Photo by Eyekeeper Eyekeeper on UnsplashPublished 30 September 2024
Co-hosts Andy, Michael and Michael are reunited and start things off with thorough discussion on the “Clark Kent-esque” Meta Orion augmented reality glasses. The Verge article on this subject brings several perspectives into focus from the cohosts. One observation drew attention to the “neural wristband” used to capture gestures like fingers pinching to represent a click. Another saw the puck as another object to keep track of, when in theory a phone may serve the same purpose to deliver the off-glasses compute power. The team drew comparisons to the Ray-Ban Meta discussed on previous episodes, and used by Andy while recording this show. While the Ray-Ban edition does not have the augmented reality capabilities, it does provide an on-the-go connection with an AI agent to ask questions. Harkening back to prior episodes, this kind of human augmentation will most certainly have societal and behavioral changes in how people interact with one another. Check out e192 from 2018 for one such example. Interestingly enough, the point of Zuckerberg and Alex Heath using the Orion glasses to play an Augmented Reality version of Pong was not mentioned on this Games at Work episode! Check out e400 for another story on AR Pong in the show notes!
The co-hosts discuss the repairability of the newest iPhone, the Halide and Panels apps before rounding out the episode with a conversation on how touchscreen kiosks have changed the nature of fast food ordering in some unexpected ways.
How do you expect new instances of AI and AR hardware to change how people interact with one another? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksHardwareThe Verge article: Meta’s Big Tease
@viticci yep. Also Meta admitting that they tried to make this a product but it's "years" away… is strikingly similar to Gurman's reports about Apple doing the same thing. Apple just doesn't show its prototypes.
It does make me think this is happening sooner than I expected, though.
— Jason Snell :zeppelin: (@jsnell@zeppelin.flights)
2024-09-25T19:30:03.394Z
Games At Work e192: PVP-Y with Mr. Mumbles
Meta Quest 3S
Games at Work e400: Quadringenti (for AR Pong)
ZD Net article: The iPhone 16 is the most-repairable iPhone yet, according to iFixit
Hackaday article: Hands-On With New iPhone’s Electrically-Released Adhesive
Ebay: Travel case for the 27” iMac
Software9 to 5 Mac article: Halide rejected from the App Store because it doesn’t explain why the camera takes photos
The latest Halide update was rejected because, after seven years, a random reviewer decided our permission prompt wasn't descriptive enough.
I don't know how to explain why a camera app needs camera permissions.
— Ben Sandofsky (@sandofsky@mastodon.social)
2024-09-22T13:14:28.170Z
The Verge article: Marques Brownlee says ‘I hear you’ after fans criticize his new wallpaper app
Time Flies by Koen van Gilst
The Lost Outpost blog post: The Web, made by Humans
The Lost Outpost blog post: I love the Web
Unexpected Technology OutcomesCNN article: McDonald’s touchscreen kiosks were feared as job killers. Instead, something surprising happened
Michael Martine
Photo by Dan Cristian Pădureț on UnsplashPublished 23 September 2024
Co-hosts Michael and Michael start things off with several Apple software updates, beginning with visionOS 2. The referenced article in the show notes below gives you the visual experience enhancements that the Apple software developers have incorporated into the update. Michael R shares his experiences with visionOS 2, and his assessment of all of the usability and functionality improvements.
Michael and Michael then turn their attention to the software updates for the AirPods Pro, which will allow these devices to act as hearing aids given the H2 chip and microphones. The co-hosts have a spirited discussion about the social norm implications of people wearing their AirPods more, and how people will interact with one another if the assumption is that the wearer is listening to their AirPods.
After several articles dealing with the challenges posed by the Starlink and other satellites in Earth orbit, Michael and Michael touch on the new version of Flappy Bird. Check out the show notes below for a hardware instantiation of Flappy Bird from e468.
Rounding out the episode with, you guessed it, a Doom game contained in a keyboard keycap and a walking coffee table, reminiscent of the strandbeest kinetic sculptures from Theo Jansen.
What other furniture should be able to walk around? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksNot an Apple PodcastMacStories.net article: visionOS 2: The MacStories Review
ZDnet article: Apple says the iPhone 16 is a lot easier to repair than its predecessor. Here’s how
9 to 5 Mac article: AirPods Pro hearing aid upgrade hits stocks of major brands
Apple AirPods Pro 2
Satellites and SoftwareAstron.NL article: Second-Generation Starlink Satellites Leak 30 Times More Radio Interference, Threatening Astronomical Observations
futurism.com article: Researchers Say They Can Detect Stealth Aircraft Using Starlink Satellites
BBC article: Musk’s satellites ‘blocking’ view of the universe
Engadget article: Flappy Bird’s creator wants you to know he’s got nothing to do with the new version
Games at Work e468: Andy’s Fun Time
Flappy Bird Arcade Game photo by Andy Piper June 2024Doom Keycap & Walking Coffee Tablehackster.io article: Keyboard Warriors
Hackaday article: Mobile Coffee Table Uses Legs to Get Around
Michael Martine
Photo by Possessed Photography on UnsplashPublished 16 September 2024
Co-hosts Michael and Michael start things off with an article by Gizmodo reporting on a recent patent reportedly structured to listen to in-car conversations in order to serve up highly targeted advertising. This common refrain over the years has taken on new focus given the recent reporting about the active listening for advertisement targeting. An extreme view for how this such AR advertising may surface can be experienced in the “Hyper-Reality” YouTube video in the show notes, or the WayRay example from 2019’s CES discussed in e223.
Next up, is Lucas Martinic’s innovative example of a mixed reality pen to select a color from the environment, and then to draw in the mixed reality environment using the color of the pen. It will be easiest to check out the show notes below to see precisely how this is done. This reminds Michael and Michael of several other color picking and 3D drawing tools – check out the show notes to see these examples.
Switching to games, it is nigh impossible for Michael and Michael (and Andy) to miss commenting on a Doom experience, and the exemplar for this episode uses a volumetric display to play the classic game. A discussion on the therapeutic use of Dungeons and Dragons spurs a couple of additional sidebars including the fantastic When We Were Wizards podcast series – be sure to check this out after completing the Games at Work backlog.
Then, the co-hosts turn to another common theme across many episodes of the podcast – how generative AI will influence game experiences by customizing the experience of the player and tailoring the storytelling to their preferences. An example of this with Dungeons and Dragons can be found in episode e412 from early 2023, and there several other examples over the run of the show. The article from Rock, Paper, Shotgun deals with this theme as well, and provides fertile ground for Michael and Michael to discuss.
Rounding out the episode, the co-hosts discuss NYU’s Robot Utility Models, noticing the scratches on the drawers and a spacewalk that is not quite a spacewalk, but still a remarkable feat by civilian space travelers.
What example of Doom have you seen that Andy, Michael and Michael have not yet commented on? How might you use Lucas Martinic’s creative use of an AR color picker and pen? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksServing Up Unwanted AdsGizmodo article: Ford Seeks Patent for Software That Records Your Conversations to Serve You Ads
Patent US-20240289844-A1_I on documentcloud.org
Patent US20240289844A1 on Google Patents
Games at Work e479: Listen Up, Outlaws!
WayRay’s holographic windshield tech from CES 2019 – https://www.cnet.com/roadshow/videos/ces-2019-wayray-holographic-windshield-tech-will-grace-the-genesis-g80/
Games at Work e223: CES and C64
ARCreative Bloq article: Ingenious XR colour app is an exciting glimpse into the future of digital art
8/100 "What if you could extract the color from real objects around you?"
Part of the submission for the @xraihack in Stockholm.
Using the @Logitech MX Stylus pen.#XRHACK #XR #Unity #Quest #Meta #VR #PresentFutures pic.twitter.com/k5EhnmgzIS— Lucas Martinic (@lucas_martinic) September 9, 2024
Present Futures
Benjamin Moore Color Match Tool
3Doodler 3D Pen
Games at Work e460: AskEmilyPost: AI etiquette
Upload VR article: Steam Decktop: Steam Deck & Meta Quest HDMI Link Make A Modular Gaming PC
GamesHackaday article: Doom on a Volumetric Display
Techdirt article: D&D, Once The Subject Of Moral Panic, Found Therapeutic In Autism Cases In Study
R&D Mag article: Virtual “SnowWorld” Help Burn Victims Cope with Extreme Pain
When We Were Wizards podcast
Wikipedia article: Mazes and Monsters by Rona Jaffe
Ctrl-C Club blog post: Holy smokes, I just released a MiniGolf game for Palm OS in 2024
Rock, Paper, Shotgun article: Peter Molyneux thinks generative AI is the future of games, all but guaranteeing that it won’t be
Games at Work e412: 3D or Not 3D
RobotsThreads post: Robot Utility Models
Robot Utility Models
SpaceCNN article: Four civilians on a daring SpaceX mission complete the first commercial spacewalk
Michael Martine
Photo by Blaz Photo on UnsplashPublished 9 September 2024
Co-hosts Michael and Michael start things off by reflecting on last week’s episode with a couple of articles related to last week’s episode on music streaming royalties.
Next up, is a listener link on MiniMax, a new text to video GenAI capability, which sparks (✨) a conversation on individualized customized entertainment. After touching on the Brave browser, the co-hosts marvel at a mycelia powered robot – another listener link. Michael and Michael are reminded of how trees communicate with one another – check out the links below for Pando and the book Michael M couldn’t remember at the time, The Overstory by Richard Powers.
Then, some speculation on the upcoming Apple Event next week – Ready to Glow. Michael R points out that the Apple Watch announcement was 10 years ago, which is hard to believe.
Rounding out this episode is the announcement between Nike and LEGO which is fun to speculate on what this partnership may bring, and an MQTT / NodeRed enabled garage door home automation solution that does not require sharing data to any cloud.
What other biohybrid robots have you heard of? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksStreaming HeistNew York Times article: The Bands and the Fans Were Fake. The $10 Million Was Real.
Ars Technica article: FBI busts musician’s elaborate AI-powered $10M streaming-royalty heist
Games at Work e479: Listen Up, Outlaws!
ABA Journal post: Prominent 1970s musicians sue music companies for copyright infringement
AITom’s Guide article: Forget Sora — MiniMax is a new realistic AI video generator and it’s seriously impressive
Games at Work e478: Doomed, I Say!
Brave
Futurism article: Scientists Grew a Mushroom Into This Robot to Act As Its Brain
Cornell Chronicle Article: Biohybrid robots controlled by electrical impulses — in mushrooms
Wikipedia article: Pando (tree)
Smithsonian Magazine article: Do Trees Talk to Each Other?
The Overstory by Richard Powers
Finding the Mother Tree by Suzanne Simard
AppleMacworld article: Ready to Glow! iPhone, Apple Watch, and everything else to expect at Apple’s event
Sixcolors post: Apple’s September event: The delight will be in the details
Apple Events
Random Thoughts blog post: WWDC 2024 Impressions and insights
MiscellanyNike press release: Nike and the LEGO Group Unite to Elevate the Power of Sport and Creative Play
LEGO Group press release: The LEGO Group and NIKE, Inc. unite to elevate the power of creative play and sport
acquired.fm season 13, episode 1: Nike
Ars Technica article: I added a ratgdo to my garage door, and I don’t know why I waited so long
Ratgdo
Photo by Ruth Durbin on Unsplash
Published 2nd September 2024
Andy and Michael R. spend the show discussing advertising, AI, and games.
First up, there’s a shocking story from the excellent 404 Media that covers “the pitch deck” that Cox Media Group (CMG) uses to sell their clients on hyper targeted advertising using audio from our personal smart devices. Michael goes on to encourage us all to disable Automatic Content Recognition on our smart TVs with the help of a story from ZDNet.
In the AI segment, the co-hosts consider Midjourney’s move into hardware. Andy mentions a recent blog post of his own that looks at the good and bad ways that LLMs can be used. Bad folks are farming plays on Spotify and stealing revenue from real artists. And, why play a game that originally required a 33MHz i386 CPU with 4Mb of RAM, when you can use AI and burn megawatts of power to generate small parts of a new level?
To round things out, Michael and Andy talk the latest Star Wars game, a paper version of Oregon Trail, Dungeons and Dragons, and Michael’s desire to get a group together to play games in Demeo in VR.
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. Since we post this sentence every week it does look a bit automated, though. Anyway! That’s our story and we’re sticking to it.
Selected LinksAdvertising404 Media article: Here’s the Pitch Deck for Active Listening Ad Targeting
How to turn off ACR
AI
Midjourney makes Hardware
Andy’s post AI-ngels and Demons
Fake bands on Spotify
AI makes DOOM
GamingStar Wars Outlaws
Oregon Trail Book
D&D Revolution
Demeo
Published 26 August 2024
Co-hosts Michael, Michael and Andy start things off on a fun note – a website that creates text in Doom, Minecraft and other fonts.
Next up, the team turns to Ian Hughes for two intriguing posts over the Feeding Edge. First up is Ian’s blog and video showing the power of midjourney.com, runway.ml and luma.ai . The second post deals with Ian feeding his two novels Reconfigure and Cont3xt into a local copy of Nomic.ai on his MacBook and conversing with his protagonist. The Games at Work cohosts are all hoping that this jumpstarts the writing of third book. Ian himself imagines how a generated metaverse could be created following the ingestion of the novels.
Sticking with the theme, the team then turns to the symbolism used by many firms to signify the application of AI. According to the Wall Street Journal, sparkles ✨ are used by Google, Slack and more. This sparks (heh!) a discussion on the power of such symbolism, and Andy shares a recent blog post he wrote on the subject, with a specific focus on a symbol for the Fediverse, specifically the asterism ⁂ unicode2042. This reminds Michael M of the symbol for therefore ∴ unicode2234.
Then, the co-hosts discuss the SAG-AFTRA agreement to partner with Narrativ for the use of audio voice replicas, and the arrangement allowing the people whose voices are being used to have a significant amount of control over how and when their voices are ethically used. Michael R points out that this may have some market limiting impacts for new voices.
Once the team completes the AI review, they spend a few moments on the world of games and gaming. A Guinness world record of 444 consoles hooked into a single television is a marvel. Tramsterfam is reminiscent of Townscaper. Other games include the Smithsonian’s partnership with Crayola, the newest Sid Meyer’s CivVII and an upcoming television series called Secret Level.
What do you think about the symbolism discussed in this episode? Do you have a favorite? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksDoom Font Generator for Games at Work
Metaverse and AIIan Hughes’ The Feeding Edge blog post: A short video about Metaverse
Ian Hughes’ The Feeding Edge blog post: Talking with an AI of Roisin from my novels
Reconfigure Book
The Wall Street Journal article: How the Sparkles Emoji Became the Symbol of Our AI Future
Andy Piper’s The Lost Outpost blog post: On Symbols & Symbolism
⁂ Asterism
∴ Therefore
Procreate
Variety article: SAG-AFTRA Strikes Groundbreaking AI Digital Voice Replica Pact With Startup Firm Narrativ
The Animaniacs: Variety Speak song
Narrativ.ai
GamesGuinness Book of World Records post: Gaming is serious business for man with 444 consoles hooked up to one TV
Tramsterdam
Townscaper
Andy Piper’s The Lost Outpost blog post: The Collage Atlas
Ars Technica article: Civilization VII hands-on: This strategy sequel rethinks the long game
The Verge article: Civilization 7 launches in February
Photo by Clint Patterson on UnsplashPublished 19 August 2024
Co-hosts Andy, Michael and Michael start things off on a quantum note, where a particle can be two places at once. Actually, according to the New Scientist article, the angular momentum could be disembodied from the particle. In related news, the collapsing of the quantum field for whether a player is offsides or not in the Premier League will now be determined by a bevy of iPhone instead of VAR.
Moving right along to the AI theme for the week, the co-hosts take a look at a build your own version of the Rabbit that the team over at Comfyspace have called the Rappit. Then, they bring up the challenges associated with training LLMs, and the solution from ProRata.ai, which aims to compensate creators when GenAI results leverage the creator’s intellectual property. This leads to a recent report in The Verge of ex-Google CEO Eric Schmidt’s comments at a Stanford economics class.
Next up are some examples of non-AI hardware, in the form of a wearable computer which takes advantage of XReal Air AR glasses and a Corne keyboard. And there’s something just wonderful about the Carabiner Collection website.
Wrapping up this week’s episode, the co-hosts discuss the Pluralistic post about the DoJ’s decision on Google, and a browser based version of Diablo.
Do you believe that Andy’s Logitech mouse has it in for him? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksQuantumNew Scientist article: New spin on quantum theory forces rethink of a fundamental physics law
Gizmodo article: The Premier League Is Ditching VAR in Favor of Dozens of iPhones to Call Offsides
AI Hardware & SoftwareRappit
Games at Work e464: AI Piano Man
Wired article: Generative AI Has a ‘Shoplifting’ Problem. This Startup CEO Has a Plan to Fix It
ProRata.ai
The Verge article: Ex-Google CEO says successful AI startups can steal IP and hire lawyers to ‘clean up the mess’
Stanford Econ295 transcript Eric Schmidt
Non-AI Hardwarehackster.io article: This Wearable Computing Rig Combines Augmented Reality, Ergonomic Keyboards, and Cardboard
XReal Air Augmented Reality Glasses
Corne keyboard
Carabiner Collection
GooglePluralistic: Daily Links from Cory Doctorow: The paradox of choice screens (12 Aug 2024)
Games & Other Software
Behold, Diablo is fully playable in your browser
It controls and looks great, though the game was outshined by its sequels.
https://arstechnica.com/gaming/2024/08/behold-diablo-is-fully-playable-in-your-browser/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social
— Ars Technica (@arstechnica@mastodon.social)
2024-08-15T21:16:29.078Z
Diablo web
Photo by Cristina Hernández on UnsplashPublished 11 August 2024
Co-hosts Andy, Michael and Michael start things off with a couple of callbacks to last week’s episode, including Ian Hughes’ reply on exoframes, the Logitech Forever Mouse and the reports of the rate of returns on the Humane AI pin.
Switching then to a story local to Michael, Michael and Andy, the co-hosts talk about the University of North Carolina using Oxford Medical Simulation to teach nursing students in virtual reality. This reminds Michael M of a rather old iOS game, Surgeon Simulator.
Sticking with the (quasi) medical theme, Andy then shares an experience of one of his recent blog posts going viral Hacker News. Check out the images in the show notes below to see the detailed graphs.
After sharing Ian’s recent talk at the Chartered Institute for IT and Andy’s upcoming appearance on the TechGrumps podcast, the team turns to Mac hardware and software.
Beginning with NotchNook, and the reported challenges with payment systems, the co-hosts quickly turn to the SuperDrive. Not surprisingly, all three co-hosts have a SuperDrive, though Michael M doesn’t know where his is. Michael R shared a note about one of his favorite pieces of software, VinylStudio, which sparks a discussion on what it means to own media in this day and age.
Wrapping things up this episode are several recommendations – Doom and a couple of intriguing podcasts not called Games at Work. When We Were Wizards is a podcast dealing with an oral history of Dungeons & Dragons. Acquired is a podcast that tells the stories and strategies in depth of great companies.
Do you know where Michael M’s SuperDrive is? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksAndy’s phone answering glasses – Ray-Ban Smart Meta Glasses
@gamesatwork_biz fyi I can confirm I don’t have lots of exoframes filling up office or shed space 🙂 tempted a few times but maybe when I am a little more frail I might bother. Also the Rabbit R1, got it for that precise reason to see how it felt to have physical object doing AI not just an app, but it also looks great next to the playdate game machine. Annoyingly the roaming sim I put in it didn’t work on holiday (for translations etc) and no way to mess with the mobile settings.
— Epredator (@epredator@mastodon.online)
2024-08-06T15:36:44.181Z
The Verge article: Now Logitech says the ‘forever mouse’ was just an idea
Mashable article: Humane AI Pins are being returned at a ridiculous pace
Medical VRWUNC article: UNC-Chapel Hill gets funding to continue virtual reality pilot for nursing students
Carolina Nursing post: Virtual Reality Simulations Bring Real-World Healthcare Scenarios to the Classroom
Oxford Medical Simulation
Surgeon Simulator
Going ViralThe lost outpost blog post: MNT Pocket Reform: first impressions
July 31 2024 views & visitorsAugust 7, 2024 views and visitorsHacker News rankings over timePodcasts & TalksTechgrumps 3.18
Mac Hardware and SoftwareiMore article: This MacBook app generated $100,000 in seven days, now Stripe won’t pay up
NotchNook
Games at Work e383: Notchy McNotchface
512 Pixels article: The SuperDrive
VinylStudio by AlpineSoft
SuperDuper by Shirt Pocket Software
Alfred by Running with Crayons
Kelly Gallagher Sims blog post: Ownership in the Rental Age
I share my screen on Teams all the time, and I think drawing/design apps that want to sample colours outside of their windows with the eyedropper tool also need to use this API, so looks like I’m gonna be seeing this a lot…
Apple have made Mac OS into exactly the thing they made fun of Windows Vista for. After some time, no one is going to be reading these dialogues anyway, people will blindly click on “allow”, effectively working against the intent of better security.
https://mastodon.online/@9to5Mac/112916905882020099— Tuomas Hämäläinen (@tuomas_h@mastodon.social)
2024-08-06T20:49:16.328Z
Co-Host RecommendationsBethesda post: DOOM + DOOM II Release Notes
When We Were Wizards podcast
Acquired podcast
Photo by Pablo Gentile on UnsplashPublished 5 August 2024
The co-hosts are back to full strength with Andy, Michael and Michael getting together to talk through the week’s stories.
The cohosts start things off with several examples of telepresence. The Open-TeleVision project provides for teleoperation of a remote robot using VR headsets like the Meta Quest and Apple Vision Pro. This reminds the team of earlier telepresence examples of an iPad on a mobile platform. Next is a story about Synchron’s brain implant to allow people to control an Apple Vision Pro. This sparks a lively conversation among the co-hosts about the relative utility of such control, and also brings in a story about how Apple Vision Pro gestures may be leveraged across iOS, iPadOS and MacOS.
The co-hosts have another lively discussion about the new exoskeleton hiking pants from Arc’Teryx. This reminds the co-hosts of an earlier episode of AI powered pants.
Turning to AI, the team digs into a ChatGPT choose your own adventure game, where the user can push against the established guardrails. This brings up the prior episode’s conversation on Baldur’s Gate, and how the Larian developers “fuel and reward” player creativity. Then, it’s all about the new AI startup called Friend. Andy references how a significant amount of the initial funding was consumed by purchasing the friend.com domain name. The co-hosts take on the thought of how many of the recent AI startups have had a physical instantiation such has Humane’s AI pin, and the Rabbit R1, even though the AI could be supported through existing devices users carry around with them all the time such as their phones and smart watches. The co-hosts can’t resist the temptation to include other “hello, Friend(s)” references – see the show notes below for some of them.
Wrapping things up this episode is a treatment on a ‘forever mouse’ from Logitech.
What is your perfect idea of an AI hardware device? Would you buy a mouse as a service? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksHardwareHackaday article: Re-Imagining Telepresence with Humanoid Robots and VR Headsets
Games at Work e270: Virtual Bricks
CNBC article: Neuralink rival Synchron’s brain implant now lets people control Apple’s Vision Pro with their minds
Synchron
Apple Insider article: Apple Vision Pro gestures may spread to the iPhone, iPad, and Mac
The Verge article: Arc’teryx’s new powered pants could make hikers feel 30 pounds lighter
Arc’teryx blog: Arc’teryx and Skip Partner to Introduce Mo/Go(tm): Revolutionizing Mobility With the World’s First Pair of Powered Pants
Games at Work e241: Smarty Pants
AIPolygon article: We pushed this ChatGPT game to the limits, but playing it the right way is more fun
friend.com
The Verge article: Your new AI Friend is almost ready to meet you
404 Media article: AI ‘Friend’ Company Spent $1.8 Million and Most of Its Funds on Domain Name
replika.com
Star Wars Lola (L0-LA59)
Dulcé Sloan’s Hello, Friends!: Stories of Dating, Destiny, and Day Jobs
IMDB Friends TV Series
Ars Technica article: Outsourcing emotion: The horror of Google’s “Dear Sydney” AI ad
The Lost Outpost blog post: Art, and Algorithms vs AI
MIT Technology Review article: A new tool for copyright holders can show if their work is in AI training data
Games at Work e451: Fahrenheit
Mouse as a ServiceThe Verge article: Logitech CEO Hanneke Faber wants your next mouse to last forever
Ars Technica article: Logitech has an idea for a “forever mouse” that requires a subscription
Photo by Thomas Bormans on UnsplashPublished 29 July 2024
Michael R and Andy get together to talk through this week’s stories while Michael M is away.
The cohosts start things off with a discussion on scientific discoveries stemming from tiny backpacks placed on giant (relatively) hummingbirds. Continuing the flying theme, next up is an article dealing with a drone that may well fly ‘forever’. Then a couple of stories about robotic dogs used cleaning and clearing obstacles.
Next up in this science-themed episode is a treatment on lasers and mathematics. NASA uses lasers for communicating with the international space station. An older Games at Work episode references the “sharks with lasers” from Austin Powers. And then a discussion on USA Swimming using mathematics to improve the Olympic swimming team’s performance. The team also dives into Bonnie Tsui’s book Why We Swim.
Rounding out this episode are points about Google’s use of reCAPTCHA and releasing VR source code.
What robots have caught your attention recently? Any other intriguing uses for lasers? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksRoboticsBBC Wildlife Magazine article: Mini backpacks on giant hummingbirds? Wacky scientific experiment leads to two astonishing discoveries
BBC Wildlife Magazine article: Secrets Revealed by Bird ‘Backpacks’
The Register article: Chinese researchers create four-gram drone that might fly forever
404 Media article: DHS Has a DoS Robot to Disable Internet of Things ‘Booby Traps’ Inside Homes
Electronic Frontier Foundation post: EFF Awards 2024
New Atlas article: Watch: Vacuum-footed robot dog cleans up the beach
Lasers and MathematicsThe Verge article: NASA fired its space lasers to communicate with the ISS
Games at Work e164: Addictive AR
The Atlantic article: USA Swimming Has a Secret Weapon: Linear Algebra
Why We Swim by Bonnie Tsui
Swim Swam article: “Why We Swim”: A Review of Award-Winning Author Bonnie Tsui’s Book
GoogleThe Register article: Forget security – Google’s reCAPTCHA v2 is exploiting users for profit
hackster.io article: Google Drops Its Blocks VR Building Project — But Releases the Source Code to All
Gaming Exploits & CreativityPC Gamer article: Baldur’s Gate 3 dev says it’s Larian’s philosophy to ‘fuel and reward’ player creativity: ‘They found a way to exploit the game, let them have it, it’s awesome’
Photo by Atypeek Dgn: https://www.pexels.com/photo/billiard-ball-on-bright-orange-surface-5986316/ Published 22 July 2024
Michael R and Andy get together to talk through this week’s stories while Michael M is away.
The cohosts start things off with a discussion on The Sphere, the Las Vegas landmark which uses 1.23 million LED ‘pucks’ to put on an impressive video display powered by 150 NVidia GPUs according to the Hackaday article. Interested in seeing Dead & Company in this immersive experience? Check out the show notes and make your plans before August 10th.
After a discussion on OpenELM, the pair turn their attention to OpenSCAD and a conversation on how to tame that under desk tangle of cords with an open source solution called Underware.
Next up, a conversation on floppy disks still in productive use as well as a Windows emulator for iPhone, iPad and Apple Vision Pro devices.
Wrapping up the episode are conversations about other podcasts. Are there other podcasts beyond Games at Work? Apparently so. An interview with the “What If?” app creator is followed by the science of board games, with an intriguing factoid: that drunkeness helps you reach nirvana. At least in one particular chutes and ladders style game.
What strange rules or gameplay quirk have you exploited in a board game to help you win? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksPower and ResourcesHackaday article: Las Vegas’ Sphere: Powered by NVidia GPUs and With an Impressive Power Bill
The Sphere
Games at Work e399: It’s CES Week
AI9 to 5 Mac: Apple says its OpenELM model doesn’t power Apple Intelligence amid YouTube controversy
OpenELM on Hugging Face
3D Printed OrganizationHands on Katie: Underwear
Wikipedia article: OpenSCAD
Old StuffArs Technica article: German Navy still uses 8-inch floppy disks, working on emulating a replacement
ByteCellar article: A Look at the Short-Lived 3-Inch Compact Floppy Disk
The Verge article: After initially rejecting it, Apple has approved the first PC emulator for iOS
UTM SE: Retro PC Emulator
Non Games At Work Podcast episodesUpgrade e521: I Can Get Pineapple Into Anything
The Infinite Monkey Cage: Science of Board Games – Jess Fostekew, Marcus du Sautoy and Dave Neale
Nathan W. Pyle post
Photo by Michael Martine, Fourth of July fireworks in Kenan Stadium, Chapel Hill, NC 2012Published 15 July 2024
Michael R and Andy get together to talk through this week’s stories while Michael M is away. The co-hosts discuss Generative Reality, Renault’s gamification of automotive safety, AI algorithmic price segmentation, drones vs fireworks, the future of Futurama and more.
Starting off this episode, Michael R notices Andy’s new Ray Ban Meta Smart Glasses – while they are still very new to Andy, there will be certainly be stories beyond the purchase experience to hear in the coming days and weeks. After a quick recount of some impending game launches for the balance of 2024, the conversation turns to the concept of Generative Reality, whereby reality is generated on the fly and non player characters (NPCs) interact with a user in a metaverse meets spatial computing meets chatbots kind of way. Gareth and Bill in their final podcast posit Generative Reality as a way to solve the ‘lobster in a backpack’ problem with generated speech and images to create holodeck-esque experiences to be shared. Could it be that such computer generated experiences could be as compelling as lucid dreaming?
After touching on an article from Fast Company about drones used for skywriting, advertising and celebrations, Andy and Michael switch gears to discuss the Intelligent Speed Assistance (ISA) warnings in Andy’s new car. Also up is an article on Renault’s automotive gamification which takes inputs like ISA to calculate a driver’s score. This reminds the pair of the OBDII black box driven insurance segmentation, which follows naturally to the next article of AI price segmentation and differentiation.
Wrapping up the episode is some excitement about the future of Futurama – with a new season’s worth of shows starting later in July. Bender selling an NFT of himself. Who’d a thought he would do that?
Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected LinksRay Ban Meta Smart Glasses
Let Go to Grow by Linda S. Sanford with Dave Taylor
The Gareth and BillCast, episode The End of the Cast Show
BBC’s Digital Planet Podcast
Games at Work e255: It’s a Wrap
Fast Company article: How the sky became a giant billboard
Business Insider article: AI is quietly being used to pick your pocket
The Sunday Times article: The ultimate backseat driver: the new car that gives motorists marks out of 100
European Transport Safety Council: Intelligent Speed Assistance (ISA)
Games at Work e160: 3D OBD
The Atlantic article: Do Navigation Apps Think We’re Stupid?
Gizmodo article: Futurama’s Season 12 Trailer Wants to Take You to the Sci-Fi Disco
IMDb Futurama
Photo by Iggy Love on UnsplashPublished 8 July 2024
Michael M and Michael R get together to talk through this week’s stories while Andy is away. In this episode, Michael and Michael dive deep into a variety of AI themes, including regulation, getting OpenAI to reveal instruction sets, mocap before turning to ghost jobs, new exoskeletons and Meta’s Ray Bans.
Michael and Michael share Andy’s recent guest podcast recordings from Open Source DevRel’s State of Developer Education to get things started before turning to all things AI.
The pair begin with MacStories’ open letter and quickly move to reverse engineering OpenAI’s instruction set. This reminds the pair of e429 when the Games at Work team discussed Lakera.ai’s Gandalf secret password challenge. Then they turn to another AI use case – improvements in motion capture.
Next up is a CBS News article about ghost jobs, with some unbelievable statistics about these ghost jobs. Then, a story about NC State’s latest exoskeleton innovation, followed up with Wajava’s solar innovation and then a discussion on why the Meta – Ray Ban collaboration works.
What are you thoughts about ghost jobs? Meta-enabled Ray Bans? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksPoddin’Open Source DevRel – The State of Developer Education
AIMacStories Open Letter: AI Companies Need to Be Regulated: An Open Letter to the U.S. Congress and European Parliament
Boy Genius Report: Someone got ChatGPT to reveal its secret instructions from OpenAI
Lakera.ai’s Gandalf secret password challenge
Games at Work e429: Promptly Engineering
9 to 5 Mac: Phil Schiller to join OpenAI board in ‘observer’ role following Apple’s ChatGPT deal
Creative Blow article: This AI tech has me rethinking the future of motion tracking
Van Gogh Experience – Raleigh
Electromagnetic Field
Ghost JobsCBS News article: That job you applied for might not exist. Here’s what’s behind a boom in “ghost jobs.”
Washington Post: How to Spot a Ghost Job
NPR article: What are “ghost jobs”?
RoboticsWUNC article: NC State researchers create AI-trained robotic exoskeleton that enhances human movement
Games at Work e241: Smarty Pants
SolarThe Cool Down article: Tech company unveils tiny spheres that outperform solar panels using both sun and artificial light — and the company says they could hit 60 times the current capacity
Wajava
Future’s so bright, gotta wear shadesInverse article: Why Meta’s Ray-Bans Have Succeeded Where Other Smart Glasses Have Failed
Ray Ban Meta Smart Glasses
Snap’s Spectacles
Photo by Michael RowePublished 1 July 2024
Andy and Michael M get together to talk through the backlog of articles and stories from the past weeks. While Michael R is away this time, in this episode Andy and Michael M pull on an AI thread exposed through a set of old and new games, discuss FinalSpark’s Neuroplatform for biocomputing and marvel at the immense immersiveness of the Calculating Empires infographic.
Michael M and Andy reflect on Michael R’s update on Apple’s WWDC24 from last week, and the wealth of information he curated in the show notes in e469. The pair then give a quick recap on Andy’s recent podcast recordings, Michael M’s recent barbecue camp exploits at NC State and musings on social mores of different video conferencing tech. Next, it’s off to the races on a series of games that captured their attention in the past few days.
Milton is a game that makes use of AI to interpret what the player puts in the room with Milton. Milton reacts to color, size, and recognizes objects the player adds to the room, responding in a snarky fashion similar to other games the co-hosts discuss.
Porting new games to old tech and old games to current technology surfaces a couple of times in this episode. Examples of this include Baldur’s Gate III ported to a TRS-80 and BBC 4 hosting a version of Infocom’s HHG2G text based adventure. Be sure to check the pocket of your dressing gown!
Andy shares a funny clicking game gaining traction (ha!) on Steam is Banana, where the object of the engaging gameplay is to – wait for it – click on a banana. There’s a Steam community site where you can buy certain special bananas without having to go through the tedium of clicking for a random drop. This reminded Michael of Andy Bogost’s Cow Clicker and Andy of the Egg game.
Inspiring the title for this week’s episode, Science Alert had an article on FinalSpark’s Neuroplatform that uses biological neurons in vitro for computation. Also described as wetware computing, this platform is designed to leverage the energy efficiency of living cells for computation. Certainly an intriguing concept that the co-hosts both want to dig into to further their understanding.
Wrapping up this episode is an amazing infographic from Kate Crawford and Vladen Joler, spanning technologies and structures over centuries. Andy imagines how this might be experienced through an Apple Vision Pro.
What do you think about the use cases and ethical implications of wetware computing? Which Michael took Andy out for barbecue in North Carolina? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksGames at Work e469 – WWDC Recap – Everything you want to know
North Carolina State University Barbecue Camp
Microsoft Teams
Pixel Perfect GamesHackaday article: Torment Poor Milton With Your Best Pixel Art
Milton is trapped
Hackaday article: Baldur’s Gate III Comes to the TRS-80 Model 100
Infocom CornerBBC Radio 4 The Hitchhiker’s Guide to the Galaxy
Desert Bus for Hope
Clicking GamesPC Gamer article: ‘Banana’, a game where you rapidly click on a jpeg of a banana and nothing else, has an all-time peak of 31,124 players on Steam—here’s why
Banana on Steam
Steam Community Market for Banana
Cow Clicker
Wikipedia article: Ian Bogost
Egg on Steam
Wetware ComputingScience Alert article: Swiss Startup Connects 16 Human Mini-Brains to Create Low Energy ‘Biocomputer’
FinalSpark Neuroplatform
Moment of Whoa!Calculating Empires: Genealogy of Tech
Michael’s WWDC Content ScheduleMichael and Andy are off this week, so Michael R. takes time to give a detailed look at what he learned at this year’s WWDC (WorldWide Developer’s Conference) from Apple. He focuses on how he approaches reviewing all the content, what was interesting for him, and how you can get the most out of WWDC when attending remotely.
We have the largest list of links we’ve had in a long time, since all the content is now available on YouTube.
Show Links
SecurityNow! – Episode 979 – The Angle of the Dangle – https://media.grc.com/sn/sn-979.mp3
WWDC Sessions Michael R talked about:
Day 1:
Keynote – https://www.youtube.com/live/RXeOiIDNNek?si=FLk2smqwDDEO-w4i
Platforms State of the Union – https://youtu.be/YJZ5YcMsgD4?si=Ri1VPVBX6DNMGTDD
What’s new in SwiftData – https://youtu.be/-IMOuvRQilc?si=vPb3fRQ3qGy0F3M1
What’s new in SwiftUI – https://youtu.be/CNMRV0F0w74?si=iMvBUK5xTScU2tz-
What’s new in watchOS – https://youtu.be/_4t3NCx8LFA?si=qJtXm9UTG16qtnnd
What’s new in Xcode 16 – https://youtu.be/BAQ9EhAm2eM?si=YqZgpoZUx3Ruytvu
Day 2:
A Swift Tour – Explore Swift’s features and design – https://youtu.be/boiLzazJ9j4?si=CkYfncOLGXLNpcIk
Build custom swimming workouts with WorkoutKit – https://youtu.be/ZuzNNV5SwRg?si=wmLXgMwwl_Pt99S4
Bring expression to your app with Genmoji – https://youtu.be/D58kVm2h4-w?si=3HBvMVSkziNdQL6T
Create custom environments for your immersive apps in VisionOS – https://youtu.be/ROrCsQ5i6UM?si=zYeF8mwfyYDU_8ru
Design live activities for Apple Watch – https://youtu.be/MH5etXiIz0Y?si=lhSnQU7CW426Ro–
Work with Windows in SwiftUI – https://youtu.be/6t7LhRkBobk?si=w2wTNy-qcuaIJt1k
Design great visionOS apps – https://youtu.be/9QcD2pGLwzg?si=rD9Y8mJEBVXIveaG
Explore machine learning on Apple Platforms – https://youtu.be/p_hyo2FRil4?si=_QYLAfxuFyhp3Jip
Elevate your tab and sidebar experience – https://youtu.be/si-7DinDz5c?si=68ywOkcWuAy8yO4h
Explore multi-view Video playback on VisionOS – https://youtu.be/7ZkLd3a90_w?si=kTkE9MmPXJFGzQOn
What’s new in AppKit – https://youtu.be/McKYDogUICg?si=1ve1dH-ep-NjToL1
What’s new in Swift – https://youtu.be/17fZZ1v_N2U?si=xGcMnKo8iEJSLj3W
Bring your app to Siri – https://youtu.be/Lb89T7ybCBE?si=p1-P_EbcTtRJoQVc
Bring your app’s core features to users with app Intents – https://youtu.be/REGJcedvheE?si=Z7Z9WiARYGB8MY3a
Swift UI Essentials – https://youtu.be/HyQgpxX__-A?si=xhNukvZHK7xjQXyM
Platform State of the Union 5-minute recap – https://youtu.be/l5gwzTg4viQ?si=4ruI-2N6ZmCljPnT
Day 3:
Catch up on accessibility in SwiftUI – https://youtu.be/PHAA6nXTbdk?si=p_sbOBsnov7GAQAU
Create a custom data store with SwiftData – https://youtu.be/_t2NflA8AcI?si=Smy_ieVREPJxE9ER
Go further with Swift Testing – https://youtu.be/bOvWGHi-BxI?si=k5propneJufreKLa
Meet TabletopKit for VisionOS – https://youtu.be/miuHfTi27qw?si=m17h4YFLK15nlrwD
What’s new in App Intents – https://youtu.be/wirvkabKh8k?si=JyCrTY3gpaqia29v
Xcode essentials – https://youtu.be/EN7-6Oj7cL0?si=G1mjVAcidIIVjcBr
Bring your live activity to Apple Watch – https://youtu.be/O0aum8TOufU?si=ZwOh0S8HfUVWJgVm
Broadcast updates to your live activities – https://youtu.be/HUyoNymUOZo?si=x9UxE842HSGQs5a1
Build multi-lingual ready apps – https://youtu.be/b9SdW3kUJXY?si=80G8a-819uc_pz1Z
Create custom hover effects in VisionOS – https://youtu.be/DftRTx1oX6E?si=6uPLIDhC1IWSQ37I
Design app intents for system experiences – https://youtu.be/yyr4trqPgjo?si=Zxm6-9kqbvVu28_I
Discover swift enhancements in the Vision Framework – https://youtu.be/OkkVZJfp2MQ?si=tMB9i3xwoDGh0ntO
Explore the swift on Server ecosystem – https://youtu.be/OWNjtWUb9bs?si=c9tN9wEZCGqken7T
Tailor macOS windows with SwiftUI – https://youtu.be/zosCe4q1xPI?si=1OYqvyCSNfohTG0y
Day 4:
Demystify SwiftUI containers – https://youtu.be/LWbgpheCqgo?si=OoEQ2i9pAWwt47Hb
Meet the translation API – https://youtu.be/MuIFhbHNmqA?si=-FwAb0vn-rp5ci01
What’s new in Privacy – https://youtu.be/3S71FgEzqb0?si=itbyJSeuJUP_25xN
Add personality to you app through UX writing – https://youtu.be/jWKBMTDdA8s?si=hDq6nUFUuhis0Elb
Analyze heap memory – https://youtu.be/X_JYRz-Hd0o?si=yn4PRut343Bmu5T0
Consume non copyable types in swift – https://youtu.be/I9XGyizHxmU?si=8McO–3zGmLuI6eb
Extend your Xcode cloud workflows – https://youtu.be/f__0R-W9H6k?si=9xYZ3lu-vGtzyRPb
Meet the contact access button – https://youtu.be/X2QOqvQDjXU?si=XJHCOUnWWEHfAAIE
Track model changes with SwiftData history – https://youtu.be/K2FzpebEL_4?si=3D1XXQMtDGRbrsCt
Use CloudKit console to monitor and optimize database activity – https://youtu.be/EImMro_8TLQ?si=k8-Yf7KSnaQptr_B
What’s new in DockKit – https://youtu.be/14P0GVtM0Iw?si=Wxpr1xA5dZixAmRU
What’s new in Quick Look for VisionOS – https://youtu.be/ELhlvGRJucc?si=tAR83wpMa0YKVwKw
What’s new in USD and MaterialX – https://youtu.be/bpebjIs91MM?si=Cg219W5Gf5lGCJCr
What’s new in Wallet and Apple Pay – https://youtu.be/ZfvqT-rYomA?si=BnKQ4vFK2HdBlLMe
Wha’s new in App Store Connect – https://youtu.be/fkeUvZ4NRhg?si=BmH_mtAJnP4OCVfz
Day 5:
Explore swift performance – https://youtu.be/nb3bRQa0iGQ?si=mlTwSggOEgHlkp8s
Migrate you app to Swift 6 – https://youtu.be/75-c6jSE8kU?si=qd9_mrwDBuMadCfS
Run, Break, and Inspect: Explore effective debugging in LLDB – https://youtu.be/PsW3RQN9R_Q?si=NkdEZ_WttDqW3fc0
What’s new in SF Symbols 6 – https://youtu.be/_uHTwefCAPI?si=UuHym5dM30FW4pJ_
Say hello other the next generation of CarPlay – https://youtu.be/PLf44BXd0SE?si=sa78LwbFtHJP7jxw
Meet the next generation of CarPlay – https://youtu.be/Fsjw9Z4c-EQ?si=x9xGBJR1CFmz4miu
Get Started with Writing Tools – https://youtu.be/79PkqsA_zk8?si=tI0Bbsgre9o1SzJn
Meet Swift Testing – https://youtu.be/WFnkNcvLnCI?si=gmbEiC81f5luO7r8
Squeeze the most out of Apple Pencil – https://youtu.be/LNl3a8X3Skc?si=fYMOT0MInffbxB-V
Flappy Bird Arcade Game photo by Andy Piper June 2024Published 10 June 2024
Andy and Michael R get together to talk through this week’s articles. In this episode, the team discusses virtual reality work, entertainment and games along with space science.
Andy starts things off with his recent experiences at the Electromagnetic Field festival. With great examples of Flappy Bird, Asteroids and more, he shares what he saw at the festival.
Following the festival, there are a tremendous set of AR / VR stories ranging from how Ikea is staffing their virtual Roblox stores, to simulating jobs and unique storytelling from Marvel with the Vision Pro.
Space is the place for Games at Work – and two articles in particular capture the attention of the co-hosts this week, including one from NASA about Vulcan, and another from Popular Mechanics on how interstellar travel may work.
Wrapping up this episode are a couple of links, dealing with a new open-world racing game and a database of GIF banners.
What’s your favorite 88×31 GIF? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksElectromagnetic Field Shadowplay installation
Wikipedia article: Electromagnetic Field festival
Andy’s Electromagnetic Field Talk: Where is the Art? Pen plotters and the history of computer art
Games at Work e367: Pointless Terrifying Tech
AR / VR Wired article: Ikea Will Pay You Real Money to Work in Its Virtual Roblox Store
Sixcolors article: Review: “What If?” shows off the Vision Pro’s strengths
The Verge article: Marvel’s What If…? Vision Pro app is an awkward mix of video game and movie
9 to 5 Mac article: Popular VR game ‘Job Simulator’ comes to Apple Vision Pro
9 to 5 Mac article: VR role-playing game ‘Demeo’ now available for Apple Vision Pro
SpaceNASA article: Discovery Alert: Spock’s Home Planet Goes ‘Poof’
Popular Mechanics article: A Groundbreaking Scientific Discovery Just Gave Humanity the Keys to Interstellar Travel
Two last thingsThe Verge article: Amazon is publishing new open-world racer from former Forza developers
The 88×31 GIF Banner Database
Photo by Ingo Schulz on UnsplashPublished 27 May 2024
Michael R and Andy get together to talk through this week’s articles. In this episode, the team talks about the Daylight DC-1 computer, Welsh and Korean metaverse examples, AI and much more.
The co-hosts start things off with the Daylight DC-1 computer – a tablet that tempted both Andy and Michael to hit the buy button because it is an easy to use, calming e-ink computer that can be used inside and outside. They resist (for now) though may change their minds later on.
Wales and Korea loom large in the metaverse this week – check out the show notes for examples of them.
One of the stories circulating this week deals with the suggestion of using (non-toxic) glue to make cheese stick better to pizza. If you want the original Google searches without additional AI, you can add an additional query parameter to suppress the AI.
Microsoft’s new Recall Feature reminds the team of Rewind, a capability discussed in episodes 391 and 435. Also featured in this episode is an example of how Copilot is working within the context of a Minecraft experience, with the helpful Copilot suggesting what is needed to craft a sword. One can imagine the 2024 version of Zork’s “maximum verbosity” to control the level of help the AI may provide when playing a complex game, adapting to the user’s success or frustration in executing specific tasks.
What searches have you scratching your head this week? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksCalm TechDaylight Computer
Boy Genius Report article: Daylight’s new $729 computer ditches blue light for a paper-like display
MetaverseCymru Wales Metaverse
GamingPH article: InZoi, a Life-Simulation Game like The Sims, but with a Korean Twist
InZoi
OpenAI & Google404 Media article: Google Is Paying Reddit $60 Million for F$$$smith to Tell Its Users to Eat Glue
BBC article: Glue pizza and eat rocks: Google AI search errors go viral
UDM14 AI Free Google search
Objective Development’s Little Snitch Version 6
Microsoft AIMashable article: Microsoft’s new AI ‘Recall’ feature is like hitting ‘CTRL + H’ on your entire digital life
Rewind.ai
Games at Work e435: Space Junk
Games at Work e391: FAIL Whale
IMDB: Total Recall
Copilot + Minecraft demo
One last thingphys.org article: Powering wearable devices with high-performing carbon nanotube yarns
Photo by H Fall on UnsplashPublished 20 May 2024
Michael and Michael teleport into the virtual studio to talk tech. In this episode, the team talks about the latest AI stories, Andy’s Apple Vision Pro experience, and recent announcements from Google I/O.
Michael and Michael start off with the concept of synthetic humans, as a way to more rapidly address the need for quality user research in a speedy and cost effective manner. While the ability of generative AI to create personas with full backstories provides an accelerated way to evaluate a new product or service, Michael R’s attention is drawn to the idea that these synthetic humans can have ‘secrets’ that will influence their reactions. Next up is yet another story from the world of dating, though this time, it’s all about establishing a digital twin that will go on virtual dates with other people’s digital twins. During show notes writing time, this reminded Michael M of Felicia Day’s song, “Do You Wanna Date My Avatar?”. Then, an example of machine learning decoding the sperm whale phonetic alphabet.
Andy takes a moment to share his experiences with the Apple Vision Pro. After Andy’s drop in segment, Michael and Michael discuss a set of new accessibility features, including those to help iPhone and iPad users combat motion sickness. After touching on a couple of augmented reality stories, the co-hosts turn to all things Google.
There were many announcements at Google I/O. Michael R focused on phone scam detection and vacation itinerary generation. Michael M took a look at Music FX to generate songs.
The team wraps up this week’s episode with a LEGO Barad-Dûr and drones that recharge by landing on power lines.
What future do you see for synthetic humans for user research or dating? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAIFast Company article: These ‘synthetic humans’ offer a bold new approach to user research
Morning Brew article: Let AI date for you, says Bumble founder
TechCrunch article: Machine learning aids in discovery of sperm whale ‘alphabet’
AppleThe Verge article: Apple’s new accessibility features let you control an iPhone or iPad with your eyes
IEEE Spectrum article: Augmented Reality Slims Down With AI and Holograms
Wired article: Yelp Sneaks Augmented Reality Into iPhone App
Google I/OWired article: Everything Google Announced at I/O 2024
Google I/O 2024
Google MusicFX
The Verge article: Android is getting an AI-powered scam call detection feature
Games at Work e186: Accio Mjolnir
The Verge article: Google’s Gemini can build an entire vacation itinerary ‘in a matter of seconds’
LEGO & TechSlashfilm article: Cool Stuff: Amazing Lord Of The Rings LEGO Set Builds Sauron’s Dark Tower And Fiery Eye
Boy Genius Report article: Revolutionary new drone feeds on electricity from power lines and flies forever
Photo by Alex Knight on UnsplashPublished 6 May 2024
Andy, Michael and Michael squeeze into the virtual studio to talk tech. In this episode, the team share some tech happy birthday wishes, takes a side trip down the Rabbit R1 hole, discuss screens and buttons in automobiles, check into real world implementations of video games and gaming versions of real world shopping and more.
The co-hosts start off this episode with the first happy birthday wish – sending congratulations to the BASIC programming language, which turns 60 this year. They then turn to the continuing discussion on the Rabbit R1, in particular how it is an android app, wrapped up in a hardware shell. This leads to the consideration of design, and how the blending of hardware and software can compliment one another even more effectively than just hardware or just software alone.
After touching on the as-yet unannounced new version of iOS, the team takes on a story on Mercedes-Benz and CarPlay. Michael M is reminded of a recent article from the Atlantic (see below) and a lively discussion ensues about which co-host may be the greatest automotive “Captain Slow”.
Next up is a story and video about Super Nintendo World at Universal, and how the experiences there allow one to feel as if they are physically placed into a video game. This is followed up by an article about Walmart being the first brand in Roblox to enable physical purchases. Then, some more birthday wishes, this time for SL21B, Second Life’s upcoming 21st birthday bash.
The team wraps up the episode with a story on the Razer Zephyr RGB face mask and the FTC’s fine.
What was your first basic program? Who do you think best exemplifies “Captain Slow” from this episode’s discussion? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksArs Technica article: The BASIC programming language turns 60
10 print “ * * * * * * * * *”
20 print “ * * * * * * * * ”
30 goto 10
AIDaily Tech News Show Podcast Run, Rabbit, Run… On My Phone! – DTNS 4760
Creator of rabbit AI assistant has hidden NFT past
Hackaday article: Make 3D Scenes with a Holodeck-like voice interface
iOS & CarPlayForbes article: iOS 18—New Apple Overhaul Reveals Exciting iPhone AI Privacy Feature
The Verge article: Mercedes-Benz won’t let Apple CarPlay take over all its screens
The Atlantic article: Touch Screens Are Ruining Cars
Hertz NeverLost
Real & Virtual WorldsRetail Technology Innovation Hub article: Walmart becomes first brand in Roblox to enable physical purchases as it goes live with groundbreaking pilot
Patent US8296196B2: Tag Along Shopping
Second Life Community blog: SL21B Applications Now Open for Performers!
TechArs Technica article: FTC fines Razer for every cent made selling bogus “N95 grade” RGB masks
Games at Work e304: Duly meh-ed
Picture by Michael Martine at Bullock’s Bar-B-Cue, Durham NC, April 2024Published 29 April 2024
Michael and Michael get together to talk tech while Andy is away. In this episode, the team focuses on a variety of AI topics including AI hardware in the form of the Rabbit R1, the new Logitech AI Mouse, smart gloves to teach piano playing. Michael M shares a blog post dealing with reinforcement learning and empowerment maximization. Michael R gives a rundown on his perspective of the current state of the Apple Vision Pro. The co-hosts wrap up the episode with some gaming news.
Michael and Michael start of this episode continuing the recent discussion on AI hardware, this time with the Rabbit R1. Like the Humane AI pin, there are compelling elements about the R1, however, the overlap with other wearables (watches) and phones loom large. Switching from the Rabbit to the Logitech mouse, Michael M brings up the bespoke AI button, likening the button to the Netflix button on TV remotes. Michael R notes that his existing mouse could accomplish the same thing by mapping one of the existing buttons to call up the AI features, and points out the challenges arising from the Logitech software the new mouse requires. For an intriguing new way of learning to play the piano, the co-hosts discuss “a textile-based wearable human-machine interface with integrated tactile sensors and vibrotactile haptic actuators”. Staying on the AI theme, Michael M brings up a blog post dealing with reinforcement learning and empowerment maximization with an intriguing image to consider for creating an optimal number of future options and opportunities.
Michael R gives his current take on the Apple Vision Pro, given the recent press on the sales figures and expectations on the future availability in countries beyond the US.
The team wraps up the episode with some gaming news. These include an Excel-based Fallout game, a world record attempt of chess and the breakup of Embracer Group.
What do you think will be the physical form factor for the best AI enabled service? Will it be your phone or watch? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAIThe Verge article: A morning with the Rabbit R1: a fun, funky, unfinished AI gadget
Playdate
The Verge article: Logitech wants you to press its new AI button
Logitech Signature AI Edition M750 Wireless Mouse
Windows Experience blog: Introducing a new Copilot key to kick off the year of AI-powered Windows PCs
Scientific American article: ‘Smart Gloves’ Teach Piano Playing through Touch
Games at Work e281 — The Sound of the Present
Chip Huyen’s blog post: Measuring personal growth
Spatial ComputingCult of Mac article: Apple cuts Vision Pro shipments as demand slows
The Verge article: Apple announces May 7th event for new iPads
Games & GamingThe Storyteller blog: I made a Fallout inspired RPG game in EXCEL
CNN article: Nigerian chess champion Tunde Onakoya plays for 60 hours in Times Square, breaking marathon record
Kotaku article: Embracer Decides To Split Up, Names New Companies Things Like ‘Middle-earth Enterprises & Friends’
Michael Rowe via DiffusionBee – Prompt – “Robots defining a Modding KickStarter, Realistic, Dynamic Lighting, by H.R. Giger”This week, while Michael M is in the woods, Andy and Michael R. go thru the week’s links focusing back on our roots talking about various gaming stories, including: Life by You’s open approach to modding, dragon based table top games, and how one gaming studio is support Kickstarters from indie game developers.
We talk about listener Epredator’s contribution on adding micropayments to doom, and what show would be complete without a discussion of the latest robot from Boston Dynamics!?!
So check us out via the new Fediverse Podcast directory at https://podcastap.com.
Podcasts in the Fediverse https://indieweb.social/@tchambers/112284187620846728
Andy talks Podcasting 2.0 and other platforms for podcasts on Fediverse on TechGrumps – https://techgrumps.wordpress.com/2024/04/15/techgrumps-3-14-ai-arbitrage/
History of Podcasting – https://www.descript.com/blog/article/history-of-podcasts
Life By You encourages models – https://www.pcgamer.com/games/life-sim/life-by-you-director-says-modders-are-welcome-to-monetize-creations-however-they-want-go-for-ityou-dont-need-our-permission
Spore – https://en.wikipedia.org/wiki/Spore_(2008_video_game)
Baldur’s Gate Studio supports game’s Kickstarter – https://www.pcgamer.com/games/action/blasphemous-dev-reveals-that-baldurs-gate-3-studio-larian-quietly-backed-the-game-on-kickstarter-for-dollar1000-and-never-asked-for-anything-in-return
Micro-payments in Doom –
Epred- Listener link – https://mastodon.online/@epredator/112277232280250134
https://www.threads.net/@guy_dupont/post/C5tskPDqy4W
Descent open sourced – https://www.gamingonlinux.com/2024/04/descent-3-has-been-made-open-source
WrymSpan TableTop game – https://stonemaiergames.com/games/wyrmspan/ and https://tabletopia.com/games/wyrmspan
We Have Goats TableTop game – https://www.wehavegoats.com
Boston Dynamic’s latest robot – https://techcrunch.com/2024/04/17/techcrunch-minute-new-atlas-robot-stuns-experts-in-first-reveal-from-boston-dynamics/
One Plus Watch Two – https://www.theverge.com/24132998/one-plus-watch-2-review-smartwatches-wearables
Photo by Oliver Hale on UnsplashPublished 15 April 2024
Michael and Michael get together to talk tech while Andy is away. In this episode, the team focuses on a variety of AI topics including AI assistants, the Humane AI Pin, LLM training and deepfakes before touching on several AR topics and concluding with a couple of games.
The first story deals with human forgetfulness vs AI assistants ability to remember everything. Luckily the co-hosts remember dealing with this topic long ago. One “lifelogging” article from 2014 references Steve Mann’s work, and intriguingly, the recording device looks very similar to the Humane AI Pin. Humane’s AI Pin has had a number of reviews in the past days, and the one from The Verge gives a very thorough treatment. Check it out in the show links below.
An article from ZD Net reports that transcripts from YouTube videos were used to train LLMs. Now that the Games at Work podcast is available on YouTube, Michael and Michael wonder if the podcast may be on the ingest list for training the next set of LLMs.
After considering a WSJ article about financial companies actions to counteract potential identity deepfakes, Michael and Michael take a look at a LEGO powered AI security system.
Switching gears to AR, Michael and Michael enjoy a story about the Dyson CleanTrace which allows you to see in AR where you’ve already vacuumed and where you still have to. Making cleaning a game is not new for the Games at Work crew but this is a new take on how to combine AR, gaming and cleaning that may have many other possibilities. After taking a look at CT scans of Apple’s Vision Pro and Meta’s Quest, Michael R shares some insight on the updated Persona for the Vision Pro.
The team wraps up the episode with a couple of games. Michael R shares a 8 bit (or 1 bit) game called Nothing Door. Michael M shares an article about the recent Sims expansion pack that allows the player to take on the role of a landlord or tenant.
Do you think that tracking vacuuming is the killer app for AR? Perhaps extreme ironing? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAIWired article: Humans Forget. AI Assistants Will Remember Everything
Games at Work e157: Through the 2016 Looking Glass
SingularityHub article: Lifelogging Gear Is Small, Cheap, and Powerful, So Like It Or Not, You’re Going To Be Recorded
The Verge article: Humane AI Pin review: not even close
ZD Net article: OpenAI and Google reportedly used YouTube transcripts to train their AI models
Wall Street Journal article: Deepfakes Are Coming for the Financial Sector
AR / VRiMore article: Dyson turned this viral Apple Vision Pro vacuuming concept into a feature, and it’s coming soon
Wikipedia article: Extreme ironing
Games at Work e60: Bubbly Bubblers in Gamified Buildings
Chore Wars
9To5Mac article: Apple Vision Pro scans show meticulous array of cameras, sensors, and more
Lumafield article: Apple Vision Pro and Meta Quest Non-Destructive Teardown
Upgrade podcast e507 – Differently Social
GamesNothingDoor on the App Store
Slate article: The Sims: For Rent Allows Millennials to Turn the Tables
The Sims 4 For Rent Expansion Pack
Photo by Alexander Naglestad on UnsplashPublished 8 April 2024
Michael, Andy and Michael get together to talk tech — focusing on a very healthy dollop of security and open source, with some GenAI art, and an updated set of AR swim goggles thrown in for good measure.
First, a little housekeeping – you may now find the Games at Work podcast on YouTube! If everything worked just right, this very episode will be automagically posted to the YouTube channel, replete with the suits image from Unsplash.
After getting this announcement out of the way, the show focuses on security and open source topics, starting with the xz open source backdoor. Andy posted on this subject on March 30, and gives an overview of the amazing story in this episode. A New York Times article also covers the situation, detailing how close it was to have the code included in major Linux distros. Be sure to check out the XKCD comic “Dependency” from the show notes below.
For those that are intrigued by class action lawsuits, check out the post about the Incognito browser mode action and settlement. Another suit takes aim at preventing the unauthorized reuse of a creative’s name, image, voice and likeness through generative AI. Check out the Ars Technica article in the show notes below for the complete explanation.
Then, sticking with generative AI and the art world, the co-hosts discuss Cody Nash’s post on the output of image generation to create a completely white image.
The team wraps up the episode with the most current version of the FORM Smart Swim 2 goggles. Michael R shares his experience with the earlier version and how much he likes them.
Do you use incognito mode in your web browsing? What would be your prompt to create a blank white image through GenAI? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksNew way to listenYouTube link – https://www.youtube.com/@GamesatWorkdotBiz/podcasts
SecuritySchneier on Security post: xz Utils Backdoor
New York Times article: Did One Guy Just Stop a Huge Cyberattack?
XKCD comic: Dependency
The Verge article: AT&T confirms data breach and resets millions of customer passcodes
Schneier on Security post: Class-Action Lawsuit against Google’s Incognito Mode
AIstackoverflow post: Is AI making your code worse?
Ars Technica article: George Carlin estate forces “AI Carlin” off the Internet for good
Cody Z Nash post: Can AI Create a White Painting?
ART3 article: Form Smart Swim 2 Goggles review: the world’s best swimming wearable just got better
Form Swim
Games at Work e335: Horsing Around
Games at Work e270: Virtual Bricks
Photo by Karen Sewell on UnsplashPublished 1 April 2024
Andy and both Michaels get together to talk tech — focusing on AI generated music, wearable etiquette and AR user experience with a dollop of security & privacy.
Starting off with a reprise from last week’s episode, the co-hosts enjoy a discussion about music sparked by Suno, which uses GenAI to create new songs. This harkens back to the conversation from last week, and extends with Andy raising the Rock Family Trees documentary and Michael R bringing up the Pandora Music Genome Project. Michael M remembers the discussion on Alex Murell’s The age of average, and how this might apply toward generating music.
Next up, the team takes a look at Harper Reed’s post on using an LLM to parse information captured from a variety of sensors in an office setting and post it to the office discord channel. This is pretty familiar to the co-hosts, and it brings Andy joy knowing that MQTT still surfaces in context like this one.
The Heinz Remix allows the conversation to flow to creating custom condiments. Then, the discussion turns to wearables and etiquette of when and how to wear them. An article from The Verge takes on all manner of potential discretions and indiscretions when it comes to the use of technology. Passive wearables such as the Oura Ring, to smart watches and other machines that go “bing” get their deserved attention. Devices with cameras pose special challenges, especially for people that are not familiar with the device and don’t know whether they are being recorded.
Next up after the etiquette discussion are some further ideas for augmented reality user experiences. An article from BGR describes how the Apple Pencil could be used by a Vision Pro wearer, and this reminded Michael R of the 3Doodler. This led directly to a game called Screenbound which presents a sidescroller game combined with a 3D experience – have a look at the link below to see how this works.
The team wraps up the episode with a couple of stories on security, and retro Flight Simulator & Commodore 64 topics.
What wearables would you wear to a wedding? Which would you leave home, and why? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAIThe Verge article: AI-generated blues misses a human touch — and a metronome
Games at Work e459: Pendulums in the Stack
BBC article: Rock Family Trees
Wikipedia article: Music Genome Project
Alex Murell article: The age of average
Games at Work e413: AI, your way
Harper Reed’s blog post: Our Office Avatar pt 1: The office is talking s*** again
Games at Work e60: Bubbly Bubblers in Gamified Buildings
Fast Company article: Kraft Heinz, king of condiments, is now letting you make your own concoctions
Kraft-Heinz press release: Kraft Heinz Unveils HEINZ REMIX™, The First Customizable Digital Sauce Dispenser
AR etiquetteThe Verge article: The principles of wearable etiquette
AR UXBoy Genius Report article: New Apple Pencil might work with Vision Pro, which sounds weird but is actually genius
Post by @tomwarrenuk View on Threads
SecurityGamesSteam: Screenbound
The Verge article: 8BitDo’s latest retro keyboard is an ode to the Commodore 64
Photo by engin akyurt on UnsplashPublished 25 March 2024
Andy and both Michaels get together to talk tech — focusing on AI generated music, security & privacy.
Starting off with the news about Suno.ai, the co-hosts discuss what generative AI music might be like, and what it may mean from a copyright perspective. This prompts Michael M to remember the Wired CD published in 2004, specifically designed to be ripped, sampled and remixed.
The team takes a moment to consider the news of the United States Department of Justice bringing a complaint against Apple as outlined by the post from Sixcolors.
Then, the team moves to a plethora of articles dealing with security and privacy. An intriguing post from IanVisits details how pendulums are used as a source of randomness at the Cloudflare offices in London. Next up is a story about Glassdoor now requiring real names, and the fallout from that. Then, a discussion about The Stack, and how you can determine whether your content has been included in it or not. Last is a TechCrunch article dealing with LinkedIn’s reported plans to add gaming to the platform.
What AI music would you generate? Are you in the Stack? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAIGadgets360 article: Suno, a ChatGPT-Powered Chatbot, Can Generate AI Music Using Text Prompts
Suno.ai
Free Music Archive — The Wired CD: Rip. Sample. Mash. Share.
Games at Work e458: Generative Podcast (Andy and Michael’s Version)
AppleSixcolors post: U.S. versus Apple: A first reaction
Security & PrivacyIanVisits post: Inside the London office where swinging pendulums keep cyber threats at bay
Office Snapshots post: Cloudflare Offices – London
Ars Technica article: Users ditch Glassdoor, stunned by site adding real names without consent
Glassdoor
Fishbowl
HuggingFace bigcode/in-the-stack post: Am I in The Stack?
Techcrunch article: LinkedIn plans to add gaming to its platform
Bonus LinksNew World Notes post: BREAKING: Linden Lab Partners With AI Company To Create NPCs To Help New Second Life Users
hackster.io article: This Cardboard Boba Fett Helmet Includes a Raspberry Pi-Powered Thermal Vision Mode and Mini-Map
Photo by Eric Nopanen on UnsplashPublished 18 March 2024
Michael M and Andy get together to talk tech while missing Michael R – focusing on AI thought experiments, engaging talks at Monkigras and NASA’s tabletop game “The Lost Universe”.
Starting off with an article from NewScientist, Andy and Michael M engage in the thought experiment of whether an AI could replace all music (ALL music) with Taylor Swift covers. Though this thought experiment is farfetched, the idea of generated musical covers has already been covered (sic) by the Games at Work team with the example of an AI generated Johnny Cash singing Barbie Girl in the style of the Fulsom County Prison in e426. And the concepts raised in the article remind Andy of several recent talks at the Monkigras conference in London this past week.
Then, Andy and Michael take on the challenging subject of an AI that is designed to train other AIs to do software engineering. Devin AI is described as a “fully autonomous AI software engineer” by Cognition, and can “build and deploy apps end to end”.
Last, the team enjoys checking out NASA’s tabletop game called “The Lost Universe” with it’s Tolkeinesque maps and more. The show notes below has all the links as per usual. Staying on the space theme, there are some cool photos in the show notes below!
What do you think of the AI music thought experiment? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAINewScientist article: Could an AI replace all music ever recorded with Taylor Swift covers?
Games at Work e426: Barbenheimer Chic
PCMag article: This Software Engineer AI Can Train Other AIs, Code Websites by Itself
Cognition’s Devin AI
Monkigras
The Monktoberfest
Space GamesPolygon article: Did not expect this kind of lore from NASA’s first tabletop game
NASA’s The Lost Universe
Games in SpacePuzzles of the Paladin
Bonus PicturesThe New York Times front page from Monday, July 21, 1969 with headline “MAN WALKS ON MOON”
Michael Rowe with IBM/Nasa Astronaut Steve Smith
Photo by Tamanna Rumee on UnsplashPublished 11 March 2024
Andy and Michael R get together to talk tech – focusing on LLMs, the return of Clippy, Steam games, physical and virtual user experiences and Cyber 205.
Starting off with an article from Venture Beat where the Claude 3 Opus LLM was subjected to what’s called a “needle-in-a-haystack” test, and reacted with the accurate recognition of the needle as well as a statement that it seemed that the source material seemed so out of place, that it must either be a joke or a deliberate test. The example source material – the needle – was material about pizza toppings, and was included in a corpus consisting of a random set of other documents. Given the discussions from e451 about Nightshade and other tools could be used to disrupt scraping of content, it could be inferred that reactions such as the Opus response could defeat such disruption attempts by recognizing how out of place the disruptions are.
Clippy returns with an interesting article from the Wall Street Journal, and has surfaced many times in the Games at Work podcast over the years. Examples include e329 and e237 among others. The team also brings back Microsoft Bob as part of the discussion.
Turning to games and gaming, Michael R and Andy focus on several Steam games, including Sid Meier’s Alpha Centauri, Populous and Dungeon Keeper among others. And with all the focus on the next chapter of Dune, the trailer for the Dune Awakening game certainly captures attention with unkillable sandworms.
Next up is all things UX, starting with the recommendation that physical buttons be returned to automobiles (hooray!). Then, an Apple Vision Pro example of the Matrix with Magic Room. Andy and Michael R wrap things up with the Cyber 205.
What would you want to ask Clippy? Should Clippy be in the Matrix? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAIVenture Beat article: Anthropic’s Claude 3 knew when researchers were testing it
Games at Work e451: Fahrenheit
Wall Street Journal article: The Demoted Microsoft Worker Getting His Revenge
Wikipedia article: Microsoft Bob
GamingThe Verge article: EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam
SlashFilm article: Try To Survive The World Of Arrakis In The Dune: Awakening Video Game Trailer
Dune Awakening
User ExperienceArs Technica article: European crash tester says carmakers must bring back physical controls
Matrix experience – https://www.threads.net/@nathievr/post/C4D1WZZvSsI
space.com article: The Matrix movies in order
Apple Vision App Store: Magic Room: Retheme Your Space
Raytracing in Vision Pro: https://www.threads.net/@dreamwieber/post/C3_aWRZvv3u/
IT History Society: Cyber 205
Wikipedia article: CDC Cyber
Photo by Ochir-Erdene Oyunmedeg on UnsplashPublished 4 March 2024
Andy, Michael and Michael are back in (virtual) studio together to talk tech. They check in on the latest spatial computing experiences with Michael R, discuss new AI announcements & trends and wrap up with several games.
The co-hosts start off the show with a roundup of the recent news articles on the Apple Vision Pro along with Michael R’s personal experiences. Michael R shares the benefits he’s seen from how the spatial computer reduces distractions and allows him to focus on his work. The number of countries where people may buy the computer is expected to expand very soon.
Switching to AI, the first item up for conversation is the Not by AI team, and the badges they offer to creators who adhere to 90%+ human created content. This sparks a lively conversation about how one may measure the 90%. The badges are followed up quickly with a story about the introduction of Google’s Genie – which creates virtual worlds from a picture. Quite an amazing two weeks, given the OpenAI announcement of Sora, discussed in e455. The statement of “You won’t lose your job to AI, but to a human using AI” gets a refinement in Sangeet Paul Choudary’s post looking at skill disintermediation of AI in his article.
While the team was running out of time on the episode, they do take a moment to discuss the Video Game History Foundation and the value of game experience preservation before closing out this episode.
What image would you want to prompt Google’s Genie with? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAR / VR / SpatialWall Street Journal article: One Month With Apple Vision Pro: In the Air, on a Train and…in a Drawer
Quartz article: A lot of Apple Vision Pro returns are because customers just don’t get it, analyst says
The Verge article: Honda’s ‘extended reality’ is a mash-up of VR and motorized wheelchairs
AI
Not by AI
Are we close to the holodeck? Google unveils Genie — an AI model creating playable virtual worlds from a single image
Games at Work e455: Star Trek vs Douglas Adams
mobilgamer.biz article: Downpour is the indie game-making UGC platform for scrappy storytellers
Little Big Planet 3
playclassic.games Activision Pitfall
Substack post: AI won’t eat your job, but it will eat your salary by SANGEET PAUL CHOUDARY
GamesVideo Game History Foundation
Gamespot article: Minecraft’s Universal Studios DLC Provides Some Shockingly Good Theme Park Recreations
Space
Photo by Mark König on UnsplashPublished 26 February 2024
Michael and Michael are back in studio, inspired by an article that connects science fiction with scientific innovation leading to science fact. The post from the Interconnected blog posits that we are in the midst of a vibe shift, and that the technology is shifting from Star Trek to that from the imagination of Douglas Adams. The Games at Work team is no stranger to the works of Douglas Adams – check out the discussion with Ross Smith on e60: Bubbly Bubblers in Gamified Buildings from Sept 2013, and e105 from Feb 2015 was titled “Glad to be of Service”, or the Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses project discussed on e187: Bionic Eye from Dec 2017 to give just a couple examples.
Shifting to AI, Michael and Michael discuss the challenges many LLMs have with basic math based on a recent WSJ article, and how combining the LLM with capabilities such as WolframAlpha’s can help fix this. The pair also talk through how the idea of creating entire virtual worlds from a few lines of text is not entirely new, though the recent advances from Sora take things to an entirely new level.
Then, the co-hosts talk through how the idea of how games themselves can inspire sustainability. Michael M shares that he’ll be volunteering at the NCSSM-sponsored SMathHacks hackathon next weekend in Durham and Morganton, North Carolina, which has several sustainability inspired tracks this year.
Last, Michael and Michael focus on XR and spatial computing, starting with a repository of 3D objects on Beautifulthings. Then Michael R shares his experiences from The [Archive], which provides 3D experiences of a variety of Star Trek bridges. Check out the video below for an example. The team wrap things up for this episode with Mono, a magnifying glass that offers a new take on a mixed reality experience.
What Douglas Adams inspired technology would you most or least expect to experience? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksHolodecks and Electric MonksInterconnected Blog: Tech has graduated from the Star Trek era to the Douglas Adams age
Technovelgy List: Douglas Adams: Science Fiction Technology and Ideas
AIWall Street Journal article: We Tested an AI Tutor for Kids. It Struggled With Basic Math.
WolframAlpha
The Verge article: Google pauses Gemini’s ability to generate AI images of people after diversity errors
PC-Tablet article: OpenAI’s New AI Transforms Text into Dynamic Metaverse Worlds
Games at Work e428: Is you is, or is you AIn’t my AI?
GamesAtmos article: From Pixels to Politics: How Video Games Can Inspire a Green New World
NCSSM’s SMathHacks Hackathon 2024
Spore
Kingmakers on Steam
The Verge article: Sony’s PlayStation Portal hacked to run emulated PSP games
XRbeautifulthings.xyz
App Store: The [Archive]
App Store: Blackbox for Vision
Yanko Design post: Mixed Reality Magnifying Glass for Kids Shows the World in a Different Light
Photo by Ravi Kumar on UnsplashPublished 19 February 2024
Michael, Michael and Andy are back in studio with an AI and robot powered episode. The co-hosts start things off with the world’s “most responsible” AI chatbot, Goody-2. According to the website, this chatbot is so safely constructed and curated that it will not answer anything that may remotely be conceived as problematic or controversial. Moving along to another fit for purpose large language model (LLM), the team considers Chess-GPT. Andy shares a fun Spotify playlist centered on playing chess with Diana Ross.
The team discusses the just-announced OpenAI text-to-video capabilities of Sora. Michael R recalls his paper on creating movies directly from textual screenplays. Also on the same general theme, Apple Research have shared details on Keyframer, a generative AI tool that allows 2D objects to be animated.
Switching gears to robots, the team continues with the AI theme and highlights an article by the Hustle with several robots aimed at helping children. The very cute sounding (and looking) Snorble, Grok rocket and Doll take center stage. These are followed up by the humanoid robot from MagicLab piercing a marshmallow and roasting it in a video.
The co-hosts wrap up this episode with an all-inclusive article from the Verge calling out that the metaverse is not dead yet.
What ideas do you have for the confluence of AI + robots + metaverse? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksAIWired article: Meet the Pranksters Behind Goody-2, the World’s ‘Most Responsible’ AI Chatbot
GOODY-2
Adam Karvonen post: Chess-GPT’s Internal World Model
Spotify Playlist: playing chess with Diana Ross
Wikipedia article: Elo rating system
Games at Work e301 – Grinch Bots
The Verge article: Apple’s latest prototype AI tool can animate images using text descriptions
Ars Technica article: OpenAI collapses media reality with Sora, a photorealistic AI video generator
OpenAI’s Sora
Domo Arigatothe Hustle article: Bots for tots: AI-powered children’s toys are talking back
Snorble
Grok toy
Doly
Interesting Engineering article: MagicLab’s humanoid can toast marshmallows, fold clothes and dance
metaverseVentureBeat article: The metaverse is back. But let’s not call it the metaverse
First week of productive use of the Vision Pro, Disney metaverse and physical placemaking with Epic / epic partnerships, streaming AI poetry and much more!
Michael R. shares his experiences before and after picking up his new Apple Vision Pro.
Immersive technologies from Microsoft, Disney, Samsung and of course, Apple. Nightshade for AI model & cooked.wiki disruption and the last flight of Ingenuity.
AI, humanoid robots that make coffee and fold laundry, Apple’s Vision Pro, Michael R’s Wasted Time Pro and a moment of zen in an emoji garden
AI, Automotive and HCI innovations at CES 2024, VR headset announcements and the creation of the Readyverse.
Copilot keyboard key, VR trackball for your feet, bricks (Tetris, cars, LEGO) and a whole lot more for the first recorded episode of 2024!
Image by Michael Rowe with DiffusionBee, December 2023Published 1 January 2024Andy and Michael R are back while Michael M is away - and have a fantastic show on the DNA of 2023 in games.This episode starts with a stroll down the beginnings of Dungeons and Dragons, with Michael R sharing a couple of links from the Internet Archive. He found a veritable treasure trove of documents, rulebooks and more. A couple of which are in the show notes below. Michael R noted that AD&D was not only about dungeons and dragons, with the same rules and mechanics applied to other sci-fi genres. An additional example of the AD&D system was used by the RPG game Toon. Turning next to PC (personal computer) based games, and moving forward a bit in time, Andy and Michael R start with games that were sold and distributed via (gasp!) physical media! No cloud based games in this selection, though many of them are now available via the web and can be experienced (sort of) with modern hardware. Andy comments that he and Michael are of the cohort that experienced the transition from analog to digital, and that experience will never be repeated because it just can’t. Michael R shares his enthusiasm in playing Baldur’s Gate 3, exclaiming that he now understands why everyone is so drawn in by it. With 108 gig of content, it’s no surprise that the graphics and gameplay are such high quality. Of course no discussion of games would be complete without World of Warcraft. The co-hosts also discuss several NPC (non personal computer) games such as those on the Playdate, and a large number of games on Steam. Vote for your favorite Steam Deck games on The 2023 Steam Awards - by 2 Jan 2024 10am Pacific. One of Andy’s particular favorites is Dave the Diver.Andy and Michael close out the last episode recorded in 2023 with the hope that there will be many unique and valuable experiences in VR and AR beyond Beat Saber.Michael M was also "playing a game” on the evening of 29 Dec — enjoying time in the Smith Center while the university students are away, and looking forward to hoisting up the sousaphone once more to play for the women’s basketball team on New Year’s Eve closing out the #JordanYear.What games are on the top of your list to play in 2024? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know! The Games at Work team wishes our friends and listeners a very Happy New Year!These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.Selected Article LinksD&D and AD&DInternet Archive: Original Dungeons and dragons - Book 1 - Men and magic by Gary Gygax & Dave ArnesonInternet Archive: Tsr 02100 AD& D Player's HandbookGames at Work e400: QuadringentiMazes and Monsters by Ronna JaffeToon - the Cartoon Role Playing GamePC GamesPC Games article: From Diablo to Half-Life, this site brings back classic PC game boxesDos DeckBaldur’s Gate 3Polygon article: Extremely important Baldur’s Gate 3 tips that the game never tells youWorld of WarcraftWindows Central article: Is it worth playing World of Warcraft in 2023? (Updated for WoW: Dragonflight 10.2)Star Wars: Jedi SurvivorNPC (non-PC) GamesplaydateStreet Fighter 6Chicory GameSteam Deck collectionSteam Deck game: Teenage Mutant Ninja Turtles: Shredder's RevengeSteam Deck game: Dave the DiverSteam Deck game: Vampire SurvivorsSteam Deck game: Placid Plastic Duck SimulatorPineapple on PizzaBlancVR GamesBeat SaberAndy’s read: 100 Ideas that Changed the WebSousaphoneMichael M’s game playing with the UNC Alumni Band 29 December
Stories about human-computer interactions with lasers, lights & LLMs. Creating universes from LLM prompts, disintermediating Craigslist fediverse-style and musings on MarketPub creating a fediverse of marketplaces. and… Vintage Vinyl
Transparency in wood, scientific paper retractions, and smart tv privacy policies. VR stories on mobile Second Life, Xbox Cloud Gaming on Meta Quest. NASA’s Dragonfly.
Data privacy in trains & cars, data visualizations of time traveling toads, infinite flowers and LLMs, Kiss immortal avatars & augmented reality architectural history.
Stories about #AI, #LLMs, #3DPrinting houses and walls, #RetroGaming with #Whisky, #Wine and Cheese.
Andy flies the airship solo, whilst the Michaels enjoy a Thanksgiving weekend with their families. It's a short and deep (in places) episode featuring AI and gaming.
Stories about snakes, legs (and lack thereof!), robotics, Swedish startups, the Humane AI Pin, composing your own games, and LEGO
Splashing about with Flipper, plethoras of popups, roundabout conversation on automotive data privacy, large scale 3D printing & more!
AI topics on safety, transparency & generated content, VR & MR/XR stories on making music with virtual instruments, cracking walnuts & bitcoin wallets & more!
Photo by Rodrigo Kugnharski on UnsplashPublished 30 October 2023Michael, Michael and Andy get together for a lively discussion on VR, AI, another virtual museum and end on a high note with “a touch of Dutch” applied via generative AI. Starting off the episode with VR, the co-hosts explore a couple of articles dealing with the new Quest 3 headset and ways of working with it. The TechCrunch article gives examples of experiencing mixed really by taking an Instagram or YouTube video around with you as you do your household chores like washing dishes or tidying up. Another article describes the experience of working in a space with other virtual people. The Inverse article brings up the point that some games are so photo realistic, that bypassers may mistake them for tv shows or movies. This launches a conversation on the pros and cons of photorealism in user experiences, and what brings the most joy and delight. As the co-hosts turn their thoughts toward AI, they start off by considering an article that describes how artists may use a technique called “data poisoning” to make it more difficult for generative AI models to ingest the artist’s work. The tool is called Nightshade, and it works by changing the art in subtle invisible ways so that if it is ingested into a training data set, it can cause the trained model to have chaotic results. In another article, the idea of training data is extended with the idea of recursive training on synthetic data. Models that are trained on generated data create skewed output that is increasingly incorrect. This leads to the the coining of the phrase “code hemophilia”. At least Google doesn’t seem to find an instance of this phrase, so maybe coining is appropriate! As the team turns to things historical, Andy shares another virtual museum - the Internet Artifacts from Neal.fun. Wrapping up the episode, the co-hosts talk about the concept of the 15 minute city and the lovely example from the Netherlands to take a picture of a street and using AI, create a Dutch street plan.What street(s) have you reimagined in the Dutch style? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.Selected Article LinksVRTechCrunch article: I did my expenses in VR and I liked itThe Verge article: Meta actually added a useful feature to Horizon Worlds — and some goofy onesInverse article: ‘Spider-Man 2’ Reveals the Limits of a Popular Video Game TrendAIThe Verge article: Artists can use a data poisoning tool to confuse DALL-E and corrupt AI scrapingMIT Technology Review article: This new data poisoning tool lets artists fight back against generative AIO’Reilly article: Model Collapse: An ExperimentarXiV article: The Curse of Recursion: Training on Generated Data Makes Models ForgetCenters for Disease Control and Prevention article: What is Hemophilia?Wayback MachineNeal.fun Internet ArtifactsGames at Work e347 — Dipping into DotsHackaday article: NASA JPL’s Voyager Team is Patching Up Both Voyagers’ FirmwareNPR article: It's a global climate solution — if it can get past conspiracy theories and NIMBYshttps://dutchcyclinglifestyle.com/
flipping dots artwork, vintage / retro tech like flip clock radios, airport departure style signs, GameBoy & Tangara devices, the Trust & Safety Tycoon serious game, UNESCO’s plans for a virtual museum and much more!
Photo by Anni Roenkae: https://www.pexels.com/photo/purple-abstract-illustration-3109850/Published 16 October 2023Michael and Michael start off this show with the amazing news that friend of the podcast, Ian Hughes is on his 16th headset as he shared the unboxing of his shiny new Meta Quest 3. Andy joins in the conversation, fresh from his flight from London, so all three co-hosts are in North Carolina for the recording of this episode! Staying on the user experience theme, and connecting with a long-running interest of the co-hosts, Michael and Michael talk about a guitar used to control Doom. Next up is a story about Brilliant Lab’s ChatGPT-powered monocle. Andy brought his monocle with him from London, allowing Michael and Michael to give it a try. The co-hosts discuss the Freewrite Traveler writing device. See “Thyme Lord” Alton Brown’s treatment on unitaskers in the show notes below.Moving along to AI, this week’s episode has several stories on translations, from glasses that translate speech to augmented reality text, to AI that translates the spoken word to other languages in the style of the speaker. The Content Credentials mark, designed to identify the provenance of AI generated material sparks a conversation on what constitutes generative AI content. Another AI story describes the design for a generative walking robot made from from Northwestern University constructed of a squishy blob that actually walks. Check out the video of this purple blob in the show notes. This story reminded the co-hosts of the AI that figured out the Q*bert game from episode 225.Switching gears to several automotive stories, the team takes a look at GM’s focus on the open source uProtocol to attract developers. A story about the IDRA Gigapress expansion to Ford and Hyundai shows how this manufacturing technique is dramatically accelerating automotive manufacturing processes.Do you believe photo filters should have a Content Credentials mark? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know! These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.Selected Article LinksUI/UXHackaday article: Playing the Guitar of DoomStuff article: I strapped a ChatGPT-powered monocle to my face for a weekGames at Work e406 — AI LemmingsScientific American article: New Glasses Can Transcribe Speech in Real TimeFreewrite TravelerAIAxios article: Prompt: Using AI to change videos from English to other languagesThe Verge article: Adobe created a symbol to encourage tagging AI-generated contentContent CredentialsGizmodo article: ‘Instant Evolution': AI Creates a Squishy Purple Blob That Uses Air to WalkGames at Work e225 — Ah ha — it’s AI!Automotive InnovationThe Verge article: GM now has its own API for software developers to make cool apps for its carsThe Verge article: GM created its own open-source software protocol and wants its competitors to use itAutoBlog article: Ford, Hyundai follow Tesla's lead, buy 'gigapresses' from casting machine maker IDRAIDRA GigapressBonus Links
Andy and Michael catch up on the newest tech! We discuss documentaries on classic games, Unity's license update, & how The Expanse is entering gaming. Tune in!
Cars & code that zooms, NPR Marketplace’s series on games & the business of games, Apple’s Wonderlust event & carbon neutrality communication and much more!
A look at the latest in tech and legislation; car manufacturers having Really Bad Privacy Policies; games sold with deliberately broken DRM; and more.
Photo by Ilse Driessen on UnsplashPublished 4 September 2023
Michael, Michael and Andy start of this show with a story of a smart interconnected kitchen that feels both old and new at the same time. After exploring smart stoves, dishwashers and fridges, the team turns to several stories of discovery.
Adrian Schönig’s Longplay 2.0 takes center stage with it’s whole album focus. Rediscovering music in context of an album, instead of individual songs, spurs a quick sidebar to Audio Technica’s Sound Burger (see notes below). Then resurfacing important content, such as buried gift cards in your email bubbles up via Yahoo Mail.
In metaverse news, a job posting from Second Life is taken to mean that there is a second life for Second Life. And then, breaking news from Meta: legs!
Next up: several stories about messaging, including threats to iMessage in the UK and several alternatives.
How do you see your smart kitchen evolving in your smart home? Interested in having a Sound Burger in your smart kitchen? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksFirst Person CookerThe Verge article: Can Samsung Food usher in a new era for the smart kitchen?
AdWeek article: This New Samsung Smart Fridge Comes With Apps… Including Twitter
F*** Yeah Internet Fridge by @rooreynolds
DiscoverySix Colors article: Longplay 2.0
Adrian’s Corner blog post: Introducing Longplay 2.0
Audio Technica AT-SB727 Sound Burger
The Verge article: Yahoo Mail isn’t dead and adds AI capabilities
metaverseNew World Notes article: Linden Lab Hiring Senior Product Manager Of Second Life To Shape The Original Metaverse’s Future For “Millions Of Customers”
Upload VR article: Meta Avatars Finally Get Legs In Quest v57 PTC
Blue vs Green BubblesMacworld article: Why Apple’s threat to kill iMessage and FaceTime isn’t a bluff
AirMessage
Tact Chat
Beeper
Adium
ExtraThe Verge article: LG’s suitcase TV is as sturdy as it is bizarre
photo by Michael Martine, Moon over Hatteras, NC, June 2011Published 28 August 2023
Michael Andy and Michael get together for an out of the world show, starting with the Earth’s Moon. They celebrate the successful landing of Chandrayaan 3 on the Moon and hope for the discovery of water.
Moving from the extraterrestrial to the virtual world, the co-hosts turn to a couple of articles about the state of development with Apple’s Vision Pro headset. Developers have been invited to participate in expanding their iOS, iPadOS and MacOS apps in a dynamic and spatial computing manner. The post about the Vision Pro Labs gives some tremendous insight into what those initial experiences have been like for these developers taking their existing code and seeing how it fits into the Vision Pro (virtual) world. A 9 to 5 Mac article explores how a recent patent which details a “small, portable physical object for use in an extended reality system.” may be used. After imagining a digital version of a golf ball marker which could be a physical representation of an AR object, the team also discusses the Star Wars holoprojector concept.
Switching gears, the co-hosts then discuss a blog post by Gergely Orosz on how games are built. They continue with a couple of stories on the Kinect the new HDMI version of the Atari 2600+ and a handcrafted wooden computer.
Closing out this week’s episode is a new song by TenaciousD called Video Games and excitement about the 4K version of Star Wars:Dark Forces coming up.
What games do you want to play on your HDMI-enabled Atari 2600+? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. All rights reserved. That’s our story and we’re sticking to it.
Selected Article LinksThe MoonArs Technica article: India becomes the fourth country to land a spacecraft on the Moon
Wikipedia article: Chandrayaan-3
space.com article: See 1st photos of the moon’s south pole by India’s Chandrayaan-3 lunar lander
Vision ProApple Developer post: Inside the Apple Vision Pro labs
Fantastical
Slack
Wasted Time
9 to 5 Mac article: Intriguing Vision Pro accessory described by Apple: a digital ‘stone’
Golf Digest article: 25 ball markers that aren’t poker chips
Star Wars Holoprojector
Games and Machines that Play ThemPragmatic Engineer post: How Games Typically Get Built
The Verge article: Microsoft kills Kinect again
Microsoft blog post: Microsoft’s Azure Kinect Developer Kit Technology Transfers to Partner Ecosystem
Atari 2600+
The Verge article: A visit to the one-man computer factory
EntertainmentGames at Work e192 – PVP-Y
Polygon article: A 4K remaster of Star Wars: Dark Forces is coming out later this year
Stories about #metaverse, #AI #LLM #summarization #algorithms #PromptEngineering #licensing #Kaedim #Feather #PinkFloyd #VanessaCarlton and much more!
Stories about #AI, #GenerativeAudio, #GenerativeBooks, Jane Friedman’s author experiences, #GenerativeAgents, #NPCs #GenerativeBucketLists from #Söka, Benji Smith's #Prosecraft and much more!
Stories & toots about #Barbie, #AI, #deepfakes, image obfuscation with PhotoGuard & Glaze, resume hacking, #UnrealEngine for the 2024 #Ford #Mustang and much more!
Stories & toots about all things #Barbenheimer, #IMAX, #AI #JohnnyCash, #deepfake, #FableSimulation, #SouthPark, #Glorbo, #VanHalen, #M&Ms, #Selectric, #VisionPro and more!
Autonomous vehicles, new & old games: #Viewfinder, #DTD, #DND, #BaldursGate & #KOTOR as well as a discussion about the #Framework laptop.
AI intellectual property licensing in the generative AI domain, Furby as an AI-powered toy and the future of upgradable toys, concepts for screenless AI from Argodesign & Humane and BMW’s ConnectedRide AR glasses.
Andy’s #livmf23 experiences in Liverpool, a MLB VR stadium, Google’s updated privacy policy regarding publicly available data, AI & social robotics.
Stories about AI, VisionPro, visionOS developer tools, Marvel’s Secret Invasion opening credits and a robotic AT-AT.
Andy and Michael R do some deep dives in an episode dedicated to topics they have been paying attention to: the tech updates from WWDC; & the Reddit situation.
Reactions to Apple’s #VisionPro announcement at WWDC23, #StableDiffusion, #QRcodes and #lasers !
Photo by Bofu Shaw on UnsplashPublished 22 May 2023
Reunited, Andy, Michael and Michael get this week’s episode of Games at Work underway with a set of stores about Apple’s upcoming accessibility features and dive in on Personal Voice. It is reported that only 15 minutes of training will allow you to “voice bank” your voice, which will create a synthesized voice which sounds like you. Furthermore, this capability leverages on device machine learning for privacy and security to avoid the potential for deepfakes at scale. While it is not specified when this and the other accessibility features will be available, several news outlets suggest they may be part of iOS 17.
Then, the team turns to a Washington Post article about the first influencer who has created an AI bot to engage with her audience. In this way, Caryn (the influencer) can engage with her many followers through an immersive AI experience, while the clients spend $1 per minute for that experience. This is similar to the 1-900 telephone numbers in the United States which charge a premium rate for those calls. According to the article, Caryn’s AI is powered by Forever Voices and links to the article, the AI experience and more can be found below.
Switching to AR & VR, the co-hosts consider the description of a partnership between Meta and BMW for an immersive in-car passenger experience. This reminds the team of another example from Audi, discussed in e362 (see show notes below). Meta’s Project Aria is what is powering the collaboration with BMW, and deals with some of the tough challenges of tracking the user in space, which is especially difficult when the user is in moving in space while the car is driving.
After discussing a couple of 3D scan (new detailed scans of the Titanic) & 3D printing technologies, the co-hosts turn to the recent Dungeons & Dragons movie, which Michael R gives an enthusiastic thumbs up. The Verge reports that Amazon is creating a new Lord of the Rings MMO. Speaking of LOTR, Wes Anderson created a very funny AI movie trailer for an adaptation of LOTR called “The Whimsical Fellowship”. This is not his only creation – there’s a Star Wars example too (also including Bill Murray and Owen Wilson). This is not the Way. But it is way too funny. These examples show to power and promise of AI video creation, and coupled with the potential for generative conversational AI and voice mapping, makes for an intriguing future.
Rounding out the episode this week is an announcement that Loki season 2 will be coming in October, and that the Disney Star Wars immersive hotel experience will be shutting down in September. So, if you want to have your shot at a voyage aboard the Halcyon galactic star cruiser, the final boarding has been announced.
Will you voice bank your voice? Are you booking a cruise aboard the Halcyon? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article Links
Deepfakes?
Cult of Mac article: Apple promises Live Speech, Personal Voice, and Point and Speak are coming to iOS
Apple Newsroom post: Apple introduces new features for cognitive accessibility, along with Live Speech, Personal Voice, and Point and Speak in Magnifier
Global Accessibility Awareness Day
The Verge article: iPhones will be able to speak in your voice with 15 minutes of training
9 to 5 Mac article: Everyone should use Personal Voice; it does in 15 minutes what currently takes several weeks
Washington Post article: An influencer’s AI clone will be your girlfriend for $1 a minute
caryn.ai
Forever Voices
Wikipedia article: Premium-rate telephone number – 1-900 calls
VR (Virtual, Really?)
The Verge article: Mark Zuckerberg seems to think people can’t wait for in-car VR
Meta x BMW project Aria: Accelerating AR and AI from a human perspective.
Games at Work e362- Haptics & Smell-o-vision
Audi Newsroom post: Beginning in the summer of 2022, Audi will become the first manufacturer to transform the automobile into an experience platform for virtual reality
Print/Scan
The Guardian article: ‘She has stories to tell’: digital scan of Titanic wreck could reveal its secrets
Kickstarter: KOKONI SOTA 3D Printer : 10X Faster 3D Printing with 7-Color
DND & LoTRThe Verge article: Amazon is making a Lord of the Rings MMO (again)
The Lord of the Rings by Wes Anderson.
The casting is perfect!
Featuring:
– Bill Murray as Gandlaf
– Jeff Goldblum as Elrond
– Willam Dafoe as Gollum
– Owen Wilson as Sauron.(by curious_refuge on Reddit) pic.twitter.com/az7eDvEmOH
— Lorenzo Green 〰️ (@mrgreen) May 10, 2023
MediaverseThe Verge article: Loki season 2 hits Disney Plus this October
NPR article: Disney World is shutting down its $2,500-a-night Star Wars-themed hotel
Photo by Mike Von on UnsplashPublished 15 May 2023
While Andy is at the #WimbledonArtFair, Michael and Michael get things started for this episode with some of their favorite announcements from Google’s I/O conference. There was much too much for the co-hosts to cover in detail, however, a few topics caught their attention. Michael M liked Project Tailwind, a very personalized AI instance and the sign language game PopSign. Michael R’s attention was caught by the Pixel Fold, an unfoldable phone that expands to the size of a small tablet. Both of them liked the idea of the AR partnership with Taito to create a Space Invaders game. This idea then launched some imagining on several other classic arcade games that could be ported to AR.
A recent TED talk by Humane co-founder Imran Chaudhri brought up a terrific conversation of computing fading to the background while also providing ample fodder for privacy and security concerns.
Wrapping up the episode for this week, the team focused on a couple of AI stories – one about Apple co-founder Steve Wozniak wanting clear identifying characteristics for AI generated content. The other deals with the complexities of AI comprehending humans ordering their lunch at a drive through window.
Are you a foldable phone fan? How do you think AI chatbots will deal with people making up their mind at a drive thru? What game would you like to play in AR? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksAndy at the #WimbledonArtFair
Now Announcing!
The Verge article: The nine biggest announcements from Google I/O 2023
Project Tailwind by Google
The Verge article: Google and Taito are teaming up on an AR Space Invaders game
Taito
Wikipedia article: Space Invaders
Wikipedia article: Missle Command
Wikipedia article: Rampage
Boy Genius Report article: Google’s Pixel Fold announcement makes me hope Apple never folds the iPhone
TED talk: The disappearing computer — and a world where you can take AI everywhere
Cult of Mac article: Why Humane’s screenless AI gadget will not replace your iPhone
Hu.ma.ne
Games at Work e371 – Legacy Games & New UX
AI
Cult of Mac article: Woz wants all AI-created content clearly labeled
The Verge article: Wendy’s tests an AI chatbot that takes your drive-thru order
Mediaverse bonus links
Cult of Mac article: Lord of the Rings: Heroes of Middle-earth battles onto iPhone and iPad
The Verge article: The Babylon 5 animated movie is B5: The Road Home, and here’s what it’s about
Photo by Nischal Kanishk on UnsplashPublished 8 May 2023
Michael and Michael get things started for this episode with several metaverse musings, beginning with the concept of undercover metaverse moderators. While this is a new(ish) role, it is also one that seems like it would lend itself well to AI augmentation. An article describing how one can post content from Horizon Worlds directly to the ‘gram with a virtual cellphone spurs a discussion on skewomorphism.
Continuing on the thread of design going back to the future, a Slate article describes how physical buttons are making a comeback, much to each Michael’s approval. Another Slate article considers how Americans are misusing temporary paper license plates to circumvent tolls and parking charges. One would think that this is a simple challenge to resolve with QR code registration for each temporary plate. Michael R remembers a story we looked at back in episode 200 with California’s digital plates. Then Michael R gives a summary of a Doom-esque game he played on Steam called “Hell of a Racket”.
Wrapping up the episode for this week, the team concludes with articles about Dune 2, the Dungeons & Dragons movie, The Guild, and the upcoming animated version of Babylon 5.
What are your thoughts on touchscreens vs buttons? Are you excited about Babylon 5? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article Links
metaverse
MIT Technology Review article: Undercover in the metaverse
Tech Radar article: VR is more popular than you think, but no thanks to Meta’s virtual wasteland
The Verge article: Now you can post Horizon Worlds photos to your Instagram Story
Interaction Design Foundation article: Skeuomorphism
automotive innovations
Slate article: The Glorious Return of a Humble Car Feature
Slate article: Why More Americans Are Using Fake License Plates and Getting Away With It
Games at Work episode 200: Eye in the Sky
15 minutes of game
Polygon article: This game is like Doom, but with a tennis racket and burgers
Steam game: Hell of a Racket
Film
Slashfilm article: Watch The First Dune: Part 2 Footage, Including A Peek At Bald Austin Butler
Slashfilm article: How To Watch Dungeons & Dragons: Honor Among Thieves At Home
IMDB: The Guild
The Verge article: The secret Babylon 5 project is… an animated movie
Wikipedia article for Ed Balls Day, captured 30 April 2023Published 1 May 2023
Michael, Michael and Andy get things started on Ed Balls Day for this edition of the podcast with a metaverse story about earning NFTs by playing in a derivative Minecraft environment called Critterz. Critterz describes itself as “The first fully on-chain NFT on the Etherium blockchain to enable P2E on Minecraft”. Moving on from Minecraft, the co-hosts turn to VR entertainment, this time in the form of a virtual rave by Fatboy Slim. Then, the team takes a look at the avatar enhancements now available from Meta via a TechCrunch article. Amazingly, per Meta’s newsroom post, users have created over one billion avatars!
Switching next to the field of games, Michael R gives some insight on his experiences playing Humanity during their demo period. The team discusses the TechDirt article about the Red Cross’ point of view on employing the Rules of War within games.
Next up, AI, as the news keeps on coming. An article considers how the conversational AI in SnapChat was first only available to paid subscribers, and now can only be removed from it’s prominent place by paid subscribers.
Then the team dives in on an intriguing post by Paul Squires linking the humanities with tech and AI. Paul writes “We are already aware that AI may become too powerful for engineers to handle alone, and this represents a massive and urgent opportunity for the humanities.” Michael M mentions how Harvey Mudd builds their curriculum on an integrated liberal arts approach to STEM education. Andy, Michael and Michael have discussed the importance of a broad education as critical to success in their technical field during other episodes. The articles from Kent Beck on Tidy Post and Mitchell Hashimoto on prompt engineering reinforce this perspective. The phrase ‘As an AI language model’ is a significant tell (currently) for where AI models are employed. In the Verge, fake product reviews are described, and the article concludes with the idea that determining what is AI generated text and what isn’t may be mathematically impossible.
Wrapping up the episode for this week, Andy, Michael and Michael conclude with a very cool article about the new LEGO Indiana Jones sets – the first in quite some time, and a story about iSpace’s lunar landing attempt.
What is your point of view on intersection between the humanities and technology? Do you believe that AI language models should have to disclose that they are AI language models?Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksWikipedia article: Ed Balls Day
New York Times article: Ten Years Ago, Ed Balls Tweeted ‘Ed Balls’. How Is It Still Funny?
Ed Balls
— Ed Balls (@edballs) April 28, 2011
MetaverseHackernoon post: How to Earn NFTs by Playing Minecraft
Critterz
TechCrunch article: I actually had fun at Fatboy Slim’s metaverse rave
Wikipedia article: Fatboy Slim
The Verge article: Meta’s avatars are getting new body shapes and improved hair
Meta newsroom post: Customize Your Meta Avatar With New Body Shapes, Hair and Clothing
GamesPolygon article: It’s a miracle this game exists — and maybe fate
Humanity
Games at Work e406: AI Lemmings
Techdirt article: Red Cross Continues To Want To Pretend That Video Game Wars Are IRL Wars
AI9 to 5 Mac article: Snapchat users are furious over recent My AI update, flooding the App Store with 1-star reviews
Paul Squires article: With AI, the humanities find their place in tech
Harvey Mudd Common Core Curriculum
Harvey Mudd Humanities, Social Science, & Arts curriculum Software Design: Tidy First post: 90% of My Skills Are Now Worth $0
Michell Hashimoto article: Prompt Engineering vs. Blind Prompting
The Verge article: ‘As an AI language model’: the phrase that shows how AI is polluting the web
LEGO and SPACE!SlashFilm article: LEGO Brings Indiana Jones And Raiders Of The Lost Ark To Life With Incredible Engineering And Detail
New York Times article: Japanese Company’s Spacecraft Likely Crashed During Moon Landing Attempt
ispace news: Status Update on ispace HAKUTO-R Mission 1 Lunar Lander
Bonus linksThe Verge article: Grimes says anyone can use her voice for AI-generated songs
Fast Company article: These wild AI-powered glasses can read your own lips
Photo by Ross Stone on UnsplashPublished 24 April 2023
Andy, Michael and Michael get things started for this edition of the podcast with several stories about AI. The first from the Washington Post deals with the dataset that makes up Google’s C4 – the Colossal Clean Crawled Corpus. The data ingested into the large language models has an impact on the systems that use them, and in the case of C4, Andy noticed that his blog was included, and also noted that the Games at Work site was not. Many large language models do not disclose the websites incorporated in their models. The Washington Post article goes into more details about the provenance of the data, as well as the ownership of the websites ingested as it relates to how large language models are trained and challenges that may arise from that selection and training. Have a look in the show notes below to see if your favorite website was included in the C4 model. After a quick note about Microsoft’s SwiftKey keyboard including AI and a cool video of a BMO-AI robot demo, the team turns to the Turing test website aptly called “human or not”. This website randomly pairs the user with a human or an AI and allows for a 2 minute conversation concluding with the user voting whether the conversation partner was a human, or not a human (an AI).
Switching to television, the new show Mrs. Davis just out on the Peacock streaming service features an AI as a central character. Well, the show is just out in the US – the launch date in the UK is still to be announced – sorry, UK listeners! It will be interesting to see how this AI is treated in the show, even if the AI does not have an entry in imdb.
With such the focus on AI in the recent weeks, an article by Alex Murrell captures the attention of the co-hosts in multiple ways. There is a thought that AI will continue to accelerate the convergence of design toward what Alex describes as “the age of average”. Citing examples such as “Instagram face”, “AirSpace” (international AirBnB style), architecture and advertising, Alex highlights the trending toward the homogenization of style. Michael R points out that breaking from the average is a way of establishing distinctiveness, because it is avant garde and breaks from the popular. The advertising tagline of “X, your way” is another example that Alex points out, which then inspired the naming of this episode. Concluding the article with “When the world zigs. Zag.” reminded Michael M of the Cadillac advertisements from some years ago – see below for an example. Take some time to read this very interesting article in full.
Wrapping up the episode for this week, Andy, Michael and Michael conclude with a couple of notes about the Apple HomePod listening for smoke alarms and some rumors about the as yet unannounced mixed reality headset. An intriguing interview with Tim Cook in GQ gives some further color on the future for AR and VR.
Andy noticed that there is an upcoming LEGO exhibition in Raleigh for the local North Carolina listenership, which will interestingly be in the same space as the Van Gogh exhibit from last year.
Is your favorite website in C4? Do you feel that AI will accelerate the move to “the age of average”, or will it help people zag faster? Will the university in Spokane, Washington be happy with more zags? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksAIWashington Post article: Inside the secret list of websites that make AI like ChatGPT sound smart
Allen Institute for AI C4 Search
Microsoft SwiftKey Keyboard
Diode Zone video: BMO-AI Companion Robot AI Demo
human or not?
imdb entry Mrs. Davis
The Guardian article: Mrs Davis review – fun yet frustrating series mixes religion with raucousness
The flattening of designAlex Murrell article: The age of averages
An Apple a dayThe Verge article: Apple HomePods can now listen for your smoke alarms
The Verge article: Everything we know about Apple’s mixed reality headset
GQ article: Tim Cook on Shaping the Future of Apple
Art & CultureWRAL article: LEGO art show coming to Raleigh
Games at Work e394: Immersive Ronto Experiences
Photo by 愚木混株 cdd20 on Unsplashsummary
Published 17 April 2023
Michael, Andy and Michael are back at it again for another edition of Games at Work after taking a much needed break. After starting off with a few of the current features in film in theater, the co-hosts kick off this episode with a set of stories about 3D vision that does not require a headset. One example uses holographic technology to render objects in 3D, and another example from Sony shows objects in 3D in a television style screen.
Then, shifting gears, the team considers a recently published paper and accompanying RPG simulation of a town populated with 25 AIs. Looking at similarities and differences with the Sims and Simlish, some intriguing ideas are floated about how generative conversational AI could be employed to continue the storyline of a game where NPCs (non-player characters) could be powered by the conversational AI in a non proscriptive manner to further the story of the game. This follows on the show notes from e410 and gives an interesting idea of how 25 AIs could be seeded into an environment with social rules in a GAN way to see what happens.
Continuing on the theme of AI, the co-hosts discuss a GPT4-powered program that is designed to correct bugs automatically, codenamed Wolverine. This in turn spurs a thought about self-healing concrete. An amazing Medium post explores how ChatGPT and GPT4 was used to play the role of a dungeon master in a game of Dungeons and Dragons. You have to read through this post to experience just how good this interaction was. Frederico Viticci of MacStories introduces S-GPT on MacStories. S-GPT is an iOS Shortcut that connects ChatGPT with the native iOS features in an amazing way. This reminded Andy of Short Circuit (the app, not the movie). Wrapping things up for this episode, the team concludes with the prompt library called Jailbreak Chat.
How many AIs would you want to put in your version of a small RPG Minecraft town? Would you want to have your digital assistant on your phone access GPT4, and if so, what would you ask? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it. We even talked about this during the show!
Selected Article LinksCurrent Theater & FilmWikipedia article: The Super Mario Bros. Movie
Wikipedia article: Beetlejuice the Musical
Wikipedia article: Air (the movie)
3D spacesStudyFinds article: Next generation of 3D virtual reality is here and won’t require a headset
Mixed News article: New 27-inch display from Sony offers 3D without VR headset
TechCrunch article: A decade later, this VR treadmill is finally ready to ship
AIArs Technica article: Surprising things happen when you put 25 AI agents together in an RPG town
Pre-computed replay of a simulation that accompanies the paper entitled “Generative Agents: Interactive Simulacra of Human Behavior.“
Ars Technica article: Developer creates “regenerative” AI program that fixes bugs on the fly
Interesting Engineering: DARPA is exploring self-healing concrete for military installations
The Register article: Turns out people don’t like it when they suspect a machine’s talking to them
Medium post by Obie Fernandez: My kids and I just played D&D with ChatGPT4 as the DM
MacStories article: Introducing S-GPT, A Shortcut to Connect OpenAI’s ChatGPT with Native Features of Apple’s Operating Systems
Short Circuit: An AI Assistant
Jailbreak Chat
Photo by Kilyan Sockalingum on UnsplashPublished 3 April 2023
Michael, Andy and Michael have the information on which country is the happiest on earth: Finland! In a possibly related piece of news, the Finnish National Opera have created a 1:1 digital twin of their stage, which provides them now unlimited stage time for blocking, lighting design and much more. This reminded Michael and Andy of their VR experiences with the Royal Shakespeare Company’s performance of Dream. Then, the co-hosts break on through to the Otherside, reacting to the article and video from the Yuga Labs experience. The cacophony of voices and avatars teeming in the environment are simultaneously amazing and disconcerting. Rounding out the metaverse portion of the episode, Michael, Michael and Andy consider an article about jobs you would only find in the metaverse.
Switching gears to the ongoing fascination about generative AI, an article in Fortune spells out the workflow a university professor used to create a marketing campaign with the ChatGPT-powered Bing search engine, generate images with Midjourney, script a video with voiceover and “film” the video, all in the span of 30 minutes. Both Google and Microsoft have put out a great deal of content to show how they envision productivity increasing tremendously – a couple of short videos are included in the show notes below. It is quite simple to imagine from these articles and videos the integrated toolchain to go from ideation to instantiation faster than ever before. The co-hosts also discuss an article about how Microsoft’s Copilot AI is also being used to accelerate security through DevSecOps in an AIOps manner. A LinkedIn post by Peter Nixey provides an opportunity to consider the far-reaching implications of what was ingested in GPT3 and GPT4 from sources such as StackOverflow, and how this may change when knowledge is pooled into the transformer as weightings.
A rich treasure trove of articles the co-hosts did not have a chance to review on the podcast are included below for your perusal. And maybe for ingestion into GPT5. Who knows?
What performances would you like to see in VR? How can massively multiplayer environments be shrunk and simplified from the perspective of the user? How do you think Q&A exchanges will evolve in the future? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article Linksmetaverse Mixed article: A symphony of technology: Finnish National Opera creates entire set in VR
Games At Work e308: Feline Filters
The Guardian article: The Finns hold the secret of happiness – and it is not what you might expect
Venture Beat article: Bored Apes owner Yuga Labs launches 2nd Trip Otherside metaverse experience
https://www.improbable.io/
Make Use Of article: 10 Jobs That Only Exist in the Metaverse
Generative AIFortune article: A Wharton professor gave A.I. tools 30 minutes to work on a business project. The results were ‘superhuman’
Google blog post: A new era for AI and Google Workspace/
Microsoft blog post: Introducing Microsoft 365 Copilot – your copilot for work
Wired article: Microsoft’s ‘Security Copilot’ Unleashes ChatGPT on Breaches
Microsoft blog post: Introducing Microsoft Security Copilot: Empowering defenders at the speed of AI
LinkedIn post by Peter Nixey
Bonus Linkshttps://intentional.io (by Peter Nixey)
MarketTech Post article: Google AI Introduces PRESTO: A Dataset of Over Half a Million Contextual Multilingual Conversations Between Humans and Virtual Assistants
Yeo Kheng Meng’s blog post: BUILDING A DOS CHATGPT CLIENT IN 2023
Reddit r/cassettefuturism post: IBM System/370 with colour terminal. At NASA 1983.
Hackin’ Stuffhackster.io article: A New Non-Invasive Brain-Machine Interface Offers Thought-Based Robot Control with High Accuracy
Interesting Engineering article: The US will soon be home to the world’s first 3D-printed hotel
Printables post: Contest theme: Dice Storage (Finished)
Cults 3D design post: CAPYBARA DICE POND
Entertainment – TV, Video, Games, LEGOVice article: The Cure Tried to Stop Scalpers. Brokers Are Selling Entire Ticketmaster Accounts Instead
The Verge article: Paramount Plus has renewed Star Trek: Lower Decks and Star Trek: Strange New Worlds
Tje Verge article: The Diablo IV beta let players do a lot — but not pet the dog
Brickfanatics article: Fan-made coffee table combines two LEGO Star Wars UCS sets
Brothers Brick article: Across the fields of Pelennor, Gandalf rides to Minas Tirith
The Verge article: 9 cool new games from GDC 2023
Photo by Carrie Borden on UnsplashPublished 27 March 2023
Michael, Andy and Michael start things off for this edition of Games at Work with a set of #AI stories featuring the speed at which the landscape continues to evolve. In the past week, per an article from The Verge, Google’s Bard and Microsoft’s Bing chatbots are referring to and reinforcing one another’s hallucinations. This is reminiscent of the chatbot interactions from back in 2016 when people would put their home assistants into an infinite loop – check out the show notes for an example of this. The potential for deliberate misinformation insertion looms large in a way that even wikipedia editors may not be able to manage.
The new plug in capabilities for OpenAI’s ChatGPT announced this week provide for ways for ChatGPT to quickly gain additional skills and capabilities. It’s been well documented how mathematical prompts create problems for ChatGPT, however now with the ability to add plug ins, the sophisticated computations of WolframAlpha is now possible within the conversational AI interface.
An article from Polygon explores the concept of having generative AI produce the script for non player characters (NPCs) in video games. This could be easily extended to having the background characters have broader conversational involvement with players, fitting the genre, speech and including a degree of randomness to provide an even more engaging experience for the player – not only generating the script for these NPCs to “read”.
Turning to the metaverse, these ideas about conversational AIs turn toward the 3d representation of the NPCs and more. One article deals with how Epic’s MetaHumans could be animated using just the power of a person’s phone. Another one focuses on a couple that got married in a virtual Taco Bell – something that the co-hosts have seen before, once upon a time.
Wrapping up this episode the team touches on a cool LEGO lunar poster build, a Diablo IV update and news about a forthcoming Devo documentary.
What new skills would you like to see ChatGPT gain? How do you expect to determine what is true vs what is a generative hallucination? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksAIThe Verge article: Google and Microsoft’s chatbots are already citing one another in a misinformation s***show
Games at Work e181 – Robotic Rockband
OpenAI ChatGPT Plugins
Stephen Wolfram Writings post: ChatGPT Gets Its “Wolfram Superpowers”!
WolframAlpha
Polygon article: Ubisoft is testing an AI tool that writes NPC dialogue
Wikipedia article: Arrow in the knee
Ars Technica article: Ethical AI art generation? Adobe Firefly may be the answer.
Adobe Firefly beta
Metaverse-yBoy Genius Report article: You’ll soon be able to animate Epic’s realistic MetaHumans using your iPhone
womp.com
Gizmodo article: They Got Married in a Taco Bell in the Metaverse
NY Magazine Intelligencer article: Who Is Still Inside the Metaverse? Searching for friends in Mark Zuckerberg’s deserted fantasyland.
TechCrunch article: Metaverse is just VR, admits Meta, as it lobbies against ‘arbitrary’ network fee
MiscellanyYanko Design article: LEGO LUNAR POSTER IS A 2360-PIECE DIY WALL-ART THAT’S PERFECT FOR SPACE ENTHUSIASTS
Kotaku article: Diablo IV’s Butcher Is Leaving Players Shooketh
Rolling Stone article: Devo Are Getting Their First-Ever Authorized Documentary
Photo by Vishnu Mohanan on UnsplashPublished 20 March 2023
Michael, Andy and Michael start things off for this edition of Games at Work with a series of virtual reality stories. After discussing Spotify’s WonkaVision for how to create realistic depth from a webcam, the team considers whether VR influencers can “save the metaverse”. Next up, it’s Second Life’s 20th anniversary! The party is scheduled for June 23rd, and opportunities for performers are open at the SL website. After talking about Microsoft Mesh 3D avatars being added to Microsoft Teams, the co-hosts turn to the increasingly hot topic of AI.
Stories include AI ethics, OpenAI’s transparency, instructions on how to run GPT-3 on a Raspberry Pi and an extensive treatment on the level of hype that is eclipsing crypto. There’s even a new show launching this fall on Peacock with an AI as the central character – check out the trailer for Mrs. Davis in the show notes below. What is her quest? The Holy Grail, of course.
Disney’s quest to create a more realistic lightsaber has resulted in something quite special – and while it’s been around for a while, the video from SXSW is incredible. Diablo IV is in an open beta right now, and in the US, you can get a chance to join in the fun by buying a special sandwich at KFC.
Who would you like to see perform at #SL20B ? What is your quest? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksVRHackaday article: Immersive Virtual Reality from the Humble Webcam
Spotify’s WonkaVision
Spotify’s other Spatial Commerce Projects
BBC Article: Can VR influencers save the metaverse?
Second Life Community post: SL20B Applications Now Open for Music Fest & General Performers!
Ars Technica article: Microsoft Teams is adding 3D avatars for people who want to turn their webcams off
The Register article: Microsoft dips Teams in the metaverse vat with avatars ahead
The Verge article: Microsoft lays off team that taught employees how to make AI tools responsibly
AIThe Verge article: OpenAI co-founder on company’s past approach to openly sharing research: ‘We were wrong’
Pluralistic article: The AI hype bubble is the new crypto hype bubble (09 Mar 2023)
Ars Technica article: You can now run a GPT-3-level AI model on your laptop, phone, and Raspberry Pi
USA Today article: Fact check: Audio of Bill Gates interview digitally altered to add vaccine, MIcrosoft discussion
The Verge article: The nun who wants to stop the AI
MiscKotaku article: Disney’s Fancy New Lightsaber Looks Like The Real Thing
The Verge article: Everything you need to know for the Diablo IV open beta
IGN.com article: People Are Freaking Out About KFC’s Diablo 4 Beta Codes
Bonus linksBattle for Libraries
Formula 409
photo by Michael Martine, Moon over Hatteras, NC, June 2011Published 13 March 2023
Michael, Andy and Michael start things off for this edition of Games at Work with a new generative AI. RoomGPT allows you to remodel an existing room and see what it might look like. There is an option to specify the kind of room, and Andy suggests that his studio is in fact a bathroom. The results are in the show notes below, and much like other AI exemplars, some strange artifacts emerge.
Switching gear to the Lord of the Rings, the co-hosts discuss the Peter Jackson extended editions, and some scenes written, filmed and cut from the extended editions. Michael R comments on the game opportunities (past & future) for the franchise, specifically remembering the LoTR Online game.
Turning next to micro 3D printing, the team considers a mini Mac (not a Mac Mini) complete with an SD card for what would have been the disk drive in a palm sized Mac Classic format. Check the show notes below for an Instructables on how to make your own. And if an earlier exemplar of MacOS is more your speed, you can run an emulation of an 1991 Macintosh Quadra with a Motorola CPU.
After a stroll down the virtual streets of SimCity and Cities:Skylines, the co-hosts discuss an article about long term data storage on the Moon. Last, the team wraps up this episode with a new LCARS emulation from Iconfactory.
What are your thoughts on use cases for generative AI? What OS would you like to have an LCARS UI? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksDesigning with AIRoomGPT.io
RoomGPT GitHub
bathroom generated by RoomGPT.ioLord of the RingsCBR.com article: LOTR’s Most Dramatic Deleted Scene Nearly Ruined Sauron
ScreenRant article: Forget Hogwarts Legacy, It’s Lord Of The Rings’ Time To Shine
Tiny TechnologyMac Mini
Autodesk Instructables article: Making a Tiny Mac From a Raspberry Pi Zero
Macintosh.js
City Sims such as SimCityPC Gamer article: SimCity launched a decade ago, and it was so disastrous it killed the series
Games at Work e22: Play for Free on Free to Play
Games at Work e60: Bubbly Bubblers in Gamified Buildings
Sims Community Info article: Studio behind “Cities: Skylines” is announcing a Life Simulation
Cities: Skylines
To the moonGizmodo article: Florida Startup Moves Closer to Building Data Centers on the Moon
Lonestar
Star Trek LCARSIconfactory
Wallaroo
Project Ritos: LCARS for the U.S.S. Cerritos / California Class
Games at Work e392: Take Note
Photo by julien Tromeur on UnsplashPublished 6 March 2023
Michael, Michael and Andy start things off for this edition of Games at Work with an intriguing report on how a number of companies in Japan are founding a metaverse infrastructure called Ryugukoku. It is envisioned that participants in this environment will encounter metaverse services and content that “takes on the form of a moving ‘city’, ‘castle’, or ‘vehicle’ that roams around the virtual world” according to a Fujitsu press release. Furthermore, the metaverse infrastructure will have identity management, payment settlement, digital twins and a number of additional services provided by member companies. It will be very interesting to see how this develops!
Then, the co-hosts take on several headset stories, beginning with an MIT Media Lab project called X-AR, which provides x-ray vision to locate RF tagged items. Then, the team takes a look at the German startup Tooz, who have created an implementation of AR lenses that fit in very normal looking eyeglass frames. Next, the team considers a story from iMore about how the Apple VR headset may look, as well as the reported functionality of “air typing” as a user experience.
Then, the team turns their attention to generative solutions on several fronts. Among them is a camera that translates to text what it sees and then feeds that text into an image generator to produce a picture. Another example is Perilous Shores, which generates fantastic fantasy maps which could be used in role playing games. Then, the co-hosts look at scenario.com which allows the easy and rapid production of game assets. Michael R produces some cool potion bottles – see an example in the show notes below.
Wrapping things up for this episode, the team discuss the new APIs from OpenAI for ChatGPT and Whisper. They also touch on Wired Magazine’s policy statement for how they will and will not use generative AI technology for the magazine.
Do you have a philosophy for how you will (or will not) use generative AI? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article Linksmetaverse + ARThe Register article: Fujitsu, Mitsubishi, pals proclaim ‘Japan Metaverse Economic Zone’
Fujitsu Press Release: Launching Industrial Applications of the Metaverse for a Digital Twin Society
EurekAlert article: Augmented reality headset enables users to see hidden objects
MIT Media Lab project: X-AR is an augmented reality (AR) system that gives humans “X-Ray Vision”
Wikipedia article: X-Ray Specs
Boy Genius Report article: Tooz AR glasses finally add AR to eyeglasses that look normal
Tooz
iMore article: Apple VR headset won’t require an iPhone, will have “in-air typing”
Games at Work e192 – PVP-Y (Mr. Mumbles)
AIHackaday article: This Camera Produces a Picture, Using the Scene Before It
Perilous Shores generative maps
Games at Work e370 – Driving with the Queen (map generation)
scenario.com AI generated game assets
Michael Rowe’s generated vial from Scenario.comDogear Nation e158 Vile in a Vial from June 2010
Engadget article: ThinkGeek is selling Mana Energy Potion if you want it
Ars Technica article: ChatGPT and Whisper APIs debut, allowing devs to integrate them into apps
Wired Magazine article: How WIRED Will Use Generative AI Tools
Photo by Elia Pellegrini on UnsplashPublished 27 Feb 2023
Michael, Michael and Andy start things off for this edition of Games at Work with an 25 year old example of the metaverse: Ultima Online. The MIT Technology Review article on UO describes some of the experiment in the massively online world and likens the developers to a government that created laws through code and in-game economics.
Then the co-hosts into a discussion on Andy’s recent experiment with ChatGPT. Andy asked ChatGPT to write a professional bio, and as in many other well documented examples, the initial examples were filled with inaccuracies. Patiently and politely, Andy corrected those inaccuracies through the conversational experience, and landed with something quite good after several iterations. This kind of #PromptEngineering was the subject of a recent Washington Post article as well. A Wired article focused on how AI is employed to author more believable phishing email – so watch out for more sophisticated, grammatically correct scams in your inbox. And Midjourney was used to create realistic images of Gaudí architecture that was never built.
Next up is Andy’s recent AR acquisition, the Brilliant Monocle. This device has a small screen to provide information through a lens that attaches to an eyeglass frame. Speaking of small screens, James Brown (no, not the Godfather of Soul) made a functional Doom-playing computer using one of LEGO’s computer bricks. This reminded the co-hosts of e372 where another such example of a functioning LEGO-sized computer was discussed.
Then, the co-hosts talk about Humanity, a Lemmings-esque game that will be released in May. The currently available demo (available 23 Feb through 6 Mar) shows the interesting gameplay alongside a level builder. Wrapping things up for this episode, the co-hosts take a look at the latest edition of Gran Turismo, which features a VR mode.
What other games should the LEGO computer brick be able to play? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksMetaverse OGMIT Technology Review: Welcome to the oldest part of the metaverse
Ultima Online
fun with AIAndy’s fun with ChatGPT – multiple versions of his bio
The Washington Post article: Tech’s hottest new job: AI whisperer. No coding required.
Wired article: AI Wrote Better Phishing Emails Than Humans in a Recent Test
Architectural Digest article: See the Fantastical World Antoni Gaudí Never Built
hackingBrilliant Monocle
hackster.io article: James Brown’s Tiny LEGO Brick Computer Is Now Truly Self-Contained, with a Playable Doom Port
Games At Work e372 – Metaverse & LEGO Standards
gamesThe Verge article: Humanity tasks you, a Shiba Inu, with guiding humans through Lemmings-like puzzles
Humanity
Wikipedia article: Lemmings (video game)
Wikipedia article: Lemming
Wikipedia article: Shiba Inu
The Verge article: Sony shares details on Gran Turismo 7’s VR mode and 10 new PSVR 2 launch games
Photo by Johnny Briggs on UnsplashPublished 20 Feb 2023
Michael, Michael and Andy start things off for this edition of Games at Work with a follow up listener link on ChatGPT drawing a self portrait. Is it a chin or is it a frown? You decide!
The co-hosts then launch into a discussion on the new Bigscreen Beyond personalized VR headset. Next, they discuss Snap’s ray tracing technology to enhance their AR experience to enable even more realism.
Then, there’s a post about an Atari 510 pen plotter used to create a cursive Apple “hello” and the famous Macintosh Picasso line art. This is followed by an ingenious implementation of Windows running on a floppy disk. Check out the show notes below to see these creative implementations. Geoff Green writes an amusing gasoline car review from the perspective of a world where nearly all cars are electric. This reminds Michael M of the Andy Griffith monologue “What it Was, Was Football”. Michael M was inspired by this and wrote a version of the monologue for basketball in 2013.
The case of Gonzales vs Google which is before the US Supreme Court draws the attention of the cohosts as well. This case raises significant implications about how Section 230 may be considered in the future. Articles from the MIT Technology Review and the EFF delve into the subject in detail.
Rounding out this week’s episode are articles on sustainable building using materials readily available on the surface on the moon, and the theft (and subsequent recovery) of 200,000 stolen Cadbury Creme Eggs in the UK.
What would you do with 200,000 Cadbury Creme Eggs? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksThe Blog of Ed Ross: ChatGPT draws a self portrait
New TechThe Verge article: VR’s $999 Beyond headset is custom-made to fit your face
BigscreenVR.com
Warby Parker
TechCrunch article: Snap introduces ray tracing technology for its AR lenses to enhance realism
Snap newsroom press release: Snap Introduces Ray Tracing Technology
Old TechGeoff Greer post: Gasoline Car Review
energy.gov article: The History of the Electric Car
BBC TWO The Secret Genius of Modern Life episode 4: Electric Car
Wikipedia article: What It Was, Was Football by Andy Griffith
End of the Internet as we know it? MIT Technology Review article: The Supreme Court may overhaul how you live online
Electronic Frontier Foundation article: EFF Tells Supreme Court: User Speech Must Be Protected
Regolith & Cadbury Creme Eggs CrimeArs Technica article: Blue Origin makes a big lunar announcement without any fanfare
Wall Street Journal article: U.K. Man Stole Nearly 200,000 Cadbury Creme Eggs
Photo by Erik Mclean on UnsplashPublished 13 Feb 2023
Michael R and Andy start things off for this edition of Games at Work with a follow up story about smart appliances, this time in the form of comics. Multiple comics. Check them out in the show notes below. Then, the team turns to Cory Doctorow’s recent blog post on the combination play of lock-in, high switching costs or platform exploitation, an example of which is actually the subject of one of the comics from the Marketoonist article.
Next up, is an article about how Interpol is learning how to police crime in the metaverse. How are they doing this? Well, for a start, Interpol has built a VR version of it’s headquarters for training. Andy and Michael also consider the word soup article from VentureBeat dealing with all things metaverse, including the concept of “metanomics”.
Wrapping up the episode for this week are a couple of AI articles dealing with AI based voice acting and ChatGPT being asked to draw itself via DALL-E. Of course, the latest LEGO LoTR announcement of the Rivendell set truly captures the imagination!
What appliances do you want to connect (or disconnect!) from the Internet? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksMarketoonist article: evolution of smart products
Pluralistic blog post: Pluralistic: Podcasts are hearteningly enshittification resistant; Red Team Blues excerpt (27 Jan 2023)
BBC article: Interpol working out how to police the metaverse
VentureBeat article: The current state of metaverse interoperability: Where design framework must go from here
PC Gamer article: Modders are using AI to put voice acting in Morrowind, and I’m impressed and concerned all at once
BGR article: Someone asked ChatGPT to draw its humanoid form with Dall-E AI and this is the result
Gizmodo article: The 6,167-Piece Rivendell Is the One Lego Lord of the Rings Set to Rule Them All
Photo by Engin AkyurtPublished 6 Feb 2023
Michael and Michael start things off for this edition of Games at Work with some follow up stories about smart & connected appliances, as there was a flurry of articles on this topic in the prior week. First up, is an article from The Atlantic, where the author explores the idea of subscription services for ink, and how this changes the nature of the purchase of the printer to something that is no longer owned, to pages as a service. Then, there’s a post by Dan Goodin on a self-driving automobile with no safety driver that was causing problems for firefighters in San Francisco.
Then, turning to all things AI, Michael and Michael launch in with a New York Post article about AI driven Armageddon. Next up is a story about companies decoding your brainwaves, which causes Michael R to reminisce about the Emotiv headset, and Michael M to remember cameras being used to identify micro expressions (both of which were part of e361, link below!) There are additional articles about GAN networks for determining vulnerabilities, concerns with uses of ChatGPT that may train the corpus with corporate secrets, ChatGPT word problem problems and running large language models on the new Apple M2 MacBook Pro.
Quite a big episode on AI – with a few links that Michael and Michael did not get a chance to cover in the podcast. Meta testing members only Horizon Worlds metaverse experiences, a superb jigsaw puzzle web app (thanks, Andy!) and a Super Mario infused random text generator.
What appliances do you want to connect (or disconnect!) from the Internet? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article Links“Smart” Appliances reduxThe Atlantic article: My Printer Is Extorting Me
The San Francisco Standard article: SF Officials Describe Chaos From Cruise, Waymo Cars as They Try To Slow Their Rollout
AINew York Post article: Rogue AI ‘could kill everyone,’ scientists warn as ChatGPT craze runs rampant
Wikipedia article on The Terminator (movie)
Popular Mechanics article: Companies Already Have the Ability to Decode Your Brainwaves
Games at Work e361 Ancient Games & Ancient Texts
Emotiv
Games at Work blog post: Getting All Emotiv(tional)
Schneier on Security article: AIs as Computer Hackers
The Byte article: Amazon Begs Employees Not To Leak Corporate Secrets To ChatGPT
Wall Street Journal article: ChatGPT Needs Some Help With Math Assignments
Bonus links TechCrunch article: Meta starts testing ‘members-only worlds’ in Horizon Worlds
Jigidi
Super Mario Ipsum
Photo by julien Tromeur on UnsplashAndy, Michael and Michael start things off for this edition of Games at Work with stories about the fediverse and the metaverse. The IT Web article predicts that the fediverse may eclipse the metaverse, and the cohosts use this as the springboard for their conversation.
Then the co-hosts discuss internet-enabled appliances, starting with an article from Ars Technica. According to the article, a great many wifi-enabled appliances are not connected to the internet. Andy shares a story about his IoT dishwasher.
What do you think will be bigger in 2023, the fediverse, the metaverse, or some other ‘verse? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksFedi- & MetaverseIT Web article: ‘Fediverse’ predicted to overtake metaverse in 2023
ABI Research article: Tech Trends That WON’T Happen in 2023: The Industrial Metaverse, 5G Wearables, Private 5G, Printed Electronics, and Satellite-to-Cell Services – to Name a Few
furbo.org article: Twitterific firsts
CSO Online article: The metaverse brings a new breed of threats to challenge privacy and security gatekeepers
The Drum article: Is this the most important patent ever for gaming and metaverse advertising?
The Futurism article: THE METAVERSE INDUSTRY IS ALREADY GOING BELLY-UP, FOR REASONS WE CAN’T IMAGINE
Internet of AdsArs Technica article: Appliance makers sad that 50% of customers won’t connect smart appliances
The Register article: Smart ovens do really dumb stuff to check for Wi-Fi
AI WatchWikipedia entry for Black Mirror episode Be Right Back
Games at Work e400 — Quadringenti
Puzzles to PuzzleKotaku article: The Masters Of Stealth Tactics Are Back With A New Pirate Game
Slashfilm article: Dungeons & Dragons: Honor Among Thieves Trailer: Actual Dungeons, And Puzzles!
Photo by Francesca Tosolini on UnsplashMichael and Michael start things off for this edition of Games at Work with an announcement that a new logo / podcast icon will be coming soon to a podcast with over 400 episodes. Then, things get rolling in earnest with an article about the forthcoming Open Metaverse Foundation, and the open source software and standards that the Linux Foundation has put into place. The co-hosts are reminded of a recent discussion on the Metaverse Standards Forum from episode 372.
Next, an intriguing blog post on not believing the hype of ChatGPT by Iris Van Rooij takes center stage. Michael and Michael also discuss their experiences with OpenAI’s Whisper.
Then, the pair talk about the new HomePod 2nd generation as well as the newly enabled capabilities of the HomePod minis. Staying on the audio theme, Michael and Michael take a look at the visualizations of the sound from dialup modems. Amazing that this article is over a decade old!
Closing out this episode, the co-hosts talk about software, from the new Ice Cubes and Ivory Mastodon clients to a 3D printing innovation: a transplant of a living 3D printed ear.
What are your favorite memories of dial up modems? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksMetaverse Standards ComingVentureBeat article: Linux Foundation launches Open Metaverse Foundation to move the metaverse to reality
Open Metaverse Foundation
Games at Work e372 Metaverse LEGO Standards
OpenAIIris Van Rooij blog post: Stop feeding the hype and start resisting
OpenAI blog: Introducing Whisper
Github link for OpenAI Whisper
HomePod + more9 to 5 Mac article: Here’s how HomePod 2 compares to the original and HomePod mini
Apple press release, January 18, 2023: Apple introduces the new HomePod with breakthrough sound and intelligence
The Verge article: Watch Apple’s 19-minute M2 MacBook Pro and Mini intro video
Adventures in soundabsorptions blog post: The sound of the dialup, pictured
Code / developer ecosystemsHow to Geek article: Apple Just Released Code for Its 40-Year-Old “Lisa” Computer
Daring Fireball article: App Store Rejection of the Week: Ice Cubes, a Splendid New Mastodon Client
ZME Science article: A woman receives the first-ever successful transplant of a living, 3D-printed ear
3DBio Therapeutics
Dungeons & Dragons Basic Set, photo by Michael Martine Jan 2023Episode 400! Michael, Andy and Michael all get together for the four hundredth episode of the podcast.
Getting right down to business, the co-hosts start off with a novel use of ChatGPT, where Michelle Huang trained her GPT-3 chatbot from her younger self’s diary entries. This allowed her to converse with a younger version of herself, without all the muss and fuss of time travel. Check out the show notes for some of the intriguing conversations. And see e387 for links to four prior episodes dealing with training an AI for immortality, going all the way back to e26. Sticking with the AI theme, the trio discuss how Furby was a 1998 version of ChatGPT from the @SwiftOnSecurity post. Next is a conversation about Microsoft’s reported investment in OpenAI for ChatGPT from the recent news.
Next up is an AR version of Pong, played by two players on a climbing wall with the Pong game superimposed on the wall via AR. The player’s bodies are the paddles and the virtual ball goes back and forth between the players climbing up or down the wall. Most intriguingly, this YouTube video was published 6 years ago! Then Michael, Michael and Andy talk about a much more recent BMW promo video (published last week) for the i Vision DEE, and how the full windshield becomes an AR display, which is possibly too immersive for the driver. Rounding out this segment is a story about LEGO’s focus on the metaverse and their hiring plans.
Longtime listeners of the podcast know that not only are AR, metaverse, AI and LEGO well-loved topics, but also creative uses of Doom and Minecraft. The latest Doom story is a VR version of Zelda that combines the Legend of Doom mod that was applied to QuestZDoom which makes Doom playable on a Meta Quest. This is followed by an Arduino powered project to allow a user to walk around in real life, which simultaneously controls the movement of the associated avatar in the Minecraft world.
Wrapping up this most excellent episode, Andy, Michael and Michael discuss the news about Dungeons and Dragons and the reported/leaked updated version of the Open Gaming License (OGL). The D&D community has been up in arms about the proposed changes, concerned about the impact on the creative content developed under the current version of the OGL going back 22 years. After the recording of the episode, there was news from Wizards of the Coast (WotC), the publisher of Dungeons & Dragons addressing the outrage at the OGL 1.1, and several articles are included in the show notes below reporting on the next steps.
Wrapping up the momentous episode on the lighter side the co-hosts remark on @AlexBlechman’s post about how AI bots in the future will play games for you to free up your valuable time for more work. We couldn’t say it better ourselves here at Games At Work dot Biz.
Should the Games at Work team skip episode 404? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot. That’s our story and we’re sticking to it.
Selected Article LinksAICnet article: She Brought Her Younger Self Back to Life as an AI Chatbot
Games at Work e387 Meta-Verged for references to earlier episodes on AI training for immortality
Games at Work e26: Business Process Management and Immortality
Wikipedia article: Furby
Wikipedia article: Teddy Ruxpin
Semafor article: Microsoft eyes $10 billion bet on ChatGPT
ARWikipedia article: Pong
Brickfanatics article: LEGO is hiring staff for its new ‘metaverse experiences’
Wikipedia article: LEGO Universe
Wikipedia article: LEGO Worlds
Doomed, I tell you! Polygon article: The original Legend of Zelda in VR is more terrifying than you’d expect
hackster.io article: Controlling Minecraft in Real Life
Hackaday article: Roll-on Deodorant Controller Heats Up Racing Game
Dungeons & DragonsTechCrunch article: Dungeons & Dragons content creators are fighting to protect their livelihoods
Hi @Wizards_DnD. I canceled my @DnDBeyond subscription. I love the site, #1 reason I kept playing your game (not the other way around). But with OGL 1.1, I'm moving to other systems now. Look at my game room. I bought everything you put out. Not buying any more. #OpenDnD #ttrpg pic.twitter.com/20LYK1LhFD
— Lou Anders #BLM #StopAsianHate (@LouAnders) January 12, 2023
After the roll for initiative (Wizards ‘rolled a 1’)
The Verge article: Dungeons & Dragons finally addresses its new Open Gaming License
Gizmodo article: Cancelled D&D Beyond Subscriptions Forced Hasbro’s Hand
Ars Technica article: Amid widespread backlash, D&D maker scales back “open” license changes
Saving Throw
Photo by David Vives on UnsplashHappy New Year once again!
In this episode, Michael, Andy and Michael all get together for the first episode of the year. Starting off with a Wired UK article on becoming “metaverse ready”, the co-hosts have an intriguing discussion on the savings and speed that comes from rendering 3D objects. This reminds Andy about Webspaces, a new kind of website that uses HTML to create 3D worlds in addition to 2D pages.
CES 2023 was in full swing the previous week in Las Vegas, and there was a surge of articles about the various and sundry innovations announced at this year’s event. First up, Diver-X’s #ContactGlove with IRL haptic feedback for objects you hold in-world. Then, a detailed report from MacRumors about the Apple mixed reality headset. From the automotive world, an announcement from Mercedes-Benz building 10,000 electric vehicle charging points throughout Europe, North America and China. BMW showcased i Vision Dee to bring augmented reality to the entire windshield, and also e-ink exterior displays allowing for changing the vehicle’s appearance. The cohosts marveled at the 16 inch foldable Lenovo ThinkPad X1 Fold. Samsung announced an AI powered oven with a camera to allow users to livestream their cooks while they are in progress. Michael R remembers the June Oven which also has a camera.
Be sure to check out the links below for more details on each of these innovations! Bonus for 2023: Michael R did not go to CES, so no CES sickness for him this year!
The cohosts wrap things up with a cool (very cool) story from LEGO enthusiast Brickcrafts who built a LEGO snow plow train, and tested it with some very fluffy snow.
Does your bot have a question for the Games At Work team for the new year? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
These show notes were lovingly hand crafted by a real human, and not by a bot.
Selected Article LinksWired article: It’s Not Too Early To Become Metaverse-Ready
Webspaces
Games at Work e104 — CES, Sales and Sentient with links to Michael R’s CES 2015 blog posts
Engadget article: Driver-X’s gloves are a cheaper way to get hands on in the metaverse
Diver-X
Wikipedia article: Racer X
MacRumors article: Apple’s AR/VR Headset Said to Feature Digital Crown, Waist-Mounted Battery Pack, and More
Reuters article: Mercedes to launch vehicle-charging network, starting in North America
Ars Technica article: BMW is developing a full-screen head-up display for 2025’s Neue Klasse
My favorite #CES2023 device in the “I would actually use that category.”
Well done @Lenovo pic.twitter.com/H3tJFjial8
— Daniel Newman (@danielnewmanUV) January 5, 2023
Lenovo ThinkPad X1 Fold
Mashable article: CES 2023: Samsung’s new AI oven will let you livestream your bakes
IKEA Hacking – IVAR/SKADIS Hook #3DPrinting
June Oven
The Drive article: This Little Lego Snow Plow Train Actually Works
Photo by Jacob Jolibois on UnsplashHappy New Year!
In this episode, Andy and Michael M get together to reflect upon 2022 and prepare for 2023. First, the co-hosts touch on the very special audio episode of the behind the scenes BCS webinar, and Michael R’s drop in on #WeeksEnd. Then, they marvel on how far #AI has come in the past year. How might you know whether the show notes were written by the bot? Perhaps the multiple uses of the word the might be the clue. The the the the. Or maybe not. Seriously though, determining whether an AI wrote some text, generated an image, or composed a 3d model will likely become more and more difficult with the advances to be made in the coming 12 months. Interesting Engineering gives several amazing advances from 2022, among them, a way to 3d print wood.
Closing out for the last recoding of the year, and turning and eye to 2023, Andy and Michael discuss Robin Sloan’s writeup. It resonates strongly with them – to remain curious, to try new things and keep an open mind. A marvelous message to carry into the new year.
Does your bot have a question for the Games At Work team for the new year? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
Selected Article LinksBCS, The Chartered Institute for IT webinar: Behind the scenes at the Games at Work dot Biz podcast (AGM)
Games at Work: A Very Special Episode
Michael Rowe on Weeks End show
AI tools that didn't exist one year ago:
ChatGPT
Whisper
GPT-3
Codex
GitHub Copilot
InstructGPT
Text-to-product
AI slides
DALLE + API
Midjourney
Stable Diffusion
Runway videos
Email AI
AI chrome extensions
Replit Ghostwriter
No-code AI app builders
Ben's bites 😉what else?
— Ben Tossell (@bentossell) December 29, 2022
Apple Machine Learning Research paper: Stable Diffusion with Core ML on Apple Silicon
MIT Technology Review article: How to spot AI-generated text
TechCrunch article: OpenAI releases Point-E, an AI that generates 3D models
Interesting Engineering article: We can now 3D print as much wood as we want without cutting a single tree
Interesting Engineering article: 22 best innovations of 2022: IE celebrates a year in engineering
hackster.io article: Finally an Open Source Capture Cartridge for the Original Game Boy
TechCrunch article: Meta acquires Luxexcel, a smart eyewear company
Within
Robin Sloan post: A year of new avenues
@GamesAtWork_Biz
keep the toots NFP!
(yet community powered)FT article «Twitter rival Mastodon rejects funding to protect non-profit status»https://t.co/yl14jem072
(yes, am aware that I could have tooted rather than tweeted… yet still laying down digital breadcrumbs)
— 𝓛𝔁𝓼 / 𝔸𝕝𝕖𝕩𝕚𝕤 🏵🇪🇺💫 (@Lxs) December 28, 2022
BCS Webinar with Ian, Michael, Andy and Michael recorded 12 Dec 2022In A Very Special Episode, Andy, Michael and Michael were thrilled to be the guests of Ian Hughes on an unscripted webinar on the Games At Work podcast. Ian is the Chair of the BCS IT Animation and Games Development Specialist Group. The video webinar was recorded Monday, 12 December, and this is the audio feed of the video for the Games At Work listening audience. If you’d like to see why the cohosts say that they have “faces for radio”, have a look at the YouTube recording in the show notes below!
In this 58 minute free ranging conversation, Ian leads the discussion with the Games At Work cohosts, getting a detailed look at the origin story and what it takes to make a podcast that has continued weekly for nearly a decade. Michael, Andy and Michael each share personal insights about the podcast, guests that have come on the show (such as Ian himself!), and what makes the endeavor tick. Spoiler alert: it is a combination of curiosity, dedication and camaraderie that make the difference for this podcast.
Learn whether there was a radioactive spider somewhere in the distant past. Discover what “pressing the big red button” means in the context of this show. Understand what goes into the audio engineering on a (nearly) weekly basis for over a decade. Engage with the cohosts with your ideas, and get them to talk about news stories you find interesting. Reminisce about the DogearNation podcast – but do not go to the website! All this and more on this Very Special Episode, as the team runs up to major milestone episode 400.
This set of show notes lovingly handcrafted (not by ChatGPT or another bot). Drop us a link or an idea for the upcoming episodes over at @gamesatwork_biz@botsin.space (our home for now) and maybe it will be on the historic episode 400!
Selected Article LinksBCS, The Chartered Institute for IT
BCS webinar: Behind the scenes at the Games at Work dot Biz podcast (AGM)
Feeding Edge blog post: What does it take to make the long running Games At Work dot Biz podcast or any other for that matter?
Games at Work e397 – Chatty Bad AI (reflections on the BCS webinar)
dogearnation podcast graphic image
Photo by Volodymyr Hryshchenko on UnsplashAndy, the continuity cohost, is joined this week by Michael R. After reflecting on the BCS behind the scenes webinar on the podcast, the cohosts get things started with a few games, notably Star Wars Galaxies. Then, continuing on the ChatGPT theme from last week, Andy introduces an article where the subject is a bot, supported by people, who step in from time to time when the bot needs a little human intervention. The surprising thing is that the human assistants to the bot started using the language of the bot in their everyday lives.
In addition to talking about Lensa, the pair also discuss Riffusion, which generates spectrograms from a prompt which may then be played as an audio file. Super cool – give it a try!
The New Stack lists the top 5 internet technologies for 2022. Generative AI, Fediverse, Cloud IDEs (early in the year), Open Metaverse and Decentralized Storage. Of these topics, the Games At Work team have discussed each at some point this year, with the possible exception of storage.
Are you a bot? Have your bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@botsin.space (our home for now) and let us know!
Selected Article LinksBCS, The Chartered Institute for IT webinar: Behind the scenes at the Games at Work dot Biz podcast (AGM)
Wikipedia article: Star Wars Galaxies
Ars Technica article: Amazon Games branches out, announces it will publish the next Tomb Raider
TechDirt article: Getty Images Watermark Shows Up In Latest Square ‘Final Fantasy’ Game
The Guardian article: Becoming a chatbot: my life as a real estate AI’s human backup
TechCrunch article: UPDATED: It’s way too easy to trick Lensa AI into making NSFW images
Riffusion
https://www.riffusion.com/?&prompt=madonna+and+elton+john+lullaby+duet&seed=51211&denoising=0.75&seedImageId=og_beat
The New Stack article: Top 5 Internet Technologies of 2022
Corel Gallery Clipart Mastodon Bot
Hey! I just met you. And this is cra-zy. Here’s my bot. Chat me maybe. Stories about #ChatGPT, #AI, #GAN #metaverse, invisibility cloaks, Vanuatu & Tuvalu.
@evertp ’s port of #Neko, #quantum #wormhole experiment at @CalTech, COTS & AI onboard @NASAArtemis, @epredator ’s #GPT3 #Blackadder sketch, @UnrealEngine #RealityScan & #xrOS
@VanGoghExp Immersive experience, @rrreow & Tamara Sagathevan’s Not a Real Artist podcast, myNoise by @audiosampling, electric toaster origin story, new metric prefixes, #MCU and @CAH 200% off sale
A massive amount of Mastodon musings, including how to get started and Fediverse services such as Pixelfed, BookWrym and PeerTube. Continue reading →
The post e393 — Federated Fun first appeared on Games At Work dot Biz.
@immersed VR, @PlayMaestroGame, @epredator on avatar sizes, #metaverse land grab, @nichemuseums, @meWho_System47 #ProjectRITOS, CircutPython adapter for IBM Model F keyboard Continue reading →
The post e392 – Take Note first appeared on Games At Work dot Biz.
The post e392 – FAIL Whale first appeared on Games At Work dot Biz.
the IP of color, AR tabletop soccer/football game synchronicity, a passenger flight simulator, and the importance of #Halloween to adults Continue reading →
The post e390 – Also Available in Black first appeared on Games At Work dot Biz.
Metaverse openness, cup of tea challenge, magic, MagSafe, Mmhmm & Minecraft Continue reading →
The post e389 – Everything’s Magic first appeared on Games At Work dot Biz.
Stepping through #metaverse news from Meta Connect, stories about Walmart Land in Roblox, new cloud gaming Chromebooks and the #JWST in VR & LEGO form. Continue reading →
The post e388 – Does the metaverse have legs? first appeared on Games At Work dot Biz.
Everything metaverse from Horizon Worlds to @character_ai to Virtua Fighter to 3D photosculpture scanning from the mid-1800s & back again to the Matrix’s Bullet Time. Continue reading →
The post e387 – Meta-Verged first appeared on Games At Work dot Biz.
3D mapping, AR, more Trombone Champ, Rocksmith+, Stadia, digital legacy & deepfakes. All with special guest @epredator. Continue reading →
The post e386 – Too Many Brits first appeared on Games At Work dot Biz.
Models: @ShapesXR #IGOODI, @NVIDIA, @divamgupta’s Diffusion Bee
The post e385 – It’s only a model first appeared on Games At Work dot Biz.
All about #AI & #iOS16: #Krafton Ana, @Krenautican Dreams, @driesdepoorter ‘The Follower’, @macstoriesnet iOS 16 review, @macaulay_flower background removal outfit log Continue reading →
The post e384 – TrAIning AI first appeared on Games At Work dot Biz.
Opal C1, @DisneyPlus #AR enabled short film ‘Remembering’, iPhone Dynamic Island #UX obstacle to opportunity, upcoming @montypython RPG Continue reading →
The post e383 – Notchy McNotchface first appeared on Games At Work dot Biz.
Andy as a guest on @coffeeandoss, @FortniteGame as #metaverse, AI generated art, gamification, Rings of Power and @Lenovo Glasses T1 Continue reading →
The post e382 – Know it when I see it first appeared on Games At Work dot Biz.
Andy, Michael & Michael examine the nurbleflurbiness of a multitude of #metaverse stories incl. Gartner hype cycle, @tiltfive #Catan, @iHeartRadio in @FortniteGame & much more. Continue reading →
The post e381 – Cut to the Chase first appeared on Games At Work dot Biz.
Michael & Michael talk tractors, #righttorepair, & an @chatwithcharles #Metaverse article that spurs an in-depth discussion, unpacking @jradoff ’s seven layers. Continue reading →
The post e380 – Meta Tractors first appeared on Games At Work dot Biz.
In this week’s @GamesAtWork_biz episode, Michael, Andy & Michael discuss AI patents, massively multiminifig LEGO Jedi temple, metaversities, DALL-E2 and even WALL-E. Continue reading →
The post e379 – Jedi Patents first appeared on Games At Work dot Biz.
Congratulations on England's Lionesses win; mapping trains (unless your GPS is jammed), who is really building the Metaverse? and, happy 40 years to the C64! Continue reading →
The post e378 – Lionesses Win! first appeared on Games At Work dot Biz.
It's all about feline fun with #Stray; wearables, but maybe not for extreme weather (?); retail crossovers from physical to virtual and back again; and, upcoming movies and TV shows we're excited about. Your weekly tech and geek news right here! Continue reading →
The post e377 — Stray Cat Strut first appeared on Games At Work dot Biz.
In this week’s @GamesAtWork_biz episode, Michael & Michael welcome special guest Halldor Sigurdson of @FlyingFishGamin to discuss the game, Corporate Sharks. Continue reading →
The post e376 – Corporate Sharks first appeared on Games At Work dot Biz.
Michael & Michael show their space geekery & awe for the initial @NASA #JWST images, discuss time travel, maps, future of gaming, automotive microtransactions Continue reading →
The post e375 – We Are All Stardust first appeared on Games At Work dot Biz.
Andy and Michael explore ground-breaking, innovative, retail in the metaverse (definitely a totally new idea); crispy snacks; digital museums and saving software; and the usual fun quick hits. Continue reading →
The post e374 — Izzy Crunchy? first appeared on Games At Work dot Biz.
check out e373 Patently virtually hard to beat — stories about robocalls, patenting, modding, Nethack at @MuseumModernArt, @Atari ’s 50th anniversary games & @Artiphon ’s Orba. Continue reading →
The post e373 – Patently virtually hard to beat first appeared on Games At Work dot Biz.
Metaverse & LEGO Standards - discussion on @metaverse_forum, videoconferencing etiquette, audio deepfakes, and @LEGO_Group Continue reading →
The post e372 – Metaverse & LEGO Standards first appeared on Games At Work dot Biz.
check out e371 Legacy Games and New UX: @michaelrowe01’s #WWDC22 experiences, metaverse connections, @humane building the beyond, @habitca ‘s goal gamification and #LOTR expanded universe Continue reading →
The post e371 – Legacy Games & New UX first appeared on Games At Work dot Biz.
check out e370 Driving with the Queen: stories about maps - custom @Waze voices, @geoguessr & an open source generator, LARPs (#StarWars & more), #metaverse PvP, #WWDC22 and @DiabloImmortal Continue reading →
The post e370 – Driving with the Queen first appeared on Games At Work dot Biz.
check out e369: rOS by any other name - discussion on AR / VR headsets & @Qualcomm’s chipsets, @Zoom #metaverse extension with #Welo, #virtualworldseducation, #GAAD #accessibility for all, & @gocube_official #IoT dice Continue reading →
The post e369 — rOS by any other name first appeared on Games At Work dot Biz.
e368: Chaos Agent Without Pants - with special guest @theRab & stories @BostonDynamics Spot, drones, open source trackballs, @LEGO_Group, NFTs and @FlipperZero Continue reading →
The post e368 – Chaos Agent Without Pants first appeared on Games At Work dot Biz.
e367: Pointless Terrifying Tech - stories about The Key V2.0, VR ultrasound sensations, swarming drones, fictional user interfaces, EMF Camp, Blade Runner and Diablo Immortal. Continue reading →
The post e367 – Pointless Terrifying Tech first appeared on Games At Work dot Biz.
stories about the monetization of the metaverse, immortality, Habitat MMO, autonomous & LEGO classic vehicles. Continue reading →
The post e366 – MetaMoney first appeared on Games At Work dot Biz.
e365: Pixel Perfect with stories on Life-Cal.com, @Reddit r/Place, $1m homepage & pixel flavored Coke, #metaverse partnership w/ @LEGO_Group & @EpicGames, @LSWGame and a taste of mana from 2010. Continue reading →
The post e365 – Pixel Perfect first appeared on Games At Work dot Biz.
All things bots with @PiaggioFastFwd Gitamini, @flytrexcom burrito delivery, @BostonDynamics Spot & @Spotify, custard consistency slime bot and @dyson Zone Continue reading →
The post Episode 364 – Slimy Bots first appeared on Games At Work dot Biz.
A 51st way to leave your lover: AI, iPod Hi-Fi hacks, @PetoiCamp ’s Nybble, @Snap ’s @nextmind acquisition, @LEGO_Group @StarWars dioramas and @JustBornInc ’s iconic Peeps Continue reading →
The post Episode 363 – Make A New Plan, Stan first appeared on Games At Work dot Biz.
The post Episode 362- Haptics & Smell-o-vision first appeared on Games At Work dot Biz.
The post Episode 361 – Ancient Games & Ancient Texts first appeared on Games At Work dot Biz.
mini @PetoiCamp robot dogs & cats, @Microsoft @Meta #metaverse, @TinyCircuits’s mini GameBoy Thumby & a #wordle GameBoy clone and @getcana drinks by the drink Continue reading →
The post Episode 360 – Bark < Byte first appeared on Games At Work dot Biz.
Manifest your reality into the #metaverse via voice with @Meta ’s Builder Bot, stroll down the fashion district in @decentraland ‘s #MVFW, buy @colbertlateshow ’s #NFT, earn in-game money that can be exported in @playhyperspace Words are powerful, and with Meta’s new “Builder Bot”, you can speak what you want … Continue reading →
The post Episode 359 – Speak Friend & Enter first appeared on Games At Work dot Biz.
Metaverse as a product? As a place? Or a moment? Life logging & open source software escrow as a means of historical preservation. @onepeloton’s #Lanebreak. And a dose of heavy metal tuba from Deathtöngue’s Bill the Cat & Opus Croakus. Rock on with @andypiper @michaelrowe01 & @carolinabigblue Continue reading →
The post Episode 358 – Metaversing first appeared on Games At Work dot Biz.
Real reality? Augmented, Virtual and Mixed Reality including RealityOS, sprinkled in with a healthy dose of visualizations, music portability & fitness as well as Nintendo Switch games. Continue reading →
The post Episode 357 – Real Reality, or Something first appeared on Games At Work dot Biz.
all things #metaverse including @MetaQuestVR & @HoloLens headsets, @Microsoft 3D emojis, @Amazon brick & mortar stores, @LEGO_Group MRI, Mjölnir & @starwars helmet builds, & much more! Continue reading →
The post Episode 356 – Meta-mojis first appeared on Games At Work dot Biz.
Metaverse coworking environments such as #lemverse @sococo @gather_town @getTeamflow @branch_gg , AR sneaker shopping and lessons to be learned from medieval sleeping practices All three co-hosts are back in force for this week’s episode, starting off with more metaverse topics than you can shake an AR stick at. The team … Continue reading →
The post Episode 355 — Metaverse Kicks first appeared on Games At Work dot Biz.
Metaverse evangelist Ian epredator Hughes joins Andy and Michael R. as they get philosophical about the metaverse, and talk games and technology. Continue reading →
The post Episode 354 – How To Be The Trinity first appeared on Games At Work dot Biz.
Apple Relay, Super Cookies, Steam Decks, and Games - Andy P. and Michael R. enjoy a deep dive on these topics, and much more! Continue reading →
The post Episode 353 – Apple, Reallly? first appeared on Games At Work dot Biz.
Innovations from #CES2022: @BMW iX Flow, tmsuk’s Pedia_Roid, GAF Energy’s Timberline Solar, @owogameofficial OWOGame, @yukaikk AMAGAMI HAM HAM. multiple retail metaverse examples, @GameStop #NFT & @_phzn speech to text wearable. Continue reading →
The post Episode 352 — Looking Forward, Looking Back first appeared on Games At Work dot Biz.
A very special Christmas crossover with @theRAB & @graemeknows of #WeeksEnd on audio & video! Movies, tech and a whole lot more. Continue reading →
The post Episode 351 – Christmas Crossover first appeared on Games At Work dot Biz.
Subscription start-up services from non-startups, Memojis & Sim-ifying avatars, assisted reality, letterlocking, Epic games, @TedLasso ’s mustache & @colbertlateshow ’s 20 year cinematic celebration of LoTR Fellowship of the Ring #1Trilly Continue reading →
The post Episode 350 – Fobbing off games first appeared on Games At Work dot Biz.
as cool as the cool side of the pillow quantified self bed, monetizing location data streams of people & things, metaverse & Avatar sequels, Cybertruck & CyberLandr, LEGO AT-AT, Nioh & Neo. Continue reading →
The post Episode 349 – He knows when you are sleeping first appeared on Games At Work dot Biz.
Minecraft, telepresence, transit gamification, @Tesla’s Cyberwhistle, Web3 to Web11.0, @engineered_arts robot, repurposed nuclear missile silo keyboard, & Dirk Gently. Continue reading →
The post Episode 348 – Whistle while you walk first appeared on Games At Work dot Biz.
Gratitude, Thanksgiving parade balloon NFTs. Games: Cards Against Humanity, rats playing Doom, Kö-øp, Minecraft. Music: Rock Band in Fortnite, Ed Sheeran in Pokemon Go, sosumi and other sounds in MacOS that were definitely not music. Continue reading →
The post Episode 347 – Thankscrolling first appeared on Games At Work dot Biz.
Skittish, right to repair, metaverse(s), accessible design, a Meta VR glove and bionic exoskeletons. Continue reading →
The post Episode 346 — Skittish Repairs first appeared on Games At Work dot Biz.
Icelandverse, metaverses, NVIDIA Omniverse, getting FRKE with LEGO, AirTags new functionality in iOS 15.2 beta, thoughts to text and more. Continue reading →
The post Episode 345 – Icelandverse first appeared on Games At Work dot Biz.
Seizing the day with multiple reboots, including the metaverse, Meta, Mercedes, Macs, and even Babylon 5. Continue reading →
The post Episode 344 – Car Play Diem first appeared on Games At Work dot Biz.
Manual quantified self accounting of walking to Mordor, Raspberry Pi + LEGO, Doom port to checkboxes, beer management flight simulators, Ask Delphi and oh so much more! Continue reading →
The post Episode 343 – Walking to Mordor first appeared on Games At Work dot Biz.
HTML, VR, TOTP, AI, OS, EVE & TOSY. Tons of acronyms, technologies, operating systems, security and one cool frisbee. Continue reading →
The post Episode 342 — Oculus View Source first appeared on Games At Work dot Biz.
10 year anniversary of the passing of Steve Jobs, possibility of a national speed limit on the autobahn and deep discussion on gaming. Continue reading →
The post Episode 341 – Speeding into Gaming first appeared on Games At Work dot Biz.
Tiny tech, form of Atari 2600, Game Boy, Amazon Astro robot & phones, responsible metaverse construction, so much good tv, and amazing LEGO sets Continue reading →
The post Episode 340 – Tiny Grand Ideas first appeared on Games At Work dot Biz.
LEGO at work, personal laptops, Sinclair, games for mental health, Diablo II: Resurrected, social media surveillance and iOS15 Continue reading →
The post Episode 339 – Social Media Robots first appeared on Games At Work dot Biz.
conditions of carriage changes, Apple Watch chip, determining computer generated faces and TV antennas making a comeback Continue reading →
The post Episode 338 — Flying Rabbit Ears first appeared on Games At Work dot Biz.
smart home technology, AI in knowledge work, reverse deepfakes, & recordings, an AR Easter egg, and sparking joy with the new KonMari and New World games Continue reading →
The post Episode 337 – Spark AI at Home first appeared on Games At Work dot Biz.
cargo ship canal drifting, drones that crash & get crashed into, co-designing rooms with Pancake, NFTs and the quantum tick tocks of clocks. Continue reading →
The post Episode 336 — Pancaking Robots first appeared on Games At Work dot Biz.
Horses in games, HUD swim goggles, newest Gartner hype cycle, Jolla, a signature that’s not an autograph, and NC barbecue. Continue reading →
The post Episode 335 — Horsing Around first appeared on Games At Work dot Biz.
Challenges with in-game currency exchange, ROMs, creating real-life webshooters, and HBD number 100 to Gene Roddenberry! Continue reading →
The post Episode 334 — Robux – NoBux first appeared on Games At Work dot Biz.
NASA & Star Wars space simulations, immersive Minecraft & Fortnight experience, metaverse musings and a smorgasbord of stories. Continue reading →
The post Episode 333 — Space LARP first appeared on Games At Work dot Biz.
Retro games, telephones, ringtones & Telegram, Cannonball-esque EV racing, security, journalism, diversity and business-speak in everyday life. Continue reading →
The post Episode 332 — Telephone Lines first appeared on Games At Work dot Biz.
Robots, iOS security, LoTR Gollum game & building your own Metaverse. Continue reading →
The post Episode 331 — The Metaverse is so new first appeared on Games At Work dot Biz.
Pegasus, Roadrunner, Abraham Lincoln, right to repair, open source, electric sweat and hiding Oreos in plain sight. Continue reading →
The post Episode 330 — Pegasus Confidential first appeared on Games At Work dot Biz.
Space travel contests, startup toy models, intellectual property rights, portable computing, cloud-based Windows, Clippy, and a LEGO flux capacitor. Continue reading →
The post Episode 329 — Future Dead Startups first appeared on Games At Work dot Biz.
Brickit AR app for LEGO bricks, AI voices & immortality, Fibonacci, cooling PCs & t-shirts, cool NASA code and one cool Asgardian (Loki) Continue reading →
The post Episode 328 — Classic BMW first appeared on Games At Work dot Biz.
Virtual taekwando sparring, AI painting, LEGO brick finding & building, flying cars and cloud gaming Continue reading →
The post Episode 327 — Virtually Athletic first appeared on Games At Work dot Biz.
Microsoft’s Windows 11, UGA podcasters, remote controlling thermostats, tiny urban forests, concerts in Sims & Fortnite, Mountain Dew and #LEGOcon Continue reading →
The post Episode 326 — 11 Hot Dawgs first appeared on Games At Work dot Biz.
WWDC21 in review, code documentation, lossless & spatial audio, AR autos, VR ads, Windows 10 (& 11), Flight Simulator buzzing the LEGO House in Billund. Continue reading →
The post Episode 325 — Talking Heads first appeared on Games At Work dot Biz.
SlothBot in ATL, row-bots in AMS, AI discovers art with potential NFT monetization, NetHack, silly stringing drones, new functionality and iPad drops at #WWDC21, playdate, and a new old LEGO typewriter for glorious purpose. Continue reading →
The post Episode 324 — With Glorious Purpose first appeared on Games At Work dot Biz.
Netflix as the Netflix of gaming services, robots for logistics & loneliness, AI image creation, all-online WWDC21 & LEGO Con Continue reading →
The post Episode 323 — Bots & Bricks first appeared on Games At Work dot Biz.
Gamification of Ts & Cs, virtual social entrepreneurship & developer conferences from Google & Apple, physical (Catan) and online (Stadia) gaming, AR Spectacles. Continue reading →
The post Episode 322 — Shiny Happy People first appeared on Games At Work dot Biz.
Augmented thumb, World Cup, Eurovision & AI inspired music, Ford F-150 frunk, Zhurong & Zigbee on Mars, RasQberry quantum computing and more! Continue reading →
The post Episode 321 — Three Thumbs Up first appeared on Games At Work dot Biz.
Space, the current frontier, AirTags, AI convolutional networks improving game photorealism, explosive hypersonic propulsion, the Infinite Improbability Drive and a bevy of games. Continue reading →
The post Episode 320 — Artificial Oblique Hums first appeared on Games At Work dot Biz.
Digitizing vinyl, early VR & AR from UNC, Matrix-esque open world generation, App and AirTag tracking, Starship landing success, Loki & Boba Fett on the silver screen. Continue reading →
The post Episode 319 — Tracking Vinyl Discs first appeared on Games At Work dot Biz.
Digital humans & deep fakes to personalize movies, a floating chair, importance of OS patches, security and backup. Continue reading →
The post Episode 318 — Virtually Floating first appeared on Games At Work dot Biz.
Impact of video calls, macOS on iPad, AirTags much more than finding things, terrestrial and extraterrestrial bots and their LEGO models, Ted Lasso Continue reading →
The post Episode 317 — Tags to the Future first appeared on Games At Work dot Biz.
3D printing, Metaverse & Omniverse platforms, lightsabers, Mercedes EQS and code for NASA’s Ingenuity helicopter. Continue reading →
The post Episode 316 — Omni Metaverse first appeared on Games At Work dot Biz.
Reeses Puffs boat, AI pickup lines, AR map gamification, Doom on SLR & cross stitch, a water-cooled MacBook, clustering Raspberry Pis, classic games on Apple Arcade, advanced math and sneaky games. Continue reading →
The post Episode 315 — Reeses McBoatface first appeared on Games At Work dot Biz.
William Shatner AI, drinkable Peeps, tech old and new - boot from a vinyl disk & use LEGO Toy Pad as NFC reader, Douglas Adams, and dice to roll a 42. Continue reading →
The post Episode 314 — William Shatner AI first appeared on Games At Work dot Biz.
Cricut’s subscriptions, NASA rover tech for bikes, 2FA, passwords, Apple leaks, iconography & ads, and socially distanced theater Continue reading →
The post Episode 313 — Tech Gripes first appeared on Games At Work dot Biz.
chock full of robots, books, movies and non-fungible memories, slugs & tokens. 3D home printing, PalmOS Twitter app, biological regeneration Continue reading →
The post Episode 312 — Non-Fungible Token Slugs first appeared on Games At Work dot Biz.
NASA chip hardware from 1990s, Microsoft Mesh, electric cars & motors, nature inspired drones, COVID inspired German words, Doom on PlayStation, 20 year old Diablo save games resurrected and much more Continue reading →
The post Episode 311 — Mesh Networks first appeared on Games At Work dot Biz.
Stories of Perseverance, an extraterrestrial secret message, playing Choplifter on an Apple II in Unreal, animating family photos via deepfakery, solar & human batteries and AR & LEGO dioramas Continue reading →
The post Episode 310 — Electric PotterVision first appeared on Games At Work dot Biz.
sticking the landing on Mars, a Martian first flight, audio bar & office soundscapes, Doom, Tolkien, LEGO L.L.A.M.A. and D&D Continue reading →
The post Episode 309 — Cardboard Doom to Khazad-dûm first appeared on Games At Work dot Biz.
AR & VR in performances and games. Interactive art. Feline zoom filters. Frozen clothes. Continue reading →
The post Episode 308 — Feline Filters first appeared on Games At Work dot Biz.
Developing community, connecting with people & helping in Elite Dangerous & at work. AI filters and games. Spinach that emails & swapping windows. Continue reading →
The post Episode 307 — Remember What’s Important first appeared on Games At Work dot Biz.
AI chatbots to speak with the dead, impact of COVID-19 on weak ties & social serendipity, Minecraft social responsibility, Mayfair Windows sfx, Fitness+ celebrity walks, USPS Star Wars droid stamps, and Babylon 5 remastered Continue reading →
The post Episode 306 — Weak Ties first appeared on Games At Work dot Biz.
8bit sidescrolling serious 2020game.io, elusive Xbox real power consumption projections, C64 reboot, Amazon offer of vaccination support, Linux on Apple Silicon and high-res art from the comfort of your couch. Continue reading →
The post Episode 305 — Sidescrollin’ first appeared on Games At Work dot Biz.
CES2021 VR, AR, smart glasses, N95 mask concept, monitor and robotic fish innovations. Buckaroo Banzai sequel & WandaVision new series. Continue reading →
The post Episode 304 — Duly meh-ed first appeared on Games At Work dot Biz.
alternate reality games, augmented reality metro cards, macOS & Mario, and immortality via AI Continue reading →
The post Episode 303 — ARt imitates life first appeared on Games At Work dot Biz.
KFConsole, AR kicks, VR Star Wars, Conga blockchain comics, Tesla’s horn customizations and Scotty’s ashes on the ISS. Continue reading →
The post Episode 302 — Good Riddance first appeared on Games At Work dot Biz.
Retailers defend against Grinch Bots, Apple’s new AirPods Max & Fitness+, Pico-8 Doom (Poom), quantum chess and AR Grogu. Continue reading →
The post Episode 301 — Grinch Bots first appeared on Games At Work dot Biz.
VR, virtual fitness, privacy, physics of sandcastles & spaceflight, Rick Astley’s staying power, video games & Ready Player Two Continue reading →
The post Episode 300 — Never Gonna Give (You) Up first appeared on Games At Work dot Biz.
Microsoft’s ugly sweaters, AI innovations for video conferences, playing a flight simulator while flying, LEGO for learning braille & a massive StoryBundle. Continue reading →
The post Episode 299 — Ugly Sweaters first appeared on Games At Work dot Biz.
Virtual office spaces (without red staplers), visiting relatives via cardboard & Tatooine via Minecraft, Star Wars Holiday Specials, the new LEGO Colosseum and video reboots. Continue reading →
The post Episode 298 — Black Friday & Light Beer first appeared on Games At Work dot Biz.
NC State’s virtual Brickyard, batteries for planes, trains? and automobiles, Apple’s HomePod, and Nintendo’s Game & Watch Continue reading →
The post Episode 297 — Big in Hungary first appeared on Games At Work dot Biz.
AI, haptics, shoes, security and a plethora of game recommendations. Continue reading →
The post Episode 296 — Soothing Soles first appeared on Games At Work dot Biz.
Time travel, cars that themselves are the speakers, robots, Apple Clips & Apple One and block based building systems (Minecraft & LEGO) wrapping up with the bifecta of LEGO + Star Wars. Continue reading →
The post Episode 295 — Car Speakers first appeared on Games At Work dot Biz.
Games-a-plenty: Mario Kart Live, Star Wars: Squadrons, Doom on Minecraft. Security, AI autopilot & skies, NASA and the return of Pinky and the Brain. Continue reading →
The post Episode 294 — Sheepish to the Max first appeared on Games At Work dot Biz.
stories of AR and AI — for augmenting dogs and humans. From surveying battle zones, playing games, to surveying construction projects with drones, to lifelike engagement with recordings to interacting with code, this episode has it all! Continue reading →
The post Episode 293 — AR 4 K9 first appeared on Games At Work dot Biz.
Michael, Michael and Andy welcome special guest Mark Moxon for an in-depth look at his lockdown project, documenting the source code for Elite on the BBC Micro. Continue reading →
The post Episode 292 — Elite British Gaming first appeared on Games At Work dot Biz.
Coffee machine ransomware, hanging robots, disinfecting drones, Milanese marionettes, software, hardware and music stories. Something for everyone! Continue reading →
The post Episode 291 — Coffee Code first appeared on Games At Work dot Biz.
AR, VR, AI, image toonification, an indoor robotic drone camera, calendar applications, ultra modern bicycle helmet, Star Wars and your dose of LEGO zen. Give us a listen! Continue reading →
The post Episode 290 — Flying Cam first appeared on Games At Work dot Biz.
AR car repair, VR Myst, OS upgrades, Ford F-150 emoji, Wasted Time & vacation time. This episode strikes hard and fast across a ton of topics. Tune in! Continue reading →
The post Episode 289 — Mysty AI first appeared on Games At Work dot Biz.
Chock full of AR & AI deliciousness, tasty jams, amazing UI/UX, expansive oceans and deserts. Dive right in! Continue reading →
The post Episode 288 — Dune not Doom first appeared on Games At Work dot Biz.
Travel in 2020 as impacted by #COVID, from real automobiles to virtual planes. Blended mixed reality experiences such as the new Mario Kart, books like Reconfigure & Cont3xt, virtual fashion models and of course, LEGO. Continue reading →
The post Episode 287 — COVID Cars first appeared on Games At Work dot Biz.
Mini (Raspberry Pi) iMac, working LEGO NES, transcription services, Boggle-esque randomized security key generation system, a “galbum” release in Carrboro and WoW animated series Afterlives. Continue reading →
The post Episode 286 — Tiny Tech first appeared on Games At Work dot Biz.
One US official foot, iPod & secret hacking techniques, Google & Microsoft Flight Simulator maps, Desert Bus and cliff camping in England. Continue reading →
The post Episode 285 — Two Left Feet first appeared on Games At Work dot Biz.
LEGO, Star Trek, Instagram, AR glasses & Ford F-150, Fortnite and Apple (App Store, News, Arcade). Almost too much for one episode! Continue reading →
The post Episode 284 — Bug or Feature? first appeared on Games At Work dot Biz.
A whirlwind tour of virtual real estate, virtual clothes on real people, faking out facial recognition AI with Fawkes, mmhmm, cat TV and board games. Something for everyone! Continue reading →
The post Episode 283 — Virtual Cloaks first appeared on Games At Work dot Biz.
All about the OS — Win95 and MacOS 8 embedded in games & browsers, iOS 14 alerts, bots in (manufacturing) plants, Lollapalooza 2020 virtual concert & the Ren and Stimpy documentary Continue reading →
The post Episode 282 — Machine in the Machine first appeared on Games At Work dot Biz.
crowdsourced design for The Present, the Mudra band for Apple Watch, innovation in building-scale noise cancellation, AI-enhanced moon video & LEGO grand piano Continue reading →
The post Episode 281 — The Sound of the Present first appeared on Games At Work dot Biz.
All the news that’s fit to podcast, along with Privacy Shield, Stretch the Hello Robot robot, LEGO NES and the new Microsoft Flight Simulator. Continue reading →
The post Episode 280 — Let’s Talk About the News first appeared on Games At Work dot Biz.
things you can subscribe to, things you want to subscribe to and things you prefer that you don’t have to subscribe to. Scribble, Graffiti & TrackPoint, Pokemon & Deep Fakes, Hamilton & Star Trek, this episode has it all. Continue reading →
The post Episode 279 — Subscriptions first appeared on Games At Work dot Biz.