with Etching and Charity and maybe some other people too we have finally gathered the 200 tar blobs needed to open of the portal. I go though the portal, fight some tar blobs and get an artefact of incredible but very limited power. I get uses it on the very creature that help give me it, how ungrateful.
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I do a task for the black writ and I don't have clue about what's going on.
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I redo the saga when Zoop became and serial killer and instead join the organisation that fights the against the League of assassins called Dire.
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I finishing reading the Lorebook. Including reading about Zarathmoor another dimension ruled by a giant crab that controls time.
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Yet more lorebook. This time we learn about some of the most important figures in Tysain politics.
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In continue to read the Lore. Getting to my favourite entry so far, about the owl peope in Talonvale, something I never read despite years of play.
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I into to go through the lore book. We get to shadow so lots of terrifying monsters and magic.
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I continue to read though the Lorebook. Here we learn about some of places around Tysa, and a lot of other stuff too.
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I start with reading a new lorebook entry about banana people. Then I go back to reading them in alphabetical order where I read about all sorts of the monsters and places.
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Continuing to read the lore book I read about a lot sinister beings and organisations, I even find a couple of entries that aren't on the main list.
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i continue reading the all the lore book. Were going though Grey stuff so, as seems to be a rule in fantasy were going to read about impressive people and scary monsters.
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Round 3 of reading the Lorebook, legendary heroes and beasts and a giant enemy crab.
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I continue to read out the Lorebook. Reading about Ramaging Dragons, criminal syndicates and a lot of monsters amongst much else.
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I start to read out Sryth very large Lorebook. This includes the dramatic introduction to Sryth, staring someone we have already met before he sent us the the MAD.
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I buy a mysterious and powerful ring from the painted peddler. I then begin to unlock its true power. I discover the ring also uncovers a secret lower level in tome that leader to an altar, something will happen when 200 quivering blobs of tar had been gathered, other I have to fight a massive bog beast to get them, fortunately I don't have to do it alone.
The dungeon is below the one uncovered in this quest. https://www.breaker.audio/sryth-bedtime-stories/e/77758043
I meet the the beast I've have to fight a lot here: https://www.breaker.audio/sryth-bedtime-stories/e/77773943
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In the final part of Proving grounds 7 before a whole lot of other stuff had to be done first it falls to Zoop alone of face of a whole lot of foes for long enough for them to make there escape. Well it looks like the Innkeeper and his family escaped, Zoop, not so much.
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Then way out is it filled with so many Oakaruks even Zoop will turn back. The way isn't safe, not at all. There loads of Oakaruk that wizard and even local wild life is riled up.
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After meeting up with an old friend and fellow badass I find (some of) the people I was looking for and then we escape though secret passages into secret tunnels. It turn out the tunnel aren't nearly secret enough and we have to change the plans.
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I meet up with a sage you sells me a power up. I then go on quest to get him out of Debt to a very angry wizard (something you don't want to be in debt to at all) He then sells me a very very powerful ring for a huge (but worth it) gold cost.
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Oakaruk are once again attacking another village, here we go again. Apparently they are looking for a book, which must be important if that many Oakaruk are after it.
We also get a scene with Koro-Tul you is in very bad situation indeed and which gives a few hints of how thing went so wrong for her.
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After Runeskin ruins a perfectly nice stay at an inn (which is typical of him) I meet up with Oakaruk again, because theres always more oakaruk fortunately I also meet up with the group I meet make I PGIV and they can handle all but the biggest and toughest Oakaruks.
It end with be coming across another town which it seems it in another huge mess I'll have to clean up.
Proving grounds iv starts here: Proving Grounds IV: The Troll hunter: part 1 goblin work - Sryth bedtime stories | Breaker
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I set off the Journey to the caves of Maramog and then have an ominous encounter at a bridge, I maybe I didn't.
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I meet up with Emithayla at the silver Shaft inn. The journey ahead is laid out and I get the very convenient ring that solves a problem that had me stumped. I meet an mysterious old man and help I didn't just curse myself.
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Now Zoop can go on adventures without even having to leave with own massive and very fancy house.
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Having found the 7 glyphs I've dealt with the counterspell. Now it is time deal with entity that meant the spell was needed. After that the problems have solved so hard they never even happen and I get hugely rewarded, even if Zoop has no idea why.
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I find the rest of the Glyphs and meet a strange cast of characters and go all across the kingdom to find them.
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I meet up with the mage that can cast the spell that put them into the paintings, since he didn't put a death curse on me I like him better. I then find the first stone with the help of the awesome power of local government Bureaucracy. I am then mysteriously directed to the next one, as will happen with all the others.
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In a previous episode ( Making a cursed staff more powerful and probably more cursed too - Sryth bedtime stories | Breaker) I used an evil staff on an evil egg in an evil cave. For some unexplained reason this result in the slow emergence of a massive and very powerful demon, which wants the staff. I manage to stop in before anybody gets hurt (you at least anybody I know about.
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I visit the Privordian Alehouse, another player owned tavern. I wander around getting some randomized stories and eating and drinking far too much. The ogre ruins my fun so I kill it, three times. Then I get myself put under a death hex to get me to do a quest I was going to do anyway. Thus begins a quest so epic it starts in two taverns.
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I visit another player owned tavern, the groggy giant tavern. Like all the best taverns is has excellent food and ales and weird stuff all about.
Like all the best of the best taverns it has its own adventure, in this one I save a giant from some sneaky snakes.
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I go been behind the do not open door (using a portal so I didn't open it).
After a bottle episode the tentacles monster and was was threatening the demon Dactyl is not just knocked into last week but completely out of existence after I kick its lack of arse so hard it is gone from existence entirely.
I also meet Belhirk who tells various tall tales.
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I visit the demon Dactyl Tavern. It has all things you expect from a tavern; food, drink, crazy crap on the walls, wild stories and lots of patrons.
It has has a teleporting door with a tentacle monster behind it, should probably do something about that, its ruining the ambiance.
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I read out the full list of Residence upgrades.
In future episode I will show what the functional ones do.
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Beneath the church in Hawklor I discover a book which is also a goblin. Its creepy and wrong and so I destroy it. However it turns out be just about the toughest battle in the game, but I get big rewards at the end.
But why is there and evil book beneath a church, does Tibin (the pastor above) know, he doesn't want me to go down there so probably. Did he find it, make it, was it trust upon him?
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I seek out the 2 gems to upgrade the Tzal-Toalth - the staff of baths, which I first got here: Palemoor Isle - Sryth bedtime stories | Breaker. I get them. It costs 8 ATs and is going to be bad for my characters soul.
Then I discover and mysterious and certainly demonic egg has turned up, I wait for it hatch in a future episode.
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I go down into my basement, the has revealed to me shortly after I brought the place Get out my house I just Brought - Sryth bedtime stories | Breaker then monsters enter it and I have to deal with. I come down again the next day then more monsters come in and I have to bash them to bits too.
Apparently something is sending the monsters and has far bigger plans then just ruining my furnishing. Eventually I have to deal with that, but for now there is nothing more to do.
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I do a few more things for the town of Shadowedge. I rescue the blacksmith, help out scouts with some skeletons and drive off a giant. I also get 1/3 of of legendary shield.
Then I'm done there as I'm out of quests there.
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I good to the Realm of Kyul-Thanor and the besieged town of shadowedge within it. The stone is in dire trouble as the barrier was protects has had its power source stolen. I am tasked to retrieve it.
Naturally I then spend by time wandering around, making a long journey in the wrong direction to explore a redundant mechanic, and meeting some of the weirdest characters in the game.
Then I actually to the urgent mission, ongoing to cave, fight a lot of new monsters finding some treasure that would be powerful it I done this quest when it is recommended, saving a prisoner and defeating an interdimenionsal warlord.
But there are still more problems, which will be dealt with in the next episode and maybe later ones too.
Clearing out the trolls from a ancient statue (although they did most of the work themselves) leaves you be being a discipline of the Great warrior spirit Palk. I learn that part of a disciples duties are going to realm deep the Neverness, which is besieged by all sorts of bad stuff and help out.
Along the way I meet up with again someone I rescue way way back from the caves of westwold The Caves of Westwold, there be gobins - Sryth bedtime stories | Breaker there not themselves in trouble again, this time from a human monster.
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I carry on working (and killing) for dire. I do the 2nd the 3rd of the three murders.
Then I didn't do any of that stuff at all, it never happened.
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Zoop get hired by a vile organisation called Dire to carry out a series of killings. I go through with this put only because I can quit without saving later
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I once more end up working for the Lord of the Waking Mire. Who I previous meet here: Riddlewood Cave Rescue - Sryth bedtime stories | Breaker and here: Trio of Adventures in Durnsig - Sryth bedtime stories | Breaker.
I end up doing something very very bad.
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I investigate the ruins below a ruined tower in pursuit of snake men. Whatever is here they don't what me to have it. I find a prisoner who I help, but not as much as he would want. I get the felling I might just have screwed up and let the bad guy win.
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After solving a puzzle I speed to much time to solve I restore Zirigil's spirit. I decided whether to destroy his soul.
I get pretty huge rewards at the end of it all.
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I am tasks with restoring the spirit of an ancient hero who the world nearly needs right now. Over several weeks I absorb half the spirit in an iron scroll. Then I am sent to get the other half, but I need to get two tablets in two caves first.
Continuation of Trapped in my own Mind - Sryth bedtime stories | Breaker I finally get out of my own mind. I then learn that sometimes no matter how heroic you are there are some people you can't save, but at least they can die awesomely.
With this the 7th proving grounds (as yet unfinished as a whole bunch of stuff have to be made first) is unlocked. There be a small intermission before I move on to that.
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I end up in conflict with a group of physic wizard torturers called the Lunurek, I'm here to have someone I ended up breaking utterly Free of the Dreadstones - Sryth bedtime stories | Breaker. Since fighting me physically is a very very bad idea it is just a very quick way for finding out what sort of afterlife their actually is after a half hearted showing with some Oakaruk (suggesting runeskin hired/commands them) I get sent into a battle inside my mind, a trope that never works quite a well for a player avatar character as there character is outside the writers control but still works here too.
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I explore the cave beneath Fort Ironwin. I get the middle part of the emblazoned key. I find and skins some beasts, for profit. I meant a wizard I almost like and then one I don't like at all.
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I learn someone untrustworthy was hired to find they rest of the key to the Mad. Unsurprising they ran off with the map to one of the parts. I meet Redleg, former notorious bandit who is banished from everywhere to help track him down. He gone off to a cave of poisonous gas and living stone creatures. That's bad, but fortunately the second part of the key is right there literally under there feet, I just have to get it in the next episode.
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I finally get to the swamps and temple within it. Even though it isn't a tomb it sinks in the earth once I am done with it (so I guess anyone that gets cursed at blacktor just dies). Will my three companions be okay?
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I've had enough of those undead following me everywhere, so I am glad when I finally learn how to break the curse. But the place to break it is on the other side of the kingdom. I get 3 stalwart companions to guide me there.
Time for a road trip.
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I finish having that statue built, unsurprisingly it comes to like and attacks me, as statue are prone to do. Obviously I smash it. I meet up if with the goblin king and receive fabulous prizes.
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I fight through 7 giant stone guardians to get the key to the lower levels of the Mad. Then I discover I need to find two more parts and I don't have a clue where to even start looking for them. At least the undead were dealt with.
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I meet again with Emithayla would reveals the exploration of dangerous knowledge that ledge of the Mad being needed and new the attention of Runeskin (or what would become runeskin) or Zoop's world. My attempts to unlock the lower levels of the Mad are being blocked by by a huge horde of undead that curse I got has not hunting me, undead that are not just murderous but tricksy too!
I get into the tunnels were the key is, but since there's a hundred undead outside I don't know how I'll get out, I just have to get the key next time and hope something turns up.
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I make my way out of Blacktor - the Sorceress Koro-Tul does explain about the whole curse business which it looks like is going to be an ongoing problem. But more importantly I know where to go next.
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I presue a goblin assassin in a an anceint abandoned temple deep into temple of long forgotten god. Just as a is seems I've tracked down the assassin without too much trouble gone I don't myself cursed to be attacked by about gazllion undead. would be nice be explore an ancient ruin and not have to fight said ancients for a change. Now I've got to fight by way out.
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I finally finish the the "In Bleakest Winter" adventure. Getting one of the 60 endings. I fight Runeskin, but not really as all of this is in my head, but maybe he is too.
Whispered Madness Playlist
Of distant eyes and Silent Roar - Sryth bedtime stories | Breaker
Madness Spreads - Sryth bedtime stories | Breaker
To the "Rescue" - Sryth bedtime stories | Breaker
In bleakest winter - choices quarrelously questioned - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas arrives - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas Terminates - Sryth bedtime stories | Breaker
Bleakest Winter - Above a churning Sea - Sryth bedtime stories | Breaker
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I go though the rest of of the Ethical Trilemmas. Although I get the option to do them again do go other any choices I regret (which I do have) I skip that to keep the story going.
Whispered Madness Playlist
Of distant eyes and Silent Roar - Sryth bedtime stories | Breaker
Madness Spreads - Sryth bedtime stories | Breaker
To the "Rescue" - Sryth bedtime stories | Breaker
In bleakest winter - choices quarrelously questioned - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas arrives - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas Terminates - Sryth bedtime stories | Breaker
Bleakest Winter - Above a churning Sea - Sryth bedtime stories | Breaker
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I answer 15 ethical trilemmas. Like most the those questions you are not given nearly enough information and obvious choices are omitted. At least I get the results for each one immediately, some of which are quite unexpected both in good and bad ways.
There are another 15 for the next episode
Also this was uploaded on my birthday so please do all the engagements, perhaps arguing about the choices I made/where given.
Whispered Madness Playlist
Of distant eyes and Silent Roar - Sryth bedtime stories | Breaker
Madness Spreads - Sryth bedtime stories | Breaker
To the "Rescue" - Sryth bedtime stories | Breaker
In bleakest winter - choices quarrelously questioned - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas arrives - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas Terminates - Sryth bedtime stories | Breaker
Bleakest Winter - Above a churning Sea - Sryth bedtime stories | Breaker
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I start the fifth part the the whispered madness Saga. After fighting off some wolves (or do I) I face a lot choices all of which have doubt cast one them no matter what one I would have made. Such is to be expected from the big guy and his servants, I've sure they're lying about nearly everything.
Whispered Madness Playlist
Of distant eyes and Silent Roar - Sryth bedtime stories | Breaker
Madness Spreads - Sryth bedtime stories | Breaker
To the "Rescue" - Sryth bedtime stories | Breaker
In bleakest winter - choices quarrelously questioned - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas arrives - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas Terminates - Sryth bedtime stories | Breaker
Bleakest Winter - Above a churning Sea - Sryth bedtime stories | Breaker
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I have and exciting adventure, although to anyone looking for the outside perfectly normal stuff happened. I also might have meet an old nemesis of mine.
Whispered Madness Playlist
Of distant eyes and Silent Roar - Sryth bedtime stories | Breaker
Madness Spreads - Sryth bedtime stories | Breaker
To the "Rescue" - Sryth bedtime stories | Breaker
In bleakest winter - choices quarrelously questioned - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas arrives - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas Terminates - Sryth bedtime stories | Breaker
Bleakest Winter - Above a churning Sea - Sryth bedtime stories | Breaker
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I continue the next 2 parts of the whispered madness saga. The madness is already spreading, it looks like what happened a millennia ago is starting to happen again, and this time it might be worse. The madness is definitely effect Zoop he's seeing a lot of things that aren't there and being killed by imaginary monsters. I should definitely put on that amulet I was given in part 1.
It apparently ties together Runeskin, the Balewards and the Maze.
Whispered Madness Playlist
Of distant eyes and Silent Roar - Sryth bedtime stories | Breaker
Madness Spreads - Sryth bedtime stories | Breaker
To the "Rescue" - Sryth bedtime stories | Breaker
In bleakest winter - choices quarrelously questioned - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas arrives - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas Terminates - Sryth bedtime stories | Breaker
Bleakest Winter - Above a churning Sea - Sryth bedtime stories | Breaker
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I start the whispered madness saga. I learn of the great madness of a thousand years ago which looks like it coming back. I have been contracted to fight against it and it is fighting against me and my mind.
Whispered Madness Playlist
Of distant eyes and Silent Roar - Sryth bedtime stories | Breaker
Madness Spreads - Sryth bedtime stories | Breaker
To the "Rescue" - Sryth bedtime stories | Breaker
In bleakest winter - choices quarrelously questioned - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas arrives - Sryth bedtime stories | Breaker
Bleakest Winter - Train of Trilemmas Terminates - Sryth bedtime stories | Breaker
Bleakest Winter - Above a churning Sea - Sryth bedtime stories | Breaker
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I finish revealing the secret of the Goblin Blood scroll and find a new part to the hall of ruin.
Naturally since its a replayable scenario it will take more visits to finish it off.
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I do the 40 level of the Mad. It it very icky and gross there, and the monster that fight me are icky too. I smash some some statues to get thing to stop making me murky and then make my way to the centre. I fight a huge monster (3 times) and there is nothing like fighting a huge monster to patch up relationship problems, so if your in relation problem consider hiring a monster to attack both of you. I then find some truely epic equipment.
It seems the Maze is done for now, but its saga continues.
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I do level 39 of the Mad, I am still fight upgraded Oakaruk so Koro-Tul is still trying to kill me, and Labyrinth is trying to crush her forces, which is bad for now but will be good with we can start working together as here forces can sneak up to element monsters within the Mad. I do the puzzle of this level which involves teleporting and maths.
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I Finally encounter Koro-Tul, the mage that got meet interested in the Fogbough Forest in the first place, may back during the attack on Ashlyre Attack on Ashlyre - Sryth bedtime stories | Breaker. I start to suspect there is more to her then the power Mad mage I first heard about. We still end up fighting up hopefully next time we meet I we can focus on our mutual goal of getting to the bottom of the Mad and and closing the gate there.
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I first have to survive some more invincible guardians, until I find them there vinciblity again. Then in the next floor I some across some statue and rather then smashing them with old icy I actually fix them, something I don't think I've done since Bentlimb wood. Bentlimb Wood - Sryth bedtime stories | Breaker nearly 300 episode ago. My fellow Mad Delver is still alive, but probably in a lot of trouble, even by Mad Standards.
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This level is super slippery, I have no choice but to slide all the way down. Just got to avoid the walls on the way down, which is difficult with those sharp corners. Then I fight a lot of stuff.
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I defeat a Colossal plant monster then I met someone else in the mad, just not my mad.
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I do another Oakenstone Mask event. This is instead one big, and very tough scenario. I am to rescue an imprudent mage from a very inhospitable frost giant, but I've got to get to the giant first, which won't be easy.
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I go yet deeper into the Mad, I get speak with Rhaknar you hints that sword of merzekk is apparently down there and that others are in the mad, forcing him to intervene to so the puzzles can be solved even after they broke stuff.
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A puzzle involving rapidly spinning gear, blob monsters and pottery sherds. As seems to the pattern in leads to the hammer getting itself jazzed up.
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Another 2 floors of the Mad, where amongst other things I fight giant shadow serpents (good thing I know shadow magic). Naturally the Hammer jazzes itself up some more.
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I got even deep into the Mad, fight a lot of mechanical monsters solve a math problem and avoid falling to my death. The hammer continues to make itself prettier.
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Zoop finds out what they silver harness bells do, they give a very nice amulet, which more importantly is transmutable for permanent stat boosts, which I quickly get. I also learn of two be stats that will be used in the upcoming Arkyndar and/or Zarathmor expansions.
Sequel to this : Christmas Special: Meeting at the Fiddle - Sryth bedtime stories | Breaker + Twitter
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I go yet deeper into the Mad. I face a lot of stone guardians. 1 of them is so big not even the mighty Zoop can kill them in one go. The Hammer gets it self more pretty once again.
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It saw some gems and it jus had to embed them in itself, it saw some other version of itself and they had to go and it ate them.
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I go the 21 level of the Mad at last. The little stone spiders I got help me take down on and enormous version of themselves and I fight some skeletons and get some nice loot.
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I finish off the mysterious Dungeon from the last episode. I she some ominous engravings that imply this was all planned centuries ago and that plan isn't good for me. I then get some Tiny Companions.
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I meet some people to learn about how to get even deeper into Rhaknar's Mad. I learn I have new allies but have doubts cast one my old ones, even those that what me to solve the MAD might not want be to survive after. I am then sent to another dungeon to get something I will need. After solving a puzzle I make my way to the second floor of this dungeon, which is in the next episode.
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I finish the 20th floor of Rhaknars made after solving several puzzles and fighting a lot. Then things get more complicated.
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I get to the 19th floor of the the Mad is filled with elementals, elemental room and elemental spheres, there's some sort of puzzle here, as usual and not even the hammer can do it for me.
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I use the hammer to solve all my problems.
Enemy: hit them.
Wall in the way, hit it.
Big cube: smash.
Can't finish a puzzle smash walls until the solution appears.
Giant monster too big to smash: Smash the Ceiling on its head.
Hammer to weak; smash stuff to make the hammer stronger.
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Over the 13th and 14th floors I get the rest of the pieces and to put together a might hammer, which I then assemble. On the 15th floor I put it work and smash a lot of stuff, only some of was trying to smash me.
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I go the 12th floor - it is frozen. After the solving the puzzle I made may in the inner most part and take my throne at the king of ice. Apparently my ice subjects don't like me and take my symbols of power and try to kill me, they even send an indestructible titan to squash me, fortunately it it isn't all that motivated.
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I do floor ten of Rhaknar's Mad and find an item that is going to come in handy a lot. I also do something with all the those body parts I've been collecting, although there true purpose is yet to be seen. I then get trapped with an invincible monster.
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I do the 9th level of Rhaknar's Mad. There are soon crazy mixed up monster that I went and brought to life like a doofus, there's also some moon shaped stones and a puzzle involving them. Something something something new hat.
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I do the Christmas adventure called "Meeting at the Fiddle," you'll have to watch a later episode to find out what the bells do, I'll add a link here when its out.
Also for the first time ever I have a Guest Host, My Brother jack (or maybe Samuel, or maybe something else, he is an actor so you never know) and we chat a bit with some awkwardness.
We find out what we actually got here: Zoop's Seasonal Present - Sryth bedtime stories | Breaker + Twitter
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On to levels 7 and and 8 of the Mad, I find on what the triangular sockets on floor 6 where for then slay some seemingly invincible shadows. I find the other 4 parts of the mechanical ogre I've been collecting. The xp rewards are getting quite large.
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I do the 5th and 6th level of of the Mad. I fit though the mist and then I fight the mist itself.
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I Finish the next 3 floors of the MAD. On the 2 more I read a poem that gives clues to that floor and lower. On the third a fight something that invincible until it becomes very very vincible.
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I get sent to delve the depths of Rhaknar's Mad by the Grey mage herself. I then do the first floor of the legendary, dangerous and mysterious dungeon. I get a magical rod and some nice shoes.
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I save the bear this time and get the third dreadstone.
I then meetup with Thymbrak to get rid of the accursed things. Despite their best attempts I do.
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This is Third Part of the Dreadstones Saga
Part 1: Stuff in sageholt - Sryth bedtime stories | Breaker
Part 2: Dreadstones: Garthrin the Great - Sryth bedtime stories | Breaker
There are 3 giants on top of a hill. Naturally the local village is worried about it and I offer to get them to clear off. I learn they have good reason to be there and mean no harm. Then a certain woodsman messes everything up.
The ending I get is mechanically the most rewarding but is too sad so I'll redo for the next episode
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I go in Persuit of two murderous Criminals. Despite both them them trying to pay me off I still deliver them to justice.
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I finally get round to raiding a dragons lair. Unsurprising there is lots of the gold and precious stones in there. I then catch a serial assassin who truly thinks they are doing the right thing and might even be on to something, but is still and murder and so is brought to attempted justice.
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Apparently the local goblins in Shadow Glen don't like me invaded there homeland and desecrating the tomb of their most revered ancestor. Odd, must be a goblin thing. So end up beating up a lot goblins to get to the hall of ruin. Then I get a new thing called a goblin blood scroll which will reveal its secrets when the blood of Irgolomok's blood is used on it. It take a few tries to do it of course, it is a replayable dungeon so replaying is to be expected.
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A selection of Small adventures in Talinus. I fight crime and random people in a bar and even some people who wanted to fight. I also use restoration.
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I fight a lot of beetles and get a book filled with secrets, which I can't read of course, because there secret. I also meet give and bit of bash to Ulgror the immortal tar giant who is another multiplayer boss.
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Am task with retrieving an ancient artefact. Along the way I smash other ancient artefacts and the people they belonged to and pay no attentions at all to the precise context of the thing I was looking for.
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I do tree adventures in Durnsig. First I deal with and Ogre problem, without killing for a change. Then I help Tarlaro with with a rude and violent person. Then I help (as if I have a choice) a nevernal entity the previously "helped" save those kids from a swarm of ants.
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I get to the bottom of the Untold Heaps of Bone defeat a mastermind that doesn't know to stay dead and free a lot of peoples soul's. I also meet the mysterious woman I met right at the beginning
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I get told of a cave that leads to realm full of undead. I have no choice but to go there and start to go down the skull shaped dungeon. I also get a lot of loot.
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I meet up with the Guy who was very very rude in the other Lair Tavern who me meet in a previous episode Visiting a Strange tavern - Sryth bedtime stories | Breaker he gives me a source of mysterious buff to make up for it.
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I take part in the Oakentone Mask Holly Jolly challenges. 7 festive themed scenarios to fight though for points.
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Mirgspil has a lot of problems. A pyromaniac, ratmen, thieves and very rude and aggressive people. After sending a bit of time there Mirgspil now has less of them.
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I finish the quest to find the beacon top the tower. But first I have to cross a nonsensically long corridor and A LOT of undead. I am then greatly rewarded.
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I Explore the Town of Irongard, Spooky stuff happens. The In meet an old guy at an Tavern which of course means its quest time. I am tasks retrieving a flame from an island. But first I have to to get the jar to put it it. I find the jar, but then it is stolen by the golden glowing goblin. I following him into a cave and after fighting some other lesser goblins I fight him and get the jar back.
That finishes this episode in the next episode I'll get the flame.
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Someone sentence to death is being brought though Redglen. There apprentice wants to break them out saying the murders were done my another. Since I'm not given nearly enough information to decided such a thing I help and don't help.
I then climb another giant adventurer statute and get another cube.
Then I visit Irongard were the next episode will happen.
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I get tasked with investigating what has been smashing casks of tasty tasty Palo. I go into the Palo cellar fight some palo addict skeletons then find a massive to cave below. There is some sort of necromantic force there, it was set unleased by others that went there below, time for me to clean up their mess.
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A pack of Perfidious Pilferers are pilfering Packs of Palo. It falls to me to get them to stop.
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I go talk to Zumryn about and inaccurate statue he had commission. Before that I have to deal with problem he had gated in.
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I get involved in dubious looking Business intimidating one of the River Guilds Employees on their behalf. I learn just how rather some people will go to control the river trade. Then I fight some skeletons that resulted from those steps.
I meet someone at the Goblinclaw inn that has been attacked by a venom breathing snake that naturally shouldn't even by in this country. I quickly learn it ties into the Kurunds, Cultists of the Dark god of Enduring evil. After finding another of their victims (and healing them, of course) and avoiding my own assassination attempt I go to ancient and magically hidden ruins to find out what there plan was.
Unsurprising the scheme was to summon a demon. The surprise it just how big and tough the demon is and they aren't just summoning once.
I fight the demon, get a weapon of dreadful power and a big xp rewards once its down.
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I do the Quest at Greygor's Tavern where I fight way too many slimes.
I then see his monument then a plaque tell me to climb it, and then I do because I always pay attention to plaques. After nearly dying a few times I climb all 150 feet to the top and get a item of mysterious purpose.
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I visit the Boomerang Tavern. I took around a bit first before getting into the meet of it, Takabak meat to be precise. I then eat a lot of food, a lot a lot. I then eat a pie and find some very nice rings. These rings are transmutable so I can depower the rings to empower myself. Then then visit the Transmuttationist and get myself some permanent stat boosts.
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I hear of a great treasure from a drunkard in a seedy bar. Its quest O-Clock. After nearly falling to my death I get the treasure, then learn I wasn't the only one seeking it.
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I am task to retrieve some very special water from a fountain beneath made square. Just getting to dungeon prooves had, then, natural I have to fight some undead and solve a puzzle.
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I this off the hall of ruin, fight goblin ghost champions and traversing the 4 four corridors of torments and see the impressive rewards for finishing it.
I then trade in something to get the price of entry back and more.
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I learn of the Hall of Ruin, a new replayable Dungeon, and tomb a great goblin king.. I then learn where it is and then how to actually get into it.
I then enter it doing the first few things in the Dungeon, I slay 6 goblin champions and the Goblin King himself, I also slay a lot of his undead guardians, because of course he has some of those.
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I return to port Hallik, I meet again with Captain Greenfen of the Silver Crown who has got himself involves with some rough gents. I meet a wizard murderer. They I fight a big red slime.
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Sequel to The Still of the Night - Sryth bedtime stories | Breaker
Once more I am attacked by robed crab faced men. I then learn I will be going to Zarathmor because I already have been there and I have to make rescue myself.
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I continue to explore the Maze I've been sent to, I fight a lot of stuff, dodge a lot of traps, solve some puzzles and get 3 gems for massive rewards.
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I meet the lady with the slowly closing portals again. I meet the legendary figure of the lord of bronze hall, despite a bad start he has a quest for me, which has something to do with returning to Saarnguard isle, which I've never been to before.
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Something sinister is happening in the village of Marlrain, time to put a stop to it.
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My work for the Silver Crest directs me towards the Village of Muldwurn. It is under the assault of a elementalist and his stone hurlers.
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Another quest for the silver crest. I help a cantankerous old man with this troll problem. The troll is too thick to stay dead and has to be reminded a couple of times.
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In am tasked with rescuing a morally dubious person from other morally dubious persons. Then I learn something that makes the rescue even more dubious.
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The silver crest has Been commissioned to retrieve the stolen Journal of a powerful wizard. The thief has been tracked into a cave that then fills with goblins. Natural it falls to me to clear out the cave and catch him. I show mercy.
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A look at the first ever Tile Dungeon, a brand new way of the doing dungeons. It is also a Preview of Arkyndar content.
This is first time I ever saw a Tile Dungeon.
It also deputes new dungeon difficult settings, including an Nightmare difficultly mode, which I try and then die using.
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Someone asks the silver crest (meaning me of course) to retrieve a special boot from a lot of very very big beetles which are very very angry. I learn there's likely more to task then there first appeared.
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The silver crest is back to monster slaying, by the silver crest I of course mean me. I fight a slimy worm thing and then a ghostly glowing bear and other glowing critters.
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I series of adventures where I really get pulled into ancient tales of the hero Dreadmask.
This also unlocks New adventures for the silver crest.
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I visit the Silver Shaft Inn. There is a rattling in the basement below. It fall to me to find out what it is. There ends up being slimes and spirits.
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In westwold I encounter thieves, over two separate adventures. Some of the thieves have 6 legs and some 2.
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There is something very wrong with the Old well in Deep Well
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Dragonwrath has more problems. A couple of miners had went to investigate a cave, they haven't come back yet. It fall to me to find out what's up. Beetle, lots and lots of beetles is what's up.
250 episodes Woo!
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I go to the town of Dragonwrath. Renowned for its silver mines and rule by the Thumbrelks. Someone has been attacking the silver wagons with Flame and I'm tasked with putting a stop to it. There more it then just bashing brigands.
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It visit the kingdom's most renowned horse trader, it has a problem and points me to a cave to kill whatever lurks within. Its snails.
Then I fit and ogre in a ruins and die, no wait I didn't I bet it of course.
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I explore the ruin beneath on hawkrest island and after fighting some skeletons and solving a puzzle I get a permanent stat boost, which is very nice. I also find an item which I use later that somehow restores Ebbmark's fishing industry.
I then drive a criminal out of Ebbmark.
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I visit the village of Ebbmark, a fishing village that has economic problem that fish have disappeared. I look around and end up meeting a old lady who give me a quest to find an amulet I take the quest of coarse because old lady NPC may possibly be even better quest givers then old men. I find the amulet in place that makes me think there's more to this quest then here just having lost something and wanting it back.
I also find some ruins I will explore next time.
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I get asked to rescue someone for bandits. The rescue is not how I first expected.
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In the copper hilt Lodge an approached by the sinister criminal brotherhood of the Nightwhispers. Firstly they want me to steal a Quickstone from the lodge master, something that has a chance of going very badly for me. Next they want me to retrieve a mysterious package, which I can only assume was stolen.
The above didn't happen as far as saves are concerned.
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I return to the copper hilt lodge. Firstly I meet with the spurned drunkard, we natural sort out or problems with more drinking. Then I venture into the bog once again to find a missing adventurer party and the magical items lost with them.
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Another Quest from the Copper Hilt Lodge. I am to acquire a dagger in Tomb, it is guarded by a seemingly invincible skeleton guardian and a puzzle, because of coarse, those are the tomb rules.
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I no into the Swamp in search of ancient ruins and their treasure chamber. I face off against swamp goblins and giant serpent.
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I join the copper hilt lodge. Then I do the first adventure where I escort a wagon and things get complicated.
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I go though a mysterious arch and end up on and adventure involving palobread men and a sunken island nation.
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I final do the thing I was paid to do months ago. I receive the orb of mute wizard from a basement of a keep destroyed by a dragon by fighting a lot of bugs.
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Runeskin is apparently busy fighting a lot of dragons and starts phoning in the attacks on Hawklor. So he just keeps sending the same ogre over and over again.
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I do that west of the adventures with the Border Rangers Guilds. I fight goblins, insects and a very very strong and rare monster.
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I try to help the Some borders with a big bad tree, but I'm to late and all that remains is revenge and and tell those still here. I then join the border rangers guild and fight a bandit army and drunkard how is very very large.
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I do the 3 recently unlocked adventures in Warfoot. I fight undead from another world, bring and goblin outlaw to justice and then save a dog.
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I started by having a good look around Warfoot, checking out the lore and eating the pub food. Then I do a quest why I have to convince a Green Giant, who isn't jolly at all, to leave the area, it starts as well as you'd expect.
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I fight trolls, a mad stone guardian then some skeletons in Northeast Tysa.
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I rescue someone from a spikey fishman and then fight a big worm in two separate adventures.
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I get tasked with Retrieving a Statue from a very stinky sewer filled with monsters and traps. I think I may have accidently joined a mafia, Whoops.
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I learn from a tree friend of a place guarded by evil trees. As only the best treasures have guardians I go off and get it. I fight through some tree and then go into a tomb and fight undead. It all somehow ties into the Sword of Merzekk.
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Hawklor eponymous hawk statue was disappear. Since it weights half a ton Runeskin likely has something to do with. Obviously it fall to me to track it down. I follow a series of clues. I fight that ogre again. Then I meet up with someone I am very temporarily and conditionally aligned with.
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I go to the Moonshore crossroad and win and arm-wrestle (eventually) and help someone pursued by a loan shark.
I then go to a ruined temple, which was very fancy in this time, infested with snake men, which I naturally kill
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I follow up on a clue I got long ago. I go down a dark hole near Fang ridge. I right a lot of rats and slimes and solve the puzzle. I then get an item that will somehow lead to the Sword of Merzekk.
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I go to the Bat Cave and fight crime, and Bats. Bats that have Kidnapped someone.
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Continuing from new Minions https://www.breaker.audio/sryth-bedtime-stories/e/73632480 I continue to visit the crumbling tower every day.
The ogre image is slowly coming to Zoop's world. It doesn't like him at all.
On the 9th day it finally gets here and has a run about before fighting.
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I get pumpkin that somehow leads to be hunting down two wolf brothers.
I get the good ending.
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I fix the problem in redwarren at last. Other then everybody being beaten up of course.
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A simple delivery becomes more complex when everybody in the village I go to gets Possessed.
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The Archmage returns that wand to me. The wand is even worse news then I learnt the first time. It has to be hidden deep in the neverness. After some difficulties I get rid of it at last.
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I am tasked with retrieving an Ancient wand from a tomb.
Once I have the wand is when the difficulties start, largely caused the by the wand itself.
I mess up the first time and take two different runs through his adventure, taking completely different roots.
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Those wacky wizards, always making things dangerous for no particular reason.
Two adventures with magic going wrong.
In the middle an entirely different adventure.
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I rescue two people from the wilds outside Hawklor in two separate adventures.
The first from bears and second from goblins.
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I go and explore Hawklor and the nearby areas. I end up fighting a lot of dogs, they all run away before I can pet them. Boooooo! I also fight a hag and an half dead spider and buy and item that probably does nothing.
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Runeskin has two new types of the minions to send to hawklor and have me smash them. The second type will take a while to set up.
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Twice more I fight and faceless swordsman and, of course, a lot of Oakaruk.
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Once more wandering through the city of Tarn I come across a Halgirom. But this one is even bigger then usual. It so huge and tough it takes multiple engagements to bring down.
Somebody doesn't want we to keep exploring that city.
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There is yet more attacks on Hawklore. Both Runeskin and Gilnoras seem be advancing there plans. I get a dagger and more of the rune marked stones.
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The forces of order are at least somewhat prepared.
But then runeskin does a devastating strike.
Gilnoras is also advancing his schemes.
Meanwhile all I can do is fight whatever evil next appears.
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Hawklor just doesn't get a break. And this is just the beginning. However I might just have an unknown ally.
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I show the stone amulet fragments to Tallys. He offers me a huge reward to complete the amulet. I just have to get the centre piece from an old friend of his. The tasks seems easy enough, until skeletons start to attack.
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I do 3 adventures in south foot. I meet an exiled elementality, a fiendish flutist and some and skeleton squad.
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I run though 4 of the clearable dungeons. I fight a lot of different monsters and get a lot of loot.
I also get a huge boost to gating.
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I continue to go to Tarn and uncover several more things. Including a stone troll, a mysterious amulet, some strange and rewarding orbs and a big snail.
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I go some unofficial justice in Trithik
Then I become a straight up highwayman, something so dubious I quit without saving so it is undone.
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Bad stuff happens in Hawklor. It falls to me to saves what's left.
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Somehow, no doubt due to the machination of Jurth Creyn some good spirits have ended up in axepath. Continuing from the last axepath episode over the next two runs I get the tools to help them out.
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I go to the stables. On the way I find directions to a criminal hideout. Within it in end up holding an item I really shouldn't be seen with.
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I meet somehow in he ruined city. It is a master thief. He wanted us to seek out an enchanted ring.
I then go and explore the first lower level of tarn fighting a lot of big and quite rewarding Haligrom.
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I meet the interdimensional travel again This time she's running from frog men. I end up fighting them instead, including a very large frog.
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Two adventure in the mark of the Oakaruk Saga. Firstly I learn that runeskin is actively ploting against me. Then I learn just you far he is willing to go and this time with a better army.
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I go to Tarn and find the first part of the Writ of Umdorol after fighting a lot of winged Skeletons.
I go to Baleward and are told to find the rest of it on an Island off Iron Crown Island.
I found second part and it leads to weapon to fight Oakaruk.
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I go to tarn. There is a new place to go just outside it. I go there, help out someone and gain a permanent stat boosting item. I also learn of 3 lost spheres of magic, I say no idea what they are and aren't sure I want to know.
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I do 3 adventures in Tryndmoor. First I meet up with a mysterious visitor from another place and have to fight a two head ogre then I get a shiny thing I sell for 2 ATs.
Then it turns out someone is alive, and that's a problem.
Then I fight a big angry tree.
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I return to axepath cemetery to do something off the main track. I also meet another adventures who opens up more stuff within.
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I track down a necromancer and then take part in the archery contest.
Both adventure have more to them then their first appears.
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I visit Foxfell forest. I trice encounter the undead. 2 times I help them and once I have to fight them.
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I travel to the Forest of Trollneck. I deal with and ogre and then an infamous Carnage Crawler.
Then I get better at darts.
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I challenge the Circle of the Wolf. Were I must wear unique (and weaker) equipment and fight a big scary wolf. As a reward I give general Xp to gain permanent stat boosts. One level down, 9 more to go. At the end I've have a 6mr and 6sp boost.
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I visit the Other Liar tavern near the old north wood. It has some very strange servers indeed. As well as some strange but Brilliant food and beverages. There's also darts and a bard.
Then there is a very rude visitor.
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Two kids are trapped in cave filled with giant ants.
Looks like the job for Zoop.
I also have my first meeting with Dromgor-Thal, powerful and pompous nevernal Entity
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I make my way back to Trithik. An and visited by some mysterious entity which doesn't like me, at all. I then learn that once more people are going to Saarnguard and eventually I will go there too.
I also get massive rewards.
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After something bad happened which I can't recall exactly what I move on to take the fight to all the thrones.
After fight a ridiculous number of foes I finally destroy all them forever.
Also the person I most wanted to save is back.
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I get back to present and learn the first hints of what effect my journey in time has been.
I then have mission to retrieve something that I don't know for people I don't remember to do things I can't recall.
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With Thane Mazembak's help I destroy the alder throne before it totally ruin the four siblings. Then I travel back further to when it first appeared and stop it from ruining anything by burning it down.
However I do sit on it, which is probably a bad move even if it did boost my stats.
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I meet up with the 4 Tynmok siblings in their past. They grow up to be Thane Mazembak, The grand sentry and the witches of Kardsen. I meet them when they are just about to be stuck on their dark path. I then go back further to stop stop them from getting mixed up with that journal and thus all this stuff.
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I continue to to be stuck in the chasm of time.
I meet with younger versions of the companions.
I fight a lot of goblins then a lot of wolves.
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I go into the chasm of time, pursued by a witch who really really wants me dead, and that was before I killed her sister.
I also come into the contact with the past of Owl and Tenelbria and I hope I didn't ruin the future/present
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I finally meet with the seer. Who it turns out I meet before. I finally learn what the evil behind all the bad stuff is. Its turns out its have more powerfully and malevolent then I ever expected.
Its turns out the only way to beat it is to go back in time.
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I help take down a key part of the grand sentry's control over the city state. Once again the cost is great.
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After great loss I finally meet up with the rabble in the city of Kardsen.
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I get to the bearpath lodge and learn I have to rescue owl again from another prison. I get there and learn its been invaded by undead.
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I set off on the way to Kardsen. I rest at a border ranger outpost. Things go wrong.
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After slaying the beast (because of course) I live shrine isle.
It doesn't go smoothly taking thing worse to even more worse.
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I go to the Shrine Isle Shrine to retire the 3rd leatherbound journal. Given with the help of the flying reptile it is still fraught.
I then learn something of struggle in Kardsen, a struggle I am apparently now part of and my first meeting with the Witches of Kardsen.
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I am delivered to shrine Isle, at great cost.
I am welcomed, and not with scones, cream tea and jam but the more traditional violence.
I meet an old friend you helps out but you has bad news. News I will learn in the next episode.
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I start out with proving grounds 6.
Some people are planning something, thane Pyrond is one of their targets, and me of course.
I'm going to shrine isle and several people try to kill me people I even get to the boat.
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I help out the Archmage Hurenon.
I then meet Rokmokkara and whoop his arse again. It seems that something has happened to him.
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The Wood near Tally's trading post is getting closer. When it gets to close the goblins hiding within it will strike. This will obviously cause huge problems. So into the woods I go to deal with source of the curse.
The tree's don't like me doing that. Not at all.
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Someone sells me a treasure map.
It pays off.
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I do 3 quests that are part the Sword of Merzekk Chain.
I fight a skeleton and snake. I also help someone escape from the spider troll lair and fight some Oakaruk.
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Its time to reunite the silver crest and finish the bowl of blood.
But first I have to deal with a spider troll, an unfriendly neighbourhood spider troll.
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I get 2 upgrades to the quickstone and a very nice cloak from the Archmage Hurenon.
If he's trying to get in my good book for sinister reasons (as the necromancer suggests) then mission accomplished.
I will soon pay him back for this stuff with more heroism.
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I find out were the last last of the skull is. It is on the forsaken and haunted Isle of Palemoor. After freeing some ghosts I then deal with necromancer and get the skull completed.
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I finally get the skull, then stuff happens.
The skull is shattered into 3 pieces. I only pick up one. A necromancer get another and a guard the 3rd.
Firstly I have to get the fragment from the city guards.
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I here tell that an Iron skull has been stolen. It is an artefact with terrible necromantic power that could do all sorts of bad stuff in the wrong hands. Hands it probably going towards right now.
I try to track it down but it keeps getting past on.
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I firstly by the quickstone and get the quickstone xp.
I then by a residence get all the stuff of my lawn. I then learn of the secret lair below it and have to clear more pests out of it and also read some books to learn about magic.
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I do into the Tunnels beneath Phak-rur to take the fight to the rat men and their Jewel eyed leader.
I fight along side the aged Adventure Vark to rescue his daughter.
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I wonder around Phakrur. Rat men at making a menace of themselves. They have being very bold not even bothering to disguise themselves as humans. They are lead and embolden by a one eye swords"man".
They then go too far and make too enemies they will regret making. I team up with the veteran adventure Vark to rescue his daughter go matter how many rats we will have to cut down to get to her.
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I deal with the Rat problem. I then defeat the that super tough skeleton (with a bit (a lot) of help from my axe) and then the giant snake and get massive rewards for all 3.
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I explore the ruins below Phakrur - fight a lot of undead and a lot of rats. I find two tough fights I'll have to deal with later.
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I continue the quest for the Bowl of Blood
It ultimately leads to me raiding the temple of Ogre God to steal a magical Jewel.
Now to do it 9 more times.
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I meet up with elderly pickpocket. When I finally catch him he tell me how to open the way to the ruins Below Phak Rur.
The quests is very tiring and perilous and already very rewarding.
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Exploring Phakrur I 3 times catch site of a seadragon.
I then learn where it is and go to look for it.
I find the Sea Dragon, have a chat and do a quest for it.
I am greatly rewarded.
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If you wander around Trithik for long enough you're going to be involved with crime.
Firstly I get robbed.
Then I have to negotiate with a crime lord, it goes far better then I would expect it to.
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I find the first Dreadstone, a stone that is most wonderful and terrible.
I then get a clue to where the next one is, on the way to getting it I get further clues as to how it is something I really really shouldn't want to have. But now I have it I must get them all.
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I visit Sageholt, a town obsessed with wish the curse of the redwolf.
I meet up the redwolf, a deadly multiplayer boss with thousands of health.
I also go into the cave I was shown a long time ago https://www.breaker.audio/sryth-bedtime-stories/e/65160804 and find a creepy that has done something dark to a lot of goblins.
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I do a few quests in Deepwell.
I help with a haunting.
Find a skull from someone you then wants their skull back.
I then help slay a troll under a bridge.
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I come across the ruined library of Longlight, which is currently being restored.
I first help recover books from attacking goblins
Then a retrieve an ancient tomb from an underground lair.
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After 36 runs though the cave of the ice troll I finally have the Glittering ice shield.
I quickly fix it and level it up to the maximum level.
Also with My higher levels new text in the cave of the Ice troll can now be read and thus spoken.
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I do 3 things at the goblin claw inn.
I sell the Demonscourge, which I may come to regret
I meet again with brother Kol who tell me of dark goings on in the order of Hammersign, I help him get some clues
I retrieve a mysterious box, the big payment I receive for it makes me less curious.
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I first do the adventure a fireside encounter.
Then I am contracted to go to explore an ancient tome. Things get complicated and I have to get all bashy.
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I learn that town of Eastfell has been attacked by a painted sorceress and an army of big clawed goblinoid minions for unknown but presumably sinister reasons. Naturally I rush here to take back the occupied watch tower. If any brigands try to stop be they care going to get 12% more ass whooping because I have stuff to do.
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I am finally called by the king himself. I am to turn down to the deadly outlaw twins the Twin Blades. But first I have to find out where they are, which means questioning all their conspirators and sometimes being a very rough whilst doing doing it.
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2 adventures in a row. First I fight a evil cult. Then a massive frost demon has already destroyed one village and will keep destroying others until it is stopped, which I then do.
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Skybend has been struck by the deadly sickness of Frostheart, snowed in the whole village will fall. Teaming up with the wild man Quith I have to trek through the deadly wintery wildness to deliver the cure.
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For the last whilst there as been a statue that only I can see that has been randomly moving around the kingdom. By touching its Pommel 30 times I received 3 engraved iron squares.
Now I get to but them to use after a series of difficult encounters that I defeat in a very cheesy way.
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I solve the Tomb of Zardruzin and reassemble the wand and save the soul of the cursed knight.
I then try the wand out, its very cool.
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I fight the spirit of Jiron Nol of the 7 seventh time and get the seventh wand fragment. I take it to the guildmaster of the adventurer collective who has a lead on were to next them reunited.
This adventure is then framed as a tale told my a bard in the future and it really works. I then get the map and and take the long journey to the Tomb of Zardruzin where I get get the wand assembled.
Exploring the tomb will be in the next episode.
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The huge destroyer crabs have become a problem. Time to go into their nest and kill them all.
I also meet a ghost.
Get out turns out be difficult.
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A couple of adventure in the Battlegrounds.
I track down a thief then fight a big crab.
I got off to explore Tarn. It has a lot of monster and deadly guardians. It also contains a lot of treasure. I find some it in the first run though, there are many more to go.
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I continue the quest for the wand of Dragonfire, which is quite possibly the most powerful item in the game. But first I have to fight some living statues and then a ghost dragon.
I've beat the ghost dragon once, 6 more to go.
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I have to break another of Thane Pyrond's Agents out of the Dungeons deep deep below Saarnguard Keep.
I put another disguise on top of my first disguise sneak past the Guards and get him out.
I also get some help form a very unexpected quarter.
Proving Grounds VI is now unlocked, I'll put off doing it for a bit because it is very very hard and cost of failure is steep.
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I find the jagged bog and then ruins within. I fight some very tough guardians and there upgrade version which are somehow less tough despite their best efforts to toughen themselves mid fight.
I then see the throne, then I site on it which was possibly a very stupid dangerous thing to do, but I got a lot of XP so I can put that aside in locked room next to any doubts I have about that cube.
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I explore the Jagged Hills. I fight a lot of monsters.
I start to close in the on the Big secret of Saarnguard Isle. Something about a super evil super powerful throne.
The platinum star coin figure into it somehow.
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I explore Saarnguard keep, unsurprising people are trying to kill me.
I find an item I assume is important.
Up next is the jagged hills.
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I defend my jousting crown from a new guy that just Turn up the Isle.
Its turns out I knew him, very well.
I well get massive rewards for winning the joust.
Next time I can explore Saarnguard Keep and the Jagged Hills to the north.
I'll start with the keep.
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I continue to advance the Joust. Once again people are trying to kill me, would be nice if I knew who.
I still win.
One round left, don't know who it will be against.
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I take part in the house, an entirely new sort of thing to do.
Unfortunately someone his trying to kill me during it, no change there.
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Good nights sleep are very rare and Saarnguard. Some snakes try to kill me and I meet with Blue cape again. It turns out he's not on the side of the Snake men, but that doesn't mean he's my ally.
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I met up with the stunning beautiful Huntress Tenelbria to you 4 days scouting roaring woods beyond the hold.
I find monsters (lots) friendship (unexpected) and possible romance.
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I help take the fight to various monstrous peoples on the isle the Saarnguard. I start with a outpost of the goblins. I get some hints of the secrets on this isle. I also fight a foe who who is as inspiration as it is monstrous.
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I learn that saarnguard is more dangerous and Treachous then I suspected (and I suspected a lot). There's snake men plotting something to do with that journal.
I need a break of just fighting goblins.
On a lighter note there's going to be joust, which I plan to win.
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I set out to start the mission to find out what the heck is going on in Saarnguard. I have to have a magical disguise and a secret identity.
Its a very very dangerous place, good thing I like danger.
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I have to deliver a secret message to an agent in Mirgspil. I find myself involved in a lot of cloak and dagger stuff. I hear my first of Saarnguard Isle which is filled with daggers in the wild and lots of intrigue.
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I finished the final two rounds of the ring of illusion. Solundors seems to be getting desperate deciding of have a massive dragon fight me and then realising nothing can take me down has me fight me.
I then get the huge rewards including the legendary phantom equipment.
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I do rounds 15,16,17 an 18 in the ring of illusion. I do some challenges base on the old adventures of Tallys and Solundor.
I also get to use the troll Bont to BONT a troll to death, 3 times in a row.
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I continue in the Solundor's Grand Ring of Illusion. I fight recreations of deadly foes from history. Criminals, renegades wizards and creations things from far beyond this world are all defeated.
The audience get to watch some cool fights and learn some history too.
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I go back to the ring of Illusion for rounds 4 - 9. I fight a dragon, some giants, goblins and an old guy amongst other things.
I hope the audience watching the ROI is having fun.
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Between rounds of the Ring of Illusion I first learn of the Thane Mazambak and figure who is powerful, ambitious and engaged in schemes with tolerance if not the approval of the crown.
We will hear more of him, a lot more.
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I sign up for the ring of illusion and take part in the first 3 of the of the twenty varied scenarios.
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The demon is drive back, for now. Time to return home and claim a lot of rewards.
I also learn a giant bat and taken someone, that's on the to do list and fight an evil cat dude - 9 times.
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I finally take the fight to the dragon. Turns out is more complex then that. Victory is gained but the cost is great.
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He take the fight to the dragon. The dragon is ready and thing go very very badly. Indeed all hope seems lost for bit. But at the end I learn I am not alone.
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With Traeltok help I go towards the dragons stronghold. I fight some of his longest serving minions learn his schemes are already unfolding with many good people having fallen to the dragons mind control.
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I return to my comrades, things are bad, really bad. They are all either mind controlled or incapacitated. The eye of The Eye Of Arngaror is my only shot to even the odds. The bad guys know that too and it will not be easily to use it, and even if I use it and it works the odds are still stacked against us.
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I arrive in nevernal realm of fire to Retrieve the eye. All am brought before the spider king, he isn't nice. He dies, hard and I retrieve the eye.
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I finally reach by destination and meet up with my companions. I learn just how die the shadow dragons plans are but are given a new power and a plan to combat them.
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Following the only clue I have I and Haleene make by way to Talinus. The enemy is waiting and have many surprises on the way. At end I learn I have mysterious forces aiding me to, about time the odds were evened.
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The mysterious foes from part 1 openly attack the silver crest. I learn what is against and how it all started, 600 years ago.
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I hunt three more monsters. Trolls, a crab and big snake. Meanwhile back in Trithik someone wants the silver crest dead and they may well have the resources to pull it off.
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I hunt a couple of weird monsters for the silver crest.
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I do a lot of random encounters in trithik. I fight a lot of monsters and drunkards, foil some bandits and duel a dude a few times. More interestingly I help befriend a dragon. I also find, recover and identify a magical axe.
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After the big epic battle its back to regular hunts against regular trolls. To do those I learn how to use a Troll Bont and how satisfying a good BONT is. I also learn some of the awesome effect of the medallion I got at the end of last time. It ends with an emotional finale.
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I finally learn who has been sending so many goons after us, laying the traps and kidnapping people. I also learn a lot about Jirig. When they is a finally showdown against a brutal slayer of men.
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Jirig's Huntsman have been taken into a cave. I follow them quickly as I can. I know I'm no the right track because a mysterious figure keeps trying to kill me in lots of different ways. I fight a lot of Wolfmen.
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I formally decide to join with the Troll hunter for a while. Unsurprisingly trolls are hunted, but also goblins, ogres and bandits. Then things suddenly get serious.
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I team up the Jirig Ayroth - The Troll Hunterwho has been hired to deal with some goblin that are making trouble. Since goblins aren't trolls and these are particularly devious goblins they are having problems. Hearing that people are kidnapped within their cave (where else would goblins live) I have to rescue them, which I do, along the way I inflict what is possibly the stupidest death in the whole game.
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Firstly 100 episode - woo!!! Victory Theme Plays.
Using that as an excuse I'm doing a fanart contest. I'll take an type of fanart inspired by sryth, stories poems, rap battles, cosplay, whatever you feel confident doing. It must then be submitted to at least one public place (facebook, tumblr, twitter, reddit, instragram or anything else) and refer people to sryth. But a link to where ever it is either in comment to this to email to srythbedtimestories@googlemail.com where I guess you can email other stuff too.
The prize will be the $50 bronze tier bundle to go to whatever account you say. https://www.kickstarter.com/projects/sryth-2020/sryth-2020/description As such the deadline is midnight 30th of July 2020. The contest will be judged by the sryth discord.
Note: There hasn't been enough entry's yet for it is really be a contest so now the contest is open ended and the prize can be any of the packages with a cost of the up to $50. The the judging will happen when there is 5 entries.
Then I do off to do the Underfoot adventure in Hawklor. Where Zoop gets shrunk down to 2 inches tall evades getting crushed and has to fight some "giant" vermin. It end with we chastising a cat which comparatively huge.
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Approximately A Gazillion Undead (Rounded Down) Assault Camp stone gate. After a lot of fight I drive them back and are greatly rewarded. However that might not be the end it and they save the cruellest bowl for the end.
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I meet up with a supposed traitor, its a bit more complicated then that. I then close the third and final shadow path, leaving the leader on the other side. The head is gone but body is going to trash about a lot before becoming still.
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I get back to stone gate and find it under attack. I have to clear out the village of the undead hordes. I then close a second gate put learn I'm quite possibly on my own, but at the same time getting a lead to the root of this. I also meet again with old foe and a new one.
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Stonegate is assailed by vast hordes of undead. I go off to deal with them, then learn there is a lot more to do. I also meet some very very bad dogs.
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Not content with ruining one village the forces of the Masked Horseman, and there trolls attack the village of Southleaf, for no reason but sheer spite. Also hearing there's a village destruction going down some goblins turn up too.
Then I face the leader of the remaining forces, who pulls a head of Jask-Jikarn as the worst boss and also generally a bad dude.
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I reach the temple and discover what their plan is, then foil it. Jathor is rescued and bad guy removed.
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I chase the masked raiders, going towards a temple where they apparently intend to open a shadow path to bring in something, and I don't thinks its puppies.
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I got to village of Quaris Taen to taste some ale. It is under attack by trolls and masked horsemen, no mercy is shown at all. Time to strike them down.
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The giants attacks, Stonesong at the ready I am prepared. I also meet some cool new allies, there's a massive battle and cinematic showdown where on of the fighters is quite unexpected.
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I clear the goblins out of Elmbridge, clearing the way to the tunnels below the village. I also talk about how stupid the goblins are, which is very.
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Jask-Jikarn army is on the march, the only hint I have is to go to the village of Elmbridge, I get there and its already taken.
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I go off to retrieve an ancient weapon that will give an edge against the giant that this bearing down on the hart hill.
But before that I meet and ruffian in the Graldok bazar
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Hawklor has had enough of paying "Protection" money to Hawnley-Jakk the mountain giant and sends a decree saying they are done with that nonsense. We travel to him, meeting may obstacles along the way and learn things have just got a lot more complicated and dangerous.
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A village high in the mountains is besieged by a legendary beast, thus requiring a soon-to-be-legendary hero. But did the beast break out of the magical sleep, or was it released?
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I keep exploring Fogbough forest, I find some new locations, meet a strange rider and finally find all those pouches Tallys was looking for.
Also start gaining the benefits of the goblin totem block.
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Soon the ways to Arkyndar will open leading to much adventure. Here are two previews of coming adventure.
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I returned to the restored castle Baleward. I finally have an ally in this Cursed Wood. There remains a lot left to do.
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I meet the Creepy Old man at the goblin claw in for the 11th and last time. Once more I cast the dice. One more I am sucked into another realm to right a warring skeleton, his time I stay they and fight a lot more skeletons. I'm not sure what I did, for who, why or where but apparently I saved a lot people.
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At long last I learn want all this stuff about Balewards was about. A lineage of Badass Wizards that kept the wood in check. Two hundred years ago the wood struck back but now it is time to reclaim their castle. But the monster that drove them out the first time is still there whilst forces outside the wood want to stop me too.
I also learn some how about the mysterious statue.
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More explorations of Fogbough Forest. Monsters are fought and caves explored. There is still more to find for part 3.
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I finally go into that cursed wood. I do several deeds and fight a lot of monsters. I also get kidnapped by a giant moth. I receive several hints about a place called Baleward which I will be going to soon.
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Shadows Stalk Ashlyre at night. Fortunately to the a greate hero is there to deal with. What is perhaps my greatest foe is back to meddling with the world. Also I get a cool new weapon.
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Whilst doing a challenge in the Battlegrounds an Ogre Ghost tells me of a treasure. I go a retrieve it but get bugged on the way.
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I go to a new battleground and buy a new much better bow. I also got to see all the engraves that someone put on them.
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I return to Ashlyre, which is now back to normal. Normal in Ashlyre includes invasion by giant spiders and rats. I then track down show wagons that are late in arriving.
It turns out there are plenty of Oakaruk left.
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The renegade sorceress Kuro-Tol has attacked Ashlyre with army of Wood and Iron Automatons called Oakaruk. It falls to me to liberate the town.
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For finishing the Runeskin saga I get very greatly rewarded. I also learn the horrific things fates far worse then death that Runeskin reserves for those that betray him.
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It is finally time to take the fight to Runeskin.
Put first I have to put the Demonscourge together and get through one final dungeon.
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The final showdown draws nearer - much first I have to touch some sort of symbol for reasons that will soon be revealed.
Then a Shadow gate open to what I assume is the end of this whole mess.
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That scamp Prince Iakor won't even let me take a nap without brothering me. There a puzzle involving 4 ghosts and 4 orbs. Then he tops it off by being mean to a snake.
On a more positive note I now have all 3 pieces of the Demonscourge, I just hope they come together at the right time.
Runeskin, yours days in this realm are numbered.
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Prince Iakor decided to bring he over for some games, games were I'm the toy.
I see images of the possible true extent of the plans beings drawn against us.
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Its look like we are putting together something that can drive off Runeskin.
Also by first encounter with the Prince Iakor, Runeskin's champion. It is surely not to be the last.
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The village of Silverwysp is where Runeskin decided to attack his time. With the help of captain Millark and regiment of soldiers and whatever other defenders could be found I face many assaults.
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Runeskin is planning to invade, but first he'll give Tysa a few tastes of the terror that is coming.
4 short adventures put together.
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Runeskin, 1000 pound immortal ogre, scourge of many worlds, burner of settlements, haver of minions and all round bad dude has decided to turn up and ruin stuff. But first he's sending out his minions for a few massacres to get warmed up.
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As if Trithik doesn't have enough problems now the ultimate evil demon lord is invading and having whole villages destroyed.
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The Yeltham crew take revenge and I take more revenge right back at them. The Thane reveals his true feelings about governing a mess of a city (it sucks).
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I start fighting crime in Trithik and beginning my fight against the notorious Yeltham Crew.
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Turns out the tower Mezaryl got for cheap was haunted. I'll gladly fix that problem for 8 ATs. I fight a lot of undead and help one of them. I also work out a method to deal with all these wandering undead all these necromancers keep raising all over the place.
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I start to reel in one of the earlier plot hooks. https://www.breaker.audio/sryth-bedtime-stories/e/65160804
They painted man is back, he's brought friends, goblin friends.
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Kirnwell has a slime problem, looks like a job for Zoop.
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I deal with a Poacher. Regardless about an doubt I have over whether what he's doing should be a crime and the harsh and fatal punishment he will face once he is caught I go forward knowing their is the chance for greater adventure beyond.
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I meet and man in the Leather hat, you is generally agreed to be an avatar of the GM himself. This leads to me joining the Adventurer collective and gaining access to its many services.
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I go to retrieve some stolen books (just go to a library if you need books) and I meet a very incompetent necromancer. I also go off on more tangents then a trigonometry class.
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I go to the small hamlet of Quarrek and find a has a spider problem. A big spider problem. A big problem with a lot of big spiders. A lot of big spiders with big stingers. Naturally I end up slaying them all.
WARNING: SPIDERS.
I go to old north wood to deal with a loss thread from the 7 goblin series. I deal with it. I also find 20 magic stones for a massive reward and fight some ants (and no, I don't know them).
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I finally learn what all those flame tattoos were about and what that hatch in the goblin claw in leads to.
7 goblins playlist: https://www.breaker.audio/i/playlists/682716
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The all the best pubs The goblin claw in has monsters in the cellar. Like all the best adventurers we go and fight them and retrieve what was lost below.
I also have my first between with the creepy old man and Goblinclaw inn. I cast a dice and somehow end up fighting a skeleton, whatever I'm doing its done yet.
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I simple delivery gets me caught up with the sinister smuggling syndicate slippery supplying semi-human savages swords.
7 goblins playlist https://www.breaker.audio/i/playlists/682716
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Old redcoat is up to his old tricks again. I finally kill him, but he is a necromancer however.
As the beginning I start the long long to restore the blade of Merzekk, which leads to be singing again.
7 goblins playlist here. https://www.breaker.audio/i/playlists/682716
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This time I fight along a goblin. Its seems there is more to goblins then the bards sing.
Playlist of the saga so far https://www.breaker.audio/i/playlists/682716
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Whilst traveling though the woods someone decides I am their prey, a very stupid decision indeed.
Part 1 https://www.breaker.audio/sryth-bedtime-stories/e/66118682
Part 6: https://www.breaker.audio/sryth-bedtime-stories/e/64021569
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I come across a small village, it is under attack.
I also point out just how stupid villainous necromancers are.
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The contest of bows is back and with it two quests. I deal with a loanshark and cave full of oozes. I'm sure there are several jokes here that end with "and other is a yellow slime".
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Vile evil, a tragic fall from grace, a final redemption that cost everything, a deadly dungeon and awesome loot.
Nearly everything that makes sryth srythy compressed into a little over an over.
As for the mysterious woman, we met here right at the start : listen to it below.
https://www.breaker.audio/sryth-bedtime-stories/e/64996222
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A sequel to dreams and whispers https://www.breaker.audio/sryth-bedtime-stories/e/65704108
My wonderful horrible brilliant awful cube leads me through as series of simple choices and strange results then does the whole thing again 2 more times.
Choices made with the Help of https://www.random.org
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I go into Tarkhald crypt, I fight a lot of undead and a big nasty worm.
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At the behest of the ghost captain of a ghost ship I retrieve a wand. There are loads of ways to retrieve this wand if you play this (non AG) quest yourself.
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Undead have risen from beneath the old Cathedral, looks like a job for Zoop. Mercy is shown and leads to positive outcomes.
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I go to durnsig deal with a rat problem, help 7 knights and find a place to do future questing
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I join the very very experience band of monster hunters called the silver crest. I then go out and hunt some monsters. Although the second one hunts me a bit too.
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Some ruffians disturb the peace at my favorite tavern. I see them off.
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I meet the Crimson helm rider for the Seventh Time. I unlocked the long long route to my reward, which is though the ice troll and its frozen pirate minions.
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I make by way to the port city of Charna. There at the direction of a mysterious paymaster I engage in war against a vicious criminal conspiracy.
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I end up the capital and face and number of strange threats and meet a stranger friend.
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I suddenly earn the Ire of the criminal gang of Vouldra's Curse. Trivinter's goons assail me constantly.
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A series of Adventures in Trithik and Syr. I stop criminals, monsters, cultists and deadly accidents.
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The overly enthusiastic major of Durnsig tasks me to deal with cursed pumpkin patch and just turned up. I get a choice of very high end items and talking about which one is best and what do do with all those cursed pumpkins.
Your first meeting with Rokmokkara who I meeting again in the A Braggarts Tale https://www.breaker.audio/sryth-bedtime-stories/e/64861957
I find wonderfully marvelous yet terrible and horrendous Hexahedron Of Perpetuity which provides massive passive boosts.
I love the cube!!!! The cube is wise and benevolent. The cube is mine!!!
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I hunt down the Mossy Marauder, I take his head and very nice gear he somehow got. I say something that should be obvious but which isn't to a lot of the people for whom knowing such simple ethical truths is most of their Job.
I also show what scaled adventures mean.
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Hawklor Becomes buried up several feet of snow. Fortunately we have a lot of palo and big pub to stay warm in, unfortunately 12 people are out in the cold. A hero is needed fortunately one has just turned up. I also meet a magical portly man in a red and white suit.
Huge all skill and powers reward.
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I return to the Murk on a mission of Murky Morality. I learn the last the of the ten powers and gain 3NV from the tattered Scroll.
This is also my first try with the sponsorship button, mostly to see what it does.
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I go in the murk to deal with attack of Murk Men. I confront as seemingy invincible guardian, an evil cult, an eldritch god and great need for many many baths.
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I explore Bentlimb Wood near Hawklor. I befriend a tree, a cat and a ghost.
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I climb the tower of Daggerspire to face off with a traitorous mage and his goblin and elementals army.
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I hunt down the infamous and deadly phantom Assassin and his band of motley murderous minions. I have to explore the wilds of Tysa to find him and confront some lesser threats along the way.
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Whilst protecting a river vessel I come to blows with the notorious Llorg the slaver.
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The Thane call me to deal with some bandits hiding on cursed ground. Surely they are just using the curse to hide and pile their trade with impunity right, right?
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Unable to sleep I wander the streets and bump into a sinister entity that wants to "collect" me.
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The Thane is holding a Tournament to seek a new champion. Natural I take part and win. I am now the Thane's champion what does he need me for?
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I saved a mage is distress from a horde of goblins head by a particularly crew specimen of goblindom, we will meet again.
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I finally pick up that special prize from the Hammertongue contest and learn or a couple of other things from the prize giver which lead to some valuable finds. I then do the quest "The Savage Wild and fight a lot of wolves.
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Its turns out even dying doesn't make goblins safe from me killing them. I also finish a multi-generational quest for vengeance and get some rather nice equipment along the way. Along the way I encounter 3 plot hooks.
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I visit Lyrelocks monastery and diffuse it is being invaded by vermin from another world. I travel deep underground to find the source. I also do battle with an insectiod god thingy which most players will never meet.
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A minor adventure, where you loot a mysterious place.
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I meet Captain Greenfen at the eye of the sea in port Hallik. This adventure can have one of two things happen at the start, I read out both.
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The first hefty adventure that most players will do. You explore into the caves of westwold to save people from the torture and death at the hands of goblins and slay there murderous chief. Once this done there is no doubt you are a hero and all villains of world better prepare for a reckoning.
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Zoop travels the kingdom getting improved equipment and new skills. Next time he'll be ready to deal with Hawklors larger problems.
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Two parts of the kickstarter event that were open of everybody.
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A selections of the small quests in Hawklore. Drinking, fighting, rescuing and buying a cool sword.
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Character creation and the startup adventure. Bandit with unknown goals, a mysterious rescuer, hints of a greater destiny. I also read about what the main stats are and what the ten known spheres of magic are.
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I settle down to a post heroics drinks and someone turns up and ruins it with their lies and boasting. Someone needs there Arse kicked, that just happens to be something I'm good at.
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Just a simple run through axepath cemetery. Another showdown with Lord Jurth Ceryn and lord those malice and injustice survives even beyond death, repeatedly.
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You hear about a dragon and like all good adventurers/ crazy people you decide to seek it out. This lead to a quest with the risen dead, a dragon and an otherworldly artifact that is definitely evil.
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Reading the informal adventurer a choice of stones. Also read out some of the game lore that links to it.
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Whilst wandering though the wilderness you across a cabin and dire peril.
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Inhuman crab people disturb Wut's sleep. The first part of the conflict with Zarathrook the time bending crab.
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What do i get for skipping around the kingdom carrying a bunny shaped collecting chocolate colored eggs. It better be something nice.
The reward scenario for 2020 Easter event.
Then I do another east egg hunt in 2022
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I read the adventure. The first adventure read aloud. A encounter at a tavern leads to unexpected peril adventure and of course Goblins!
Saga Playlist: https://www.breaker.audio/i/playlists/682716
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