Roll to Breathe: Recent Episodes

Roll to Breathe

Roll to Breathe is an actual play podcast focusing on story games. We play various long-form campaigns using the Powered by the Apocalypse engine, sticking to our tagline as best we can.

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Hi, this is Meg. This post has been coming for a while, but as you may imagine it's hard to write.

I should put the short version up top. Roll to Breathe will not return for any forseeable future, likely not ever.

We started nearly four years ago, now, on a total whim. A name was hastily chosen and wrapped around a simple logo. Our fastest artist popped out an excellent cover in a short amount of time, and we were off to the races. It was Kyle's first time GMing, his only prior experience being a few Dungeon World games. So we played, we had fun, and we were surprised by how quickly we built a small but devoted fanbase of relative strangers. We had difficulties, but we found solutions and we kept going.

After a while there was a subtle shift in our philosophy and approach to the show. I don't think it was conscious or abrupt, but a lot of us stopped approaching games for the show as a fun activity we happened to have the mics rolling for. We were artists, creators, and we were laser focused on telling a good story and creating content that our listeners would love.

This wasn't totally a bad thing. Steel City Rhapsody is, to this day, one of my favorite stories I've ever told. I'm proud of the work we did on Junkyard Elysium and Juniper Springs, and going into Masks again was exciting. But cracks had formed all throughout these games--nothing big at first, maybe a last-second episode rendering here, a cancelled session there, a few-minute-late posting over there. By the time we finished the fifteen or so sessions of the latest Masks season, the cracks had become clearly visible in the form of markedly worse mental health and unbearable creative anxieties.

When we called for the hiatus, I approached Kyle and Holly, who do all of the editing for our show. The consensus between the three of us was that Roll to Breathe was untenable, but that we'd still like to finish the Masks season.

Months passed. I thought of asking the group chat about starting up again around the first of every month, but my stomach sank with the thought and I'd put it off. Soon it was December, and it was Kyle who finally approached me about making this call. (Go thank him for it.)

It would have been nice to see the end of this Masks journey, but the improved mental well-being of our team is much nicer to see. If you like our content, we're fortunately all creative souls, and we'll still be doing things. Here's the American Graffiti ending for you!

Kyle finally told the world he was dating Meg since late 2019, for those invested in the player chemistry. It should come as no surprise, then, that Meg, who writes this, is going to gush affectionately that he's been working hard as an indie game pixel artist. His work is featured in Star Seeker, as well as the upcoming titles War Girl, Super Punchy Face, and Sun Haven. You can follow his twitter, @bugbearstew, to see where he goes next.

Meg finally stopped turning her fanfiction ideas into tabletop characters and just wrote some actual goddamn fanfiction. She still crochets a lot and recently picked back up on writing her TTRPG, The Space Between Us. You can follow her at @Yakomeg on twitter if you want to know more.

Holly took her newfound time not editing Roll to Breathe to dip her toes into a myriad of projects, none of which are fully ready to see the light of day, but all of which are highly exciting. To see them when they drop, follow @goldwright on Twitter.

Bee has not stopped drawing, even when their hand hurts, no matter how much we yell at them. They're taking their skill to the realm of webcomics; their project hasn't been fully announced yet, but those who have seen a sneak preview are excited. Follow @asimplebee on Twitter to get in on the ground floor.

Jovian returned to his home planet, where he has been plotting world domination and miscellaneous stories. He now takes art commissions and posts about story ideas via character profiles on Toyhou.se. As the rest of us, he has a twitter, @joviantwelve, for broadcasting miscellany into the world... to soften us up for a Jupiter takeover, one can suppose.

Chris, having enjoyed his time in the limelight, returned to his home swamp a changed man. While he figures out where he's going next, you can follow his twitter, @HOG_ZONE, for the highest quality of swamp posts.

Beckett dramatically sacrificed himself for this happy ending. There's a little Beckett in all of us, now, and if you look closely at photographs of major events, you may see a familiar ginger-haired boy.

From the bottom of our hearts, thank you so much for this journey.

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The only thing between the Final Hazard and freedom are the four fighting members of Kurozakura.  It's time to fight for their lives.

NOTE: For our players' well-being, we're going to be taking a short hiatus after this episode's publication.  For up-to-date details on when we will be back, please follow us on Twitter.

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.
Credits for sound effects can be found here.
This session uses an original PBTA system created by Kyle and Meg, and draws heavy mechanical inspiration from Pasión de las Pasiones by Brandon Leon-Gambetta.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Yoshiko walks in on Celeste holding a bloody sword and Davey doubled over in pain.  She takes action, then teams up with others to search the house.  Unbeknownst to them, they are running out of time as Souko makes plans to leave the dream as soon as possible...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.
Credits for sound effects can be found here.
This session uses an original PBTA system created by Kyle and Meg, and draws heavy mechanical inspiration from Pasión de las Pasiones by Brandon Leon-Gambetta.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Shibuya is AEGIS' star pupil, a ruthless and relentless soldier who will do anything to protect Halcyon City, no matter who she hurts.  Reversal, conversely, is a poor superhero and leader; everyone he cares about is dead, and he failed to protect them.  There is nothing they can do to change this.  Yet desperate pleas ring in their ears; faint but powerful words that may be their only hope of salvation...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.
Credits for sound effects can be found here.
This session uses an original PBTA system created by Kyle and Meg, and draws heavy mechanical inspiration from Pasión de las Pasiones by Brandon Leon-Gambetta.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Takehiro confronts Mayor Souko and learns the horrible truth. He leaves the office to find his friends, but promises to return—alone.  Kim finds himself comforting a panicked Davey, but they steel their resolve to confront Pilgrim.  Celeste tries to take Yoshiko out of AEGIS so they can help their friends, but Willow Wolf has some words for her former protege...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.
Credits for sound effects can be found here.
This session uses an original PBTA system created by Kyle and Meg, and draws heavy mechanical inspiration from Pasión de las Pasiones by Brandon Leon-Gambetta.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Teen heroes Emerald Strike, Diamond Punch, and Papillon help Red Rogue suppress a monster downtown and discuss their next course of action.  They realize they have to go to city hall to solve this once and for all, but before anything else happens, Celeste has a dinner date.  Davey has a strange encounter with his brother, and Kim's mother offers her son some advice...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.
Credits for sound effects can be found here.
This session uses an original PBTA system created by Kyle and Meg, and draws heavy mechanical inspiration from Pasión de las Pasiones by Brandon Leon-Gambetta.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Increasingly frustrated by the day's events, Celeste seeks out the only other person who's insisting everything is wrong.  While they come to grips with startling revelations, Kim's mood only continues to sour in debate club as he has a heated and violent encounter with the teacher leading it.  Yoshiko is doing her best not to worry too much about her math test from earlier in the day, but even her date with Davey brings its own difficulties...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.
Credits for sound effects can be found here.
This session uses an original PBTA system created by Kyle and Meg, and draws heavy mechanical inspiration from Pasión de las Pasiones by Brandon Leon-Gambetta.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Lunchtime rolls around at Halcyon's elaborate high school and some of the students experience cracks in their daily routine—and for others, those cracks get worse.  Takehiro wants to fight back, and tries to recruit others to his cause.  Kim has freakout and lashes out at Celeste, and Yoshiko is forced to choose between her perfect life and her friend's pleas...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.
Credits for sound effects can be found here.
This session uses an original PBTA system created by Kyle and Meg, and draws heavy mechanical inspiration from Pasión de las Pasiones by Brandon Leon-Gambetta.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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The sun rises on another perfect day in Halcyon and five teenagers greet the morning. Celeste Blake wakes up to her sister congratulating her on a good stream, as always. Red Rogue's two proteges, Yoshiko Yamaguchi and Takehiro Wakamoto, deal with their respective fussy, overly caring parents. Kim Nguyen gets his younger siblings ready for school with his own after-school schedule cleared for video games, and Davey Domingos almost forgets his twin brother in the comfortable chaos of home life. As this group of good acquaintances beat the first bell, nothing seems like it could go wrong this day...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.
Credits for sound effects can be found here.
This session uses an original PBTA system created by Kyle and Meg, and draws heavy mechanical inspiration from Pasión de las Pasiones by Brandon Leon-Gambetta.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Doomzone faces down two Kurozakura agents; eliminating one from the fight, he and Papillon begin a pitched battle with the other.  Making the best of a bad situation, Reversal finally makes some calls for backup.  Black Cavalier and Logan reunite with their friends, and Giger finally meets mother...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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The rest of the Final Hazard arrives at the abandoned hospital where Kim is being kept.  Using Giger's powers, they're able to track Kim's whereabouts accurately, but the full power of Kurozakura is out to stop the team.  They split up to improve their chances; Davey fights both people and himself, and Giger makes another rash decision.  Reversal, however, refuses to stop fighting...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Celeste meets Gacha!PON so she can tell her to stop lying on social media. While those two struggle through miscommunication, Black Cavalier and Giger begin to worry about Kim's lack of communication and start to organize a search party.  What they couldn't possibly imagine is the truth: that Kim is waking up to talk to someone very special...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

As always, Roll to Breathe believes that black lives matter.

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Kim finds himself alone in a rotting building with no outgoing cell reception.  His attempt to escape, however, starts off going well—almost suspiciously well.  As he reaches his first stumbling block, Celeste is dealing with a problem of her own: setting up a meeting with Gacha!PON, who has been lying about joining the Final Hazard online.  While Giger and Yoshiko do their best to decompress after a rough day, Davey and his mother sit down for a difficult conversation...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

Right now, America is going through an extremely turbulent and difficult time.  We stand with the protesters and hope that our games can help alleviate some of the daily stress.  If you wish to help directly, we recommend you visit https://blacklivesmatters.carrd.co to find ways to get involved.

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Black Cavalier heads to AEGIS headquarters to return Andi's notebook. On the way, she passes by the Memorial Part and a certain team member, facing an inevitable, difficult conversation. Meanwhile, Reversal begins his investigation into Oscar's framing in earnest, visiting the jewelry store and a nearby superhero merchandise outlet. When hero Red Rogue shows up to offer help, Kim makes a breakthrough in the case...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Right now, America is going through an extremely turbulent and difficult time.  We stand with the protesters and hope that our games can help alleviate some of the daily stress.  If you wish to help directly, we recommend you visit https://blacklivesmatters.carrd.co to find ways to get involved.

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Davey and Celeste both get in contact with Yoshiko, and the three head to the Cape 'n' Shake to get her side of the story.  They comfort her and give her advice, though maybe not precisely what she wants to hear.  Outside AEGIS headquarters, Kim asks Giger for his side of the story, and a frienzied Giger asks a terrible question.  With the team fracturing around this conflict, Giger finds comfort in an unexpected ally on the team...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Right now, America is going through an extremely turbulent and difficult time.  We stand with the protesters and hope that our games can help alleviate some of the daily stress.  If you wish to help directly, we recommend you visit https://blacklivesmatters.carrd.co to find ways to get involved.

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Black Cavalier pulls Giger aside, her suspicisions about his relationship to Kurozakura too strong not to broach.  Unfortunately, she doesn't get the results she wants, and Giger's mood suffers as well.  There's no time for the team to comfort either of them, however, as Kim recieves a call from Oscar with an emergency: he's been arresting by AEGIS for a crime he couldn't have committed...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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After the heroes rest and recouperate from the attack on Columbia, it's time to start asking questions.  Black Cavalier and Giger call Logan and Red Rogue to decide what to do with the strange, destructive lamp.  Reversal and Papillon meet with the now-conscious culprit and deploy their unique, friendly method of interrogation.  And Davey visits his mother in the hospital, only to have an unexpected confrontation...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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Following Davey's premonition of doom, the Final Hazard heads to Columbia to face a mysterious new foe.  As they go about creating an evacuation plan for the civilians at the laboratory, Black Cavalier and Giger arrive, ready to fight as a full team once more.  First order of business: separate the fire-and-light-flinging villainess from her lamp...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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At the party, Papillon and Doomzone find themselves uncomfortably cornered by adult heroes who think they know best.  Fortunately, they have friends willing to throw themselves into the line of fire; unfortunately, that means Black Cavalier and Reversal navigate their own awkward conversations.  At city hall, Giger's plan to plant a camera in the mayor's office goes from great to bad as a guard and a young woman hear him before he gets out—and that's not even the most dire thing in store this evening...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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The party celebrating Golden Boy's five years of service draws ever closer, and final plans are put into place.  Celeste helps Giger find something suitable to wear to a formal gathering, and along the way meet starstruck strangers and old friends.  Meanwhile, Kim and Yoshiko case city hall to find a way into Mayor Quovis' office.  As their plan to spy on the Mayor falls into place, the hour of the event draws ever nearer, and the party has its own share of challenges...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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As the Final Hazard slowly settles back into the routine of school, they're thankful for the weekend to come.  Celeste has a hot date with Phase, but first she has to face a great peril alone: meeting the parents of her sweetheart.  Over at the Power Punch, Kim forces Davey to have nice, normal time—and renews his friendly rivalry with W33D in the process.  When it's time to get back to heroing, the team comes up with a devious plan to execute during Mayor Quovis' celebratory dinner.  It's up to the newbie to execute...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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After the one-sided loss against the signage-wielding metahuman, the Final Hazard heads to Halcyon University's medical facilities to regroup and recover.  Giger returns to the team as they discuss the plan of attack.  As Doomzone comes to, he struggles with not only the metahuman's words but also the difficulties he's experienced with his own powers.  And if things weren't bad enough, Papillon has news to share with the team...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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The motley crew of heroes, with Jeb's help, breaks into the forbidden sections of Occultar Academy's library.  There, they find a suspiciously normal book and a terrifyingly familiar foe.  These events lead them ever deeper into the mystery, and as they interview more students the pieces fall into place...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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A school for magically-gifted students finds itself in peril, and the headmaster makes contact with a powerful sorceress from another dimension.  The sorceress does not wish to intervene directly, but she puts out a call across every universe for aid.   Heroes rise to answer, whether they know where they are headed or not.  Can these colorful characters from all different walks of life learn to work together and uncover the mysteries haunting the school?

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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It's a normal afternoon: Kim plays a game with his boyfriend, Celeste checks her professional evil, and Giger visits his quasi-guardian Logan to talk about Kurozakura.  Yoshiko gets a visit from her parole officer, who takes her out to do hero work, where they find something terrible in progress: Davey's afternoon with his mother has been interrupted by a peculiarly resolute metahuman...

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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Football tryouts begin in earnest, where Davey tries to prove himself and Yoshiko tries to protect Davey.  Celeste looks on from the bleachers, offering support and working through messy old feelings.  Across town, Giger and Kim recover from their disastrous encounter with Kurozakura and discuss future plans of attack.  They can't take too long, though: Kim has an appointment with a certain shapeshifting alien...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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The members of the Final Hazard attend to their daily lives as things return to as close to normal as life gets in Halcyon City.  Celeste gets a date, hosts a stream, and helps one of her mundane friends with her problems.  Kim turns in a history presentation and gets ready for a big day after school.  Davey goes to try out for the football team, and Yoshiko follows to make sure he doesn't get hurt.  Across town, the newest team member ditches school to hang out at the arcade and meets a mysterious girl...

Episode art by Bee.
Sound editing by Holly.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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Kim and Papillon sit down with the brain behind f-no-reversal, Oscar, and learn his strange, sad story.  Once Papillon ensures her fanbase will not be disappointed, life returns to normalcy for a while.  Then, Final Hazard gets called to a real disturbance in action:  a strange portal has opened up downtown, spewing an endless stream of black ooze disrupting everything in its path.  What's more, one of Reversal's "villain rehab" cases, a shapeshifting alien called Quicksilver, is at the scene, suspected of being the perpetrator but swearing to their innocence.  Can the team pull together to beat this new foe?  What secrets await them at the scene?

Episode art by Bee.
Sound editing by Kyle.
Original music by Avery Stemmler.
Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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Davey struggles with his internal antagonist at home, and Giger moves into Final Hazard's base.  Team leader Reversal has some questions for the new member, who divulges the details of his past.  Later that day, they are interrupted by a visitor to the base.  She seems friendly enough, but the team is determined to put her through her paces...

Episode art by Bee.Sound editing by Kyle.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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The mysterious interloper in Final Hazard's first reunited battle introduces himself and asks to join the team.  They agree to drag him back to base and discuss a trial period, but not before the hopeful newcomer lashes out at one particular teammate.  Kim and Celeste ensure that Gacha!PON stops being a villain, and the last day of summer soon gives way to the new school year.  With almost the whole team actually going to the same school this year, what exciting hijinks await the teens in their everyday lives?

Episode art by Bee.Sound editing by Holly.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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The breakout superhero team Final Hazard, after spending most of their summer apart, has gathered together for fun on the beach.  But leader Kim "Reversal" Nguyen (Holly), Davey "Doomzone" Domingos (Jovian), and Yoshiko "Black Cavalier" Yamaguchi (Bee) find their quiet afternoon rudely interrupted by a loud and bombastic supervillain!  Will the help of Celeste "Papillon" Blake (Chris) be enough to beat back the young girl and her army of strange dolls, or will they need the help of a mysterious interloper (Meg) to win the day?  Find out in this thrilling new issue of our brand new series!

Episode art by Bee.Sound editing by Holly.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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Before we dive back into the world of our troubled teen superheroes, we take time to flesh out our version of Halcyon City.  Who is Maggie McIntyre, and who did she fight? Who is the ex-hero that killed Hal Monroe's team, and what is his history?  How many aliens have passed through Halcyon?  Why did the Good Boy pick that particular name?  All this and more will be answered in today's episode!  (Though if you don't like worldbuilding episodes, you can safely skip this and go into the next season without it.)

The game we played today is Signal Light, a Masks-themed hack of Microscope.  Microscope was written by Ben Robbins; Signal Light was written by James Malloy.

Show logo by Meg.Editing by Kyle.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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A debt is paid to bring a family together.

This is the last episode of our Junyard Elysium miniseries.  As always, we would like to thank our listeners for their support, and Stras Acimovic and John Leboeuf-Little for writing Scum and Villainy.

We will be on break until our next anniversary, February 5, 2020.  When we return, we will return to Masks for a followup to our very first season.  If you need to catch up or want to relisten, you can find all episodes in order on our website.  If you follow us on Twitter, we will be posting at least one teaser before we return!

Episode art by Bee.Sound editing by Kyle.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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The crew begins their next job smuggling a radical out of the watchful gaze of the debt collectors, but both ships encounter a single officer to check their cargo.  The Edge 7 finds themselves facing a violent and all-too-familiar foe who threatens to pull their ship apart.  The decoy vessel, on the other hand, has an eerily pleasant chat...

Episode art by Bee.Sound editing by Kyle.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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The crew takes time before their next big job to relax and enjoy each other's company, but trouble is afoot.  Kellen shares his anxieties with Korvavev as they cook, and Amy nowhere to be found with decorations.  What's more, someone from Amy's past shows up to demand her back, and finds that they have more of a history with this crew than they could have known...

Episode art by Bee.Sound editing by Holly.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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Reeling from the strain of the last job, where almost everything went wrong, the crew finds time to recover.  Korvavev, Kellen and Amy discuss the next job and make plans to throw a party for their friends.  Doc goes to Crux to repair his arm and ask some uncomfortable questions.  And the newest passenger on board Edge 7, Beckett, has some questions for a certain gemstone that may push her to a breaking point...

Episode art by Bee.Sound editing by Holly.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0. 

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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We weren't able to record this week, so here's another episode from our Patreon vault.  This one is a oneshot taking place in the same universe (though not the same sector of space) as Junkyard Elysium.  Regular programming will resume next week; enjoy!

A man named Keno Murphey is found dead in his apartment.  Sheriff Diana Pierce calls in Doctor Samara (Chris) and Mnemologist Clyde (Bee) to help her figure out what happened.  As she waits for the medical reports, she learns that Murphey was a popular fellow, getting a visit from both courier Mira (Meg) and collection agent Marshal (Jovian) for business.  When Clyde’s mental probing suggests that the murderer’s real target is the Veil itself, the two bystanders agree to travel with the two doctors to the Intergalactic Embassy.  What appears to be a simple monorail ride, however, quickly turns into something far more dangerous, as the Veil itself is pushed to its limits and Mira is confronted by some familiar foes…

Sound editing by Esspee.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0. 

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As Amy's miniature rescue mission goes south, Doc and Crux are left cornered and scared.  There's still lots of ground to cover between their position and the safety of the ship.  Kellen and Korv are still on their way to meet back up, and Doc starts advocating for violence.  With everything going so poorly, can Crux still keep their personal connection to the Delta Star a secret?

Episode art by Bee.Sound editing by Holly.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0. 

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The crew of the Edge 7 begins their next job, an extraction mission for a black market intelligence operative.  Things get off to a rocky start almost immediately, however, and the crew is left scrambling for a solution in the shipping satellite of the Delta Star cult.  When people start getting captured, Crux exploits some construction knowledge to execute rescues.  But how long can they keep secret that their knowledge comes from an understanding much deeper than they care to admit?

Episode art by Bee.Sound editing by Kyle.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0. 

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Amy exerts some effort to go to Korvavev, and the two idly chat away.  Crux has the results of their Strigan parasite screenings and goes to deliver them to the anxious Doctor Tetsuo.  As the crew gets a lead on a new job, Kellen goes to prepare the traditional "big job" dinner, but even callous assassin and new crew member Kuroneko can tell something is weighing on the cat burglar's mind...

Episode art by Bee.Sound editing by Kyle.Original music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0. 

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Following a successful job and a victory at the races, the crew finds themselves with a little free time before the next job comes in.  Doc cloisters himself in his room, unable to trust that the rest of the crew are not replaced with alien zombies.  While Crux enacts a plan to regain Doc's trust, the Doctor gets to work healing the one crew member he can trust: Amy.  Meanwhile, Kellen is hot on the trail of finding out who tried to get him killed in prison, and Korvavev talks to Sai about strange data and possible jobs...

Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0. 

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As the racers pass the halfway point, the Korv seems to be comfortably in the lead.  With Crux and the pit crew working overtime to create swappable components for their antigrav car and Kellen calling in favors with space pirates, all that's left is to capture Kuroneko before he can finish the race.  Luckily, Amy might have a plan in mind...

Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0. 

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Race day comes, and the eight participants of the Event Horizon line up and set off.  Though Korv gets off to a bad start, Amy is around to help them while Doc and Kellen set up some devious traps.  Meanwhile, as Korv's pit crew, Crux devises on-the-fly mechanisms to give Korv a boost in the race.  When the racers pass the halfway point, will their plan be enough to win?

Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0. 

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As the crew gets to know each other a little better, they eventually reach their destination: Acheron, the system of Tartarus best known as a home to strange and sometime dangerous planets.  Though one crew member is eager to leave, Korvavev learns that one of the most intense races in the Nandamuri Anti-Gravity racing league, the Event Horizon, is taking place on the surface of one of these bizarre worlds.  When he's approached by the race's emcee, it appears that the crew has no choice but to participate...

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The Izaliad Embassy agree to smuggle the crew of Korvavev's Firedrake to a new sector where they won't be hunted, and until they arrive, they take some time to unwind.  Doc patches up Korv and Crux, checking in on their mental states after the previous taxing mission and disclosing some information about himself.  Kellen pries a story from Amy's tired, psychically-projected hand-nubs, and shares his own history.  And while Crux tries to get to know Korv better, the cat-burglar confronts the doctor about a certain mess in the ship's kitchen...

Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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(Note: This week we weren't able to record a new episode, so we're pulling a Patreon episode out of the vault to share with you.  Regular programming should resume next week.  Enjoy!)

With the Vigil of Light fast approaching, the Opal pilgrimage clutch is busy helping out with menial labor.  Having finished hanging lanterns, the three dragons-- Tokarz, Fegios, and Yorne-- are tasked with finding Llorna, an elder of House Kebros, scholar of healing magic and candidate for councilship.  When the clutch finds the elder missing from their atellier, however, the young drakes find themselves embroiled in political intrigue they don't quite understand...

Episode art by Yako.Sound editing by Holly.Most music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Kellen and Amy find themselves transported to a strange world, equally familiar and alien.  As they meet some surprising faces and try to discern what's going on, Doc and Crux tear through an adjacent warehouse for valuables.  Their reckless behavior, however, does not go unnoticed...

Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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The fledgling crew sets their first actual job in motion: while Crux, Doc and Sai create a distraction and disable the power, Kellen, carrying Amy, drops into Nihil Est's warehouses—a hoard of objects and creatures too monstrous to have protections under hegemonic law.  With the power cut, their time is limited, and their goal is multi-faceted: grab as much loot as possible, find the orb of cultural significance to the Izaliad xenos, and leave.  Surrounded by psychic forces, however, might prove to be a strange experience for the unsuspecting rogues...

Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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As Doc pays off his debt to the Church of the Last Light, Crux leads the rest of the crew to seminars and recruitment campaigns for the many churches, cults, and minor organizations hosted within Ophanim.  After a particularly disturbing first show, Korvavev finds a note in his pocket asking for a secret meeting.  Taking Amy, they head to the location and await whatever is planned for them...

Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Having escaped the Tartarus prison, the convicts of the ship Edge 7 find themselves stuck in the derelict Lethe system.  They spend some time learning about each other as Doc asks questions of the strange psychic gem and Kellen shows Crux how to prepare a nice, warm meal in their high-quality kitchen.  After dinner, the crew heads to the one place where they may find a way to escape this corner of space: Ophanim, the multi-ringed Dyson sphere where all the strange religions, cults, and marginalized xenos may find a place to practice their beliefs without persecution.

Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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As Kellen and Korvavev rendezvous with their waylaid allies, one of the shiny gems that Kellen pocketed (Chris) suddenly speaks up.  She halfheartedly identifies herself as an acolyte of the Way, a mysterious psychic force that reacts to and the known universe, and provides vague directions to the hangar where Korv's ship is kept.  As Doc cashes in some favors and Crux helps the Kyrel pilot with their ship, the group sees a glimmer of hope, and a chance to start a new chapter of their lives...

Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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The maximum security prison of the Tartarus sector is usually just called Tartarus.  It is a place where the worst criminals are sent to be forgotten.  But on one fateful day, a hacktivist discovers a flaw in the prison's security, and enlists the help of her cell mate, a Kyrel antigrav racer named Korvavev (Jovian), to exploit this flaw on her behalf.  Korv seeks help from three other inmates to get to their ship and get the hell out: felinoid ex-cat burglar Kellen Briar (Holly), army deserter and back-alley surgeon "Doc" Tetsuo Kobayashi (Kyle), and cult escapee-turned-mechanic Crux (Bee).  They gather in the mess hall of their prison block and await a signal, unaware of the strange obstacles and new friends they'll make once the power grid goes down and the job begins...

Episode art by Bee.Sound editing by Holly.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Far in the future, humanity has expanded into the stars, meeting aliens and establishing new homes.  Unfortunately, space travel has not brought the utopia people had dreamed of; corruption, inequality and crime still run rampant.  In a distant, dilapidated sector, five strangers are brought together by chance and necessity.  Time will tell if they can change the world for the better.

This is part 2 of 2 for our Scum & Villainy character generation. In this episode we introduce the friends, "friends", and ship of the crew.

Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Far in the future, humanity has expanded into the stars, meeting aliens and establishing new homes.  Unfortunately, space travel has not brought the utopia people had dreamed of; corruption, inequality and crime still run rampant.  In a distant, dilapidated sector, five strangers are brought together by chance and necessity.  Time will tell if they can change the world for the better.

This is part 1 of 2 for our Scum & Villainy character generation.  Here, we meet our "heroes" and begin to flesh out the space they inhabit.

Episode art by Bee.Sound editing by Kyle.Theme music by Avery Stemmler.Other music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Last Friday, we streamed on Twitch and talked about our feelings and thoughts on SCR, as well as announcing our next game. This is part 2 of 2!

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Last Friday, we streamed on Twitch and talked about our feelings and thoughts on SCR, as well as announcing our next game.  This is part 1 of 2!

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PITTSBURGH, PA—Four supernaturals (a vampire, a wizard, a phoenix, and a father to a growing witch) gather at Second Chances, a social community and outreach center for those troubled by the unseen world. As they make small talk with the head and founder of the facility, they are interrupted by one Pearce Beckett, who has just received a strange journal from a older woman and wants to help make a difference in the world. The city never rests as this crew goes on an adventure, but that's not always a bad thing. As four strangers get mysterious packages in the mail, there is hope in the new year.

This is our final episode of Steel City Rhapsody. We thank you for listening to this series, and extend thanks to Mark Diaz Truman & Andrew Medeiros for writing Urban Shadows.

We will be holding a retrospective this Friday, June 21, at 7:00PM EDT. If there's something you're dying to know about Steel City Rhapsody, you can send your questions in one of the following ways:

  • Twitter: DM us at https://twitter.com/roll2breathe
  • Tumblr: Send us an ask at https://rolltobreathe.tumblr.com/
  • Email: Send an email to beckett@rolltobreathe.com OR rolltobreathepod@gmail.com

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Our heroes continue their fight to protect everyone they love and save what was once lost.

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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After a tense limo ride with the wicked Collector, Patricia, Luther and Lesleigh are escorted into the depths of his mansion with a twofold goal:  rescue the captive Lumina and slay the man responsible.  At the Athanaeum, the past Constance's tender reunion with her missing daughter is cut short by a grim arrival from the future.  Branch and Lucia quickly scramble to find a plan to defeat the storm of fury coming for them.

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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On an ordinary day in 1978, a flash of light erupts from the Boston Fish Pier.  Seven individuals (and one infant) step out and plan what to do next.  A young woman with red hair consults the locals for help finding some people.  She and a Korean-American woman take off with a black woman, after the latter places a call to Pittsburgh.  With some deliberation, a strange blonde woman and a man holding a baby head off in search of the the end to their journey.

Episode art by Bee. Sound editing by Holly. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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The last tearful goodbyes are said and, with that, it is time to head to the epicenter of the magical explosion.  The fallout from it has created a strange dimension with stranger obstacles, and our heroes must clear all challenges to meet with the ruins of the fae obelisk-- and with the woman who is responsible for the apocalypse.

Episode art by Bee. Sound editing by Holly. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Those left behind in the city begin the fight in earnest.  Vampires, emboldened by no longer needing to hide, begin gathering humans to keep as livestock; the Order of the Dragonfly attempts a rescue mission to stop them.  Luther's pack picks up a small child and evades the torches and pitchforks of some zealous mortals.  The Last Resort becomes a hotly contested battleground as tensions inside run high.  Police chief Ron Luther and Detective Emil Hernandez are pinned down at a gas station by vampires, hoping for a miracle to escape.  And the Phoenix Court comes under attack by wizards who want the fae magic for themselves.  When the night is over, who will be left standing, and how will the city change?

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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While the heroes plan to storm the site of Constance's ritual, those left behind try to make sense of what happened.  Vampire Marco Evangelisti (Naem) makes a mess while rescuing some human civilians, and unwillingly gets dragged into a bloody hunt when another vampire finds him.  Fraternity wizard Brycedon (Esspee) gathers his bros to investigate the site of the explosion, knowing that Chad was at ground zero.  Assistant Judge of the Phoenix Court Frizz (Setsu) is entrusted with keeping the court safe, and must make decisions about new refugees seeking sanctuary.  Before the night is over, none of them will be the same.

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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With the knowledge given to them by Lena, the heroes split up to find the last few components and further information.  After choosing a time to go back to, Patricia gathers information and calls in favors to gather everything she'll need in the past.  Branch takes charge of finding a seer and talks with both Luther and Serafine about his phoenix substitution plan.  Lucia has a nice heart-to-heart with her mother, and Lesleigh breaks in to Merlin's office to find more information that she ever wanted...

Episode art by Bee. Sound editing by Holly. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Lucia holds her first court as a newly-appointed fae judge.  After she inducts several non-fae into the Phoenix Court, she meets with her friends to deliver Lena's final prophecy, and the team divvies up the tasks that she set out for them.  Branch, tasked with finding the oracle, gets an unpleasant call from the Collector.  Meanwhile, Luther talks with Serafine about Branch's offer to take the phoenix's place, and Lesleigh deals with an unpleasant feeling in her chest...

Episode art by Bee. Sound editing by Holly. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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After their victory against Gorgon & Python, our team of heroes heads over to the Cape N' Shake for some celebration.  Though tensions run high as Yoshiko's personhood is once again called into question, the situation diffuses, and Reverse-All shares a private moment with his future role model.  It seems that our heroes have successfully saved the day and returned to their mundane problems-- that is, until a strange shifting metal creature makes headlines attacking the downtown area...

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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After the defeat of the mysterious robot, CR0, at the hands of an unorganized and unknown group of metahuman teenagers, Mayor Archer Fletcher calls a press conference.  But those meddling kids have something more important to worry about:  school!  At HalC Academy, Kim Cooper (Holly) delivers a pep talk to a classmate unlucky in love, Davey Domingos (Jovian) has an amicable conversation with the eldritch horror granting him powers, and Dav Monroe (Meg) offers tutelage to his classmate, Pearce Beckett.  Within the walls of AEGIS, BC-282 (Bee) and Celeste Blake (Chris) receive private lessons, and Celeste requests a formal headquarters for her newfound metahuman allies.  When the new group meets again, they receive their first mission as a team: stopping a superpowered bank robbery in progress!

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In the leylines of Pittsburgh, Lucia reunites with someone she feared lost.  As she shares words with them and learns of what she and her friends must do, those same friends are threatened by Mammon's forces, come to collect Louis Stone.  As Luther and Lesleigh devise a plan to stop the toothy beasts, Patricia leaves the Last Resort to provide aid, and Branch brings Lumina to meet her daughter.  As they all converge, they are about to see something believed impossible...

Episode art by Bee. Sound editing by Holly. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Lucia begins her long-awaited ritual to establish a new fae court and save her magic.  Even though she ensures her safety with a magical barrier, however, the world around her, her courtiers, Luther, and Lesleigh moves on.  Branch, having discovered whereabouts of Lumina, tries to convince her to trust a human and take the former fae judge to her daughter.  Patricia provides aid to the new refugees of the Last Resort and finds some time to talk to Beckett, but dark shadows threaten to close in on the peaceful locale...

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Branch gets in touch with his oracle friend, Jean, to search for Lucia's mother, and Lucia looks for more fae that would be willing to join her court.  When she finds a settlement of refugees, she also finds trouble in the form of some unfamiliar fraternity wizards.  Before her friends show up to help and bail her out, she exchanges a few tense words with someone she had hoped not to see...

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Patricia publishes a video about the supernatural and attempts to rally her fanbase into action.  Branch is determined to create a substitute for Serafine's ashes, and makes a dark bargain to accomplish it.  And as Lucia scouts for a place to make a court, Lesleigh scouts out a different location for another purpose...

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Cygnis may have been downed, but the battle against his backup rages on.  Patricia and Branch find themselves cornered by a powerful wizard.  As Lesleigh attempts to help, Lucia and Luther face off against a vampire...

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With sides chosen, stakes set, and cavalry arriving for both the heroes and villains, the battle against Cygnis commences.

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When the group leaves Pamela's together for the first time in what seems like an eternity, Beckett stops Patricia to talk to her about her demonic dealings.  Lesleigh breaks off to have a difficult but important conversation with Lucia.  Branch and Luther exchange some awkward words about the latter's father.  But as the day draws to a close, the time to face Cygnis once and for all draws ever closer...

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Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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With the ritual half-completed, her compatriot eaten, and Mammon still scraping at the door, Patricia is left in a tight spot.  Assessing the situation, she makes a judgement call to take some drastic action.  Meanwhile, at Branch's sanctum, he and Lucia explain to a confused Lesleigh why they've rescued her so suddenly.  When Lucia leaves suddenly, Lesleigh is forced to confront the terrible truths she's been running from for so long...

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Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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As Luther and Serafine prepare to face down Cygnis and their eventual separation, they make the most of the time they have left.  Branch and Lucia, having reconciled, look for a friend in need of saving.  At Oakland's Cathedral of Learning, Patricia and Lesleigh prepare for the ritual to free Louis Stone, unaware of the jaws closing in on them...

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While Lucia tries to explain to her sister and judge everything that has happened and her own plans going forward, those back in Pittsburgh are mobilizing for action.  With the demonic contract in hand, Patricia and Lesleigh begin looking for a way to break it.  Luther starts calling in as many favors as she can to face Cygnis, and Branch decides it's time to visit an old friend...

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All is relatively well in the city of Pittsburgh proper, as Patricia and Lesleigh spend a nice day shopping, Luther takes care of her pack, and Beckett interviews his next acquaintance.  But in the Summer Court, Lucia is forced to confront the things she fears most: Judge assistant Frizz, their machinations, and her own family.  The Summer Court, however, is not the only magical domain facing upheaval...

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After the fallout of the horrible date, Lucia decides it's time to set her schemes in motion—but not before she causes a little trouble. Branch does some DIY and shopping and learns, firsthand, the power of magic. Patricia, meanwhile, is busy on the phone, calling in favors and arranging a heist with one (ex) werewolf hunter she can trust...

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Lesleigh picks up Lucia for their date, but she finds focusing on the evening difficult with the threat of werepires still looming large.  At Lesleigh's bunker, Luther waits for the wolfsbane to take effect on the enormous feral werewolf that turned her long ago.  Branch finds himself concerned with spiritual matters, and Patricia continues to meet people and make phone calls to handle the Broker's difficult job...

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With the fallout of the ball mostly handled, the heroes of the city set plans into motion to prepare for the final battle.  Lesleigh runs into some trouble on the run.  Lucia meets with Beckett, talks about what it means to be a fae, and imparts on him an important gift.  Luther takes Corgi and tries to figure out what Lesleigh wanted her to take care of in her secret base.  Branch has a rendevous with Chad to learn magic, and Patricia puts out the calls to handle the Broker's final job...

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With the initial shock of the Vampire Ball's disastrous end wearing off, our heroes take care of pressing business.  Lesleigh calls Luther for help handling a certain large problem.  Lucia reaches out to Morgana to find Lena, and Branch has a change of heart.  As Patricia weighs the Broker's offer to stay in his employ, she makes an unexpected connection...

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After an intense evening, Lucia and Lesleigh have a heart-to-heart and figure out the next plan of attack. Across town, Luther and Branch are having good mornings with their loved ones.  But when they both head over to Patricia's apartment, some ugly truths may be revealed...

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Lesleigh, Lucia and Branch are taken into police custody and interrogated about the dead monster at their feet.  As evidence to the existence of the supernatural mounts, police chief Ron Luther must make a decision on the fate of his suspects.  Across town, a worried but oblivious Luther wiles away the hours, and Patricia heads home for a clandestine meeting...

Episode art by Bee. Sound editing by Holly. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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As the curtain falls on the vampire's grand ball, Branch finds himself cornered by a new and terrifying enemy.  Luther escapes the turmoil with Serafine, but Lucia rushes headfirst to the detective's rescue.  Meanwhile, Lesleigh and Patricia gear up for the counter-assault...

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Patricia keeps her word.  Lucia wins the Collector's prize.  Delphine presents her masterpiece.  Branch decides to be a hero.  Lesleigh makes a choice.

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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As dinner at the vampire ball draws to a close, the host takes to the stage to begin the main event of the evening: the auction of magical artifacts.  Tensions run high as Lesleigh and Lucia meet the auction's eerie, repugnant benefactor and the first rounds of bidding commence. Meanwhile, Branch and Luther work to get their respective friends to safety, and maybe do some burglary while they're at it...

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

To play bingo with this episode, visit https://bit.ly/2zbNwh6To view the full list of items submitted to bid on, visit https://goo.gl/2TvF5n

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The tables are set and dinner is served— made with real blood, of course. Mealtime chatting provides some relief from the night's stresses, but Delphine comes onstage to showcase a grand new project. The auction looms, but the vampires draw ever closer to evidence of our heroes' meddling...

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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The ballroom dancing continues as our heroes begin a second round with, for the most part, less adversarial dance partners.  But as the dancers still face down invasive questions and difficult choices, a certain detective slips away on an important mission...

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Luther, Lucia and the newly-rescued Corgi find themselves cornered by vampires in the basement of the manor.  What's more, the outside escape route is blocked by Lacey herself, taking a smoke break with a certain someone.  Can they make their way out of the predicament in time for ballroom dance to begin?  And what is waiting for them on that mysterious and magical dance floor?

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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As the party swings into gear, Lacey questions the suspicious vampire Amadeus, who is really Branch in disguise.  He calls upon help from Luther, who begrudgingly helps him out—but as Branch bails and stumbles through the manor, he comes across something which might just make Luther forgive him.  But not everyone is having such an action-packed night: Lucia and Lesleigh mingle with the guests together, and Patricia finds an unlikely ally...

Episode art by Bee. Sound editing by Kyle. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Luther picks up on a trail she did not expect to sense again.  Informing the rest of the group, they briefly convene to discuss how to go about this hunt.  As they split up, they lick some of their wounds and put on brave faces for the event of the season:  Pittsburgh's Vampire Ball.

Episode art by Bee. Sound editing by Holly. Theme music by Avery Stemmler. Background music by Kevin MacLeod, licensed under Creative Commons 3.0.

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Preparation for the Vampire Ball kicks into high gear and the group makes their last minute preparations.  Patricia gets another visit from the Broker, who has a rather unusual and imposing request.  Branch buys some unusual equipment and gets a mission briefing from Emil, learning exactly what he's up against.  And while Lesleigh gets an emotional interview from Beckett, Lucia gathers her fae allies to make a startling plea...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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At the Nightstalker, Patricia pulls aside Lesleigh and tells the hunter her full story.  Luther and Serafine have a long, awkward talk about moving forward, especially after hearing the details of her prophecy.  After the meeting, Branch heads home and has a difficult conversation with his husband, asking a grim promise, and Lucia drives Lesleigh to her place of work.  Across town, Patricia gets an unwanted guest in her apartment...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Luther learns the troubling wherabouts of her packmate, Corgi, but isn't able to act on it.  It's too dangerous, and besides, Lucia has called together an emergency meeting, telling everyone to bring anyone they can trust.  Lesleigh comes alone after dealing with the feral wolf she captured, Branch begs Emil not to go to the ball before arriving, and Beckett brings someone special to hear Lucia's news...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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In the Summer Court, Lucia finds that the situation has worsened and tensions are high, but her friends in Pittsburgh are dealing with their own problems.  As the full moon rises in the sky and Luther assembles her pack for a quiet evening, she immediately finds her leadership questioned.  Her unruly pack member isn't the only rambunctious werewolf, however, as Lesleigh gets a call from Sammy about a particularly large wolf rooting through his dumpster.  Feeling safe, Branch jeopardizes his protection mission by calling in an unrelated favor—but that might be the least of the safe house tenants' worries...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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The night of the full moon draws ever closer.  As Lesleigh prepares for a more dangerous hunt than usual, she recieves a visit from an unwelcome figure.  Branch and Serafine acclimate themselves to the safe house where they plan to spend the night.  Luther gathers her pack, and when she steps out for a moment, she meets with Lucia to ask some hard questions.  When they part ways, she is stopped again in the parking lot by a certain oracle...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Before finishing his perparations for the evening of the full moon, Branch heads over to Jean's house to check up on her and ask for advice.  Meanwhile, Lesleigh deals with the werewolves she caught last night, including an uncomfortable revelation.  After leaving them in Luther's care, she heads over to Merlin to make final preparations for the hunt.  As Lena meets with Morgana and learns her true intentions, plans are set in motion that the team may not fully realize...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

This weekend from 10AM Sunday Central Time to 10AM Monday Central, friends of the show Grant, Alaina, ChipCheezum and Voidburger will be hosting GEXTRA LIFE, a 24-hour marathon stream/charity drive in support of Hurley Children's Hospital in Flint, MI.  To find out more, and donate to the cause, visit Gextra.life!

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Following the dangerous evening the group has had, they take some time to rest and recover.  At the hospital, most of the group meets up to swap intel they've gathered, and they all make plans for how they will spend the full moon.  But across town, Luther has a difficult conversation with a Serafine shaken by her bodyguard's brutality...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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After Cygnis crashes Black Sabbath, Lena, Luther and Branch make an effort to protect each other and fight back.  As things start to look bleak, Lena advises her compatriots to escape-- but one of them has another plan. Meanwhile, Lesleigh and Lucia reconvene and argue over their paths crossing once again, but not too much.  After all, danger is still coming for them from all sides...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Lucia and Beckett continue their infiltration of the abandoned building, but as they learn some troubling truths, they find themselves fighting a battle on two fronts.  On one side, they're fighting through mannequins; on the other, some newly arrived werewolves, pursued by a certain hunter.  At the other side of town, Black Sabbath continues-- but a calm autograph session is interrupted by a cruel and ostentatious individual...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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For one obligation or another, Lena, Luther and Branch all prepare to go to Black Sabbath, the annual wizarding convention held in Pittsburgh. Before they leave, Lena and Luther meet with Lesleigh, who is on her way to a hunt.  While Lesleigh's hunt takes her into a strange situation, Lucia enlists Pearce Beckett to help her retrieve an artifact from an abandoned building recently bought by Mr. Stone and find they are not the only ones with such an idea...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Lesleigh finds something strange on her hunt, and makes a mental note to ask Merlin some additional questions.  Branch takes a break from his investigator business and spends time with his family--a happy moment which brings up some uncomfortable questions.  Meanwhile, Lena, shaken by her vision of Lucia in the restored Summer Court, meets with Morgana, and the two form a tentative alliance.  Luther meets with her new pack and formulates a plan for the upcoming full moon, and Lucia, having heard about an artifact, finds an unlikely ally to help her track it down...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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As the night goes on, our heroes are content to wile away the hours in the Nightstalker.  Lucia attempts to drink away her bad mood, and Luther has a run-in with an unexpected figure from her past.  Branch heads home after a debriefing from Lucia and Lesleigh.  Lena familiarizes herself with Luther's new pack and receives some surprising attention.  But Luther's pack has less kind words for the werewolf hunter...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Lucia gets a visit from Yule, who is there to offer information and a shaky truce.  The stress prompts Lucia to call Lena and visit the Nightstalker, and the two of them find that the bar is a hotspot of activity that night.  Branch meets a young woman claiming to be his fan.  And Lesleigh finally gets her chance to ask questions of a certain someone...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Lesleigh gets a surprise visit in her bunker, and addresses the uninvited guest before meeting Lena for coffee and conversation.  Branch, having gotten dressed and gotten out, meets with Emil to regroup after the botched investigation of the vampire's hideout.  After a disheartening conversation, he heads to the Nightstalker, where he is greeted with more bad news.  As Luther, Lesleigh and Branch talk about werewolves, vampires and phoenixes, Lucia discusses how she should handle Lena's vision with her human partner, Agatha, and Lena gets a visit from a strange and colorful woman...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Back in Pittsburgh, our heroes recouperate from their stressful missions.  Lesleigh meets Merlin late at night, and he shows a surprising vulnerability to the wolf hunter.  Meanwhile, Lena and Lucia go to meet Branch and update him on their activities.  On the way, they talk about the happenings at the Fae Court and make a promise to each other—one that comes with immediate and startling revelations.  At Louis' motel, Luther sees some guests, but while some bring excellent news, others have less favorable messages to deliver...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Branch, separated from Emil and aided by an invisible frat wizard, continues sneaking about the abandoned school, but finds his luck quickly running out.  Coming face-to-face with Lacey, he is forced to make a difficult choice.  Meanwhile, at the Summer Court, the rescue team finds themselves attempting to diplomatically end a conversation with the court's Judge, Sola. Lucia is pressed into divulging some of her past while Lena is overtaken by guilt.  Back in Pittsburgh, Luther and Serafine take refuge in the Nightstalker, but trouble is bound to come looking there sooner or later... 

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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After an unexpected hiatus, we return to Pittsburgh, where things are quite complicated.  Branch is separated from his backup and forced to resort to violence or perish.  Lucia, Lena and Lesleigh appear in the summer court, and must figure out their diplomatic approach-- made all the more complicated by Jean's continued reluctance to give up the artifact book.  And Luther, still running from the mysterious man who destroyed Serafine's apartment, is driving around town, hoping from an explanation from her new companion...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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The Fellowship continues their fight against the Shadowman, though their prospects seem grim. As the battle turns in favor of Evil, the Shadowman offers Taylor a difficult choice. Will they accept? Can they afford not to?

This concludes the first arc of Shadowed Hearts.  We hope you enjoyed it; we had a lot of fun ourselves!  Steel City Rhapsody will continue next month.

Episode art by Bee.  Editing by Holly. Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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As night falls, Elysian heads to the rendevous with Flintkirk, hoping to deliver the letter and the curse. Close behind, the rest of the Fellowship follows, looking for a way to infiltrate the complex and aid their ally in the mission. What they do not know, yet, is that this night will not end without incident.  Secrets will be learned, blood will be shed, confidence will be shattered, and the shadows will emerge to end their hope.

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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After the ordeal of the cursed forest, the Fellowship heads back to the Inn and takes care of preparations to confront Reginor Flintkirk, the Shadowman's general.  Elysian, unable to avoid the elven council's curse, asks for help from their confidant Sparrowsnatcher and from magic scholar Heinrich.  Later, the dragon-blighted Fellowship member talks with Taylor to process the haunting visions the cursed forest showed him.  In their discussion, he shares startling information about the Shadowman's previous defeat, and Taylor converses with Orna about its implications.  As the battle draws ever closer, Stellwyn, feeling underprepared, has a heart-to-heart with an unlikely conversation partner...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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This week, Holly's too bust to finish the Shadowed Hearts episode.  It should come out next week.  Until then, please enjoy the first Patreon-exclusive episode, now available for general audiences!

After Darn (Kyle) causes a small explosion in his workshop, his mentor relegates him to a different task in preparation for the Vigil of Light, a major holiday celebrating dragonkind's victory over The Darkness.  They gathers their two clutchmates, Jagi (Holly) and Luka (Trin), and the three of them head off for the dragon fortress/mining facility Brightstone.  Their mission is to check on the slowed shipments of Aerichus, a beautiful and precious ore.  What they uncover is something far deeper and more sinister than normal causes of delay, and it will take these young dragons' entire charm, cunning and courage to surmount this strange antagonist.

Episode art by Yako.  Editing by Kyle.  Most episode music by Incompetech.

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The Fellowship, sans Elysian, finds that their current goals all bring them to the same place:  a cursed section of the elven forest.  Ravage and Stellwyn hope to find the missing Gemini, and Heinrich and Taylor look for a flower for Freyer, the dragon.  But the forest is not any place to be trifled with, and the party finds themselves face-to-face with the greatest fears, regrets and insecurities.  Can they pull through and find what they came for, or will the forces of evil at work overpower them?  And what of Elysian, who finds themselves called back to a private meeting with the council?

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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With the threat of the Shadow Man looming large, the Fellowship spreads out. Stellwyn and Ravage meet with Gemini to ask for their aid, but learn several troubling things: the twins have become separated, leaving the damaged twin alone and flustered.  What's more, the giant senses that Stellwyn is carrying a giant's heart—their piece of power—in the Crown of Seven.  Meanwhile, Heinrich and Taylor are led by the Faire elf to meet Freyer, the dragon who lives at and feeds upon the magic in the roots of the World Tree.  On the way to their meeting, the three discuss the history of mankind's relationship with dragons, Heinrich's place in that history, and further details of the Elven Council's sinister plot-- details that become immensely complicated after Elysian's secret society makes a decision about their counter-play...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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As the sun slips away and night falls on the World Tree, the Fellowship finds themselves as busy as ever.  Heinrich busies himself with transcribing his findings from the elven libraries, and Taylor finds themselves fraught with worry and unable to sleep.  The two share a moment, but are interrupted by loud noise coming from the direction of Stellwyn's room.  Meanwhile, Elysian spies on the Elven Council and learns a terrifying truth...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Having time to spare in the World Tree, the party spreads out.  With Stellwyn to help, Heinrich once again attempts to access the elven archives and learn more about their magical abilities.  Stellwyn, however, has questions for the introverted scholar.  Meanwhile, Taylor talks to Morgan to learn more about the legends surrounding Orna, the living spear that has chosen the halfling as its wielder.  As Elysian prepares to spy on the elven council's latest duties, Ravage heads out to meet and reconcile with two unusual, but familiar twins...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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After rescuing the townspeople from Thales, the Fellowship are granted a gift:  the port has upgraded their vessel, making it capable of flight.  After christening the new fellowship member, our heroes waste no time in hastening to the next sign of trouble.  The omen:  a letter for Elysian requesting their immediate presence at the World Tree.  While Elysian is called away to secret meetings, Heinrich attempts to research elven magic and meets some colorful characters...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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After apparently betraying his comrades and striking a deal with the wizard Thales, Heinrich is lead back to the villain's laboratory, with Ravage, Stellwyn and Taylor as captives.  While the dragon-man attempts to assess the situation and find a way out, the hostages plan a jailbreak and are confronted with the difficulty if tearng through the wizard's crystalline drones.  Meanwhile, Elysian, who managed to sneak their way to the decrepit mansion, plans a grand rescue mission of their own...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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In addition, tomorrow, February 8, is our first year anniversary.  We are incredibly grateful to all your support to make this first year as successful as it was, and look forward to our second year to continue producing great content!

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The Fellowship has sent one of the Shadow Man's generals fleeing with his tail between his legs, but a blow has still been struck as the villain makes off with the champions of dwarvenkind and satyrkind.  With this lead, the group boards a vessel headed to a distant humankind port, having some minor adventures along the way.  When they arrive, they find a colorful and idyllic scene, but good things rarely last when the Shadow Man is afoot, as the townsfolk are terrorized by a mysterious wizard.  Worse, this wizard seems to recognize Heinrich...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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The Fellowship goes to Erisphnea, the coastal capital of the dwarves, in order to recruit more champions to their cause.  The dwarves offer their aid, but ask the Fellowship to stay for an important celebration to recieve the gods' favor.  They celebrate in their own way: Prince Stellwyn Dawn (Kyle) converses with the champions of dwarven, gnome and satyrkind; Taylor Silkblade (Holly) samples the local cuisine; Elysian (Jovian) attempts to avoid dealing with lesser folk, but finds an unexpected companion; Lord Heinrich Rothschild (Yako) strikes a bargain for magical artifacts; and Ravage (Chris) pays her respects to the slumbering dwarven giant.  Festivities are cut short, however, by a rather rude and uninvited guest...

You can find Fellowship for purchase on DriveThruRPG.

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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We briefly leave behind Pittsburgh to visit a very distant world quite unlike our own.  In this land, magic reigns supreme, and a figure known only as the Shadow Man creates terror and chaos for its people.  Forced into action, the world calls upon five heroes to stop the mysterious figure: Prince Stellwyn Dawn (Kyle), the last surviving member of humankind's royal family; Lord Heinrich Rothschild (Yako), a human field surgeon-turned-dragonic warrior; Elysian Foxjuggler (Jovian), haughty champion of elvenkind; Taylor Silkblade (Holly), halfling squire to and true protector of Elysian; and Ravage (Chris), giantess created by Shadowman who seeks revenge on her progenitor.

This episode is just character creation, but we strongly recommend you give a listen to it-- worldbuilding is very involved in Fellowship, so there's a lot to take in here!

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Perfect Chaos is back! A new and mysterious hero named Natalie (played by Chris) joins the team. She seems nice enough but surely she has something she's keeping from her new friends. Meanwhile Beth and May get advice, Petruso gets ice cream in the park, and Oneironaut and Natalie watch anime! Once the team gathers for the night May has a plan to fix a huge mistake she made last time and venture into the shadow realm. But not everything is safe for Oneironaut and Scooper Dooper as they keep the portal open. Batter up!

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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The group splits up to take care of their individual problems. Lucia, Lesleigh and Lena go to the Winter Court to negotiate the release of Jean; Luther (and Brandon, per Lena's request) head to Serafine's apartment to being a bodyguard detail; and Branch teams up with Constances' hired musclewizard Chad to help Emil get to the bottom of the vampiric abductions. But nothing is quite as simple as it seems. The Winter Court is visibly having problems of its own, without meddling summer fae. Branch's plucky luck may have finally met its match. And the thing Serafine fears so much is a curiously familiar stranger...

Episode art by Bee. Editing by Holly. Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

Note: The end of the episode has an announcement about the short-term future of the podcast, but in short: we're unable to determine whether Kyle will be able to run games in the future. It could be nothing, but the worst case scenario is 8 weeks. To help, we are putting Steel City Rhapsody on hiatus, and playing Fellowship instead, GMed by Bee. Even if it turns out to be nothing, we end up with some buffer, and we plan on coming back to Fellowship to fill downtime between campaigns.

Thank you for your support and understanding, as always.

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A week following the events in the Hill and Strip Districts and Lesleigh's demise, the survivors are still reeling and trying to pick up the pieces, but there is little time for recovery and healing.  Emil has found where vampires have been stringing up corpses and enlists Branch's help to investigate.  Emissary Bright has secured a liaison to the Winter court and plans to bargain for Jean Darby's release.  And the nightclub singer Serafine Rouge approaches Luther for a personal request...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Since their victory against the sentient, static cloud White Noise it’s been quiet and boring for the up and coming rag tag team of super teens, Perfect Chaos. In the basement of the Power Punch arcade, the gang receives a job offer from the gigantic robotic hero, Citadel. Impressed with their performance against White Noise, he wants their help in reclaiming a mysterious stolen artifact. But something here smells fishy… and this time it isn’t Gillian’s costume.

Can Petruso (Setsu), The Bull, use his speed and strength to protect his team and his crush? Will May (Holly), The Legacy, be able to use her powers to help the people of Halcyon? Can Hyacinth (Jovian), The Nova, keep their terrifying and dangerous powers under control? Can Beth (Bee), The Doomed, keep her freedom and life from the cult that created her?Will Gillian (Yoshi), The Janus, creep people out with her horrifying powers and costume?

Yes to that one. Always yes to that one.

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

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Branch splits off from the ladies in order to rescue his friend, Emil Hernandez, from a gang of vampires. Though he appears to have made a clean escape, he and Emil quickly become embroiled in an intense car chase with a shockingly familiar antagonist. Meanwhile, the girls are pressed into a dramatic confrontation with a dangerous foe. Prepared as they may be, Fate has its own plans. Can they stop the diabolical machinations of chance, or has luck finally run out?

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

Roll to Breathe is funded by Patreon.  If you like the show, please consider backing us yourself!

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Lena and Lucia meet to test the former's abilities, hoping to find a lead on Jean's wherabouts. Branch heads to the Nightcrawler to extract information from Sammy, Luther's boss.  Afterwards, the four meet Lesleigh at Pamela's.  Lesleigh is called away on an assignment to stop a rampaging feral werewolf, and this time she doesn't bother to stop anyone from coming along-- something which she may come to regret...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

Roll to Breathe is funded by Patreon.  If you like the show, please consider backing us yourself!

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Having learned that the tome has been stolen, the party splits up, with Lesleigh and Luther attempting to track the its current owners and Lena, Lucia and Branch heading to talk to Jean.  Their search leads them all across town, and not all is as it seems.  At the end of the day, can they save Jean?  And what of the safety of the rest of them?

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

Roll to Breathe is funded by Patreon.  If you like the show, please consider backing us yourself!

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A week following the incident with the silver structure, Lena has another terrible premonition:  that of her therapist, Jean Darby, dying mysteriously.  In investigating how to prevent the vision from coming to pass, she discovers that a fae tome of knowledge has fallen into the possession of a wizard who intends to sell it.  To look further into the matter, she calls together her friends, but they are struggling with problems of their own...

Episode art by Bee.  Editing by Kyle.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

Roll to Breathe is funded by Patreon.  If you like the show, please consider backing us yourself!

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When a week goes by and life gets too crazy to record a session, it's time for some new teen superheroes to step up to the task! Meet Perfect Chaos, a second team in our Halcyon City canon. Lead by GM Kyle, its members are Petruso "Arcadia" Pennington (Setsu), a human/goat gene splicing experiment with a gregarious personality; May "Nightfall" O'Connor (Holly), the latest in a legacy hero line with a tarnished reputation; Hyacinth "Oneironaut" Gamma (Jovian), a powerful psychic who can manifest their dreams; Betthaneigh "Arcana" (Bee), the accursed daughter of a cultist trying desperately to stop their terrible deeds; and Gillian "Scooper Duper" Fairgood (Yoshi), a standoffish goth who wears a full-body mascot costume to fight crime. Today, you'll get to learn a little more about them, and the things they did when they first formed their team. Later this week, we'll have their oneshot session up.

October has been a crazy and difficult month for us at Roll to Breathe, but it looks that the worst of it is over. Next Wednesday there will be no episode; Steel City Rhapsody will return on November 8. We thank everyone, especially our Patreon backers, for your patience.

Episode art by Yako. Editing by Holly. Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

Roll to Breathe is funded by Patreon. If you like the show, please consider backing us yourself!

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After Lesleigh's botched shot at the antagonistic fae, the entire silver structure begins to bubble and collapse around the group and Lena's terrible visions threaten to pass.  A mad dash begins as those inside the structure try to escape and those outside attempt to flee before they are caught in the silver aberration.  Deals are stuck, magic is deployed, and lives are saved... but at what cost?

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

Roll to Breathe is funded by Patreon.  If you like the show, please consider backing us yourself!

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PITTSBURGH, PA - A party of five is getting breakfast at a local greasy spoon when a coded radio message comes for Lesleigh (Chris), a government-employed werewolf hunter.  As she tries to leave to answer, Lena (Yako), a college student with precognitive abilities, tries to stop her and warn her about terrible events to come.  Though Lena's urgings leave Lesleigh unconvinced, the others at the table decide to come and help: Lucia (Holly), a fae who specializes in collecting and containing dangerous magical artifacts; Luther (Jovian), a reserved werewolf trying to scrape by with her unfortunate condition; and Branch (Bee), an eager accountant-turned-supernatural-PI.  The group heads out to Hazelwood, a residential neighborhood, where a strange facility made entirely of silver has sprung up overnight and werewolves are being tortured.  The group chooses to divide and conquer, but things go south quickly...

Episode art by Bee.  Editing by Holly.  Theme music by Avery Stemmler, with most other episode music coming from Incompetech.

Roll to Breathe is funded by Patreon.  If you like the show, please consider backing us yourself!

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Hello listeners!  It's been far too long since we last graced this page, but today we are back!  This is a supplementary episode of Roll to Breathe, where we start the character and world building for our second season, including filling our character sheets and setting expectations.  This episode is an optional listen, but we recommend it to get a feel for the world we're trying to build, as well as some established backstory.

S2 logo by Yako.  Editing by Holly.  Theme music by Avery Stemmler, with most other music from Incompetech and other royalty-free libraries.

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It's time to head to a world of dragons and friendship, guided by Yako in the GM seat!  This is a character creation episode, where we meet our six dragons: the slow but reliable craftsman Darn (Kyle), the eager and loyal daredevil Jagi (Holly), the menacing but empathetic seer Luka (show newcomer Trin), the friendly, insectoid academic Yorne (show newcomer Setsu), the spiny and proud warrior Tokarz (Jovian), and the spindly, shy nature adept Fegios (Bee).  We learn a bit about the world and a lot about our heroes.

This episode is a teaser for the bonus campaign we are running as part of our Patreon campaign.  If you pledge $5, you'll get two episodes per month, each one alternating between the two dragon clutches!  We hope you enjoy this laid-back and tonally lighter show from us as we move into our grittier second season.

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It was a difficult and costly battle, but as the dust clears our heroes still stand.  For the first time the whole city sees them as heroes.  As the dust clears and the heroes recover, they will find a city that adores them and ample time to recover and grow.  Danger looms on the horizon, but it can wait for another time-- today, the team celebrates victory.

Next Friday, Sept 15, at 7:00PM Eastern Time, we'll be doing a live postmortem on our first season of Masks, where we'll discuss our feelings on it.  During the show, we'll also do a Q&A of user-submitted questions.  We've gotten several already, but you can still submit your own in one of these ways:

  • On Tumblr via the ask system
  • On Twitter by direct message
  • By Email, rolltobreathepod@gmail.com

The postmortem will be available for viewing on Twitch.  We hope to see you there!

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The final battle wages on. Revelations are had and drastic actions are taken. Everything the Final Hazard has faced lead to this moment; from Papa DeSnott giving himself to A.E.G.I.S. to save his son to Yoshiko's misguided attempts to use herself as bait to draw out Ashe. Their journey has been one marked by sacrifice, yet as they come to terms with that there are still sacrifices left to make.

This is our penultimate episode of our first season of Masks. The last one is an epilogue, to be released next week, which has no dice rolling or other mechanics. Thank you so much for listening to us! And thanks to Magpie Games and Brendan Conway for making such an excellent game.

Next Friday, Sept 15, at 7:00PM Eastern Time, we'll be doing a live postmortem on our first season of Masks, where we'll discuss our feelings on it. During the show, we'll also do a Q&A of user-submitted questions. We've gotten several already, but you can still submit your own in one of these ways:

  • On Tumblr via the ask system
  • On Twitter by direct message
  • By Email, rolltobreathepod@gmail.com

The postmortem will be available for viewing on Twitch. We hope to see you there!

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The stage is set.  The pieces are in place.  The stakes are high.

No more distractions, no more preparations-- it's time for Halcyon City's maligned teenagers to fight the fallen superhero, Ashe.

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The Final Hazard has failed to get the drop on their enemies-- they are now scattered over Halcyon and forced to contend with Arch.rr and Ashe at the same time.  Epoch and Reversal decide to head for the city, hoping to aid Shibuya and the newly-released Black Cavalier, while Doomzone attempts to infiltrate Arch.rr laboratories with the help of Dr. Vile and Beckett.  Will reinforcements arrive downtown fast enough to prevent any major tragedies from befalling the citizens?  And what's Lightningrod planning?

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After the Spring Fling, our heroes part ways, recovered and resolved to carry out their mission against Arch.rr headquarters.  They meet up the following day in order to plan their attack, with one party creating a diversion and the other journeying into the depths of the company to rescue the kidnapped superheroes and Kathy Petrie.  Yet secrets still threaten to tear the operation asunder-- Archer Fletcher still has plans of his own, to say nothing of Celeste "Shibuya" Blake...

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The Final Hazard has a lot on their minds, and heavy hearts, but time marches forward and before they know it, it's time for the school dance.  Can the team forget their troubles for a few hours?  Will they manage not to embarass their dates?  Who will take home the coveted title of Spring Fling King or Queen?

Dance videos linked to our chat during this episode:  Chitti Dance Showcase from Endhiran (Robot); Quiet Place from Hot Rod.

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It's the day of the Spring Fling, but that doesn't mean it's time for rest.  Epoch has gotten some terrifying news from Diamond Joe and the pieces are falling into place:  Black Cavalier must be confronted.  She has different ideas, however, and mid-conversation runs off to meet someone she has been itching to meet for a long time...

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As the Spring Fling looms ever closer, the team finds a moment to be teenagers and worry about the dance.  Dav, Beckett, Celeste and Abby hit the mall to buy nice clothes, and Celeste visits the food court to meet with her mysterious date.  Even Davey gets a call from an unexpected someone looking for a Spring Fling +1.  Unfortunately, Kim and Yoshiko have more pressing things to worry about: Kim finds a certain trio while looking for a place to sleep, and Yoshiko must conceal her vastly increased abilities from the rest of the team...

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After Epoch's strange surge of power, the team is left with many questions-- most of which Epoch does not have an answer for himself.  Kathy Petrie sits the team down and interviews each member individually (save for the still-missing Black Cavalier).  This goes about as well as one might expect, but there is a surprising boon...

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The team of heroes heads to the prison to check on Ashe's condition.  While there, Diamond Joe elucidates his past with the supervillainess and his motivations.  But troubles are just beginning for the group.  After the visit to jail, Black Cavalier splits off to take care of her own business; though Epoch suspects something deeply wrong, he's preoccupied by some far more pressing matters...

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Between not getting home until early in the morning and school duties, the party has almost no time to prepare for the trip to Halcyon's maximum security prison. But prepare they must, as the events of the previous evening weigh heavily in the minds of our heroes.  Dav has serious pause about his continued superhero work, Kim is unwilling to open up about the conversation with his father, and Abby is feeling particularly moody about her incredible powers.  With such a tight deadline, can they pull together in time to confront Ashe...?

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After an arduous game of Trivia or Die, our heroes return to the medlab to convalesce and plan their next move.  Though it initially seems that their troubles are over for the day, that is far from the case.  The team gains some concrete information to guess at the identity of the mole that has been leaking their information to Archer.  Davey gets another troubling visit from Pilgrim.  Black Cavalier makes a phone call.  Kim attempts to explain his wherabouts to his father, and Dav has an unexpected discussion with his creator...

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Our heroes find Mayor Diamond Joe being held captive by a malicious trivia show and are forced to compete to save his life.  Do they know enough to make it through trivia unscathed?  What sorts of challenges is Mr. Quizzem planning?  How does the set of Trivia or Die even work?  And will our editor kill us all for having to piece together us saying "beep" with severe latency?

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Final Hazard splits up to find the current whereabouts of Diamond Joe.  Reversal, Epoch and Michaela head to a charity ball held by Archer Fletcher to gain intel.  They find some surprising guards-- and some surprising messages on their archnemesis' phone.  Black Cavalier and Doomzone head downtown with an unfortunate companion and run into the press.  While they have some leads, their meeting is cut short by a strange monster.  Lightningrod, Shibuya and Hal head to the Diamond Dogs' old headquarters, where they are greeted by some unexpected old faces...

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The members of the Final Hazard are allowed a moment of rest, though tensions still rise.  Kim and Celeste visit the arcade as civilians and bond, but their chatting is cut short.  Kim finds that his place at the top of the DDR leaderboard has been challenged while he has been busy with his heroic duties.  Meanwhile, Abby and her mother spend a day together, even after her mother is called away on business.  That business brings Abby to the Arch.rr offices, where she has an unpleasant meeting with the man himself.  Later in the day, the group attempts to have one of their first full-team meetings, but some disturbing news interrupts them...

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The team comes face to face with a team called the H4T3RZ: teenage supervillains with a massive social media presence.  They have a grudge against our heroes for a vaguely-remembered slight and refuse to be talked down without a fight.  Faced with a battle they do not care to fight, can our team still pull through?  How far will they go for victory?

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Following the direct attack on A.E.G.I.S, the adults in the team's life join together to plan and eventually mount an attack on Arch.rr.  Between the infrequent strategy meetings, the group gets a rare bit of respite.  Shibuya begins her training at A.E.G.I.S. in earnest, though she has more downtime than Hal Monroe would like.  Davey and Yoshiko go on an informal date, crashed by an unexpected visitor.  Dav formulates a mysterious side plan and takes Black Cavalier along to help enact it, then meets with Abby and Diamond Joe for a training session.  And Kim finds that something he had completely forgotten has returned to haunt him...

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Battered and beaten, the members of the team confront Jonah Blood in an attempt to save Willow Wolf.  They are outmatched to a degree they have never been.  Some members fall, and the remainder are forced to get as crafty as possible to pull through.  Even after their battle losses, can they pull through for a win?

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The team is alerted to a disturbance at AEGIS headquarters.  With the knowledge that the mayor had just left for the building to discuss Arch.rr, the team leaps into action and proceeds through the ruined building in order to face the hulking man who threatens Willow Wolf.  They are not the only ones responding to the call-- former member Celeste Blake, never one to back down from a fight, raids an old weapon storage room and goes to challenge the threat.  Can Halcyon City's Final Hazard pull together to face their most powerful foe yet?

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The team recovers from the difficult battle and the social fallout.  For some, it is a time of healing, as Davey spends bonding time with Dr. Vile, Kim attends to his family life, and Abby has a rare chat with the team's leader.  For the others, however, wounds old and new resurface and loyalties are shifted.  Dav is pulled to the side for a chat with Diamond Joe.  Celeste is forced to make a difficult and dangerous choice between civillian and heroic life.  And Yoshiko meets someone from her past that she had hoped never to meet again...

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After the arduous battle against Terrare, the team returns to headquarters to confront Reversal about his ties to Arch.rr.  Reversal finally tells the group about the origin of his powers, and the group debates whether or not to allow him on the team.  A consensus is largely reached, but the drama is only beginning, as Epoch asks to see two team members privately...

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Another week, another session of Breakfast Cult GM'd by yours truly, Meg "Yako" the Rock!  It's late October and preparations for the school culture festival are underway.  This year, the main attraction is a battle of the bands, but one of the judges suspects foul play and underhanded use of occult science to cheat and win this illustrious musical tournament.  To that end, she's put together a crack team of investigators:  Sera Cera (Holly), Queen "B" and master of practical japes; Elmer Reed (Jackle), angry footsball star on probation; Georgia Kölski (Chris), master of scientific discovery and occasionally violin; Pythia Gosvinta-Astergath (Yoshi), resident goth girl and occult truther; and Davey Doomzone (Jovian), eldritch-touched student and up-and-coming drama club star.  Can they find the sinister truths that lurk in the backstage of the battle of the bands?  Why are all the participants on edge?  How did Davey suddenly lose his memory, and why's he talking about being a superhero...?(Note: There are some audio issues this episode caused by Yako not recording her mic for the second half.  If you stick through it, though, we think it's worth it!This is also part of a late April Fools' joke.  Regular programming will resume next week.)

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Following a tip from news reporter Joel Karvonen, the team confronts a villain who is unlike any of their previous foes, both in haunting appearance and in terrifying power.  Even with their prepared and combined might, they will need all their strength and their wits to subdue the entity known only by the brand on his head: Terrare.  Bonds are tested, sacrifices are made, and at the end of the day, everyone has questions for one particular team member...

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Our heroes attend to their day-to-day lives, dealing with the fallout of the schooltime attacks, the press conference, and the phone calls they received that evening.  Abby and Celeste are confronted with harsh real-world consequences for their decision to go into superheroism and Kim is pulled in opposite directions by his father who distrusts heroes and his best friend who strongly wishes to take down Arch.rr.  Moreover, Davey's dreams have taken a turn for the worse...

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Mayor Diamond Joe calls a press conference for his young band of heroes.  While not a bad experience for all of them, tensions rise as the press calls into question the intent and abilities of some of the team.  As they head home for the night, Doomzone and Lightningrod open up to one another and relax.  Other heroes are not so fortunate, as several of them recieve grave phone calls and have their alliegance to the team tested.

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Our heroes are divided and faced with a three-prong attack: Celeste, DAV and Kim have been cornered by the dubiously fearsome Fire Clown at McIntyre Public High School; Abigail is forced to face superpowered dominatrix Miss Behave on a high floor of the towering HalC High; Black Cavalier and Doomzone have been caught by superpowered wrestling heel Condor Craig in the middle of the city.  Between the unpreparedness of our heroes at schools and the villainous trio's stange new abilities, do they stand a chance?  What's at stake if they lose this fight?

Most music by Kevin MacLeod.  All music lisenced under Creative Commons 3.0.

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Epoch visits his mentor, Hal "Doctor Watt" Monroe, at the university to report on the eventful Saturday the team has had.  While his mentor is largely satisfied with his pupil's progress, there is one point Hal is extremely displeased with.  Meanwhile, the rest of the team heads back to HQ to rest, regroup, and attempt to process the events.  They've definitely had their ups and their downs, and Doomzone's kidnapping has taken a toll on all of them.  Despite her encounters with Willow Wolf, it's Shibuya's time to shine.

Most music by Kevin MacLeod.  All music lisenced under Creative Commons 3.0.

Episode art by Bee.  Sound editing by Holly.

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After their car is run off the road, the team wakes up to find Doomzone missing; to their dismay, he has been kidnapped by Arch.rr thugs.  Though they want to help, their new boss, Michaela Quovis, adamantly objects to their interference.  Can they find a way to help their friend without causing trouble?  How much danger is Doomzone really in?  What could Arch.rr possibly want with one of the most rookie members of the team?

Most music by Kevin MacLeod.  All music lisenced under Creative Commons 3.0.

Episode art by Bee.  Sound editing by Holly.

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The team arrives to the press conference too late for proper press, but the mayor's aide approaches them with a bold job offer. Despite concerns from Epoch & Reversal, the team accepts the contract to work for Mayor Diamond Joe and is quickly whisked off to A.E.G.I.S. headquarters for official registration and a test of their capabilities. The team's prowess is pushed to its limit, and before their first day on the job even begins some of them learn they may be in over their head...

Most music by Kevin MacLeod.  All music lisenced under Creative Commons 3.0.

Episode art by Bee.  Sound editing by Holly.

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A few weeks after the Biolizard incident, during which six young superheroes came together to defeat an exceptionally powerful foe, Halcyon City mayor Diamond Joe asks our intrepid heroes to attend a press conference.  On the way there, however, disaster strikes; noted supervillain Papa DeSnott has escaped from A.E.G.I.S. custody to spend a day with his son, Scott DeSnott, who himself has manifested strange but dangerous superpowers.  Can our heroes work as a team?  Will they subdue this dastardly duo before they cause too much damage?  Will any of them remember why they were on the road in the first place once all is said and done?  There's only one way to find out, and that's by tuning in to listen!

Most music by Kevin MacLeod.  All music lisenced under Creative Commons 3.0.

Episode art by Bee.  Logo by Yako.  Sound editing by Holly.