VR Download: Recent Episodes

UploadVR

UploadVR's weekly VR & AR hardware, technology, and industry trends show streamed live from a virtual reality studio.

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Quality Note: We were unable to record this episode in our typical VR studio and quickly set up in Horizon Workrooms. As a result, there are some audio quality issues.

  • Gorilla Tag & VRChat Set Usage Records
  • Apple's Open-Source On-Device AI Volumetric Scenes
  • Apple Immersive Lakers Schedule
  • Meta Glasses Get 'Conversation Focus'
  • Meta Rolls Out Neural Band Handwriting Recognition
  • Meta & EssilorLuxottica Discuss Increasing Production
  • Meta Closes Twisted Pixel, Armature & Sanzaru
  • Batman: Arkham Shadow Sequel Canceled
  • Supernatural No Longer Getting New Content
  • Discussion: Meta's Shift Away From VR Gaming

Recorded January 15, 2026.

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We discuss reports that third-party Horizon OS headsets, including the one from Asus, have seemingly been canceled. We also cover Meta CTO Andrew Bosworth's response to the speculation, the new Disney+ app on Quest, and the Hand Tracking 2.4 update.

Here's the full topic list, in order:

  1. Best Buy's $250 Quest 3S Deal Is Back
  2. visionOS Update Improves Tracking In Cars & Buses
  3. Quest Gets Disney+ App With Downloads & Dolby Atmos

Quest Hand Tracking
4. Hand Tracking 2.4 Improves Fast Motion Mode
5. Interaction SDK Gets Hand Tracking Climbing & Locomotion

Meta CTO Statement & Third-Party Horizon OS Headsets Cancelation
6. Meta CTO Responds To Speculation: "VR Is Not Dead"
7. Third-Party Horizon OS Headsets Seemingly Canceled

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We discuss Meta confirming a funding shift from the Metaverse toward AI glasses, reports of a delay for its ultralight headset, and work starting on a gaming-focused Quest 4. We also cover Samsung Galaxy XR getting realistic avatars, the first clip of Xreal's Project Aura device, and Valve's comments on the blurring lines between VR and non-VR content.

Here's the full topic list, in order:

  1. Valve On The Blurring Lines Between VR & Non-VR Content
  2. Share Quest Activity As Discord Status

Meta Statement & Leaked Memos
3. Meta Confirms Shifting Some Funding From Metaverse Toward AI Glasses
4. Meta Delays Ultralight Headset, Starts Work On Gaming-Focused Quest 4

Android XR Features & Xreal Project Aura Tease
5. Samsung Galaxy XR Gets 'Likeness' Avatars & Travel Mode
6. First Clip Of Xreal's Project Aura Android XR Device
7. Android XR AI Feature Turns Any 2D Window 3D

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We discuss FluxPose potentially becoming the spiritual successor to Lighthouse body tracking, GravityXR building a chip to enable ultralight headsets, reports that Meta Reality Labs is facing a budget cut, and Apple's Head of UI leaving to lead design at Meta.

Here's the full topic list, in order:

  1. Quest Gets Second Exclusive 'Avatar: Fire and Ash' Clip
  2. Visiting Meta's Los Angeles Store
  3. FluxPose Could Be The Spiritual Successor To Lighthouse Body Tracking
  4. GravityXR Builds Chip To Enable Ultralight Headsets
  5. Meta's Smart Glasses SDK Now Available To Build With
  6. Meta Reality Labs Reportedly Facing Up To 30% Budget Cut
  7. Apple's Head Of UI Leaves To Lead Design At Meta Reality Labs

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We discuss the best Black Friday XR deals including steep Quest 3S discounts with Horizon+ perks and PS VR2’s limited-time price cut, as well as Meta’s new smart glasses trade-in program that even gives credit for AirPods. We also cover Godot’s upgraded XR support with a universal OpenXR APK, the latest Horizon OS v83 features like system-level positional TimeWarp and temporal dimming, and the reportedly upcoming 2026 Pico headset with 4K micro-OLED displays and an R1-style chip. Finally, we dive into the latest AI tools for 3D layout and reconstruction including Meta’s WorldGen, systems that bring real-world objects and images into VR in seconds, and the new Horizon Hyperscape update that lets you invite friends as Meta avatars, along with our hands-on impressions of visiting Hyperscape worlds.

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We discuss the best Black Friday VR deals including Quest 3S bundles at Costco and Best Buy, and PS VR2 dropping to $300, as well as Lynx’s next headset reportedly skipping Android XR while aiming for the widest standalone field of view. We also dive into TCL’s high-density OLED displays and how they could enable the midrange headsets VR needs, then share our thoughts on Steam Frame one week after its reveal, including why it isn’t Valve Index 2 – and why that’s a good thing – plus what its reportedly unprecedented modular design could mean for PC VR.

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We discuss our full review of Meta Ray-Ban with the new heads-up display, exploring how this first-generation take on mobile computing holds up in everyday use, followed by an extended Q&A. We also talk about Apple now selling PS VR2 Sense controllers for Vision Pro, the latest Apple Immersive Video experience that puts you aboard the USS Nimitz as Super Hornets launch, and Meta’s new LA retail store focused on smart glasses and Quest headsets.

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We discuss Valve’s official announcement of Steam Frame, a streaming-first standalone VR headset, and our hands-on impressions after trying it. We also dig into Valve’s goal of increasing the value of your Steam library with this device and what it means that Valve isn’t currently working on a new VR game.

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We discuss our impressions of Logitech’s MX Ink for Quest and Muse for Apple Vision Pro, which currently paint an unfinished picture for creative input. We also cover Quest 3S hitting its lowest-ever price in certified refurbished stock, Sharp crowdfunding a strange lightweight tethered PC VR headset, new findings from Cambridge and Meta that “retinal” resolution is far higher than 60 PPD, and Meta’s $1.5 million competition for new Quest apps and significant updates.

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We discuss our weekend with Samsung Galaxy XR, including on-device sideloading with an open bootloader, its hidden USB-C port for accessories and hubs, why Google Maps stands out among the included software, and how Android XR’s APK ecosystem works without a phone or PC. We also cover Vimeo adding Apple Immersive Video support, VRChat arriving on iPhone, iPad, and flatscreen Android, and Magic Leap and Google extending their partnership with a HUD glasses prototype. Plus, we dig into Meta Reality Labs’ rising revenue as retailers stock Quest 3S for the holidays, the v83 PTC’s evolved Horizon OS UI teased at Connect, and the restructure separating Horizon OS from the “metaverse.”

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We discuss launch impressions of the M5 Apple Vision Pro and Samsung’s Galaxy XR with Android XR, including the new dual knit band’s balance, why M2 owners can’t trade in, and Galaxy XR pricing at $1800 with $250 controllers, plus smart glasses updates from Oakley’s Meta Vanguard hitting stores, Meta eyewear driving more than one third of EssilorLuxottica’s growth, Amazon confirming HUD glasses for delivery drivers, and Snap OS adding in-app payments, permission alerts, new UI/Mobile Kits, and EyeConnect alongside new Synth Riders, Star Wars, and Avatar: The Last Airbender minigames, niche 4K micro‑OLED gear like Shiftall’s MeganeX Mark II with Index‑like SteamVR controllers, how Play For Dream MR became a daily PC VR driver, and Decart XR’s early AI reskinning experiments, as well as colocated mixed reality games including Pickle Pro and Spatial Rifts on Apple Vision Pro with PS VR2 controller support and Wizardtag, a spellcasting take on Quest 3’s Lasertag.

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We discuss Meta’s latest Quest and Horizon OS updates — from the Quest Browser’s instant WebXR hit testing and v81’s Immersive Home, window anchoring and QuickPlay to Quest 3’s Windows 11 Remote Desktop ultrawide aspect options and Horizon+’s new indie catalog — plus Anduril’s revealed EagleEye military XR headset design, Samsung setting a date for its Android XR headset and a new Lynx tease that could run Google’s Android XR, and Apple Vision Pro news including live Apple Immersive LA Lakers games, Logitech’s Muse spatial stylus preorders, Apple selling PS VR2 Sense controllers for $250 next month, and the officially announced M5 Vision Pro with a Dual Knit Band.

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We discuss leaked renders claiming Samsung’s Galaxy XR includes controllers, Samsung’s Google-powered HUD glasses potentially launching next year, and Valve’s next headset reportedly entering mass production; plus VRChat creators turning into birds with Quest Pro eye tracking, Meta’s latest shooter adding VR support after an uproar, the first technical details of Meta’s Horizon engine, Blumhouse Enhanced Cinema out now with M3GAN and The Black Phone, Meta AI data being used for targeted advertising starting in December, and a new reference to a Dual Knit Band for Apple Vision Pro.

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We discuss Valve launching Steam Link on Pico headsets and Vive Focus Vision and Quest 3 and 3S usage surpassing Quest 2 on SteamVR; Meta Ray-Ban Display selling out as early adopters struggle to buy, plus our hands-on impressions of Meta Ray-Ban Display and the Meta Neural Band across New York City; and Apple’s latest moves, from a MotoGP tour de force placing you trackside with Apple Immersive Blackmagic cameras and a new Vision Pro appearing on the FCC website to Apple reportedly pausing Vision Air to prioritize smart glasses with a display.

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We discuss a big week for immersive video with GoPro upgrading its 360 camera to challenge Insta360 and DJI, a MotoGP trackside showcase shot for Apple Immersive Video with Blackmagic rigs, and new Apple Immersive Video content coming from Red Bull, Audi, BBC Proms, CNN and more; Project Beyondex bringing Valve Index speakers to Bigscreen Beyond, Snap OS 2.0 pushing AR glasses closer to consumer-ready, and SiNGRAY G2’s standalone birdbath headset for enterprise; Meta’s v81 PTC letting you launch Link PC VR games from the Quest library and a new LA retail store for headsets and glasses; Pimax delaying Dream Air again while promising the widest micro‑OLED FOV; and Samsung’s Android XR headset reportedly launching October 21.

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We discuss hands-on impressions of Meta’s Ray-Ban Display wristband and Horizon Hyperscape’s photorealistic scene capture on Quest 3, the Gen 2 Ray-Ban Meta glasses, Oakley Meta Vanguard with a wider FOV centered camera and IP67 resistance, Garmin watch integration, a new smart glasses SDK, Conversation Focus, and Michael Abrash’s vision for always-on contextual AI, plus a tease of the next Horizon OS system UI, an Avatar: Fire And Ash 3D teaser on Quest, Blumhouse Enhanced Cinema bringing M3GAN with immersive effects, Discord coming to Quest next year, and major Horizon upgrades including a 4x faster Engine, 100+ user instances, and AI-driven creation in Horizon Studio.

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We discuss iPhone 17 Pro still being limited to 1080p 30 FPS for spatial video, Alterego’s “silent speech” approach to discreet dictation, the US Army’s field tests of hundreds of Anduril and Rivet AR headsets, Amazon reportedly working on Echo HUD glasses and the broader smart glasses boom, Porsche’s colocated Apple Vision Pro showcase of its new drivetrain and BMW using Quest 3 to train EV battery technicians, Meta reportedly burying Horizon Worlds child safety research, new scriptable conversational AI NPCs in Horizon Worlds, and our predictions and expectations for Meta Connect 2025.

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We discuss Meta’s next steps for smart glasses, including Meta AI gaining calendar access and Meta Connect’s agenda essentially confirming a smart glasses SDK; Wist’s Minority Report-style memory replay on Apple Vision Pro and Quest; a surge in Quest 3 and 3S usage on SteamVR and whether sales and the Xbox Edition drove it; how Windows MR headsets are being revived by the free Oasis SteamVR driver, now auto-installed by the SteamVR beta; Valve bringing Steam Link to Pico headsets; and whether Valve’s newly registered Steam Frame trademark points to its next headset.

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Smart Glasses
1. Oakley Meta HSTN Glasses Now Shipping
2. Meta Doesn't Expect To Sell Many Units Of Its HUD Glasses
3. Meta's HUD Glasses Could Support Third-Party Apps
4. Google Hasn't Yet Decided Whether To Release Its Own Glasses

Development & Computer Vision
5. Quest v78 Improved The Passthrough Camera API's Image Quality
6. Quest 3 Unity SDK Update Lets Developers Easily Track QR Codes
7. Lynx Releases Open-Source Android 6DoF Positional Tracking System
8. Horizon Worlds Creators Can Now AI-Generate Islands, And AI NPCs "Very Soon"

  1. No Man's Sky Is The First VR Game To Use PS5 Pro's PSSR AI Upscaling

  2. Samsung's Android XR Headset Will Reportedly Be $1800-$3000

  3. Rec Room Halves Staff After 'Pushing A Giant Vision We Couldn't Realistically Deliver'

  4. Quest v81 PTC Completely Overhauls Your VR Home & Improves Meta AI

  5. Invisible Mobile Robots Can Make Deliveries To VR & AR, Princeton Researchers Show

  6. The VR Retail Experience Needs A Hard Reboot

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  1. Sony Increases PS5 Console Prices In The US

Meta Quest News
2. Spatial Phone Lets You Use Your iPhone Or Android While Immersed On Quest
3. Hauntify On Quest 3 Now Uses Lasertag's Continuous Scene Meshing
4. Meta Delists Quest App That Let You Install APKs Without A PC
5. Meta CTO Gives Update On Quest 3's Long-Delayed Augments Feature

visionOS Media Watching Environments
6. Disney+ On Apple Vision Pro Gets Alien: Earth Environment
7. Hogwarts Great Hall Opens To HBO Max Subscribers On Apple Vision Pro

  1. Vivo Vision Is 40% Lighter Than Apple Vision Pro & "Could" Be 1/3 The Price

Meta Smart Glasses News
9. Oakley Meta HSTN Glasses Preorders Open, Shipping Next Week
10. Meta To Reportedly Sell HUD Glasses With EMG Wristband For $800
11. Why Meta's First HUD Glasses Will Only Have A Display In One Eye

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Interesting Quest Apps
1. BeamXR Live Lets You Stream To Twitch & YouTube From Quest Without A PC
2. Adobe Substance 3D Reviewer Lets Quest Owners View 3D Models Together For Free

Quest SDKs & Development
3. Meta's Quest Runtime Optimizer Helps Unity Developers Fix Performance Bottlenecks
4. Niantic Spatial SDK Brings Outdoor VPS & Long-Distance Live Meshing To Quest 3

M5 Vision Pro & Vivo's Clone
6. New Vision Pro With M5 Chip Spotted In Apple Code
7. Vivo's Apple Vision Pro Copycat Is An In-Store Demo Only, For Now

  1. Pico 4 Ultra Gets Enhanced Body Tracking With 5 Pico Trackers & Travel Mode

  2. PlayStation VR2's Eye Tracking Now Works On PC Via Open-Source Driver Mod

Meta's Boba 3 & Tiramisu Prototypes
10. Meta Boba 3 Prototype Hands-On: Ultra-Wide Field Of View Without Compromise
11. Meta Tiramisu "Hyperrealistic VR" Hands-On: A Stunning Window Into Another World

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  1. Elysian Is The First WebXR Game On Quest's Horizon Store

  2. Instagram On Quest Now AI-Converts Videos To 3D Too

  3. Horizon Worlds Can Now Be Accessed Inside Instagram & Facebook

360° Video
4. DJI Osmo 360 Captures HDR 8K 360° Video At 50FPS
5. Touching the Sky Is An Hour-Long 3D 360° Experience From Red Bull & Meta

Mark Zuckerberg & Tim Cook Quotes
6. Zuckerberg: People Without Smart Glasses Will Be At "Cognitive Disadvantage"
7. Tim Cook: Apple Continues To Be "Very Focused" on visionOS

Interesting Research
8. YORO Increases VR Frame Rates By Rendering One Eye & Synthesizing The Other
9. Meta Got 3 Full-Body Codec Avatars Running In Real-Time On Quest 3
10. Proxies Could Be The Key To Interacting With Physical Objects In Mixed Reality
11. Meta Shares Details Of Ultra-Wide FOV & "Hyperrealistic VR" Prototype Headsets

AI For Virtual Worlds
12. Horizon Worlds Desktop Editor's 'Creator Assistant' AI Agent Automates Development
13. Why Genie 3 Suggests AI 'World Models' Are The Path To Photorealistic Interactive VR

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  1. Premier League Player Airs A Live VR Recreation Of A Football Match Next Week

  2. Quest's New Boundary System Is A Dangerous Safety Regression

Quest / Horizon OS Software Updates
3. Quest v79 Matches The Color Temperature Of 2D Windows To Your Ambient Lighting
4. Meta Avatars Get Deeper Body & Face Customization, AI Outfit Assist

Meta Research
5. Meta's Prototype 'Codec Avatars' Now Support Changeable Hairstyles
6. Meta & Stanford's Thin Holographic Display Brings "VR Glasses" Closer To Reality

Meta's Q2 2025 Earnings
7. As Ray-Ban Meta Sales Skyrocket, Quest Sales Are Down Again

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Interesting Quest Apps
1. Zoom Is Now Available As A 2D App On Quest
2. Putt Window Lets You Use Your Real Putter & Ball In Quest 3 Mixed Reality
3. VR Android File Manager For Quest Lets You Install APKs Without A PC

  1. Varjo Will Stop Supporting XR-3 & Aero Next Year

  2. After One Key Change, Meta's Quest UI Overhaul Has Gone From Bad To Great

  3. ByteDance Reportedly Working On Lightweight Pico Headset

Smart Glasses & Display Glasses
7. Meta Invests €3 Billion In EssilorLuxottica, Taking 3% Stake
8. Apparent Renders Of Next-Gen Ray-Ban Meta Glasses Leak
9. Meta Details EMG Wristband Gestures You'll Use To Control Its HUD & AR Glasses
10. Viture's 'The Beast' Display Glasses Have Industry-Leading FOV & Brightness

  1. Rec Room Plus Subscribers Get Roomie, A Floating AI Companion

  2. Billie Eilish Tease Suggests A 180° 3D Release Of Her Latest Concert

  3. Sharp Is Developing A Hybrid Haptic VR Glove & Controller

  4. M4 Apple Vision Pro Refresh With New Strap Reportedly Launching This Year

  5. Meta Shows Off Research Towards Practical Ultra-Wide Field Of View Headsets

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  1. Quest 3S Xbox Edition Sold Out From Meta

  2. Bigscreen Beyond 2 Has Started Shipping To Customers

  3. Meta 'Celeste' HUD Glasses Name, Design & EMG Wristband Gestures Leak

  4. Apple Vision Air Coming In 2027, Supply Chain Analyst Claims

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  1. Samsung's Headset Will Reportedly Ship In October, To South Korea First

  2. WebXR Apps On Quest's Meta Horizon Store Can Now Use In-App Payments

  3. ModRetro Chromatic Now Displays Nintendo Game Boy Games In Quest Headsets

  4. Alcoholics Anonymous Meetings Are Held Every Day In Virtual Spaces

Smart Glasses
5. Oakley Meta HSTN Glasses Have Double The Battery Life Of Ray-Bans & Capture 3K Video
6. Google Reportedly Investing In Gentle Monster To Take On Ray-Ban Meta

  1. A Developer Built A Real-World Ad Blocker For Snap Spectacles

  2. Quest 3S Xbox Limited Edition Available For $400

Immersive & Volumetric Video
9. F1: The Movie - Hot Lap Is An Immersive Teaser For Apple's Blockbuster
10. China's 4DV AI Releases WebXR Demo Of 6DoF Volumetric Video

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Quest Content
1. Puma Made A Quest-Only WebXR Shopping Experience For Its Latest Shoe
2. Jigsaw Night Is A Master Class In Interaction Design For Mixed Reality And VR
3. DAZN Gives US Quest Owners A Free 3D Tabletop View Of The FIFA Club World Cup

Meta Smart Glasses
4. Oakley Meta Glasses Seem To Be Launching On Friday
5. Prada Meta Glasses Are Reportedly Coming Too

SDKs & AI Generation
6. Meta's Spatial SDK For Engine-Free Quest Development Got Significant Upgrades
7. OpenXR Spatial Entities Extensions Standardize Surfaces, Markers, Anchors & Persistence
8. Meta Teases AI Generation Of Entire Horizon Worlds Coming "Very Soon"

Oculus Studios
9. Meta Ceases Onward Development & Merges Downpour Into Camouflaj
10. Beat Saber Is Ending PlayStation VR & PS VR2 Support

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Meta Section
1. Deadpool VR, Voiced By Neil Patrick Harris, Is Meta's Next Quest 3 Exclusive Blockbuster
2. Meta Shipped Quest v77 Update Knowing It Had Bugs, Despite Quality Control Pledge

  1. Microsoft Employee Working On SteamVR Driver To Revive Windows MR Headsets

AWE 2025
4. Qualcomm Reveals Snapdragon AR1+ Chip For High-End Smart Glasses
5. Snap Says It Will Launch Consumer AR Glasses, Called Specs, In 2026

Apple Section
6. visionOS 26 Announced For Apple Vision Pro

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Meta Quest Hardware & Tech News
1. Meta Financing Now In The UK Too, Offering Quest 3S From Twelve £30 Monthly Payments
2. Quest's Web Browser Now Experimentally Supports Colocated WebXR

Immersive Video
3. Quest Owners Can Watch The NHL Stanley Cup Final Rinkside In 180° For Free
4. Bono: Stories Of Surrender, The First Feature-Length Apple Immersive Video, Is Out Now

Anduril-Meta Partnership
5. Palmer Luckey's Anduril Partners With Meta To Build Military XR Devices

Meta's Ultralight Headset With Puck & The Fate Of Quest 4
6. Meta Prioritizing Ultralight Headset With Puck For 2026 Over Traditional Quest 4
7. Meta's Ultralight Headset With Puck Will Reportedly Cost "Less Than $1000"
8. Meta "Courting" Disney & A24 To Make Immersive Video For Horizon OS

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  1. PlayStation VR2 Is $350 For Sony's Days Of Play 2025 Sale

  2. Insomniac Games Does Not "Have Plans" For PlayStation VR2 Games

  3. Apple Reportedly Plans To Launch Its Smart Glasses In Late 2026

  4. D-Day: The Camera Soldier Is A New Kind Of Documentary On Apple Vision Pro

  5. Team Beef Is Unofficially Porting Counter-Strike To Quest & Pico 4

  6. Meta Reportedly Plans To Open More Physical Stores

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Meta Section
1. Meta CTO Responds To Quest Performance Regression & Battery Saver Issue
2. Ray-Ban Meta Glasses Are Now Available In India & Mexico
3. Meta Horizon OS v77 Tests Total UI Overhaul & Turning Instagram Photos 3D

Apple Section
4. Bono: Apple Is "Dying To Make Vision Pro More Affordable"
5. Godot Now Has Rudimentary Support For visionOS

PC VR Section
6. Microsoft Flight Simulator 2024 Now Has Foveated Rendering
7. Varjo's Documentary Highlights Non-Consumer Uses Of VR & Mixed Reality
8. Valve Deckard's Design "Is Quite Amazing", Lynx Founder Says

  1. Xreal One Glasses Will Become 6DoF With The Xreal Eye Addon

Google / Android XR Section
10. Google Showed Off Sleek Smart Glasses With A HUD Again At I/O
11. Google Is Working With Gentle Monster & Warby Parker On Gemini Smart Glasses
12. Xreal's Project Aura Will Support Google's Android XR Via A Tethered Puck

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David discusses:

  1. Play For Dream MR Is Getting Guy Godin's Virtual Desktop Next Week

Smart Glasses
2. Google Teases Smart Glasses Demo For I/O Next Week
3. Apple Is Reportedly Developing A Custom Chipset For Its Smart Glasses
4. Ray-Ban Meta Glasses Can Now Be More Descriptive About What They See

visionOS 3
5. Apple Vision Pro Will Be Able To Magnify, Describe, Find, Or Read Anything In View
6. visionOS Is Getting Brain-Computer Interface (BCI) Device Support
7. visionOS 3 Will Reportedly Let You Scroll With Your Eyes

  1. Meta's AssetGen 2.0 AI Model Will Generate Higher-Quality 3D Assets, And Even Entire Worlds

  2. Pimax Delays 4K Per-Eye Dream Air & Announces Cheaper 2.5K Dream Air SE

  3. Samsung Unveils Advanced Micro-OLED Displays For "Next-Generation" Headsets

  4. As Horizon OS Advances, Developers Face Bugs & Performance Regression

And Ian joins to discuss:

  1. Meta CTO Says He And Mark Zuckerberg Are "True Believers" With "Actual Conviction"

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Ian and David discuss:

  1. Meta Rebrands Quest+ Subscription To Horizon+
  2. Minecraft No Longer Officially Supports VR
  3. Next-Gen Meta Smart Glasses Set For 2026 Could Recognize Faces With Always-On A
  4. What An Apple Vision Pro Developer Learned Hiking 70 Miles Outdoors In a Headset
  5. A Developer Implemented Continuous Scene Meshing On Quest 3
  6. Hauntify On Quest 3 Will Use Lasertag's Continuous Scene Meshing

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David & Ian discuss:

  • Ray-Ban Meta Glasses App Change
  • Bigscreen Beyond 2 Shipping Delayed To June
  • Motorola Phones Are Now Usable In Horizon OS
  • Meta Employees Working Weekends To Ship HUD Glasses
  • Varjo Teleport 2.0 "Best-In-Class" Photorealistic Scene Capture
  • Lowe's Letting Customers Design Their Kitchen With Apple Vision Pro
  • Quest's Passthrough Camera API Can Now Be Used In Store Apps
  • Meta Reality Labs Q1 Revenue Declined Due To Lower Quest Sales

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David Heaney and Ian Hamilton discuss:

  1. Meta Horizon Desktop Editor Can Now AI Generate 3D Meshes & Textures

  2. Meta Now Sells Quest 3S Refurbished For $270

Immersive Video
3. Insta360 X5 Improves The Quality Of The Handheld 8K 360° Camera
4. Horizon Worlds Now Supports 3D 180° Video For Events Like Concerts

Smart Glasses
5. Ray-Ban Meta Glasses Now Translate Speech & Meta AI Is Now Available In Europe
6. Google Showed Off Sleek Smart Glasses With A HUD At TED2025
7. Spacetop For Windows Brings Spatial Computing To Xreal Air 2 Ultra

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David Heaney discusses:

  1. Sony Raises PS5 Console Price In Europe & Australasia

  2. Quest 3S Is $270 For The Next Two Weeks, A $30 Discount

  3. Trump Exempts Many Electronics From His "Reciprocal" Tariffs

  4. A Developer Got PlayStation VR2's HDR Partially Working On PC

  5. Nvidia's RTX 5060 Family Will Power Entry-Level PC VR From $300

  6. REK Wants To Let People Pilot Fighting Robots Using VR Headsets

  7. James Cameron: Headsets Solve The Problems Of 3D Cinema

  8. Demeo Now Supports Mixed Reality & Foveated Rendering On Apple Vision Pro

  9. Apple Vision Pro 2 Reportedly Cheaper & Lighter, Mac-Tethered Headset Coming Too

  10. Is This The Next Apple Vision Headset's Battery Cable?

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David and Kyle discuss:

  • Civilization VII VR
  • PlayStation VR2's Eye Tracking Working On PC
  • Quest 3 Winning Best Inflight Entertainment Award
  • Quest's Horizon OS v76
  • DaVinci Resolve supporting editing Apple Immersive Video
  • the report claiming Apple Vision Pro 2 mass production has begun
  • Pico Motion Tracker Waist Version
  • Half-Life: Alyx's first scene being ported to Quest 3 standalone via Unity

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Ian Hamilton and David Heaney discuss:

  • Will Nintendo Switch 2 Get VR?
  • Bigscreen Beyond 2 Still Selling Very Fast
  • Microsoft Flight Simulator 2024 Getting Foveated Rendering
  • visionOS 2.4
  • Virtual Desktop's new macOS update
  • Meta Is Now The UFC Technology Partner, Including For Quest
  • Meta HUD Glasses Price, Features & Input Device
  • Will Trump's Tariffs Drive Up Headset Prices In The US?

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Ian Hamilton and David Heaney discuss:

  • VR Headset Prices Now Used To Measure UK Inflation
  • Apple Reveals The Date It's Expected To Unveil visionOS 3
  • Vivo Vision Looks Like A Blatant Apple Vision Pro Clone
  • Bigscreen Beyond 2 Selling Impressively Fast Already
  • Pico 4 Ultra OS 5.13.0
  • Inside The VR Holodeck That Sells Real Estate
  • Quest v76 PTC Lets You Use Your Meta Avatar As A Virtual Webcam
  • Quest Could Soon Let You Screenshare 2D Windows
  • Is Valve's Lack Of Investment In VR Excusable?
  • Could Valve Deckard Use LCD Panels & A Quest-Like Chip?

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Ian Hamilton and David Heaney discuss:

  • Varjo XR-4 To Require Subscription For Some Features
  • Metallica On Apple Vision Pro
  • Quest Thumb Microgestures & Improved Audio To Expression
  • Quest Passthrough Camera API
  • Snap Spectacles See Peridots Play Together & Now Use GPS
  • LG Ceases XR Product Efforts, But Will Continue R&D
  • Meta CTO Responds To Controversy Around Using "MR" To Mean Both MR And VR
  • Meta's CTO Says He "Loved And Hoped To Keep" The Oculus Brand
  • Meta Claims Open Store & Worlds Push Didn't Affect Spending
  • Meta Says Quest Headset Usage Up 30%
  • Meta "Still Investing Massively In VR Gaming"
  • Bigscreen Beyond 2 & Beyond 2e

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Ian Hamilton and David Heaney talk for over three hours covering more than a dozen subjects in this week's episode:

  • Samsung's Headset Could Launch In Q3, With A Very High Price
  • Niantic Sells Pokémon Go To Saudi Arabia To Fund Spatial AI Transition
  • GOLF+ Tests Tracking Your Real Putter Using Logitech's MX Ink
  • Major Developers Are Already Using Quest's Passthrough API
  • MAGE Uses A Custom Engine To Drive 120 FPS Physics With Dynamic Shadows On Quest 3
  • Meta To Recommend Using Unity & Unreal's Built-In OpenXR Support From Next Week
  • Meta: Suppliers "Heavily Pursuing" Producing "Wonder Material" Enabling Orion's Field Of View
  • Immersed Now Says Visor Mass Production Will Begin "After Summer"
  • VRChat Now Testing Drones, Dolly Cams And Desktop Webcam Mode
  • visionOS 3 Will Reportedly Be A "Feature-Packed Release"
  • Google Set To Acquire Ultra-Low-Power Eye Tracking Startup For Headsets & Glasses
  • Steam Link App Seemingly Coming To Pico & HTC Vive Standalone Headsets
  • D-Link VR Air Bridge No Longer Works In Windows 11 24H2
  • Valve Working On "SteamVR Link Dongle" For Reliable Wireless PC VR

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Kyle Riesenbeck and David Heaney discuss:

  • PlayStation VR2's Price Cut To $400

  • Apple's New Spatial Gallery Platform On Vision Pro

  • Yankee Stadium Friday Night Baseball Apple Immersive Video Coming In - AMD RX 9070 & 9070 XT Graphics Cards Out Now

  • Aria Gen 2 Research Glasses

  • Meta Researchers Generate Photorealistic Avatars From Just Four Selfies

  • F2P Apps Now Account For 70% Of Time Spent On Quest

  • Meta Is Discontinuing Move, Quest's Fitness Tracking Feature

  • Inseye "Pauses" Lumi, Its Quest 2 & 3 Eye Tracking Addon

  • Meta's Unity & Unreal "OpenXR" SDKs Block Other PC VR Headsets

  • Meta Support Page Suggests Quest's Passthrough API Is Imminent

  • "Never Give Up", Meta CTO Responds To Leaked Memo Discourse

  • Samsung's Headset Will Reportedly Use Sony's New 4K Micro-OLED Displays

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Ian Hamilton and David Heaney discuss:

  • HTC's Viverse Worlds
  • visionOS 2.4 Coming In April
  • First Feature-Length Apple Immersive Video Announced
  • Meta For Education Brings Quest To Schools & Universities
  • Valve Deckard This Year At $1200?
  • PlayStation VR2 Price Cut

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Ian Hamilton and David Heaney discuss:
- Ray-Ban Meta Glasses Production To Be Vastly Increased
- The Highest Quality Immersive Video Yet
- Anduril's EagleEye Helmet Will Give Soldiers Superhuman Senses
- Quest v74 Brings Web Shortcuts, DisplayPort Out & More
- PlayStation VR2 Hand Tracking Review
- Horizon Now Has 'Fantastical Avatars', Including Captain America
- Potential Of Computer Vision For MR & AR
- Meta Horizon Desktop Editor & Creator Fund

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Ian Hamilton and David Heaney discuss:

  • dbrand's "Trypophobic" Apple Vision Pro Faceplate
  • TouchDesk On Apple Vision Pro
  • NBA Apple Vision Pro App's Tabletop View
  • First PlayStation VR2 Game To Support Hand Tracking
  • Ray-Ban Meta Glasses Super Bowl Ads With A-List Celebrities
  • SideQuest & Meta Dependency
  • Android XR Will Let Apps Access The Passthrough Camera View
  • Anduril Taking Over The IVAS Program, Replacing HoloLens
  • John Carmack's Comments On PC VR And Standalone VR

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Ian Hamilton and David Heaney discuss:

  • Apple & Sony Still Bringing PS VR2 Controllers To Vision Pro
  • Apple Reportedly Cancels Mac-Connected AR Glasses
  • Quest 1 No Longer Gets New App Updates
  • Over 1 Million Ray-Ban Meta Glasses Sold
  • Quest 3 & 3S SteamVR Usage Share Growth
  • Meta's Head Of Quest & Horizon OS Leaving The Company
  • Meta CTO's Leaked Memo
  • Meta's Shifting Priorities Affecting Developers

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Ian Hamilton and David Heaney catch up on two weeks of VR news in this three-hour long episode covering:

  • GeForce Now Comes To Quest 3, Pico & Apple Vision Pro
  • VRChat Age Verification For VRC+ Subscribers
  • Shuhei Yoshida: "I'm Sorry I Was Wrong" About PS VR2
  • Snap Now Offering Its AR Spectacles To Students & Educators
  • Meta Plans To Make Quest Scene Mesh Scans Update Automatically
  • Meta Reportedly Working On A Quest Pro Successor Again
  • Meta Reality Labs Achieves Its Highest Ever Quarterly Revenue
  • Meta Ray Ban & Oakley Smart Glasses Plans
  • Meta Orion Dev Kits?
  • Zuckerberg Teasing Major Horizon Worlds Upgrade
  • Mudra Link, An Alternative To Meta's Neural Wirstband
  • Apple's Newest Store Has A Dedicated Vision Pro Side Room
  • Apple Working On MicroLED Displays For AR Glasses
  • Google Acquires Some Of HTC Vive's Engineering Team
  • The First Look At Samsung's Android XR Headset

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Ian Hamilton and David Heaney discuss Quest 3S outselling consoles, Meta removing Quest scoreboards app, Zuckerberg complimenting the Apple Vision Pro, a Sony standalone headset for enterprise and Play For Dream MR.

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Ian Hamilton and David Heaney discuss Sony's XYN standalone making an appearance at CES 2025 as well as the use of Quest headsets in a Florida courtroom, with much more covered in this super-long three-hour episode.

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Ian Hamilton and David Heaney discuss Meta's big sales for 2024 with Quest as well as the bricking issue that affected some headsets over the holiday.

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Ian Hamilton and David Heaney recap 2024.

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Ian Hamilton and David Heaney discussing the PlayStation VR2 controllers potentially getting support for Apple Vision Pro and our first hands-on with Samsung's Android XR headset.

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Ian Hamilton and David Heaney discuss PlayStation VR2 hand tracking, adult groups in VRChat, Quest 3S on Steam, and more.

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Ian Hamilton and David Heaney discuss the Valve Roy Controllers and latest deals for VR headsets.

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Ian Hamilton and David Heaney discuss:

  • Gracia Moving Volumetric Scenes Now On Quest 3 & Pico 4 Standalone
  • Working From Home With VR
  • Microsoft Flight Simulator 2024
  • Apple Vision Pro F1 Spatial Viewer Lapz Forced To Pause TestFlight
  • Valve Deckard's Controllers

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Ian Hamilton and David Heaney discuss:

  • Adapter To Use PSVR 1 On PS5 Discontinued
  • Headset Aesthetics & Public Use
  • Major Pico OS Update
  • Belkin Travel Bag For Apple Vision Pro
  • Compute Pucks, External Batteries, And Ultralight Headsets
  • Final Cut Pro Now Supports Editing Apple Spatial Videos
  • The Weeknd's Apple Immersive Music Video
  • Orion's AR Operating System Interface
  • Meta For Education Beta
  • Cheaper bHaptics Vests & Armbands

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Ian Hamilton and David Heaney discuss:

PlayStation 5 Pro
Horizon OS v71
LIV Can Now Capture Standalone On Quest
Belkin Apple Vision Pro Top Strap
Ultrawide Mac Virtual Display
Apple Glasses In 2027?
Cheaper Apple Headset Delayed Beyond 2027?

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Ian Hamilton and David Heaney discuss:

  • Bigscreen's Cloud Browser Brings Web Screenshare to Quest
  • Wolvic Chromium Adds WebXR AR
  • Meta's Reality Labs Revenue Rebound Continued In Q3
  • Horizon Hyperscape Now Available Outside The US
  • Steam Link For Quest Now Supports Hand Tracking
  • Meta Silently Increased Quest 3's GPU Clock Speed
  • PrismXR Made An Elegant Charging Dock For Apple Vision Pro
  • Apple Vision Pro Is Coming To The UAE & South Korea
  • Safari On visionOS Is Getting Support For Embedded Spatial Photos & Videos
  • Google Seems To Be Preparing The Play Store For Samsung's Headset

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Ian Hamilton and David Heaney discuss the following subjects:

  • Gracia's Moving Dynamic Gaussian Splats
  • Bigscreen Beyond Shipping Within One Day
  • Meta Interaction SDK Now Supports Unreal And Non-Meta Headsets
  • Meta CTO Holds Wide Field Of View Prototype Headset In Photo
  • Meta Glasses Are The Top Selling Product In Many Ray-Ban Stores
  • Will Quest 4 Have Have Face & Eye Tracking?
  • NBA Games On Quest & Highlights On Apple Vision Pro
  • Vimeo Now Supports Spatial Videos
  • Apple Vision Pro Production Ending?

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Ian Hamilton and David Heaney discuss the Meta Quest 3S launch, HTC Vive Focus Vision, reports of a less expensive Apple Vision headset for 2025 and much more.

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Ian Hamilton and David Heaney discuss Apple's first scripted production Submerged on Vision Pro, Godot, & Meta Quest Link updates.

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Ian Hamilton and David Heaney discuss Meta's CTO apologizing to Palmer Luckey, the end of Windows Mixed Reality, and much more.

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Kyle Riesenbeck and David Heaney discuss Meta Connect 2024 and the prototype Orion glasses the company showed off.

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Ian Hamilton and David Heaney discuss the new Snap Spectacles glasses with Peridot experience, Quest 3S leaks and a fix for a PSVR 2 bug on PC in this pre-recorded episode.

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Ian Hamilton and David Heaney discuss iPhone 16 getting spatial video capture, what the PS5 Pro means for, an F-16 simulator for training quickly training pilots, and much more.

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Ian Hamilton and David Heaney discuss Quest 3 now being used more on Steam than Valve Index, Pico 4 Ultra impressions and much more.

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Ian Hamilton and David Heaney discuss Meta's changing plans for future next-generation VR headset, the merger of Horizon store with App Lab and much more.

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Ian Hamilton and David Heaney discuss the Meta Quest HDMI Link, Pico 4 Ultra's launch in China and much more.

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Ian Hamilton and David Heaney discuss the arrival of true multitasking on Quest headsets in the latest v69 testing release for Horizon OS.

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Ian Hamilton and David Heaney discuss PlayStation VR2 getting PC support and our impressions of the Varjo XR-4 headset.

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Ian Hamilton and David Heaney discuss Meta's acoustic raytracing technology, PlayStation VR2's major sale and much more.

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Ian Hamilton and David Heaney discuss a Quest 3S leaked image, better Quest 3 occlusion, a new Vive teased by HTC and Somnium VR1 impressions.

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Meta's CTO talked about the features of a VR headset from the next decade while possible timelines for Quest 4 and Quest Pro 2 are revealed alongside the incoming Samsung Android XR headset.

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David Heaney discusses Quest 3's first sale and boundary-free mixed reality in this extra-short pre-recorded episode.

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Ian Hamilton and David Heaney discuss the Pico store opening up, Surreal Touch VR controllers for Apple Vision Pro in this rare pre-taped episode of VR Download recorded on July 3 and published on July 4, 2024.

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Ian Hamilton and David Heaney discuss Quest 2 going out of stock in the United States, LIV becoming the official third-person capture tool for Quest, Palmer Luckey's military headset, and much much more in this mega episode that's nearly four hours long.

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Ian Hamilton and David Heaney discuss visionOS 2's key improvements for Apple Vision Pro and much more in this episode.

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Ian Hamilton and David Heaney discuss the Quest 3S leak, a PSVR 2 PC adapter, Quest 3 passthrough getting fixed and much more.

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Ian Hamilton and David Heaney discuss Oculus Go's super-death, top-tier VR games arriving on Apple Vision Pro, and Windows volumetric apps.

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Kyle Riesenbeck and David Heaney discuss LG's next-generation 4K micro-OLED display, Meta's latest Quest feature hints in v66 and more.

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Ian Hamilton and David Heaney meet this week to discuss Quest getting a travel mode, app lab content no longer being hidden and much more in this extra-long episode.

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Ian Hamilton and David Heaney meet this week to discuss Apple Vision Pro enterprise comments and rumors surrounding a lighter model.

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Ian Hamilton and David Heaney meet this week to discuss Apple Vision Pro sales reports, Meta Quest popularity, and some AR glasses news.

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Ian Hamilton and David Heaney discuss Meta’s plan to partner with more hardware manufacturers including a Quest on the way from Microsoft’s Xbox.

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This week Ian Hamilton and David Heaney discuss Pimax, OpenXR 1.1 and the weekend discussion between John Carmack, Andrew Bosworth, and Palmer Luckey.

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Ian Hamilton and David Heaney discuss the future of Apple's visionOS platform as ALVR brings SteamVR to the headset.

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Ian Hamilton and David Heaney discuss emulated Vive trackers with Virtual Desktop, major announcements during GDC week and much more.

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Ian Hamilton and David Heaney discuss Quest's new lying down mode, visionOS 1.1 for Apple Vision Pro, and a trademark revealing Pico 4S is on the way.

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Ian Hamilton and David Heaney discuss LG and Meta's partnership, Google's uncertain place in the market, and a founder from PlutoVR joins the studio to discuss the end of PlutoSphere.

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Ian Hamilton and David Heaney discuss the Apple Vision Pro, Meta Quest Pro 2, the uncertain future of Sony's PlayStation VR2 and much more.

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Ian Hamilton and David Heaney discuss the first mainstream reviews for Apple Vision Pro, and we're joined by special guest Scott Stein from CNET who walks us through his time with the device.

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Ian Hamilton and David Heaney discuss pre-orders for Apple Vision Pro as well as our plan to cover the launch.

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Ian Hamilton and David Heaney discuss LG's headset tease, Apple Vision Pro pre-orders, and much more in this mega episode.

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Ian Hamilton and David Heaney discuss Apple Vision Pro's launch date details, Sony's upcoming headset, and much more in this 2-hour episode.

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Ian Hamilton and David Heaney discuss Microsoft deprecating Windows Mixed Reality as Meta prepares true AR glasses.

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Ian Hamilton and David Heaney meet to discuss Valve putting the official Steam Link app on the Meta Quest Store, Quest 3 showing up in a big way on the Steam Hardware Survey, and the Vive Tracker Ultimate.

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Ian Hamilton and David Heaney discuss Varjo's top-of-the-line specifications in the XR-4 and XR-4 Focal Edition with mixed reality "practically indistinguishable from natural sight".

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Greg Daniels is a writer and producer known for The Office, Parks and Recreation, and Upload on Amazon, a science fiction comedy show which imagines a near-future where it is possible to take a one-way transfer, before you die, to a monetized virtual heaven.

VR Download host and UploadVR.com editor Ian Hamilton recently spoke by Zoom call with Daniels about the show with some broad spoilers regarding relationships and technology depicted in the third season. We talked about the writer's strike, what it's like to work from home during a pandemic and the changing landscape for creative people in Hollywood and elsewhere.

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Ian Hamilton and David Heaney discuss Meta's price drop for Quest 2 through the end of the year as well as our expectations for 2024.

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Ian Hamilton and David Heaney met this week to discuss a report Qualcomm is preparing a new XR chip that could be used for Apple Vision Pro competitors. We also discuss the best mixed reality apps and games on Quest 3 right now and much more.

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David Heaney and Ian Hamilton discuss the prospect of a cheaper Apple Vision, the prospect of a Quest 3 Lite, and a new mixed reality occlusion feature launched for Meta Quest 3.

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Ian Hamilton, David Heaney, and Kyle Riesenbeck meet in Meta Quest 3 to record this week's episode while answering some of the top questions about the headset.

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Ian Hamilton and David Heaney return from a very busy few days at Connect in California where they tried Meta Quest 3 and talked to VR developers as well as Meta executives.

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Ian Hamilton and David Heaney discuss Immersed Visor's pre-orders, our Bigscreen Beyond review and Horizon getting legs.

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We discuss the latest rumors surrounding Valve's next steps in VR, developers reacting to a new fee structure from Unity, and new details on Apple Vision Pro's support for iPhone and iPad apps.

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David Heaney and Ian hamilton discuss a report suggesting a Quest Pro 2 is in active development, and David reports back with hands-on impressions of the Flamera research HMD from Meta.

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Ian Hamilton and David Heaney discuss the Meta Quest 3 release date, avatars getting legs, new research for typing on any surface and much more.

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David Heaney and Ian Hamilton return to the updated UploadVR Studios to cover the latest in VR, including Quest 3, Quest Pro, Vision Pro, and a research prototype with both retinal resolution and varifocal optics.

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We dive into a huge number of topics this week with Quest v55's performance gains. the Meta Quest+ gaming subscription service, Quest Pro eye tracking improvements. the Vision Pro SDK, the likely resolution of Quest 3, and exploring the question of whether Apple Vision Pro is too heavy.

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We tried the Apple Vision Pro! Also, Meta is changing the minimum age for Quest 2 and 3 to 10 years old. 

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We cover PSVR 2 now being sold in stores, Quest v54 getting skybox customization, avatars growing legs research, mixed reality for seeing WiFi dead spots, Apple's latest xrOS trademark, Shareplay for VR, and Google's latest XR tease with Samsung. 

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We cover full body tracking from a phone app and the problems facing the prospect of getting PSVR 2 running on PC.

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We discuss Virtual Desktop's New XR2 PC VR streaming feature, Quest v53's latest updates, Meta's upcoming gaming showcase, Mark Zuckerberg's vision of the metaverse, mixed reality gaming and more.

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We discuss the Pico G3, Apple's headset apps, Valve's next VR headset, Meta layoffs and more.

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Our super-sized episode welcomes back David Heaney from his secret project rebuilding the UploadVR website! He's joined by Ian Hamilton as they assess Bigscreen Beyond, Tilt Five business use cases, PSVR 2's soft launch, Apple's upcoming media event and much much more.

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We talk about Walkabout Mini Golf coming to iPhone, Meta's reviews frustration, Quest Pass subscriptions, Onward's creator leaving Meta, and AltspaceVR's final moment.

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Echo VR fans plea with Mark Zuckerberg, VRChat & Bigscreen avatar changes on the way, Meta's smartglasses & AR hardware roadmap, codec avatars, a neural wristband for everyday use, and Meta Quest's roadmap.

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We discuss Meta Quest getting direct touch menus, PSVR 2's PenTile OLED suxbpixel layout, Valve Index open source hand tracking, and Meta's plans for 2024.

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We welcome Henry Stockdale to the podcast with his review of PSVR 2 and then David Heaney rejoins to give his technical analysis of the hardware. We cover Gran Turismo 7, Horizon Call of the Mountain, best launch games, haptics, eye tracking and more in the next-generation PS5-powered VR system from Sony.

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Bigscreen Beyond is announced! An ultra lightweight VR headset with SteamVR Tracking leads off our show. We also discuss Meta updates including the Quest interface getting touch, Supernatural getting formally acquired, and updates planned for Horizon. We also discuss Brad Lynch's statement on headset leaks, and we close out the show talking about unboxing PlayStation VR2.

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We discuss PlayStation VR2's latest details, Samsung & Google returning to VR, Meta's latest moves and the legacy of Echo VR.

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We discuss Meta dropping the Quest Pro price to $1,100, Apple's tools for easy to build AR apps, Echo VR shutting down, Rec Room exploring full body avatars, PSVR 2's sales expectation and AR/VR entering a new phase of adoption.

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This week we discuss the upgraded Quest hand tracking 2.1, Microsoft's huge layoffs and its effect on mixed reality, Apple's latest VR/AR headset details, and close out our coverage of CES with a discussion about some impressive haptics demos we had with Contact CI and HaptX.

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We discuss new developments related to Microsoft's militarized Hololens AR technology and Tilt Five's progress toward consumer AR.

We also cover Meta Quest Move syncing with Android, Unity supporting OpenXR hand tracking and Mojo Vision ceasing work on their smart contact lens.

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Our super-sized episode covers CES 2023 demos of headsets including the Vive XR Elite and Pimax Portal View.

We also discuss Windows Mixed Reality growing on Steam with Reverb G2 discounts, Bigscreen co-watching with Disney & Amazon Prime, Meta ending Quest 1 Updates, Roblox rumored for Quest in 2023, Intel's latest Wifi chips, Quest 2's GPU performance boost. 

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We discuss our picks for best VR content of 2022 and look back at 10 years of Oculus VR headsets. 

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We've got a mega-sized two hour episode to cover the end of 2022 VR news with Virtual Desktop reverting its big change, portals supported to other apps in Quest, shared space co-location arriving on Quest Pro, Meta planning automatic room scanning, the future of lens display tech and higher resolutions in VR, Microsoft teasing HoloLens 3, and a new headset from HTC Vive expected at CES 2023.

We also dive into John Carmack's exit from VR and what it means for the future, and we close out talking about Ian and David's favorite games of 2022.

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Valve moved VR Support out of Steam's sidebar, Samsung reportedly has a dev kit incoming, Virtual Desktop made a change that has some folks talking, Quest 2 and Quest Pro are now selling in Germany, the Touch Pro controllers now work on Quest 2 and PSVR 2 pre-orders are now open to all. We also discuss Avatar and the potential of 3D movies to look great on the latest generation of VR headsets.

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Pico 4 appears on the SteamVR Hardware charts, a game-changing WebXR Open in Quest feature, a big change to Quest Pro passthrough recording, the latest Quest mobile app redesign and changes to the avatars in home. 

We also talk about the latest Apple headset delay and how we're trying to recognize the best VR content.

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We discuss how the Meta Quest 2 will be sold in Germany, the new DPVR E4 wired SteamVR headset, Meta talks with Samsung & LG for displays, Meta's % of investment in Horizon Worlds, perceptual superpowers,  do AR glasses need a display?

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We discuss Meta's downsizing of 11,000 people, the Pimax Portal crowdfunding effort, Red Matter 2's graphical differences on Pico 4 vs. Quest 2, sales of Pico 4 and the latest Vive headset leak.

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We discuss the Remote Display app for the Quest home experience which includes multitasking support, as well as Meta cost cutting, the scale of Apple's investment in AR & VR and the big topic -- PSVR 2's release date and pricing.

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Meta Quest 3 looks like it is lining up for release in 2023. We also discuss hand tracking launching in VRChat as well as Meta's revenue drop for its Reality Labs division. We also dive deep into how Meta might package the Quest 3 and build accessories to reach different prices. 

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We review the Quest Pro headset and deliver our first podcast recorded partially in Meta's high-end standalone. We also talk about Pico 4 Pro, HaptX G1 gloves, and the question of whether HP and Microsoft are done with Windows Mixed Reality.

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We've got an extra-large episode as we dive deep into our review of Pico 4 alongside details surrounding Quest Pro. We've got analysis of Touch Pro haptics and benefits of foveated rendering on Quest Pro as we talk about Valve's latest job listing, HTC's newest teases and a big open discussion about everything from Horizon World's struggles to the idea of Virtual Desktop adding face & eye tracking and the constant question from pundits of whether VR is dying.

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Meta announced Quest Pro focused on remote work priced at $1500. We've gone hands-on with the device and spoke to some of Meta's top executives about the company's future-focused work on EMG wristbands for AR/VR input and hyper-realistic avatars to transform long-distance communication. 

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We discussing the D-Link VR Air Bridge priced at $99, SideQuest Raising $12 million from Google Ventures, Sony PSVR 2's production forecasts, the Lenovo ThinkReality VRX and our biggest topic of the day, the Quest 3 Design leak.

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We discuss Meta's trackerless Quest 2 body tracking paper, the first shipments of the militarized HoloLens to the US Army, Rec Room Studio, cloud streaming - and ask: is Pico 4 the Quest 2 killer?

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We discuss PSVR 2 dropping support for original PSVR games and the major upcoming Pico 4 announcement.

We also discuss the new NVIDIA RTX 4080 & 4090 cards, Unreal Engine 5's Nanite & Lumen systems in VR, and new Quest recording options.

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We tried the next-generation PlayStation VR2 headset and interview the hotel worker who leaked the Meta Quest Pro headset's design onto the Internet! 

We also discuss HTC Vive Focus 3 getting face and eye tracking add-ons, Steam corrected its hardware survey, the prospect of Disney bringing its park attractions home, Meta's efforts to add legs to avatars, and a listing which details the launch date for Pico 4.

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Fight Back is VR experience releasing for free on Quest VR headsets late in 2022 from Céline Tricart. Produced by Tricart & Marie Blondiaux, Fight Back uses a metaphorical story and employs hand tracking (or optional controller tracking) to teach self-defense techniques. Tricart offered UploadVR an overview of her work in this 10-minute interview over Zoom on September 9th, 2022. Learn more about the project at fightbackvr.com.

You can also find Tricart's earlier work, The Key, for free on the Quest store:

https://www.oculus.com/experiences/quest/3457685900909916/

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We discuss the Meta's upcoming Connect 1-day conference in October and what it means for VR, the Nofio wireless Valve Index crowdfunding campaign, the latest Steam hardware survey, Lofelt haptics acquisition by Meta, Quest 2's move to 120Hz, Snap's layoffs as they pursue AR with Spectacles, next-generation Qualcomm chips tuned for VR, and the latest specifications for Pico's upcoming high-end standalone headset.

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Apple trademarked "Reality" and Mark Zuckerberg's face is the subject of widespread discussion as he reveals the release window for Quest Pro. Plus, Steam Deck's user interface is coming to VR. 

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We discuss the end of the Facebook account requirement for Meta Quest, Logitech Chorus off-ear speakers for Quest 2, Meta's avatars & horizon updates, PSVR 2 coming in early 2023, and our Starburst HDR eyes-in demo from SIGGRAPH.

We also talk about the challenge of comparing PSVR 2 to Quest 2 and Pico's next headset.

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This week we discuss the new recording options coming to Quest 2 and the imminent launch of new Meta accounts. We also talk about what might be in store for Meta's next Connect event as we dive into Lenovo's new headset, Pico 4's timeline to market as well as its privacy situation and the outlook for Apple VR. 

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In our last episode before David Heaney and Ian Hamilton meet in the real world for the first time, we discuss whether Meta's revenue growth is turning a corner as well as the company's new long-term goal by 2030. 

We also discuss VRChat's importance and whether Meta can ever own the metaverse, and we close out with a discussion about how Pico might differentiate itself with its next headset.

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We Met In Virtual Reality streaming now on HBO Max by filmmaker Joe Hunting offers a look at VRChat culture and the connections that are possible in virtual worlds. Ian Hamilton interviewed the director about his intention with the film.

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We discuss the unexpected announced that Meta is raising the price of Quest 2 up to $399, the new computer vision passthrough system for Sony's PSVR 2, and the first hints of Pico 4 & Pico 4 Pro. 

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After a week off we're back with news about Nofio wireless VR for Valve Index, the final price of Magic Leap 2, a tidbit about Apple's second generation VR headset, and the probable final name of Meta's high-end VR headset, Project Cambria.  

We also discuss the move to unbundle Quest 2 from the requirement it be attached to a Facebook account and close out this week with a big discussion about Apple vs. Meta and the future of VR hardware. 

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This week we discuss PSVR 2 being seen in the wild for the first time, Tobii confirmed for Sony's headset, new Quest 2 recording settings for developers, as well as Meta's ruthless prioritization around Cambria & Quest 2. We also discussed open standards for the Metaverse and whether Meta might ever reconsider its approach to PC VR.

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This week we discuss Apple CEO Tim Cook's latest hints at the company's AR ambitions, SideQuest's new native app for Quest & Quest 2, and the latest findings surrounding Valve's standalone VR headset. 

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We discuss Pico heading toward the United States, Horizon Home launching with Quest v41, Horizon Worlds available in the U.K, the ability to garble the voices of strangers in Horizon Worlds, Meta scanning photoreal avatars from an iPhone. We also discuss the shifting timelines and product plans for future headsets from Apple and Meta.

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David Heaney and Ian Hamilton dive into the news before Alex & Skeeva from Between Realities join for a special episode reporting back from the Augmented World Expo (AWE) in Santa Clara. We cover Quest 2 possibly selling 15 million units, Pimax Crystal headset, Meta's CTO on larger field of view VR, SteamVR's unexplained jump in usage, Etee's buttonless controllers shipping soon, Lynx R-1 shipping date moving again, and Apple's first VR Apps. 

Between Realities discussion for Augmented World Expo begins at around 1:09:23 with discussion about In3d, HaptX, Demeo in AR, Galea, Goertek and Magic Leap 2.

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We discuss why Meta says there's no automatic detection of your room boundaries on Oculus Quest, Lynx raising money ahead of delivery of the R-1 headset, evidence of experimentation with cloud VR streaming at Meta, PSVR 2 potentially coming in 2023, a RealityOS trademark and the discussion around Apple's efforts in VR and AR. 

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We discuss the story behind Apple's mixed reality headset development and how the effort stacks up against Meta. We also dive into: 

  • A new Quest 2 experimental room setup feature
  • Valve Index replacement parts coming to iFixit
  • New details on Quest 2's display tech
  • A new Qualcomm wireless AR reference design
  • Zero Latency replacing backpacks with Vive Focus 3

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We've gotten a look at some next generation VR display technologies from TCL, JDI, and eMagin with the mysterious "STEAMBOAT" board potentially hinting at some big things. We also discuss updates from Meta, with the v40 update for Quest adding new tracked keyboards, fresh statements about a Facebook-free Quest login experience, R&D spending news, and the new Horizon Worlds asset library.

Lastly, we dive into the latest we've learned about Project Cambria and its passthrough mixed reality functionality.

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We talk about UploadVR's correspondents going inside the very first Meta Store In Burlingame, California, venues moving inside Horizon Worlds, codec avatars and the chips being built to drive them, new ultra thin holographic glasses research, and Meta's neural wristband input for future glasses.

Note there's some echoing in this week's audio, sorry about that and we will try to get it fixed next week. 

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We discuss new research into using VR controllers to track body movements and the latest look at Meta's 'Codec' avatars as well as the prospect of VR calling. We also talk about Meta's growing expenses and the details we learned about Project Cambria and the company's next VR headsets. 

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We discuss Amazon's AR/VR hiring, VRChat's new Avatar Dynamics, Meta's first physical store to sell Quests, glasses, and Portals, and the leak of a manual to Meta's reported Air Bridge accessory for wireless PC VR.  We also consider the question: What would happen if Meta pulled out of consumer VR? 

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We discuss the dramatic upgrade to Quest 2's hand tracking, Vive Focus 3 OpenXR Beta support, and an analyst's claim that Apple's headset as well as Sony's PSVR 2 are coming in 2023. We also dive into Meta's tease that Horizon Worlds is getting a web version and a report from The Verge about Meta's AR glasses, plus Pico Neo 3 Link.

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We discuss the recent leak which revealed an 'Air Bridge' USB dongle which might improve wireless PC VR on Quest 2, Quest software update v39, Meta moving to pay creators for their work in Horizon Worlds, F8 getting cancelled, the latest information surrounding Meta's forthcoming "pro" headset, iOS 16 references to an Apple headset, the future of glasses versus headsets, and Pico's teases. 

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We discuss Valve Index growing faster than Quest 2 in March on Steam, the growing use of VR for training with Osso and Strivr, and new 3D content creation pipelines with Arkio and Unreal's RealityScan.

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Meta is continuing to rebrand Quest hardware while supporting its Horizon Worlds creation software with creator training. By May, Quest is expected to see improved recording features for content creators and Lynx says it should start shipping mixed reality headsets in June or July. 

We also discuss acquisitions by Google and Snap which highlight future display technologies and brain-computer interfaces. The recent Game Developers Conference also put a spotlight on PSVR 2 with interesting tidbits teased about the upcoming headset from Sony for PlayStation 5. 

Recorded in front of a live YouTube audience on March 29, 2022.

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PSVR 2 development kits may be heading to the hands of creators after popping up in U.S. import logs, what does that mean for the release timing of Sony's next generation VR headset? Plus, we talk about Quest's upcoming parental controls for teenagers as well as new work from home features that could make Immersed a more useful platform for remote workers.

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What does "Metaverse" actually mean and who stands to benefit the most from its hype? Plus, discussion of how SteamVR is mostly Quest users, exploring the idea of whether PSVR 2 could get PC support, and analyzing different types of VR controller tracking technologies. 

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We discuss Mark Zuckerberg's Quest 3 comments, Meta 

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We discuss Valve partnering with iFixit for Index parts, Microsoft's changes to AltSpaceVR, Meta's Horizon userbase statistic, the $2700 Simula One Linux standalone headset, and we ponder when Nintendo might jump into VR.

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We discuss the Quest 2 SDK documentation leak of 'Body Tracking Support', Apple accidentally shipping code referencing 'realityOS', the promise of the metaverse, and Meta's Super Bowl ad for Horizon Worlds.

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Ian and Heaney discuss Meta's 2021 financials, Microsoft's internal turmoil, Quest 2 taking over SteamVR, Horizon Worlds mobile announcement, Quest's new Interaction SDK, PVSR2's potential eye tracking supplier, and the launch of PlutoSphere.

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Kyle, Ian, and Heaney discuss:

  • Meta Avatars getting new facial shapes and hearing aids
  • Meta’s new AI supercomputer
  • Meta abandoning the Oculus brand
  • Magic Leap 2's recently announced specs

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Kyle, Ian, and Heaney discuss:

  • Bloomberg's report of Apple's headset being delayed
  • Quest 2's new hand tracking quick menu
  • the US FTC investigating Meta for potential anti-competitive practices
  • The Verge's report of Google's plans for a 2024 passthrough AR headset

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We had some minor mic issues in the first 11 minutes, so you may want to skip past.

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TECH NOTE: Heaney's internet connection was a little strained by streaming + being on the show, so had a few ping spikes sometimes causing speaking over each other. We hope this doesn't distract from the listening experience too much.

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Kyle & Ian discuss the compact VR headsets on the horizon and new laptops that offer a great path into PC VR.

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Jamie, David and Harry look forward to the biggest VR titles of next year.

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Jamie and Ian break down the biggest headlines of 2020, from Facebook's VR account requirement to Sony reaching 5 million PSVR sales.

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Jamie gives his impressions of Warhammer 40K: Battle Sister, while David gives his of Contractors & Medal of Honor and Ian tells of getting to revisit Myst in virtual reality.

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Ian & Kyle discuss Varjo's new ultra-high-spec headsets, Qualcomm's 2021 flagship chip, Quest 2's surge on the Steam Hardware Survey, the Reverb G2 Headset + Index Controllers combo, and Google killing Poly.

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Jamie & Zeena discuss Frostpoint, Tarzan VR, Marvel Powers United disappearing, the plans of the Arizona Sunshine developers, what's next for Farpoint's devs, Medal of Honor's multiplayer, and the potential of VR-native AAA games.

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Jamie & Harry discuss what they've been playing and the great new VR games on the near horizon.

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Kyle, and for the first time Heaney, discuss gifting, Quest 2's big 90Hz update, hip trackers, Reverb G2 production, and muse about VR development.

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Jamie & Zeena discuss the PlayStation 5 launch, a Medal of Honor Quest port, high fidelity horror HINGE, Half-Life: Alyx developer commentary, After The Fall, Tarzan VR, upcoming Quest games, Reverb G2's comfort, and more!

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Jamie gives us his first impressions of Reverb G2. He & Kyle discuss Quest 2 preorder numbers, Microsoft's bullish adoption of OpenXR, and try to understand PS5-specific updates for PlayStation VR games.

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Jamie & David discuss interesting titles coming to Oculus Quest and SteamVR, and question Sony's messy generational transition's effects on PlayStation VR.

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Oculus Quest gets Blair Witch just in time for Halloween. VR is getting another Warhammer game. DecaGear claims to be SteamVR's $450 saviour. And we discuss the messy situation of VR on PlayStation 5.

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Population One is a battle royale for virtual reality. A US House report condemns Facebook for anti-competitive behaviour. Omni One is a semi-affordable VR treadmill. And we assess The Walking Dead: Saints & Sinners on Quest 2.

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Star Wars Squadrons is incredible, HP's new headset can read your stress level, and the second Walking Dead VR game is a disappointment.

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SideQuest's CEO Shane Harris joins us to discuss securing investment and the future of the Oculus ecosystem. Solaris finally dropped, PSVR is getting Minecraft, and No Man's Sky just released yet another incredible update.

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Immediately after the Facebook Connect keynote we met up live in our virtual studio discussing all the details revealed about Oculus Quest 2, connected across continents by virtual reality.

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We talk to BigScreen CEO Darshan Shankar, Mozilla Engineer Diane Hosfelt, and VoicesOfVR host Kent Bye about Facebook's recent and future moves in VR, and the privacy implications they have.

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Is the elimination of separate Oculus accounts the final straw for Facebook's trust in VR? How does this decision affect the future of Oculus?

We're joined by SideQuest CEO Shane Harris and Virtual Desktop's sole developer Guy Godin.

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HTC is no longer bringing its affordable Cosmos Play to consumers, the Oculus SDKs are deprecating Go, The Walking Dead: Onslaught has a release month, and Mozilla's WebXR layoffs are making us question the openness of meta-verses.

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Sources tell us Quest 2 has IPD adjustment, Frontpoint is a new AAA shooter, Oculus Store accepts OpenXR, and Onward got a rough port to Quest. Do graphics matter in VR?

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Images of Oculus Quest 2 are leaking, FNAF is breaking Quest review-count records, and Immersed just launched their social virtual workspace for Windows & Mac.

For the first time, our team now have Hand Tracking in the studio!

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A new Oculus headset reportedly entered production, Apple is starting to produce AR lenses, Valve is working on a "secret project", and we wonder: will PSVR2 take PC-VR's limelight?

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Rockstar is working on a AAA VR game, Valve's cancelled $5000 'Vader' was revealed, HP Reverb G2 pre-orders are up, Ready Player One is getting a sequel, and Half-Life 3 may not be in VR.

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Oculus Quest is 1 year old, Half-Life: Alyx has Steam Workshop, Apple's AR glasses plans leak, and NVIDIA is offering businesses PC graphics on standalone.

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Oculus Link now works with any USB cable, Unreal Engine is getting close to photorealism, and the leading remote work app is free for the pandemic.

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Our insider takes on the Oculus Quest S reports, SteamVR growing to 2 million users, PSVR2 controller research, exclusives trading, and "VR is dead" articles.

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We discuss Oculus Quest coming back in stock, Half-Life: Alyx getting mods, AI Beat Saber Maps, Quest 2's possible specs, and the layoffs at Magic Leap.

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Ian, Kyle, and Tatjana discuss Half-Life: Alyx's reception, Facebook killing Gear VR, Vive Cosmos Elite, Facebook's AR displays, and ask whether PC VR is growing fast enough.

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Jamie, Ian, and Harry discuss Half-Life: Alyx, Valve's monumental AAA SteamVR game changing the VR industry.

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This is a special episode of the show. We are joined by three guests to discuss remote work amidst the current global pandemic.

We apologize for the occasional audio stuttering in this special.

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We discuss Valve Index stock, VR conferences, LIV mixed reality for Quest, developer success on Quest, and question whether or not Half-Life: Alyx will live up to the hype.

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We discuss Valve's hint of more Half-Life, Index stock returning, Facebook's hints of non-store Quest distribution, and the effect of pandemics on society & how we use technology.

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Ian & Tatjana discuss FB acquiring the Asgard's Wrath's devs, the VR Power Quest mod, Qualcomm's XR2 reference design, Virtual Desktop wireless PC VR streaming, and ponder whether Xbox not getting VR is a mistake. We apologize for the audio stutter.

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We discuss Half-Life: Alyx getting a release date, JDI's new small LCD panels, PSVR2's controllers, and question whether HTC Vive will make a comeback.

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We discuss VR's all time high on Steam, Quest going out of stock in NA, the LYNX-R1 passthrough headset, arena scale VR projects, and we discuss our Hot Topic: will sony fully commit to PSVR2?

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We discuss the four camera Samsung Odyssey patent, The Walking Dead: Saints & Sinners crouching hotfix, Oculus Quest getting Vulkan, the Steam Hardware Survey results, Facebook's earnings call, and we debate what the terms VR AR MR XR mean (or whether it even matters).

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The News Discussion:
- Half-Life: Alyx - 80 person dev team, the game is finished, Valve confident it won't be delayed
- Facebook removes Oculus Go from its new Enterprise VR platform (right after the closed beta), leaving only Quest
- Facebook releases PTC fix for Rift stuttering issues, over 1 month after the issues were introduced
- Lenovo announced a 4K Oculus Go competitor for classrooms

The Hot Topic: is Facebook's Oculus Quest store curation policy working as intended?

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We discuss the Oculus Go price cut, Pimax customer support situation, Rift stuttering issues, and the Vive Pro price cut.

This week’s Hot Topic was: with Sony skipping E3 again, what does 2020 have in store for PlayStation VR?

Our Special Guest this week was Diane Hosfelt, Senior Research Engineer at Mozilla. Hosfelt is security and privacy lead for mixed reality, identifying emerging threats and potential mitigations to create a better immersive web.

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We discuss all the best VR & AR technology we've seen and reported on at CES 2020, including Panasonic's goggles, Nreal's AR glasses, Pico's standalone headsets, new Pimax headsets, the $8K military-grade XTAL headset, and more.

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We discuss the Oculus Link Cable, Bigscreen Cinema, the Snow Crash HBO series, and more.

This week’s Hot Topic was Oculus Quest and Valve Index being backordered to February. What does this mean for VR?

Our Special Guest this week was Nonny de la Peña, a pioneer in Immersive journalism, founder and CEO of Emblematic Group!

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We discuss Quest Hand Tracking, Magic Leap's enterprise pivot, Facebook's data collection, and the releases of Budget Cuts 2 and Boneworks.

This week’s Hot Topic was Facebook’s social integration (text chat, user events, etc) and data collection in the Oculus Platform.

Our Special Guest this week was Marko Permanto, a game designer and programmer on Budget Cuts 2!

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We discuss VR selling out over Black Friday, Oculus Link cable woes, Vive Focus wireless PC VR streaming, PC VR's growth, and more.

Our Special Guest this week is Meghan Lee, the Executive Director of Virtual Science Center (VSC). VSC will soon be hosting Reinventing Reality; an exciting new immersive exhibition where visitors can explore the science, creativity, and innovation behind virtual reality.

This week’s Hot Topic: is Oculus Go (and 3DoF VR in general) an on-ramp or roadblock to mainstream VR?

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We discuss the UploadVR Holiday VR Showcase, Black Friday deals, and Facebook's acquisition of Beat Games!

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We discuss Valve's recently announced full-length "flagship" SteamVR game, Half Life: Alyx.

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Our Special Guest this week is Mike Daly, the Lead Designer of Stormland! He’ll be joining us for the duration of the show, and at the end we’ll be interviewing him.

This week’s Hot Topic is Oculus Link, the new feature which allows Quest to act as a PC VR headset via USB 3.0 cable with Type-C connector.

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We discuss John Carmack's semi-departure, Boneworks release trailer, Oculus Quest home environments, Apple's VR plans, and interview the Creative Lead of The Curious Tale Of The Stolen Pets.

Our Special Guest this week is James Hunt, the Creative Lead of Fast Travel Games. That's the studio behind Apex Construct and The Curious Tale of the Stolen Pets, which was released today! He'll be joining us for the duration of the show, and at the end we'll be interviewing him.

This week's Hot Topic is Apple's future role in the VR market, given the report of them launching a mixed reality Quest competitor in 2022.

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We discuss Echo Arena's Quest release delay, SteamVR audio selection improvements, HoloLens 2 shipping, Cosmos Wireless, $399 official used Vives, and more.

This week's Hot Topic is VR killer apps. Is this a meaningful idea? Does VR need a killer app? Is Beat Saber already a killer app? Or will the metaverse be the killer app?

Our Special Guest this week is Denny Unger, CEO of Cloudhead Games. That's the studio behind The Gallery story-based adventure VR game series, and recently released VR action game Pistol Whip!

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We discuss the Tilt Five tabletop AR system, subtitles in VR, missing announced VR games including The Elder Scrolls Blades, the shutdown of Facebook Spaces, and VR as a medium for horror.

Our special guest this week was Rick Loco, Animation Director at Polyarc Games, the studio behind 3rd person VR adventure game Moss, which we called “one of PSVR’s most essential games to date” in our review, giving the game 9/10.

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We discuss the Borderlands 2 PC VR launch, Budget Cuts 2 release date, the Avengers The VOID experience, Microsoft's next generation VR research, Grand Theft Auto 5's VR mod, and location based VR.

Our special guest this week was Mat Kraemer, Creative Director at Sanzaru Games, the studio which just released the norse-themed AAA VR RPG Asgard’s Wrath.

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We discuss the PVSR's top games, the new Varjo VR-2 enterprise headsets, Microsoft's next-gen Flight Simulator, Oculus Quest casting improvements, and smartphone VR's death.

Today's special guest is Nathan Rowe, developer of SculptrVR.

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We cover Vive Cosmos, Asgard's Wrath, the Quest Beat Saber mod situation, and much more!