Little Rock Games: Recent Episodes

Little Rock Games

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Hello, spirit-faring friends, and welcome to this episode of the podcast. This season, we’ve played games with a death theme, and this month, we played Spiritfarer from Thunder Lotus Games. In Spiritfarer, you play as Stella, ferrymaster to the deceased, taking the recently living to their final destination. Build a boat to explore the world, […]

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Hello, Brothers and Sisters! Welcome to another episode of A Study in Games podcast. This season, we continue on our theme of games about death. And for this episode, Robbie chose Brothers: A Tale of Two Sons, developed by Starbreeze Studios AB and published by 505 Games. Give us a listen as we dig into […]

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Hello podcast world, and welcome to another episode of A Study in Games! For season nine, we’re playing games about DEATH, and this month Olivia picked that fantastic, open-world, investigation game, Paradise Killer from Kaizen Game Works, Fellow Traveller, and Leoful. In addition to being the first time we’ve been back in the same studio space […]

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Hello friends, and welcome to another episode of A Study in Games podcast. This season, we’re tackling the subject of DEATH in games … no, no, not the scary, sad, creepy, kill-everything-on-the-screen kind of death. More the fish scene in the Meaning of Life kind of death. Like … what’s it all about? This month, […]

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Hello grim friends, and welcome to Season NINE of our little podcast! This season, we’re talking about DEATH … or, more specifically, games about death. For this episode, we played Death and Taxes, developed and published by Placeholder Gameworks. Join us in the podcast as we talk about the “snappy hipster tone,” making dark themes […]

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Happy New Year friends and welcome to another episode of A Study in Games Podcast. We wrapped up our season of “short games” this month with Outer Wilds from Anapurna Interactive and Subsurface Circular from Bithell Games. Join us as we talk about short games as a way to focus narrative, timeloops in games, the […]

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Hello friends! Welcome to Season 8, Episode 3 of A Study in Games podcast. This season, we’re playing SHORT games, and we’re playing not one but TWO games per episode to make it worth your time. We thought it would be neat to compare two games that take less than two hours to play through. […]

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Hello friends! Welcome to Season 8, Episode 3 of A Study in Games podcast. This season, we’re playing SHORT games, and we’re playing not one but TWO games per episode to make it worth your time. We thought it would be neat to compare two games that take less than two hours to play through. […]

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Hello friends! Welcome to Season 8, Episode 2 of A Study in Games podcast. This season, we’re playing SHORT games, and we’re playing not one but TWO games per episode to make it worth your time. We thought it would be neat to compare two games that take less than two hours to play through. […]

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Hello SHORTIES, and welcome to this month’s episode of A Study in Games Podcast! This season, we’re playing SHORT games, and we’re playing not one but TWO games per episode to make it worth your time. We thought it would be neat to compare two games that take less than two hours to play through. […]

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Greetings all you cave divers out there in podcast land, and welcome to this month’s episode. For the last game in our season of procedurally generated games, Tanner chose the classic game Spelunky developed and produced by Mossmouth. We were all surprised at how challenging this game was, but the challenge sparked a great little […]

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Hello storytellers and mythmakers, and welcome to this episode of A Study In Games Podcast. In keeping with our theme of procedurally generated games, this season this month, we played Wildermyth, developed and published by Worldwalk Games. As their website describes it … “Wildermyth is a character-driven, procedurally-generated tactical RPG, designed to help you tell […]

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Valheim from Iron Gate AB and Coffee Stain Publishing. Hej Viking vänner! (That’s Swedish for “Hello, Viking friends!”) We’ve been playing the super popular Valheim for the month of March as part of our season of procedurally generated games. Valheim, developed by Iron Gate AB Studio and published by Coffee Stain Publishing, is a viking-themed survival-crafting game set in an enormous procedurally generated world. It’s been EXPLODING on Steam with over 5.5 MILLION copies sold in the first five weeks! Du skojar!

Join us as we talk about the survival-craft genre, the art of simplicity in making elegant games, and the thrill of being a fierce Viking who just wants to tend a little garden in the meadows. As a bonus, find out just how many hours Brad logged on both Valheim AND Elder Scrolls Online. The answer will shock you!

If you like the podcast or if you played Valheim along with us in March, let us know on the Little Rock Games Facebook page or on our Discord channel! We’d love to hear from you. Bygg gärna!


Music credits: Plain Loafer, by Kevin MacLeod (incompetech.com) – Licensed under Creative Commons: By Attribution 3.0 – http://creativecommons.org/licenses/by/3.0/

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Caves of Qud from Freehold Games Hello fans of tiny, retro, pixel-graphics games, and welcome to this episode of A Study in Games podcast. This season, we’re playing procedurally generated games, and this month Joe picked Caves of Qud from Freehold Games. Join us as we talk about our nostalgia for retro RPGs, the art and poetry of randomness in big data sets, and leading your enemies into giant packs of baboons for the WIN! Let us know what you thought of the game in the comments below, on the Little Rock Games Facebook page, or on our Discord channel!


Music credits: Plain Loafer, by Kevin MacLeod (incompetech.com) – Licensed under Creative Commons: By Attribution 3.0 – http://creativecommons.org/licenses/by/3.0/

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Kingdoms Reborn by Earthshine Games Happy New Year, podcast pals! Welcome to a brand new season of A Study in Games podcast. Our theme for this season is procedurally generated games, and for January 2021, we played Kingdoms Reborn, developed and published by Earthshine. It’s a fun mix of city-builder game and civilization game with impressive procedurally generated maps, global trade economics, and an interesting “card” system that we haven’t seen before in this genre of game.

Join us in the podcast as we discuss the ins and outs of Kingdoms Reborn, the ups and downs of virtual economies, and the highs and (mostly) lows of “early access” games. And let us know what you thought of the game in the comments below, on the Little Rock Games Facebook page, or on our Discord channel!


Music credits: Plain Loafer, by Kevin MacLeod (incompetech.com) – Licensed under Creative Commons: By Attribution 3.0 – http://creativecommons.org/licenses/by/3.0/