The Arkham Files: Recent Episodes

The Arkham Files

Laughs, chills, and tentacles abound as this bumbling group of lifelong friends battle their way through the Lovecraftian horrors of the Call of Cthulhu role-playing game. Professional sound effects, music, and editing add the full audio drama flavor to this actual play experience with the CoC Boys.

Stay tuned for new episodes!

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An unexpected visitor (or two) force the investigators to leave the Meridian House before they are ready. But they at least have a direction in mind.


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The investigators climb to the pinnacle of the Meridian House, finally finding the missing pieces. But will they put everything together before they run out of time?


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A rooftop observatory brings clarity to more than just the sky above. The investigators finally find the missing piece to the puzzle, but will they have enough time for it to make a difference?


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As i wiv and bweave, it's an extra large episode of Blood Horn Blues! As the crew starts to bring the strands of the mystery together a meeting with Ricky the Jazzman points them in one final direction to at last find the answers they're looking for.


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As the party travels deeper into the mystery (literally and metaphorically), they finally found some of the answers they've been looking for. Only now, they may not want them.


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The group reconnects at Blubber Hollow. Climbing into a storm drain, they find fewer killer clowns (but more of everything else) than they bargained for.


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The party finds some interesting leads following their separate investigations. Whether they are bribing with money or blubber, their trails lead them back together, ready to follow a dangerous path.


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The investigators decipher the cryptic poems of the Neverwence Pilgrim, trying to determine the dark secrets of The Hollow. Meanwhile a risky spell unlocks some suppressed memories.


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After visiting Crawdad, the group continues their research, finally locating the source of the curse. Now they must find a way to banish the demon before the demon banishes them... permanently.


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With the help of Dr. Shrimp's old college friend, University President "Crawdad" Costa Rica, the investigators search a murdered professor's office and uncover ancient lore regarding the Brotherhood of Orion. The party splits up to research banishing the demon, and interview a professor who may hold the next clue.


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The party splits on two very different errands, both hoping to find the clue to banishing the axe man. Dr. Puerto Rico reconnects with an old and unexpected friend.


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The group flees through the rainy French Quarter, finding both respite, and some unexpected answers in an old jazz club.


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The party reunites, finding a new friend making himself comfortable in their rooms at the Last Lighthouse. But after a brief respite, their next stop leads to their most terrifying discovery yet.


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A visit to the police station yields more questions than answers for Simi & Denny. Dom and crew complete their search of the archives and realize something they've been searching for was right under their noses.


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A few more secrets are uncovered inside the manifests. Meanwhile, Simi and Denny visit the hospital to check in on Mitch, the Heart of Salem. As they learn more about the Star Crazies, they begin to make some connections.


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Billy, Dom and Tim make their way into the train tunnel, to discover more than they anticipated. When they decide to research the train manifests, they will have to find a way into a restricted area.


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The exciting conclusion of the 2025 Halloween Special! Will the crew be able to make it off of this cursed rock, or will they share the same fate as so many others?


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It's the much-anticipated Halloween Special 2025! The Arkham Boys play the brand new edition of the Alien RPG by Free League! Will the players survive, or will they be murdered by hot dogs? Find out now!


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After the "kerfuffle" at the train station, the team regroups at the Last Lighthouse Inn. Splitting the party sounds like a great idea, so Denny and Simi head for the Witch House, while the others decide to go check out the train tunnel.


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With commotion on the ground floor, Tallahassee and his companion creep down the stairs to investigate. Whether it's a false alarm or not, we can all be certain that now that Tallahassee is involved, all hell will break loose.


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Almost immediately after the crew checks into their hotel, eerie things begin to happen. Real danger may be afoot, but at least Tallahassee might have a trick or two up his sleeve.


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While on the trail of Corbitt, Bakersfield and Tallahassee finally get their first lead. A long journey takes them down south to New Orleans, where a terrifying serial killer called "The Axe Man" is wreaking havoc. Sound familiar?


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If you're having Salem problems, I feel bad for you, son. The Arkham crew is forced into a confrontation, but after an unusual encounter, they finally have some real leads to follow up.


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After disembarking the train to Salem, the Arkham Boys take in the lay of the land. But it doesn't take too long for them to realize they may not be alone in town.


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In the aftermath of The Radio Man case, the group go their separate ways. In episode 1 of The Hollows, Dom, Simi, Billy, along with Timeon and Denny catch a train up to Salem. Will they finally find a trace of Dom's wife after all this time?


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For the first time ever recorded, The Yogfather Sandy Petersen GMs one of his own scenarios. Joined by NYT Best-Selling Author Larry Correia, the Arkham Boys attempt to defeat the Space Possums once-and-for-all, and carry word back to Earth about finally making contact with an alien race. Will they survive?


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For the first time ever recorded, The Yogfather Sandy Petersen plays Keeper in this futuristic Sci-Fi Scenario. Best-Selling Author Larry Correia joins in the fun, as the crew of the Frankfurt starts to go missing. The Arkham Boys risk their own peril to investigate.


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For the first time ever recorded, The Yogfather, Sandy Petersen is the Keeper of Arcane Lore for this scenario, written entirely by him. Also guest starring NYT Best-Selling Author, Larry Correia - in the year 2225, the crew of the Frankfurt attempts to make contact with an alien planet!


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It's the exciting conclusion of The Grove of the Ever-Watching Eye! Will the investigators find the hidden ritual in time? Will they save the day - and most importantly, will they livestream the whole thing? Find out now!


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What could be better than Sarmavarn on a tandem bike? The answer is "nothing." But there's a whole bunch of other rad stuff in this episode anyway. The two teams narrow down the search for Part, and as is our way: they start digging.


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Team Sarmavarn head into the Ranch house to search for clues, which proves to be quite disturbing, mostly thanks to them. Part and Arlarx attempt to repair the damaged digital files in the hopes that it might finally point them in the right direction. Brought to you by Audible. Go to AudibleTrial.com/TheArkhamFiles for an incredible offer.


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Well this is going to be a mistake... In the search for Part, the crew splits up to cover more ground. As always, this creates issues for both parties, but also leads to some interesting discoveries. Sponsored by Audible. Go to AudibleTrial.com/TheArkhamFiles for an exquisite offer.


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A group of intrepid YouTubers attempt to sneak into the Bohemian Grove to stream a centuries-old ritual, but they may find (and lose) more than they bargained for. This episode sponsored by Audible. Go to AudibleTrial.com/TheArkhamFiles for a rad offer.


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Halloween Special 2024! The conclusion of our exclusive play-through of an original Arkham Files scenario. Jack the Ripper is on the loose, and there may be more to his murderous spree than we've ever heard! Find out if the Arkham Crew can apprehend the madman, and put an end to whatever is plaguing London


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Halloween Special 2024! Join the Arkham Crew on this exclusive play-through of an Original Arkham Files scenario featuring the NEW Cthulhu by Gaslight for 7e ruleset! Jack the Ripper is terrorizing White Chapel, and it is up to our investigators to protect the area and, if they can pull it off, solve the mysterious identity of one of the most famous serial killers in history!


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After figuring out what's really happening, the crew is faced with an impossible decision. Whatever choice they make, it may just push them beyond the point of no return: over the edge of darkness.


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With the storm raging out of control, and clear weirdness afoot, the crew goes below decks to see if they can find some answers.


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The crew braces as the storm hits. A trail of blood leads Vincenzo deeper into the ship, and eventually into the arms of a spaghetti nightmare.


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A continuation of the crew from Shattered - now that they are aboard the ship, what fresh dangers await them?


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The thrilling conclusion to Shattered - as the investigators finally start getting answers to their questions it leads them to their final puzzles. Will they be able to solve them? Or will they drive the listeners insane with them?


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As Magnus enters the fog, the other investigators wait anxious. Will he return? Will this be the key to defeating this accursed island and escaping with their lives?


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As things come to a head, the investigators are left with a choice, trust each other, or risk falling divided on the island. Will they be able to pull it together?


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As the crew travels deeper into the wilds of the island, they find more questions than they do answers. Every step threatens to turn them all against each other. Can they maintain order and sanity?


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As the crew beds down for the night, they start to get a look at just how crazy things are on this island. Will they be able to trust one another? Should they?


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Stranded and injured, but no longer alone, the crew of the Royal Endeavor seeks to reacquaint themselves and figure out what is going on.


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Peter's Character awakens from what appears to be a shipwreck. Where is he? How did he get here? IS he completely alone?


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Donaven's character awakens from what appears to be a shipwreck. Where is he? How did he get here? Is he completely alone?


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Sam's character awakens from what appears to be a shipwreck. Where is he? How did he get here? Is he completely alone?


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Abel's character awakens from what appears to be a shipwreck. Where is he? How did he get here? Is he completely alone?


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Alex's character awakens from what appears to be a shipwreck. Where is he? How did he get here? Is he completely alone?


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The 6th Dossier featuring HP Lovecraft Historical Society Co-Founder, Sean Branney! Sean has been running the HPLHS for almost 4 decades, and has an incredible list of accomplishments during that time, and some amazing stories to go with them. Tune in to hear them!


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The 5th installment of The Arkham Files Dossier Series featuring The Great Paul Fricker! Paul has a long list of great titles to his credit over multiple decades of writing. He is currently the Associate Editor of the Call of Cthulhu product line, and recently co-wrote the Award-Winning Rivers of London RPG!


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As the investigators try to find where the Archbishop could be, they know time is ticking down to solve the puzzle and save the day. Will the make it in time? It's the exciting finale to The Clergy of Canterbury


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The party splits, which is always a bad idea. Most of the group heads to the cathedral, while one stays behind to keep an eye on the Shire-Reeve. Things start to unravel as soon as the party splits again, like a bunch of noobs.


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After surviving a harrowing night with the devil, the investigators still need to reach Canterbury, speak with the Shire-Reeve, and uncover the truth. Several obstacles still stand in their way - can they juggle their way out of this one?


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The investigators grab a boat and head down the river toward Canterbury, but they don't make it far before strange things begin to happen, and they discover there may be more doing on than they were originally told.


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After the battle, the investigators are left with more questions than answers. They head to the local monastery and receive an errand instead.


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A brand new, exciting, Arkham Files original, set in the Dark Ages. Join the Arkham crew as Balthazar Tosser's Annual Slum Juggle turns deadly!


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It is... THE EXCITING... CASE FINALE of THE RADIO MAN!!! Join the Arkham boys as they bust through the final door! What will happen? Tune in right flippin now and find out!


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Back into the where, for the investigators, it's either leave successful, or don't leave at all. Will they make it through?


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Halloween Special 2023! As if one giant episode wasn't enough, we're DOUBLING DOWN on Halloween this year! Join the Arkham Boys in PART 2 of their play through the classic Call of Cthulhu scenario, Grace Under Pressure!


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Halloween Special 2023! Join the Arkham Boys as they play through the classic Call of Cthulhu scenario, Grace Under Pressure! Deep beneath the ocean's surface, the crew of the submarine The Wallaby will face horrors they never imagined - will they live to tell about it?


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It takes a special brand of crazy to break IN to a sanatarium, but this is the Arkham Files we're talking about. Tune in to find out just how crazy (and how successful) the Arkham Boys are!


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After the escape, the crew finally makes good on their plans to deliver the materials to the Sanitarium. With just one more dead-of-night step to the plan one final question looms large: Just how much can they trust Bernard Corbitt?


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Waking up tied to a chair surrounded by enemies isn't the best way to start your morning. But with a little bit of luck, and taking all attacks to the side of your good eye, you might find a way to escape.


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After an unexpected Night Drive (hey that's the name of the show!), a few of the Arkham Boys find themselves in an unenviable predicament. They'll need some quick thinking, and ridiculous rolling, to get out of it.


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The joy of achieving their goal is short-lived, as the Arkham crew finds out the hard way that you never split the party, even when there's no other choice. Also, Spider-Dogs.


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Another great installment of The Arkham Files Dossier Series with special guest, Call of Cthulhu Creative Director, Mike Mason!


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A trip down into the basement (you know the one) to dig in the dirt (you know the type) brings the Arkham Boys one step closer to their goal. But this is Arkham, so you know they're going to find more than they bargained for.


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A trip to Arkham Sanitarium brings a familiar face, and finally a an explanation of the whole truth - or at least, a version of it. Can the Arkham Boys trust Corbitt to at least act in its own best interest, or are they making a deal with the devil?


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Join the Arkham Files Dossier Series for our dive into the world of gaming, writing, and nerding out with our special guest, Seth Skorkowsky!


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After piecing together the clues, a crew experiences a direct assault on a loved one. They weren't able to be there when Elizabeth Bakersfield needed help. Will they be able to make a difference now?


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After escaping the danger at Anna Fairbaerns' house, the crew reunites at Simi's house. A discussion of the case leads to important revelations. But before they can act, Simi notices something ominous about his silent home.


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Things get intense as the search of Anna Fairbaerns' home gets interrupted. A dangerous encounter ends with the arrival of a familiar face.


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Eventually, the clues from the two groups will pull them closer together. But as Bakersfield and crew follow Seamus' lead to a home that seems completely unrelated to the case, McConnell and Simi might be in for something at the hospital scary enough to make them quit.


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Finally with a real name to go with John Johnson's alias, Dom, Bakersfield and Turner head to a local cafe, in search of some answers from a familiar "barista." McConnell and Simi chase up another lead, which yields some interesting results.


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A knock at the door has interrupted Bakersfield's interrogation. Will this change his and Druncard's plans? Or will they even be able to escape to tell the others what they have found out? Meanwhile, McConnell and crew may have finally put a real name to the face of the Radio Man - which leads them to some familiar "known associates."


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A confrontation at the police station leads McConnell and team to change tactics on the investigation. Luckily, they receive some assistance from a ranch-loving coworker at the station. Meanwhile, an unfruitful lead threatens to finally send Bakersfield over the edge.


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The party splits to follow separate leads, bringing Bakersfield and Druncard to a high-end jewelry store with a great reputation, and a sharply-dressed proprietor. The tension mounts as Bakersfield edges closer to some difficult answers.


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Several leads present themselves for the Arkham Boys to follow up on in the investigation. But before they can pull the threads together, they will have to find a resolution to the predicament that Tallahassee Turner finds (or doesn't find) himself in.


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As the night creeps toward the morning, it becomes clear that the trail of evidence could lead to something huge - something that gives Bakersfield and the boys the answers they've been looking for. And they're willing to do whatever it takes to follow where it leads.


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A call in the dead of night brings Simmy and the crew to a perplexing crime scene in a seedy apartment building on the bad side of Arkham. Upon arrival, the scene that greets their senses is both otherwordly, and too close to home.


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The thrilling conclusion to Keeper of the Ways. A climactic battle atop a hilltop with a heinous villain crafting a spell threatening complete destruction stands between two brothers being reunited, and our heroes finding the way back where they belong. Will they save the day? Or will this "spell" a catastrophic end to our adventure?


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A jaded detective, a famous author, the local medical examiner, and a mysterious treasury agent are called to a seedy dockside warehouse to investigate a grisly murder. Join the Arkham Boys as they attempt to solve and survive this AF original scenario, written and GMed by Pete.


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Halloween Special 2022! During the pandemic in 2020, a group of down-on-their-luck mining personnel take a job to reopen a closed mine. Deep underground, they find something they never could have expected.

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Episode 2 in The Arkham Files Interview series. Game-Maker (and son of the Yogfather) Arthur Petersen gives a compelling interview about the ins and outs of game creation, music, horror films and a lot of other cool things.

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Deep underground, the troupe finds mysterious treasures. Will the treasures provide the answers as to who - or what - is haunting the town of Ebonstone? Perhaps. But that path may illuminate more mysteries than the party bargained for.

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As the party searches the mansion for clues, hope for the town of Ebonstone seems suspended on a rope above a deep abyss. Will they find the secrets of the Mayor's estate before time runs out?

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Roll for Initiative! As the group makes its way toward the mayor's mansion, intent on a break-in, something malevolent lurks just beyond their sight.

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The group procures lodgings and learns more about the mysterious things happening in town. As they debate setting off into the night to investigate the mayor's manor, a seemingly friendly Innkeeper offers his assistance with whatever they may find.

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Darkness begins to fall upon an unfamiliar landscape as an odd group of travelers awaken next to something sinister. With memories forgotten and a feeling of dread, the group makes way to a nearby village in search of answers... and shelter.

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The Arkham Files first-ever interview, with the Yogfather himself, Sandy Petersen! Listen in as we discuss the creation of Call of Cthulhu, Sandy Petersen's Cthulhu Mythos for 5e, and everything in between!

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The final conclusion! As our heroes arrive at the ranch, they find more than they planned on. Will they save the hostages? Will they escape with their lives? And will they find out what made the Martins disappear from their beautiful ranch so many years ago?

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Will the heroes survive their encounter with the monsters waiting for them in the canyon? There is still a long way to go to rescuing the hostages, and it will take all their talents to make it through, including a secret talent the other heroes are surprised to discover about their companion, Massachusetts Marvin.

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In the aftermath of the train crash, the heroes watch the bandits disappear into the foothills of the nearby mountain range. Faced with no other choice but to follow the bandits on foot, the group heads into mountains after them. But what fresh horror awaits in those ancient canyons?

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The Arkham Files goes Down Darker Trails! An explosion derails a train heading to Santa Fe, New Mexico. But as our investigators brace for the fight of their lives, they learn early on that things aren't what they seem. Hold on to your 10-gallon hats, and get ready for the rootin-est, tootin-est, most action-packed scenario yet!

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The thrilling finale - Battle lines have been drawn and will be crossed. A shocking sacrifice will be made. Will the Flying V hold, or will it be overrun while the town burns to ash. Will this story add another thrilling volume to the adventures of Tallahassee Turner? Or will this last stand also be the last stanza in the story of his life? Heroes will rise, but who will be left standing after The Fall of New Jerusalem?

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Part II: A shocking phone call interrupts a brief reprieve at John Gumble's house, forcing the group to take action. As this bizarre night comes to its thrilling conclusion, the question will be answered: will the investigators become heros? Or will they fall victim to... Those the Comet Bring?

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Part I: 1951 New Jersey - A group of High School friends and an old lady embark on a weekend getaway to the beach, only to find their plans derailed by car trouble, a musical baker, and the dire warning of impending doom.

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Lace up your P.F Flyers as the Alpha breaks through more barriers than just the entrance to Denny's Tavern. Sanity hangs by a thread, and the hope for survival is almost gone. One member of the group keeps their wits about them and attempts to do something legendary.

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The siege is underway as the tenants of Denny's Tavern struggle to fight off an army of man-eating, shark-like monsters. The barricades falter as the building catches fire, and all hope seems lost when a new monstrosity comes crashing in.

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Denny's tavern is besieged by the arrival of the smoothie horde. The time has come for the small militia of townsfolk to save their town, or die trying. Bakersfield is met with danger at every turn as he fights to save the life of his friend. Will the barricades at Denny's hold, or will this really be the fall of New Jerusalem?

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Tensions rise as the invasion begins and several of the Arkham Boys are still unaccounted for. Billy and Bakersfield come face to face with death as they struggle to rescue those in need. Sanity and hope begin to run low as those huddled up in Denny's Tavern witness the beginning of the fall.

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When it comes to defending the town, the Arkham Boys aren’t beefing around… Or are they? Preparations for the looming threat continue as Dr. Simeon Kantstandyerbits digs deep, and uncovers a conspiracy that just might lead the boys back home if they manage to survive. A revelation that could change everything they thought they knew about the town of Arkham.

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The time is soon approaching that will test the mettle of the residents in New Salem. The group is forced to make tough decisions as they split up to cover more ground. The sun is sinking ever further in the sky as chaos erupts all around, and the threat of certain death encircles the town.

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The Arkham Boys stumbled on a much bigger problem than they had bargained for. Can they escape the sanatorium with their lives? Can they come up with a plan to save the people of New Salem? If not, this valley is just one long smorgasbord. They. Have. Got. To. Get. Out!

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As the sun starts to sink, the group heads toward Motley Hills Sanatorium, hoping for answers. But time is running out - for finding the horde, for Tallahassee's diamond skin, and seemingly, for the town of New Salem.

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Some startling facts about the monsters become clear as diamonds when the CoC Boys dig deep into some serious business. They might not get far but some incredibly serious conversations are had when after turning the creature into a cool customer they’re given a rough lesson in anatomy.

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Answers are finally in their hands but burned and tattered; will they be able to make any sense out of them? Dr. Simeon, with the help of his friends, hopes to piece something together in time to pull this town back from the edge, but with a horrific discovery, it appears they may already be on the precipice.

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Phantom fires, hidden passageways, and the smell of death await the investigators as they search for the answers to all of Mr. Corbitt's riddles. Will the hardness of Tallahassee's skin be enough to protect them from whatever horrors they might encounter in their dark descent?

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A night passed in 5 luxurious rooms at Denny's brings an illuminating conversation with a new acquaintance. The group, especially Dom Druncard, gets some long-awaited answers, but is this new acquaintance telling them everything? Is he trustworthy?

With an early-morning trip to the cemetery, the Arkham Boys might just find out sooner rather than later.

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The dawn of an American Classic. Grand slams are served all around as some big discoveries are made and open the way for a clear path home. But sanities are fraying as a revelation in the red room changes everything they thought they knew about the situation in New Jerusalem.

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The cracks in Tallahassee Turner’s sanity continue to widen as events further tax his fragile mind. Even though they have only just arrived in New Salem, Tallahassee’s actions cause an event that might set them down a path of no return. An event whose repercussions only the old ones may know. An event known as: “The Huggening”

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It's been ten hours since the events in Orchard Run. Holed up at the backwoods cabin of a friend, the investigators from Arkham are battered, bruised, and exhausted. With the previous night still weighing heavily upon them, they are hoping to take a breath and regroup, but startling revelations will show that they may not have as much time as they originally thought. With unknown nightmares looming ahead in New Jerusalem and too well-known regrets from Orchard Run following behind, sometimes there can be no rest for men such as them.

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The final thrilling conclusion - will our investigators complete the task set to them by their dying friend? Will their fear get the better of them and send them fleeing for their lives? Or will they fail in their task unleashing an evil set on sending humanity over The Edge of Darkness.

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With a night to spend in a secluded cabin, and a ritual to perform the investigators have their work cut out for them. Will they band together and dispel this unknown evil, or the evil entity claim their souls?

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The investigators find what they believe they are looking for, but with that discovery comes a strange new acquaintance, and further corroboration of a story none of them want to believe.

With dusk bringing them to the Edge of Darkness, they have one final choice to make; face the evil, or hunker down and try to wait for dawn.

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After a stunning revelation from their old friend, our strangers go from acquaintances to partners in the impossible task set before them.

Racing the clock, these new friends set out to learn not only what they're up against, but where they can find the battlefield; all while battling their own doubts about a story that would have seemed unthinkable only 24 hours before.

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A few strangers become unexpectedly bound together at the deathbed of a mutual friend. A terrifying burden is placed upon this group of acquaintances as their dying friend delivers an important message setting them on a harrowing path toward the Edge of Darkness.

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As darkness falls, unexpected events unfold for a group of friends on Halloween night. A simple test of bravery quickly goes awry as Trick or Treat takes on a whole new meaning on Creeper Street.

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Tricks, treats, and maybe even some ducks in this king-size special episode. Donaven takes the Keeper's seat for the first time ever in this one-shot play through of the brand new scenario "The Lightless Beacon." Can Cap'n Runch and his motley crew of investigators survive one deadly night of terror on Beacon Island? Strap in and hold on through the fowl madness as The Arkham Files goes Halloween.

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It all comes down to this. As the investigators head towards their final confrontation with the villains of this night, both mundane and... otherwise, they quickly learn that sometimes there are no good answers. That when the lights go out, all that’s left is darkness. There are dark places in this world and, as the investigators discover, maybe inside of all of us https://www.patreon.com/thearkhamfiles https://www.facebook.com/ArkhamFiles/ https://twitter.com/arkhamfiles

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As the CoC Boys, fight, run, and scramble for their lives, they’re left furiously pondering: “can anything stop the Dead Light?” Tallahassee Turner believes he may have found a solution but will they have to delve into even darker places to finally snuff out the Dead Light?

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One thing that all CoC Boys fear. Another is the unstoppable, murderous entity, bent on consuming every living thing in sight. Isolated, separated, and left with few options, the CoC Boys will have to dig deep if they hope to escape the good doctor’s cabin and see the sunrise beyond this night with no moon.

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Shelter and a slight respite lead to more questions, suspicions, and ultimately, back out into the nightmare storm looking for help. Can there be any help for what stalks them?

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The Arkham Boys are faced with an unexpected encounter on their way to New Jerusalem. Could this be part of some sinister plan, or is it just the wrong place at the wrong time?

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This is it. Don't get scared now.

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Tonight, the Arkham Boys are going over that fence and they’re not coming back until they find a dead body.

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After witnessing the bloody effects of Corbitt’s warped mind on one of their own, the investigators regroup and decide that enough is enough.

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With an address and a will, the investigators head over to confront the notorious rat-faced trunk bungler, and a desperate need for answers drives one of the Arkham Boys to a rash decision that may prove to be his last.

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The net tightens in on Tomaszewski, the man with many names, as the investigators start reaping the results of their tenacious sleuthing, and Dr. Kantstandyobitz is forced to dig deep into some radical therapy when one of his allies gets caught with his pants down.

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After a long night of being grilled by the police, and a near death experience, the group reconvenes back at Dr. Kanstandyourbitz' home to decide what to do next. A new recruit joins the crew as they seek to uncover the truth of what really happened to Dom Druncard over at Mr. Corbitt's house. A shocking discovery is made that will force them to question their sanity and push forward.

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After a night of fumbled rolls and ridiculous mishaps, Dom Drüncard goes missing while Tallahassee and Co. find themselves being interrogated by the police. Is Mr. Corbitt really up to no good, or did the group just have too much non-alcoholic water to drink the night before?

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After a few members of the group witness Mr. Corbitt drop what appeared to be a human hand from a canvas wrapped package, they decide to engage in some late night snooping around in hopes to uncover more information.

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Pilot episode for The Arkham Files Case 101: Mr. Corbitt.

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Welcome to The Arkham Files! A little introduction on who we are and what we're about. Plus we'll introduce the cast and give a quick overview of the rules of Call of Cthulhu 7th Ed.

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