16 Week Game Podcast: Recent Episodes

Greg

Two non-traditional grad students chronicle their game development in one 16 week semester from conception to publishing, and discuss various game industry examples and Jesse Schell's "The Art of Game Design."

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Further discussion on gaming and game company prospects for WV.

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West Virginia: next game company Mecca? How do we do it?

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Leaving behind Jesse Schell's book, we venture into philosophical territory regarding motivation for game design.

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Transformational Game Design. Discussion of Jesse Schell's "The Art of Game Design."

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Are we just the Bobby Koticks of the world, or are we more? Client, Pitch, Profit. Discussion of Jesse Schell's "The Art of Game Design."

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Aesthetics, Community, Teamwork. What do these things have in common? They are cohesive. How do we make people coalesce? They must believe, even in the make believe. Discussion on Jesse Schell's "The Art of Game Design."

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Space in games (where the game takes place) and asthetics (the cohesive feel of a game) takes our discussion into Falling Water, and "Cel-da". Discussion of Jesse Schell's "The Art of Game Design."

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Worlds, have characters, that interact with players, that have freewill. Or do they? Discussion on Jesse Schell's "The Art of Game Design."

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Interfaces, Interest Curves, and Story. Discussion on Jesse Schell's "The Art of Game Design."

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Continued from last podcast, we talk about how our designs impact the player, for better or worse. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."

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Further discussion on Chapters 10-12 of Jesse Schell's book. We talk about skill curves and everything else.

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Games employ various mechanisms for conveying the game to the player. Space and time collide, skill trees blossom, and the dice fall in this episode. Discussion on chapters 10-12 of Jesse Schell's "The Art of Game Design."

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How do you iterate towards success? You do it again, but better. Making incremental changes with feedback produces results. This and more in our next (incrementally better) episode. Discussion on chapters 7-9 of Jesse Schell's "The Art of Game Design."

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What is a game, exactly? How do we make a game that appeals to our sense of play? Do we surprise, or does the player simply march on toward destiny? Discussion on chapters 4-6 of Jesse Schell's "The Art of Game Design."

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Discussing the first three chapters of Jesse Schell's book, the Art of Game Design. Warhol and Patton make an appearance, and Pete tells us how he really feels.

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Pete and Greg discuss the childhood experiences that introduced them to gaming, and how that fit into their families, and their desires to make That One Gameā„¢a reality.